/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2007 Blender Foundation but based
 * on ghostwinlay.c (C) 2001-2002 by NaN Holding BV
 * All rights reserved.
 */

/** \file
 * \ingroup wm
 *
 * Window management, wrap GHOST.
 */

#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>

#include "DNA_listBase.h"
#include "DNA_screen_types.h"
#include "DNA_windowmanager_types.h"
#include "DNA_workspace_types.h"

#include "MEM_guardedalloc.h"

#include "GHOST_C-api.h"

#include "BLI_math.h"
#include "BLI_blenlib.h"
#include "BLI_utildefines.h"

#include "BLT_translation.h"

#include "BKE_blender.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_icons.h"
#include "BKE_layer.h"
#include "BKE_main.h"
#include "BKE_screen.h"
#include "BKE_workspace.h"

#include "RNA_access.h"
#include "RNA_define.h"
#include "RNA_enum_types.h"

#include "WM_api.h"
#include "WM_types.h"
#include "wm.h"
#include "wm_draw.h"
#include "wm_files.h"
#include "wm_window.h"
#include "wm_event_system.h"

#include "ED_anim_api.h"
#include "ED_render.h"
#include "ED_scene.h"
#include "ED_screen.h"
#include "ED_fileselect.h"

#include "UI_interface.h"
#include "UI_interface_icons.h"

#include "PIL_time.h"

#include "GPU_batch.h"
#include "GPU_batch_presets.h"
#include "GPU_draw.h"
#include "GPU_extensions.h"
#include "GPU_framebuffer.h"
#include "GPU_init_exit.h"
#include "GPU_immediate.h"
#include "GPU_material.h"
#include "GPU_texture.h"
#include "GPU_context.h"
#include "BLF_api.h"

#include "UI_resources.h"

/* for assert */
#ifndef NDEBUG
#  include "BLI_threads.h"
#endif

/* the global to talk to ghost */
static GHOST_SystemHandle g_system = NULL;

typedef enum eWinOverrideFlag {
  WIN_OVERRIDE_GEOM = (1 << 0),
  WIN_OVERRIDE_WINSTATE = (1 << 1),
} eWinOverrideFlag;

#define GHOST_WINDOW_STATE_DEFAULT GHOST_kWindowStateMaximized

/**
 * Override defaults or startup file when #eWinOverrideFlag is set.
 * These values are typically set by command line arguments.
 */
static struct WMInitStruct {
  /* window geometry */
  int size_x, size_y;
  int start_x, start_y;

  int windowstate;
  eWinOverrideFlag override_flag;

  bool window_focus;
  bool native_pixels;
} wm_init_state = {
    .windowstate = GHOST_WINDOW_STATE_DEFAULT,
    .window_focus = true,
    .native_pixels = true,
};

/* -------------------------------------------------------------------- */
/** \name Window Open & Close
 * \{ */

static void wm_window_set_drawable(wmWindowManager *wm, wmWindow *win, bool activate);
static int wm_window_timer(const bContext *C);

/* XXX this one should correctly check for apple top header...
 * done for Cocoa : returns window contents (and not frame) max size*/
void wm_get_screensize(int *r_width, int *r_height)
{
  unsigned int uiwidth;
  unsigned int uiheight;

  GHOST_GetMainDisplayDimensions(g_system, &uiwidth, &uiheight);
  *r_width = uiwidth;
  *r_height = uiheight;
}

/* size of all screens (desktop), useful since the mouse is bound by this */
void wm_get_desktopsize(int *r_width, int *r_height)
{
  unsigned int uiwidth;
  unsigned int uiheight;

  GHOST_GetAllDisplayDimensions(g_system, &uiwidth, &uiheight);
  *r_width = uiwidth;
  *r_height = uiheight;
}

/* keeps offset and size within monitor bounds */
/* XXX solve dual screen... */
static void wm_window_check_position(rcti *rect)
{
  int width, height, d;

  wm_get_screensize(&width, &height);

  if (rect->xmin < 0) {
    rect->xmax -= rect->xmin;
    rect->xmin = 0;
  }
  if (rect->ymin < 0) {
    rect->ymax -= rect->ymin;
    rect->ymin = 0;
  }
  if (rect->xmax > width) {
    d = rect->xmax - width;
    rect->xmax -= d;
    rect->xmin -= d;
  }
  if (rect->ymax > height) {
    d = rect->ymax - height;
    rect->ymax -= d;
    rect->ymin -= d;
  }

  if (rect->xmin < 0) {
    rect->xmin = 0;
  }
  if (rect->ymin < 0) {
    rect->ymin = 0;
  }
}

static void wm_ghostwindow_destroy(wmWindowManager *wm, wmWindow *win)
{
  if (win->ghostwin) {
    /* Prevents non-drawable state of main windows (bugs #22967,
     * #25071 and possibly #22477 too). Always clear it even if
     * this window was not the drawable one, because we mess with
     * drawing context to discard the GW context. */
    wm_window_clear_drawable(wm);

    if (win == wm->winactive) {
      wm->winactive = NULL;
    }

    /* We need this window's opengl context active to discard it. */
    GHOST_ActivateWindowDrawingContext(win->ghostwin);
    GPU_context_active_set(win->gpuctx);

    /* Delete local gpu context.  */
    GPU_context_discard(win->gpuctx);

    GHOST_DisposeWindow(g_system, win->ghostwin);
    win->ghostwin = NULL;
    win->gpuctx = NULL;
  }
}

/* including window itself, C can be NULL.
 * ED_screen_exit should have been called */
void wm_window_free(bContext *C, wmWindowManager *wm, wmWindow *win)
{
  wmTimer *wt, *wtnext;

  /* update context */
  if (C) {
    WM_event_remove_handlers(C, &win->handlers);
    WM_event_remove_handlers(C, &win->modalhandlers);

    if (CTX_wm_window(C) == win) {
      CTX_wm_window_set(C, NULL);
    }
  }

  BKE_screen_area_map_free(&win->global_areas);

  /* end running jobs, a job end also removes its timer */
  for (wt = wm->timers.first; wt; wt = wtnext) {
    wtnext = wt->next;
    if (wt->win == win && wt->event_type == TIMERJOBS) {
      wm_jobs_timer_ended(wm, wt);
    }
  }

  /* timer removing, need to call this api function */
  for (wt = wm->timers.first; wt; wt = wtnext) {
    wtnext = wt->next;
    if (wt->win == win) {
      WM_event_remove_timer(wm, win, wt);
    }
  }

  if (win->eventstate) {
    MEM_freeN(win->eventstate);
  }

  if (win->cursor_keymap_status) {
    MEM_freeN(win->cursor_keymap_status);
  }

  wm_event_free_all(win);

  wm_ghostwindow_destroy(wm, win);

  BKE_workspace_instance_hook_free(G_MAIN, win->workspace_hook);
  MEM_freeN(win->stereo3d_format);

  MEM_freeN(win);
}

static int find_free_winid(wmWindowManager *wm)
{
  wmWindow *win;
  int id = 1;

  for (win = wm->windows.first; win; win = win->next) {
    if (id <= win->winid) {
      id = win->winid + 1;
    }
  }
  return id;
}

/* don't change context itself */
wmWindow *wm_window_new(bContext *C, wmWindow *parent)
{
  Main *bmain = CTX_data_main(C);
  wmWindowManager *wm = CTX_wm_manager(C);
  wmWindow *win = MEM_callocN(sizeof(wmWindow), "window");

  BLI_addtail(&wm->windows, win);
  win->winid = find_free_winid(wm);

  win->parent = (parent && parent->parent) ? parent->parent : parent;
  win->stereo3d_format = MEM_callocN(sizeof(Stereo3dFormat), "Stereo 3D Format (window)");
  win->workspace_hook = BKE_workspace_instance_hook_create(bmain);

  return win;
}

/* part of wm_window.c api */
wmWindow *wm_window_copy(bContext *C,
                         wmWindow *win_src,
                         const bool duplicate_layout,
                         const bool child)
{
  Main *bmain = CTX_data_main(C);
  wmWindow *win_parent = (child) ? win_src : win_src->parent;
  wmWindow *win_dst = wm_window_new(C, win_parent);
  WorkSpace *workspace = WM_window_get_active_workspace(win_src);
  WorkSpaceLayout *layout_old = WM_window_get_active_layout(win_src);
  WorkSpaceLayout *layout_new;

  win_dst->posx = win_src->posx + 10;
  win_dst->posy = win_src->posy;
  win_dst->sizex = win_src->sizex;
  win_dst->sizey = win_src->sizey;

  win_dst->scene = win_src->scene;
  STRNCPY(win_dst->view_layer_name, win_src->view_layer_name);
  BKE_workspace_active_set(win_dst->workspace_hook, workspace);
  layout_new = duplicate_layout ?
                   ED_workspace_layout_duplicate(bmain, workspace, layout_old, win_dst) :
                   layout_old;
  BKE_workspace_hook_layout_for_workspace_set(win_dst->workspace_hook, workspace, layout_new);

  *win_dst->stereo3d_format = *win_src->stereo3d_format;

  return win_dst;
}

/**
 * A higher level version of copy that tests the new window can be added.
 * (called from the operator directly)
 */
wmWindow *wm_window_copy_test(bContext *C,
                              wmWindow *win_src,
                              const bool duplicate_layout,
                              const bool child)
{
  wmWindowManager *wm = CTX_wm_manager(C);
  wmWindow *win_dst;

  win_dst = wm_window_copy(C, win_src, duplicate_layout, child);

