hlsl.gatherRGBA.array.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:28    Function Parameters: 
0:?     Sequence
0:33      Sequence
0:33        move second child to first child ( temp 4-component vector of float)
0:33          'txval00' ( temp 4-component vector of float)
0:33          textureGather ( temp 4-component vector of float)
0:33            Construct combined texture-sampler ( temp sampler2DArray)
0:33              'g_tTex2df4a' ( uniform texture2DArray)
0:33              'g_sSamp' (layout( binding=0) uniform sampler)
0:33            c3: direct index for structure ( uniform 3-component vector of float)
0:33              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:33              Constant:
0:33                2 (const uint)
0:33            Constant:
0:33              0 (const int)
0:34      Sequence
0:34        move second child to first child ( temp 4-component vector of int)
0:34          'txval01' ( temp 4-component vector of int)
0:34          textureGather ( temp 4-component vector of int)
0:34            Construct combined texture-sampler ( temp isampler2DArray)
0:34              'g_tTex2di4a' ( uniform itexture2DArray)
0:34              'g_sSamp' (layout( binding=0) uniform sampler)
0:34            c3: direct index for structure ( uniform 3-component vector of float)
0:34              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:34              Constant:
0:34                2 (const uint)
0:34            Constant:
0:34              0 (const int)
0:35      Sequence
0:35        move second child to first child ( temp 4-component vector of uint)
0:35          'txval02' ( temp 4-component vector of uint)
0:35          textureGather ( temp 4-component vector of uint)
0:35            Construct combined texture-sampler ( temp usampler2DArray)
0:35              'g_tTex2du4a' ( uniform utexture2DArray)
0:35              'g_sSamp' (layout( binding=0) uniform sampler)
0:35            c3: direct index for structure ( uniform 3-component vector of float)
0:35              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:35              Constant:
0:35                2 (const uint)
0:35            Constant:
0:35              0 (const int)
0:37      Sequence
0:37        move second child to first child ( temp 4-component vector of float)
0:37          'txval10' ( temp 4-component vector of float)
0:37          textureGather ( temp 4-component vector of float)
0:37            Construct combined texture-sampler ( temp sampler2DArray)
0:37              'g_tTex2df4a' ( uniform texture2DArray)
0:37              'g_sSamp' (layout( binding=0) uniform sampler)
0:37            c3: direct index for structure ( uniform 3-component vector of float)
0:37              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:37              Constant:
0:37                2 (const uint)
0:37            Constant:
0:37              1 (const int)
0:38      Sequence
0:38        move second child to first child ( temp 4-component vector of int)
0:38          'txval11' ( temp 4-component vector of int)
0:38          textureGather ( temp 4-component vector of int)
0:38            Construct combined texture-sampler ( temp isampler2DArray)
0:38              'g_tTex2di4a' ( uniform itexture2DArray)
0:38              'g_sSamp' (layout( binding=0) uniform sampler)
0:38            c3: direct index for structure ( uniform 3-component vector of float)
0:38              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:38              Constant:
0:38                2 (const uint)
0:38            Constant:
0:38              1 (const int)
0:39      Sequence
0:39        move second child to first child ( temp 4-component vector of uint)
0:39          'txval12' ( temp 4-component vector of uint)
0:39          textureGather ( temp 4-component vector of uint)
0:39            Construct combined texture-sampler ( temp usampler2DArray)
0:39              'g_tTex2du4a' ( uniform utexture2DArray)
0:39              'g_sSamp' (layout( binding=0) uniform sampler)
0:39            c3: direct index for structure ( uniform 3-component vector of float)
0:39              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:39              Constant:
0:39                2 (const uint)
0:39            Constant:
0:39              1 (const int)
0:41      Sequence
0:41        move second child to first child ( temp 4-component vector of float)
0:41          'txval20' ( temp 4-component vector of float)
0:41          textureGather ( temp 4-component vector of float)
0:41            Construct combined texture-sampler ( temp sampler2DArray)
0:41              'g_tTex2df4a' ( uniform texture2DArray)
0:41              'g_sSamp' (layout( binding=0) uniform sampler)
0:41            c3: direct index for structure ( uniform 3-component vector of float)
0:41              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:41              Constant:
0:41                2 (const uint)
0:41            Constant:
0:41              2 (const int)
0:42      Sequence
0:42        move second child to first child ( temp 4-component vector of int)
0:42          'txval21' ( temp 4-component vector of int)
0:42          textureGather ( temp 4-component vector of int)
0:42            Construct combined texture-sampler ( temp isampler2DArray)
0:42              'g_tTex2di4a' ( uniform itexture2DArray)
0:42              'g_sSamp' (layout( binding=0) uniform sampler)
0:42            c3: direct index for structure ( uniform 3-component vector of float)
0:42              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:42              Constant:
0:42                2 (const uint)
0:42            Constant:
0:42              2 (const int)
0:43      Sequence
0:43        move second child to first child ( temp 4-component vector of uint)
0:43          'txval22' ( temp 4-component vector of uint)
0:43          textureGather ( temp 4-component vector of uint)
0:43            Construct combined texture-sampler ( temp usampler2DArray)
0:43              'g_tTex2du4a' ( uniform utexture2DArray)
0:43              'g_sSamp' (layout( binding=0) uniform sampler)
0:43            c3: direct index for structure ( uniform 3-component vector of float)
0:43              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:43              Constant:
0:43                2 (const uint)
0:43            Constant:
0:43              2 (const int)
0:45      Sequence
0:45        move second child to first child ( temp 4-component vector of float)
0:45          'txval30' ( temp 4-component vector of float)
0:45          textureGather ( temp 4-component vector of float)
0:45            Construct combined texture-sampler ( temp sampler2DArray)
0:45              'g_tTex2df4a' ( uniform texture2DArray)
0:45              'g_sSamp' (layout( binding=0) uniform sampler)
0:45            c3: direct index for structure ( uniform 3-component vector of float)
0:45              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:45              Constant:
0:45                2 (const uint)
0:45            Constant:
0:45              3 (const int)
0:46      Sequence
0:46        move second child to first child ( temp 4-component vector of int)
