hlsl.matType.int.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:3  Function Definition: TestIntMatTypes( ( temp void)
0:3    Function Parameters: 
0:?     Sequence
0:25      Sequence
0:25        move second child to first child ( temp 1X1 matrix of int)
0:25          'r00' ( temp 1X1 matrix of int)
0:25          transpose ( temp 1X1 matrix of int)
0:25            'i1x1' ( temp 1X1 matrix of int)
0:26      Sequence
0:26        move second child to first child ( temp 1X2 matrix of int)
0:26          'r01' ( temp 1X2 matrix of int)
0:26          transpose ( temp 1X2 matrix of int)
0:26            'i2x1' ( temp 2X1 matrix of int)
0:27      Sequence
0:27        move second child to first child ( temp 1X3 matrix of int)
0:27          'r02' ( temp 1X3 matrix of int)
0:27          transpose ( temp 1X3 matrix of int)
0:27            'i3x1' ( temp 3X1 matrix of int)
0:28      Sequence
0:28        move second child to first child ( temp 1X4 matrix of int)
0:28          'r03' ( temp 1X4 matrix of int)
0:28          transpose ( temp 1X4 matrix of int)
0:28            'i4x1' ( temp 4X1 matrix of int)
0:30      Sequence
0:30        move second child to first child ( temp 2X1 matrix of int)
0:30          'r10' ( temp 2X1 matrix of int)
0:30          transpose ( temp 2X1 matrix of int)
0:30            'i1x2' ( temp 1X2 matrix of int)
0:31      Sequence
0:31        move second child to first child ( temp 2X2 matrix of int)
0:31          'r11' ( temp 2X2 matrix of int)
0:31          transpose ( temp 2X2 matrix of int)
0:31            'i2x2' ( temp 2X2 matrix of int)
0:32      Sequence
0:32        move second child to first child ( temp 2X3 matrix of int)
0:32          'r12' ( temp 2X3 matrix of int)
0:32          transpose ( temp 2X3 matrix of int)
0:32            'i3x2' ( temp 3X2 matrix of int)
0:33      Sequence
0:33        move second child to first child ( temp 2X4 matrix of int)
0:33          'r13' ( temp 2X4 matrix of int)
0:33          transpose ( temp 2X4 matrix of int)
0:33            'i4x2' ( temp 4X2 matrix of int)
0:35      Sequence
0:35        move second child to first child ( temp 3X1 matrix of int)
0:35          'r20' ( temp 3X1 matrix of int)
0:35          transpose ( temp 3X1 matrix of int)
0:35            'i1x3' ( temp 1X3 matrix of int)
0:36      Sequence
0:36        move second child to first child ( temp 3X2 matrix of int)
0:36          'r21' ( temp 3X2 matrix of int)
0:36          transpose ( temp 3X2 matrix of int)
0:36            'i2x3' ( temp 2X3 matrix of int)
0:37      Sequence
0:37        move second child to first child ( temp 3X3 matrix of int)
0:37          'r22' ( temp 3X3 matrix of int)
0:37          transpose ( temp 3X3 matrix of int)
0:37            'i3x3' ( temp 3X3 matrix of int)
0:38      Sequence
0:38        move second child to first child ( temp 3X4 matrix of int)
0:38          'r23' ( temp 3X4 matrix of int)
0:38          transpose ( temp 3X4 matrix of int)
0:38            'i4x3' ( temp 4X3 matrix of int)
0:40      Sequence
0:40        move second child to first child ( temp 4X1 matrix of int)
0:40          'r30' ( temp 4X1 matrix of int)
0:40          transpose ( temp 4X1 matrix of int)
0:40            'i1x4' ( temp 1X4 matrix of int)
0:41      Sequence
0:41        move second child to first child ( temp 4X2 matrix of int)
0:41          'r31' ( temp 4X2 matrix of int)
0:41          transpose ( temp 4X2 matrix of int)
0:41            'i2x4' ( temp 2X4 matrix of int)
0:42      Sequence
0:42        move second child to first child ( temp 4X3 matrix of int)
0:42          'r32' ( temp 4X3 matrix of int)
0:42          transpose ( temp 4X3 matrix of int)
0:42            'i3x4' ( temp 3X4 matrix of int)
0:43      Sequence
0:43        move second child to first child ( temp 4X4 matrix of int)
0:43          'r33' ( temp 4X4 matrix of int)
0:43          transpose ( temp 4X4 matrix of int)
0:43            'i4x4' ( temp 4X4 matrix of int)
0:47  Function Definition: TestUintMatTypes( ( temp void)
0:47    Function Parameters: 
0:?     Sequence
0:69      Sequence
0:69        move second child to first child ( temp 1X1 matrix of uint)
0:69          'r00' ( temp 1X1 matrix of uint)
0:69          transpose ( temp 1X1 matrix of uint)
0:69            'u1x1' ( temp 1X1 matrix of uint)
0:70      Sequence
0:70        move second child to first child ( temp 1X2 matrix of uint)
