Operations.frag
ERROR: 0:76: 'intBitsToFloat' : no matching overloaded function found 
ERROR: 0:77: 'uintBitsToFloat' : no matching overloaded function found 
ERROR: 0:78: 'fma' : no matching overloaded function found 
ERROR: 0:79: 'frexp' : no matching overloaded function found 
ERROR: 0:80: 'ldexp' : no matching overloaded function found 
ERROR: 0:81: 'unpackUnorm2x16' : no matching overloaded function found 
ERROR: 0:82: 'unpackUnorm4x8' : no matching overloaded function found 
ERROR: 0:83: 'unpackSnorm4x8' : no matching overloaded function found 
ERROR: 0:107: 'floatsBitsToInt' : no matching overloaded function found 
ERROR: 0:108: 'packUnorm2x16' : no matching overloaded function found 
ERROR: 0:109: 'packUnorm4x8' : no matching overloaded function found 
ERROR: 0:110: 'packSnorm4x8' : no matching overloaded function found 
ERROR: 0:113: 'assign' :  cannot convert from ' global float' to ' temp uint'
ERROR: 0:114: 'assign' :  cannot convert from ' global float' to ' temp uint'
ERROR: 0:118: 'floatsBitToInt' : no matching overloaded function found 
ERROR: 0:118: 'assign' :  cannot convert from ' const float' to ' temp uint'
ERROR: 0:119: 'packUnorm2x16' : no matching overloaded function found 
ERROR: 0:119: 'assign' :  cannot convert from ' const float' to ' temp uint'
ERROR: 0:120: 'packUnorm4x8' : no matching overloaded function found 
ERROR: 0:120: 'assign' :  cannot convert from ' const float' to ' temp uint'
ERROR: 0:121: '&' :  wrong operand types: no operation '&' exists that takes a left-hand operand of type ' uniform uint' and a right operand of type ' temp int' (or there is no acceptable conversion)
ERROR: 0:121: 'assign' :  cannot convert from ' uniform uint' to ' temp int'
ERROR: 0:122: '^' :  wrong operand types: no operation '^' exists that takes a left-hand operand of type ' uniform uint' and a right operand of type ' temp int' (or there is no acceptable conversion)
ERROR: 0:122: 'assign' :  cannot convert from ' uniform uint' to ' temp int'
ERROR: 0:123: '|' :  wrong operand types: no operation '|' exists that takes a left-hand operand of type ' temp int' and a right operand of type ' uniform uint' (or there is no acceptable conversion)
ERROR: 25 compilation errors.  No code generated.


Shader version: 130
ERROR: node is still EOpNull!
0:15  Function Definition: main( ( global void)
0:15    Function Parameters: 
0:?     Sequence
0:27      move second child to first child ( temp 4-component vector of float)
0:27        'v' ( temp 4-component vector of float)
0:27        radians ( global 4-component vector of float)
0:27          'uv4' ( uniform 4-component vector of float)
0:28      add second child into first child ( temp 4-component vector of float)
0:28        'v' ( temp 4-component vector of float)
0:28        degrees ( global 4-component vector of float)
0:28          'v' ( temp 4-component vector of float)
0:29      add second child into first child ( temp 4-component vector of float)
0:29        'v' ( temp 4-component vector of float)
0:29        Comma ( temp 4-component vector of float)
0:29          move second child to first child ( temp int)
0:29            'i' ( temp int)
0:29            component-wise multiply ( temp int)
0:29              'ui' ( uniform int)
0:29              'ui' ( uniform int)
0:29          sine ( global 4-component vector of float)
0:29            'v' ( temp 4-component vector of float)
0:30      add second child into first child ( temp 4-component vector of float)
0:30        'v' ( temp 4-component vector of float)
0:30        cosine ( global 4-component vector of float)
0:30          'v' ( temp 4-component vector of float)
0:31      add second child into first child ( temp 4-component vector of float)
0:31        'v' ( temp 4-component vector of float)
0:31        tangent ( global 4-component vector of float)
0:31          'v' ( temp 4-component vector of float)
0:32      add second child into first child ( temp 4-component vector of float)
0:32        'v' ( temp 4-component vector of float)
0:32        arc sine ( global 4-component vector of float)
0:32          'v' ( temp 4-component vector of float)
0:33      add second child into first child ( temp 4-component vector of float)
0:33        'v' ( temp 4-component vector of float)
0:33        arc cosine ( global 4-component vector of float)
0:33          'v' ( temp 4-component vector of float)
0:35      add second child into first child ( temp 4-component vector of float)
0:35        'v' ( temp 4-component vector of float)
0:35        arc tangent ( global 4-component vector of float)
0:35          'v' ( temp 4-component vector of float)
0:36      add second child into first child ( temp 4-component vector of float)
0:36        'v' ( temp 4-component vector of float)
0:36        hyp. sine ( global 4-component vector of float)
0:36          'v' ( temp 4-component vector of float)
0:37      add second child into first child ( temp 4-component vector of float)
0:37        'v' ( temp 4-component vector of float)
0:37        hyp. cosine ( global 4-component vector of float)
0:37          'v' ( temp 4-component vector of float)
0:38      add second child into first child ( temp 4-component vector of float)
0:38        'v' ( temp 4-component vector of float)
0:38        hyp. tangent ( global 4-component vector of float)
0:38          'v' ( temp 4-component vector of float)
0:39      add second child into first child ( temp 4-component vector of float)
0:39        'v' ( temp 4-component vector of float)
0:39        arc hyp. sine ( global 4-component vector of float)
0:39          'v' ( temp 4-component vector of float)
0:40      add second child into first child ( temp 4-component vector of float)
0:40        'v' ( temp 4-component vector of float)
0:40        arc hyp. cosine ( global 4-component vector of float)
0:40          'v' ( temp 4-component vector of float)
0:41      add second child into first child ( temp 4-component vector of float)
0:41        'v' ( temp 4-component vector of float)
0:41        arc hyp. tangent ( global 4-component vector of float)
0:41          'v' ( temp 4-component vector of float)
0:43      add second child into first child ( temp 4-component vector of float)
0:43        'v' ( temp 4-component vector of float)
0:43        pow ( global 4-component vector of float)
0:43          'v' ( temp 4-component vector of float)
0:43          'v' ( temp 4-component vector of float)
0:44      add second child into first child ( temp 4-component vector of float)
0:44        'v' ( temp 4-component vector of float)
0:44        exp ( global 4-component vector of float)
0:44          'v' ( temp 4-component vector of float)
0:45      add second child into first child ( temp 4-component vector of float)
0:45        'v' ( temp 4-component vector of float)
0:45        log ( global 4-component vector of float)
0:45          'v' ( temp 4-component vector of float)
0:46      add second child into first child ( temp 4-component vector of float)
0:46        'v' ( temp 4-component vector of float)
0:46        exp2 ( global 4-component vector of float)
0:46          'v' ( temp 4-component vector of float)
0:47      add second child into first child ( temp 4-component vector of float)
0:47        'v' ( temp 4-component vector of float)
0:47        log2 ( global 4-component vector of float)