0:46          'txval31' ( temp 4-component vector of int)
0:46          textureGather ( temp 4-component vector of int)
0:46            Construct combined texture-sampler ( temp isampler2DArray)
0:46              'g_tTex2di4a' ( uniform itexture2DArray)
0:46              'g_sSamp' (layout( binding=0) uniform sampler)
0:46            c3: direct index for structure ( uniform 3-component vector of float)
0:46              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:46              Constant:
0:46                2 (const uint)
0:46            Constant:
0:46              3 (const int)
0:47      Sequence
0:47        move second child to first child ( temp 4-component vector of uint)
0:47          'txval32' ( temp 4-component vector of uint)
0:47          textureGather ( temp 4-component vector of uint)
0:47            Construct combined texture-sampler ( temp usampler2DArray)
0:47              'g_tTex2du4a' ( uniform utexture2DArray)
0:47              'g_sSamp' (layout( binding=0) uniform sampler)
0:47            c3: direct index for structure ( uniform 3-component vector of float)
0:47              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:47              Constant:
0:47                2 (const uint)
0:47            Constant:
0:47              3 (const int)
0:51      Sequence
0:51        move second child to first child ( temp 4-component vector of float)
0:51          'txval40' ( temp 4-component vector of float)
0:51          textureGather ( temp 4-component vector of float)
0:51            Construct combined texture-sampler ( temp samplerCubeArray)
0:51              'g_tTexcdf4a' ( uniform textureCubeArray)
0:51              'g_sSamp' (layout( binding=0) uniform sampler)
0:51            c4: direct index for structure ( uniform 4-component vector of float)
0:51              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:51              Constant:
0:51                3 (const uint)
0:51            Constant:
0:51              0 (const int)
0:52      Sequence
0:52        move second child to first child ( temp 4-component vector of int)
0:52          'txval41' ( temp 4-component vector of int)
0:52          textureGather ( temp 4-component vector of int)
0:52            Construct combined texture-sampler ( temp isamplerCubeArray)
0:52              'g_tTexcdi4a' ( uniform itextureCubeArray)
0:52              'g_sSamp' (layout( binding=0) uniform sampler)
0:52            c4: direct index for structure ( uniform 4-component vector of float)
0:52              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:52              Constant:
0:52                3 (const uint)
0:52            Constant:
0:52              0 (const int)
0:53      Sequence
0:53        move second child to first child ( temp 4-component vector of uint)
0:53          'txval42' ( temp 4-component vector of uint)
0:53          textureGather ( temp 4-component vector of uint)
0:53            Construct combined texture-sampler ( temp usamplerCubeArray)
0:53              'g_tTexcdu4a' ( uniform utextureCubeArray)
0:53              'g_sSamp' (layout( binding=0) uniform sampler)
0:53            c4: direct index for structure ( uniform 4-component vector of float)
0:53              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:53              Constant:
0:53                3 (const uint)
0:53            Constant:
0:53              0 (const int)
0:55      Sequence
0:55        move second child to first child ( temp 4-component vector of float)
0:55          'txval50' ( temp 4-component vector of float)
0:55          textureGather ( temp 4-component vector of float)
0:55            Construct combined texture-sampler ( temp samplerCubeArray)
0:55              'g_tTexcdf4a' ( uniform textureCubeArray)
0:55              'g_sSamp' (layout( binding=0) uniform sampler)
0:55            c4: direct index for structure ( uniform 4-component vector of float)
0:55              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:55              Constant:
0:55                3 (const uint)
0:55            Constant:
0:55              1 (const int)
0:56      Sequence
0:56        move second child to first child ( temp 4-component vector of int)
0:56          'txval51' ( temp 4-component vector of int)
0:56          textureGather ( temp 4-component vector of int)
0:56            Construct combined texture-sampler ( temp isamplerCubeArray)
0:56              'g_tTexcdi4a' ( uniform itextureCubeArray)
0:56              'g_sSamp' (layout( binding=0) uniform sampler)
0:56            c4: direct index for structure ( uniform 4-component vector of float)
0:56              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:56              Constant:
0:56                3 (const uint)
0:56            Constant:
0:56              1 (const int)
0:57      Sequence
0:57        move second child to first child ( temp 4-component vector of uint)
0:57          'txval52' ( temp 4-component vector of uint)
0:57          textureGather ( temp 4-component vector of uint)
0:57            Construct combined texture-sampler ( temp usamplerCubeArray)
0:57              'g_tTexcdu4a' ( uniform utextureCubeArray)
0:57              'g_sSamp' (layout( binding=0) uniform sampler)
0:57            c4: direct index for structure ( uniform 4-component vector of float)
0:57              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:57              Constant:
0:57                3 (const uint)
0:57            Constant:
0:57              1 (const int)
0:59      Sequence
0:59        move second child to first child ( temp 4-component vector of float)
0:59          'txval60' ( temp 4-component vector of float)
0:59          textureGather ( temp 4-component vector of float)
0:59            Construct combined texture-sampler ( temp samplerCubeArray)
0:59              'g_tTexcdf4a' ( uniform textureCubeArray)
0:59              'g_sSamp' (layout( binding=0) uniform sampler)
0:59            c4: direct index for structure ( uniform 4-component vector of float)
0:59              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:59              Constant:
0:59                3 (const uint)
0:59            Constant:
0:59              2 (const int)
0:60      Sequence
0:60        move second child to first child ( temp 4-component vector of int)
0:60          'txval61' ( temp 4-component vector of int)
0:60          textureGather ( temp 4-component vector of int)
0:60            Construct combined texture-sampler ( temp isamplerCubeArray)
0:60              'g_tTexcdi4a' ( uniform itextureCubeArray)
0:60              'g_sSamp' (layout( binding=0) uniform sampler)
0:60            c4: direct index for structure ( uniform 4-component vector of float)
0:60              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:60              Constant:
0:60                3 (const uint)
0:60            Constant:
0:60              2 (const int)
0:61      Sequence
0:61        move second child to first child ( temp 4-component vector of uint)
0:61          'txval62' ( temp 4-component vector of uint)
0:61          textureGather ( temp 4-component vector of uint)
0:61            Construct combined texture-sampler ( temp usamplerCubeArray)
