new_script.cs 447 B

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  1. using Godot;
  2. using System;
  3. public class new_script : Node
  4. {
  5. // Declare member variables here. Examples:
  6. // private int a = 2;
  7. // private string b = "text";
  8. // Called when the node enters the scene tree for the first time.
  9. public override void _Ready()
  10. {
  11. }
  12. // // Called every frame. 'delta' is the elapsed time since the previous frame.
  13. // public override void _Process(float delta)
  14. // {
  15. //
  16. // }
  17. }