  WM_check(C);

  if (win_dst->ghostwin) {
    WM_event_add_notifier(C, NC_WINDOW | NA_ADDED, NULL);
    return win_dst;
  }
  else {
    wm_window_close(C, wm, win_dst);
    return NULL;
  }
}

/** \} */

/* -------------------------------------------------------------------- */
/** \name Quit Confirmation Dialog
 * \{ */

static void wm_save_file_on_quit_dialog_callback(bContext *C, void *UNUSED(user_data))
{
  wm_exit_schedule_delayed(C);
}

/**
 * Call the confirm dialog on quitting. It's displayed in the context window so
 * caller should set it as desired.
 */
static void wm_confirm_quit(bContext *C)
{
  wmGenericCallback *action = MEM_callocN(sizeof(*action), __func__);
  action->exec = wm_save_file_on_quit_dialog_callback;
  wm_close_file_dialog(C, action);
}

/**
 * Call the quit confirmation prompt or exit directly if needed. The use can
 * still cancel via the confirmation popup. Also, this may not quit Blender
 * immediately, but rather schedule the closing.
 *
 * \param win: The window to show the confirmation popup/window in.
 */
void wm_quit_with_optional_confirmation_prompt(bContext *C, wmWindow *win)
{
  wmWindow *win_ctx = CTX_wm_window(C);

  /* The popup will be displayed in the context window which may not be set
   * here (this function gets called outside of normal event handling loop). */
  CTX_wm_window_set(C, win);

  if (U.uiflag & USER_SAVE_PROMPT) {
    if (wm_file_or_image_is_modified(C) && !G.background) {
      wm_confirm_quit(C);
    }
    else {
      wm_exit_schedule_delayed(C);
    }
  }
  else {
    wm_exit_schedule_delayed(C);
  }

  CTX_wm_window_set(C, win_ctx);
}

/** \} */

/* this is event from ghost, or exit-blender op */
void wm_window_close(bContext *C, wmWindowManager *wm, wmWindow *win)
{
  /* First check if there is another main window remaining. */
  wmWindow *win_other;
  for (win_other = wm->windows.first; win_other; win_other = win_other->next) {
    if (win_other != win && win_other->parent == NULL && !WM_window_is_temp_screen(win_other)) {
      break;
    }
  }

  if (win->parent == NULL && win_other == NULL) {
    wm_quit_with_optional_confirmation_prompt(C, win);
    return;
  }

  /* close child windows */
  for (wmWindow *win_child = wm->windows.first; win_child; win_child = win_child->next) {
    if (win_child->parent == win) {
      wm_window_close(C, wm, win_child);
    }
  }

  bScreen *screen = WM_window_get_active_screen(win);
  WorkSpace *workspace = WM_window_get_active_workspace(win);
  WorkSpaceLayout *layout = BKE_workspace_active_layout_get(win->workspace_hook);

  BLI_remlink(&wm->windows, win);

  CTX_wm_window_set(C, win); /* needed by handlers */
  WM_event_remove_handlers(C, &win->handlers);
  WM_event_remove_handlers(C, &win->modalhandlers);

  /* for regular use this will _never_ be NULL,
   * however we may be freeing an improperly initialized window. */
  if (screen) {
    ED_screen_exit(C, win, screen);
  }

  wm_window_free(C, wm, win);

  /* if temp screen, delete it after window free (it stops jobs that can access it) */
  if (screen && screen->temp) {
    Main *bmain = CTX_data_main(C);

    BLI_assert(BKE_workspace_layout_screen_get(layout) == screen);
    BKE_workspace_layout_remove(bmain, workspace, layout);
  }
}

void wm_window_title(wmWindowManager *wm, wmWindow *win)
{
  if (WM_window_is_temp_screen(win)) {
    /* nothing to do for 'temp' windows,
     * because WM_window_open_temp always sets window title  */
  }
  else if (win->ghostwin) {
    /* this is set to 1 if you don't have startup.blend open */
    if (G.save_over && BKE_main_blendfile_path_from_global()[0]) {
      char str[sizeof(((Main *)NULL)->name) + 24];
      BLI_snprintf(str,
                   sizeof(str),
                   "Blender%s [%s%s]",
                   wm->file_saved ? "" : "*",
                   BKE_main_blendfile_path_from_global(),
                   G_MAIN->recovered ? " (Recovered)" : "");
      GHOST_SetTitle(win->ghostwin, str);
    }
    else {
      GHOST_SetTitle(win->ghostwin, "Blender");
    }

    /* Informs GHOST of unsaved changes, to set window modified visual indicator (macOS)
     * and to give hint of unsaved changes for a user warning mechanism in case of OS
     * application terminate request (e.g. OS Shortcut Alt+F4, Cmd+Q, (...), or session end). */
    GHOST_SetWindowModifiedState(win->ghostwin, (GHOST_TUns8)!wm->file_saved);
  }
}

void WM_window_set_dpi(wmWindow *win)
{
  float auto_dpi = GHOST_GetDPIHint(win->ghostwin);

  /* Clamp auto DPI to 96, since our font/interface drawing does not work well
   * with lower sizes. The main case we are interested in supporting is higher
   * DPI. If a smaller UI is desired it is still possible to adjust UI scale. */
  auto_dpi = max_ff(auto_dpi, 96.0f);

  /* Lazily init UI scale size, preserving backwards compatibility by
   * computing UI scale from ratio of previous DPI and auto DPI */
  if (U.ui_scale == 0) {
    int virtual_pixel = (U.virtual_pixel == VIRTUAL_PIXEL_NATIVE) ? 1 : 2;

    if (U.dpi == 0) {
      U.ui_scale = virtual_pixel;
    }
    else {
      U.ui_scale = (virtual_pixel * U.dpi * 96.0f) / (auto_dpi * 72.0f);
    }

    CLAMP(U.ui_scale, 0.25f, 4.0f);
  }

  /* Blender's UI drawing assumes DPI 72 as a good default following macOS
   * while Windows and Linux use DPI 96. GHOST assumes a default 96 so we
   * remap the DPI to Blender's convention. */
  auto_dpi *= GHOST_GetNativePixelSize(win->ghostwin);
  int dpi = auto_dpi * U.ui_scale * (72.0 / 96.0f);

  /* Automatically set larger pixel size for high DPI. */
  int pixelsize = max_ii(1, (int)(dpi / 64));
  /* User adjustment for pixel size. */
  pixelsize = max_ii(1, pixelsize + U.ui_line_width);

  /* Set user preferences globals for drawing, and for forward compatibility. */
  U.pixelsize = pixelsize;
  U.dpi = dpi / pixelsize;
  U.virtual_pixel = (pixelsize == 1) ? VIRTUAL_PIXEL_NATIVE : VIRTUAL_PIXEL_DOUBLE;
  U.dpi_fac = ((U.pixelsize * (float)U.dpi) / 72.0f);
  U.inv_dpi_fac = 1.0f / U.dpi_fac;

  /* Set user preferences globals for drawing, and for forward compatibility. */
  U.widget_unit = (U.pixelsize * U.dpi * 20 + 36) / 72;
  /* If line thickness differs from scaling factor then adjustments need to be made */
  U.widget_unit += 2 * ((int)U.pixelsize - (int)U.dpi_fac);

  /* update font drawing */
  BLF_default_dpi(U.pixelsize * U.dpi);
}

static void wm_window_ensure_eventstate(wmWindow *win)
{
  if (win->eventstate) {
    return;
  }

  win->eventstate = MEM_callocN(sizeof(wmEvent), "window event state");
  wm_get_cursor_position(win, &win->eventstate->x, &win->eventstate->y);
}

/* belongs to below */
static void wm_window_ghostwindow_add(wmWindowManager *wm, const char *title, wmWindow *win)
{
  GHOST_WindowHandle ghostwin;
  GHOST_GLSettings glSettings = {0};
  int scr_w, scr_h, posy;

  /* a new window is created when pageflip mode is required for a window */
  if (win->stereo3d_format->display_mode == S3D_DISPLAY_PAGEFLIP) {
    glSettings.flags |= GHOST_glStereoVisual;
  }

  if (G.debug & G_DEBUG_GPU) {
    glSettings.flags |= GHOST_glDebugContext;
  }

  wm_get_screensize(&scr_w, &scr_h);
  posy = (scr_h - win->posy - win->sizey);

  /* Clear drawable so we can set the new window. */
  wmWindow *prev_windrawable = wm->windrawable;
  wm_window_clear_drawable(wm);

  ghostwin = GHOST_CreateWindow(g_system,
                                title,
                                win->posx,
                                posy,
                                win->sizex,
                                win->sizey,
                                (GHOST_TWindowState)win->windowstate,
                                GHOST_kDrawingContextTypeOpenGL,
                                glSettings);

  if (ghostwin) {
    GHOST_RectangleHandle bounds;

    GLuint default_fb = GHOST_GetDefaultOpenGLFramebuffer(ghostwin);
    win->gpuctx = GPU_context_create(default_fb);

    /* needed so we can detect the graphics card below */
    GPU_init();

    /* Set window as drawable upon creation. Note this has already been
     * it has already been activated by GHOST_CreateWindow. */
    wm_window_set_drawable(wm, win, false);

    win->ghostwin = ghostwin;
    GHOST_SetWindowUserData(ghostwin, win); /* pointer back */

    wm_window_ensure_eventstate(win);

    /* store actual window size in blender window */
    bounds = GHOST_GetClientBounds(win->ghostwin);