0:47          'v' ( temp 4-component vector of float)
0:48      add second child into first child ( temp 4-component vector of float)
0:48        'v' ( temp 4-component vector of float)
0:48        sqrt ( global 4-component vector of float)
0:48          'v' ( temp 4-component vector of float)
0:49      add second child into first child ( temp 4-component vector of float)
0:49        'v' ( temp 4-component vector of float)
0:49        inverse sqrt ( global 4-component vector of float)
0:49          'v' ( temp 4-component vector of float)
0:50      add second child into first child ( temp 4-component vector of float)
0:50        'v' ( temp 4-component vector of float)
0:50        Absolute value ( global 4-component vector of float)
0:50          'v' ( temp 4-component vector of float)
0:51      add second child into first child ( temp 4-component vector of float)
0:51        'v' ( temp 4-component vector of float)
0:51        Sign ( global 4-component vector of float)
0:51          'v' ( temp 4-component vector of float)
0:52      add second child into first child ( temp 4-component vector of float)
0:52        'v' ( temp 4-component vector of float)
0:52        Floor ( global 4-component vector of float)
0:52          'v' ( temp 4-component vector of float)
0:55      add second child into first child ( temp 4-component vector of float)
0:55        'v' ( temp 4-component vector of float)
0:55        trunc ( global 4-component vector of float)
0:55          'v' ( temp 4-component vector of float)
0:56      add second child into first child ( temp 4-component vector of float)
0:56        'v' ( temp 4-component vector of float)
0:56        round ( global 4-component vector of float)
0:56          'v' ( temp 4-component vector of float)
0:57      add second child into first child ( temp 4-component vector of float)
0:57        'v' ( temp 4-component vector of float)
0:57        roundEven ( global 4-component vector of float)
0:57          'v' ( temp 4-component vector of float)
0:60      add second child into first child ( temp 4-component vector of float)
0:60        'v' ( temp 4-component vector of float)
0:60        Ceiling ( global 4-component vector of float)
0:60          'v' ( temp 4-component vector of float)
0:61      add second child into first child ( temp 4-component vector of float)
0:61        'v' ( temp 4-component vector of float)
0:61        Fraction ( global 4-component vector of float)
0:61          'v' ( temp 4-component vector of float)
0:62      add second child into first child ( temp 4-component vector of float)
0:62        'v' ( temp 4-component vector of float)
0:62        mod ( global 4-component vector of float)
0:62          'v' ( temp 4-component vector of float)
0:62          'v' ( temp 4-component vector of float)
0:63      add second child into first child ( temp 4-component vector of float)
0:63        'v' ( temp 4-component vector of float)
0:63        mod ( global 4-component vector of float)
0:63          'v' ( temp 4-component vector of float)
0:63          direct index ( temp float)
0:63            'v' ( temp 4-component vector of float)
0:63            Constant:
0:63              0 (const int)
0:66      add second child into first child ( temp 4-component vector of float)
0:66        'v' ( temp 4-component vector of float)
0:66        modf ( global 4-component vector of float)
0:66          'v' ( temp 4-component vector of float)
0:66          'v' ( temp 4-component vector of float)
0:69      add second child into first child ( temp 4-component vector of float)
0:69        'v' ( temp 4-component vector of float)
0:69        min ( global 4-component vector of float)
0:69          'v' ( temp 4-component vector of float)
0:69          'uv4' ( uniform 4-component vector of float)
0:70      add second child into first child ( temp 4-component vector of float)
0:70        'v' ( temp 4-component vector of float)
0:70        max ( global 4-component vector of float)
0:70          'v' ( temp 4-component vector of float)
0:70          'uv4' ( uniform 4-component vector of float)
0:71      add second child into first child ( temp 4-component vector of float)
0:71        'v' ( temp 4-component vector of float)
0:71        clamp ( global 4-component vector of float)
0:71          'v' ( temp 4-component vector of float)
0:71          'uv4' ( uniform 4-component vector of float)
0:71          'uv4' ( uniform 4-component vector of float)
0:72      add second child into first child ( temp 4-component vector of float)
0:72        'v' ( temp 4-component vector of float)
0:72        mix ( global 4-component vector of float)
0:72          'v' ( temp 4-component vector of float)
0:72          'v' ( temp 4-component vector of float)
0:72          'v' ( temp 4-component vector of float)
0:75      add second child into first child ( temp 4-component vector of float)
0:75        'v' ( temp 4-component vector of float)
0:75        mix ( global 4-component vector of float)
0:75          'v' ( temp 4-component vector of float)
0:75          'v' ( temp 4-component vector of float)
0:75          'bv4' ( temp 4-component vector of bool)
0:76      add second child into first child ( temp 4-component vector of float)
0:76        'v' ( temp 4-component vector of float)
0:76        Constant:
0:76          0.000000
0:77      add second child into first child ( temp 4-component vector of float)
0:77        'v' ( temp 4-component vector of float)
0:77        Constant:
0:77          0.000000
0:78      add second child into first child ( temp 4-component vector of float)
0:78        'v' ( temp 4-component vector of float)
0:78        Constant:
0:78          0.000000
0:79      add second child into first child ( temp 4-component vector of float)
0:79        'v' ( temp 4-component vector of float)
0:79        Constant:
0:79          0.000000
0:80      add second child into first child ( temp 4-component vector of float)
0:80        'v' ( temp 4-component vector of float)
0:80        Constant:
0:80          0.000000
0:81      add second child into first child ( temp 4-component vector of float)
0:81        'v' ( temp 4-component vector of float)
0:81        Constant:
0:81          0.000000
0:82      add second child into first child ( temp 4-component vector of float)
0:82        'v' ( temp 4-component vector of float)
0:82        Constant:
0:82          0.000000
0:83      add second child into first child ( temp 4-component vector of float)
0:83        'v' ( temp 4-component vector of float)
0:83        Constant:
0:83          0.000000
0:86      add second child into first child ( temp 4-component vector of float)
0:86        'v' ( temp 4-component vector of float)
0:86        step ( global 4-component vector of float)
0:86          'v' ( temp 4-component vector of float)
0:86          'v' ( temp 4-component vector of float)
0:87      add second child into first child ( temp 4-component vector of float)
0:87        'v' ( temp 4-component vector of float)
0:87        smoothstep ( global 4-component vector of float)
0:87          'v' ( temp 4-component vector of float)
0:87          'v' ( temp 4-component vector of float)
0:87          'v' ( temp 4-component vector of float)
0:88      add second child into first child ( temp 4-component vector of float)
0:88        'v' ( temp 4-component vector of float)