0:61              'g_tTexcdu4a' ( uniform utextureCubeArray)
0:61              'g_sSamp' (layout( binding=0) uniform sampler)
0:61            c4: direct index for structure ( uniform 4-component vector of float)
0:61              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:61              Constant:
0:61                3 (const uint)
0:61            Constant:
0:61              2 (const int)
0:63      Sequence
0:63        move second child to first child ( temp 4-component vector of float)
0:63          'txval70' ( temp 4-component vector of float)
0:63          textureGather ( temp 4-component vector of float)
0:63            Construct combined texture-sampler ( temp samplerCubeArray)
0:63              'g_tTexcdf4a' ( uniform textureCubeArray)
0:63              'g_sSamp' (layout( binding=0) uniform sampler)
0:63            c4: direct index for structure ( uniform 4-component vector of float)
0:63              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:63              Constant:
0:63                3 (const uint)
0:63            Constant:
0:63              3 (const int)
0:64      Sequence
0:64        move second child to first child ( temp 4-component vector of int)
0:64          'txval71' ( temp 4-component vector of int)
0:64          textureGather ( temp 4-component vector of int)
0:64            Construct combined texture-sampler ( temp isamplerCubeArray)
0:64              'g_tTexcdi4a' ( uniform itextureCubeArray)
0:64              'g_sSamp' (layout( binding=0) uniform sampler)
0:64            c4: direct index for structure ( uniform 4-component vector of float)
0:64              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:64              Constant:
0:64                3 (const uint)
0:64            Constant:
0:64              3 (const int)
0:65      Sequence
0:65        move second child to first child ( temp 4-component vector of uint)
0:65          'txval72' ( temp 4-component vector of uint)
0:65          textureGather ( temp 4-component vector of uint)
0:65            Construct combined texture-sampler ( temp usamplerCubeArray)
0:65              'g_tTexcdu4a' ( uniform utextureCubeArray)
0:65              'g_sSamp' (layout( binding=0) uniform sampler)
0:65            c4: direct index for structure ( uniform 4-component vector of float)
0:65              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:65              Constant:
0:65                3 (const uint)
0:65            Constant:
0:65              3 (const int)
0:67      move second child to first child ( temp 4-component vector of float)
0:67        Color: direct index for structure ( temp 4-component vector of float)
0:67          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:67          Constant:
0:67            0 (const int)
0:67        Constant:
0:67          1.000000
0:67          1.000000
0:67          1.000000
0:67          1.000000
0:68      move second child to first child ( temp float)
0:68        Depth: direct index for structure ( temp float)
0:68          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:68          Constant:
0:68            1 (const int)
0:68        Constant:
0:68          1.000000
0:70      Branch: Return with expression
0:70        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:28  Function Definition: main( ( temp void)
0:28    Function Parameters: 
0:?     Sequence
0:28      Sequence
0:28        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:28          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:28          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:28        move second child to first child ( temp 4-component vector of float)
0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:28          Color: direct index for structure ( temp 4-component vector of float)
0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:28            Constant:
0:28              0 (const int)
0:28        move second child to first child ( temp float)
0:?           '@entryPointOutput.Depth' ( out float FragDepth)
0:28          Depth: direct index for structure ( temp float)
0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:28            Constant:
0:28              1 (const int)
0:?   Linker Objects
0:?     'g_sSamp' (layout( binding=0) uniform sampler)
0:?     'g_sSamp2d' ( uniform sampler)
0:?     'g_tTex1df4a' (layout( binding=0) uniform texture1DArray)
0:?     'g_tTex1di4a' ( uniform itexture1DArray)
0:?     'g_tTex1du4a' ( uniform utexture1DArray)
0:?     'g_tTex2df4a' ( uniform texture2DArray)
0:?     'g_tTex2di4a' ( uniform itexture2DArray)
0:?     'g_tTex2du4a' ( uniform utexture2DArray)
0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
0:?     'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:?     '@entryPointOutput.Depth' ( out float FragDepth)
0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:28    Function Parameters: 
0:?     Sequence
0:33      Sequence
0:33        move second child to first child ( temp 4-component vector of float)
0:33          'txval00' ( temp 4-component vector of float)
0:33          textureGather ( temp 4-component vector of float)
0:33            Construct combined texture-sampler ( temp sampler2DArray)
0:33              'g_tTex2df4a' ( uniform texture2DArray)
0:33              'g_sSamp' (layout( binding=0) uniform sampler)
0:33            c3: direct index for structure ( uniform 3-component vector of float)
0:33              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:33              Constant:
0:33                2 (const uint)
0:33            Constant:
0:33              0 (const int)
0:34      Sequence
0:34        move second child to first child ( temp 4-component vector of int)
0:34          'txval01' ( temp 4-component vector of int)
0:34          textureGather ( temp 4-component vector of int)
0:34            Construct combined texture-sampler ( temp isampler2DArray)
0:34              'g_tTex2di4a' ( uniform itexture2DArray)
0:34              'g_sSamp' (layout( binding=0) uniform sampler)
0:34            c3: direct index for structure ( uniform 3-component vector of float)
0:34              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:34              Constant:
0:34                2 (const uint)
0:34            Constant:
0:34              0 (const int)
0:35      Sequence
0:35        move second child to first child ( temp 4-component vector of uint)
0:35          'txval02' ( temp 4-component vector of uint)
0:35          textureGather ( temp 4-component vector of uint)
0:35            Construct combined texture-sampler ( temp usampler2DArray)
0:35              'g_tTex2du4a' ( uniform utexture2DArray)
0:35              'g_sSamp' (layout( binding=0) uniform sampler)
0:35            c3: direct index for structure ( uniform 3-component vector of float)
0:35              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:35              Constant:
0:35                2 (const uint)
0:35            Constant:
0:35              0 (const int)
0:37      Sequence
0:37        move second child to first child ( temp 4-component vector of float)
0:37          'txval10' ( temp 4-component vector of float)
