/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * The Original Code is Copyright (C) 2008, Blender Foundation
 * This is a new part of Blender (with some old code)
 */

/** \file
 * \ingroup editors
 */

#ifndef __ED_KEYFRAMING_H__
#define __ED_KEYFRAMING_H__

#ifdef __cplusplus
extern "C" {
#endif

struct ID;
struct ListBase;
struct Main;
struct Scene;

struct KeyingSet;

struct BezTriple;
struct FCurve;
struct bAction;

struct bPoseChannel;

struct ReportList;
struct bContext;

struct Depsgraph;

struct EnumPropertyItem;
struct PointerRNA;
struct PropertyRNA;

struct NlaKeyframingContext;

#include "DNA_anim_types.h"
#include "RNA_types.h"

/* ************ Keyframing Management **************** */

/* Get the active settings for keyframing settings from context (specifically the given scene)
 * - incl_mode: include settings from keyframing mode in the result (i.e. replace only)
 */
short ANIM_get_keyframing_flags(struct Scene *scene, short incl_mode);

/* -------- */

/* Get (or add relevant data to be able to do so) the Active Action for the given
 * Animation Data block, given an ID block where the Animation Data should reside.
 */
struct bAction *verify_adt_action(struct Main *bmain, struct ID *id, short add);

/* Get (or add relevant data to be able to do so) F-Curve from the given Action.
 * This assumes that all the destinations are valid.
 */
struct FCurve *verify_fcurve(struct Main *bmain,
                             struct bAction *act,
                             const char group[],
                             struct PointerRNA *ptr,
                             const char rna_path[],
                             const int array_index,
                             short add);

/* -------- */

/* Lesser Keyframing API call:
 *  Update integer/discrete flags of the FCurve (used when creating/inserting keyframes,
 *  but also through RNA when editing an ID prop, see T37103).
 */
void update_autoflags_fcurve(struct FCurve *fcu,
                             struct bContext *C,
                             struct ReportList *reports,
                             struct PointerRNA *ptr);

/* -------- */

/* Lesser Keyframing API call:
 *  Use this when validation of necessary animation data isn't necessary as it already
 *  exists, and there is a beztriple that can be directly copied into the array.
 */
int insert_bezt_fcurve(struct FCurve *fcu, const struct BezTriple *bezt, eInsertKeyFlags flag);

/* Main Keyframing API call:
 *  Use this when validation of necessary animation data isn't necessary as it
 *  already exists. It will insert a keyframe using the current value being keyframed.
 *  Returns the index at which a keyframe was added (or -1 if failed)
 */
int insert_vert_fcurve(
    struct FCurve *fcu, float x, float y, eBezTriple_KeyframeType keytype, eInsertKeyFlags flag);

/* -------- */

/* Secondary Keyframing API calls:
 * Use this to insert a keyframe using the current value being keyframed, in the
 * nominated F-Curve (no creation of animation data performed). Returns success.
 */
bool insert_keyframe_direct(struct Depsgraph *depsgraph,
                            struct ReportList *reports,
                            struct PointerRNA ptr,
                            struct PropertyRNA *prop,
                            struct FCurve *fcu,
                            float cfra,
                            eBezTriple_KeyframeType keytype,
                            struct NlaKeyframingContext *nla,
                            eInsertKeyFlags flag);

/* -------- */

/* Main Keyframing API calls:
 * Use this to create any necessary animation data, and then insert a keyframe
 * using the current value being keyframed, in the relevant place. Returns success.
 */
short insert_keyframe(struct Main *bmain,
                      struct Depsgraph *depsgraph,
                      struct ReportList *reports,
                      struct ID *id,
                      struct bAction *act,
                      const char group[],
                      const char rna_path[],
                      int array_index,
                      float cfra,
                      eBezTriple_KeyframeType keytype,
                      struct ListBase *nla_cache,
                      eInsertKeyFlags flag);

/* Main Keyframing API call:
 * Use this to delete keyframe on current frame for relevant channel.
 * Will perform checks just in case. */
short delete_keyframe(struct Main *bmain,
                      struct ReportList *reports,
                      struct ID *id,
                      struct bAction *act,
                      const char group[],
                      const char rna_path[],
                      int array_index,
                      float cfra,
                      eInsertKeyFlags flag);

/* ************ Keying Sets ********************** */

/* forward decl. for this struct which is declared a bit later... */
struct ExtensionRNA;
struct KeyingSetInfo;

