hlsl.load.offset.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:48    Function Parameters: 
0:?     Sequence
0:52      textureFetchOffset ( temp 4-component vector of float)
0:52        'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:52        vector swizzle ( temp int)
0:52          c2: direct index for structure ( uniform 2-component vector of int)
0:52            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:52            Constant:
0:52              1 (const uint)
0:52          Sequence
0:52            Constant:
0:52              0 (const int)
0:52        direct index ( temp int)
0:52          c2: direct index for structure ( uniform 2-component vector of int)
0:52            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:52            Constant:
0:52              1 (const uint)
0:52          Constant:
0:52            1 (const int)
0:52        o1: direct index for structure ( uniform int)
0:52          'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:52          Constant:
0:52            4 (const uint)
0:53      textureFetchOffset ( temp 4-component vector of int)
0:53        'g_tTex1di4' ( uniform itexture1D)
0:53        vector swizzle ( temp int)
0:53          c2: direct index for structure ( uniform 2-component vector of int)
0:53            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:53            Constant:
0:53              1 (const uint)
0:53          Sequence
0:53            Constant:
0:53              0 (const int)
0:53        direct index ( temp int)
0:53          c2: direct index for structure ( uniform 2-component vector of int)
0:53            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:53            Constant:
0:53              1 (const uint)
0:53          Constant:
0:53            1 (const int)
0:53        o1: direct index for structure ( uniform int)
0:53          'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:53          Constant:
0:53            4 (const uint)
0:54      textureFetchOffset ( temp 4-component vector of uint)
0:54        'g_tTex1du4' ( uniform utexture1D)
0:54        vector swizzle ( temp int)
0:54          c2: direct index for structure ( uniform 2-component vector of int)
0:54            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:54            Constant:
0:54              1 (const uint)
0:54          Sequence
0:54            Constant:
0:54              0 (const int)
0:54        direct index ( temp int)
0:54          c2: direct index for structure ( uniform 2-component vector of int)
0:54            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:54            Constant:
0:54              1 (const uint)
0:54          Constant:
0:54            1 (const int)
0:54        o1: direct index for structure ( uniform int)
0:54          'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:54          Constant:
0:54            4 (const uint)
0:57      textureFetchOffset ( temp 4-component vector of float)
0:57        'g_tTex2df4' ( uniform texture2D)
0:57        vector swizzle ( temp 2-component vector of int)
0:57          c3: direct index for structure ( uniform 3-component vector of int)
0:57            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:57            Constant:
0:57              2 (const uint)
0:57          Sequence
0:57            Constant:
0:57              0 (const int)
0:57            Constant:
0:57              1 (const int)
0:57        direct index ( temp int)
0:57          c3: direct index for structure ( uniform 3-component vector of int)
0:57            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:57            Constant:
0:57              2 (const uint)
0:57          Constant:
0:57            2 (const int)
0:57        o2: direct index for structure ( uniform 2-component vector of int)
0:57          'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:57          Constant:
0:57            5 (const uint)
0:58      textureFetchOffset ( temp 4-component vector of int)
0:58        'g_tTex2di4' ( uniform itexture2D)
0:58        vector swizzle ( temp 2-component vector of int)
0:58          c3: direct index for structure ( uniform 3-component vector of int)
0:58            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:58            Constant:
0:58              2 (const uint)
0:58          Sequence
0:58            Constant:
0:58              0 (const int)
0:58            Constant:
0:58              1 (const int)
0:58        direct index ( temp int)
0:58          c3: direct index for structure ( uniform 3-component vector of int)
0:58            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:58            Constant:
0:58              2 (const uint)
0:58          Constant:
0:58            2 (const int)
0:58        o2: direct index for structure ( uniform 2-component vector of int)
0:58          'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:58          Constant:
0:58            5 (const uint)
0:59      textureFetchOffset ( temp 4-component vector of uint)
0:59        'g_tTex2du4' ( uniform utexture2D)
0:59        vector swizzle ( temp 2-component vector of int)
