hlsl.samplegrad.offset.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:28    Function Parameters: 
0:?     Sequence
0:31      Sequence
0:31        move second child to first child ( temp 4-component vector of float)
0:31          'txval10' ( temp 4-component vector of float)
0:31          textureGradOffset ( temp 4-component vector of float)
0:31            Construct combined texture-sampler ( temp sampler1D)
0:31              'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:31              'g_sSamp' (layout( binding=0) uniform sampler)
0:31            Constant:
0:31              0.100000
0:31            Constant:
0:31              1.100000
0:31            Constant:
0:31              1.200000
0:31            Constant:
0:31              1 (const int)
0:32      Sequence
0:32        move second child to first child ( temp 4-component vector of int)
0:32          'txval11' ( temp 4-component vector of int)
0:32          textureGradOffset ( temp 4-component vector of int)
0:32            Construct combined texture-sampler ( temp isampler1D)
0:32              'g_tTex1di4' ( uniform itexture1D)
0:32              'g_sSamp' (layout( binding=0) uniform sampler)
0:32            Constant:
0:32              0.200000
0:32            Constant:
0:32              1.100000
0:32            Constant:
0:32              1.200000
0:32            Constant:
0:32              1 (const int)
0:33      Sequence
0:33        move second child to first child ( temp 4-component vector of uint)
0:33          'txval12' ( temp 4-component vector of uint)
0:33          textureGradOffset ( temp 4-component vector of uint)
0:33            Construct combined texture-sampler ( temp usampler1D)
0:33              'g_tTex1du4' ( uniform utexture1D)
0:33              'g_sSamp' (layout( binding=0) uniform sampler)
0:33            Constant:
0:33              0.300000
0:33            Constant:
0:33              1.100000
0:33            Constant:
0:33              1.200000
0:33            Constant:
0:33              1 (const int)
0:35      Sequence
0:35        move second child to first child ( temp 4-component vector of float)
0:35          'txval20' ( temp 4-component vector of float)
0:35          textureGradOffset ( temp 4-component vector of float)
0:35            Construct combined texture-sampler ( temp sampler2D)
0:35              'g_tTex2df4' ( uniform texture2D)
0:35              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.100000
0:?               0.200000
0:?             Constant:
0:?               0.100000
0:?               0.200000
0:?             Constant:
0:?               1.100000
0:?               1.200000
0:?             Constant:
0:?               1 (const int)
0:?               0 (const int)
0:36      Sequence
0:36        move second child to first child ( temp 4-component vector of int)
0:36          'txval21' ( temp 4-component vector of int)
0:36          textureGradOffset ( temp 4-component vector of int)
0:36            Construct combined texture-sampler ( temp isampler2D)
0:36              'g_tTex2di4' ( uniform itexture2D)
0:36              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.300000
0:?               0.400000
0:?             Constant:
0:?               0.100000
0:?               0.200000
0:?             Constant:
0:?               1.100000
0:?               1.200000
0:?             Constant:
0:?               1 (const int)
0:?               1 (const int)
0:37      Sequence
0:37        move second child to first child ( temp 4-component vector of uint)
0:37          'txval22' ( temp 4-component vector of uint)
0:37          textureGradOffset ( temp 4-component vector of uint)
0:37            Construct combined texture-sampler ( temp usampler2D)
0:37              'g_tTex2du4' ( uniform utexture2D)
0:37              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.500000
0:?               0.600000
0:?             Constant:
0:?               0.100000
0:?               0.200000
0:?             Constant:
0:?               1.100000
0:?               1.200000
0:?             Constant:
0:?               1 (const int)
0:?               -1 (const int)
0:39      Sequence
0:39        move second child to first child ( temp 4-component vector of float)
0:39          'txval30' ( temp 4-component vector of float)
0:39          textureGradOffset ( temp 4-component vector of float)
0:39            Construct combined texture-sampler ( temp sampler3D)