0:70          'r01' ( temp 1X2 matrix of uint)
0:70          transpose ( temp 1X2 matrix of uint)
0:70            'u2x1' ( temp 2X1 matrix of uint)
0:71      Sequence
0:71        move second child to first child ( temp 1X3 matrix of uint)
0:71          'r02' ( temp 1X3 matrix of uint)
0:71          transpose ( temp 1X3 matrix of uint)
0:71            'u3x1' ( temp 3X1 matrix of uint)
0:72      Sequence
0:72        move second child to first child ( temp 1X4 matrix of uint)
0:72          'r03' ( temp 1X4 matrix of uint)
0:72          transpose ( temp 1X4 matrix of uint)
0:72            'u4x1' ( temp 4X1 matrix of uint)
0:74      Sequence
0:74        move second child to first child ( temp 2X1 matrix of uint)
0:74          'r10' ( temp 2X1 matrix of uint)
0:74          transpose ( temp 2X1 matrix of uint)
0:74            'u1x2' ( temp 1X2 matrix of uint)
0:75      Sequence
0:75        move second child to first child ( temp 2X2 matrix of uint)
0:75          'r11' ( temp 2X2 matrix of uint)
0:75          transpose ( temp 2X2 matrix of uint)
0:75            'u2x2' ( temp 2X2 matrix of uint)
0:76      Sequence
0:76        move second child to first child ( temp 2X3 matrix of uint)
0:76          'r12' ( temp 2X3 matrix of uint)
0:76          transpose ( temp 2X3 matrix of uint)
0:76            'u3x2' ( temp 3X2 matrix of uint)
0:77      Sequence
0:77        move second child to first child ( temp 2X4 matrix of uint)
0:77          'r13' ( temp 2X4 matrix of uint)
0:77          transpose ( temp 2X4 matrix of uint)
0:77            'u4x2' ( temp 4X2 matrix of uint)
0:79      Sequence
0:79        move second child to first child ( temp 3X1 matrix of uint)
0:79          'r20' ( temp 3X1 matrix of uint)
0:79          transpose ( temp 3X1 matrix of uint)
0:79            'u1x3' ( temp 1X3 matrix of uint)
0:80      Sequence
0:80        move second child to first child ( temp 3X2 matrix of uint)
0:80          'r21' ( temp 3X2 matrix of uint)
0:80          transpose ( temp 3X2 matrix of uint)
0:80            'u2x3' ( temp 2X3 matrix of uint)
0:81      Sequence
0:81        move second child to first child ( temp 3X3 matrix of uint)
0:81          'r22' ( temp 3X3 matrix of uint)
0:81          transpose ( temp 3X3 matrix of uint)
0:81            'u3x3' ( temp 3X3 matrix of uint)
0:82      Sequence
0:82        move second child to first child ( temp 3X4 matrix of uint)
0:82          'r23' ( temp 3X4 matrix of uint)
0:82          transpose ( temp 3X4 matrix of uint)
0:82            'u4x3' ( temp 4X3 matrix of uint)
0:84      Sequence
0:84        move second child to first child ( temp 4X1 matrix of uint)
0:84          'r30' ( temp 4X1 matrix of uint)
0:84          transpose ( temp 4X1 matrix of uint)
0:84            'u1x4' ( temp 1X4 matrix of uint)
0:85      Sequence
0:85        move second child to first child ( temp 4X2 matrix of uint)
0:85          'r31' ( temp 4X2 matrix of uint)
0:85          transpose ( temp 4X2 matrix of uint)
0:85            'u2x4' ( temp 2X4 matrix of uint)
0:86      Sequence
0:86        move second child to first child ( temp 4X3 matrix of uint)
0:86          'r32' ( temp 4X3 matrix of uint)
0:86          transpose ( temp 4X3 matrix of uint)
0:86            'u3x4' ( temp 3X4 matrix of uint)
0:87      Sequence
0:87        move second child to first child ( temp 4X4 matrix of uint)
0:87          'r33' ( temp 4X4 matrix of uint)
0:87          transpose ( temp 4X4 matrix of uint)
0:87            'u4x4' ( temp 4X4 matrix of uint)
0:93  Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
0:93    Function Parameters: 
0:?     Sequence
0:95      move second child to first child ( temp 4-component vector of float)
0:95        color: direct index for structure ( temp 4-component vector of float)
0:95          'ps_output' ( temp structure{ temp 4-component vector of float color})
0:95          Constant:
0:95            0 (const int)
0:?         Constant:
0:?           0.000000
0:?           0.000000
0:?           0.000000
0:?           0.000000
0:96      Branch: Return with expression
0:96        'ps_output' ( temp structure{ temp 4-component vector of float color})
0:93  Function Definition: main( ( temp void)
0:93    Function Parameters: 
0:?     Sequence
0:93      Sequence
0:93        move second child to first child ( temp 4-component vector of float)
0:?           '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