    /* win32: gives undefined window size when minimized */
    if (GHOST_GetWindowState(win->ghostwin) != GHOST_kWindowStateMinimized) {
      win->sizex = GHOST_GetWidthRectangle(bounds);
      win->sizey = GHOST_GetHeightRectangle(bounds);
    }
    GHOST_DisposeRectangle(bounds);

#ifndef __APPLE__
    /* set the state here, so minimized state comes up correct on windows */
    if (wm_init_state.window_focus) {
      GHOST_SetWindowState(ghostwin, (GHOST_TWindowState)win->windowstate);
    }
#endif
    /* until screens get drawn, make it nice gray */
    glClearColor(0.55, 0.55, 0.55, 0.0);
    /* Crash on OSS ATI: bugs.launchpad.net/ubuntu/+source/mesa/+bug/656100 */
    if (!GPU_type_matches(GPU_DEVICE_ATI, GPU_OS_UNIX, GPU_DRIVER_OPENSOURCE)) {
      glClear(GL_COLOR_BUFFER_BIT);
    }

    /* needed here, because it's used before it reads userdef */
    WM_window_set_dpi(win);

    wm_window_swap_buffers(win);

    // GHOST_SetWindowState(ghostwin, GHOST_kWindowStateModified);

    /* standard state vars for window */
    GPU_state_init();
  }
  else {
    wm_window_set_drawable(wm, prev_windrawable, false);
  }
}

/**
 * Initialize #wmWindow without ghostwin, open these and clear.
 *
 * window size is read from window, if 0 it uses prefsize
 * called in #WM_check, also inits stuff after file read.
 *
 * \warning
 * After running, 'win->ghostwin' can be NULL in rare cases
 * (where OpenGL driver fails to create a context for eg).
 * We could remove them with #wm_window_ghostwindows_remove_invalid
 * but better not since caller may continue to use.
 * Instead, caller needs to handle the error case and cleanup.
 */
void wm_window_ghostwindows_ensure(wmWindowManager *wm)
{
  wmKeyMap *keymap;
  wmWindow *win;

  BLI_assert(G.background == false);

  /* no commandline prefsize? then we set this.
   * Note that these values will be used only
   * when there is no startup.blend yet.
   */
  if (wm_init_state.size_x == 0) {
    wm_get_screensize(&wm_init_state.size_x, &wm_init_state.size_y);

    /* note!, this isnt quite correct, active screen maybe offset 1000s if PX,
     * we'd need a wm_get_screensize like function that gives offset,
     * in practice the window manager will likely move to the correct monitor */
    wm_init_state.start_x = 0;
    wm_init_state.start_y = 0;

#ifdef WITH_X11 /* X11 */
    /* X11, don't start maximized because we can't figure out the dimensions
     * of a single display yet if there are multiple, due to lack of Xinerama
     * handling in GHOST. */
    wm_init_state.size_x = min_ii(wm_init_state.size_x, WM_WIN_INIT_SIZE_X);
    wm_init_state.size_y = min_ii(wm_init_state.size_y, WM_WIN_INIT_SIZE_Y);
    /* pad */
    wm_init_state.start_x = WM_WIN_INIT_PAD;
    wm_init_state.start_y = WM_WIN_INIT_PAD;
    wm_init_state.size_x -= WM_WIN_INIT_PAD * 2;
    wm_init_state.size_y -= WM_WIN_INIT_PAD * 2;
#endif
  }

  for (win = wm->windows.first; win; win = win->next) {
    if (win->ghostwin == NULL) {
      if ((win->sizex == 0) || (wm_init_state.override_flag & WIN_OVERRIDE_GEOM)) {
        win->posx = wm_init_state.start_x;
        win->posy = wm_init_state.start_y;
        win->sizex = wm_init_state.size_x;
        win->sizey = wm_init_state.size_y;

        if (wm_init_state.override_flag & WIN_OVERRIDE_GEOM) {
          win->windowstate = GHOST_kWindowStateNormal;
          wm_init_state.override_flag &= ~WIN_OVERRIDE_GEOM;
        }
        else {
          win->windowstate = GHOST_WINDOW_STATE_DEFAULT;
        }
      }

      if (wm_init_state.override_flag & WIN_OVERRIDE_WINSTATE) {
        win->windowstate = wm_init_state.windowstate;
        wm_init_state.override_flag &= ~WIN_OVERRIDE_WINSTATE;
      }

      /* without this, cursor restore may fail, T45456 */
      if (win->cursor == 0) {
        win->cursor = CURSOR_STD;
      }

      wm_window_ghostwindow_add(wm, "Blender", win);
    }

    if (win->ghostwin != NULL) {
      /* If we have no ghostwin this is a buggy window that should be removed.
       * However we still need to initialize it correctly so the screen doesn't hang. */

      /* happens after fileread */
      wm_window_ensure_eventstate(win);
    }

    /* add keymap handlers (1 handler for all keys in map!) */
    keymap = WM_keymap_ensure(wm->defaultconf, "Window", 0, 0);
    WM_event_add_keymap_handler(&win->handlers, keymap);

    keymap = WM_keymap_ensure(wm->defaultconf, "Screen", 0, 0);
    WM_event_add_keymap_handler(&win->handlers, keymap);

    keymap = WM_keymap_ensure(wm->defaultconf, "Screen Editing", 0, 0);
    WM_event_add_keymap_handler(&win->modalhandlers, keymap);

    /* add drop boxes */
    {
      ListBase *lb = WM_dropboxmap_find("Window", 0, 0);
      WM_event_add_dropbox_handler(&win->handlers, lb);
    }
    wm_window_title(wm, win);

    /* add topbar */
    ED_screen_global_areas_refresh(win);
  }
}

/**
 * Call after #wm_window_ghostwindows_ensure or #WM_check
 * (after loading a new file) in the unlikely event a window couldn't be created.
 */
void wm_window_ghostwindows_remove_invalid(bContext *C, wmWindowManager *wm)
{
  wmWindow *win, *win_next;

  BLI_assert(G.background == false);

  for (win = wm->windows.first; win; win = win_next) {
    win_next = win->next;
    if (win->ghostwin == NULL) {
      wm_window_close(C, wm, win);
    }
  }
}

/**
 * new window, no screen yet, but we open ghostwindow for it,
 * also gets the window level handlers
 * \note area-rip calls this.
 * \return the window or NULL.
 */
wmWindow *WM_window_open(bContext *C, const rcti *rect)
{
  wmWindow *win_prev = CTX_wm_window(C);
  wmWindow *win = wm_window_new(C, win_prev);

  win->posx = rect->xmin;
  win->posy = rect->ymin;
  win->sizex = BLI_rcti_size_x(rect);
  win->sizey = BLI_rcti_size_y(rect);

  WM_check(C);

  if (win->ghostwin) {
    return win;
  }
  else {
    wm_window_close(C, CTX_wm_manager(C), win);
    CTX_wm_window_set(C, win_prev);
    return NULL;
  }
}

/**
 * Uses `screen->temp` tag to define what to do, currently it limits
 * to only one "temp" window for render out, preferences, filewindow, etc...
 *
 * \param type: WM_WINDOW_RENDER, WM_WINDOW_USERPREFS...
 * \return the window or NULL.
 */
wmWindow *WM_window_open_temp(bContext *C, int x, int y, int sizex, int sizey, int type)
{
  Main *bmain = CTX_data_main(C);
  wmWindow *win_prev = CTX_wm_window(C);
  wmWindow *win;
  bScreen *screen;
  ScrArea *sa;
  Scene *scene = CTX_data_scene(C);
  ViewLayer *view_layer = CTX_data_view_layer(C);
  const char *title;

  /* convert to native OS window coordinates */
  const float native_pixel_size = GHOST_GetNativePixelSize(win_prev->ghostwin);
  x /= native_pixel_size;
  y /= native_pixel_size;
  sizex /= native_pixel_size;
  sizey /= native_pixel_size;

  /* calculate position */
  rcti rect;
  rect.xmin = x + win_prev->posx - sizex / 2;
  rect.ymin = y + win_prev->posy - sizey / 2;
  rect.xmax = rect.xmin + sizex;
  rect.ymax = rect.ymin + sizey;

  /* changes rect to fit within desktop */
  wm_window_check_position(&rect);

  /* test if we have a temp screen already */
  for (win = CTX_wm_manager(C)->windows.first; win; win = win->next) {
    if (WM_window_is_temp_screen(win)) {
      break;
    }
  }

  /* add new window? */
  if (win == NULL) {
    win = wm_window_new(C, win_prev);

    win->posx = rect.xmin;
    win->posy = rect.ymin;
  }

  screen = WM_window_get_active_screen(win);

  win->sizex = BLI_rcti_size_x(&rect);
  win->sizey = BLI_rcti_size_y(&rect);

  if (win->ghostwin) {
    wm_window_set_size(win, win->sizex, win->sizey);
    wm_window_raise(win);
  }

  if (WM_window_get_active_workspace(win) == NULL) {
    WorkSpace *workspace = WM_window_get_active_workspace(win_prev);
    BKE_workspace_active_set(win->workspace_hook, workspace);
  }

  if (screen == NULL) {
    /* add new screen layout */
    WorkSpace *workspace = WM_window_get_active_workspace(win);
    WorkSpaceLayout *layout = ED_workspace_layout_add(bmain, workspace, win, "temp");

    screen = BKE_workspace_layout_screen_get(layout);
    WM_window_set_active_layout(win, workspace, layout);
  }

  /* Set scene and view layer to match original window. */
  STRNCPY(win->view_layer_name, view_layer->name);
  if (WM_window_get_active_scene(win) != scene) {
    ED_screen_scene_change(C, win, scene);
  }

  screen->temp = 1;

