#ifndef __CPARTICLEENGINE__
#define __CPARTICLEENGINE__

#include "TileInterfaces.h"

#define MAX_PARTICLES 512



struct SParticleSprayType;

struct SParticle {
	int x,y, size, angle;
	int dx, dy, sizeinc, angleinc;
	int lifeTime;

	unsigned int userData;
	unsigned int tileIndex;

	SParticleSprayType *spray;
};



typedef void (*PARTICLERENDERFUNCTION_TYPE) ( void *data, SParticle *p );


struct SParticleSprayType {
	int renderType;

	int gravity;
	int fraction;
	
	int lifeTime;
	int lifeTimeRandom;

	int size;
	int sizeRandom;

	int sizeInc;
	int sizeIncRandom;

	int angle;
	int angleRandom;

	int angleInc;
	int angleIncRandom;

	int firstBlock;
	int blockCount;

	PARTICLERENDERFUNCTION_TYPE renderFunction;
	void *dataToRenderFunction;
};






class CParticleEngine {
public:
	CParticleEngine( ITileRenderer *renderer );
	virtual ~CParticleEngine();

	void createSprayType( SParticleSprayType *target, 
						  int firstBlock,
						  int blockCount,
						  int gravity, 
						  int fraction,
						  int lifeTime,
						  int lifeTimeRandom,
						  int size, 
						  int sizeRandom,
						  int sizeinc, 
						  int sizeincRandom,
						  PARTICLERENDERFUNCTION_TYPE renderFunction = 0,
						  void *dataToRenderFunction = 0, 
						  int angle = 0, 
						  int angleRandom = 0,
						  int angleinc= 0, 
						  int angleincRandom=0, 
						  int type = 0);

	void spray( int count, 
				int x, int y, int posrandom, 
				int dx, int dy, int dirrandom, 
				unsigned int userData, 
				SParticleSprayType *spray );

	void run( int fixedFrameTime16Bit );
	void draw();


protected:
	ITileRenderer *m_renderer;
	int m_cp;

	SParticle m_particles[ MAX_PARTICLES ];

};


#endif