0:59          c3: direct index for structure ( uniform 3-component vector of int)
0:59            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:59            Constant:
0:59              2 (const uint)
0:59          Sequence
0:59            Constant:
0:59              0 (const int)
0:59            Constant:
0:59              1 (const int)
0:59        direct index ( temp int)
0:59          c3: direct index for structure ( uniform 3-component vector of int)
0:59            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:59            Constant:
0:59              2 (const uint)
0:59          Constant:
0:59            2 (const int)
0:59        o2: direct index for structure ( uniform 2-component vector of int)
0:59          'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:59          Constant:
0:59            5 (const uint)
0:62      textureFetchOffset ( temp 4-component vector of float)
0:62        'g_tTex3df4' ( uniform texture3D)
0:62        vector swizzle ( temp 3-component vector of int)
0:62          c4: direct index for structure ( uniform 4-component vector of int)
0:62            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:62            Constant:
0:62              3 (const uint)
0:62          Sequence
0:62            Constant:
0:62              0 (const int)
0:62            Constant:
0:62              1 (const int)
0:62            Constant:
0:62              2 (const int)
0:62        direct index ( temp int)
0:62          c4: direct index for structure ( uniform 4-component vector of int)
0:62            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:62            Constant:
0:62              3 (const uint)
0:62          Constant:
0:62            3 (const int)
0:62        o3: direct index for structure ( uniform 3-component vector of int)
0:62          'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:62          Constant:
0:62            6 (const uint)
0:63      textureFetchOffset ( temp 4-component vector of int)
0:63        'g_tTex3di4' ( uniform itexture3D)
0:63        vector swizzle ( temp 3-component vector of int)
0:63          c4: direct index for structure ( uniform 4-component vector of int)
0:63            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:63            Constant:
0:63              3 (const uint)
0:63          Sequence
0:63            Constant:
0:63              0 (const int)
0:63            Constant:
0:63              1 (const int)
0:63            Constant:
0:63              2 (const int)
0:63        direct index ( temp int)
0:63          c4: direct index for structure ( uniform 4-component vector of int)
0:63            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:63            Constant:
0:63              3 (const uint)
0:63          Constant:
0:63            3 (const int)
0:63        o3: direct index for structure ( uniform 3-component vector of int)
0:63          'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:63          Constant:
0:63            6 (const uint)
0:64      textureFetchOffset ( temp 4-component vector of uint)
0:64        'g_tTex3du4' ( uniform utexture3D)
0:64        vector swizzle ( temp 3-component vector of int)
0:64          c4: direct index for structure ( uniform 4-component vector of int)
0:64            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:64            Constant:
0:64              3 (const uint)
0:64          Sequence
0:64            Constant:
0:64              0 (const int)
0:64            Constant:
0:64              1 (const int)
0:64            Constant:
0:64              2 (const int)
0:64        direct index ( temp int)
0:64          c4: direct index for structure ( uniform 4-component vector of int)
0:64            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:64            Constant:
0:64              3 (const uint)
0:64          Constant:
0:64            3 (const int)
0:64        o3: direct index for structure ( uniform 3-component vector of int)
0:64          'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:64          Constant:
0:64            6 (const uint)
0:72      move second child to first child ( temp 4-component vector of float)
0:72        Color: direct index for structure ( temp 4-component vector of float)
0:72          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:72          Constant:
0:72            0 (const int)
0:72        Constant:
0:72          1.000000
0:72          1.000000
0:72          1.000000
0:72          1.000000
0:73      move second child to first child ( temp float)
0:73        Depth: direct index for structure ( temp float)
0:73          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:73          Constant:
0:73            1 (const int)
0:73        Constant:
0:73          1.000000
0:75      Branch: Return with expression
0:75        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:48  Function Definition: main( ( temp void)
0:48    Function Parameters: 
0:?     Sequence
0:48      Sequence