0:37          textureGather ( temp 4-component vector of float)
0:37            Construct combined texture-sampler ( temp sampler2DArray)
0:37              'g_tTex2df4a' ( uniform texture2DArray)
0:37              'g_sSamp' (layout( binding=0) uniform sampler)
0:37            c3: direct index for structure ( uniform 3-component vector of float)
0:37              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:37              Constant:
0:37                2 (const uint)
0:37            Constant:
0:37              1 (const int)
0:38      Sequence
0:38        move second child to first child ( temp 4-component vector of int)
0:38          'txval11' ( temp 4-component vector of int)
0:38          textureGather ( temp 4-component vector of int)
0:38            Construct combined texture-sampler ( temp isampler2DArray)
0:38              'g_tTex2di4a' ( uniform itexture2DArray)
0:38              'g_sSamp' (layout( binding=0) uniform sampler)
0:38            c3: direct index for structure ( uniform 3-component vector of float)
0:38              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:38              Constant:
0:38                2 (const uint)
0:38            Constant:
0:38              1 (const int)
0:39      Sequence
0:39        move second child to first child ( temp 4-component vector of uint)
0:39          'txval12' ( temp 4-component vector of uint)
0:39          textureGather ( temp 4-component vector of uint)
0:39            Construct combined texture-sampler ( temp usampler2DArray)
0:39              'g_tTex2du4a' ( uniform utexture2DArray)
0:39              'g_sSamp' (layout( binding=0) uniform sampler)
0:39            c3: direct index for structure ( uniform 3-component vector of float)
0:39              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:39              Constant:
0:39                2 (const uint)
0:39            Constant:
0:39              1 (const int)
0:41      Sequence
0:41        move second child to first child ( temp 4-component vector of float)
0:41          'txval20' ( temp 4-component vector of float)
0:41          textureGather ( temp 4-component vector of float)
0:41            Construct combined texture-sampler ( temp sampler2DArray)
0:41              'g_tTex2df4a' ( uniform texture2DArray)
0:41              'g_sSamp' (layout( binding=0) uniform sampler)
0:41            c3: direct index for structure ( uniform 3-component vector of float)
0:41              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:41              Constant:
0:41                2 (const uint)
0:41            Constant:
0:41              2 (const int)
0:42      Sequence
0:42        move second child to first child ( temp 4-component vector of int)
0:42          'txval21' ( temp 4-component vector of int)
0:42          textureGather ( temp 4-component vector of int)
0:42            Construct combined texture-sampler ( temp isampler2DArray)
0:42              'g_tTex2di4a' ( uniform itexture2DArray)
0:42              'g_sSamp' (layout( binding=0) uniform sampler)
0:42            c3: direct index for structure ( uniform 3-component vector of float)
0:42              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:42              Constant:
0:42                2 (const uint)
0:42            Constant:
0:42              2 (const int)
0:43      Sequence
0:43        move second child to first child ( temp 4-component vector of uint)
0:43          'txval22' ( temp 4-component vector of uint)
0:43          textureGather ( temp 4-component vector of uint)
0:43            Construct combined texture-sampler ( temp usampler2DArray)
0:43              'g_tTex2du4a' ( uniform utexture2DArray)
0:43              'g_sSamp' (layout( binding=0) uniform sampler)
0:43            c3: direct index for structure ( uniform 3-component vector of float)
0:43              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:43              Constant:
0:43                2 (const uint)
0:43            Constant:
0:43              2 (const int)
0:45      Sequence
0:45        move second child to first child ( temp 4-component vector of float)
0:45          'txval30' ( temp 4-component vector of float)
0:45          textureGather ( temp 4-component vector of float)
0:45            Construct combined texture-sampler ( temp sampler2DArray)
0:45              'g_tTex2df4a' ( uniform texture2DArray)
0:45              'g_sSamp' (layout( binding=0) uniform sampler)
0:45            c3: direct index for structure ( uniform 3-component vector of float)
0:45              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:45              Constant:
0:45                2 (const uint)
0:45            Constant:
0:45              3 (const int)
0:46      Sequence
0:46        move second child to first child ( temp 4-component vector of int)
0:46          'txval31' ( temp 4-component vector of int)
0:46          textureGather ( temp 4-component vector of int)
0:46            Construct combined texture-sampler ( temp isampler2DArray)
0:46              'g_tTex2di4a' ( uniform itexture2DArray)
0:46              'g_sSamp' (layout( binding=0) uniform sampler)
0:46            c3: direct index for structure ( uniform 3-component vector of float)
0:46              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:46              Constant:
0:46                2 (const uint)
0:46            Constant:
0:46              3 (const int)
0:47      Sequence
0:47        move second child to first child ( temp 4-component vector of uint)
0:47          'txval32' ( temp 4-component vector of uint)
0:47          textureGather ( temp 4-component vector of uint)
0:47            Construct combined texture-sampler ( temp usampler2DArray)
0:47              'g_tTex2du4a' ( uniform utexture2DArray)
0:47              'g_sSamp' (layout( binding=0) uniform sampler)
0:47            c3: direct index for structure ( uniform 3-component vector of float)
0:47              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:47              Constant:
0:47                2 (const uint)
0:47            Constant:
0:47              3 (const int)
0:51      Sequence
0:51        move second child to first child ( temp 4-component vector of float)
0:51          'txval40' ( temp 4-component vector of float)
0:51          textureGather ( temp 4-component vector of float)
0:51            Construct combined texture-sampler ( temp samplerCubeArray)
0:51              'g_tTexcdf4a' ( uniform textureCubeArray)
0:51              'g_sSamp' (layout( binding=0) uniform sampler)
0:51            c4: direct index for structure ( uniform 4-component vector of float)
0:51              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:51              Constant:
0:51                3 (const uint)
0:51            Constant:
0:51              0 (const int)
0:52      Sequence
0:52        move second child to first child ( temp 4-component vector of int)
0:52          'txval41' ( temp 4-component vector of int)
0:52          textureGather ( temp 4-component vector of int)
0:52            Construct combined texture-sampler ( temp isamplerCubeArray)
0:52              'g_tTexcdi4a' ( uniform itextureCubeArray)