  /* make window active, and validate/resize */
  CTX_wm_window_set(C, win);
  WM_check(C);

  /* It's possible `win->ghostwin == NULL`.
   * instead of attempting to cleanup here (in a half finished state),
   * finish setting up the screen, then free it at the end of the function,
   * to avoid having to take into account a partially-created window.
   */

  /* ensure it shows the right spacetype editor */
  sa = screen->areabase.first;
  CTX_wm_area_set(C, sa);

  if (type == WM_WINDOW_RENDER) {
    ED_area_newspace(C, sa, SPACE_IMAGE, false);
  }
  else if (type == WM_WINDOW_DRIVERS) {
    ED_area_newspace(C, sa, SPACE_GRAPH, false);
  }
  else {
    ED_area_newspace(C, sa, SPACE_USERPREF, false);
  }

  ED_screen_change(C, screen);
  ED_screen_refresh(CTX_wm_manager(C), win); /* test scale */

  /* do additional setup for specific editor type */
  if (type == WM_WINDOW_DRIVERS) {
    ED_drivers_editor_init(C, sa);
  }

  if (sa->spacetype == SPACE_IMAGE) {
    title = IFACE_("Blender Render");
  }
  else if (ELEM(sa->spacetype, SPACE_OUTLINER, SPACE_USERPREF)) {
    title = IFACE_("Blender Preferences");
  }
  else if (sa->spacetype == SPACE_FILE) {
    title = IFACE_("Blender File View");
  }
  else if (sa->spacetype == SPACE_GRAPH) {
    title = IFACE_("Blender Drivers Editor");
  }
  else {
    title = "Blender";
  }

  if (win->ghostwin) {
    GHOST_SetTitle(win->ghostwin, title);
    return win;
  }
  else {
    /* very unlikely! but opening a new window can fail */
    wm_window_close(C, CTX_wm_manager(C), win);
    CTX_wm_window_set(C, win_prev);

    return NULL;
  }
}

/* ****************** Operators ****************** */

int wm_window_close_exec(bContext *C, wmOperator *UNUSED(op))
{
  wmWindowManager *wm = CTX_wm_manager(C);
  wmWindow *win = CTX_wm_window(C);
  wm_window_close(C, wm, win);
  return OPERATOR_FINISHED;
}

int wm_window_new_exec(bContext *C, wmOperator *UNUSED(op))
{
  wmWindow *win_src = CTX_wm_window(C);
  bool ok;

  ok = (wm_window_copy_test(C, win_src, true, true) != NULL);

  return ok ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}

int wm_window_new_main_exec(bContext *C, wmOperator *UNUSED(op))
{
  wmWindow *win_src = CTX_wm_window(C);
  bool ok;

  ok = (wm_window_copy_test(C, win_src, true, false) != NULL);

  return ok ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
}

/* fullscreen operator callback */
int wm_window_fullscreen_toggle_exec(bContext *C, wmOperator *UNUSED(op))
{
  wmWindow *window = CTX_wm_window(C);
  GHOST_TWindowState state;

  if (G.background) {
    return OPERATOR_CANCELLED;
  }

  state = GHOST_GetWindowState(window->ghostwin);
  if (state != GHOST_kWindowStateFullScreen) {
    GHOST_SetWindowState(window->ghostwin, GHOST_kWindowStateFullScreen);
  }
  else {
    GHOST_SetWindowState(window->ghostwin, GHOST_kWindowStateNormal);
  }

  return OPERATOR_FINISHED;
}

/* ************ events *************** */

void wm_cursor_position_from_ghost(wmWindow *win, int *x, int *y)
{
  float fac = GHOST_GetNativePixelSize(win->ghostwin);

  GHOST_ScreenToClient(win->ghostwin, *x, *y, x, y);
  *x *= fac;

  *y = (win->sizey - 1) - *y;
  *y *= fac;
}

void wm_cursor_position_to_ghost(wmWindow *win, int *x, int *y)
{
  float fac = GHOST_GetNativePixelSize(win->ghostwin);

  *x /= fac;
  *y /= fac;
  *y = win->sizey - *y - 1;

  GHOST_ClientToScreen(win->ghostwin, *x, *y, x, y);
}

void wm_get_cursor_position(wmWindow *win, int *x, int *y)
{
  if (UNLIKELY(G.f & G_FLAG_EVENT_SIMULATE)) {
    *x = win->eventstate->x;
    *y = win->eventstate->y;
    return;
  }
  GHOST_GetCursorPosition(g_system, x, y);
  wm_cursor_position_from_ghost(win, x, y);
}

typedef enum {
  SHIFT = 's',
  CONTROL = 'c',
  ALT = 'a',
  OS = 'C',
} modifierKeyType;

/* check if specified modifier key type is pressed */
static int query_qual(modifierKeyType qual)
{
  GHOST_TModifierKeyMask left, right;
  int val = 0;

  switch (qual) {
    case SHIFT:
      left = GHOST_kModifierKeyLeftShift;
      right = GHOST_kModifierKeyRightShift;
      break;
    case CONTROL:
      left = GHOST_kModifierKeyLeftControl;
      right = GHOST_kModifierKeyRightControl;
      break;
    case OS:
      left = right = GHOST_kModifierKeyOS;
      break;
    case ALT:
    default:
      left = GHOST_kModifierKeyLeftAlt;
      right = GHOST_kModifierKeyRightAlt;
      break;
  }

  GHOST_GetModifierKeyState(g_system, left, &val);
  if (!val) {
    GHOST_GetModifierKeyState(g_system, right, &val);
  }

  return val;
}

static void wm_window_set_drawable(wmWindowManager *wm, wmWindow *win, bool activate)
{
  BLI_assert(ELEM(wm->windrawable, NULL, win));

  wm->windrawable = win;
  if (activate) {
    GHOST_ActivateWindowDrawingContext(win->ghostwin);
  }
  GPU_context_active_set(win->gpuctx);
  immActivate();
}

void wm_window_clear_drawable(wmWindowManager *wm)
{
  if (wm->windrawable) {
    BLF_batch_reset();
    gpu_batch_presets_reset();
    immDeactivate();
    wm->windrawable = NULL;
  }
}

void wm_window_make_drawable(wmWindowManager *wm, wmWindow *win)
{
  BLI_assert(GPU_framebuffer_active_get() == NULL);

  if (win != wm->windrawable && win->ghostwin) {
    //      win->lmbut = 0; /* keeps hanging when mousepressed while other window opened */
    wm_window_clear_drawable(wm);

    if (G.debug & G_DEBUG_EVENTS) {
      printf("%s: set drawable %d\n", __func__, win->winid);
    }

    wm_window_set_drawable(wm, win, true);

    /* this can change per window */
    WM_window_set_dpi(win);
  }
}

/* Reset active the current window opengl drawing context. */
void wm_window_reset_drawable(void)
{
  BLI_assert(BLI_thread_is_main());
  BLI_assert(GPU_framebuffer_active_get() == NULL);
  wmWindowManager *wm = G_MAIN->wm.first;

  if (wm == NULL) {
    return;
  }
  wmWindow *win = wm->windrawable;

  if (win && win->ghostwin) {
    wm_window_clear_drawable(wm);
    wm_window_set_drawable(wm, win, true);
  }
}

/**
 * Called by ghost, here we handle events for windows themselves or send to event system.
 *
 * Mouse coordinate conversion happens here.
 */
static int ghost_event_proc(GHOST_EventHandle evt, GHOST_TUserDataPtr C_void_ptr)
{
  bContext *C = C_void_ptr;
  wmWindowManager *wm = CTX_wm_manager(C);
  GHOST_TEventType type = GHOST_GetEventType(evt);
#if 0
  /* We may want to use time from ghost, currently `PIL_check_seconds_timer` is used instead. */
  uint64_t time = GHOST_GetEventTime(evt);
#endif

  if (type == GHOST_kEventQuitRequest) {
    /* Find an active window to display quit dialog in. */
    GHOST_WindowHandle ghostwin = GHOST_GetEventWindow(evt);
    wmWindow *win;

    if (ghostwin && GHOST_ValidWindow(g_system, ghostwin)) {
      win = GHOST_GetWindowUserData(ghostwin);
    }
    else {
      win = wm->winactive;
    }

    /* Display quit dialog or quit immediately. */
    if (win) {
      wm_quit_with_optional_confirmation_prompt(C, win);
    }
    else {
      wm_exit_schedule_delayed(C);
    }
  }
  else {
    GHOST_WindowHandle ghostwin = GHOST_GetEventWindow(evt);
    GHOST_TEventDataPtr data = GHOST_GetEventData(evt);
    wmWindow *win;

    /* Ghost now can call this function for life resizes,
     * but it should return if WM didn't initialize yet.
     * Can happen on file read (especially full size window). */
    if ((wm->initialized & WM_WINDOW_IS_INITIALIZED) == 0) {
      return 1;
    }
    if (!ghostwin) {
      /* XXX - should be checked, why are we getting an event here, and */
      /* what is it? */
      puts("<!> event has no window");
      return 1;
    }
    else if (!GHOST_ValidWindow(g_system, ghostwin)) {
      /* XXX - should be checked, why are we getting an event here, and */
      /* what is it? */
      puts("<!> event has invalid window");
      return 1;
    }
    else {
      win = GHOST_GetWindowUserData(ghostwin);
    }

    switch (type) {
      case GHOST_kEventWindowDeactivate:
        wm_event_add_ghostevent(wm, win, type, data);
        win->active = 0; /* XXX */