0:93          color: direct index for structure ( temp 4-component vector of float)
0:93            Function Call: @main( ( temp structure{ temp 4-component vector of float color})
0:93            Constant:
0:93              0 (const int)
0:?   Linker Objects
0:?     '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:3  Function Definition: TestIntMatTypes( ( temp void)
0:3    Function Parameters: 
0:?     Sequence
0:25      Sequence
0:25        move second child to first child ( temp 1X1 matrix of int)
0:25          'r00' ( temp 1X1 matrix of int)
0:25          transpose ( temp 1X1 matrix of int)
0:25            'i1x1' ( temp 1X1 matrix of int)
0:26      Sequence
0:26        move second child to first child ( temp 1X2 matrix of int)
0:26          'r01' ( temp 1X2 matrix of int)
0:26          transpose ( temp 1X2 matrix of int)
0:26            'i2x1' ( temp 2X1 matrix of int)
0:27      Sequence
0:27        move second child to first child ( temp 1X3 matrix of int)
0:27          'r02' ( temp 1X3 matrix of int)
0:27          transpose ( temp 1X3 matrix of int)
0:27            'i3x1' ( temp 3X1 matrix of int)
0:28      Sequence
0:28        move second child to first child ( temp 1X4 matrix of int)
0:28          'r03' ( temp 1X4 matrix of int)
0:28          transpose ( temp 1X4 matrix of int)
0:28            'i4x1' ( temp 4X1 matrix of int)
0:30      Sequence
0:30        move second child to first child ( temp 2X1 matrix of int)
0:30          'r10' ( temp 2X1 matrix of int)
0:30          transpose ( temp 2X1 matrix of int)
0:30            'i1x2' ( temp 1X2 matrix of int)
0:31      Sequence
0:31        move second child to first child ( temp 2X2 matrix of int)
0:31          'r11' ( temp 2X2 matrix of int)
0:31          transpose ( temp 2X2 matrix of int)
0:31            'i2x2' ( temp 2X2 matrix of int)
0:32      Sequence
0:32        move second child to first child ( temp 2X3 matrix of int)
0:32          'r12' ( temp 2X3 matrix of int)
0:32          transpose ( temp 2X3 matrix of int)
0:32            'i3x2' ( temp 3X2 matrix of int)
0:33      Sequence
0:33        move second child to first child ( temp 2X4 matrix of int)
0:33          'r13' ( temp 2X4 matrix of int)
0:33          transpose ( temp 2X4 matrix of int)
0:33            'i4x2' ( temp 4X2 matrix of int)
0:35      Sequence
0:35        move second child to first child ( temp 3X1 matrix of int)
0:35          'r20' ( temp 3X1 matrix of int)
0:35          transpose ( temp 3X1 matrix of int)
0:35            'i1x3' ( temp 1X3 matrix of int)
0:36      Sequence
0:36        move second child to first child ( temp 3X2 matrix of int)
0:36          'r21' ( temp 3X2 matrix of int)
0:36          transpose ( temp 3X2 matrix of int)
0:36            'i2x3' ( temp 2X3 matrix of int)
0:37      Sequence
0:37        move second child to first child ( temp 3X3 matrix of int)
0:37          'r22' ( temp 3X3 matrix of int)
0:37          transpose ( temp 3X3 matrix of int)
0:37            'i3x3' ( temp 3X3 matrix of int)
0:38      Sequence
0:38        move second child to first child ( temp 3X4 matrix of int)
0:38          'r23' ( temp 3X4 matrix of int)
0:38          transpose ( temp 3X4 matrix of int)
0:38            'i4x3' ( temp 4X3 matrix of int)
0:40      Sequence
0:40        move second child to first child ( temp 4X1 matrix of int)
0:40          'r30' ( temp 4X1 matrix of int)
0:40          transpose ( temp 4X1 matrix of int)
0:40            'i1x4' ( temp 1X4 matrix of int)
0:41      Sequence
0:41        move second child to first child ( temp 4X2 matrix of int)
0:41          'r31' ( temp 4X2 matrix of int)
0:41          transpose ( temp 4X2 matrix of int)
0:41            'i2x4' ( temp 2X4 matrix of int)
0:42      Sequence
0:42        move second child to first child ( temp 4X3 matrix of int)
0:42          'r32' ( temp 4X3 matrix of int)
0:42          transpose ( temp 4X3 matrix of int)
0:42            'i3x4' ( temp 3X4 matrix of int)
0:43      Sequence
0:43        move second child to first child ( temp 4X4 matrix of int)
0:43          'r33' ( temp 4X4 matrix of int)
0:43          transpose ( temp 4X4 matrix of int)
0:43            'i4x4' ( temp 4X4 matrix of int)
0:47  Function Definition: TestUintMatTypes( ( temp void)
0:47    Function Parameters: 
0:?     Sequence
0:69      Sequence