0:52              'g_sSamp' (layout( binding=0) uniform sampler)
0:52            c4: direct index for structure ( uniform 4-component vector of float)
0:52              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:52              Constant:
0:52                3 (const uint)
0:52            Constant:
0:52              0 (const int)
0:53      Sequence
0:53        move second child to first child ( temp 4-component vector of uint)
0:53          'txval42' ( temp 4-component vector of uint)
0:53          textureGather ( temp 4-component vector of uint)
0:53            Construct combined texture-sampler ( temp usamplerCubeArray)
0:53              'g_tTexcdu4a' ( uniform utextureCubeArray)
0:53              'g_sSamp' (layout( binding=0) uniform sampler)
0:53            c4: direct index for structure ( uniform 4-component vector of float)
0:53              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:53              Constant:
0:53                3 (const uint)
0:53            Constant:
0:53              0 (const int)
0:55      Sequence
0:55        move second child to first child ( temp 4-component vector of float)
0:55          'txval50' ( temp 4-component vector of float)
0:55          textureGather ( temp 4-component vector of float)
0:55            Construct combined texture-sampler ( temp samplerCubeArray)
0:55              'g_tTexcdf4a' ( uniform textureCubeArray)
0:55              'g_sSamp' (layout( binding=0) uniform sampler)
0:55            c4: direct index for structure ( uniform 4-component vector of float)
0:55              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:55              Constant:
0:55                3 (const uint)
0:55            Constant:
0:55              1 (const int)
0:56      Sequence
0:56        move second child to first child ( temp 4-component vector of int)
0:56          'txval51' ( temp 4-component vector of int)
0:56          textureGather ( temp 4-component vector of int)
0:56            Construct combined texture-sampler ( temp isamplerCubeArray)
0:56              'g_tTexcdi4a' ( uniform itextureCubeArray)
0:56              'g_sSamp' (layout( binding=0) uniform sampler)
0:56            c4: direct index for structure ( uniform 4-component vector of float)
0:56              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:56              Constant:
0:56                3 (const uint)
0:56            Constant:
0:56              1 (const int)
0:57      Sequence
0:57        move second child to first child ( temp 4-component vector of uint)
0:57          'txval52' ( temp 4-component vector of uint)
0:57          textureGather ( temp 4-component vector of uint)
0:57            Construct combined texture-sampler ( temp usamplerCubeArray)
0:57              'g_tTexcdu4a' ( uniform utextureCubeArray)
0:57              'g_sSamp' (layout( binding=0) uniform sampler)
0:57            c4: direct index for structure ( uniform 4-component vector of float)
0:57              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:57              Constant:
0:57                3 (const uint)
0:57            Constant:
0:57              1 (const int)
0:59      Sequence
0:59        move second child to first child ( temp 4-component vector of float)
0:59          'txval60' ( temp 4-component vector of float)
0:59          textureGather ( temp 4-component vector of float)
0:59            Construct combined texture-sampler ( temp samplerCubeArray)
0:59              'g_tTexcdf4a' ( uniform textureCubeArray)
0:59              'g_sSamp' (layout( binding=0) uniform sampler)
0:59            c4: direct index for structure ( uniform 4-component vector of float)
0:59              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:59              Constant:
0:59                3 (const uint)
0:59            Constant:
0:59              2 (const int)
0:60      Sequence
0:60        move second child to first child ( temp 4-component vector of int)
0:60          'txval61' ( temp 4-component vector of int)
0:60          textureGather ( temp 4-component vector of int)
0:60            Construct combined texture-sampler ( temp isamplerCubeArray)
0:60              'g_tTexcdi4a' ( uniform itextureCubeArray)
0:60              'g_sSamp' (layout( binding=0) uniform sampler)
0:60            c4: direct index for structure ( uniform 4-component vector of float)
0:60              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:60              Constant:
0:60                3 (const uint)
0:60            Constant:
0:60              2 (const int)
0:61      Sequence
0:61        move second child to first child ( temp 4-component vector of uint)
0:61          'txval62' ( temp 4-component vector of uint)
0:61          textureGather ( temp 4-component vector of uint)
0:61            Construct combined texture-sampler ( temp usamplerCubeArray)
0:61              'g_tTexcdu4a' ( uniform utextureCubeArray)
0:61              'g_sSamp' (layout( binding=0) uniform sampler)
0:61            c4: direct index for structure ( uniform 4-component vector of float)
0:61              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:61              Constant:
0:61                3 (const uint)
0:61            Constant:
0:61              2 (const int)
0:63      Sequence
0:63        move second child to first child ( temp 4-component vector of float)
0:63          'txval70' ( temp 4-component vector of float)
0:63          textureGather ( temp 4-component vector of float)
0:63            Construct combined texture-sampler ( temp samplerCubeArray)
0:63              'g_tTexcdf4a' ( uniform textureCubeArray)
0:63              'g_sSamp' (layout( binding=0) uniform sampler)
0:63            c4: direct index for structure ( uniform 4-component vector of float)
0:63              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:63              Constant:
0:63                3 (const uint)
0:63            Constant:
0:63              3 (const int)
0:64      Sequence
0:64        move second child to first child ( temp 4-component vector of int)
0:64          'txval71' ( temp 4-component vector of int)
0:64          textureGather ( temp 4-component vector of int)
0:64            Construct combined texture-sampler ( temp isamplerCubeArray)
0:64              'g_tTexcdi4a' ( uniform itextureCubeArray)
0:64              'g_sSamp' (layout( binding=0) uniform sampler)
0:64            c4: direct index for structure ( uniform 4-component vector of float)
0:64              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:64              Constant:
0:64                3 (const uint)
0:64            Constant:
0:64              3 (const int)
0:65      Sequence
0:65        move second child to first child ( temp 4-component vector of uint)
0:65          'txval72' ( temp 4-component vector of uint)
0:65          textureGather ( temp 4-component vector of uint)
0:65            Construct combined texture-sampler ( temp usamplerCubeArray)
0:65              'g_tTexcdu4a' ( uniform utextureCubeArray)
0:65              'g_sSamp' (layout( binding=0) uniform sampler)
0:65            c4: direct index for structure ( uniform 4-component vector of float)