        /* clear modifiers for inactive windows */
        win->eventstate->alt = 0;
        win->eventstate->ctrl = 0;
        win->eventstate->shift = 0;
        win->eventstate->oskey = 0;
        win->eventstate->keymodifier = 0;

        break;
      case GHOST_kEventWindowActivate: {
        GHOST_TEventKeyData kdata;
        wmEvent event;
        int wx, wy;
        const int keymodifier = ((query_qual(SHIFT) ? KM_SHIFT : 0) |
                                 (query_qual(CONTROL) ? KM_CTRL : 0) |
                                 (query_qual(ALT) ? KM_ALT : 0) | (query_qual(OS) ? KM_OSKEY : 0));

        /* Win23/GHOST modifier bug, see T40317 */
#ifndef WIN32
//#  define USE_WIN_ACTIVATE
#endif

        /* No context change! C->wm->windrawable is drawable, or for area queues. */
        wm->winactive = win;

        win->active = 1;
        //              window_handle(win, INPUTCHANGE, win->active);

        /* bad ghost support for modifier keys... so on activate we set the modifiers again */

        /* TODO: This is not correct since a modifier may be held when a window is activated...
         * better solve this at ghost level. attempted fix r54450 but it caused bug [#34255]
         *
         * For now don't send GHOST_kEventKeyDown events, just set the 'eventstate'.
         */
        kdata.ascii = '\0';
        kdata.utf8_buf[0] = '\0';

        if (win->eventstate->shift) {
          if ((keymodifier & KM_SHIFT) == 0) {
            kdata.key = GHOST_kKeyLeftShift;
            wm_event_add_ghostevent(wm, win, GHOST_kEventKeyUp, &kdata);
          }
        }
#ifdef USE_WIN_ACTIVATE
        else {
          if (keymodifier & KM_SHIFT) {
            win->eventstate->shift = KM_MOD_FIRST;
          }
        }
#endif
        if (win->eventstate->ctrl) {
          if ((keymodifier & KM_CTRL) == 0) {
            kdata.key = GHOST_kKeyLeftControl;
            wm_event_add_ghostevent(wm, win, GHOST_kEventKeyUp, &kdata);
          }
        }
#ifdef USE_WIN_ACTIVATE
        else {
          if (keymodifier & KM_CTRL) {
            win->eventstate->ctrl = KM_MOD_FIRST;
          }
        }
#endif
        if (win->eventstate->alt) {
          if ((keymodifier & KM_ALT) == 0) {
            kdata.key = GHOST_kKeyLeftAlt;
            wm_event_add_ghostevent(wm, win, GHOST_kEventKeyUp, &kdata);
          }
        }
#ifdef USE_WIN_ACTIVATE
        else {
          if (keymodifier & KM_ALT) {
            win->eventstate->alt = KM_MOD_FIRST;
          }
        }
#endif
        if (win->eventstate->oskey) {
          if ((keymodifier & KM_OSKEY) == 0) {
            kdata.key = GHOST_kKeyOS;
            wm_event_add_ghostevent(wm, win, GHOST_kEventKeyUp, &kdata);
          }
        }
#ifdef USE_WIN_ACTIVATE
        else {
          if (keymodifier & KM_OSKEY) {
            win->eventstate->oskey = KM_MOD_FIRST;
          }
        }
#endif

#undef USE_WIN_ACTIVATE

        /* keymodifier zero, it hangs on hotkeys that open windows otherwise */
        win->eventstate->keymodifier = 0;

        /* entering window, update mouse pos. but no event */
        wm_get_cursor_position(win, &wx, &wy);

        win->eventstate->x = wx;
        win->eventstate->y = wy;

        win->addmousemove = 1; /* enables highlighted buttons */

        wm_window_make_drawable(wm, win);

        /* window might be focused by mouse click in configuration of window manager
         * when focus is not following mouse
         * click could have been done on a button and depending on window manager settings
         * click would be passed to blender or not, but in any case button under cursor
         * should be activated, so at max next click on button without moving mouse
         * would trigger it's handle function
         * currently it seems to be common practice to generate new event for, but probably
         * we'll need utility function for this? (sergey)
         */
        wm_event_init_from_window(win, &event);
        event.type = MOUSEMOVE;
        event.prevx = event.x;
        event.prevy = event.y;

        wm_event_add(win, &event);

        break;
      }
      case GHOST_kEventWindowClose: {
        wm_window_close(C, wm, win);
        break;
      }
      case GHOST_kEventWindowUpdate: {
        if (G.debug & G_DEBUG_EVENTS) {
          printf("%s: ghost redraw %d\n", __func__, win->winid);
        }

        wm_window_make_drawable(wm, win);
        WM_event_add_notifier(C, NC_WINDOW, NULL);

        break;
      }
      case GHOST_kEventWindowSize:
      case GHOST_kEventWindowMove: {
        GHOST_TWindowState state;
        state = GHOST_GetWindowState(win->ghostwin);
        win->windowstate = state;

        WM_window_set_dpi(win);

        /* win32: gives undefined window size when minimized */
        if (state != GHOST_kWindowStateMinimized) {
          GHOST_RectangleHandle client_rect;
          int l, t, r, b, scr_w, scr_h;
          int sizex, sizey, posx, posy;

          client_rect = GHOST_GetClientBounds(win->ghostwin);
          GHOST_GetRectangle(client_rect, &l, &t, &r, &b);

          GHOST_DisposeRectangle(client_rect);

          wm_get_desktopsize(&scr_w, &scr_h);
          sizex = r - l;
          sizey = b - t;
          posx = l;
          posy = scr_h - t - win->sizey;

          /*
           * Ghost sometimes send size or move events when the window hasn't changed.
           * One case of this is using compiz on linux. To alleviate the problem
           * we ignore all such event here.
           *
           * It might be good to eventually do that at Ghost level, but that is for
           * another time.
           */
          if (win->sizex != sizex || win->sizey != sizey || win->posx != posx ||
              win->posy != posy) {
            const bScreen *screen = WM_window_get_active_screen(win);

            win->sizex = sizex;
            win->sizey = sizey;
            win->posx = posx;
            win->posy = posy;

            /* debug prints */
            if (G.debug & G_DEBUG_EVENTS) {
              const char *state_str;
              state = GHOST_GetWindowState(win->ghostwin);

              if (state == GHOST_kWindowStateNormal) {
                state_str = "normal";
              }
              else if (state == GHOST_kWindowStateMinimized) {
                state_str = "minimized";
              }
              else if (state == GHOST_kWindowStateMaximized) {
                state_str = "maximized";
              }
              else if (state == GHOST_kWindowStateFullScreen) {
                state_str = "fullscreen";
              }
              else {
                state_str = "<unknown>";
              }

              printf("%s: window %d state = %s\n", __func__, win->winid, state_str);

              if (type != GHOST_kEventWindowSize) {
                printf("win move event pos %d %d size %d %d\n",
                       win->posx,
                       win->posy,
                       win->sizex,
                       win->sizey);
              }
            }

            wm_window_make_drawable(wm, win);
            BKE_icon_changed(screen->id.icon_id);
            WM_event_add_notifier(C, NC_SCREEN | NA_EDITED, NULL);
            WM_event_add_notifier(C, NC_WINDOW | NA_EDITED, NULL);

#if defined(__APPLE__) || defined(WIN32)
            /* OSX and Win32 don't return to the mainloop while resize */
            wm_window_timer(C);
            wm_event_do_handlers(C);
            wm_event_do_notifiers(C);
            wm_draw_update(C);
#endif
          }
        }
        break;
      }

      case GHOST_kEventWindowDPIHintChanged: {
        WM_window_set_dpi(win);
        /* font's are stored at each DPI level, without this we can easy load 100's of fonts */
        BLF_cache_clear();

        WM_main_add_notifier(NC_WINDOW, NULL);             /* full redraw */
        WM_main_add_notifier(NC_SCREEN | NA_EDITED, NULL); /* refresh region sizes */
        break;
      }

      case GHOST_kEventOpenMainFile: {
        PointerRNA props_ptr;
        const char *path = GHOST_GetEventData(evt);

        if (path) {
          wmOperatorType *ot = WM_operatortype_find("WM_OT_open_mainfile", false);
          /* operator needs a valid window in context, ensures
           * it is correctly set */
          CTX_wm_window_set(C, win);

          WM_operator_properties_create_ptr(&props_ptr, ot);
          RNA_string_set(&props_ptr, "filepath", path);
          WM_operator_name_call_ptr(C, ot, WM_OP_EXEC_DEFAULT, &props_ptr);
          WM_operator_properties_free(&props_ptr);

          CTX_wm_window_set(C, NULL);
        }
        break;
      }
      case GHOST_kEventDraggingDropDone: {
        wmEvent event;
        GHOST_TEventDragnDropData *ddd = GHOST_GetEventData(evt);
        int wx, wy;

        /* entering window, update mouse pos */
        wm_get_cursor_position(win, &wx, &wy);
        win->eventstate->x = wx;
        win->eventstate->y = wy;

        wm_event_init_from_window(win, &event); /* copy last state, like mouse coords */

        /* activate region */
        event.type = MOUSEMOVE;
        event.prevx = event.x;
        event.prevy = event.y;

        /* No context change! C->wm->windrawable is drawable, or for area queues. */
        wm->winactive = win;

        win->active = 1;

        wm_event_add(win, &event);

