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- #if __VERSION__ >= 330
- layout(location = 0) in vec2 Position;
- layout(location = 3) in vec2 Texcoord;
- #else
- in vec2 Position;
- in vec2 Texcoord;
- #endif
- out vec2 uv;
- void main()
- {
- uv = Texcoord;
- gl_Position = vec4(Position, 0., 1.);
- }
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