0:65              'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:65              Constant:
0:65                3 (const uint)
0:65            Constant:
0:65              3 (const int)
0:67      move second child to first child ( temp 4-component vector of float)
0:67        Color: direct index for structure ( temp 4-component vector of float)
0:67          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:67          Constant:
0:67            0 (const int)
0:67        Constant:
0:67          1.000000
0:67          1.000000
0:67          1.000000
0:67          1.000000
0:68      move second child to first child ( temp float)
0:68        Depth: direct index for structure ( temp float)
0:68          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:68          Constant:
0:68            1 (const int)
0:68        Constant:
0:68          1.000000
0:70      Branch: Return with expression
0:70        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:28  Function Definition: main( ( temp void)
0:28    Function Parameters: 
0:?     Sequence
0:28      Sequence
0:28        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:28          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:28          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:28        move second child to first child ( temp 4-component vector of float)
0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:28          Color: direct index for structure ( temp 4-component vector of float)
0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:28            Constant:
0:28              0 (const int)
0:28        move second child to first child ( temp float)
0:?           '@entryPointOutput.Depth' ( out float FragDepth)
0:28          Depth: direct index for structure ( temp float)
0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:28            Constant:
0:28              1 (const int)
0:?   Linker Objects
0:?     'g_sSamp' (layout( binding=0) uniform sampler)
0:?     'g_sSamp2d' ( uniform sampler)
0:?     'g_tTex1df4a' (layout( binding=0) uniform texture1DArray)
0:?     'g_tTex1di4a' ( uniform itexture1DArray)
0:?     'g_tTex1du4a' ( uniform utexture1DArray)
0:?     'g_tTex2df4a' ( uniform texture2DArray)
0:?     'g_tTex2di4a' ( uniform itexture2DArray)
0:?     'g_tTex2du4a' ( uniform utexture2DArray)
0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
0:?     'anon@0' (layout( row_major std140) uniform block{ uniform float c1,  uniform 2-component vector of float c2,  uniform 3-component vector of float c3,  uniform 4-component vector of float c4})
0:?     '@entryPointOutput.Depth' ( out float FragDepth)
0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)

// Module Version 10000
// Generated by (magic number): 80006
// Id's are bound by 255

                              Capability Shader
                              Capability Sampled1D
                              Capability SampledCubeArray
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 238 242
                              ExecutionMode 4 OriginUpperLeft
                              ExecutionMode 4 DepthReplacing
                              Source HLSL 500
                              Name 4  "main"
                              Name 8  "PS_OUTPUT"
                              MemberName 8(PS_OUTPUT) 0  "Color"
                              MemberName 8(PS_OUTPUT) 1  "Depth"
                              Name 10  "@main("
                              Name 13  "txval00"
                              Name 16  "g_tTex2df4a"
                              Name 20  "g_sSamp"
                              Name 26  "$Global"
                              MemberName 26($Global) 0  "c1"
                              MemberName 26($Global) 1  "c2"
                              MemberName 26($Global) 2  "c3"
                              MemberName 26($Global) 3  "c4"
                              Name 28  ""
                              Name 38  "txval01"
                              Name 41  "g_tTex2di4a"
                              Name 52  "txval02"
                              Name 55  "g_tTex2du4a"
                              Name 63  "txval10"
                              Name 71  "txval11"
                              Name 78  "txval12"
                              Name 85  "txval20"
                              Name 92  "txval21"
                              Name 99  "txval22"
                              Name 106  "txval30"
                              Name 114  "txval31"
                              Name 121  "txval32"
                              Name 128  "txval40"
                              Name 131  "g_tTexcdf4a"
                              Name 140  "txval41"
                              Name 143  "g_tTexcdi4a"
                              Name 151  "txval42"
                              Name 154  "g_tTexcdu4a"
                              Name 162  "txval50"
                              Name 169  "txval51"
                              Name 176  "txval52"
                              Name 183  "txval60"
                              Name 190  "txval61"
                              Name 197  "txval62"
                              Name 204  "txval70"
                              Name 211  "txval71"
                              Name 218  "txval72"
                              Name 226  "psout"
                              Name 235  "flattenTemp"
                              Name 238  "@entryPointOutput.Color"
                              Name 242  "@entryPointOutput.Depth"
                              Name 245  "g_sSamp2d"
                              Name 248  "g_tTex1df4a"
                              Name 251  "g_tTex1di4a"
                              Name 254  "g_tTex1du4a"
                              Decorate 16(g_tTex2df4a) DescriptorSet 0
                              Decorate 20(g_sSamp) DescriptorSet 0
                              Decorate 20(g_sSamp) Binding 0
                              MemberDecorate 26($Global) 0 Offset 0
                              MemberDecorate 26($Global) 1 Offset 8
                              MemberDecorate 26($Global) 2 Offset 16
                              MemberDecorate 26($Global) 3 Offset 32
                              Decorate 26($Global) Block
                              Decorate 28 DescriptorSet 0
                              Decorate 41(g_tTex2di4a) DescriptorSet 0
                              Decorate 55(g_tTex2du4a) DescriptorSet 0
                              Decorate 131(g_tTexcdf4a) DescriptorSet 0
                              Decorate 143(g_tTexcdi4a) DescriptorSet 0
                              Decorate 154(g_tTexcdu4a) DescriptorSet 0
                              Decorate 238(@entryPointOutput.Color) Location 0
                              Decorate 242(@entryPointOutput.Depth) BuiltIn FragDepth
                              Decorate 245(g_sSamp2d) DescriptorSet 0
                              Decorate 248(g_tTex1df4a) DescriptorSet 0
                              Decorate 248(g_tTex1df4a) Binding 0
                              Decorate 251(g_tTex1di4a) DescriptorSet 0