        /* make blender drop event with custom data pointing to wm drags */
        event.type = EVT_DROP;
        event.val = KM_RELEASE;
        event.custom = EVT_DATA_DRAGDROP;
        event.customdata = &wm->drags;
        event.customdatafree = 1;

        wm_event_add(win, &event);

        /* printf("Drop detected\n"); */

        /* add drag data to wm for paths: */

        if (ddd->dataType == GHOST_kDragnDropTypeFilenames) {
          GHOST_TStringArray *stra = ddd->data;
          int a, icon;

          for (a = 0; a < stra->count; a++) {
            printf("drop file %s\n", stra->strings[a]);
            /* try to get icon type from extension */
            icon = ED_file_extension_icon((char *)stra->strings[a]);

            WM_event_start_drag(C, icon, WM_DRAG_PATH, stra->strings[a], 0.0, WM_DRAG_NOP);
            /* void poin should point to string, it makes a copy */
            break; /* only one drop element supported now */
          }
        }

        break;
      }
      case GHOST_kEventNativeResolutionChange: {
        // only update if the actual pixel size changes
        float prev_pixelsize = U.pixelsize;
        WM_window_set_dpi(win);

        if (U.pixelsize != prev_pixelsize) {
          BKE_icon_changed(WM_window_get_active_screen(win)->id.icon_id);

          // close all popups since they are positioned with the pixel
          // size baked in and it's difficult to correct them
          CTX_wm_window_set(C, win);
          UI_popup_handlers_remove_all(C, &win->modalhandlers);
          CTX_wm_window_set(C, NULL);

          wm_window_make_drawable(wm, win);

          WM_event_add_notifier(C, NC_SCREEN | NA_EDITED, NULL);
          WM_event_add_notifier(C, NC_WINDOW | NA_EDITED, NULL);
        }

        break;
      }
      case GHOST_kEventTrackpad: {
        GHOST_TEventTrackpadData *pd = data;

        wm_cursor_position_from_ghost(win, &pd->x, &pd->y);
        wm_event_add_ghostevent(wm, win, type, data);
        break;
      }
      case GHOST_kEventCursorMove: {
        GHOST_TEventCursorData *cd = data;

        wm_cursor_position_from_ghost(win, &cd->x, &cd->y);
        wm_event_add_ghostevent(wm, win, type, data);
        break;
      }
      default:
        wm_event_add_ghostevent(wm, win, type, data);
        break;
    }
  }
  return 1;
}

/**
 * This timer system only gives maximum 1 timer event per redraw cycle,
 * to prevent queues to get overloaded.
 * Timer handlers should check for delta to decide if they just update, or follow real time.
 * Timer handlers can also set duration to match frames passed
 */
static int wm_window_timer(const bContext *C)
{
  wmWindowManager *wm = CTX_wm_manager(C);
  wmTimer *wt, *wtnext;
  wmWindow *win;
  double time = PIL_check_seconds_timer();
  int retval = 0;

  for (wt = wm->timers.first; wt; wt = wtnext) {
    wtnext = wt->next; /* in case timer gets removed */
    win = wt->win;

    if (wt->sleep == 0) {
      if (time > wt->ntime) {
        wt->delta = time - wt->ltime;
        wt->duration += wt->delta;
        wt->ltime = time;
        wt->ntime = wt->stime + wt->timestep * ceil(wt->duration / wt->timestep);

        if (wt->event_type == TIMERJOBS) {
          wm_jobs_timer(C, wm, wt);
        }
        else if (wt->event_type == TIMERAUTOSAVE) {
          wm_autosave_timer(C, wm, wt);
        }
        else if (wt->event_type == TIMERNOTIFIER) {
          WM_main_add_notifier(POINTER_AS_UINT(wt->customdata), NULL);
        }
        else if (win) {
          wmEvent event;
          wm_event_init_from_window(win, &event);

          event.type = wt->event_type;
          event.val = KM_NOTHING;
          event.keymodifier = 0;
          event.custom = EVT_DATA_TIMER;
          event.customdata = wt;
          wm_event_add(win, &event);

          retval = 1;
        }
      }
    }
  }
  return retval;
}

void wm_window_process_events(const bContext *C)
{
  int hasevent;

  BLI_assert(BLI_thread_is_main());

  hasevent = GHOST_ProcessEvents(g_system, 0); /* 0 is no wait */

  if (hasevent) {
    GHOST_DispatchEvents(g_system);
  }
  hasevent |= wm_window_timer(C);

  /* no event, we sleep 5 milliseconds */
  if (hasevent == 0) {
    PIL_sleep_ms(5);
  }
}

/* -------------------------------------------------------------------- */
/** \name Ghost Init/Exit
 * \{ */

/**
 * \note #bContext can be null in background mode because we don't
 * need to event handling.
 */
void wm_ghost_init(bContext *C)
{
  if (!g_system) {
    GHOST_EventConsumerHandle consumer;

    if (C != NULL) {
      consumer = GHOST_CreateEventConsumer(ghost_event_proc, C);
    }

    g_system = GHOST_CreateSystem();

    if (C != NULL) {
      GHOST_AddEventConsumer(g_system, consumer);
    }

    if (wm_init_state.native_pixels) {
      GHOST_UseNativePixels();
    }

    GHOST_UseWindowFocus(wm_init_state.window_focus);

    WM_init_tablet_api();
  }
}

void wm_ghost_exit(void)
{
  if (g_system) {
    GHOST_DisposeSystem(g_system);
  }
  g_system = NULL;
}

/** \} */

/* -------------------------------------------------------------------- */
/** \name Event Timer
 * \{ */

/* to (de)activate running timers temporary */
void WM_event_timer_sleep(wmWindowManager *wm,
                          wmWindow *UNUSED(win),
                          wmTimer *timer,
                          bool do_sleep)
{
  wmTimer *wt;

  for (wt = wm->timers.first; wt; wt = wt->next) {
    if (wt == timer) {
      break;
    }
  }

  if (wt) {
    wt->sleep = do_sleep;
  }
}

wmTimer *WM_event_add_timer(wmWindowManager *wm, wmWindow *win, int event_type, double timestep)
{
  wmTimer *wt = MEM_callocN(sizeof(wmTimer), "window timer");

  wt->event_type = event_type;
  wt->ltime = PIL_check_seconds_timer();
  wt->ntime = wt->ltime + timestep;
  wt->stime = wt->ltime;
  wt->timestep = timestep;
  wt->win = win;

  BLI_addtail(&wm->timers, wt);

  return wt;
}

wmTimer *WM_event_add_timer_notifier(wmWindowManager *wm,
                                     wmWindow *win,
                                     unsigned int type,
                                     double timestep)
{
  wmTimer *wt = MEM_callocN(sizeof(wmTimer), "window timer");

  wt->event_type = TIMERNOTIFIER;
  wt->ltime = PIL_check_seconds_timer();
  wt->ntime = wt->ltime + timestep;
  wt->stime = wt->ltime;
  wt->timestep = timestep;
  wt->win = win;
  wt->customdata = POINTER_FROM_UINT(type);
  wt->flags |= WM_TIMER_NO_FREE_CUSTOM_DATA;

  BLI_addtail(&wm->timers, wt);

  return wt;
}

void WM_event_remove_timer(wmWindowManager *wm, wmWindow *UNUSED(win), wmTimer *timer)
{
  wmTimer *wt;

  /* extra security check */
  for (wt = wm->timers.first; wt; wt = wt->next) {
    if (wt == timer) {
      break;
    }
  }
  if (wt) {
    wmWindow *win;

    if (wm->reports.reporttimer == wt) {
      wm->reports.reporttimer = NULL;
    }

    BLI_remlink(&wm->timers, wt);
    if (wt->customdata != NULL && (wt->flags & WM_TIMER_NO_FREE_CUSTOM_DATA) == 0) {
      MEM_freeN(wt->customdata);
    }
    MEM_freeN(wt);

    /* there might be events in queue with this timer as customdata */
    for (win = wm->windows.first; win; win = win->next) {
      wmEvent *event;
      for (event = win->queue.first; event; event = event->next) {
        if (event->customdata == wt) {
          event->customdata = NULL;
          event->type = EVENT_NONE; /* timer users customdata, dont want NULL == NULL */
        }
      }
    }
  }
}

void WM_event_remove_timer_notifier(wmWindowManager *wm, wmWindow *win, wmTimer *timer)
{
  timer->customdata = NULL;
  WM_event_remove_timer(wm, win, timer);
}

/** \} */

/* -------------------------------------------------------------------- */
/** \name Clipboard
 * \{ */

static char *wm_clipboard_text_get_ex(bool selection, int *r_len, bool firstline)
{
  char *p, *p2, *buf, *newbuf;

  if (G.background) {
    *r_len = 0;
    return NULL;
  }

  buf = (char *)GHOST_getClipboard(selection);
  if (!buf) {
    *r_len = 0;
    return NULL;
  }

  /* always convert from \r\n to \n */
  p2 = newbuf = MEM_mallocN(strlen(buf) + 1, __func__);

  if (firstline) {
    /* will return an over-alloc'ed value in the case there are newlines */
    for (p = buf; *p; p++) {
      if ((*p != '\n') && (*p != '\r')) {
        *(p2++) = *p;
      }
      else {
        break;
      }
    }
  }
  else {
    for (p = buf; *p; p++) {
      if (*p != '\r') {
        *(p2++) = *p;
      }
    }
  }

