BluebirdGreycoat d6bee54b77 Fix ingot-duplication exploit reported by player %!s(int64=2) %!d(string=hai) anos
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models 69480dfd5a Add new mod %!s(int64=3) %!d(string=hai) anos
textures 69480dfd5a Add new mod %!s(int64=3) %!d(string=hai) anos
.gitattributes 69480dfd5a Add new mod %!s(int64=3) %!d(string=hai) anos
README.md 69480dfd5a Add new mod %!s(int64=3) %!d(string=hai) anos
api.lua d6bee54b77 Fix ingot-duplication exploit reported by player %!s(int64=2) %!d(string=hai) anos
changelog.txt 69480dfd5a Add new mod %!s(int64=3) %!d(string=hai) anos
conf.lua 69480dfd5a Add new mod %!s(int64=3) %!d(string=hai) anos
depends.txt 69480dfd5a Add new mod %!s(int64=3) %!d(string=hai) anos
init.lua 69480dfd5a Add new mod %!s(int64=3) %!d(string=hai) anos
license.txt 69480dfd5a Add new mod %!s(int64=3) %!d(string=hai) anos

README.md

Ingots

A small mod that makes it possible to place ore ingots in the world.

Options

Toggle 'is_big' in conf.lua to make ingots apear bigger. You can make an individual per ingot type choice in init.lua

API

You can ragister your own ingots. Call "ingots.register_ingots(ingot_item, texture, is_big)" ingot_item - The item which will be consumed to place an ingot. ex.: "default:steel_ingot" texture - Name of texture used on ingot mesh. ex.: "ingot_steel.png" is_big - Boolean which determines which ingot variant will be used.