0:48        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:48          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:48          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:48        move second child to first child ( temp 4-component vector of float)
0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:48          Color: direct index for structure ( temp 4-component vector of float)
0:48            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:48            Constant:
0:48              0 (const int)
0:48        move second child to first child ( temp float)
0:?           '@entryPointOutput.Depth' ( out float FragDepth)
0:48          Depth: direct index for structure ( temp float)
0:48            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:48            Constant:
0:48              1 (const int)
0:?   Linker Objects
0:?     'g_sSamp' (layout( binding=0) uniform sampler)
0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:?     'g_tTex1di4' ( uniform itexture1D)
0:?     'g_tTex1du4' ( uniform utexture1D)
0:?     'g_tTex2df4' ( uniform texture2D)
0:?     'g_tTex2di4' ( uniform itexture2D)
0:?     'g_tTex2du4' ( uniform utexture2D)
0:?     'g_tTex3df4' ( uniform texture3D)
0:?     'g_tTex3di4' ( uniform itexture3D)
0:?     'g_tTex3du4' ( uniform utexture3D)
0:?     'g_tTexcdf4' ( uniform textureCube)
0:?     'g_tTexcdi4' ( uniform itextureCube)
0:?     'g_tTexcdu4' ( uniform utextureCube)
0:?     'g_tTex1df4a' ( uniform texture1DArray)
0:?     'g_tTex1di4a' ( uniform itexture1DArray)
0:?     'g_tTex1du4a' ( uniform utexture1DArray)
0:?     'g_tTex2df4a' ( uniform texture2DArray)
0:?     'g_tTex2di4a' ( uniform itexture2DArray)
0:?     'g_tTex2du4a' ( uniform utexture2DArray)
0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
0:?     'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:?     '@entryPointOutput.Depth' ( out float FragDepth)
0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:48    Function Parameters: 
0:?     Sequence
0:52      textureFetchOffset ( temp 4-component vector of float)
0:52        'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:52        vector swizzle ( temp int)
0:52          c2: direct index for structure ( uniform 2-component vector of int)
0:52            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:52            Constant:
0:52              1 (const uint)
0:52          Sequence
0:52            Constant:
0:52              0 (const int)
0:52        direct index ( temp int)
0:52          c2: direct index for structure ( uniform 2-component vector of int)
0:52            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:52            Constant:
0:52              1 (const uint)
0:52          Constant:
0:52            1 (const int)
0:52        o1: direct index for structure ( uniform int)
0:52          'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:52          Constant:
0:52            4 (const uint)
0:53      textureFetchOffset ( temp 4-component vector of int)
0:53        'g_tTex1di4' ( uniform itexture1D)
0:53        vector swizzle ( temp int)
0:53          c2: direct index for structure ( uniform 2-component vector of int)
0:53            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:53            Constant:
0:53              1 (const uint)
0:53          Sequence
0:53            Constant:
0:53              0 (const int)
0:53        direct index ( temp int)
0:53          c2: direct index for structure ( uniform 2-component vector of int)
0:53            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:53            Constant:
0:53              1 (const uint)
0:53          Constant:
0:53            1 (const int)
0:53        o1: direct index for structure ( uniform int)
0:53          'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:53          Constant:
0:53            4 (const uint)
0:54      textureFetchOffset ( temp 4-component vector of uint)
0:54        'g_tTex1du4' ( uniform utexture1D)
0:54        vector swizzle ( temp int)
0:54          c2: direct index for structure ( uniform 2-component vector of int)
0:54            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:54            Constant:
0:54              1 (const uint)
0:54          Sequence
0:54            Constant:
0:54              0 (const int)
0:54        direct index ( temp int)
0:54          c2: direct index for structure ( uniform 2-component vector of int)
0:54            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:54            Constant:
0:54              1 (const uint)
0:54          Constant:
0:54            1 (const int)
0:54        o1: direct index for structure ( uniform int)
0:54          'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:54          Constant:
0:54            4 (const uint)
0:57      textureFetchOffset ( temp 4-component vector of float)
0:57        'g_tTex2df4' ( uniform texture2D)
0:57        vector swizzle ( temp 2-component vector of int)
0:57          c3: direct index for structure ( uniform 3-component vector of int)
0:57            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:57            Constant:
0:57              2 (const uint)
0:57          Sequence
0:57            Constant:
0:57              0 (const int)
0:57            Constant:
0:57              1 (const int)
0:57        direct index ( temp int)
0:57          c3: direct index for structure ( uniform 3-component vector of int)
0:57            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:57            Constant:
0:57              2 (const uint)
0:57          Constant:
0:57            2 (const int)
0:57        o2: direct index for structure ( uniform 2-component vector of int)
0:57          'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:57          Constant:
0:57            5 (const uint)
0:58      textureFetchOffset ( temp 4-component vector of int)
0:58        'g_tTex2di4' ( uniform itexture2D)
0:58        vector swizzle ( temp 2-component vector of int)
0:58          c3: direct index for structure ( uniform 3-component vector of int)
0:58            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:58            Constant:
0:58              2 (const uint)
0:58          Sequence
0:58            Constant:
0:58              0 (const int)
0:58            Constant:
0:58              1 (const int)
0:58        direct index ( temp int)
0:58          c3: direct index for structure ( uniform 3-component vector of int)
0:58            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:58            Constant:
0:58              2 (const uint)
0:58          Constant:
0:58            2 (const int)
0:58        o2: direct index for structure ( uniform 2-component vector of int)
0:58          'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:58          Constant:
0:58            5 (const uint)
0:59      textureFetchOffset ( temp 4-component vector of uint)
0:59        'g_tTex2du4' ( uniform utexture2D)
0:59        vector swizzle ( temp 2-component vector of int)
0:59          c3: direct index for structure ( uniform 3-component vector of int)
0:59            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:59            Constant:
0:59              2 (const uint)
0:59          Sequence
0:59            Constant:
0:59              0 (const int)
0:59            Constant:
0:59              1 (const int)
0:59        direct index ( temp int)
0:59          c3: direct index for structure ( uniform 3-component vector of int)
0:59            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:59            Constant:
0:59              2 (const uint)
0:59          Constant:
0:59            2 (const int)
0:59        o2: direct index for structure ( uniform 2-component vector of int)
0:59          'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:59          Constant:
0:59            5 (const uint)
0:62      textureFetchOffset ( temp 4-component vector of float)
0:62        'g_tTex3df4' ( uniform texture3D)
0:62        vector swizzle ( temp 3-component vector of int)
0:62          c4: direct index for structure ( uniform 4-component vector of int)
0:62            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:62            Constant:
0:62              3 (const uint)
0:62          Sequence
0:62            Constant:
0:62              0 (const int)
0:62            Constant:
0:62              1 (const int)
0:62            Constant:
0:62              2 (const int)
0:62        direct index ( temp int)
0:62          c4: direct index for structure ( uniform 4-component vector of int)
0:62            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:62            Constant:
0:62              3 (const uint)
0:62          Constant:
0:62            3 (const int)
0:62        o3: direct index for structure ( uniform 3-component vector of int)
0:62          'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:62          Constant:
0:62            6 (const uint)
0:63      textureFetchOffset ( temp 4-component vector of int)
0:63        'g_tTex3di4' ( uniform itexture3D)
0:63        vector swizzle ( temp 3-component vector of int)
0:63          c4: direct index for structure ( uniform 4-component vector of int)
0:63            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:63            Constant:
0:63              3 (const uint)
0:63          Sequence
0:63            Constant:
0:63              0 (const int)
0:63            Constant:
0:63              1 (const int)
0:63            Constant:
0:63              2 (const int)
0:63        direct index ( temp int)
0:63          c4: direct index for structure ( uniform 4-component vector of int)
0:63            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:63            Constant:
0:63              3 (const uint)
0:63          Constant:
0:63            3 (const int)
0:63        o3: direct index for structure ( uniform 3-component vector of int)
0:63          'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:63          Constant:
0:63            6 (const uint)
0:64      textureFetchOffset ( temp 4-component vector of uint)
0:64        'g_tTex3du4' ( uniform utexture3D)
0:64        vector swizzle ( temp 3-component vector of int)
0:64          c4: direct index for structure ( uniform 4-component vector of int)