0:88        step ( global 4-component vector of float)
0:88          'uf' ( uniform float)
0:88          'v' ( temp 4-component vector of float)
0:89      add second child into first child ( temp 4-component vector of float)
0:89        'v' ( temp 4-component vector of float)
0:89        smoothstep ( global 4-component vector of float)
0:89          'uf' ( uniform float)
0:89          'uf' ( uniform float)
0:89          'v' ( temp 4-component vector of float)
0:90      add second child into first child ( temp 4-component vector of float)
0:90        'v' ( temp 4-component vector of float)
0:90        normalize ( global 4-component vector of float)
0:90          'v' ( temp 4-component vector of float)
0:91      add second child into first child ( temp 4-component vector of float)
0:91        'v' ( temp 4-component vector of float)
0:91        face-forward ( global 4-component vector of float)
0:91          'v' ( temp 4-component vector of float)
0:91          'v' ( temp 4-component vector of float)
0:91          'v' ( temp 4-component vector of float)
0:92      add second child into first child ( temp 4-component vector of float)
0:92        'v' ( temp 4-component vector of float)
0:92        reflect ( global 4-component vector of float)
0:92          'v' ( temp 4-component vector of float)
0:92          'v' ( temp 4-component vector of float)
0:93      add second child into first child ( temp 4-component vector of float)
0:93        'v' ( temp 4-component vector of float)
0:93        refract ( global 4-component vector of float)
0:93          'v' ( temp 4-component vector of float)
0:93          'v' ( temp 4-component vector of float)
0:93          'uf' ( uniform float)
0:94      add second child into first child ( temp 4-component vector of float)
0:94        'v' ( temp 4-component vector of float)
0:94        dPdx ( global 4-component vector of float)
0:94          'v' ( temp 4-component vector of float)
0:95      add second child into first child ( temp 4-component vector of float)
0:95        'v' ( temp 4-component vector of float)
0:95        dPdy ( global 4-component vector of float)
0:95          'v' ( temp 4-component vector of float)
0:96      add second child into first child ( temp 4-component vector of float)
0:96        'v' ( temp 4-component vector of float)
0:96        fwidth ( global 4-component vector of float)
0:96          'v' ( temp 4-component vector of float)
0:101      add second child into first child ( temp int)
0:101        'i' ( temp int)
0:101        Absolute value ( global int)
0:101          'ui' ( uniform int)
0:102      add second child into first child ( temp int)
0:102        'i' ( temp int)
0:102        Sign ( global int)
0:102          'i' ( temp int)
0:103      add second child into first child ( temp int)
0:103        'i' ( temp int)
0:103        min ( global int)
0:103          'i' ( temp int)
0:103          'ui' ( uniform int)
0:104      add second child into first child ( temp int)
0:104        'i' ( temp int)
0:104        max ( global int)
0:104          'i' ( temp int)
0:104          'ui' ( uniform int)
0:105      add second child into first child ( temp int)
0:105        'i' ( temp int)
0:105        clamp ( global int)
0:105          'i' ( temp int)
0:105          'ui' ( uniform int)
0:105          'ui' ( uniform int)
0:107      Constant:
0:107        0.000000
0:108      Constant:
0:108        0.000000
0:109      Constant:
0:109        0.000000
0:110      Constant:
0:110        0.000000
0:113      'u' ( temp uint)
0:114      'u' ( temp uint)
0:115      add second child into first child ( temp uint)
0:115        'u' ( temp uint)
0:115        min ( global uint)
0:115          'u' ( temp uint)
0:115          'uui' ( uniform uint)
0:116      add second child into first child ( temp uint)
0:116        'u' ( temp uint)
0:116        max ( global uint)
0:116          'u' ( temp uint)
0:116          'uui' ( uniform uint)
0:117      add second child into first child ( temp uint)
0:117        'u' ( temp uint)
0:117        clamp ( global uint)
0:117          'u' ( temp uint)
0:117          'uui' ( uniform uint)
0:117          'uui' ( uniform uint)
0:118      'u' ( temp uint)
0:119      'u' ( temp uint)
0:120      'u' ( temp uint)
0:121      'i' ( temp int)
0:122      'i' ( temp int)
0:123      add second child into first child ( temp int)
0:123        'i' ( temp int)
0:123        'i' ( temp int)
0:127      move second child to first child ( temp bool)
0:127        'b' ( temp bool)
0:127        isnan ( global bool)
0:127          'uf' ( uniform float)
0:128      move second child to first child ( temp bool)
0:128        'b' ( temp bool)
0:128        isinf ( global bool)
0:128          direct index ( temp float)
0:128            'v' ( temp 4-component vector of float)
0:128            Constant:
0:128              1 (const int)
0:130      move second child to first child ( temp bool)
0:130        'b' ( temp bool)
0:130        any ( global bool)
0:130          Compare Less Than ( global 4-component vector of bool)
0:130            'v' ( temp 4-component vector of float)
0:130            'uv4' ( uniform 4-component vector of float)
0:131      move second child to first child ( temp bool)
0:131        'b' ( temp bool)
0:131        logical-and ( temp bool)
0:131          'b' ( temp bool)
0:131          any ( global bool)
0:131            Compare Less Than or Equal ( global 4-component vector of bool)
0:131              'v' ( temp 4-component vector of float)
0:131              'uv4' ( uniform 4-component vector of float)
0:132      move second child to first child ( temp bool)
0:132        'b' ( temp bool)
0:132        logical-and ( temp bool)
0:132          'b' ( temp bool)
0:132          any ( global bool)
0:132            Compare Greater Than ( global 4-component vector of bool)
0:132              'v' ( temp 4-component vector of float)
0:132              'uv4' ( uniform 4-component vector of float)
0:133      move second child to first child ( temp bool)
0:133        'b' ( temp bool)
0:133        logical-and ( temp bool)
0:133          'b' ( temp bool)
0:133          any ( global bool)
0:133            Compare Greater Than or Equal ( global 4-component vector of bool)
0:133              'v' ( temp 4-component vector of float)
0:133              'uv4' ( uniform 4-component vector of float)
0:134      move second child to first child ( temp bool)
0:134        'b' ( temp bool)
0:134        logical-and ( temp bool)
0:134          'b' ( temp bool)
0:134          any ( global bool)
0:134            Equal ( global 4-component vector of bool)
0:134              'ub41' ( uniform 4-component vector of bool)
0:134              'ub42' ( uniform 4-component vector of bool)
0:135      move second child to first child ( temp bool)
0:135        'b' ( temp bool)
0:135        logical-and ( temp bool)
0:135          'b' ( temp bool)
0:135          any ( global bool)
0:135            NotEqual ( global 4-component vector of bool)
0:135              'ub41' ( uniform 4-component vector of bool)
0:135              'ub42' ( uniform 4-component vector of bool)
0:136      move second child to first child ( temp bool)
0:136        'b' ( temp bool)
0:136        logical-and ( temp bool)
0:136          'b' ( temp bool)
0:136          any ( global bool)
0:136            'ub41' ( uniform 4-component vector of bool)