  *p2 = '\0';

  free(buf); /* ghost uses regular malloc */

  *r_len = (p2 - newbuf);

  return newbuf;
}

/**
 * Return text from the clipboard.
 *
 * \note Caller needs to check for valid utf8 if this is a requirement.
 */
char *WM_clipboard_text_get(bool selection, int *r_len)
{
  return wm_clipboard_text_get_ex(selection, r_len, false);
}

/**
 * Convenience function for pasting to areas of Blender which don't support newlines.
 */
char *WM_clipboard_text_get_firstline(bool selection, int *r_len)
{
  return wm_clipboard_text_get_ex(selection, r_len, true);
}

void WM_clipboard_text_set(const char *buf, bool selection)
{
  if (!G.background) {
#ifdef _WIN32
    /* do conversion from \n to \r\n on Windows */
    const char *p;
    char *p2, *newbuf;
    int newlen = 0;

    for (p = buf; *p; p++) {
      if (*p == '\n') {
        newlen += 2;
      }
      else {
        newlen++;
      }
    }

    newbuf = MEM_callocN(newlen + 1, "WM_clipboard_text_set");

    for (p = buf, p2 = newbuf; *p; p++, p2++) {
      if (*p == '\n') {
        *(p2++) = '\r';
        *p2 = '\n';
      }
      else {
        *p2 = *p;
      }
    }
    *p2 = '\0';

    GHOST_putClipboard((GHOST_TInt8 *)newbuf, selection);
    MEM_freeN(newbuf);
#else
    GHOST_putClipboard((GHOST_TInt8 *)buf, selection);
#endif
  }
}

/** \} */

/* -------------------------------------------------------------------- */
/** \name Progress Bar
 * \{ */

void WM_progress_set(wmWindow *win, float progress)
{
  GHOST_SetProgressBar(win->ghostwin, progress);
}

void WM_progress_clear(wmWindow *win)
{
  GHOST_EndProgressBar(win->ghostwin);
}

/** \} */

/* -------------------------------------------------------------------- */
/** \name Window Position/Size (internal)
 * \{ */

void wm_window_get_position(wmWindow *win, int *r_pos_x, int *r_pos_y)
{
  *r_pos_x = win->posx;
  *r_pos_y = win->posy;
}

void wm_window_set_size(wmWindow *win, int width, int height)
{
  GHOST_SetClientSize(win->ghostwin, width, height);
}

/** \} */

/* -------------------------------------------------------------------- */
/** \name Window Depth (Raise/Lower)
 * \{ */

void wm_window_lower(wmWindow *win)
{
  GHOST_SetWindowOrder(win->ghostwin, GHOST_kWindowOrderBottom);
}

void wm_window_raise(wmWindow *win)
{
  /* Restore window if minimized */
  if (GHOST_GetWindowState(win->ghostwin) == GHOST_kWindowStateMinimized) {
    GHOST_SetWindowState(win->ghostwin, GHOST_kWindowStateNormal);
  }
  GHOST_SetWindowOrder(win->ghostwin, GHOST_kWindowOrderTop);
}

/** \} */

/* -------------------------------------------------------------------- */
/** \name Window Buffers
 * \{ */

void wm_window_swap_buffers(wmWindow *win)
{
  GHOST_SwapWindowBuffers(win->ghostwin);
}

void wm_window_set_swap_interval(wmWindow *win, int interval)
{
  GHOST_SetSwapInterval(win->ghostwin, interval);
}

bool wm_window_get_swap_interval(wmWindow *win, int *intervalOut)
{
  return GHOST_GetSwapInterval(win->ghostwin, intervalOut);
}

/** \} */

/* -------------------------------------------------------------------- */
/** \name Window Screen Shot Utility
 *
 * Include here since it can involve low level buffer switching.
 *
 * \{ */

uint *WM_window_pixels_read(wmWindowManager *wm, wmWindow *win, int r_size[2])
{
  bool setup_context = wm->windrawable != win;

  if (setup_context) {
    GHOST_ActivateWindowDrawingContext(win->ghostwin);
    GPU_context_active_set(win->gpuctx);
  }

  r_size[0] = WM_window_pixels_x(win);
  r_size[1] = WM_window_pixels_y(win);
  const uint rect_len = r_size[0] * r_size[1];
  uint *rect = MEM_mallocN(sizeof(*rect) * rect_len, __func__);

  glReadBuffer(GL_FRONT);
  glReadPixels(0, 0, r_size[0], r_size[1], GL_RGBA, GL_UNSIGNED_BYTE, rect);
  glFinish();
  glReadBuffer(GL_BACK);

  if (setup_context) {
    if (wm->windrawable) {
      GHOST_ActivateWindowDrawingContext(wm->windrawable->ghostwin);
      GPU_context_active_set(wm->windrawable->gpuctx);
    }
  }

  /* Clear alpha, it is not set to a meaningful value in OpenGL. */
  uchar *cp = (uchar *)rect;
  uint i;
  for (i = 0, cp += 3; i < rect_len; i++, cp += 4) {
    *cp = 0xff;
  }
  return (uint *)rect;
}

/** \} */

/* -------------------------------------------------------------------- */
/** \name Initial Window State API
 * \{ */

/* called whem no ghost system was initialized */
void WM_init_state_size_set(int stax, int stay, int sizx, int sizy)
{
  wm_init_state.start_x = stax; /* left hand pos */
  wm_init_state.start_y = stay; /* bottom pos */
  wm_init_state.size_x = sizx < 640 ? 640 : sizx;
  wm_init_state.size_y = sizy < 480 ? 480 : sizy;
  wm_init_state.override_flag |= WIN_OVERRIDE_GEOM;
}

/* for borderless and border windows set from command-line */
void WM_init_state_fullscreen_set(void)
{
  wm_init_state.windowstate = GHOST_kWindowStateFullScreen;
  wm_init_state.override_flag |= WIN_OVERRIDE_WINSTATE;
}

void WM_init_state_normal_set(void)
{
  wm_init_state.windowstate = GHOST_kWindowStateNormal;
  wm_init_state.override_flag |= WIN_OVERRIDE_WINSTATE;
}

void WM_init_state_maximized_set(void)
{
  wm_init_state.windowstate = GHOST_kWindowStateMaximized;
  wm_init_state.override_flag |= WIN_OVERRIDE_WINSTATE;
}

void WM_init_window_focus_set(bool do_it)
{
  wm_init_state.window_focus = do_it;
}

void WM_init_native_pixels(bool do_it)
{
  wm_init_state.native_pixels = do_it;
}

/** \} */

/* -------------------------------------------------------------------- */
/** \name Cursor API
 * \{ */

void WM_init_tablet_api(void)
{
  if (g_system) {
    switch (U.tablet_api) {
      case USER_TABLET_NATIVE:
        GHOST_SetTabletAPI(g_system, GHOST_kTabletNative);
        break;
      case USER_TABLET_WINTAB:
        GHOST_SetTabletAPI(g_system, GHOST_kTabletWintab);
        break;
      case USER_TABLET_AUTOMATIC:
      default:
        GHOST_SetTabletAPI(g_system, GHOST_kTabletAutomatic);
        break;
    }
  }
}

/* This function requires access to the GHOST_SystemHandle (g_system) */
void WM_cursor_warp(wmWindow *win, int x, int y)
{
  if (win && win->ghostwin) {
    int oldx = x, oldy = y;

    wm_cursor_position_to_ghost(win, &x, &y);
    GHOST_SetCursorPosition(g_system, x, y);

    win->eventstate->prevx = oldx;
    win->eventstate->prevy = oldy;

    win->eventstate->x = oldx;
    win->eventstate->y = oldy;
  }
}

/**
 * Set x, y to values we can actually position the cursor to.
 */
void WM_cursor_compatible_xy(wmWindow *win, int *x, int *y)
{
  float f = GHOST_GetNativePixelSize(win->ghostwin);
  if (f != 1.0f) {
    *x = (int)(*x / f) * f;
    *y = (int)(*y / f) * f;
  }
}

/**
 * Get the cursor pressure, in most cases you'll want to use wmTabletData from the event
 */
float WM_cursor_pressure(const struct wmWindow *win)
{
  const GHOST_TabletData *td = GHOST_GetTabletData(win->ghostwin);
  /* if there's tablet data from an active tablet device then add it */
  if ((td != NULL) && td->Active != GHOST_kTabletModeNone) {
    return wm_pressure_curve(td->Pressure);
  }
  else {
    return -1.0f;
  }
}

/** \} */

/* -------------------------------------------------------------------- */
/** \name Window Size (public)
 * \{ */

/**
 * Support for native pixel size
 *
 * \note macOS retina opens window in size X, but it has up to 2 x more pixels.
 */
int WM_window_pixels_x(const wmWindow *win)
{
  float f = GHOST_GetNativePixelSize(win->ghostwin);

  return (int)(f * (float)win->sizex);
}
int WM_window_pixels_y(const wmWindow *win)
{
  float f = GHOST_GetNativePixelSize(win->ghostwin);

  return (int)(f * (float)win->sizey);
}

/**
 * Get boundaries usable by all window contents, including global areas.
 */
void WM_window_rect_calc(const wmWindow *win, rcti *r_rect)
{
  BLI_rcti_init(r_rect, 0, WM_window_pixels_x(win), 0, WM_window_pixels_y(win));
}
/**
 * Get boundaries usable by screen-layouts, excluding global areas.
 * \note Depends on U.dpi_fac. Should that be outdated, call #WM_window_set_dpi first.
 */
void WM_window_screen_rect_calc(const wmWindow *win, rcti *r_rect)
{
  rcti window_rect, screen_rect;

  WM_window_rect_calc(win, &window_rect);
  screen_rect = window_rect;

