/*
 * Copyright 2011-2013 Blender Foundation
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 * http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#ifndef __DEVICE_MEMORY_H__
#define __DEVICE_MEMORY_H__

/* Device Memory
 *
 * Data types for allocating, copying and freeing device memory. */

#include "util/util_array.h"
#include "util/util_half.h"
#include "util/util_texture.h"
#include "util/util_types.h"
#include "util/util_vector.h"

CCL_NAMESPACE_BEGIN

class Device;

enum MemoryType { MEM_READ_ONLY, MEM_READ_WRITE, MEM_DEVICE_ONLY, MEM_TEXTURE, MEM_PIXELS };

/* Supported Data Types */

enum DataType {
  TYPE_UNKNOWN,
  TYPE_UCHAR,
  TYPE_UINT16,
  TYPE_UINT,
  TYPE_INT,
  TYPE_FLOAT,
  TYPE_HALF,
  TYPE_UINT64,
};

static inline size_t datatype_size(DataType datatype)
{
  switch (datatype) {
    case TYPE_UNKNOWN:
      return 1;
    case TYPE_UCHAR:
      return sizeof(uchar);
    case TYPE_FLOAT:
      return sizeof(float);
    case TYPE_UINT:
      return sizeof(uint);
    case TYPE_UINT16:
      return sizeof(uint16_t);
    case TYPE_INT:
      return sizeof(int);
    case TYPE_HALF:
      return sizeof(half);
    case TYPE_UINT64:
      return sizeof(uint64_t);
    default:
      return 0;
  }
}

/* Traits for data types */

template<typename T> struct device_type_traits {
  static const DataType data_type = TYPE_UNKNOWN;
  static const int num_elements = sizeof(T);
};

template<> struct device_type_traits<uchar> {
  static const DataType data_type = TYPE_UCHAR;
  static const int num_elements = 1;
};

template<> struct device_type_traits<uchar2> {
  static const DataType data_type = TYPE_UCHAR;
  static const int num_elements = 2;
};

template<> struct device_type_traits<uchar3> {
  static const DataType data_type = TYPE_UCHAR;
  static const int num_elements = 3;
};

template<> struct device_type_traits<uchar4> {
  static const DataType data_type = TYPE_UCHAR;
  static const int num_elements = 4;
};

template<> struct device_type_traits<uint> {
  static const DataType data_type = TYPE_UINT;
  static const int num_elements = 1;
};

template<> struct device_type_traits<uint2> {
  static const DataType data_type = TYPE_UINT;
  static const int num_elements = 2;
};

template<> struct device_type_traits<uint3> {
  static const DataType data_type = TYPE_UINT;
  static const int num_elements = 3;
};

template<> struct device_type_traits<uint4> {
  static const DataType data_type = TYPE_UINT;
  static const int num_elements = 4;
};

template<> struct device_type_traits<int> {
  static const DataType data_type = TYPE_INT;
  static const int num_elements = 1;
};

template<> struct device_type_traits<int2> {
  static const DataType data_type = TYPE_INT;
  static const int num_elements = 2;
};

template<> struct device_type_traits<int3> {
  static const DataType data_type = TYPE_INT;
  static const int num_elements = 3;
};

template<> struct device_type_traits<int4> {
  static const DataType data_type = TYPE_INT;
  static const int num_elements = 4;
};

template<> struct device_type_traits<float> {
  static const DataType data_type = TYPE_FLOAT;
  static const int num_elements = 1;
};

template<> struct device_type_traits<float2> {
  static const DataType data_type = TYPE_FLOAT;
  static const int num_elements = 2;
};

template<> struct device_type_traits<float3> {
  static const DataType data_type = TYPE_FLOAT;
  static const int num_elements = 4;
};

template<> struct device_type_traits<float4> {
  static const DataType data_type = TYPE_FLOAT;
  static const int num_elements = 4;
};

template<> struct device_type_traits<half> {
  static const DataType data_type = TYPE_HALF;
  static const int num_elements = 1;
};

template<> struct device_type_traits<ushort4> {
  static const DataType data_type = TYPE_UINT16;
  static const int num_elements = 4;
};

template<> struct device_type_traits<uint16_t> {
  static const DataType data_type = TYPE_UINT16;
  static const int num_elements = 1;
};

template<> struct device_type_traits<half4> {
  static const DataType data_type = TYPE_HALF;
  static const int num_elements = 4;
};

template<> struct device_type_traits<uint64_t> {
  static const DataType data_type = TYPE_UINT64;
  static const int num_elements = 1;
};