0:137      move second child to first child ( temp bool)
0:137        'b' ( temp bool)
0:137        logical-and ( temp bool)
0:137          'b' ( temp bool)
0:137          all ( global bool)
0:137            'ub41' ( uniform 4-component vector of bool)
0:138      move second child to first child ( temp bool)
0:138        'b' ( temp bool)
0:138        logical-and ( temp bool)
0:138          'b' ( temp bool)
0:138          any ( global bool)
0:138            Negate conditional ( global 4-component vector of bool)
0:138              'ub41' ( uniform 4-component vector of bool)
0:140      move second child to first child ( temp int)
0:140        'i' ( temp int)
0:140        divide ( temp int)
0:140          subtract ( temp int)
0:140            component-wise multiply ( temp int)
0:140              add ( temp int)
0:140                'i' ( temp int)
0:140                'ui' ( uniform int)
0:140              'i' ( temp int)
0:140            'ui' ( uniform int)
0:140          'i' ( temp int)
0:141      move second child to first child ( temp int)
0:141        'i' ( temp int)
0:141        mod ( temp int)
0:141          'i' ( temp int)
0:141          'ui' ( uniform int)
0:142      Test condition and select ( temp void)
0:142        Condition
0:142        logical-or ( temp bool)
0:142          Compare Equal ( temp bool)
0:142            'i' ( temp int)
0:142            'ui' ( uniform int)
0:142          logical-xor ( temp bool)
0:142            logical-and ( temp bool)
0:142              Compare Not Equal ( temp bool)
0:142                'i' ( temp int)
0:142                'ui' ( uniform int)
0:142              Compare Equal ( temp bool)
0:142                'i' ( temp int)
0:142                'ui' ( uniform int)
0:142            Compare Not Equal ( temp bool)
0:142              'i' ( temp int)
0:142              Constant:
0:142                2 (const int)
0:142        true case
0:143        Pre-Increment ( temp int)
0:143          'i' ( temp int)
0:145      move second child to first child ( temp float)
0:145        'f' ( temp float)
0:145        divide ( temp float)
0:145          subtract ( temp float)
0:145            component-wise multiply ( temp float)
0:145              add ( temp float)
0:145                'uf' ( uniform float)
0:145                'uf' ( uniform float)
0:145              'uf' ( uniform float)
0:145            'uf' ( uniform float)
0:145          'uf' ( uniform float)
0:147      add second child into first child ( temp float)
0:147        'f' ( temp float)
0:147        length ( global float)
0:147          'v' ( temp 4-component vector of float)
0:148      add second child into first child ( temp float)
0:148        'f' ( temp float)
0:148        distance ( global float)
0:148          'v' ( temp 4-component vector of float)
0:148          'v' ( temp 4-component vector of float)
0:149      add second child into first child ( temp float)
0:149        'f' ( temp float)
0:149        dot-product ( global float)
0:149          'v' ( temp 4-component vector of float)
0:149          'v' ( temp 4-component vector of float)
0:150      add second child into first child ( temp float)
0:150        'f' ( temp float)
0:150        dot-product ( global float)
0:150          'f' ( temp float)
0:150          'uf' ( uniform float)
0:151      add second child into first child ( temp float)
0:151        'f' ( temp float)
0:151        direct index ( temp float)
0:151          cross-product ( global 3-component vector of float)
0:151            vector swizzle ( temp 3-component vector of float)
0:151              'v' ( temp 4-component vector of float)
0:151              Sequence
0:151                Constant:
0:151                  0 (const int)
0:151                Constant:
0:151                  1 (const int)
0:151                Constant:
0:151                  2 (const int)
0:151            vector swizzle ( temp 3-component vector of float)
0:151              'v' ( temp 4-component vector of float)
0:151              Sequence
0:151                Constant:
0:151                  0 (const int)
0:151                Constant:
0:151                  1 (const int)
0:151                Constant:
0:151                  2 (const int)
0:151          Constant:
0:151            0 (const int)
0:153      Test condition and select ( temp void)
0:153        Condition
0:153        logical-or ( temp bool)
0:153          Compare Equal ( temp bool)
0:153            'f' ( temp float)
0:153            'uf' ( uniform float)
0:153          logical-and ( temp bool)
0:153            Compare Not Equal ( temp bool)
0:153              'f' ( temp float)
0:153              'uf' ( uniform float)
0:153            Compare Not Equal ( temp bool)
0:153              'f' ( temp float)
0:153              Constant:
0:153                2.000000
0:153        true case
0:154        Pre-Increment ( temp float)
0:154          'f' ( temp float)
0:156      and second child into first child ( temp int)
0:156        'i' ( temp int)
0:156        'ui' ( uniform int)
0:157      or second child into first child ( temp int)
0:157        'i' ( temp int)
0:157        Constant:
0:157          66 (const int)
0:158      exclusive or second child into first child ( temp int)
0:158        'i' ( temp int)
0:158        'ui' ( uniform int)
0:159      mod second child into first child ( temp int)
0:159        'i' ( temp int)
0:159        Constant:
0:159          17 (const int)
0:160      right shift second child into first child ( temp int)
0:160        'i' ( temp int)
0:160        Constant:
0:160          2 (const int)
0:161      left shift second child into first child ( temp int)
0:161        'i' ( temp int)
0:161        'ui' ( uniform int)
0:162      move second child to first child ( temp int)
0:162        'i' ( temp int)
0:162        Bitwise not ( temp int)
0:162          'i' ( temp int)
0:163      move second child to first child ( temp bool)
0:163        'b' ( temp bool)
0:163        Negate conditional ( temp bool)
0:163          'b' ( temp bool)
0:165      move second child to first child ( temp 4-component vector of float)
0:165        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:165        Test condition and select ( temp 4-component vector of float)
0:165          Condition
0:165          'b' ( temp bool)
0:165          true case
0:165          add ( temp 4-component vector of float)
0:165            add ( temp 4-component vector of float)
0:165              Construct vec4 ( temp 4-component vector of float)
0:165                Convert int to float ( temp float)
0:165                  'i' ( temp int)
0:165              Construct vec4 ( temp 4-component vector of float)
0:165                'f' ( temp float)
0:165            'v' ( temp 4-component vector of float)
0:165          false case
0:165          'v' ( temp 4-component vector of float)
0:?   Linker Objects
0:?     'uiv4' ( uniform 4-component vector of int)
0:?     'uv4' ( uniform 4-component vector of float)
0:?     'ub' ( uniform bool)
0:?     'ub41' ( uniform 4-component vector of bool)
0:?     'ub42' ( uniform 4-component vector of bool)
0:?     'uf' ( uniform float)
0:?     'ui' ( uniform int)
0:?     'uuv4' ( uniform 4-component vector of uint)
0:?     'uui' ( uniform uint)


Linked fragment stage:


Shader version: 130
ERROR: node is still EOpNull!
