hlsl.shapeConv.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2  Function Definition: PixelShaderFunction(vf4;f1; ( temp 4-component vector of float)
0:2    Function Parameters: 
0:2      'input' ( in 4-component vector of float)
0:2      'f' ( in float)
0:?     Sequence
0:4      move second child to first child ( temp 4-component vector of float)
0:4        'v' ( temp 4-component vector of float)
0:4        Constant:
0:4          1.000000
0:4          1.000000
0:4          1.000000
0:4          1.000000
0:5      move second child to first child ( temp 4-component vector of float)
0:5        'v' ( temp 4-component vector of float)
0:5        Constant:
0:5          2.000000
0:5          2.000000
0:5          2.000000
0:5          2.000000
0:6      move second child to first child ( temp 4-component vector of float)
0:6        'v' ( temp 4-component vector of float)
0:6        Construct vec4 ( temp 4-component vector of float)
0:6          'f' ( in float)
0:8      move second child to first child ( temp 3-component vector of float)
0:8        'u' ( temp 3-component vector of float)
0:8        Constant:
0:8          1.000000
0:8          1.000000
0:8          1.000000
0:9      move second child to first child ( temp 3-component vector of float)
0:9        'u' ( temp 3-component vector of float)
0:9        Constant:
0:9          2.000000
0:9          2.000000
0:9          2.000000
0:10      move second child to first child ( temp 3-component vector of float)
0:10        'u' ( temp 3-component vector of float)
0:10        Construct vec3 ( temp 3-component vector of float)
0:10          Construct float ( temp float)
0:10            'f' ( in float)
0:11      Sequence
0:11        move second child to first child ( temp 2-component vector of float)
0:11          'w' ( temp 2-component vector of float)
0:11          Constant:
0:11            2.000000
0:11            2.000000
0:12      Sequence
0:12        move second child to first child ( temp float)
0:12          'V' ( temp float)
0:12          Constant:
0:12            1.000000
0:13      Sequence
0:13        move second child to first child ( temp 3-component vector of float)
0:13          'MyVal' ( temp 3-component vector of float)
0:13          Construct vec3 ( temp 3-component vector of float)
0:13            'V' ( temp float)
0:16      Compare Greater Than ( temp 3-component vector of bool)
0:16        'foo' ( temp 3-component vector of float)
0:16        Constant:
0:16          4.000000
0:16          4.000000
0:16          4.000000
0:17      Compare Greater Than or Equal ( temp 3-component vector of bool)
0:17        'foo' ( temp 3-component vector of float)
0:17        Constant:
0:17          5.000000
0:17          5.000000
0:17          5.000000
0:18      Compare Less Than ( temp 3-component vector of bool)
0:18        Constant:
0:18          6.000000
0:18          6.000000
0:18          6.000000
0:18        'foo' ( temp 3-component vector of float)
0:19      Compare Less Than or Equal ( temp 3-component vector of bool)
0:19        Constant:
0:19          7.000000
0:19          7.000000
0:19          7.000000
0:19        'foo' ( temp 3-component vector of float)
0:21      all ( temp bool)
0:21        Equal ( temp 4-component vector of bool)
0:21          Construct vec4 ( temp 4-component vector of float)
0:21            direct index ( temp float)
0:21              'v' ( temp 4-component vector of float)
0:21              Constant:
0:21                0 (const int)
0:21          'v' ( temp 4-component vector of float)
0:22      any ( temp bool)
0:22        NotEqual ( temp 4-component vector of bool)
0:22          Construct vec4 ( temp 4-component vector of float)
0:22            'f' ( in float)
0:22          'v' ( temp 4-component vector of float)
0:26      Equal ( temp 4-component vector of bool)
0:26        Construct vec4 ( temp 4-component vector of float)
0:26          'f1' ( temp 1-component vector of float)
0:26        'v' ( temp 4-component vector of float)
0:27      Compare Less Than ( temp 4-component vector of bool)
0:27        'v' ( temp 4-component vector of float)
0:27        Construct vec4 ( temp 4-component vector of float)
0:27          'f1' ( temp 1-component vector of float)
0:28      Construct float ( temp float)
0:28        'f1' ( temp 1-component vector of float)
0:29      Construct vec3 ( temp 3-component vector of float)