0:64            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:64            Constant:
0:64              3 (const uint)
0:64          Sequence
0:64            Constant:
0:64              0 (const int)
0:64            Constant:
0:64              1 (const int)
0:64            Constant:
0:64              2 (const int)
0:64        direct index ( temp int)
0:64          c4: direct index for structure ( uniform 4-component vector of int)
0:64            'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:64            Constant:
0:64              3 (const uint)
0:64          Constant:
0:64            3 (const int)
0:64        o3: direct index for structure ( uniform 3-component vector of int)
0:64          'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:64          Constant:
0:64            6 (const uint)
0:72      move second child to first child ( temp 4-component vector of float)
0:72        Color: direct index for structure ( temp 4-component vector of float)
0:72          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:72          Constant:
0:72            0 (const int)
0:72        Constant:
0:72          1.000000
0:72          1.000000
0:72          1.000000
0:72          1.000000
0:73      move second child to first child ( temp float)
0:73        Depth: direct index for structure ( temp float)
0:73          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:73          Constant:
0:73            1 (const int)
0:73        Constant:
0:73          1.000000
0:75      Branch: Return with expression
0:75        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:48  Function Definition: main( ( temp void)
0:48    Function Parameters: 
0:?     Sequence
0:48      Sequence
0:48        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:48          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:48          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:48        move second child to first child ( temp 4-component vector of float)
0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:48          Color: direct index for structure ( temp 4-component vector of float)
0:48            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:48            Constant:
0:48              0 (const int)
0:48        move second child to first child ( temp float)
0:?           '@entryPointOutput.Depth' ( out float FragDepth)
0:48          Depth: direct index for structure ( temp float)
0:48            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:48            Constant:
0:48              1 (const int)
0:?   Linker Objects
0:?     'g_sSamp' (layout( binding=0) uniform sampler)
0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:?     'g_tTex1di4' ( uniform itexture1D)
0:?     'g_tTex1du4' ( uniform utexture1D)
0:?     'g_tTex2df4' ( uniform texture2D)
0:?     'g_tTex2di4' ( uniform itexture2D)
0:?     'g_tTex2du4' ( uniform utexture2D)
0:?     'g_tTex3df4' ( uniform texture3D)
0:?     'g_tTex3di4' ( uniform itexture3D)
0:?     'g_tTex3du4' ( uniform utexture3D)
0:?     'g_tTexcdf4' ( uniform textureCube)
0:?     'g_tTexcdi4' ( uniform itextureCube)
0:?     'g_tTexcdu4' ( uniform utextureCube)
0:?     'g_tTex1df4a' ( uniform texture1DArray)
0:?     'g_tTex1di4a' ( uniform itexture1DArray)
0:?     'g_tTex1du4a' ( uniform utexture1DArray)
0:?     'g_tTex2df4a' ( uniform texture2DArray)
0:?     'g_tTex2di4a' ( uniform itexture2DArray)
0:?     'g_tTex2du4a' ( uniform utexture2DArray)
0:?     'g_tTexcdf4a' ( uniform textureCubeArray)
0:?     'g_tTexcdi4a' ( uniform itextureCubeArray)
0:?     'g_tTexcdu4a' ( uniform utextureCubeArray)
0:?     'anon@0' (layout( row_major std140) uniform block{ uniform int c1,  uniform 2-component vector of int c2,  uniform 3-component vector of int c3,  uniform 4-component vector of int c4,  uniform int o1,  uniform 2-component vector of int o2,  uniform 3-component vector of int o3,  uniform 4-component vector of int o4})
0:?     '@entryPointOutput.Depth' ( out float FragDepth)
0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)

// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 201

                              Capability Shader
                              Capability ImageGatherExtended
                              Capability Sampled1D
                              Capability SampledCubeArray
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 155 159
                              ExecutionMode 4 OriginUpperLeft
                              ExecutionMode 4 DepthReplacing
                              Source HLSL 500
                              Name 4  "main"
                              Name 8  "PS_OUTPUT"
                              MemberName 8(PS_OUTPUT) 0  "Color"
                              MemberName 8(PS_OUTPUT) 1  "Depth"
                              Name 10  "@main("
                              Name 14  "g_tTex1df4"
                              Name 20  "$Global"
                              MemberName 20($Global) 0  "c1"
                              MemberName 20($Global) 1  "c2"