0:39              'g_tTex3df4' ( uniform texture3D)
0:39              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.100000
0:?               0.200000
0:?               0.300000
0:?             Constant:
0:?               1.100000
0:?               1.200000
0:?               1.300000
0:?             Constant:
0:?               1.100000
0:?               1.200000
0:?               1.300000
0:?             Constant:
0:?               1 (const int)
0:?               0 (const int)
0:?               1 (const int)
0:40      Sequence
0:40        move second child to first child ( temp 4-component vector of int)
0:40          'txval31' ( temp 4-component vector of int)
0:40          textureGradOffset ( temp 4-component vector of int)
0:40            Construct combined texture-sampler ( temp isampler3D)
0:40              'g_tTex3di4' ( uniform itexture3D)
0:40              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.400000
0:?               0.500000
0:?               0.600000
0:?             Constant:
0:?               1.100000
0:?               1.200000
0:?               1.300000
0:?             Constant:
0:?               1.100000
0:?               1.200000
0:?               1.300000
0:?             Constant:
0:?               1 (const int)
0:?               1 (const int)
0:?               1 (const int)
0:41      Sequence
0:41        move second child to first child ( temp 4-component vector of uint)
0:41          'txval32' ( temp 4-component vector of uint)
0:41          textureGradOffset ( temp 4-component vector of uint)
0:41            Construct combined texture-sampler ( temp usampler3D)
0:41              'g_tTex3du4' ( uniform utexture3D)
0:41              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.700000
0:?               0.800000
0:?               0.900000
0:?             Constant:
0:?               1.100000
0:?               1.200000
0:?               1.300000
0:?             Constant:
0:?               1.100000
0:?               1.200000
0:?               1.300000
0:?             Constant:
0:?               1 (const int)
0:?               0 (const int)
0:?               -1 (const int)
0:45      move second child to first child ( temp 4-component vector of float)
0:45        Color: direct index for structure ( temp 4-component vector of float)
0:45          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:45          Constant:
0:45            0 (const int)
0:45        Constant:
0:45          1.000000
0:45          1.000000
0:45          1.000000
0:45          1.000000
0:46      move second child to first child ( temp float)
0:46        Depth: direct index for structure ( temp float)
0:46          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:46          Constant:
0:46            1 (const int)
0:46        Constant:
0:46          1.000000
0:48      Branch: Return with expression
0:48        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:28  Function Definition: main( ( temp void)
0:28    Function Parameters: 
0:?     Sequence
0:28      Sequence
0:28        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:28          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:28          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:28        move second child to first child ( temp 4-component vector of float)
0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:28          Color: direct index for structure ( temp 4-component vector of float)
0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:28            Constant:
0:28              0 (const int)
0:28        move second child to first child ( temp float)
0:?           '@entryPointOutput.Depth' ( out float FragDepth)
0:28          Depth: direct index for structure ( temp float)
0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:28            Constant:
0:28              1 (const int)
0:?   Linker Objects
0:?     'g_sSamp' (layout( binding=0) uniform sampler)
0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:?     'g_tTex1di4' ( uniform itexture1D)
0:?     'g_tTex1du4' ( uniform utexture1D)
0:?     'g_tTex2df4' ( uniform texture2D)
0:?     'g_tTex2di4' ( uniform itexture2D)
0:?     'g_tTex2du4' ( uniform utexture2D)
0:?     'g_tTex3df4' ( uniform texture3D)
0:?     'g_tTex3di4' ( uniform itexture3D)
0:?     'g_tTex3du4' ( uniform utexture3D)
0:?     'g_tTexcdf4' ( uniform textureCube)
0:?     'g_tTexcdi4' ( uniform itextureCube)
0:?     'g_tTexcdu4' ( uniform utextureCube)
