123456789101112131415161718192021222324252627 |
- #ifndef Use_Bindless_Texture
- uniform sampler2D tex;
- #endif
- #ifdef Use_Bindless_Texture
- flat in sampler2D handle;
- #endif
- in vec2 uv;
- in vec4 color;
- out vec4 FragColor;
- void main(void)
- {
- #ifdef Use_Bindless_Texture
- vec4 col = texture(handle, uv);
- #ifdef SRGBBindlessFix
- col.xyz = pow(col.xyz, vec3(2.2));
- #endif
- #else
- vec4 col = texture(tex, uv);
- #endif
- col.xyz *= pow(color.xyz, vec3(2.2));
- if (col.a < 0.5) discard;
- FragColor = vec4(col.xyz, 1.);
- }
|