/* Polling Callback for KeyingSets */
typedef bool (*cbKeyingSet_Poll)(struct KeyingSetInfo *ksi, struct bContext *C);
/* Context Iterator Callback for KeyingSets */
typedef void (*cbKeyingSet_Iterator)(struct KeyingSetInfo *ksi,
                                     struct bContext *C,
                                     struct KeyingSet *ks);
/* Property Specifier Callback for KeyingSets (called from iterators) */
typedef void (*cbKeyingSet_Generate)(struct KeyingSetInfo *ksi,
                                     struct bContext *C,
                                     struct KeyingSet *ks,
                                     struct PointerRNA *ptr);

/* Callback info for 'Procedural' KeyingSets to use */
typedef struct KeyingSetInfo {
  struct KeyingSetInfo *next, *prev;

  /* info */
  /* identifier used for class name, which KeyingSet instances reference as "Typeinfo Name" */
  char idname[64];
  /* identifier so that user can hook this up to a KeyingSet (used as label). */
  char name[64];
  /* short help/description. */
  char description[240]; /* RNA_DYN_DESCR_MAX */
  /* keying settings */
  short keyingflag;

  /* polling callbacks */
  /* callback for polling the context for whether the right data is available */
  cbKeyingSet_Poll poll;

  /* generate callbacks */
  /* iterator to use to go through collections of data in context
   * - this callback is separate from the 'adding' stage, allowing
   *   BuiltIn KeyingSets to be manually specified to use
   */
  cbKeyingSet_Iterator iter;
  /* generator to use to add properties based on the data found by iterator */
  cbKeyingSet_Generate generate;

  /* RNA integration */
  struct ExtensionRNA ext;
} KeyingSetInfo;

/* -------- */

/* Add another data source for Relative Keying Sets to be evaluated with */
void ANIM_relative_keyingset_add_source(ListBase *dsources,
                                        struct ID *id,
                                        struct StructRNA *srna,
                                        void *data);

/* mode for modify_keyframes */
typedef enum eModifyKey_Modes {
  MODIFYKEY_MODE_INSERT = 0,
  MODIFYKEY_MODE_DELETE,
} eModifyKey_Modes;

/* return codes for errors (with Relative KeyingSets) */
typedef enum eModifyKey_Returns {
  /* context info was invalid for using the Keying Set */
  MODIFYKEY_INVALID_CONTEXT = -1,
  /* there isn't any typeinfo for generating paths from context */
  MODIFYKEY_MISSING_TYPEINFO = -2,
} eModifyKey_Returns;

/* poll the current KeyingSet, updating it's set of paths
 * (if "builtin"/"relative") for context changes */
short ANIM_validate_keyingset(struct bContext *C, ListBase *dsources, struct KeyingSet *ks);

/* use the specified KeyingSet to add/remove various Keyframes on the specified frame */
int ANIM_apply_keyingset(struct bContext *C,
                         ListBase *dsources,
                         struct bAction *act,
                         struct KeyingSet *ks,
                         short mode,
                         float cfra);

/* -------- */

/* Get the first builtin KeyingSet with the given name, which occurs after the given one
 * (or start of list if none given) */
struct KeyingSet *ANIM_builtin_keyingset_get_named(struct KeyingSet *prevKS, const char name[]);

/* Find KeyingSet type info given a name */
KeyingSetInfo *ANIM_keyingset_info_find_name(const char name[]);

/* Find a given ID in the KeyingSet */
bool ANIM_keyingset_find_id(struct KeyingSet *ks, ID *id);

/* for RNA type registrations... */
void ANIM_keyingset_info_register(KeyingSetInfo *ksi);
void ANIM_keyingset_info_unregister(struct Main *bmain, KeyingSetInfo *ksi);

/* cleanup on exit */
void ANIM_keyingset_infos_exit(void);

/* -------- */

/* Get the active KeyingSet for the given scene */
struct KeyingSet *ANIM_scene_get_active_keyingset(struct Scene *scene);

/* Get the index of the Keying Set provided, for the given Scene */
int ANIM_scene_get_keyingset_index(struct Scene *scene, struct KeyingSet *ks);

/* Get Keying Set to use for Auto-Keyframing some transforms */
struct KeyingSet *ANIM_get_keyingset_for_autokeying(struct Scene *scene,
                                                    const char *tranformKSName);

/* Dynamically populate an enum of Keying Sets */
const struct EnumPropertyItem *ANIM_keying_sets_enum_itemf(struct bContext *C,
                                                           struct PointerRNA *ptr,
                                                           struct PropertyRNA *prop,
                                                           bool *r_free);