0:?     '@entryPointOutput.Depth' ( out float FragDepth)
0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:28    Function Parameters: 
0:?     Sequence
0:31      Sequence
0:31        move second child to first child ( temp 4-component vector of float)
0:31          'txval10' ( temp 4-component vector of float)
0:31          textureGradOffset ( temp 4-component vector of float)
0:31            Construct combined texture-sampler ( temp sampler1D)
0:31              'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:31              'g_sSamp' (layout( binding=0) uniform sampler)
0:31            Constant:
0:31              0.100000
0:31            Constant:
0:31              1.100000
0:31            Constant:
0:31              1.200000
0:31            Constant:
0:31              1 (const int)
0:32      Sequence
0:32        move second child to first child ( temp 4-component vector of int)
0:32          'txval11' ( temp 4-component vector of int)
0:32          textureGradOffset ( temp 4-component vector of int)
0:32            Construct combined texture-sampler ( temp isampler1D)
0:32              'g_tTex1di4' ( uniform itexture1D)
0:32              'g_sSamp' (layout( binding=0) uniform sampler)
0:32            Constant:
0:32              0.200000
0:32            Constant:
0:32              1.100000
0:32            Constant:
0:32              1.200000
0:32            Constant:
0:32              1 (const int)
0:33      Sequence
0:33        move second child to first child ( temp 4-component vector of uint)
0:33          'txval12' ( temp 4-component vector of uint)
0:33          textureGradOffset ( temp 4-component vector of uint)
0:33            Construct combined texture-sampler ( temp usampler1D)
0:33              'g_tTex1du4' ( uniform utexture1D)
0:33              'g_sSamp' (layout( binding=0) uniform sampler)
0:33            Constant:
0:33              0.300000
0:33            Constant:
0:33              1.100000
0:33            Constant:
0:33              1.200000
0:33            Constant:
0:33              1 (const int)
0:35      Sequence
0:35        move second child to first child ( temp 4-component vector of float)
0:35          'txval20' ( temp 4-component vector of float)
0:35          textureGradOffset ( temp 4-component vector of float)
0:35            Construct combined texture-sampler ( temp sampler2D)
0:35              'g_tTex2df4' ( uniform texture2D)
0:35              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.100000
0:?               0.200000
0:?             Constant:
0:?               0.100000
0:?               0.200000
0:?             Constant:
0:?               1.100000
0:?               1.200000
0:?             Constant:
0:?               1 (const int)
0:?               0 (const int)
0:36      Sequence
0:36        move second child to first child ( temp 4-component vector of int)
0:36          'txval21' ( temp 4-component vector of int)
0:36          textureGradOffset ( temp 4-component vector of int)
0:36            Construct combined texture-sampler ( temp isampler2D)
0:36              'g_tTex2di4' ( uniform itexture2D)
0:36              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.300000
0:?               0.400000
0:?             Constant:
0:?               0.100000
0:?               0.200000
0:?             Constant:
0:?               1.100000
0:?               1.200000
0:?             Constant:
0:?               1 (const int)
0:?               1 (const int)
0:37      Sequence
0:37        move second child to first child ( temp 4-component vector of uint)
0:37          'txval22' ( temp 4-component vector of uint)
0:37          textureGradOffset ( temp 4-component vector of uint)
0:37            Construct combined texture-sampler ( temp usampler2D)
0:37              'g_tTex2du4' ( uniform utexture2D)
0:37              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.500000
0:?               0.600000
0:?             Constant:
0:?               0.100000
0:?               0.200000
0:?             Constant:
0:?               1.100000
0:?               1.200000
0:?             Constant:
0:?               1 (const int)
0:?               -1 (const int)
0:39      Sequence
0:39        move second child to first child ( temp 4-component vector of float)
0:39          'txval30' ( temp 4-component vector of float)
0:39          textureGradOffset ( temp 4-component vector of float)