0:69        move second child to first child ( temp 1X1 matrix of uint)
0:69          'r00' ( temp 1X1 matrix of uint)
0:69          transpose ( temp 1X1 matrix of uint)
0:69            'u1x1' ( temp 1X1 matrix of uint)
0:70      Sequence
0:70        move second child to first child ( temp 1X2 matrix of uint)
0:70          'r01' ( temp 1X2 matrix of uint)
0:70          transpose ( temp 1X2 matrix of uint)
0:70            'u2x1' ( temp 2X1 matrix of uint)
0:71      Sequence
0:71        move second child to first child ( temp 1X3 matrix of uint)
0:71          'r02' ( temp 1X3 matrix of uint)
0:71          transpose ( temp 1X3 matrix of uint)
0:71            'u3x1' ( temp 3X1 matrix of uint)
0:72      Sequence
0:72        move second child to first child ( temp 1X4 matrix of uint)
0:72          'r03' ( temp 1X4 matrix of uint)
0:72          transpose ( temp 1X4 matrix of uint)
0:72            'u4x1' ( temp 4X1 matrix of uint)
0:74      Sequence
0:74        move second child to first child ( temp 2X1 matrix of uint)
0:74          'r10' ( temp 2X1 matrix of uint)
0:74          transpose ( temp 2X1 matrix of uint)
0:74            'u1x2' ( temp 1X2 matrix of uint)
0:75      Sequence
0:75        move second child to first child ( temp 2X2 matrix of uint)
0:75          'r11' ( temp 2X2 matrix of uint)
0:75          transpose ( temp 2X2 matrix of uint)
0:75            'u2x2' ( temp 2X2 matrix of uint)
0:76      Sequence
0:76        move second child to first child ( temp 2X3 matrix of uint)
0:76          'r12' ( temp 2X3 matrix of uint)
0:76          transpose ( temp 2X3 matrix of uint)
0:76            'u3x2' ( temp 3X2 matrix of uint)
0:77      Sequence
0:77        move second child to first child ( temp 2X4 matrix of uint)
0:77          'r13' ( temp 2X4 matrix of uint)
0:77          transpose ( temp 2X4 matrix of uint)
0:77            'u4x2' ( temp 4X2 matrix of uint)
0:79      Sequence
0:79        move second child to first child ( temp 3X1 matrix of uint)
0:79          'r20' ( temp 3X1 matrix of uint)
0:79          transpose ( temp 3X1 matrix of uint)
0:79            'u1x3' ( temp 1X3 matrix of uint)
0:80      Sequence
0:80        move second child to first child ( temp 3X2 matrix of uint)
0:80          'r21' ( temp 3X2 matrix of uint)
0:80          transpose ( temp 3X2 matrix of uint)
0:80            'u2x3' ( temp 2X3 matrix of uint)
0:81      Sequence
0:81        move second child to first child ( temp 3X3 matrix of uint)
0:81          'r22' ( temp 3X3 matrix of uint)
0:81          transpose ( temp 3X3 matrix of uint)
0:81            'u3x3' ( temp 3X3 matrix of uint)
0:82      Sequence
0:82        move second child to first child ( temp 3X4 matrix of uint)
0:82          'r23' ( temp 3X4 matrix of uint)
0:82          transpose ( temp 3X4 matrix of uint)
0:82            'u4x3' ( temp 4X3 matrix of uint)
0:84      Sequence
0:84        move second child to first child ( temp 4X1 matrix of uint)
0:84          'r30' ( temp 4X1 matrix of uint)
0:84          transpose ( temp 4X1 matrix of uint)
0:84            'u1x4' ( temp 1X4 matrix of uint)
0:85      Sequence
0:85        move second child to first child ( temp 4X2 matrix of uint)
0:85          'r31' ( temp 4X2 matrix of uint)
0:85          transpose ( temp 4X2 matrix of uint)
0:85            'u2x4' ( temp 2X4 matrix of uint)
0:86      Sequence
0:86        move second child to first child ( temp 4X3 matrix of uint)
0:86          'r32' ( temp 4X3 matrix of uint)
0:86          transpose ( temp 4X3 matrix of uint)
0:86            'u3x4' ( temp 3X4 matrix of uint)
0:87      Sequence
0:87        move second child to first child ( temp 4X4 matrix of uint)
0:87          'r33' ( temp 4X4 matrix of uint)
0:87          transpose ( temp 4X4 matrix of uint)
0:87            'u4x4' ( temp 4X4 matrix of uint)
0:93  Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
0:93    Function Parameters: 
0:?     Sequence
0:95      move second child to first child ( temp 4-component vector of float)
0:95        color: direct index for structure ( temp 4-component vector of float)
0:95          'ps_output' ( temp structure{ temp 4-component vector of float color})
0:95          Constant:
0:95            0 (const int)
0:?         Constant:
0:?           0.000000
0:?           0.000000
0:?           0.000000
0:?           0.000000
0:96      Branch: Return with expression
