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- ice = ice or {}
- ice.modpath = minetest.get_modpath("ice")
- -- Localize for performance.
- local math_random = math.random
- if minetest.get_modpath("reload") then
- local c = "ice:core"
- local f = ice.modpath .. "/init.lua"
- if not reload.file_registered(c) then
- reload.register_file(c, f, false)
- end
- end
- -- May be used as argument to math_random().
- function ice.minmax_time()
- return ice.min_time, ice.max_time
- end
- ice.min_time = 40
- ice.max_time = 300
- function ice.on_ice_notify(pos, other)
- --minetest.chat_send_player("MustTest", "# Server: Ice notify @ " .. minetest.pos_to_string(pos) .. "!")
- local timer = minetest.get_node_timer(pos)
- --if not timer:is_started() then
- timer:start(math_random(ice.minmax_time()))
- --end
- end
- -- Here is where we calculate the ice freeze/melt logic.
- function ice.on_ice_timer(pos, elapsed)
- --minetest.chat_send_player("MustTest", "# Server: Icemelt @ " .. minetest.pos_to_string(pos) .. "!")
- local nn = minetest.get_node(pos).name
- if nn == "default:ice" then
- -- Transform thick, opaque ice to thin ice.
- if minetest.find_node_near(pos, 1, "group:melt_around") then
- minetest.add_node(pos, {name="ice:thin_ice"})
- return
- end
- elseif nn == "ice:thin_ice" then
- -- Melt thin ice to liquid.
- local minp = {x=pos.x-1, y=pos.y-1, z=pos.z-1}
- local maxp = {x=pos.x+1, y=pos.y+1, z=pos.z+1}
- local warm = minetest.find_nodes_in_area(minp, maxp, "group:melt_around")
- local heat = minetest.find_nodes_in_area(minp, maxp, {"group:flame", "group:hot"})
- if #warm >= 3 or #heat > 0 then
- minetest.add_node(pos, {name="default:water_source"})
- minetest.check_for_falling(pos)
- return
- end
- -- Turn thin ice opaque again.
- local above = minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name
- if snow.is_snow(above) or above == "default:snowblock" then
- minetest.add_node(pos, {name="default:ice"})
- return
- end
- end
- end
- if not ice.registered then
- minetest.register_node("ice:thin_ice", {
- drawtype = "glasslike",
- description = "Clear Ice\n\nThis can be made to melt.\nApply heat for results.",
- tiles = {"ice_thin_ice.png"},
- use_texture_alpha = true,
- is_ground_content = true, -- Don't interfere with cavegen.
- paramtype = "light",
- groups = utility.dig_groups("ice", {
- ice = 1, melts = 1, cold = 1,
- want_notify = 1,
- slippery = 5,
- }),
- --_melts_to = "default:water_source",
- sounds = default.node_sound_glass_defaults(),
- -- Can be called by lavamelt ABM.
- on_melt = function(pos, other)
- minetest.remove_node(pos)
- end,
- -- Hack to notify self.
- on_construct = function(pos)
- minetest.get_node_timer(pos):start(math_random(ice.minmax_time()))
- end,
- on_notify = function(...)
- return ice.on_ice_notify(...)
- end,
- on_timer = function(...)
- return ice.on_ice_timer(...)
- end,
- })
- ice.registered = true
- end
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