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- --------------------------------------------------------------------------------
- -- Inventory Plus for Minetest
- --
- -- Copyright (c) 2012 cornernote, Brett O'Donnell <cornernote@gmail.com>
- -- Source Code: https://github.com/cornernote/minetest-inventory_plus
- -- License: BSD-3-Clause https://raw.github.com/cornernote/minetest-inventory_plus/master/LICENSE
- --
- -- Edited by TenPlus1 (23rd March 2016)
- -- Edited and packaged for MTS (Must Test Survival) by GoldFireUn (5th September 2018)
- --------------------------------------------------------------------------------
- -- Expose API.
- inventory_plus = inventory_plus or {}
- inventory_plus.modpath = minetest.get_modpath("inventory_plus")
- -- Define buttons.
- inventory_plus.buttons = inventory_plus.buttons or {}
- -- Register button. Buttons are stored globally, NOT per-player.
- function inventory_plus.register_button(button, label)
- inventory_plus.buttons[button] = label
- end
- -- Set inventory formspec.
- function inventory_plus.set_inventory_formspec(player, formspec)
- -- Error checking.
- if not player or not formspec then
- return
- end
- player:set_inventory_formspec(formspec)
- end
- -- Get player formspec.
- function inventory_plus.get_formspec()
- -- Default inventory page.
- local formspec = "size[8,8.5]"
- .. default.gui_bg
- .. default.gui_bg_img
- .. default.gui_slots
- .. "list[current_player;main;0,4.25;8,1;]"
- .. "list[current_player;main;0,5.5;8,3;8]"
- .. default.get_hotbar_bg(0, 4.25)
- -- Obtain hooks into the trash mod's trash slot inventory.
- local ltrash, mtrash = trash.get_listname()
- local itrash = trash.get_iconname()
- formspec = formspec
- .. "list[current_player;craft;3,0.5;3,3;]"
- .. "list[current_player;craftpreview;7,1.5;1,1;]"
- .. "image[6,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]"
- .. "listring[current_name;craft]"
- .. "listring[current_player;main]"
- -- Trash icon.
- .. "list[" .. ltrash .. ";" .. mtrash .. ";7,0.5;1,1;]"
- .. "image[7,0.5;1,1;" .. itrash .. "]"
-
- -- Positions for individual buttons.
- local positions = {
- armor = {0, 1},
- bags = {1, 1},
- skins = {0, 0},
- zcg = {1, 0},
- }
- local ox, oy = 0.0, 0.5
- -- Install buttons.
- local buttons = inventory_plus.buttons
- for k, v in pairs(buttons) do
- -- 'k' is element name, 'v' is display label.
- if positions[k] then
- local x, y = ox + positions[k][1], oy + positions[k][2]
- formspec = formspec .. "image_button[" .. x .. "," .. y ..
- ";1,1;inventory_plus_" .. k .. ".png;" .. k .. ";]" ..
- "tooltip[" .. k .. ";" .. v .. "]" -- Give each button a tooltip.
- end
- end
-
- return formspec
- end
- function inventory_plus.on_joinplayer(player)
- inventory_plus.set_inventory_formspec(player,
- inventory_plus.get_formspec())
- end
- function inventory_plus.on_receive_fields(player, formname, fields)
- -- Main. This button should exist in any formspec that replaces this one.
- -- Otherwise, players will not be able to navigate back!
- if fields.main then
- inventory_plus.set_inventory_formspec(player,
- inventory_plus.get_formspec())
- return
- end
- end
- -- This piece of code just rebuilds the inventory formspecs whenever the mod is
- -- reloaded. This helps with formspec/code development.
- local function rebuild_all()
- local players = minetest.get_connected_players()
- for k, v in ipairs(players) do
- inventory_plus.set_inventory_formspec(v,
- inventory_plus.get_formspec())
- end
- end
- -- Execute!
- rebuild_all()
- if not inventory_plus.registered then
- minetest.register_on_joinplayer(function(...)
- return inventory_plus.on_joinplayer(...)
- end)
- minetest.register_on_player_receive_fields(function(...)
- return inventory_plus.on_receive_fields(...)
- end)
- local c = "inventory_plus:core"
- local f = inventory_plus.modpath .. "/init.lua"
- reload.register_file(c, f, false)
- inventory_plus.registered = true
- end
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