/* Use to get the keying set from the int value used by enums. */
KeyingSet *ANIM_keyingset_get_from_enum_type(struct Scene *scene, int type);
KeyingSet *ANIM_keyingset_get_from_idname(struct Scene *scene, const char *idname);

/* Check if KeyingSet can be used in the current context */
bool ANIM_keyingset_context_ok_poll(struct bContext *C, struct KeyingSet *ks);

/* ************ Drivers ********************** */

/* Flags for use by driver creation calls */
typedef enum eCreateDriverFlags {
  /** create drivers with a default variable for nicer UI */
  CREATEDRIVER_WITH_DEFAULT_DVAR = (1 << 0),
  /** create drivers with Generator FModifier (for backwards compat) */
  CREATEDRIVER_WITH_FMODIFIER = (1 << 1),
} eCreateDriverFlags;

/* Heuristic to use for connecting target properties to driven ones */
typedef enum eCreateDriver_MappingTypes {
  /** 1 to Many - Use the specified index, and drive all elements with it */
  CREATEDRIVER_MAPPING_1_N = 0,
  /** 1 to 1 - Only for the specified index on each side */
  CREATEDRIVER_MAPPING_1_1 = 1,
  /** Many to Many - Match up the indices one by one (only for drivers on vectors/arrays) */
  CREATEDRIVER_MAPPING_N_N = 2,

  /** None (Single Prop):
   * Do not create driver with any targets; these will get added later instead */
  CREATEDRIVER_MAPPING_NONE = 3,
  /** None (All Properties):
   * Do not create driver with any targets; these will get added later instead */
  CREATEDRIVER_MAPPING_NONE_ALL = 4,
} eCreateDriver_MappingTypes;

/* RNA Enum of eCreateDriver_MappingTypes, for use by the appropriate operators */
extern EnumPropertyItem prop_driver_create_mapping_types[];

/* -------- */

/* Low-level call to add a new driver F-Curve. This shouldn't be used directly for most tools,
 * although there are special cases where this approach is preferable.
 */
struct FCurve *verify_driver_fcurve(struct ID *id,
                                    const char rna_path[],
                                    const int array_index,
                                    short add);

/* -------- */

/* Main Driver Management API calls:
 *  Add a new driver for the specified property on the given ID block,
 *  and make it be driven by the specified target.
 *
 * This is intended to be used in conjunction with a modal "eyedropper"
 * for picking the variable that is going to be used to drive this one.
 *
 * - flag: eCreateDriverFlags
 * - driver_type: eDriver_Types
 * - mapping_type: eCreateDriver_MappingTypes
 */
int ANIM_add_driver_with_target(struct ReportList *reports,
                                struct ID *dst_id,
                                const char dst_path[],
                                int dst_index,
                                struct ID *src_id,
                                const char src_path[],
                                int src_index,
                                short flag,
                                int driver_type,
                                short mapping_type);

/* -------- */

/* Main Driver Management API calls:
 *  Add a new driver for the specified property on the given ID block
 */
int ANIM_add_driver(struct ReportList *reports,
                    struct ID *id,
                    const char rna_path[],
                    int array_index,
                    short flag,
                    int type);

/* Main Driver Management API calls:
 *  Remove the driver for the specified property on the given ID block (if available)
 */
bool ANIM_remove_driver(
    struct ReportList *reports, struct ID *id, const char rna_path[], int array_index, short flag);

/* -------- */

/* Clear copy-paste buffer for drivers */
void ANIM_drivers_copybuf_free(void);

/* Clear copy-paste buffer for driver variable sets */
void ANIM_driver_vars_copybuf_free(void);

/* -------- */

/* Returns whether there is a driver in the copy/paste buffer to paste */
bool ANIM_driver_can_paste(void);

/* Main Driver Management API calls:
 *  Make a copy of the driver for the specified property on the given ID block
 */
bool ANIM_copy_driver(
    struct ReportList *reports, struct ID *id, const char rna_path[], int array_index, short flag);

/* Main Driver Management API calls:
 * Add a new driver for the specified property on the given ID block or replace an existing one
 * with the driver + driver-curve data from the buffer
 */
bool ANIM_paste_driver(
    struct ReportList *reports, struct ID *id, const char rna_path[], int array_index, short flag);

/* -------- */

/* Checks if there are driver variables in the copy/paste buffer */
bool ANIM_driver_vars_can_paste(void);

/* Copy the given driver's variables to the buffer */
bool ANIM_driver_vars_copy(struct ReportList *reports, struct FCurve *fcu);

/* Paste the variables in the buffer to the given FCurve */
bool ANIM_driver_vars_paste(struct ReportList *reports, struct FCurve *fcu, bool replace);

