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- -- minetest/fire/init.lua
- -- Global namespace for functions
- fire = {}
- fire.modpath = minetest.get_modpath("fire")
- -- Localize for performance.
- local math_random = math.random
- reload.register_file("fire:fire_scatter", fire.modpath .. "/fire_scatter.lua")
- -- Register flame nodes
- minetest.register_node("fire:basic_flame", {
- drawtype = "firelike",
- tiles = {
- {
- name = "fire_basic_flame_animated.png",
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 1
- },
- },
- },
- inventory_image = "fire_basic_flame.png",
- paramtype = "light",
- light_source = 13,
- walkable = false,
- buildable_to = false, -- Player must remove fire before building.
- not_buildable_against = true,
- sunlight_propagates = true,
- damage_per_second = 4,
- drop = "",
- groups = utility.dig_groups("bigitem", {
- igniter = 2,
- not_in_creative_inventory = 1,
- melt_around = 3,
- flame = 1,
- flame_sound = 1,
- notify_construct = 1,
- fire = 1,
- }),
-
- on_timer = function(pos)
- local f = minetest.find_node_near(pos, 1, {"group:flammable"})
- if f then
- if minetest.test_protection(f, "") then
- minetest.remove_node(pos)
- return
- end
- end
- if not f then
- minetest.remove_node(pos)
- return
- end
- -- restart timer
- local time = math_random(30, 60)
- minetest.get_node_timer(pos):start(time)
- --ambiance.fire_particles(pos, time)
- end,
-
- on_construct = function(pos)
- fireambiance.on_flame_addremove(pos)
- particles.add_flame_spawner(pos)
- local time = math_random(30, 60)
- minetest.get_node_timer(pos):start(time)
- --ambiance.fire_particles(pos, time)
- torchmelt.start_melting(pos)
- end,
-
- after_destruct = function(pos)
- particles.del_flame_spawner(pos)
- fireambiance.on_flame_addremove(pos)
- end,
-
- on_dig = function(pos, node, player)
- local pname = player and player:get_player_name() or ""
- if not heatdamage.is_immune(pname) then
- minetest.after(0, function()
- local player = minetest.get_player_by_name(pname)
- if player and player:get_hp() > 0 then
- player:set_hp(player:get_hp() - 1)
- end
- end)
- end
- return minetest.node_dig(pos, node, player)
- end,
- --on_blast = function()
- --end, -- unaffected by explosions
- })
- minetest.register_node("fire:permanent_flame", {
- description = "Permanent Flame",
- drawtype = "firelike",
- tiles = {
- {
- name = "fire_basic_flame_animated.png",
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 1
- },
- },
- },
- inventory_image = "fire_basic_flame.png",
- paramtype = "light",
- light_source = 13,
- walkable = false,
- buildable_to = false, -- Player must remove fire before building.
- not_buildable_against = true,
- sunlight_propagates = true,
- damage_per_second = 4,
- groups = {igniter = 2, dig_immediate = 2, melt_around = 3, flame = 1, flame_sound = 1, fire = 1, notify_construct = 1},
- drop = "",
- on_construct = function(pos)
- fireambiance.on_flame_addremove(pos)
- particles.add_flame_spawner(pos)
- torchmelt.start_melting(pos)
- end,
- after_destruct = function(pos)
- fireambiance.on_flame_addremove(pos)
- particles.del_flame_spawner(pos)
- end,
- on_dig = function(pos, node, player)
- local pname = player and player:get_player_name() or ""
- if not heatdamage.is_immune(pname) then
- minetest.after(0, function()
- local player = minetest.get_player_by_name(pname)
- if player and player:get_hp() > 0 then
- player:set_hp(player:get_hp() - 1)
- end
- end)
- end
- return minetest.node_dig(pos, node, player)
- end,
- --on_blast = function()
- --end,
- })
- minetest.register_node("fire:nether_flame", {
- description = "Nether Flame",
- drawtype = "firelike",
- tiles = {
- {
- name = "fire_nether_flame_animated.png",
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 1
- },
- },
- },
- inventory_image = "fire_basic_flame.png",
- paramtype = "light",
- light_source = 14,
- walkable = false,
- buildable_to = false,
- not_buildable_against = true,
- sunlight_propagates = true,
- damage_per_second = 4,
- groups = utility.dig_groups("bigitem", {igniter = 2, melt_around = 3, flame = 1, fire = 1, flame_sound = 1, notify_construct = 1}),
- drop = "",
-
- on_construct = function(pos)
- fireambiance.on_flame_addremove(pos)
- particles.add_flame_spawner(pos)
- torchmelt.start_melting(pos)
- end,
-
- -- The fireportal takes care of this.