0:96        'ps_output' ( temp structure{ temp 4-component vector of float color})
0:93  Function Definition: main( ( temp void)
0:93    Function Parameters: 
0:?     Sequence
0:93      Sequence
0:93        move second child to first child ( temp 4-component vector of float)
0:?           '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
0:93          color: direct index for structure ( temp 4-component vector of float)
0:93            Function Call: @main( ( temp structure{ temp 4-component vector of float color})
0:93            Constant:
0:93              0 (const int)
0:?   Linker Objects
0:?     '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)

// Module Version 10000
// Generated by (magic number): 80006
// Id's are bound by 232

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 229
                              ExecutionMode 4 OriginUpperLeft
                              Source HLSL 500
                              Name 4  "main"
                              Name 6  "TestIntMatTypes("
                              Name 8  "TestUintMatTypes("
                              Name 12  "PS_OUTPUT"
                              MemberName 12(PS_OUTPUT) 0  "color"
                              Name 14  "@main("
                              Name 20  "r00"
                              Name 21  "i1x1"
                              Name 27  "r01"
                              Name 30  "i2x1"
                              Name 36  "r02"
                              Name 39  "i3x1"
                              Name 45  "r03"
                              Name 48  "i4x1"
                              Name 51  "r10"
                              Name 52  "i1x2"
                              Name 57  "r11"
                              Name 58  "i2x2"
                              Name 63  "r12"
                              Name 66  "i3x2"
                              Name 71  "r13"
                              Name 74  "i4x2"
                              Name 77  "r20"
                              Name 78  "i1x3"
                              Name 81  "r21"
                              Name 82  "i2x3"
                              Name 87  "r22"
                              Name 88  "i3x3"
                              Name 93  "r23"
                              Name 96  "i4x3"
                              Name 99  "r30"
                              Name 100  "i1x4"
                              Name 103  "r31"
                              Name 104  "i2x4"
                              Name 107  "r32"
                              Name 108  "i3x4"
                              Name 113  "r33"
                              Name 114  "i4x4"
                              Name 121  "r00"
                              Name 122  "u1x1"
                              Name 128  "r01"
                              Name 131  "u2x1"
                              Name 137  "r02"
                              Name 140  "u3x1"
                              Name 146  "r03"
                              Name 149  "u4x1"
                              Name 152  "r10"
                              Name 153  "u1x2"
                              Name 158  "r11"
                              Name 159  "u2x2"
                              Name 164  "r12"
                              Name 167  "u3x2"
                              Name 172  "r13"
                              Name 175  "u4x2"
                              Name 178  "r20"
                              Name 179  "u1x3"
                              Name 182  "r21"
                              Name 183  "u2x3"
                              Name 188  "r22"
                              Name 189  "u3x3"
                              Name 194  "r23"
                              Name 197  "u4x3"
                              Name 200  "r30"
                              Name 201  "u1x4"
                              Name 204  "r31"
                              Name 205  "u2x4"
                              Name 208  "r32"
                              Name 209  "u3x4"
                              Name 214  "r33"
                              Name 215  "u4x4"
                              Name 219  "ps_output"
                              Name 229  "@entryPointOutput.color"
                              Decorate 229(@entryPointOutput.color) Location 0
