hlsl.samplelevel.offset.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:28    Function Parameters: 
0:?     Sequence
0:31      Sequence
0:31        move second child to first child ( temp 4-component vector of float)
0:31          'txval10' ( temp 4-component vector of float)
0:31          textureLodOffset ( temp 4-component vector of float)
0:31            Construct combined texture-sampler ( temp sampler1D)
0:31              'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:31              'g_sSamp' (layout( binding=0) uniform sampler)
0:31            Constant:
0:31              0.100000
0:31            Constant:
0:31              0.750000
0:31            Constant:
0:31              1 (const int)
0:32      Sequence
0:32        move second child to first child ( temp 4-component vector of int)
0:32          'txval11' ( temp 4-component vector of int)
0:32          textureLodOffset ( temp 4-component vector of int)
0:32            Construct combined texture-sampler ( temp isampler1D)
0:32              'g_tTex1di4' ( uniform itexture1D)
0:32              'g_sSamp' (layout( binding=0) uniform sampler)
0:32            Constant:
0:32              0.200000
0:32            Constant:
0:32              0.750000
0:32            Constant:
0:32              1 (const int)
0:33      Sequence
0:33        move second child to first child ( temp 4-component vector of uint)
0:33          'txval12' ( temp 4-component vector of uint)
0:33          textureLodOffset ( temp 4-component vector of uint)
0:33            Construct combined texture-sampler ( temp usampler1D)
0:33              'g_tTex1du4' ( uniform utexture1D)
0:33              'g_sSamp' (layout( binding=0) uniform sampler)
0:33            Constant:
0:33              0.300000
0:33            Constant:
0:33              0.750000
0:33            Constant:
0:33              1 (const int)
0:35      Sequence
0:35        move second child to first child ( temp 4-component vector of float)
0:35          'txval20' ( temp 4-component vector of float)
0:35          textureLodOffset ( temp 4-component vector of float)
0:35            Construct combined texture-sampler ( temp sampler2D)
0:35              'g_tTex2df4' ( uniform texture2D)
0:35              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.100000
0:?               0.200000
0:35            Constant:
0:35              0.750000
0:?             Constant:
0:?               1 (const int)
0:?               0 (const int)
0:36      Sequence
0:36        move second child to first child ( temp 4-component vector of int)
0:36          'txval21' ( temp 4-component vector of int)
0:36          textureLodOffset ( temp 4-component vector of int)
0:36            Construct combined texture-sampler ( temp isampler2D)
0:36              'g_tTex2di4' ( uniform itexture2D)
0:36              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.300000
0:?               0.400000
0:36            Constant:
0:36              0.750000
0:?             Constant:
0:?               1 (const int)
0:?               1 (const int)
0:37      Sequence
0:37        move second child to first child ( temp 4-component vector of uint)
0:37          'txval22' ( temp 4-component vector of uint)
0:37          textureLodOffset ( temp 4-component vector of uint)
0:37            Construct combined texture-sampler ( temp usampler2D)
0:37              'g_tTex2du4' ( uniform utexture2D)
0:37              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.500000
0:?               0.600000
0:37            Constant:
0:37              0.750000
0:?             Constant:
0:?               1 (const int)
0:?               -1 (const int)
0:39      Sequence
0:39        move second child to first child ( temp 4-component vector of float)
0:39          'txval30' ( temp 4-component vector of float)
0:39          textureLodOffset ( temp 4-component vector of float)
0:39            Construct combined texture-sampler ( temp sampler3D)
0:39              'g_tTex3df4' ( uniform texture3D)
0:39              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.100000
0:?               0.200000
0:?               0.300000
0:39            Constant:
0:39              0.750000
0:?             Constant:
0:?               1 (const int)
0:?               0 (const int)
0:?               1 (const int)
0:40      Sequence
0:40        move second child to first child ( temp 4-component vector of int)
0:40          'txval31' ( temp 4-component vector of int)
0:40          textureLodOffset ( temp 4-component vector of int)
0:40            Construct combined texture-sampler ( temp isampler3D)
0:40              'g_tTex3di4' ( uniform itexture3D)
0:40              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.400000
0:?               0.500000
0:?               0.600000
0:40            Constant:
0:40              0.750000
0:?             Constant:
0:?               1 (const int)