  /* Subtract global areas from screen rectangle. */
  for (ScrArea *global_area = win->global_areas.areabase.first; global_area;
       global_area = global_area->next) {
    int height = ED_area_global_size_y(global_area) - 1;

    if (global_area->global->flag & GLOBAL_AREA_IS_HIDDEN) {
      continue;
    }

    switch (global_area->global->align) {
      case GLOBAL_AREA_ALIGN_TOP:
        if ((screen_rect.ymax - height) > window_rect.ymin) {
          height += U.pixelsize;
        }
        if (screen_rect.ymax < (window_rect.ymax - 1)) {
          height += U.pixelsize;
        }
        screen_rect.ymax -= height;
        break;
      case GLOBAL_AREA_ALIGN_BOTTOM:
        if (screen_rect.ymin > window_rect.ymin) {
          height += U.pixelsize;
        }
        if ((screen_rect.ymin + height) < (window_rect.ymax - 1)) {
          height += U.pixelsize;
        }
        screen_rect.ymin += height;
        break;
      default:
        BLI_assert(0);
        break;
    }
  }

  BLI_assert(screen_rect.xmin < screen_rect.xmax);
  BLI_assert(screen_rect.ymin < screen_rect.ymax);
  *r_rect = screen_rect;
}

bool WM_window_is_fullscreen(wmWindow *win)
{
  return win->windowstate == GHOST_kWindowStateFullScreen;
}

/** \} */

/* -------------------------------------------------------------------- */
/** \name Window Screen/Scene/WorkSpaceViewLayer API
 * \{ */

/**
 * Some editor data may need to be synced with scene data (3D View camera and layers).
 * This function ensures data is synced for editors
 * in visible workspaces and their visible layouts.
 */
void WM_windows_scene_data_sync(const ListBase *win_lb, Scene *scene)
{
  for (wmWindow *win = win_lb->first; win; win = win->next) {
    if (WM_window_get_active_scene(win) == scene) {
      ED_workspace_scene_data_sync(win->workspace_hook, scene);
    }
  }
}

Scene *WM_windows_scene_get_from_screen(const wmWindowManager *wm, const bScreen *screen)
{
  for (wmWindow *win = wm->windows.first; win; win = win->next) {
    if (WM_window_get_active_screen(win) == screen) {
      return WM_window_get_active_scene(win);
    }
  }

  return NULL;
}

WorkSpace *WM_windows_workspace_get_from_screen(const wmWindowManager *wm, const bScreen *screen)
{
  for (wmWindow *win = wm->windows.first; win; win = win->next) {
    if (WM_window_get_active_screen(win) == screen) {
      return WM_window_get_active_workspace(win);
    }
  }
  return NULL;
}

Scene *WM_window_get_active_scene(const wmWindow *win)
{
  return win->scene;
}

/**
 * \warning Only call outside of area/region loops
 */
void WM_window_set_active_scene(Main *bmain, bContext *C, wmWindow *win, Scene *scene)
{
  wmWindowManager *wm = CTX_wm_manager(C);
  wmWindow *win_parent = (win->parent) ? win->parent : win;
  bool changed = false;

  /* Set scene in parent and its child windows. */
  if (win_parent->scene != scene) {
    ED_screen_scene_change(C, win_parent, scene);
    changed = true;
  }

  for (wmWindow *win_child = wm->windows.first; win_child; win_child = win_child->next) {
    if (win_child->parent == win_parent && win_child->scene != scene) {
      ED_screen_scene_change(C, win_child, scene);
      changed = true;
    }
  }

  if (changed) {
    /* Update depsgraph and renderers for scene change. */
    ViewLayer *view_layer = WM_window_get_active_view_layer(win_parent);
    ED_scene_change_update(bmain, scene, view_layer);

    /* Complete redraw. */
    WM_event_add_notifier(C, NC_WINDOW, NULL);
  }
}

ViewLayer *WM_window_get_active_view_layer(const wmWindow *win)
{
  Scene *scene = WM_window_get_active_scene(win);
  if (scene == NULL) {
    return NULL;
  }

  ViewLayer *view_layer = BKE_view_layer_find(scene, win->view_layer_name);
  if (view_layer) {
    return view_layer;
  }

  view_layer = BKE_view_layer_default_view(scene);
  if (view_layer) {
    WM_window_set_active_view_layer((wmWindow *)win, view_layer);
  }

  return view_layer;
}

void WM_window_set_active_view_layer(wmWindow *win, ViewLayer *view_layer)
{
  BLI_assert(BKE_view_layer_find(WM_window_get_active_scene(win), view_layer->name) != NULL);
  Main *bmain = G_MAIN;

  wmWindowManager *wm = bmain->wm.first;
  wmWindow *win_parent = (win->parent) ? win->parent : win;

  /* Set view layer in parent and child windows. */
  for (wmWindow *win_iter = wm->windows.first; win_iter; win_iter = win_iter->next) {
    if ((win_iter == win_parent) || (win_iter->parent == win_parent)) {
      STRNCPY(win_iter->view_layer_name, view_layer->name);
      bScreen *screen = BKE_workspace_active_screen_get(win_iter->workspace_hook);
      ED_render_view_layer_changed(bmain, screen);
    }
  }
}

void WM_window_ensure_active_view_layer(wmWindow *win)
{
  /* Update layer name is correct after scene changes, load without UI, etc. */
  Scene *scene = WM_window_get_active_scene(win);

  if (scene && BKE_view_layer_find(scene, win->view_layer_name) == NULL) {
    ViewLayer *view_layer = BKE_view_layer_default_view(scene);
    STRNCPY(win->view_layer_name, view_layer->name);
  }
}

WorkSpace *WM_window_get_active_workspace(const wmWindow *win)
{
  return BKE_workspace_active_get(win->workspace_hook);
}

void WM_window_set_active_workspace(bContext *C, wmWindow *win, WorkSpace *workspace)
{
  wmWindowManager *wm = CTX_wm_manager(C);
  wmWindow *win_parent = (win->parent) ? win->parent : win;

  ED_workspace_change(workspace, C, wm, win);

  for (wmWindow *win_child = wm->windows.first; win_child; win_child = win_child->next) {
    if (win_child->parent == win_parent) {
      bScreen *screen = WM_window_get_active_screen(win_child);
      /* Don't change temporary screens, they only serve a single purpose. */
      if (screen->temp) {
        continue;
      }
      ED_workspace_change(workspace, C, wm, win_child);
    }
  }
}

WorkSpaceLayout *WM_window_get_active_layout(const wmWindow *win)
{
  const WorkSpace *workspace = WM_window_get_active_workspace(win);
  return (LIKELY(workspace != NULL) ? BKE_workspace_active_layout_get(win->workspace_hook) : NULL);
}
void WM_window_set_active_layout(wmWindow *win, WorkSpace *workspace, WorkSpaceLayout *layout)
{
  BKE_workspace_hook_layout_for_workspace_set(win->workspace_hook, workspace, layout);
}

/**
 * Get the active screen of the active workspace in \a win.
 */
bScreen *WM_window_get_active_screen(const wmWindow *win)
{
  const WorkSpace *workspace = WM_window_get_active_workspace(win);
  /* May be NULL in rare cases like closing Blender */
  return (LIKELY(workspace != NULL) ? BKE_workspace_active_screen_get(win->workspace_hook) : NULL);
}
void WM_window_set_active_screen(wmWindow *win, WorkSpace *workspace, bScreen *screen)
{
  BKE_workspace_active_screen_set(win->workspace_hook, workspace, screen);
}

bool WM_window_is_temp_screen(const wmWindow *win)
{
  const bScreen *screen = WM_window_get_active_screen(win);
  return (screen && screen->temp != 0);
}

/** \} */

/* -------------------------------------------------------------------- */
/** \name Window IME API
 * \{ */

#ifdef WITH_INPUT_IME
/**
 * \note Keep in mind #wm_window_IME_begin is also used to reposition the IME window.
 */
void wm_window_IME_begin(wmWindow *win, int x, int y, int w, int h, bool complete)
{
  BLI_assert(win);

  GHOST_BeginIME(win->ghostwin, x, win->sizey - y, w, h, complete);
}

void wm_window_IME_end(wmWindow *win)
{
  BLI_assert(win && win->ime_data);

  GHOST_EndIME(win->ghostwin);
  win->ime_data = NULL;
}
#endif /* WITH_INPUT_IME */

/** \} */

/* -------------------------------------------------------------------- */
/** \name Direct OpenGL Context Management
 * \{ */

void *WM_opengl_context_create(void)
{
  /* On Windows there is a problem creating contexts that share lists
   * from one context that is current in another thread.
   * So we should call this function only on the main thread.
   */
  BLI_assert(BLI_thread_is_main());
  BLI_assert(GPU_framebuffer_active_get() == NULL);
  return GHOST_CreateOpenGLContext(g_system);
}

void WM_opengl_context_dispose(void *context)
{
  BLI_assert(GPU_framebuffer_active_get() == NULL);
  GHOST_DisposeOpenGLContext(g_system, (GHOST_ContextHandle)context);
}

void WM_opengl_context_activate(void *context)
{
  BLI_assert(GPU_framebuffer_active_get() == NULL);
  GHOST_ActivateOpenGLContext((GHOST_ContextHandle)context);
}

void WM_opengl_context_release(void *context)
{
  BLI_assert(GPU_framebuffer_active_get() == NULL);
  GHOST_ReleaseOpenGLContext((GHOST_ContextHandle)context);
}

/** \} */