               2:             TypeVoid
               3:             TypeFunction 2
              10:             TypeFloat 32
              11:             TypeVector 10(float) 4
   12(PS_OUTPUT):             TypeStruct 11(fvec4)
              13:             TypeFunction 12(PS_OUTPUT)
              16:             TypeInt 32 1
              17:             TypeVector 16(int) 1
              18:             TypeMatrix 17(ivec) 1
              19:             TypePointer Function 18
              24:             TypeVector 16(int) 2
              25:             TypeMatrix 24(ivec2) 1
              26:             TypePointer Function 25
              28:             TypeMatrix 17(ivec) 2
              29:             TypePointer Function 28
              33:             TypeVector 16(int) 3
              34:             TypeMatrix 33(ivec3) 1
              35:             TypePointer Function 34
              37:             TypeMatrix 17(ivec) 3
              38:             TypePointer Function 37
              42:             TypeVector 16(int) 4
              43:             TypeMatrix 42(ivec4) 1
              44:             TypePointer Function 43
              46:             TypeMatrix 17(ivec) 4
              47:             TypePointer Function 46
              55:             TypeMatrix 24(ivec2) 2
              56:             TypePointer Function 55
              61:             TypeMatrix 33(ivec3) 2
              62:             TypePointer Function 61
              64:             TypeMatrix 24(ivec2) 3
              65:             TypePointer Function 64
              69:             TypeMatrix 42(ivec4) 2
              70:             TypePointer Function 69
              72:             TypeMatrix 24(ivec2) 4
              73:             TypePointer Function 72
              85:             TypeMatrix 33(ivec3) 3
              86:             TypePointer Function 85
              91:             TypeMatrix 42(ivec4) 3
              92:             TypePointer Function 91
              94:             TypeMatrix 33(ivec3) 4
              95:             TypePointer Function 94
             111:             TypeMatrix 42(ivec4) 4
             112:             TypePointer Function 111
             117:             TypeInt 32 0
             118:             TypeVector 117(int) 1
             119:             TypeMatrix 118(ivec) 1
             120:             TypePointer Function 119
             125:             TypeVector 117(int) 2
             126:             TypeMatrix 125(ivec2) 1
             127:             TypePointer Function 126
             129:             TypeMatrix 118(ivec) 2
             130:             TypePointer Function 129
             134:             TypeVector 117(int) 3
             135:             TypeMatrix 134(ivec3) 1
             136:             TypePointer Function 135
             138:             TypeMatrix 118(ivec) 3
             139:             TypePointer Function 138
             143:             TypeVector 117(int) 4
             144:             TypeMatrix 143(ivec4) 1
             145:             TypePointer Function 144
             147:             TypeMatrix 118(ivec) 4
             148:             TypePointer Function 147
             156:             TypeMatrix 125(ivec2) 2
             157:             TypePointer Function 156
             162:             TypeMatrix 134(ivec3) 2
             163:             TypePointer Function 162
             165:             TypeMatrix 125(ivec2) 3
             166:             TypePointer Function 165
             170:             TypeMatrix 143(ivec4) 2
             171:             TypePointer Function 170
             173:             TypeMatrix 125(ivec2) 4
             174:             TypePointer Function 173
             186:             TypeMatrix 134(ivec3) 3
             187:             TypePointer Function 186
             192:             TypeMatrix 143(ivec4) 3
             193:             TypePointer Function 192
             195:             TypeMatrix 134(ivec3) 4
             196:             TypePointer Function 195
             212:             TypeMatrix 143(ivec4) 4
             213:             TypePointer Function 212
             218:             TypePointer Function 12(PS_OUTPUT)
             220:     16(int) Constant 0
             221:   10(float) Constant 0
