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- network_whois = network_whois or {}
- network_whois.modpath = minetest.get_modpath("network_whois")
- function network_whois.display(name, target)
- local player = minetest.get_player_by_name(target)
- if not player then
- minetest.chat_send_player(name, "# Server: Player <" .. rename.gpn(target) .. "> not found.")
- return
- end
- local info = minetest.get_player_information(target)
- if not info then
- minetest.chat_send_player(name, "# Server: Information for player <" .. rename.gpn(target) .. "> not found!")
- return
- end
- minetest.chat_send_player(name, "# Server: Account <" .. rename.gpn(target) ..
- ">: ADR " .. info.address ..
- ", IPV " .. info.ip_version ..
- ", CU " .. info.connection_uptime ..
- ", AVG RTT " .. info.avg_rtt ..
- ", PV " .. info.protocol_version ..
- ", RN <" .. rename.grn(target) .. ">" ..
- ".")
- end
- function network_whois.whois(name, param)
- if param == nil or param == "" then
- local players = minetest.get_connected_players()
- for k, v in pairs(players) do
- local pname = v:get_player_name()
- network_whois.display(name, pname)
- end
- return true
- end
- network_whois.display(name, param)
- return true
- end
- if not network_whois.registered then
- minetest.register_privilege("whois", {
- description = "User can get connection info.",
- give_to_singleplayer = false,
- })
- minetest.register_chatcommand("whois", {
- params = "[<player>]",
- description = "Get player's connection info.",
- privs = {whois=true},
- func = function(...)
- return network_whois.whois(...)
- end
- })
- local c = "whois:core"
- local f = network_whois.modpath .. "/init.lua"
- reload.register_file(c, f, false)
- network_whois.registered = true
- end
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