1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162 |
- uniform int dt;
- uniform mat4 sourcematrix;
- uniform int level;
- uniform float size_increase_factor;
- uniform float track_x;
- uniform float track_z;
- uniform float track_x_len;
- uniform float track_z_len;
- uniform samplerBuffer heightmap;
- #if __VERSION__ >= 330
- layout (location = 4) in vec3 particle_position_initial;
- layout (location = 5) in float lifetime_initial;
- layout (location = 6) in vec3 particle_velocity_initial;
- layout (location = 7) in float size_initial;
- layout (location = 0) in vec3 particle_position;
- layout (location = 1) in float lifetime;
- layout (location = 2) in vec3 particle_velocity;
- layout (location = 3) in float size;
- #else
- in vec3 particle_position_initial;
- in float lifetime_initial;
- in vec3 particle_velocity_initial;
- in float size_initial;
- in vec3 particle_position;
- in float lifetime;
- in vec3 particle_velocity;
- in float size;
- #endif
- out vec3 new_particle_position;
- out float new_lifetime;
- out vec3 new_particle_velocity;
- out float new_size;
- void main(void)
- {
- bool reset = false;
- float i_as_float = clamp(256. * (particle_position.x - track_x) / track_x_len, 0., 255.);
- float j_as_float = clamp(256. * (particle_position.z - track_z) / track_z_len, 0., 255.);
- int i = int(i_as_float);
- int j = int(j_as_float);
- float h = particle_position.y - texelFetch(heightmap, i * 256 + j).r;
- reset = h < 0.;
- vec4 initialposition = sourcematrix * vec4(particle_position_initial, 1.0);
- vec4 adjusted_initial_velocity = sourcematrix * vec4(particle_position_initial + particle_velocity_initial, 1.0) - initialposition;
- float adjusted_lifetime = lifetime + (float(dt)/lifetime_initial);
- reset = reset || (adjusted_lifetime > 1.) && (gl_VertexID <= level);
- reset = reset || (lifetime < 0.);
- new_particle_position = !reset ? particle_position + particle_velocity.xyz * float(dt) : initialposition.xyz;
- new_lifetime = !reset ? adjusted_lifetime : 0.;
- new_particle_velocity = !reset ? particle_velocity : adjusted_initial_velocity.xyz;
- new_size = !reset ? mix(size_initial, size_initial * size_increase_factor, adjusted_lifetime) : size_initial;
- gl_Position = vec4(0.);
- }
|