             222:   11(fvec4) ConstantComposite 221 221 221 221
             223:             TypePointer Function 11(fvec4)
             228:             TypePointer Output 11(fvec4)
229(@entryPointOutput.color):    228(ptr) Variable Output
         4(main):           2 Function None 3
               5:             Label
             230:12(PS_OUTPUT) FunctionCall 14(@main()
             231:   11(fvec4) CompositeExtract 230 0
                              Store 229(@entryPointOutput.color) 231
                              Return
                              FunctionEnd
6(TestIntMatTypes():           2 Function None 3
               7:             Label
         20(r00):     19(ptr) Variable Function
        21(i1x1):     19(ptr) Variable Function
         27(r01):     26(ptr) Variable Function
        30(i2x1):     29(ptr) Variable Function
         36(r02):     35(ptr) Variable Function
        39(i3x1):     38(ptr) Variable Function
         45(r03):     44(ptr) Variable Function
        48(i4x1):     47(ptr) Variable Function
         51(r10):     29(ptr) Variable Function
        52(i1x2):     26(ptr) Variable Function
         57(r11):     56(ptr) Variable Function
        58(i2x2):     56(ptr) Variable Function
         63(r12):     62(ptr) Variable Function
        66(i3x2):     65(ptr) Variable Function
         71(r13):     70(ptr) Variable Function
        74(i4x2):     73(ptr) Variable Function
         77(r20):     38(ptr) Variable Function
        78(i1x3):     35(ptr) Variable Function
         81(r21):     65(ptr) Variable Function
        82(i2x3):     62(ptr) Variable Function
         87(r22):     86(ptr) Variable Function
        88(i3x3):     86(ptr) Variable Function
         93(r23):     92(ptr) Variable Function
        96(i4x3):     95(ptr) Variable Function
         99(r30):     47(ptr) Variable Function
       100(i1x4):     44(ptr) Variable Function
        103(r31):     73(ptr) Variable Function
       104(i2x4):     70(ptr) Variable Function
        107(r32):     95(ptr) Variable Function
       108(i3x4):     92(ptr) Variable Function
        113(r33):    112(ptr) Variable Function
       114(i4x4):    112(ptr) Variable Function
              22:          18 Load 21(i1x1)
              23:          18 Transpose 22
                              Store 20(r00) 23
              31:          28 Load 30(i2x1)
              32:          25 Transpose 31
                              Store 27(r01) 32
              40:          37 Load 39(i3x1)
              41:          34 Transpose 40
                              Store 36(r02) 41
              49:          46 Load 48(i4x1)
              50:          43 Transpose 49
                              Store 45(r03) 50
              53:          25 Load 52(i1x2)
              54:          28 Transpose 53
                              Store 51(r10) 54
              59:          55 Load 58(i2x2)
              60:          55 Transpose 59
                              Store 57(r11) 60
              67:          64 Load 66(i3x2)
              68:          61 Transpose 67
                              Store 63(r12) 68
              75:          72 Load 74(i4x2)
              76:          69 Transpose 75
                              Store 71(r13) 76
              79:          34 Load 78(i1x3)
              80:          37 Transpose 79
                              Store 77(r20) 80
              83:          61 Load 82(i2x3)
              84:          64 Transpose 83
                              Store 81(r21) 84
              89:          85 Load 88(i3x3)
              90:          85 Transpose 89
                              Store 87(r22) 90
              97:          94 Load 96(i4x3)
              98:          91 Transpose 97
                              Store 93(r23) 98
             101:          43 Load 100(i1x4)
             102:          46 Transpose 101
                              Store 99(r30) 102
             105:          69 Load 104(i2x4)
             106:          72 Transpose 105
                              Store 103(r31) 106
             109:          91 Load 108(i3x4)
             110:          94 Transpose 109
                              Store 107(r32) 110
             115:         111 Load 114(i4x4)
             116:         111 Transpose 115
                              Store 113(r33) 116