0:39            Construct combined texture-sampler ( temp sampler3D)
0:39              'g_tTex3df4' ( uniform texture3D)
0:39              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.100000
0:?               0.200000
0:?               0.300000
0:?             Constant:
0:?               1.100000
0:?               1.200000
0:?               1.300000
0:?             Constant:
0:?               1.100000
0:?               1.200000
0:?               1.300000
0:?             Constant:
0:?               1 (const int)
0:?               0 (const int)
0:?               1 (const int)
0:40      Sequence
0:40        move second child to first child ( temp 4-component vector of int)
0:40          'txval31' ( temp 4-component vector of int)
0:40          textureGradOffset ( temp 4-component vector of int)
0:40            Construct combined texture-sampler ( temp isampler3D)
0:40              'g_tTex3di4' ( uniform itexture3D)
0:40              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.400000
0:?               0.500000
0:?               0.600000
0:?             Constant:
0:?               1.100000
0:?               1.200000
0:?               1.300000
0:?             Constant:
0:?               1.100000
0:?               1.200000
0:?               1.300000
0:?             Constant:
0:?               1 (const int)
0:?               1 (const int)
0:?               1 (const int)
0:41      Sequence
0:41        move second child to first child ( temp 4-component vector of uint)
0:41          'txval32' ( temp 4-component vector of uint)
0:41          textureGradOffset ( temp 4-component vector of uint)
0:41            Construct combined texture-sampler ( temp usampler3D)
0:41              'g_tTex3du4' ( uniform utexture3D)
0:41              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.700000
0:?               0.800000
0:?               0.900000
0:?             Constant:
0:?               1.100000
0:?               1.200000
0:?               1.300000
0:?             Constant:
0:?               1.100000
0:?               1.200000
0:?               1.300000
0:?             Constant:
0:?               1 (const int)
0:?               0 (const int)
0:?               -1 (const int)
0:45      move second child to first child ( temp 4-component vector of float)
0:45        Color: direct index for structure ( temp 4-component vector of float)
0:45          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:45          Constant:
0:45            0 (const int)
0:45        Constant:
0:45          1.000000
0:45          1.000000
0:45          1.000000
0:45          1.000000
0:46      move second child to first child ( temp float)
0:46        Depth: direct index for structure ( temp float)
0:46          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:46          Constant:
0:46            1 (const int)
0:46        Constant:
0:46          1.000000
0:48      Branch: Return with expression
0:48        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:28  Function Definition: main( ( temp void)
0:28    Function Parameters: 
0:?     Sequence
0:28      Sequence
0:28        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:28          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:28          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:28        move second child to first child ( temp 4-component vector of float)
0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:28          Color: direct index for structure ( temp 4-component vector of float)
0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:28            Constant:
0:28              0 (const int)
0:28        move second child to first child ( temp float)
0:?           '@entryPointOutput.Depth' ( out float FragDepth)
0:28          Depth: direct index for structure ( temp float)
0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:28            Constant:
0:28              1 (const int)
0:?   Linker Objects
0:?     'g_sSamp' (layout( binding=0) uniform sampler)
0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:?     'g_tTex1di4' ( uniform itexture1D)
0:?     'g_tTex1du4' ( uniform utexture1D)
0:?     'g_tTex2df4' ( uniform texture2D)
0:?     'g_tTex2di4' ( uniform itexture2D)
0:?     'g_tTex2du4' ( uniform utexture2D)
0:?     'g_tTex3df4' ( uniform texture3D)
0:?     'g_tTex3di4' ( uniform itexture3D)
0:?     'g_tTex3du4' ( uniform utexture3D)
0:?     'g_tTexcdf4' ( uniform textureCube)
0:?     'g_tTexcdi4' ( uniform itextureCube)
