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- #ifndef HEADER_TXT
- #define HEADER_TXT
- #ifdef UBO_DISABLED
- uniform mat4 ViewMatrix;
- uniform mat4 ProjectionMatrix;
- uniform mat4 InverseViewMatrix;
- uniform mat4 InverseProjectionMatrix;
- uniform mat4 ProjectionViewMatrix;
- uniform vec2 screen;
- uniform vec3 sun_direction;
- uniform vec3 sun_col;
- uniform float sun_angle;
- uniform float blueLmn[9];
- uniform float greenLmn[9];
- uniform float redLmn[9];
- #else
- layout (std140) uniform MatrixesData
- {
- mat4 ViewMatrix;
- mat4 ProjectionMatrix;
- mat4 InverseViewMatrix;
- mat4 InverseProjectionMatrix;
- mat4 ProjectionViewMatrix;
- mat4 ShadowViewProjMatrixes[4];
- vec2 screen;
- };
- // Expand because of catalyst (14.12) not correctly associating array in UBO
- layout (std140) uniform LightingData
- {
- vec3 sun_direction;
- vec3 sun_col;
- float sun_angle;
- float bL00;
- float bL1m1;
- float bL10;
- float bL11;
- float bL2m2;
- float bL2m1;
- float bL20;
- float bL21;
- float bL22;
- float gL00;
- float gL1m1;
- float gL10;
- float gL11;
- float gL2m2;
- float gL2m1;
- float gL20;
- float gL21;
- float gL22;
- float rL00;
- float rL1m1;
- float rL10;
- float rL11;
- float rL2m2;
- float rL2m1;
- float rL20;
- float rL21;
- float rL22;
- };
- #endif
- #endif // HEADER_TXT
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