0:15  Function Definition: main( ( global void)
0:15    Function Parameters: 
0:?     Sequence
0:27      move second child to first child ( temp 4-component vector of float)
0:27        'v' ( temp 4-component vector of float)
0:27        radians ( global 4-component vector of float)
0:27          'uv4' ( uniform 4-component vector of float)
0:28      add second child into first child ( temp 4-component vector of float)
0:28        'v' ( temp 4-component vector of float)
0:28        degrees ( global 4-component vector of float)
0:28          'v' ( temp 4-component vector of float)
0:29      add second child into first child ( temp 4-component vector of float)
0:29        'v' ( temp 4-component vector of float)
0:29        Comma ( temp 4-component vector of float)
0:29          move second child to first child ( temp int)
0:29            'i' ( temp int)
0:29            component-wise multiply ( temp int)
0:29              'ui' ( uniform int)
0:29              'ui' ( uniform int)
0:29          sine ( global 4-component vector of float)
0:29            'v' ( temp 4-component vector of float)
0:30      add second child into first child ( temp 4-component vector of float)
0:30        'v' ( temp 4-component vector of float)
0:30        cosine ( global 4-component vector of float)
0:30          'v' ( temp 4-component vector of float)
0:31      add second child into first child ( temp 4-component vector of float)
0:31        'v' ( temp 4-component vector of float)
0:31        tangent ( global 4-component vector of float)
0:31          'v' ( temp 4-component vector of float)
0:32      add second child into first child ( temp 4-component vector of float)
0:32        'v' ( temp 4-component vector of float)
0:32        arc sine ( global 4-component vector of float)
0:32          'v' ( temp 4-component vector of float)
0:33      add second child into first child ( temp 4-component vector of float)
0:33        'v' ( temp 4-component vector of float)
0:33        arc cosine ( global 4-component vector of float)
0:33          'v' ( temp 4-component vector of float)
0:35      add second child into first child ( temp 4-component vector of float)
0:35        'v' ( temp 4-component vector of float)
0:35        arc tangent ( global 4-component vector of float)
0:35          'v' ( temp 4-component vector of float)
0:36      add second child into first child ( temp 4-component vector of float)
0:36        'v' ( temp 4-component vector of float)
0:36        hyp. sine ( global 4-component vector of float)
0:36          'v' ( temp 4-component vector of float)
0:37      add second child into first child ( temp 4-component vector of float)
0:37        'v' ( temp 4-component vector of float)
0:37        hyp. cosine ( global 4-component vector of float)
0:37          'v' ( temp 4-component vector of float)
0:38      add second child into first child ( temp 4-component vector of float)
0:38        'v' ( temp 4-component vector of float)
0:38        hyp. tangent ( global 4-component vector of float)
0:38          'v' ( temp 4-component vector of float)
0:39      add second child into first child ( temp 4-component vector of float)
0:39        'v' ( temp 4-component vector of float)
0:39        arc hyp. sine ( global 4-component vector of float)
0:39          'v' ( temp 4-component vector of float)
0:40      add second child into first child ( temp 4-component vector of float)
0:40        'v' ( temp 4-component vector of float)
0:40        arc hyp. cosine ( global 4-component vector of float)
0:40          'v' ( temp 4-component vector of float)
0:41      add second child into first child ( temp 4-component vector of float)
0:41        'v' ( temp 4-component vector of float)
0:41        arc hyp. tangent ( global 4-component vector of float)
0:41          'v' ( temp 4-component vector of float)
0:43      add second child into first child ( temp 4-component vector of float)
0:43        'v' ( temp 4-component vector of float)
0:43        pow ( global 4-component vector of float)
0:43          'v' ( temp 4-component vector of float)
0:43          'v' ( temp 4-component vector of float)
0:44      add second child into first child ( temp 4-component vector of float)
0:44        'v' ( temp 4-component vector of float)
0:44        exp ( global 4-component vector of float)
0:44          'v' ( temp 4-component vector of float)
0:45      add second child into first child ( temp 4-component vector of float)
0:45        'v' ( temp 4-component vector of float)
0:45        log ( global 4-component vector of float)
0:45          'v' ( temp 4-component vector of float)
0:46      add second child into first child ( temp 4-component vector of float)
0:46        'v' ( temp 4-component vector of float)
0:46        exp2 ( global 4-component vector of float)
0:46          'v' ( temp 4-component vector of float)
0:47      add second child into first child ( temp 4-component vector of float)
0:47        'v' ( temp 4-component vector of float)
0:47        log2 ( global 4-component vector of float)
0:47          'v' ( temp 4-component vector of float)
0:48      add second child into first child ( temp 4-component vector of float)
0:48        'v' ( temp 4-component vector of float)
0:48        sqrt ( global 4-component vector of float)
0:48          'v' ( temp 4-component vector of float)
0:49      add second child into first child ( temp 4-component vector of float)
0:49        'v' ( temp 4-component vector of float)
0:49        inverse sqrt ( global 4-component vector of float)
0:49          'v' ( temp 4-component vector of float)
0:50      add second child into first child ( temp 4-component vector of float)
0:50        'v' ( temp 4-component vector of float)
0:50        Absolute value ( global 4-component vector of float)
0:50          'v' ( temp 4-component vector of float)
0:51      add second child into first child ( temp 4-component vector of float)
0:51        'v' ( temp 4-component vector of float)
0:51        Sign ( global 4-component vector of float)
0:51          'v' ( temp 4-component vector of float)
0:52      add second child into first child ( temp 4-component vector of float)
0:52        'v' ( temp 4-component vector of float)
0:52        Floor ( global 4-component vector of float)
0:52          'v' ( temp 4-component vector of float)
0:55      add second child into first child ( temp 4-component vector of float)
0:55        'v' ( temp 4-component vector of float)
0:55        trunc ( global 4-component vector of float)
0:55          'v' ( temp 4-component vector of float)
0:56      add second child into first child ( temp 4-component vector of float)
0:56        'v' ( temp 4-component vector of float)
0:56        round ( global 4-component vector of float)