0:?               1 (const int)
0:?               1 (const int)
0:41      Sequence
0:41        move second child to first child ( temp 4-component vector of uint)
0:41          'txval32' ( temp 4-component vector of uint)
0:41          textureLodOffset ( temp 4-component vector of uint)
0:41            Construct combined texture-sampler ( temp usampler3D)
0:41              'g_tTex3du4' ( uniform utexture3D)
0:41              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.700000
0:?               0.800000
0:?               0.900000
0:41            Constant:
0:41              0.750000
0:?             Constant:
0:?               1 (const int)
0:?               0 (const int)
0:?               -1 (const int)
0:45      move second child to first child ( temp 4-component vector of float)
0:45        Color: direct index for structure ( temp 4-component vector of float)
0:45          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:45          Constant:
0:45            0 (const int)
0:45        Constant:
0:45          1.000000
0:45          1.000000
0:45          1.000000
0:45          1.000000
0:46      move second child to first child ( temp float)
0:46        Depth: direct index for structure ( temp float)
0:46          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:46          Constant:
0:46            1 (const int)
0:46        Constant:
0:46          1.000000
0:48      Branch: Return with expression
0:48        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:28  Function Definition: main( ( temp void)
0:28    Function Parameters: 
0:?     Sequence
0:28      Sequence
0:28        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:28          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:28          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:28        move second child to first child ( temp 4-component vector of float)
0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:28          Color: direct index for structure ( temp 4-component vector of float)
0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:28            Constant:
0:28              0 (const int)
0:28        move second child to first child ( temp float)
0:?           '@entryPointOutput.Depth' ( out float FragDepth)
0:28          Depth: direct index for structure ( temp float)
0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:28            Constant:
0:28              1 (const int)
0:?   Linker Objects
0:?     'g_sSamp' (layout( binding=0) uniform sampler)
0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:?     'g_tTex1di4' ( uniform itexture1D)
0:?     'g_tTex1du4' ( uniform utexture1D)
0:?     'g_tTex2df4' ( uniform texture2D)
0:?     'g_tTex2di4' ( uniform itexture2D)
0:?     'g_tTex2du4' ( uniform utexture2D)
0:?     'g_tTex3df4' ( uniform texture3D)
0:?     'g_tTex3di4' ( uniform itexture3D)
0:?     'g_tTex3du4' ( uniform utexture3D)
0:?     'g_tTexcdf4' ( uniform textureCube)
0:?     'g_tTexcdi4' ( uniform itextureCube)
0:?     'g_tTexcdu4' ( uniform utextureCube)
0:?     '@entryPointOutput.Depth' ( out float FragDepth)
0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)


Linked fragment stage:


Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:28    Function Parameters: 
0:?     Sequence
0:31      Sequence
0:31        move second child to first child ( temp 4-component vector of float)
0:31          'txval10' ( temp 4-component vector of float)
0:31          textureLodOffset ( temp 4-component vector of float)
0:31            Construct combined texture-sampler ( temp sampler1D)
0:31              'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:31              'g_sSamp' (layout( binding=0) uniform sampler)
0:31            Constant:
0:31              0.100000
0:31            Constant:
0:31              0.750000
0:31            Constant:
0:31              1 (const int)
0:32      Sequence
0:32        move second child to first child ( temp 4-component vector of int)
0:32          'txval11' ( temp 4-component vector of int)
0:32          textureLodOffset ( temp 4-component vector of int)
0:32            Construct combined texture-sampler ( temp isampler1D)
0:32              'g_tTex1di4' ( uniform itexture1D)
0:32              'g_sSamp' (layout( binding=0) uniform sampler)
0:32            Constant:
0:32              0.200000
0:32            Constant:
0:32              0.750000
0:32            Constant:
0:32              1 (const int)
0:33      Sequence
0:33        move second child to first child ( temp 4-component vector of uint)
0:33          'txval12' ( temp 4-component vector of uint)
0:33          textureLodOffset ( temp 4-component vector of uint)
0:33            Construct combined texture-sampler ( temp usampler1D)
0:33              'g_tTex1du4' ( uniform utexture1D)
0:33              'g_sSamp' (layout( binding=0) uniform sampler)
0:33            Constant:
0:33              0.300000