                              MemberName 20($Global) 2  "c3"
                              MemberName 20($Global) 3  "c4"
                              MemberName 20($Global) 4  "o1"
                              MemberName 20($Global) 5  "o2"
                              MemberName 20($Global) 6  "o3"
                              MemberName 20($Global) 7  "o4"
                              Name 22  ""
                              Name 38  "g_tTex1di4"
                              Name 49  "g_tTex1du4"
                              Name 61  "g_tTex2df4"
                              Name 78  "g_tTex2di4"
                              Name 90  "g_tTex2du4"
                              Name 102  "g_tTex3df4"
                              Name 118  "g_tTex3di4"
                              Name 130  "g_tTex3du4"
                              Name 141  "psout"
                              Name 152  "flattenTemp"
                              Name 155  "@entryPointOutput.Color"
                              Name 159  "@entryPointOutput.Depth"
                              Name 164  "g_sSamp"
                              Name 167  "g_tTexcdf4"
                              Name 170  "g_tTexcdi4"
                              Name 173  "g_tTexcdu4"
                              Name 176  "g_tTex1df4a"
                              Name 179  "g_tTex1di4a"
                              Name 182  "g_tTex1du4a"
                              Name 185  "g_tTex2df4a"
                              Name 188  "g_tTex2di4a"
                              Name 191  "g_tTex2du4a"
                              Name 194  "g_tTexcdf4a"
                              Name 197  "g_tTexcdi4a"
                              Name 200  "g_tTexcdu4a"
                              Decorate 14(g_tTex1df4) DescriptorSet 0
                              Decorate 14(g_tTex1df4) Binding 0
                              MemberDecorate 20($Global) 0 Offset 0
                              MemberDecorate 20($Global) 1 Offset 8
                              MemberDecorate 20($Global) 2 Offset 16
                              MemberDecorate 20($Global) 3 Offset 32
                              MemberDecorate 20($Global) 4 Offset 48
                              MemberDecorate 20($Global) 5 Offset 56
                              MemberDecorate 20($Global) 6 Offset 64
                              MemberDecorate 20($Global) 7 Offset 80
                              Decorate 20($Global) Block
                              Decorate 22 DescriptorSet 0
                              Decorate 38(g_tTex1di4) DescriptorSet 0
                              Decorate 49(g_tTex1du4) DescriptorSet 0
                              Decorate 61(g_tTex2df4) DescriptorSet 0
                              Decorate 78(g_tTex2di4) DescriptorSet 0
                              Decorate 90(g_tTex2du4) DescriptorSet 0
                              Decorate 102(g_tTex3df4) DescriptorSet 0
                              Decorate 118(g_tTex3di4) DescriptorSet 0
                              Decorate 130(g_tTex3du4) DescriptorSet 0
                              Decorate 155(@entryPointOutput.Color) Location 0
                              Decorate 159(@entryPointOutput.Depth) BuiltIn FragDepth
                              Decorate 164(g_sSamp) DescriptorSet 0
                              Decorate 164(g_sSamp) Binding 0
                              Decorate 167(g_tTexcdf4) DescriptorSet 0
                              Decorate 170(g_tTexcdi4) DescriptorSet 0
                              Decorate 173(g_tTexcdu4) DescriptorSet 0
                              Decorate 176(g_tTex1df4a) DescriptorSet 0
                              Decorate 179(g_tTex1di4a) DescriptorSet 0
                              Decorate 182(g_tTex1du4a) DescriptorSet 0
                              Decorate 185(g_tTex2df4a) DescriptorSet 0
                              Decorate 188(g_tTex2di4a) DescriptorSet 0
                              Decorate 191(g_tTex2du4a) DescriptorSet 0
                              Decorate 194(g_tTexcdf4a) DescriptorSet 0
                              Decorate 197(g_tTexcdi4a) DescriptorSet 0
                              Decorate 200(g_tTexcdu4a) DescriptorSet 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
               9:             TypeFunction 8(PS_OUTPUT)
              12:             TypeImage 6(float) 1D sampled format:Unknown
              13:             TypePointer UniformConstant 12
  14(g_tTex1df4):     13(ptr) Variable UniformConstant
              16:             TypeInt 32 1
              17:             TypeVector 16(int) 2
              18:             TypeVector 16(int) 3
              19:             TypeVector 16(int) 4
     20($Global):             TypeStruct 16(int) 17(ivec2) 18(ivec3) 19(ivec4) 16(int) 17(ivec2) 18(ivec3) 19(ivec4)
              21:             TypePointer Uniform 20($Global)
              22:     21(ptr) Variable Uniform
              23:     16(int) Constant 1
              24:             TypeInt 32 0
