BluebirdGreycoat d6bee54b77 Fix ingot-duplication exploit reported by player | %!s(int64=2) %!d(string=hai) anos | |
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models | %!s(int64=3) %!d(string=hai) anos | |
textures | %!s(int64=3) %!d(string=hai) anos | |
.gitattributes | %!s(int64=3) %!d(string=hai) anos | |
README.md | %!s(int64=3) %!d(string=hai) anos | |
api.lua | %!s(int64=2) %!d(string=hai) anos | |
changelog.txt | %!s(int64=3) %!d(string=hai) anos | |
conf.lua | %!s(int64=3) %!d(string=hai) anos | |
depends.txt | %!s(int64=3) %!d(string=hai) anos | |
init.lua | %!s(int64=3) %!d(string=hai) anos | |
license.txt | %!s(int64=3) %!d(string=hai) anos |
A small mod that makes it possible to place ore ingots in the world.
Toggle 'is_big' in conf.lua to make ingots apear bigger. You can make an individual per ingot type choice in init.lua
You can ragister your own ingots. Call "ingots.register_ingots(ingot_item, texture, is_big)" ingot_item - The item which will be consumed to place an ingot. ex.: "default:steel_ingot" texture - Name of texture used on ingot mesh. ex.: "ingot_steel.png" is_big - Boolean which determines which ingot variant will be used.