0:33            Constant:
0:33              0.750000
0:33            Constant:
0:33              1 (const int)
0:35      Sequence
0:35        move second child to first child ( temp 4-component vector of float)
0:35          'txval20' ( temp 4-component vector of float)
0:35          textureLodOffset ( temp 4-component vector of float)
0:35            Construct combined texture-sampler ( temp sampler2D)
0:35              'g_tTex2df4' ( uniform texture2D)
0:35              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.100000
0:?               0.200000
0:35            Constant:
0:35              0.750000
0:?             Constant:
0:?               1 (const int)
0:?               0 (const int)
0:36      Sequence
0:36        move second child to first child ( temp 4-component vector of int)
0:36          'txval21' ( temp 4-component vector of int)
0:36          textureLodOffset ( temp 4-component vector of int)
0:36            Construct combined texture-sampler ( temp isampler2D)
0:36              'g_tTex2di4' ( uniform itexture2D)
0:36              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.300000
0:?               0.400000
0:36            Constant:
0:36              0.750000
0:?             Constant:
0:?               1 (const int)
0:?               1 (const int)
0:37      Sequence
0:37        move second child to first child ( temp 4-component vector of uint)
0:37          'txval22' ( temp 4-component vector of uint)
0:37          textureLodOffset ( temp 4-component vector of uint)
0:37            Construct combined texture-sampler ( temp usampler2D)
0:37              'g_tTex2du4' ( uniform utexture2D)
0:37              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.500000
0:?               0.600000
0:37            Constant:
0:37              0.750000
0:?             Constant:
0:?               1 (const int)
0:?               -1 (const int)
0:39      Sequence
0:39        move second child to first child ( temp 4-component vector of float)
0:39          'txval30' ( temp 4-component vector of float)
0:39          textureLodOffset ( temp 4-component vector of float)
0:39            Construct combined texture-sampler ( temp sampler3D)
0:39              'g_tTex3df4' ( uniform texture3D)
0:39              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.100000
0:?               0.200000
0:?               0.300000
0:39            Constant:
0:39              0.750000
0:?             Constant:
0:?               1 (const int)
0:?               0 (const int)
0:?               1 (const int)
0:40      Sequence
0:40        move second child to first child ( temp 4-component vector of int)
0:40          'txval31' ( temp 4-component vector of int)
0:40          textureLodOffset ( temp 4-component vector of int)
0:40            Construct combined texture-sampler ( temp isampler3D)
0:40              'g_tTex3di4' ( uniform itexture3D)
0:40              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.400000
0:?               0.500000
0:?               0.600000
0:40            Constant:
0:40              0.750000
0:?             Constant:
0:?               1 (const int)
0:?               1 (const int)
0:?               1 (const int)
0:41      Sequence
0:41        move second child to first child ( temp 4-component vector of uint)
0:41          'txval32' ( temp 4-component vector of uint)
0:41          textureLodOffset ( temp 4-component vector of uint)
0:41            Construct combined texture-sampler ( temp usampler3D)
0:41              'g_tTex3du4' ( uniform utexture3D)
0:41              'g_sSamp' (layout( binding=0) uniform sampler)
0:?             Constant:
0:?               0.700000
0:?               0.800000
0:?               0.900000
0:41            Constant:
0:41              0.750000
0:?             Constant:
0:?               1 (const int)
0:?               0 (const int)
0:?               -1 (const int)
0:45      move second child to first child ( temp 4-component vector of float)
0:45        Color: direct index for structure ( temp 4-component vector of float)
0:45          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:45          Constant:
0:45            0 (const int)
0:45        Constant:
0:45          1.000000
0:45          1.000000
0:45          1.000000
0:45          1.000000
0:46      move second child to first child ( temp float)
0:46        Depth: direct index for structure ( temp float)
0:46          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:46          Constant:
0:46            1 (const int)
0:46        Constant:
0:46          1.000000
0:48      Branch: Return with expression
0:48        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:28  Function Definition: main( ( temp void)
0:28    Function Parameters: 
0:?     Sequence
0:28      Sequence