              25:     24(int) Constant 0
              26:             TypePointer Uniform 16(int)
              29:     24(int) Constant 1
              32:     16(int) Constant 4
              36:             TypeImage 16(int) 1D sampled format:Unknown
              37:             TypePointer UniformConstant 36
  38(g_tTex1di4):     37(ptr) Variable UniformConstant
              47:             TypeImage 24(int) 1D sampled format:Unknown
              48:             TypePointer UniformConstant 47
  49(g_tTex1du4):     48(ptr) Variable UniformConstant
              57:             TypeVector 24(int) 4
              59:             TypeImage 6(float) 2D sampled format:Unknown
              60:             TypePointer UniformConstant 59
  61(g_tTex2df4):     60(ptr) Variable UniformConstant
              63:     16(int) Constant 2
              64:             TypePointer Uniform 18(ivec3)
              68:     24(int) Constant 2
              71:     16(int) Constant 5
              72:             TypePointer Uniform 17(ivec2)
              76:             TypeImage 16(int) 2D sampled format:Unknown
              77:             TypePointer UniformConstant 76
  78(g_tTex2di4):     77(ptr) Variable UniformConstant
              88:             TypeImage 24(int) 2D sampled format:Unknown
              89:             TypePointer UniformConstant 88
  90(g_tTex2du4):     89(ptr) Variable UniformConstant
             100:             TypeImage 6(float) 3D sampled format:Unknown
             101:             TypePointer UniformConstant 100
 102(g_tTex3df4):    101(ptr) Variable UniformConstant
             104:     16(int) Constant 3
             105:             TypePointer Uniform 19(ivec4)
             109:     24(int) Constant 3
             112:     16(int) Constant 6
             116:             TypeImage 16(int) 3D sampled format:Unknown
             117:             TypePointer UniformConstant 116
 118(g_tTex3di4):    117(ptr) Variable UniformConstant
             128:             TypeImage 24(int) 3D sampled format:Unknown
             129:             TypePointer UniformConstant 128
 130(g_tTex3du4):    129(ptr) Variable UniformConstant
             140:             TypePointer Function 8(PS_OUTPUT)
             142:     16(int) Constant 0
             143:    6(float) Constant 1065353216
             144:    7(fvec4) ConstantComposite 143 143 143 143
             145:             TypePointer Function 7(fvec4)
             147:             TypePointer Function 6(float)
             154:             TypePointer Output 7(fvec4)
155(@entryPointOutput.Color):    154(ptr) Variable Output
             158:             TypePointer Output 6(float)
159(@entryPointOutput.Depth):    158(ptr) Variable Output
             162:             TypeSampler
             163:             TypePointer UniformConstant 162
    164(g_sSamp):    163(ptr) Variable UniformConstant
             165:             TypeImage 6(float) Cube sampled format:Unknown
             166:             TypePointer UniformConstant 165
 167(g_tTexcdf4):    166(ptr) Variable UniformConstant
             168:             TypeImage 16(int) Cube sampled format:Unknown
             169:             TypePointer UniformConstant 168
 170(g_tTexcdi4):    169(ptr) Variable UniformConstant
             171:             TypeImage 24(int) Cube sampled format:Unknown
             172:             TypePointer UniformConstant 171
 173(g_tTexcdu4):    172(ptr) Variable UniformConstant
             174:             TypeImage 6(float) 1D array sampled format:Unknown
             175:             TypePointer UniformConstant 174
176(g_tTex1df4a):    175(ptr) Variable UniformConstant
             177:             TypeImage 16(int) 1D array sampled format:Unknown
             178:             TypePointer UniformConstant 177
179(g_tTex1di4a):    178(ptr) Variable UniformConstant
             180:             TypeImage 24(int) 1D array sampled format:Unknown
             181:             TypePointer UniformConstant 180
182(g_tTex1du4a):    181(ptr) Variable UniformConstant
             183:             TypeImage 6(float) 2D array sampled format:Unknown
             184:             TypePointer UniformConstant 183
185(g_tTex2df4a):    184(ptr) Variable UniformConstant
             186:             TypeImage 16(int) 2D array sampled format:Unknown
             187:             TypePointer UniformConstant 186
188(g_tTex2di4a):    187(ptr) Variable UniformConstant
             189:             TypeImage 24(int) 2D array sampled format:Unknown
             190:             TypePointer UniformConstant 189
191(g_tTex2du4a):    190(ptr) Variable UniformConstant
             192:             TypeImage 6(float) Cube array sampled format:Unknown
             193:             TypePointer UniformConstant 192
194(g_tTexcdf4a):    193(ptr) Variable UniformConstant
             195:             TypeImage 16(int) Cube array sampled format:Unknown
             196:             TypePointer UniformConstant 195
197(g_tTexcdi4a):    196(ptr) Variable UniformConstant