                              Return
                              FunctionEnd
8(TestUintMatTypes():           2 Function None 3
               9:             Label
        121(r00):    120(ptr) Variable Function
       122(u1x1):    120(ptr) Variable Function
        128(r01):    127(ptr) Variable Function
       131(u2x1):    130(ptr) Variable Function
        137(r02):    136(ptr) Variable Function
       140(u3x1):    139(ptr) Variable Function
        146(r03):    145(ptr) Variable Function
       149(u4x1):    148(ptr) Variable Function
        152(r10):    130(ptr) Variable Function
       153(u1x2):    127(ptr) Variable Function
        158(r11):    157(ptr) Variable Function
       159(u2x2):    157(ptr) Variable Function
        164(r12):    163(ptr) Variable Function
       167(u3x2):    166(ptr) Variable Function
        172(r13):    171(ptr) Variable Function
       175(u4x2):    174(ptr) Variable Function
        178(r20):    139(ptr) Variable Function
       179(u1x3):    136(ptr) Variable Function
        182(r21):    166(ptr) Variable Function
       183(u2x3):    163(ptr) Variable Function
        188(r22):    187(ptr) Variable Function
       189(u3x3):    187(ptr) Variable Function
        194(r23):    193(ptr) Variable Function
       197(u4x3):    196(ptr) Variable Function
        200(r30):    148(ptr) Variable Function
       201(u1x4):    145(ptr) Variable Function
        204(r31):    174(ptr) Variable Function
       205(u2x4):    171(ptr) Variable Function
        208(r32):    196(ptr) Variable Function
       209(u3x4):    193(ptr) Variable Function
        214(r33):    213(ptr) Variable Function
       215(u4x4):    213(ptr) Variable Function
             123:         119 Load 122(u1x1)
             124:         119 Transpose 123
                              Store 121(r00) 124
             132:         129 Load 131(u2x1)
             133:         126 Transpose 132
                              Store 128(r01) 133
             141:         138 Load 140(u3x1)
             142:         135 Transpose 141
                              Store 137(r02) 142
             150:         147 Load 149(u4x1)
             151:         144 Transpose 150
                              Store 146(r03) 151
             154:         126 Load 153(u1x2)
             155:         129 Transpose 154
                              Store 152(r10) 155
             160:         156 Load 159(u2x2)
             161:         156 Transpose 160
                              Store 158(r11) 161
             168:         165 Load 167(u3x2)
             169:         162 Transpose 168
                              Store 164(r12) 169
             176:         173 Load 175(u4x2)
             177:         170 Transpose 176
                              Store 172(r13) 177
             180:         135 Load 179(u1x3)
             181:         138 Transpose 180
                              Store 178(r20) 181
             184:         162 Load 183(u2x3)
             185:         165 Transpose 184
                              Store 182(r21) 185
             190:         186 Load 189(u3x3)
             191:         186 Transpose 190
                              Store 188(r22) 191
             198:         195 Load 197(u4x3)
             199:         192 Transpose 198
                              Store 194(r23) 199
             202:         144 Load 201(u1x4)
             203:         147 Transpose 202
                              Store 200(r30) 203
             206:         170 Load 205(u2x4)
             207:         173 Transpose 206
                              Store 204(r31) 207
             210:         192 Load 209(u3x4)
             211:         195 Transpose 210
                              Store 208(r32) 211
             216:         212 Load 215(u4x4)
             217:         212 Transpose 216
                              Store 214(r33) 217
                              Return
                              FunctionEnd
      14(@main():12(PS_OUTPUT) Function None 13
              15:             Label
  219(ps_output):    218(ptr) Variable Function
             224:    223(ptr) AccessChain 219(ps_output) 220
                              Store 224 222
             225:12(PS_OUTPUT) Load 219(ps_output)
                              ReturnValue 225
                              FunctionEnd