- --after_destruct = function(pos) fireambiance.on_flame_addremove(pos) end,
- on_dig = function(pos, node, player)
- local pname = player and player:get_player_name() or ""
- if not heatdamage.is_immune(pname) then
- minetest.after(0, function()
- local player = minetest.get_player_by_name(pname)
- if player and player:get_hp() > 0 then
- player:set_hp(player:get_hp() - 1)
- end
- end)
- end
- return minetest.node_dig(pos, node, player)
- end,
- --on_blast = function()
- --end,
- })
- -- Override coalblock to enable permanent flame above
- minetest.override_item("default:coalblock", {
- after_destruct = function(pos, oldnode)
- pos.y = pos.y + 1
- if minetest.get_node(pos).name == "fire:permanent_flame" then
- minetest.remove_node(pos)
- end
- end,
- })
- -- Extinguish all flames quickly with water, snow, ice
- minetest.register_abm({
- label = "Extinguish flame",
- nodenames = {"group:flame"},
- neighbors = {"group:puts_out_fire"},
- interval = 3 * default.ABM_TIMER_MULTIPLIER,
- chance = 1 * default.ABM_CHANCE_MULTIPLIER,
- catch_up = false,
- action = function(pos, node, active_object_count, active_object_count_wider)
- minetest.remove_node(pos)
- minetest.sound_play("fire_extinguish_flame",
- {pos = pos, max_hear_distance = 16, gain = 0.25}, true)
- end,
- })
- -- Enable the following ABMs according to 'enable fire' setting
- minetest.register_abm({
- label = "Ignite flame",
- nodenames = {"group:flammable"},
- neighbors = {"group:igniter"},
- interval = 3 * default.ABM_TIMER_MULTIPLIER,--7/2,
- chance = 6 * default.ABM_CHANCE_MULTIPLIER,--12/2,
- catch_up = false,
- action = function(pos, node, active_object_count, active_object_count_wider)
- -- If there is water or stuff like that around node, don't ignite
- if minetest.find_node_near(pos, 1, {"group:puts_out_fire"}) then
- return
- end
- local p
- local def = minetest.reg_ns_nodes[node.name]
- or minetest.registered_nodes[node.name]
- if def and def.buildable_to then
- -- Flame replaces flammable node itself if node is buildable to.
- p = pos
- else
- p = minetest.find_node_near(pos, 1, {"air"})
- end
- if p then
- if minetest.test_protection(p, "") then
- return
- end
- minetest.add_node(p, {name = "fire:basic_flame"})
- end
- end,
- })
- -- Remove flammable nodes
- minetest.register_abm({
- label = "Remove flammable nodes",
- nodenames = {"fire:basic_flame", "fire:nether_flame"},
- neighbors = "group:flammable",
- interval = 3 * default.ABM_TIMER_MULTIPLIER,
- chance = 10 * default.ABM_CHANCE_MULTIPLIER,
- catch_up = false,
- action = function(pos, node, active_object_count, active_object_count_wider)
- local p = minetest.find_node_near(pos, 1, {"group:flammable"})
- if p then
- if minetest.test_protection(p, "") then
- return
- end
- -- remove flammable nodes around flame
- local flammable_node = minetest.get_node(p)
- local def = minetest.reg_ns_nodes[flammable_node.name]
- or minetest.registered_nodes[flammable_node.name]
- if def.on_burn then
- def.on_burn(p)
- else
- minetest.remove_node(p)
- minetest.check_for_falling(p)
- end
- end
- end,
- })
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