             198:             TypeImage 24(int) Cube array sampled format:Unknown
             199:             TypePointer UniformConstant 198
200(g_tTexcdu4a):    199(ptr) Variable UniformConstant
         4(main):           2 Function None 3
               5:             Label
152(flattenTemp):    140(ptr) Variable Function
             153:8(PS_OUTPUT) FunctionCall 10(@main()
                              Store 152(flattenTemp) 153
             156:    145(ptr) AccessChain 152(flattenTemp) 142
             157:    7(fvec4) Load 156
                              Store 155(@entryPointOutput.Color) 157
             160:    147(ptr) AccessChain 152(flattenTemp) 23
             161:    6(float) Load 160
                              Store 159(@entryPointOutput.Depth) 161
                              Return
                              FunctionEnd
      10(@main():8(PS_OUTPUT) Function None 9
              11:             Label
      141(psout):    140(ptr) Variable Function
              15:          12 Load 14(g_tTex1df4)
              27:     26(ptr) AccessChain 22 23 25
              28:     16(int) Load 27
              30:     26(ptr) AccessChain 22 23 29
              31:     16(int) Load 30
              33:     26(ptr) AccessChain 22 32
              34:     16(int) Load 33
              35:    7(fvec4) ImageFetch 15 28 Lod Offset 31 34
              39:          36 Load 38(g_tTex1di4)
              40:     26(ptr) AccessChain 22 23 25
              41:     16(int) Load 40
              42:     26(ptr) AccessChain 22 23 29
              43:     16(int) Load 42
              44:     26(ptr) AccessChain 22 32
              45:     16(int) Load 44
              46:   19(ivec4) ImageFetch 39 41 Lod Offset 43 45
              50:          47 Load 49(g_tTex1du4)
              51:     26(ptr) AccessChain 22 23 25
              52:     16(int) Load 51
              53:     26(ptr) AccessChain 22 23 29
              54:     16(int) Load 53
              55:     26(ptr) AccessChain 22 32
              56:     16(int) Load 55
              58:   57(ivec4) ImageFetch 50 52 Lod Offset 54 56
              62:          59 Load 61(g_tTex2df4)
              65:     64(ptr) AccessChain 22 63
              66:   18(ivec3) Load 65
              67:   17(ivec2) VectorShuffle 66 66 0 1
              69:     26(ptr) AccessChain 22 63 68
              70:     16(int) Load 69
              73:     72(ptr) AccessChain 22 71
              74:   17(ivec2) Load 73
              75:    7(fvec4) ImageFetch 62 67 Lod Offset 70 74
              79:          76 Load 78(g_tTex2di4)
              80:     64(ptr) AccessChain 22 63
              81:   18(ivec3) Load 80
              82:   17(ivec2) VectorShuffle 81 81 0 1
              83:     26(ptr) AccessChain 22 63 68
              84:     16(int) Load 83
              85:     72(ptr) AccessChain 22 71
              86:   17(ivec2) Load 85
              87:   19(ivec4) ImageFetch 79 82 Lod Offset 84 86
              91:          88 Load 90(g_tTex2du4)
              92:     64(ptr) AccessChain 22 63
              93:   18(ivec3) Load 92
              94:   17(ivec2) VectorShuffle 93 93 0 1
              95:     26(ptr) AccessChain 22 63 68
              96:     16(int) Load 95
              97:     72(ptr) AccessChain 22 71
              98:   17(ivec2) Load 97
              99:   57(ivec4) ImageFetch 91 94 Lod Offset 96 98
             103:         100 Load 102(g_tTex3df4)
             106:    105(ptr) AccessChain 22 104
             107:   19(ivec4) Load 106
             108:   18(ivec3) VectorShuffle 107 107 0 1 2
             110:     26(ptr) AccessChain 22 104 109
             111:     16(int) Load 110
             113:     64(ptr) AccessChain 22 112
             114:   18(ivec3) Load 113
             115:    7(fvec4) ImageFetch 103 108 Lod Offset 111 114
             119:         116 Load 118(g_tTex3di4)
             120:    105(ptr) AccessChain 22 104
             121:   19(ivec4) Load 120
             122:   18(ivec3) VectorShuffle 121 121 0 1 2
             123:     26(ptr) AccessChain 22 104 109
             124:     16(int) Load 123
             125:     64(ptr) AccessChain 22 112
             126:   18(ivec3) Load 125
             127:   19(ivec4) ImageFetch 119 122 Lod Offset 124 126
             131:         128 Load 130(g_tTex3du4)
             132:    105(ptr) AccessChain 22 104
             133:   19(ivec4) Load 132
             134:   18(ivec3) VectorShuffle 133 133 0 1 2
             135:     26(ptr) AccessChain 22 104 109
             136:     16(int) Load 135
             137:     64(ptr) AccessChain 22 112
             138:   18(ivec3) Load 137
             139:   57(ivec4) ImageFetch 131 134 Lod Offset 136 138
             146:    145(ptr) AccessChain 141(psout) 142
                              Store 146 144
             148:    147(ptr) AccessChain 141(psout) 23
                              Store 148 143
             149:8(PS_OUTPUT) Load 141(psout)
                              ReturnValue 149
                              FunctionEnd