0:56          'v' ( temp 4-component vector of float)
0:57      add second child into first child ( temp 4-component vector of float)
0:57        'v' ( temp 4-component vector of float)
0:57        roundEven ( global 4-component vector of float)
0:57          'v' ( temp 4-component vector of float)
0:60      add second child into first child ( temp 4-component vector of float)
0:60        'v' ( temp 4-component vector of float)
0:60        Ceiling ( global 4-component vector of float)
0:60          'v' ( temp 4-component vector of float)
0:61      add second child into first child ( temp 4-component vector of float)
0:61        'v' ( temp 4-component vector of float)
0:61        Fraction ( global 4-component vector of float)
0:61          'v' ( temp 4-component vector of float)
0:62      add second child into first child ( temp 4-component vector of float)
0:62        'v' ( temp 4-component vector of float)
0:62        mod ( global 4-component vector of float)
0:62          'v' ( temp 4-component vector of float)
0:62          'v' ( temp 4-component vector of float)
0:63      add second child into first child ( temp 4-component vector of float)
0:63        'v' ( temp 4-component vector of float)
0:63        mod ( global 4-component vector of float)
0:63          'v' ( temp 4-component vector of float)
0:63          direct index ( temp float)
0:63            'v' ( temp 4-component vector of float)
0:63            Constant:
0:63              0 (const int)
0:66      add second child into first child ( temp 4-component vector of float)
0:66        'v' ( temp 4-component vector of float)
0:66        modf ( global 4-component vector of float)
0:66          'v' ( temp 4-component vector of float)
0:66          'v' ( temp 4-component vector of float)
0:69      add second child into first child ( temp 4-component vector of float)
0:69        'v' ( temp 4-component vector of float)
0:69        min ( global 4-component vector of float)
0:69          'v' ( temp 4-component vector of float)
0:69          'uv4' ( uniform 4-component vector of float)
0:70      add second child into first child ( temp 4-component vector of float)
0:70        'v' ( temp 4-component vector of float)
0:70        max ( global 4-component vector of float)
0:70          'v' ( temp 4-component vector of float)
0:70          'uv4' ( uniform 4-component vector of float)
0:71      add second child into first child ( temp 4-component vector of float)
0:71        'v' ( temp 4-component vector of float)
0:71        clamp ( global 4-component vector of float)
0:71          'v' ( temp 4-component vector of float)
0:71          'uv4' ( uniform 4-component vector of float)
0:71          'uv4' ( uniform 4-component vector of float)
0:72      add second child into first child ( temp 4-component vector of float)
0:72        'v' ( temp 4-component vector of float)
0:72        mix ( global 4-component vector of float)
0:72          'v' ( temp 4-component vector of float)
0:72          'v' ( temp 4-component vector of float)
0:72          'v' ( temp 4-component vector of float)
0:75      add second child into first child ( temp 4-component vector of float)
0:75        'v' ( temp 4-component vector of float)
0:75        mix ( global 4-component vector of float)
0:75          'v' ( temp 4-component vector of float)
0:75          'v' ( temp 4-component vector of float)
0:75          'bv4' ( temp 4-component vector of bool)
0:76      add second child into first child ( temp 4-component vector of float)
0:76        'v' ( temp 4-component vector of float)
0:76        Constant:
0:76          0.000000
0:77      add second child into first child ( temp 4-component vector of float)
0:77        'v' ( temp 4-component vector of float)
0:77        Constant:
0:77          0.000000
0:78      add second child into first child ( temp 4-component vector of float)
0:78        'v' ( temp 4-component vector of float)
0:78        Constant:
0:78          0.000000
0:79      add second child into first child ( temp 4-component vector of float)
0:79        'v' ( temp 4-component vector of float)
0:79        Constant:
0:79          0.000000
0:80      add second child into first child ( temp 4-component vector of float)
0:80        'v' ( temp 4-component vector of float)
0:80        Constant:
0:80          0.000000
0:81      add second child into first child ( temp 4-component vector of float)
0:81        'v' ( temp 4-component vector of float)
0:81        Constant:
0:81          0.000000
0:82      add second child into first child ( temp 4-component vector of float)
0:82        'v' ( temp 4-component vector of float)
0:82        Constant:
0:82          0.000000
0:83      add second child into first child ( temp 4-component vector of float)
0:83        'v' ( temp 4-component vector of float)
0:83        Constant:
0:83          0.000000
0:86      add second child into first child ( temp 4-component vector of float)
0:86        'v' ( temp 4-component vector of float)
0:86        step ( global 4-component vector of float)
0:86          'v' ( temp 4-component vector of float)
0:86          'v' ( temp 4-component vector of float)
0:87      add second child into first child ( temp 4-component vector of float)
0:87        'v' ( temp 4-component vector of float)
0:87        smoothstep ( global 4-component vector of float)
0:87          'v' ( temp 4-component vector of float)
0:87          'v' ( temp 4-component vector of float)
0:87          'v' ( temp 4-component vector of float)
0:88      add second child into first child ( temp 4-component vector of float)
0:88        'v' ( temp 4-component vector of float)
0:88        step ( global 4-component vector of float)
0:88          'uf' ( uniform float)
0:88          'v' ( temp 4-component vector of float)
0:89      add second child into first child ( temp 4-component vector of float)
0:89        'v' ( temp 4-component vector of float)
0:89        smoothstep ( global 4-component vector of float)
0:89          'uf' ( uniform float)
0:89          'uf' ( uniform float)
0:89          'v' ( temp 4-component vector of float)
0:90      add second child into first child ( temp 4-component vector of float)
0:90        'v' ( temp 4-component vector of float)
0:90        normalize ( global 4-component vector of float)
0:90          'v' ( temp 4-component vector of float)
0:91      add second child into first child ( temp 4-component vector of float)
0:91        'v' ( temp 4-component vector of float)
0:91        face-forward ( global 4-component vector of float)
0:91          'v' ( temp 4-component vector of float)
0:91          'v' ( temp 4-component vector of float)
0:91          'v' ( temp 4-component vector of float)
0:92      add second child into first child ( temp 4-component vector of float)