                              Decorate 254(g_tTex1du4a) DescriptorSet 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
               9:             TypeFunction 8(PS_OUTPUT)
              12:             TypePointer Function 7(fvec4)
              14:             TypeImage 6(float) 2D array sampled format:Unknown
              15:             TypePointer UniformConstant 14
 16(g_tTex2df4a):     15(ptr) Variable UniformConstant
              18:             TypeSampler
              19:             TypePointer UniformConstant 18
     20(g_sSamp):     19(ptr) Variable UniformConstant
              22:             TypeSampledImage 14
              24:             TypeVector 6(float) 2
              25:             TypeVector 6(float) 3
     26($Global):             TypeStruct 6(float) 24(fvec2) 25(fvec3) 7(fvec4)
              27:             TypePointer Uniform 26($Global)
              28:     27(ptr) Variable Uniform
              29:             TypeInt 32 1
              30:     29(int) Constant 2
              31:             TypePointer Uniform 25(fvec3)
              34:     29(int) Constant 0
              36:             TypeVector 29(int) 4
              37:             TypePointer Function 36(ivec4)
              39:             TypeImage 29(int) 2D array sampled format:Unknown
              40:             TypePointer UniformConstant 39
 41(g_tTex2di4a):     40(ptr) Variable UniformConstant
              44:             TypeSampledImage 39
              49:             TypeInt 32 0
              50:             TypeVector 49(int) 4
              51:             TypePointer Function 50(ivec4)
              53:             TypeImage 49(int) 2D array sampled format:Unknown
              54:             TypePointer UniformConstant 53
 55(g_tTex2du4a):     54(ptr) Variable UniformConstant
              58:             TypeSampledImage 53
              69:     29(int) Constant 1
             112:     29(int) Constant 3
             129:             TypeImage 6(float) Cube array sampled format:Unknown
             130:             TypePointer UniformConstant 129
131(g_tTexcdf4a):    130(ptr) Variable UniformConstant
             134:             TypeSampledImage 129
             136:             TypePointer Uniform 7(fvec4)
             141:             TypeImage 29(int) Cube array sampled format:Unknown
             142:             TypePointer UniformConstant 141
143(g_tTexcdi4a):    142(ptr) Variable UniformConstant
             146:             TypeSampledImage 141
             152:             TypeImage 49(int) Cube array sampled format:Unknown
             153:             TypePointer UniformConstant 152
154(g_tTexcdu4a):    153(ptr) Variable UniformConstant
             157:             TypeSampledImage 152
             225:             TypePointer Function 8(PS_OUTPUT)
             227:    6(float) Constant 1065353216
             228:    7(fvec4) ConstantComposite 227 227 227 227
             230:             TypePointer Function 6(float)
             237:             TypePointer Output 7(fvec4)
238(@entryPointOutput.Color):    237(ptr) Variable Output
             241:             TypePointer Output 6(float)
242(@entryPointOutput.Depth):    241(ptr) Variable Output
  245(g_sSamp2d):     19(ptr) Variable UniformConstant
             246:             TypeImage 6(float) 1D array sampled format:Unknown
             247:             TypePointer UniformConstant 246
248(g_tTex1df4a):    247(ptr) Variable UniformConstant
             249:             TypeImage 29(int) 1D array sampled format:Unknown
             250:             TypePointer UniformConstant 249
251(g_tTex1di4a):    250(ptr) Variable UniformConstant
             252:             TypeImage 49(int) 1D array sampled format:Unknown
             253:             TypePointer UniformConstant 252
254(g_tTex1du4a):    253(ptr) Variable UniformConstant
         4(main):           2 Function None 3
               5:             Label
235(flattenTemp):    225(ptr) Variable Function
             236:8(PS_OUTPUT) FunctionCall 10(@main()
                              Store 235(flattenTemp) 236
             239:     12(ptr) AccessChain 235(flattenTemp) 34
             240:    7(fvec4) Load 239
                              Store 238(@entryPointOutput.Color) 240
             243:    230(ptr) AccessChain 235(flattenTemp) 69
             244:    6(float) Load 243
                              Store 242(@entryPointOutput.Depth) 244
                              Return
                              FunctionEnd
      10(@main():8(PS_OUTPUT) Function None 9
              11:             Label
     13(txval00):     12(ptr) Variable Function
     38(txval01):     37(ptr) Variable Function
     52(txval02):     51(ptr) Variable Function
     63(txval10):     12(ptr) Variable Function
     71(txval11):     37(ptr) Variable Function
     78(txval12):     51(ptr) Variable Function
     85(txval20):     12(ptr) Variable Function
     92(txval21):     37(ptr) Variable Function
     99(txval22):     51(ptr) Variable Function
    106(txval30):     12(ptr) Variable Function
    114(txval31):     37(ptr) Variable Function
    121(txval32):     51(ptr) Variable Function
    128(txval40):     12(ptr) Variable Function
    140(txval41):     37(ptr) Variable Function
    151(txval42):     51(ptr) Variable Function
    162(txval50):     12(ptr) Variable Function
    169(txval51):     37(ptr) Variable Function
    176(txval52):     51(ptr) Variable Function
    183(txval60):     12(ptr) Variable Function
    190(txval61):     37(ptr) Variable Function
    197(txval62):     51(ptr) Variable Function
    204(txval70):     12(ptr) Variable Function
    211(txval71):     37(ptr) Variable Function
    218(txval72):     51(ptr) Variable Function
      226(psout):    225(ptr) Variable Function
              17:          14 Load 16(g_tTex2df4a)
              21:          18 Load 20(g_sSamp)
              23:          22 SampledImage 17 21
              32:     31(ptr) AccessChain 28 30
              33:   25(fvec3) Load 32
              35:    7(fvec4) ImageGather 23 33 34
                              Store 13(txval00) 35
              42:          39 Load 41(g_tTex2di4a)
              43:          18 Load 20(g_sSamp)
              45:          44 SampledImage 42 43
              46:     31(ptr) AccessChain 28 30
              47:   25(fvec3) Load 46
              48:   36(ivec4) ImageGather 45 47 34
                              Store 38(txval01) 48
              56:          53 Load 55(g_tTex2du4a)
              57:          18 Load 20(g_sSamp)
              59:          58 SampledImage 56 57
              60:     31(ptr) AccessChain 28 30
              61:   25(fvec3) Load 60
              62:   50(ivec4) ImageGather 59 61 34
                              Store 52(txval02) 62
              64:          14 Load 16(g_tTex2df4a)
              65:          18 Load 20(g_sSamp)
              66:          22 SampledImage 64 65
              67:     31(ptr) AccessChain 28 30
              68:   25(fvec3) Load 67
              70:    7(fvec4) ImageGather 66 68 69
                              Store 63(txval10) 70
