Goddel 
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Goddel - a FOSS remake of an old game from 1997, called gubble (https://en.wikipedia.org/wiki/Gubble), developed in godot


The game itself is in an early stage, but has already an editor
(the sequel, Gubble II actually had an editor, but wasn't really usable, as everything was composed of premade graphics)
https://yt.artemislena.eu/watch?v=3WQiObdz28o

Basically the goal is to remove various screws / fasteners with certain tools, 
though for Goddel I got the idea to change some parts at some time sooner, like that you collect ores / mine resources with such tools instead of screws.
I planned to add some different gameplay elements, other types of enemies, worlds, etc, though in general the gameplay stays the same


level paths:
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when starting from the godot editor, you will first need to setup the level path, just run the game from there and you will see the button on the main screen.
Then just navigate to the levels folder, which is outside the godot project.

Later, for upcoming releases (binaries), the level path is automatically set to the levels folder, where the binary is, like the following

/goddel
/goddel/levels/
/goddel/goddel binary


licensing:
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code: MIT

some code parts, like parts from the editor code are taken tanks of freedom II

https://github.com/P1X-in/tanks-of-freedom-ii

assets:
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CC0, except for some temporary ui assets from tof II, which will be replaced with own soon

all other elements (models, textures, sfx) are made by me or like the hdri from well known CC0 sources


controls:
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move:					arrow keys

jump: 					space


editor:

open level save/load menu:		f2

set level/game camera:			f3

camera navigation (movement):		middle mouse button

camera navigation (rotation):		middle mouse + shift	

open user path (not level path):	f4