0:92        'v' ( temp 4-component vector of float)
0:92        reflect ( global 4-component vector of float)
0:92          'v' ( temp 4-component vector of float)
0:92          'v' ( temp 4-component vector of float)
0:93      add second child into first child ( temp 4-component vector of float)
0:93        'v' ( temp 4-component vector of float)
0:93        refract ( global 4-component vector of float)
0:93          'v' ( temp 4-component vector of float)
0:93          'v' ( temp 4-component vector of float)
0:93          'uf' ( uniform float)
0:94      add second child into first child ( temp 4-component vector of float)
0:94        'v' ( temp 4-component vector of float)
0:94        dPdx ( global 4-component vector of float)
0:94          'v' ( temp 4-component vector of float)
0:95      add second child into first child ( temp 4-component vector of float)
0:95        'v' ( temp 4-component vector of float)
0:95        dPdy ( global 4-component vector of float)
0:95          'v' ( temp 4-component vector of float)
0:96      add second child into first child ( temp 4-component vector of float)
0:96        'v' ( temp 4-component vector of float)
0:96        fwidth ( global 4-component vector of float)
0:96          'v' ( temp 4-component vector of float)
0:101      add second child into first child ( temp int)
0:101        'i' ( temp int)
0:101        Absolute value ( global int)
0:101          'ui' ( uniform int)
0:102      add second child into first child ( temp int)
0:102        'i' ( temp int)
0:102        Sign ( global int)
0:102          'i' ( temp int)
0:103      add second child into first child ( temp int)
0:103        'i' ( temp int)
0:103        min ( global int)
0:103          'i' ( temp int)
0:103          'ui' ( uniform int)
0:104      add second child into first child ( temp int)
0:104        'i' ( temp int)
0:104        max ( global int)
0:104          'i' ( temp int)
0:104          'ui' ( uniform int)
0:105      add second child into first child ( temp int)
0:105        'i' ( temp int)
0:105        clamp ( global int)
0:105          'i' ( temp int)
0:105          'ui' ( uniform int)
0:105          'ui' ( uniform int)
0:107      Constant:
0:107        0.000000
0:108      Constant:
0:108        0.000000
0:109      Constant:
0:109        0.000000
0:110      Constant:
0:110        0.000000
0:113      'u' ( temp uint)
0:114      'u' ( temp uint)
0:115      add second child into first child ( temp uint)
0:115        'u' ( temp uint)
0:115        min ( global uint)
0:115          'u' ( temp uint)
0:115          'uui' ( uniform uint)
0:116      add second child into first child ( temp uint)
0:116        'u' ( temp uint)
0:116        max ( global uint)
0:116          'u' ( temp uint)
0:116          'uui' ( uniform uint)
0:117      add second child into first child ( temp uint)
0:117        'u' ( temp uint)
0:117        clamp ( global uint)
0:117          'u' ( temp uint)
0:117          'uui' ( uniform uint)
0:117          'uui' ( uniform uint)
0:118      'u' ( temp uint)
0:119      'u' ( temp uint)
0:120      'u' ( temp uint)
0:121      'i' ( temp int)
0:122      'i' ( temp int)
0:123      add second child into first child ( temp int)
0:123        'i' ( temp int)
0:123        'i' ( temp int)
0:127      move second child to first child ( temp bool)
0:127        'b' ( temp bool)
0:127        isnan ( global bool)
0:127          'uf' ( uniform float)
0:128      move second child to first child ( temp bool)
0:128        'b' ( temp bool)
0:128        isinf ( global bool)
0:128          direct index ( temp float)
0:128            'v' ( temp 4-component vector of float)
0:128            Constant:
0:128              1 (const int)
0:130      move second child to first child ( temp bool)
0:130        'b' ( temp bool)
0:130        any ( global bool)
0:130          Compare Less Than ( global 4-component vector of bool)
0:130            'v' ( temp 4-component vector of float)
0:130            'uv4' ( uniform 4-component vector of float)
0:131      move second child to first child ( temp bool)
0:131        'b' ( temp bool)
0:131        logical-and ( temp bool)
0:131          'b' ( temp bool)
0:131          any ( global bool)
0:131            Compare Less Than or Equal ( global 4-component vector of bool)
0:131              'v' ( temp 4-component vector of float)
0:131              'uv4' ( uniform 4-component vector of float)
0:132      move second child to first child ( temp bool)
0:132        'b' ( temp bool)
0:132        logical-and ( temp bool)
0:132          'b' ( temp bool)
0:132          any ( global bool)
0:132            Compare Greater Than ( global 4-component vector of bool)
0:132              'v' ( temp 4-component vector of float)
0:132              'uv4' ( uniform 4-component vector of float)
0:133      move second child to first child ( temp bool)
0:133        'b' ( temp bool)
0:133        logical-and ( temp bool)
0:133          'b' ( temp bool)
0:133          any ( global bool)
0:133            Compare Greater Than or Equal ( global 4-component vector of bool)
0:133              'v' ( temp 4-component vector of float)
0:133              'uv4' ( uniform 4-component vector of float)
0:134      move second child to first child ( temp bool)
0:134        'b' ( temp bool)
0:134        logical-and ( temp bool)
0:134          'b' ( temp bool)
0:134          any ( global bool)
0:134            Equal ( global 4-component vector of bool)
0:134              'ub41' ( uniform 4-component vector of bool)
0:134              'ub42' ( uniform 4-component vector of bool)
0:135      move second child to first child ( temp bool)
0:135        'b' ( temp bool)
0:135        logical-and ( temp bool)
0:135          'b' ( temp bool)
0:135          any ( global bool)
0:135            NotEqual ( global 4-component vector of bool)
0:135              'ub41' ( uniform 4-component vector of bool)
0:135              'ub42' ( uniform 4-component vector of bool)
0:136      move second child to first child ( temp bool)
0:136        'b' ( temp bool)
0:136        logical-and ( temp bool)
0:136          'b' ( temp bool)
0:136          any ( global bool)
0:136            'ub41' ( uniform 4-component vector of bool)
0:137      move second child to first child ( temp bool)
0:137        'b' ( temp bool)
0:137        logical-and ( temp bool)
0:137          'b' ( temp bool)
0:137          all ( global bool)
0:137            'ub41' ( uniform 4-component vector of bool)
0:138      move second child to first child ( temp bool)
0:138        'b' ( temp bool)
0:138        logical-and ( temp bool)
0:138          'b' ( temp bool)
0:138          any ( global bool)
0:138            Negate conditional ( global 4-component vector of bool)