/* ************ Auto-Keyframing ********************** */
/* Notes:
 * - All the defines for this (User-Pref settings and Per-Scene settings)
 *   are defined in DNA_userdef_types.h
 * - Scene settings take precedence over those for userprefs, with old files
 *   inheriting userpref settings for the scene settings
 * - "On/Off + Mode" are stored per Scene, but "settings" are currently stored
 *   as userprefs
 */

/* Auto-Keying macros for use by various tools */
/* check if auto-keyframing is enabled (per scene takes precedence) */
#define IS_AUTOKEY_ON(scene) \
  ((scene) ? (scene->toolsettings->autokey_mode & AUTOKEY_ON) : (U.autokey_mode & AUTOKEY_ON))
/* check the mode for auto-keyframing (per scene takes precedence)  */
#define IS_AUTOKEY_MODE(scene, mode) \
  ((scene) ? (scene->toolsettings->autokey_mode == AUTOKEY_MODE_##mode) : \
             (U.autokey_mode == AUTOKEY_MODE_##mode))
/* check if a flag is set for auto-keyframing (per scene takes precedence) */
#define IS_AUTOKEY_FLAG(scene, flag) \
  ((scene) ? ((scene->toolsettings->autokey_flag & AUTOKEY_FLAG_##flag) || \
              (U.autokey_flag & AUTOKEY_FLAG_##flag)) : \
             (U.autokey_flag & AUTOKEY_FLAG_##flag))

/* auto-keyframing feature - checks for whether anything should be done for the current frame */
bool autokeyframe_cfra_can_key(struct Scene *scene, struct ID *id);

/* ************ Keyframe Checking ******************** */

/* Lesser Keyframe Checking API call:
 * - Used for the buttons to check for keyframes...
 */
bool fcurve_frame_has_keyframe(struct FCurve *fcu, float frame, short filter);

/* Lesser Keyframe Checking API call:
 * - Returns whether the current value of a given property differs from the interpolated value.
 * - Used for button drawing.
 */
bool fcurve_is_changed(struct PointerRNA ptr,
                       struct PropertyRNA *prop,
                       struct FCurve *fcu,
                       float frame);

/**
 * Main Keyframe Checking API call:
 * Checks whether a keyframe exists for the given ID-block one the given frame.
 * - It is recommended to call this method over the other keyframe-checkers directly,
 *   in case some detail of the implementation changes...
 * - frame: the value of this is quite often result of #BKE_scene_frame_get()
 */
bool id_frame_has_keyframe(struct ID *id, float frame, short filter);

/* filter flags for id_cfra_has_keyframe
 *
 * WARNING: do not alter order of these, as also stored in files
 * (for v3d->keyflags)
 */
typedef enum eAnimFilterFlags {
  /* general */
  ANIMFILTER_KEYS_LOCAL = (1 << 0),  /* only include locally available anim data */
  ANIMFILTER_KEYS_MUTED = (1 << 1),  /* include muted elements */
  ANIMFILTER_KEYS_ACTIVE = (1 << 2), /* only include active-subelements */

  /* object specific */
  ANIMFILTER_KEYS_NOMAT = (1 << 9),   /* don't include material keyframes */
  ANIMFILTER_KEYS_NOSKEY = (1 << 10), /* don't include shape keys (for geometry) */
} eAnimFilterFlags;

/* utility funcs for auto keyframe */
bool ED_autokeyframe_object(struct bContext *C,
                            struct Scene *scene,
                            struct Object *ob,
                            struct KeyingSet *ks);
bool ED_autokeyframe_pchan(struct bContext *C,
                           struct Scene *scene,
                           struct Object *ob,
                           struct bPoseChannel *pchan,
                           struct KeyingSet *ks);

/* Names for builtin keying sets so we don't confuse these with labels/text,
 * defined in python script: keyingsets_builtins.py */
#define ANIM_KS_LOCATION_ID "Location"
#define ANIM_KS_ROTATION_ID "Rotation"
#define ANIM_KS_SCALING_ID "Scaling"
#define ANIM_KS_LOC_ROT_SCALE_ID "LocRotScale"
#define ANIM_KS_AVAILABLE_ID "Available"
#define ANIM_KS_WHOLE_CHARACTER_ID "WholeCharacter"
#define ANIM_KS_WHOLE_CHARACTER_SELECTED_ID "WholeCharacterSelected"

#ifdef __cplusplus
}
#endif

#endif /*  __ED_KEYFRAMING_H__ */