0:28        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:28          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:28          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:28        move second child to first child ( temp 4-component vector of float)
0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:28          Color: direct index for structure ( temp 4-component vector of float)
0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:28            Constant:
0:28              0 (const int)
0:28        move second child to first child ( temp float)
0:?           '@entryPointOutput.Depth' ( out float FragDepth)
0:28          Depth: direct index for structure ( temp float)
0:28            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
0:28            Constant:
0:28              1 (const int)
0:?   Linker Objects
0:?     'g_sSamp' (layout( binding=0) uniform sampler)
0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1D)
0:?     'g_tTex1df4' (layout( binding=0) uniform texture1D)
0:?     'g_tTex1di4' ( uniform itexture1D)
0:?     'g_tTex1du4' ( uniform utexture1D)
0:?     'g_tTex2df4' ( uniform texture2D)
0:?     'g_tTex2di4' ( uniform itexture2D)
0:?     'g_tTex2du4' ( uniform utexture2D)
0:?     'g_tTex3df4' ( uniform texture3D)
0:?     'g_tTex3di4' ( uniform itexture3D)
0:?     'g_tTex3du4' ( uniform utexture3D)
0:?     'g_tTexcdf4' ( uniform textureCube)
0:?     'g_tTexcdi4' ( uniform itextureCube)
0:?     'g_tTexcdu4' ( uniform utextureCube)
0:?     '@entryPointOutput.Depth' ( out float FragDepth)
0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)

// Module Version 10000
// Generated by (magic number): 80007
// Id's are bound by 162

                              Capability Shader
                              Capability Sampled1D
               1:             ExtInstImport  "GLSL.std.450"
                              MemoryModel Logical GLSL450
                              EntryPoint Fragment 4  "main" 145 149
                              ExecutionMode 4 OriginUpperLeft
                              ExecutionMode 4 DepthReplacing
                              Source HLSL 500
                              Name 4  "main"
                              Name 8  "PS_OUTPUT"
                              MemberName 8(PS_OUTPUT) 0  "Color"
                              MemberName 8(PS_OUTPUT) 1  "Depth"
                              Name 10  "@main("
                              Name 13  "txval10"
                              Name 16  "g_tTex1df4"
                              Name 20  "g_sSamp"
                              Name 31  "txval11"
                              Name 34  "g_tTex1di4"
                              Name 44  "txval12"
                              Name 47  "g_tTex1du4"
                              Name 54  "txval20"
                              Name 57  "g_tTex2df4"
                              Name 68  "txval21"
                              Name 71  "g_tTex2di4"
                              Name 80  "txval22"
                              Name 83  "g_tTex2du4"
                              Name 94  "txval30"
                              Name 97  "g_tTex3df4"
                              Name 107  "txval31"
                              Name 110  "g_tTex3di4"
                              Name 118  "txval32"
                              Name 121  "g_tTex3du4"
                              Name 133  "psout"
                              Name 142  "flattenTemp"
                              Name 145  "@entryPointOutput.Color"
                              Name 149  "@entryPointOutput.Depth"
                              Name 152  "g_tTex1df4a"
                              Name 155  "g_tTexcdf4"
                              Name 158  "g_tTexcdi4"
                              Name 161  "g_tTexcdu4"
                              Decorate 16(g_tTex1df4) DescriptorSet 0
                              Decorate 16(g_tTex1df4) Binding 0
                              Decorate 20(g_sSamp) DescriptorSet 0
                              Decorate 20(g_sSamp) Binding 0
                              Decorate 34(g_tTex1di4) DescriptorSet 0
                              Decorate 47(g_tTex1du4) DescriptorSet 0
                              Decorate 57(g_tTex2df4) DescriptorSet 0
                              Decorate 71(g_tTex2di4) DescriptorSet 0
                              Decorate 83(g_tTex2du4) DescriptorSet 0
                              Decorate 97(g_tTex3df4) DescriptorSet 0
                              Decorate 110(g_tTex3di4) DescriptorSet 0
                              Decorate 121(g_tTex3du4) DescriptorSet 0
                              Decorate 145(@entryPointOutput.Color) Location 0
                              Decorate 149(@entryPointOutput.Depth) BuiltIn FragDepth
                              Decorate 152(g_tTex1df4a) DescriptorSet 0
                              Decorate 152(g_tTex1df4a) Binding 1
                              Decorate 155(g_tTexcdf4) DescriptorSet 0