0:?     'g_tTexcdu4' ( uniform utextureCube)
0:?     '@entryPointOutput.Depth' ( out float FragDepth)
0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)

// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 166

                              Capability Shader
                              Capability Sampled1D
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 149 153
                              ExecutionMode 4 OriginUpperLeft
                              ExecutionMode 4 DepthReplacing
                              Source HLSL 500
                              Name 4  "main"
                              Name 8  "PS_OUTPUT"
                              MemberName 8(PS_OUTPUT) 0  "Color"
                              MemberName 8(PS_OUTPUT) 1  "Depth"
                              Name 10  "@main("
                              Name 13  "txval10"
                              Name 16  "g_tTex1df4"
                              Name 20  "g_sSamp"
                              Name 32  "txval11"
                              Name 35  "g_tTex1di4"
                              Name 45  "txval12"
                              Name 48  "g_tTex1du4"
                              Name 55  "txval20"
                              Name 58  "g_tTex2df4"
                              Name 70  "txval21"
                              Name 73  "g_tTex2di4"
                              Name 82  "txval22"
                              Name 85  "g_tTex2du4"
                              Name 96  "txval30"
                              Name 99  "g_tTex3df4"
                              Name 111  "txval31"
                              Name 114  "g_tTex3di4"
                              Name 122  "txval32"
                              Name 125  "g_tTex3du4"
                              Name 137  "psout"
                              Name 146  "flattenTemp"
                              Name 149  "@entryPointOutput.Color"
                              Name 153  "@entryPointOutput.Depth"
                              Name 156  "g_tTex1df4a"
                              Name 159  "g_tTexcdf4"
                              Name 162  "g_tTexcdi4"
                              Name 165  "g_tTexcdu4"
                              Decorate 16(g_tTex1df4) DescriptorSet 0
                              Decorate 16(g_tTex1df4) Binding 0
                              Decorate 20(g_sSamp) DescriptorSet 0
                              Decorate 20(g_sSamp) Binding 0
                              Decorate 35(g_tTex1di4) DescriptorSet 0
                              Decorate 48(g_tTex1du4) DescriptorSet 0
                              Decorate 58(g_tTex2df4) DescriptorSet 0
                              Decorate 73(g_tTex2di4) DescriptorSet 0
                              Decorate 85(g_tTex2du4) DescriptorSet 0
                              Decorate 99(g_tTex3df4) DescriptorSet 0
                              Decorate 114(g_tTex3di4) DescriptorSet 0
                              Decorate 125(g_tTex3du4) DescriptorSet 0
                              Decorate 149(@entryPointOutput.Color) Location 0
                              Decorate 153(@entryPointOutput.Depth) BuiltIn FragDepth
                              Decorate 156(g_tTex1df4a) DescriptorSet 0
                              Decorate 156(g_tTex1df4a) Binding 1
                              Decorate 159(g_tTexcdf4) DescriptorSet 0
                              Decorate 162(g_tTexcdi4) DescriptorSet 0
                              Decorate 165(g_tTexcdu4) DescriptorSet 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
               9:             TypeFunction 8(PS_OUTPUT)
              12:             TypePointer Function 7(fvec4)
              14:             TypeImage 6(float) 1D sampled format:Unknown
              15:             TypePointer UniformConstant 14
  16(g_tTex1df4):     15(ptr) Variable UniformConstant
              18:             TypeSampler
              19:             TypePointer UniformConstant 18
     20(g_sSamp):     19(ptr) Variable UniformConstant
              22:             TypeSampledImage 14
              24:    6(float) Constant 1036831949
              25:    6(float) Constant 1066192077
              26:    6(float) Constant 1067030938
              27:             TypeInt 32 1
              28:     27(int) Constant 1
              30:             TypeVector 27(int) 4