0:29        Construct float ( temp float)
0:29          'f1' ( temp 1-component vector of float)
0:36      right-shift ( temp 3-component vector of uint)
0:36        Construct uvec3 ( temp 3-component vector of uint)
0:36          'ui' ( temp uint)
0:36        'ui3' ( temp 3-component vector of uint)
0:37      right-shift ( temp 3-component vector of uint)
0:37        'ui3' ( temp 3-component vector of uint)
0:37        'ui' ( temp uint)
0:39      multiply second child into first child ( temp 4-component vector of float)
0:39        'v' ( temp 4-component vector of float)
0:39        'f1' ( temp 1-component vector of float)
0:40      multiply second child into first child ( temp 1-component vector of float)
0:40        'f1' ( temp 1-component vector of float)
0:40        Construct float ( temp 1-component vector of float)
0:40          'v' ( temp 4-component vector of float)
0:42      Sequence
0:42        move second child to first child ( temp 3-component vector of float)
0:42          'mixed' ( temp 3-component vector of float)
0:42          component-wise multiply ( temp 3-component vector of float)
0:42            'u' ( temp 3-component vector of float)
0:42            Construct vec3 ( temp 3-component vector of float)
0:42              'v' ( temp 4-component vector of float)
0:43      move second child to first child ( temp float)
0:43        'f' ( in float)
0:43        Construct float ( in float)
0:43          'u' ( temp 3-component vector of float)
0:44      move second child to first child ( temp 1-component vector of float)
0:44        'f1' ( temp 1-component vector of float)
0:44        Construct float ( temp 1-component vector of float)
0:44          'u' ( temp 3-component vector of float)
0:45      Sequence
0:45        move second child to first child ( temp float)
0:45          'sf' ( temp float)
0:45          Construct float ( temp float)
0:45            'v' ( temp 4-component vector of float)
0:46      Sequence
0:46        move second child to first child ( temp 1-component vector of float)
0:46          'sf1' ( temp 1-component vector of float)
0:46          Construct float ( temp 1-component vector of float)
0:46            'v' ( temp 4-component vector of float)
0:48      Branch: Return with expression
0:48        component-wise multiply ( temp 4-component vector of float)
0:48          'input' ( in 4-component vector of float)
0:48          Constant:
0:48            3.000000
0:48            3.000000
0:48            3.000000
0:48            3.000000
0:?   Linker Objects


Linked fragment stage:

WARNING: Linking fragment stage: Entry point not found

Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2  Function Definition: PixelShaderFunction(vf4;f1; ( temp 4-component vector of float)
0:2    Function Parameters: 
0:2      'input' ( in 4-component vector of float)
0:2      'f' ( in float)
0:?     Sequence
0:4      move second child to first child ( temp 4-component vector of float)
0:4        'v' ( temp 4-component vector of float)
0:4        Constant:
0:4          1.000000
0:4          1.000000
0:4          1.000000
0:4          1.000000
0:5      move second child to first child ( temp 4-component vector of float)
0:5        'v' ( temp 4-component vector of float)
0:5        Constant:
0:5          2.000000
0:5          2.000000
0:5          2.000000
0:5          2.000000
0:6      move second child to first child ( temp 4-component vector of float)
0:6        'v' ( temp 4-component vector of float)
0:6        Construct vec4 ( temp 4-component vector of float)
0:6          'f' ( in float)
0:8      move second child to first child ( temp 3-component vector of float)
0:8        'u' ( temp 3-component vector of float)
0:8        Constant:
0:8          1.000000
0:8          1.000000
0:8          1.000000
0:9      move second child to first child ( temp 3-component vector of float)
0:9        'u' ( temp 3-component vector of float)
0:9        Constant:
0:9          2.000000
0:9          2.000000
0:9          2.000000
0:10      move second child to first child ( temp 3-component vector of float)
0:10        'u' ( temp 3-component vector of float)
0:10        Construct vec3 ( temp 3-component vector of float)
0:10          Construct float ( temp float)
0:10            'f' ( in float)
0:11      Sequence