                              Decorate 158(g_tTexcdi4) DescriptorSet 0
                              Decorate 161(g_tTexcdu4) DescriptorSet 0
               2:             TypeVoid
               3:             TypeFunction 2
               6:             TypeFloat 32
               7:             TypeVector 6(float) 4
    8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
               9:             TypeFunction 8(PS_OUTPUT)
              12:             TypePointer Function 7(fvec4)
              14:             TypeImage 6(float) 1D sampled format:Unknown
              15:             TypePointer UniformConstant 14
  16(g_tTex1df4):     15(ptr) Variable UniformConstant
              18:             TypeSampler
              19:             TypePointer UniformConstant 18
     20(g_sSamp):     19(ptr) Variable UniformConstant
              22:             TypeSampledImage 14
              24:    6(float) Constant 1036831949
              25:    6(float) Constant 1061158912
              26:             TypeInt 32 1
              27:     26(int) Constant 1
              29:             TypeVector 26(int) 4
              30:             TypePointer Function 29(ivec4)
              32:             TypeImage 26(int) 1D sampled format:Unknown
              33:             TypePointer UniformConstant 32
  34(g_tTex1di4):     33(ptr) Variable UniformConstant
              37:             TypeSampledImage 32
              39:    6(float) Constant 1045220557
              41:             TypeInt 32 0
              42:             TypeVector 41(int) 4
              43:             TypePointer Function 42(ivec4)
              45:             TypeImage 41(int) 1D sampled format:Unknown
              46:             TypePointer UniformConstant 45
  47(g_tTex1du4):     46(ptr) Variable UniformConstant
              50:             TypeSampledImage 45
              52:    6(float) Constant 1050253722
              55:             TypeImage 6(float) 2D sampled format:Unknown
              56:             TypePointer UniformConstant 55
  57(g_tTex2df4):     56(ptr) Variable UniformConstant
              60:             TypeSampledImage 55
              62:             TypeVector 6(float) 2
              63:   62(fvec2) ConstantComposite 24 39
              64:             TypeVector 26(int) 2
              65:     26(int) Constant 0
              66:   64(ivec2) ConstantComposite 27 65
              69:             TypeImage 26(int) 2D sampled format:Unknown
              70:             TypePointer UniformConstant 69
  71(g_tTex2di4):     70(ptr) Variable UniformConstant
              74:             TypeSampledImage 69
              76:    6(float) Constant 1053609165
              77:   62(fvec2) ConstantComposite 52 76
              78:   64(ivec2) ConstantComposite 27 27
              81:             TypeImage 41(int) 2D sampled format:Unknown
              82:             TypePointer UniformConstant 81
  83(g_tTex2du4):     82(ptr) Variable UniformConstant
              86:             TypeSampledImage 81
              88:    6(float) Constant 1056964608
              89:    6(float) Constant 1058642330
              90:   62(fvec2) ConstantComposite 88 89
              91:     26(int) Constant 4294967295
              92:   64(ivec2) ConstantComposite 27 91
              95:             TypeImage 6(float) 3D sampled format:Unknown
              96:             TypePointer UniformConstant 95
  97(g_tTex3df4):     96(ptr) Variable UniformConstant
             100:             TypeSampledImage 95
             102:             TypeVector 6(float) 3
             103:  102(fvec3) ConstantComposite 24 39 52
             104:             TypeVector 26(int) 3
             105:  104(ivec3) ConstantComposite 27 65 27
             108:             TypeImage 26(int) 3D sampled format:Unknown
             109:             TypePointer UniformConstant 108
 110(g_tTex3di4):    109(ptr) Variable UniformConstant
             113:             TypeSampledImage 108
             115:  102(fvec3) ConstantComposite 76 88 89
             116:  104(ivec3) ConstantComposite 27 27 27
             119:             TypeImage 41(int) 3D sampled format:Unknown
             120:             TypePointer UniformConstant 119
 121(g_tTex3du4):    120(ptr) Variable UniformConstant
             124:             TypeSampledImage 119
             126:    6(float) Constant 1060320051
             127:    6(float) Constant 1061997773
             128:    6(float) Constant 1063675494
             129:  102(fvec3) ConstantComposite 126 127 128
             130:  104(ivec3) ConstantComposite 27 65 91
             132:             TypePointer Function 8(PS_OUTPUT)
             134:    6(float) Constant 1065353216
             135:    7(fvec4) ConstantComposite 134 134 134 134
             137:             TypePointer Function 6(float)
             144:             TypePointer Output 7(fvec4)