              72:          39 Load 41(g_tTex2di4a)
              73:          18 Load 20(g_sSamp)
              74:          44 SampledImage 72 73
              75:     31(ptr) AccessChain 28 30
              76:   25(fvec3) Load 75
              77:   36(ivec4) ImageGather 74 76 69
                              Store 71(txval11) 77
              79:          53 Load 55(g_tTex2du4a)
              80:          18 Load 20(g_sSamp)
              81:          58 SampledImage 79 80
              82:     31(ptr) AccessChain 28 30
              83:   25(fvec3) Load 82
              84:   50(ivec4) ImageGather 81 83 69
                              Store 78(txval12) 84
              86:          14 Load 16(g_tTex2df4a)
              87:          18 Load 20(g_sSamp)
              88:          22 SampledImage 86 87
              89:     31(ptr) AccessChain 28 30
              90:   25(fvec3) Load 89
              91:    7(fvec4) ImageGather 88 90 30
                              Store 85(txval20) 91
              93:          39 Load 41(g_tTex2di4a)
              94:          18 Load 20(g_sSamp)
              95:          44 SampledImage 93 94
              96:     31(ptr) AccessChain 28 30
              97:   25(fvec3) Load 96
              98:   36(ivec4) ImageGather 95 97 30
                              Store 92(txval21) 98
             100:          53 Load 55(g_tTex2du4a)
             101:          18 Load 20(g_sSamp)
             102:          58 SampledImage 100 101
             103:     31(ptr) AccessChain 28 30
             104:   25(fvec3) Load 103
             105:   50(ivec4) ImageGather 102 104 30
                              Store 99(txval22) 105
             107:          14 Load 16(g_tTex2df4a)
             108:          18 Load 20(g_sSamp)
             109:          22 SampledImage 107 108
             110:     31(ptr) AccessChain 28 30
             111:   25(fvec3) Load 110
             113:    7(fvec4) ImageGather 109 111 112
                              Store 106(txval30) 113
             115:          39 Load 41(g_tTex2di4a)
             116:          18 Load 20(g_sSamp)
             117:          44 SampledImage 115 116
             118:     31(ptr) AccessChain 28 30
             119:   25(fvec3) Load 118
             120:   36(ivec4) ImageGather 117 119 112
                              Store 114(txval31) 120
             122:          53 Load 55(g_tTex2du4a)
             123:          18 Load 20(g_sSamp)
             124:          58 SampledImage 122 123
             125:     31(ptr) AccessChain 28 30
             126:   25(fvec3) Load 125
             127:   50(ivec4) ImageGather 124 126 112
                              Store 121(txval32) 127
             132:         129 Load 131(g_tTexcdf4a)
             133:          18 Load 20(g_sSamp)
             135:         134 SampledImage 132 133
             137:    136(ptr) AccessChain 28 112
             138:    7(fvec4) Load 137
             139:    7(fvec4) ImageGather 135 138 34
                              Store 128(txval40) 139
             144:         141 Load 143(g_tTexcdi4a)
             145:          18 Load 20(g_sSamp)
             147:         146 SampledImage 144 145
             148:    136(ptr) AccessChain 28 112
             149:    7(fvec4) Load 148
             150:   36(ivec4) ImageGather 147 149 34
                              Store 140(txval41) 150
             155:         152 Load 154(g_tTexcdu4a)
             156:          18 Load 20(g_sSamp)
             158:         157 SampledImage 155 156
             159:    136(ptr) AccessChain 28 112
             160:    7(fvec4) Load 159
             161:   50(ivec4) ImageGather 158 160 34
                              Store 151(txval42) 161
             163:         129 Load 131(g_tTexcdf4a)
             164:          18 Load 20(g_sSamp)
             165:         134 SampledImage 163 164
             166:    136(ptr) AccessChain 28 112
             167:    7(fvec4) Load 166
             168:    7(fvec4) ImageGather 165 167 69
                              Store 162(txval50) 168
             170:         141 Load 143(g_tTexcdi4a)
             171:          18 Load 20(g_sSamp)
             172:         146 SampledImage 170 171
             173:    136(ptr) AccessChain 28 112
             174:    7(fvec4) Load 173
             175:   36(ivec4) ImageGather 172 174 69
                              Store 169(txval51) 175
             177:         152 Load 154(g_tTexcdu4a)
             178:          18 Load 20(g_sSamp)
             179:         157 SampledImage 177 178
             180:    136(ptr) AccessChain 28 112
             181:    7(fvec4) Load 180
             182:   50(ivec4) ImageGather 179 181 69
                              Store 176(txval52) 182
             184:         129 Load 131(g_tTexcdf4a)
             185:          18 Load 20(g_sSamp)
             186:         134 SampledImage 184 185
             187:    136(ptr) AccessChain 28 112
             188:    7(fvec4) Load 187
             189:    7(fvec4) ImageGather 186 188 30
                              Store 183(txval60) 189
             191:         141 Load 143(g_tTexcdi4a)
             192:          18 Load 20(g_sSamp)
             193:         146 SampledImage 191 192
             194:    136(ptr) AccessChain 28 112
             195:    7(fvec4) Load 194
             196:   36(ivec4) ImageGather 193 195 30
                              Store 190(txval61) 196
             198:         152 Load 154(g_tTexcdu4a)
             199:          18 Load 20(g_sSamp)
             200:         157 SampledImage 198 199
             201:    136(ptr) AccessChain 28 112
             202:    7(fvec4) Load 201
             203:   50(ivec4) ImageGather 200 202 30
                              Store 197(txval62) 203
             205:         129 Load 131(g_tTexcdf4a)
             206:          18 Load 20(g_sSamp)
             207:         134 SampledImage 205 206
             208:    136(ptr) AccessChain 28 112
             209:    7(fvec4) Load 208
             210:    7(fvec4) ImageGather 207 209 112
                              Store 204(txval70) 210
             212:         141 Load 143(g_tTexcdi4a)
             213:          18 Load 20(g_sSamp)
             214:         146 SampledImage 212 213
             215:    136(ptr) AccessChain 28 112
             216:    7(fvec4) Load 215
             217:   36(ivec4) ImageGather 214 216 112
                              Store 211(txval71) 217
             219:         152 Load 154(g_tTexcdu4a)
             220:          18 Load 20(g_sSamp)
             221:         157 SampledImage 219 220
             222:    136(ptr) AccessChain 28 112
             223:    7(fvec4) Load 222
             224:   50(ivec4) ImageGather 221 223 112
                              Store 218(txval72) 224
             229:     12(ptr) AccessChain 226(psout) 34
                              Store 229 228
             231:    230(ptr) AccessChain 226(psout) 69
                              Store 231 227
             232:8(PS_OUTPUT) Load 226(psout)
                              ReturnValue 232
                              FunctionEnd