0:11        move second child to first child ( temp 2-component vector of float)
0:11          'w' ( temp 2-component vector of float)
0:11          Constant:
0:11            2.000000
0:11            2.000000
0:12      Sequence
0:12        move second child to first child ( temp float)
0:12          'V' ( temp float)
0:12          Constant:
0:12            1.000000
0:13      Sequence
0:13        move second child to first child ( temp 3-component vector of float)
0:13          'MyVal' ( temp 3-component vector of float)
0:13          Construct vec3 ( temp 3-component vector of float)
0:13            'V' ( temp float)
0:16      Compare Greater Than ( temp 3-component vector of bool)
0:16        'foo' ( temp 3-component vector of float)
0:16        Constant:
0:16          4.000000
0:16          4.000000
0:16          4.000000
0:17      Compare Greater Than or Equal ( temp 3-component vector of bool)
0:17        'foo' ( temp 3-component vector of float)
0:17        Constant:
0:17          5.000000
0:17          5.000000
0:17          5.000000
0:18      Compare Less Than ( temp 3-component vector of bool)
0:18        Constant:
0:18          6.000000
0:18          6.000000
0:18          6.000000
0:18        'foo' ( temp 3-component vector of float)
0:19      Compare Less Than or Equal ( temp 3-component vector of bool)
0:19        Constant:
0:19          7.000000
0:19          7.000000
0:19          7.000000
0:19        'foo' ( temp 3-component vector of float)
0:21      all ( temp bool)
0:21        Equal ( temp 4-component vector of bool)
0:21          Construct vec4 ( temp 4-component vector of float)
0:21            direct index ( temp float)
0:21              'v' ( temp 4-component vector of float)
0:21              Constant:
0:21                0 (const int)
0:21          'v' ( temp 4-component vector of float)
0:22      any ( temp bool)
0:22        NotEqual ( temp 4-component vector of bool)
0:22          Construct vec4 ( temp 4-component vector of float)
0:22            'f' ( in float)
0:22          'v' ( temp 4-component vector of float)
0:26      Equal ( temp 4-component vector of bool)
0:26        Construct vec4 ( temp 4-component vector of float)
0:26          'f1' ( temp 1-component vector of float)
0:26        'v' ( temp 4-component vector of float)
0:27      Compare Less Than ( temp 4-component vector of bool)
0:27        'v' ( temp 4-component vector of float)
0:27        Construct vec4 ( temp 4-component vector of float)
0:27          'f1' ( temp 1-component vector of float)
0:28      Construct float ( temp float)
0:28        'f1' ( temp 1-component vector of float)
0:29      Construct vec3 ( temp 3-component vector of float)
0:29        Construct float ( temp float)
0:29          'f1' ( temp 1-component vector of float)
0:36      right-shift ( temp 3-component vector of uint)
0:36        Construct uvec3 ( temp 3-component vector of uint)
0:36          'ui' ( temp uint)
0:36        'ui3' ( temp 3-component vector of uint)
0:37      right-shift ( temp 3-component vector of uint)
0:37        'ui3' ( temp 3-component vector of uint)
0:37        'ui' ( temp uint)
0:39      multiply second child into first child ( temp 4-component vector of float)
0:39        'v' ( temp 4-component vector of float)
0:39        'f1' ( temp 1-component vector of float)
0:40      multiply second child into first child ( temp 1-component vector of float)
0:40        'f1' ( temp 1-component vector of float)
0:40        Construct float ( temp 1-component vector of float)
0:40          'v' ( temp 4-component vector of float)
0:42      Sequence
0:42        move second child to first child ( temp 3-component vector of float)
0:42          'mixed' ( temp 3-component vector of float)
0:42          component-wise multiply ( temp 3-component vector of float)
0:42            'u' ( temp 3-component vector of float)
0:42            Construct vec3 ( temp 3-component vector of float)
0:42              'v' ( temp 4-component vector of float)
0:43      move second child to first child ( temp float)
0:43        'f' ( in float)
0:43        Construct float ( in float)
0:43          'u' ( temp 3-component vector of float)
0:44      move second child to first child ( temp 1-component vector of float)
0:44        'f1' ( temp 1-component vector of float)
0:44        Construct float ( temp 1-component vector of float)