0:138              'ub41' ( uniform 4-component vector of bool)
0:140      move second child to first child ( temp int)
0:140        'i' ( temp int)
0:140        divide ( temp int)
0:140          subtract ( temp int)
0:140            component-wise multiply ( temp int)
0:140              add ( temp int)
0:140                'i' ( temp int)
0:140                'ui' ( uniform int)
0:140              'i' ( temp int)
0:140            'ui' ( uniform int)
0:140          'i' ( temp int)
0:141      move second child to first child ( temp int)
0:141        'i' ( temp int)
0:141        mod ( temp int)
0:141          'i' ( temp int)
0:141          'ui' ( uniform int)
0:142      Test condition and select ( temp void)
0:142        Condition
0:142        logical-or ( temp bool)
0:142          Compare Equal ( temp bool)
0:142            'i' ( temp int)
0:142            'ui' ( uniform int)
0:142          logical-xor ( temp bool)
0:142            logical-and ( temp bool)
0:142              Compare Not Equal ( temp bool)
0:142                'i' ( temp int)
0:142                'ui' ( uniform int)
0:142              Compare Equal ( temp bool)
0:142                'i' ( temp int)
0:142                'ui' ( uniform int)
0:142            Compare Not Equal ( temp bool)
0:142              'i' ( temp int)
0:142              Constant:
0:142                2 (const int)
0:142        true case
0:143        Pre-Increment ( temp int)
0:143          'i' ( temp int)
0:145      move second child to first child ( temp float)
0:145        'f' ( temp float)
0:145        divide ( temp float)
0:145          subtract ( temp float)
0:145            component-wise multiply ( temp float)
0:145              add ( temp float)
0:145                'uf' ( uniform float)
0:145                'uf' ( uniform float)
0:145              'uf' ( uniform float)
0:145            'uf' ( uniform float)
0:145          'uf' ( uniform float)
0:147      add second child into first child ( temp float)
0:147        'f' ( temp float)
0:147        length ( global float)
0:147          'v' ( temp 4-component vector of float)
0:148      add second child into first child ( temp float)
0:148        'f' ( temp float)
0:148        distance ( global float)
0:148          'v' ( temp 4-component vector of float)
0:148          'v' ( temp 4-component vector of float)
0:149      add second child into first child ( temp float)
0:149        'f' ( temp float)
0:149        dot-product ( global float)
0:149          'v' ( temp 4-component vector of float)
0:149          'v' ( temp 4-component vector of float)
0:150      add second child into first child ( temp float)
0:150        'f' ( temp float)
0:150        dot-product ( global float)
0:150          'f' ( temp float)
0:150          'uf' ( uniform float)
0:151      add second child into first child ( temp float)
0:151        'f' ( temp float)
0:151        direct index ( temp float)
0:151          cross-product ( global 3-component vector of float)
0:151            vector swizzle ( temp 3-component vector of float)
0:151              'v' ( temp 4-component vector of float)
0:151              Sequence
0:151                Constant:
0:151                  0 (const int)
0:151                Constant:
0:151                  1 (const int)
0:151                Constant:
0:151                  2 (const int)
0:151            vector swizzle ( temp 3-component vector of float)
0:151              'v' ( temp 4-component vector of float)
0:151              Sequence
0:151                Constant:
0:151                  0 (const int)
0:151                Constant:
0:151                  1 (const int)
0:151                Constant:
0:151                  2 (const int)
0:151          Constant:
0:151            0 (const int)
0:153      Test condition and select ( temp void)
0:153        Condition
0:153        logical-or ( temp bool)
0:153          Compare Equal ( temp bool)
0:153            'f' ( temp float)
0:153            'uf' ( uniform float)
0:153          logical-and ( temp bool)
0:153            Compare Not Equal ( temp bool)
0:153              'f' ( temp float)
0:153              'uf' ( uniform float)
0:153            Compare Not Equal ( temp bool)
0:153              'f' ( temp float)
0:153              Constant:
0:153                2.000000
0:153        true case
0:154        Pre-Increment ( temp float)
0:154          'f' ( temp float)
0:156      and second child into first child ( temp int)
0:156        'i' ( temp int)
0:156        'ui' ( uniform int)
0:157      or second child into first child ( temp int)
0:157        'i' ( temp int)
0:157        Constant:
0:157          66 (const int)
0:158      exclusive or second child into first child ( temp int)
0:158        'i' ( temp int)
0:158        'ui' ( uniform int)
0:159      mod second child into first child ( temp int)
0:159        'i' ( temp int)
0:159        Constant:
0:159          17 (const int)
0:160      right shift second child into first child ( temp int)
0:160        'i' ( temp int)
0:160        Constant:
0:160          2 (const int)
0:161      left shift second child into first child ( temp int)
0:161        'i' ( temp int)
0:161        'ui' ( uniform int)
0:162      move second child to first child ( temp int)
0:162        'i' ( temp int)
0:162        Bitwise not ( temp int)
0:162          'i' ( temp int)
0:163      move second child to first child ( temp bool)
0:163        'b' ( temp bool)
0:163        Negate conditional ( temp bool)
0:163          'b' ( temp bool)
0:165      move second child to first child ( temp 4-component vector of float)
0:165        'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:165        Test condition and select ( temp 4-component vector of float)
0:165          Condition
0:165          'b' ( temp bool)
0:165          true case
0:165          add ( temp 4-component vector of float)
0:165            add ( temp 4-component vector of float)
0:165              Construct vec4 ( temp 4-component vector of float)
0:165                Convert int to float ( temp float)
0:165                  'i' ( temp int)
0:165              Construct vec4 ( temp 4-component vector of float)
0:165                'f' ( temp float)
0:165            'v' ( temp 4-component vector of float)
0:165          false case
0:165          'v' ( temp 4-component vector of float)
0:?   Linker Objects
0:?     'uiv4' ( uniform 4-component vector of int)
0:?     'uv4' ( uniform 4-component vector of float)
0:?     'ub' ( uniform bool)
0:?     'ub41' ( uniform 4-component vector of bool)
0:?     'ub42' ( uniform 4-component vector of bool)
0:?     'uf' ( uniform float)
0:?     'ui' ( uniform int)
0:?     'uuv4' ( uniform 4-component vector of uint)
0:?     'uui' ( uniform uint)

