.. |
utils
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c3bdb08882
initial commit
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%!s(int64=9) %!d(string=hai) anos |
IBL.frag
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c3bdb08882
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Lightspaceboundingbox.comp
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MLAA_COPYING
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bilateralH.comp
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bilateralH.frag
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bilateralV.comp
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bilateralV.frag
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billboard.frag
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billboard.vert
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bloom.frag
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bloomblend.frag
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blurshadowH.comp
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blurshadowV.comp
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coloredquad.frag
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coloredquad.vert
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c3bdb08882
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colorize.frag
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colortexturedquad.frag
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c3bdb08882
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colortexturedquad.vert
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c3bdb08882
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degraded_ibl.frag
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c3bdb08882
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detailed_object_pass2.frag
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c3bdb08882
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displace.frag
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c3bdb08882
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displace.vert
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dof.frag
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flipparticle.vert
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c3bdb08882
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fog.frag
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frustrum.vert
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c3bdb08882
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gaussian3h.frag
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c3bdb08882
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gaussian3v.frag
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c3bdb08882
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gaussian6h.comp
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gaussian6h.frag
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c3bdb08882
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gaussian6v.comp
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c3bdb08882
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gaussian6v.frag
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c3bdb08882
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gi.frag
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c3bdb08882
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glow.frag
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glow_object.frag
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glow_object.vert
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godfade.frag
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c3bdb08882
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godray.frag
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c3bdb08882
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grass_pass.vert
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grass_pass2.frag
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header.txt
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c3bdb08882
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importance_sampling_specular.frag
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c3bdb08882
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instanced_detailed_object_pass2.frag
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c3bdb08882
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instanced_grass.vert
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instanced_grass_pass2.frag
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instanced_normalmap.frag
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c3bdb08882
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instanced_object_pass.vert
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instanced_object_pass1.frag
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c3bdb08882
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instanced_object_pass2.frag
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c3bdb08882
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instanced_object_unlit.frag
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c3bdb08882
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instanced_objectpass_spheremap.frag
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c3bdb08882
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instanced_objectref_pass1.frag
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c3bdb08882
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instanced_objectref_pass2.frag
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c3bdb08882
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instanced_rsm.frag
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c3bdb08882
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instanced_rsm.vert
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instanced_shadow.geom
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instanced_shadowref.frag
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c3bdb08882
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instanciedgrassshadow.vert
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c3bdb08882
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instanciedshadow.vert
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c3bdb08882
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layertexturequad.frag
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c3bdb08882
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lensblend.frag
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c3bdb08882
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linearizedepth.frag
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c3bdb08882
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mlaa_blend2.frag
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c3bdb08882
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mlaa_color1.frag
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c3bdb08882
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mlaa_neigh3.frag
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motion_blur.frag
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c3bdb08882
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normal_visualizer.geom
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c3bdb08882
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normalmap.frag
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c3bdb08882
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object_pass.vert
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c3bdb08882
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object_pass1.frag
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c3bdb08882
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object_pass2.frag
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object_unlit.frag
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c3bdb08882
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objectpass_spheremap.frag
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c3bdb08882
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objectref_pass1.frag
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c3bdb08882
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objectref_pass2.frag
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c3bdb08882
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particle.frag
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c3bdb08882
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particle.vert
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particlesimheightmap.vert
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pass.frag
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pass.vert
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c3bdb08882
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passthrough.frag
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c3bdb08882
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pointemitter.vert
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c3bdb08882
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pointlight.frag
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c3bdb08882
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pointlight.vert
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c3bdb08882
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pointlightscatter.frag
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primitive2dlist.vert
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c3bdb08882
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rh.frag
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c3bdb08882
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rhdebug.frag
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c3bdb08882
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rhdebug.vert
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c3bdb08882
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rhpassthrough.geom
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c3bdb08882
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rsm.frag
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c3bdb08882
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rsm.vert
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c3bdb08882
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screenquad.vert
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c3bdb08882
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shadow.frag
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c3bdb08882
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shadow.geom
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shadow.vert
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c3bdb08882
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shadow_grass.vert
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c3bdb08882
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shadowmatrixgeneration.comp
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c3bdb08882
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shadowref.frag
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skinning.vert
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c3bdb08882
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sky.frag
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c3bdb08882
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sky.vert
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c3bdb08882
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slicedscreenquad.vert
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c3bdb08882
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slicedscreenquad_nvworkaround.vert
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c3bdb08882
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splatting.frag
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c3bdb08882
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splatting_rsm.frag
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c3bdb08882
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ssao.frag
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c3bdb08882
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sunlight.frag
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c3bdb08882
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sunlightshadow.frag
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c3bdb08882
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sunlightshadowesm.frag
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texturedquad.frag
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c3bdb08882
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texturedquad.vert
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c3bdb08882
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tonemap.frag
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c3bdb08882
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transparent.frag
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c3bdb08882
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transparentfog.frag
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c3bdb08882
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uniformcolortexturedquad.frag
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c3bdb08882
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untextured_object.frag
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c3bdb08882
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volumetriclight.frag
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c3bdb08882
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white.frag
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c3bdb08882
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