0:44          'u' ( temp 3-component vector of float)
0:45      Sequence
0:45        move second child to first child ( temp float)
0:45          'sf' ( temp float)
0:45          Construct float ( temp float)
0:45            'v' ( temp 4-component vector of float)
0:46      Sequence
0:46        move second child to first child ( temp 1-component vector of float)
0:46          'sf1' ( temp 1-component vector of float)
0:46          Construct float ( temp 1-component vector of float)
0:46            'v' ( temp 4-component vector of float)
0:48      Branch: Return with expression
0:48        component-wise multiply ( temp 4-component vector of float)
0:48          'input' ( in 4-component vector of float)
0:48          Constant:
0:48            3.000000
0:48            3.000000
0:48            3.000000
0:48            3.000000
0:?   Linker Objects

// Module Version 10000
// Generated by (magic number): 80006
// Id's are bound by 127

                              Capability Shader
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main"
                              ExecutionMode 4 OriginUpperLeft
                              Source HLSL 500
                              Name 4  "main"
                              Name 13  "PixelShaderFunction(vf4;f1;"
                              Name 11  "input"
                              Name 12  "f"
                              Name 15  "v"
                              Name 24  "u"
                              Name 31  "w"
                              Name 33  "V"
                              Name 34  "MyVal"
                              Name 37  "foo"
                              Name 70  "f1"
                              Name 83  "ui"
                              Name 88  "ui3"
                              Name 103  "mixed"
                              Name 115  "sf"
                              Name 118  "sf1"
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
               8:             TypePointer Function 7(fvec4)
               9:             TypePointer Function 6(float)
              10:             TypeFunction 7(fvec4) 8(ptr) 9(ptr)
              16:    6(float) Constant 1065353216
              17:    7(fvec4) ConstantComposite 16 16 16 16
              18:    6(float) Constant 1073741824
              19:    7(fvec4) ConstantComposite 18 18 18 18
              22:             TypeVector 6(float) 3
              23:             TypePointer Function 22(fvec3)
              25:   22(fvec3) ConstantComposite 16 16 16
              26:   22(fvec3) ConstantComposite 18 18 18
              29:             TypeVector 6(float) 2
              30:             TypePointer Function 29(fvec2)
              32:   29(fvec2) ConstantComposite 18 18
              39:    6(float) Constant 1082130432
              40:   22(fvec3) ConstantComposite 39 39 39
              41:             TypeBool
              42:             TypeVector 41(bool) 3
              45:    6(float) Constant 1084227584
              46:   22(fvec3) ConstantComposite 45 45 45
              48:    6(float) Constant 1086324736
              49:   22(fvec3) ConstantComposite 48 48 48
              52:    6(float) Constant 1088421888
              53:   22(fvec3) ConstantComposite 52 52 52
              56:             TypeInt 32 0
              57:     56(int) Constant 0
              62:             TypeVector 41(bool) 4
              82:             TypePointer Function 56(int)
              85:             TypeVector 56(int) 3
              87:             TypePointer Function 85(ivec3)
             122:    6(float) Constant 1077936128
             123:    7(fvec4) ConstantComposite 122 122 122 122
         4(main):           2 Function None 3
               5:             Label
                              Return
                              FunctionEnd
13(PixelShaderFunction(vf4;f1;):    7(fvec4) Function None 10
       11(input):      8(ptr) FunctionParameter
           12(f):      9(ptr) FunctionParameter
              14:             Label
           15(v):      8(ptr) Variable Function
           24(u):     23(ptr) Variable Function
           31(w):     30(ptr) Variable Function
           33(V):      9(ptr) Variable Function
       34(MyVal):     23(ptr) Variable Function
         37(foo):     23(ptr) Variable Function
          70(f1):      9(ptr) Variable Function
