orbomancy.csproj 3.2 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
  5. <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
  6. <ProjectGuid>{A5C2F2E3-A3F2-43D8-A16F-68996F6708C9}</ProjectGuid>
  7. <OutputType>Library</OutputType>
  8. <OutputPath>.mono\temp\bin\$(Configuration)</OutputPath>
  9. <RootNamespace>orbomancy</RootNamespace>
  10. <AssemblyName>orbomancy</AssemblyName>
  11. <TargetFrameworkVersion>v4.7</TargetFrameworkVersion>
  12. <GodotProjectGeneratorVersion>1.0.0.0</GodotProjectGeneratorVersion>
  13. <BaseIntermediateOutputPath>.mono\temp\obj</BaseIntermediateOutputPath>
  14. <IntermediateOutputPath>$(BaseIntermediateOutputPath)\$(Configuration)</IntermediateOutputPath>
  15. <ApiConfiguration Condition=" '$(Configuration)' != 'ExportRelease' ">Debug</ApiConfiguration>
  16. <ApiConfiguration Condition=" '$(Configuration)' == 'ExportRelease' ">Release</ApiConfiguration>
  17. </PropertyGroup>
  18. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ExportDebug|AnyCPU' ">
  19. <DebugSymbols>true</DebugSymbols>
  20. <DebugType>portable</DebugType>
  21. <Optimize>false</Optimize>
  22. <DefineConstants>$(GodotDefineConstants);GODOT;DEBUG;</DefineConstants>
  23. <ErrorReport>prompt</ErrorReport>
  24. <WarningLevel>4</WarningLevel>
  25. <ConsolePause>false</ConsolePause>
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  27. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'ExportRelease|AnyCPU' ">
  28. <DebugType>portable</DebugType>
  29. <Optimize>true</Optimize>
  30. <DefineConstants>$(GodotDefineConstants);GODOT;</DefineConstants>
  31. <ErrorReport>prompt</ErrorReport>
  32. <WarningLevel>4</WarningLevel>
  33. <ConsolePause>false</ConsolePause>
  34. </PropertyGroup>
  35. <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
  36. <DebugSymbols>true</DebugSymbols>
  37. <DebugType>portable</DebugType>
  38. <Optimize>false</Optimize>
  39. <DefineConstants>$(GodotDefineConstants);GODOT;DEBUG;TOOLS;</DefineConstants>
  40. <ErrorReport>prompt</ErrorReport>
  41. <WarningLevel>4</WarningLevel>
  42. <ConsolePause>false</ConsolePause>
  43. </PropertyGroup>
  44. <ItemGroup>
  45. <PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies">
  46. <Version>1.0.0</Version>
  47. <PrivateAssets>All</PrivateAssets>
  48. </PackageReference>
  49. <Reference Include="GodotSharp">
  50. <Private>False</Private>
  51. <HintPath>$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/GodotSharp.dll</HintPath>
  52. </Reference>
  53. <Reference Include="GodotSharpEditor" Condition=" '$(Configuration)' == 'Debug' ">
  54. <Private>False</Private>
  55. <HintPath>$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/GodotSharpEditor.dll</HintPath>
  56. </Reference>
  57. <Reference Include="System" />
  58. </ItemGroup>
  59. <ItemGroup>
  60. <Compile Include="new_script.cs" />
  61. <Compile Include="Properties\AssemblyInfo.cs" />
  62. </ItemGroup>
  63. <ItemGroup>
  64. <Compile Include="ArcadiaGodot/**/*.cs" />
  65. <Reference Include="ArcadiaGodot/Infrastructure/**/*.dll" />
  66. </ItemGroup>
  67. <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  68. </Project>