145(@entryPointOutput.Color):    144(ptr) Variable Output
             148:             TypePointer Output 6(float)
149(@entryPointOutput.Depth):    148(ptr) Variable Output
152(g_tTex1df4a):     15(ptr) Variable UniformConstant
             153:             TypeImage 6(float) Cube sampled format:Unknown
             154:             TypePointer UniformConstant 153
 155(g_tTexcdf4):    154(ptr) Variable UniformConstant
             156:             TypeImage 26(int) Cube sampled format:Unknown
             157:             TypePointer UniformConstant 156
 158(g_tTexcdi4):    157(ptr) Variable UniformConstant
             159:             TypeImage 41(int) Cube sampled format:Unknown
             160:             TypePointer UniformConstant 159
 161(g_tTexcdu4):    160(ptr) Variable UniformConstant
         4(main):           2 Function None 3
               5:             Label
142(flattenTemp):    132(ptr) Variable Function
             143:8(PS_OUTPUT) FunctionCall 10(@main()
                              Store 142(flattenTemp) 143
             146:     12(ptr) AccessChain 142(flattenTemp) 65
             147:    7(fvec4) Load 146
                              Store 145(@entryPointOutput.Color) 147
             150:    137(ptr) AccessChain 142(flattenTemp) 27
             151:    6(float) Load 150
                              Store 149(@entryPointOutput.Depth) 151
                              Return
                              FunctionEnd
      10(@main():8(PS_OUTPUT) Function None 9
              11:             Label
     13(txval10):     12(ptr) Variable Function
     31(txval11):     30(ptr) Variable Function
     44(txval12):     43(ptr) Variable Function
     54(txval20):     12(ptr) Variable Function
     68(txval21):     30(ptr) Variable Function
     80(txval22):     43(ptr) Variable Function
     94(txval30):     12(ptr) Variable Function
    107(txval31):     30(ptr) Variable Function
    118(txval32):     43(ptr) Variable Function
      133(psout):    132(ptr) Variable Function
              17:          14 Load 16(g_tTex1df4)
              21:          18 Load 20(g_sSamp)
              23:          22 SampledImage 17 21
              28:    7(fvec4) ImageSampleExplicitLod 23 24 Lod ConstOffset 25 27
                              Store 13(txval10) 28
              35:          32 Load 34(g_tTex1di4)
              36:          18 Load 20(g_sSamp)
              38:          37 SampledImage 35 36
              40:   29(ivec4) ImageSampleExplicitLod 38 39 Lod ConstOffset 25 27
                              Store 31(txval11) 40
              48:          45 Load 47(g_tTex1du4)
              49:          18 Load 20(g_sSamp)
              51:          50 SampledImage 48 49
              53:   42(ivec4) ImageSampleExplicitLod 51 52 Lod ConstOffset 25 27
                              Store 44(txval12) 53
              58:          55 Load 57(g_tTex2df4)
              59:          18 Load 20(g_sSamp)
              61:          60 SampledImage 58 59
              67:    7(fvec4) ImageSampleExplicitLod 61 63 Lod ConstOffset 25 66
                              Store 54(txval20) 67
              72:          69 Load 71(g_tTex2di4)
              73:          18 Load 20(g_sSamp)
              75:          74 SampledImage 72 73
              79:   29(ivec4) ImageSampleExplicitLod 75 77 Lod ConstOffset 25 78
                              Store 68(txval21) 79
              84:          81 Load 83(g_tTex2du4)
              85:          18 Load 20(g_sSamp)
              87:          86 SampledImage 84 85
              93:   42(ivec4) ImageSampleExplicitLod 87 90 Lod ConstOffset 25 92
                              Store 80(txval22) 93
              98:          95 Load 97(g_tTex3df4)
              99:          18 Load 20(g_sSamp)
             101:         100 SampledImage 98 99
             106:    7(fvec4) ImageSampleExplicitLod 101 103 Lod ConstOffset 25 105
                              Store 94(txval30) 106
             111:         108 Load 110(g_tTex3di4)
             112:          18 Load 20(g_sSamp)
             114:         113 SampledImage 111 112
             117:   29(ivec4) ImageSampleExplicitLod 114 115 Lod ConstOffset 25 116
                              Store 107(txval31) 117
             122:         119 Load 121(g_tTex3du4)
             123:          18 Load 20(g_sSamp)
             125:         124 SampledImage 122 123
             131:   42(ivec4) ImageSampleExplicitLod 125 129 Lod ConstOffset 25 130
                              Store 118(txval32) 131
             136:     12(ptr) AccessChain 133(psout) 65
                              Store 136 135
             138:    137(ptr) AccessChain 133(psout) 27
                              Store 138 134
             139:8(PS_OUTPUT) Load 133(psout)
                              ReturnValue 139
                              FunctionEnd
