
This Android archive allows use of @PROJECT_NAME@ in your Android project, without needing to copy any SDL source.
For integration with CMake/ndk-build, it uses [prefab](https://google.github.io/prefab/).

Copy this archive (@PROJECT_NAME@-@PROJECT_VERSION@.aar) to a `app/libs` directory of your project.

In `app/build.gradle` of your Android project, add:
```
android {
    /* ... */
    buildFeatures {
        prefab true
    }
}
dependencies {
    implementation files('libs/@PROJECT_NAME@-@PROJECT_VERSION@.aar')
    /* ... */
}
```

If you're using CMake, add the following to your CMakeLists.txt:
```
find_package(@PROJECT_NAME@ REQUIRED CONFIG)
target_link_libraries(yourgame PRIVATE @PROJECT_NAME@::@PROJECT_NAME@)
```

If you're using ndk-build, add the following somewhere after `LOCAL_MODULE := yourgame` to your `Android.mk` or `Application.mk`:
```
# https://google.github.io/prefab/build-systems.html

# Add the prefab modules to the import path.
$(call import-add-path,/out)

# Import @PROJECT_NAME@ so we can depend on it.
$(call import-module,prefab/@PROJECT_NAME@)
```

---

For advanced users:

If you want to build a 3rd party library outside Gradle,
running the following command will extract the Android archive into a more common directory structure.
```
python @PROJECT_NAME@-@PROJECT_VERSION@.aar -o android_prefix
```
Add `--help` for a list of all available options.


Look at the example programs in ./test (of the source archive), and check out online documentation:
    https://wiki.libsdl.org/SDL3/FrontPage

Join the SDL discourse server if you want to join the community:
    https://discourse.libsdl.org/


That's it!
Sam Lantinga <slouken@libsdl.org>
