300link2.frag
Shader version: 300
0:? Sequence
0:9  Function Definition: main( ( global void)
0:9    Function Parameters: 
0:?   Linker Objects
0:?     'pos' ( smooth in mediump 4-component vector of float)
0:?     'c' (layout( location=1) out mediump 4-component vector of float)
0:?     'p' (layout( location=5) out mediump 4-component vector of float)
0:?     'q' (layout( location=9) out 2-element array of mediump 4-component vector of float)


Linked fragment stage:


Shader version: 300
0:? Sequence
0:9  Function Definition: main( ( global void)
0:9    Function Parameters: 
0:?   Linker Objects
0:?     'pos' ( smooth in mediump 4-component vector of float)
0:?     'c' (layout( location=1) out mediump 4-component vector of float)
0:?     'p' (layout( location=5) out mediump 4-component vector of float)
0:?     'q' (layout( location=9) out 2-element array of mediump 4-component vector of float)