              31:             TypePointer Function 30(ivec4)
              33:             TypeImage 27(int) 1D sampled format:Unknown
              34:             TypePointer UniformConstant 33
  35(g_tTex1di4):     34(ptr) Variable UniformConstant
              38:             TypeSampledImage 33
              40:    6(float) Constant 1045220557
              42:             TypeInt 32 0
              43:             TypeVector 42(int) 4
              44:             TypePointer Function 43(ivec4)
              46:             TypeImage 42(int) 1D sampled format:Unknown
              47:             TypePointer UniformConstant 46
  48(g_tTex1du4):     47(ptr) Variable UniformConstant
              51:             TypeSampledImage 46
              53:    6(float) Constant 1050253722
              56:             TypeImage 6(float) 2D sampled format:Unknown
              57:             TypePointer UniformConstant 56
  58(g_tTex2df4):     57(ptr) Variable UniformConstant
              61:             TypeSampledImage 56
              63:             TypeVector 6(float) 2
              64:   63(fvec2) ConstantComposite 24 40
              65:   63(fvec2) ConstantComposite 25 26
              66:             TypeVector 27(int) 2
              67:     27(int) Constant 0
              68:   66(ivec2) ConstantComposite 28 67
              71:             TypeImage 27(int) 2D sampled format:Unknown
              72:             TypePointer UniformConstant 71
  73(g_tTex2di4):     72(ptr) Variable UniformConstant
              76:             TypeSampledImage 71
              78:    6(float) Constant 1053609165
              79:   63(fvec2) ConstantComposite 53 78
              80:   66(ivec2) ConstantComposite 28 28
              83:             TypeImage 42(int) 2D sampled format:Unknown
              84:             TypePointer UniformConstant 83
  85(g_tTex2du4):     84(ptr) Variable UniformConstant
              88:             TypeSampledImage 83
              90:    6(float) Constant 1056964608
              91:    6(float) Constant 1058642330
              92:   63(fvec2) ConstantComposite 90 91
              93:     27(int) Constant 4294967295
              94:   66(ivec2) ConstantComposite 28 93
              97:             TypeImage 6(float) 3D sampled format:Unknown
              98:             TypePointer UniformConstant 97
  99(g_tTex3df4):     98(ptr) Variable UniformConstant
             102:             TypeSampledImage 97
             104:             TypeVector 6(float) 3
             105:  104(fvec3) ConstantComposite 24 40 53
             106:    6(float) Constant 1067869798
             107:  104(fvec3) ConstantComposite 25 26 106
             108:             TypeVector 27(int) 3
             109:  108(ivec3) ConstantComposite 28 67 28
             112:             TypeImage 27(int) 3D sampled format:Unknown
             113:             TypePointer UniformConstant 112
 114(g_tTex3di4):    113(ptr) Variable UniformConstant
             117:             TypeSampledImage 112
             119:  104(fvec3) ConstantComposite 78 90 91
             120:  108(ivec3) ConstantComposite 28 28 28
             123:             TypeImage 42(int) 3D sampled format:Unknown
             124:             TypePointer UniformConstant 123
 125(g_tTex3du4):    124(ptr) Variable UniformConstant
             128:             TypeSampledImage 123
             130:    6(float) Constant 1060320051
             131:    6(float) Constant 1061997773
             132:    6(float) Constant 1063675494
             133:  104(fvec3) ConstantComposite 130 131 132
             134:  108(ivec3) ConstantComposite 28 67 93
             136:             TypePointer Function 8(PS_OUTPUT)
             138:    6(float) Constant 1065353216
             139:    7(fvec4) ConstantComposite 138 138 138 138
             141:             TypePointer Function 6(float)
             148:             TypePointer Output 7(fvec4)
149(@entryPointOutput.Color):    148(ptr) Variable Output
             152:             TypePointer Output 6(float)
153(@entryPointOutput.Depth):    152(ptr) Variable Output
156(g_tTex1df4a):     15(ptr) Variable UniformConstant
             157:             TypeImage 6(float) Cube sampled format:Unknown
             158:             TypePointer UniformConstant 157
 159(g_tTexcdf4):    158(ptr) Variable UniformConstant
             160:             TypeImage 27(int) Cube sampled format:Unknown
