460.vert
Shader version: 460
0:? Sequence
0:7  Function Definition: main( ( global void)
0:7    Function Parameters: 
0:?     Sequence
0:10      move second child to first child ( temp bool)
0:10        'b1' ( temp bool)
0:10        anyInvocation ( global bool)
0:10          'b1' ( temp bool)
0:11      move second child to first child ( temp bool)
0:11        'b1' ( temp bool)
0:11        allInvocations ( global bool)
0:11          'b1' ( temp bool)
0:12      move second child to first child ( temp bool)
0:12        'b1' ( temp bool)
0:12        allInvocationsEqual ( global bool)
0:12          'b1' ( temp bool)
0:?   Linker Objects
0:?     'i' ( global int)
0:?     'f' ( global float)
0:?     'gl_VertexID' ( gl_VertexId int VertexId)
0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)


Linked vertex stage:


Shader version: 460
0:? Sequence
0:7  Function Definition: main( ( global void)
0:7    Function Parameters: 
0:?     Sequence
0:10      move second child to first child ( temp bool)
0:10        'b1' ( temp bool)
0:10        anyInvocation ( global bool)
0:10          'b1' ( temp bool)
0:11      move second child to first child ( temp bool)
0:11        'b1' ( temp bool)
0:11        allInvocations ( global bool)
0:11          'b1' ( temp bool)
0:12      move second child to first child ( temp bool)
0:12        'b1' ( temp bool)
0:12        allInvocationsEqual ( global bool)
0:12          'b1' ( temp bool)
0:?   Linker Objects
0:?     'i' ( global int)
0:?     'f' ( global float)
0:?     'gl_VertexID' ( gl_VertexId int VertexId)
0:?     'gl_InstanceID' ( gl_InstanceId int InstanceId)