/* Device Memory
 *
 * Base class for all device memory. This should not be allocated directly,
 * instead the appropriate subclass can be used. */

class device_memory {
 public:
  size_t memory_size()
  {
    return data_size * data_elements * datatype_size(data_type);
  }
  size_t memory_elements_size(int elements)
  {
    return elements * data_elements * datatype_size(data_type);
  }

  /* Data information. */
  DataType data_type;
  int data_elements;
  size_t data_size;
  size_t device_size;
  size_t data_width;
  size_t data_height;
  size_t data_depth;
  MemoryType type;
  const char *name;
  InterpolationType interpolation;
  ExtensionType extension;

  /* Pointers. */
  Device *device;
  device_ptr device_pointer;
  void *host_pointer;
  void *shared_pointer;

  virtual ~device_memory();

  void swap_device(Device *new_device, size_t new_device_size, device_ptr new_device_ptr);
  void restore_device();

 protected:
  friend class CUDADevice;

  /* Only create through subclasses. */
  device_memory(Device *device, const char *name, MemoryType type);

  /* No copying allowed. */
  device_memory(const device_memory &);
  device_memory &operator=(const device_memory &);

  /* Host allocation on the device. All host_pointer memory should be
   * allocated with these functions, for devices that support using
   * the same pointer for host and device. */
  void *host_alloc(size_t size);
  void host_free();

  /* Device memory allocation and copying. */
  void device_alloc();
  void device_free();
  void device_copy_to();
  void device_copy_from(int y, int w, int h, int elem);
  void device_zero();

  device_ptr original_device_ptr;
  size_t original_device_size;
  Device *original_device;
};

/* Device Only Memory
 *
 * Working memory only needed by the device, with no corresponding allocation
 * on the host. Only used internally in the device implementations. */

template<typename T> class device_only_memory : public device_memory {
 public:
  device_only_memory(Device *device, const char *name)
      : device_memory(device, name, MEM_DEVICE_ONLY)
  {
    data_type = device_type_traits<T>::data_type;
    data_elements = max(device_type_traits<T>::num_elements, 1);
  }

  virtual ~device_only_memory()
  {
    free();
  }

  void alloc_to_device(size_t num, bool shrink_to_fit = true)
  {
    size_t new_size = num;
    bool reallocate;

    if (shrink_to_fit) {
      reallocate = (data_size != new_size);
    }
    else {
      reallocate = (data_size < new_size);
    }

    if (reallocate) {
      device_free();
      data_size = new_size;
      device_alloc();
    }
  }

  void free()
  {
    device_free();
    data_size = 0;
  }

  void zero_to_device()
  {
    device_zero();
  }
};

/* Device Vector
 *
 * Data vector to exchange data between host and device. Memory will be
 * allocated on the host first with alloc() and resize, and then filled
 * in and copied to the device with copy_to_device(). Or alternatively
 * allocated and set to zero on the device with zero_to_device().
 *
 * When using memory type MEM_TEXTURE, a pointer to this memory will be
 * automatically attached to kernel globals, using the provided name
 * matching an entry in kernel_textures.h. */

template<typename T> class device_vector : public device_memory {
 public:
  device_vector(Device *device, const char *name, MemoryType type)
      : device_memory(device, name, type)
  {
    data_type = device_type_traits<T>::data_type;
    data_elements = device_type_traits<T>::num_elements;