             161:             TypePointer UniformConstant 160
 162(g_tTexcdi4):    161(ptr) Variable UniformConstant
             163:             TypeImage 42(int) Cube sampled format:Unknown
             164:             TypePointer UniformConstant 163
 165(g_tTexcdu4):    164(ptr) Variable UniformConstant
         4(main):           2 Function None 3
               5:             Label
146(flattenTemp):    136(ptr) Variable Function
             147:8(PS_OUTPUT) FunctionCall 10(@main()
                              Store 146(flattenTemp) 147
             150:     12(ptr) AccessChain 146(flattenTemp) 67
             151:    7(fvec4) Load 150
                              Store 149(@entryPointOutput.Color) 151
             154:    141(ptr) AccessChain 146(flattenTemp) 28
             155:    6(float) Load 154
                              Store 153(@entryPointOutput.Depth) 155
                              Return
                              FunctionEnd
      10(@main():8(PS_OUTPUT) Function None 9
              11:             Label
     13(txval10):     12(ptr) Variable Function
     32(txval11):     31(ptr) Variable Function
     45(txval12):     44(ptr) Variable Function
     55(txval20):     12(ptr) Variable Function
     70(txval21):     31(ptr) Variable Function
     82(txval22):     44(ptr) Variable Function
     96(txval30):     12(ptr) Variable Function
    111(txval31):     31(ptr) Variable Function
    122(txval32):     44(ptr) Variable Function
      137(psout):    136(ptr) Variable Function
              17:          14 Load 16(g_tTex1df4)
              21:          18 Load 20(g_sSamp)
              23:          22 SampledImage 17 21
              29:    7(fvec4) ImageSampleExplicitLod 23 24 Grad ConstOffset 25 26 28
                              Store 13(txval10) 29
              36:          33 Load 35(g_tTex1di4)
              37:          18 Load 20(g_sSamp)
              39:          38 SampledImage 36 37
              41:   30(ivec4) ImageSampleExplicitLod 39 40 Grad ConstOffset 25 26 28
                              Store 32(txval11) 41
              49:          46 Load 48(g_tTex1du4)
              50:          18 Load 20(g_sSamp)
              52:          51 SampledImage 49 50
              54:   43(ivec4) ImageSampleExplicitLod 52 53 Grad ConstOffset 25 26 28
                              Store 45(txval12) 54
              59:          56 Load 58(g_tTex2df4)
              60:          18 Load 20(g_sSamp)
              62:          61 SampledImage 59 60
              69:    7(fvec4) ImageSampleExplicitLod 62 64 Grad ConstOffset 64 65 68
                              Store 55(txval20) 69
              74:          71 Load 73(g_tTex2di4)
              75:          18 Load 20(g_sSamp)
              77:          76 SampledImage 74 75
              81:   30(ivec4) ImageSampleExplicitLod 77 79 Grad ConstOffset 64 65 80
                              Store 70(txval21) 81
              86:          83 Load 85(g_tTex2du4)
              87:          18 Load 20(g_sSamp)
              89:          88 SampledImage 86 87
              95:   43(ivec4) ImageSampleExplicitLod 89 92 Grad ConstOffset 64 65 94
                              Store 82(txval22) 95
             100:          97 Load 99(g_tTex3df4)
             101:          18 Load 20(g_sSamp)
             103:         102 SampledImage 100 101
             110:    7(fvec4) ImageSampleExplicitLod 103 105 Grad ConstOffset 107 107 109
                              Store 96(txval30) 110
             115:         112 Load 114(g_tTex3di4)
             116:          18 Load 20(g_sSamp)
             118:         117 SampledImage 115 116
             121:   30(ivec4) ImageSampleExplicitLod 118 119 Grad ConstOffset 107 107 120
                              Store 111(txval31) 121
             126:         123 Load 125(g_tTex3du4)
             127:          18 Load 20(g_sSamp)
             129:         128 SampledImage 126 127
             135:   43(ivec4) ImageSampleExplicitLod 129 133 Grad ConstOffset 107 107 134
                              Store 122(txval32) 135
             140:     12(ptr) AccessChain 137(psout) 67
                              Store 140 139
             142:    141(ptr) AccessChain 137(psout) 28
                              Store 142 138
             143:8(PS_OUTPUT) Load 137(psout)
                              ReturnValue 143
                              FunctionEnd