          83(ui):     82(ptr) Variable Function
         88(ui3):     87(ptr) Variable Function
      103(mixed):     23(ptr) Variable Function
         115(sf):      9(ptr) Variable Function
        118(sf1):      9(ptr) Variable Function
                              Store 15(v) 17
                              Store 15(v) 19
              20:    6(float) Load 12(f)
              21:    7(fvec4) CompositeConstruct 20 20 20 20
                              Store 15(v) 21
                              Store 24(u) 25
                              Store 24(u) 26
              27:    6(float) Load 12(f)
              28:   22(fvec3) CompositeConstruct 27 27 27
                              Store 24(u) 28
                              Store 31(w) 32
                              Store 33(V) 16
              35:    6(float) Load 33(V)
              36:   22(fvec3) CompositeConstruct 35 35 35
                              Store 34(MyVal) 36
              38:   22(fvec3) Load 37(foo)
              43:   42(bvec3) FOrdGreaterThan 38 40
              44:   22(fvec3) Load 37(foo)
              47:   42(bvec3) FOrdGreaterThanEqual 44 46
              50:   22(fvec3) Load 37(foo)
              51:   42(bvec3) FOrdLessThan 49 50
              54:   22(fvec3) Load 37(foo)
              55:   42(bvec3) FOrdLessThanEqual 53 54
              58:      9(ptr) AccessChain 15(v) 57
              59:    6(float) Load 58
              60:    7(fvec4) CompositeConstruct 59 59 59 59
              61:    7(fvec4) Load 15(v)
              63:   62(bvec4) FOrdEqual 60 61
              64:    41(bool) All 63
              65:    6(float) Load 12(f)
              66:    7(fvec4) CompositeConstruct 65 65 65 65
              67:    7(fvec4) Load 15(v)
              68:   62(bvec4) FOrdNotEqual 66 67
              69:    41(bool) Any 68
              71:    6(float) Load 70(f1)
              72:    7(fvec4) CompositeConstruct 71 71 71 71
              73:    7(fvec4) Load 15(v)
              74:   62(bvec4) FOrdEqual 72 73
              75:    7(fvec4) Load 15(v)
              76:    6(float) Load 70(f1)
              77:    7(fvec4) CompositeConstruct 76 76 76 76
              78:   62(bvec4) FOrdLessThan 75 77
              79:    6(float) Load 70(f1)
              80:    6(float) Load 70(f1)
              81:   22(fvec3) CompositeConstruct 80 80 80
              84:     56(int) Load 83(ui)
              86:   85(ivec3) CompositeConstruct 84 84 84
              89:   85(ivec3) Load 88(ui3)
              90:   85(ivec3) ShiftRightLogical 86 89
              91:   85(ivec3) Load 88(ui3)
              92:     56(int) Load 83(ui)
              93:   85(ivec3) CompositeConstruct 92 92 92
              94:   85(ivec3) ShiftRightLogical 91 93
              95:    6(float) Load 70(f1)
              96:    7(fvec4) Load 15(v)
              97:    7(fvec4) CompositeConstruct 95 95 95 95
              98:    7(fvec4) FMul 96 97
                              Store 15(v) 98
              99:    7(fvec4) Load 15(v)
             100:    6(float) CompositeExtract 99 0
             101:    6(float) Load 70(f1)
             102:    6(float) FMul 101 100
                              Store 70(f1) 102
             104:   22(fvec3) Load 24(u)
             105:    7(fvec4) Load 15(v)
             106:    6(float) CompositeExtract 105 0
             107:    6(float) CompositeExtract 105 1
             108:    6(float) CompositeExtract 105 2
             109:   22(fvec3) CompositeConstruct 106 107 108
             110:   22(fvec3) FMul 104 109
                              Store 103(mixed) 110
             111:   22(fvec3) Load 24(u)
             112:    6(float) CompositeExtract 111 0
                              Store 12(f) 112
             113:   22(fvec3) Load 24(u)
             114:    6(float) CompositeExtract 113 0
                              Store 70(f1) 114
             116:    7(fvec4) Load 15(v)
             117:    6(float) CompositeExtract 116 0
                              Store 115(sf) 117
             119:    7(fvec4) Load 15(v)
             120:    6(float) CompositeExtract 119 0
                              Store 118(sf1) 120
             121:    7(fvec4) Load 11(input)
             124:    7(fvec4) FMul 121 123
                              ReturnValue 124
                              FunctionEnd
