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- layout(triangles) in;
- layout(triangle_strip, max_vertices=3) out;
- in int layer[3];
- in vec2 uv_in[3];
- flat out int slice;
- out vec2 uv;
- void main(void)
- {
- gl_Layer = layer[0];
- for(int i=0; i<3; i++)
- {
- slice = layer[0];
- uv = uv_in[i];
- gl_Position = gl_in[i].gl_Position;
- EmitVertex();
- }
- EndPrimitive();
- }
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