    assert(data_elements > 0);
  }

  virtual ~device_vector()
  {
    free();
  }

  /* Host memory allocation. */
  T *alloc(size_t width, size_t height = 0, size_t depth = 0)
  {
    size_t new_size = size(width, height, depth);

    if (new_size != data_size) {
      device_free();
      host_free();
      host_pointer = host_alloc(sizeof(T) * new_size);
      assert(device_pointer == 0);
    }

    data_size = new_size;
    data_width = width;
    data_height = height;
    data_depth = depth;

    return data();
  }

  /* Host memory resize. Only use this if the original data needs to be
   * preserved, it is faster to call alloc() if it can be discarded. */
  T *resize(size_t width, size_t height = 0, size_t depth = 0)
  {
    size_t new_size = size(width, height, depth);

    if (new_size != data_size) {
      void *new_ptr = host_alloc(sizeof(T) * new_size);

      if (new_size && data_size) {
        size_t min_size = ((new_size < data_size) ? new_size : data_size);
        memcpy((T *)new_ptr, (T *)host_pointer, sizeof(T) * min_size);
      }

      device_free();
      host_free();
      host_pointer = new_ptr;
      assert(device_pointer == 0);
    }

    data_size = new_size;
    data_width = width;
    data_height = height;
    data_depth = depth;

    return data();
  }

  /* Take over data from an existing array. */
  void steal_data(array<T> &from)
  {
    device_free();
    host_free();

    data_size = from.size();
    data_width = 0;
    data_height = 0;
    data_depth = 0;
    host_pointer = from.steal_pointer();
    assert(device_pointer == 0);
  }

  /* Free device and host memory. */
  void free()
  {
    device_free();
    host_free();

    data_size = 0;
    data_width = 0;
    data_height = 0;
    data_depth = 0;
    host_pointer = 0;
    assert(device_pointer == 0);
  }

  size_t size()
  {
    return data_size;
  }

  T *data()
  {
    return (T *)host_pointer;
  }

  T &operator[](size_t i)
  {
    assert(i < data_size);
    return data()[i];
  }

  void copy_to_device()
  {
    device_copy_to();
  }

  void copy_from_device(int y, int w, int h)
  {
    device_copy_from(y, w, h, sizeof(T));
  }

  void zero_to_device()
  {
    device_zero();
  }

 protected:
  size_t size(size_t width, size_t height, size_t depth)
  {
    return width * ((height == 0) ? 1 : height) * ((depth == 0) ? 1 : depth);
  }
};

/* Pixel Memory
 *
 * Device memory to efficiently draw as pixels to the screen in interactive
 * rendering. Only copying pixels from the device is supported, not copying to. */

template<typename T> class device_pixels : public device_vector<T> {
 public:
  device_pixels(Device *device, const char *name) : device_vector<T>(device, name, MEM_PIXELS)
  {
  }

  void alloc_to_device(size_t width, size_t height, size_t depth = 0)
  {
    device_vector<T>::alloc(width, height, depth);

    if (!device_memory::device_pointer) {
      device_memory::device_alloc();
    }
  }

  T *copy_from_device(int y, int w, int h)
  {
    device_memory::device_copy_from(y, w, h, sizeof(T));
    return device_vector<T>::data();
  }
};

/* Device Sub Memory
 *
 * Pointer into existing memory. It is not allocated separately, but created
 * from an already allocated base memory. It is freed automatically when it
 * goes out of scope, which should happen before base memory is freed.
 *
 * Note: some devices require offset and size of the sub_ptr to be properly
 * aligned to device->mem_address_alingment(). */

class device_sub_ptr {
 public:
  device_sub_ptr(device_memory &mem, int offset, int size);
  ~device_sub_ptr();

  device_ptr operator*() const
  {
    return ptr;
  }

 protected:
  /* No copying. */
  device_sub_ptr &operator=(const device_sub_ptr &);

  Device *device;
  device_ptr ptr;
};

CCL_NAMESPACE_END

#endif /* __DEVICE_MEMORY_H__ */
