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- -- "Cobble bomb" mod. Let's get started!
- -- Localize for performance.
- local vector_round = vector.round
- local math_random = math.random
- minetest.register_entity("cobble_bomb:cobblebomb", {
- full_name = "Cobble Bomb",
- hp_max = 40,
- physical = true,
- collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.3, 0.3},
- visual = "mesh",
- visual_size = {x=3, y=3},
- mesh = "sphere.x",
- textures = {"cobble_texture.png"},
- bomb_inertion = 10,
- bomb_timer = nil,
- bomb_punched =nil,
- on_step = function(self, dtime)
- -- Explode when timer runs out.
- if self.bomb_timer == nil then
- self.bomb_timer = dtime;
- elseif self.bomb_timer > 4 then
- self:bomb_explode();
- return;
- else
- self.bomb_timer = self.bomb_timer + dtime;
- end
- --falling give more inertion. may explode if fall to hard.
- local vel = self.object:getvelocity();
- if self.bomb_inertion < 20 and vel.y < -0.1 and vel.y > -3 then
- self.bomb_inertion = self.bomb_inertion + 1;
- elseif vel.y <= -10 and self.bomb_inertion > 3 then
- --warn players bellow
- local pos = self.object:get_pos();
- pos.y = pos.y - 10;
- minetest.sound_play("rolling_test", {pos=pos, gain=1.0, max_hear_distance=20}, true);
- self.bomb_inertion = 0;
- end
- --bounce around, inertion slowly fades
- if vector.length(vel)<0.1 then
- if self.bomb_inertion < 1 then
- self:bomb_explode();
- return;
- else
- --self.object:setacceleration({x=math_random(-1, 1)*self.bomb_inertion*10, y=-10, z=math_random(-1, 1)*self.bomb_inertion*10});
- --self.bomb_inertion = self.bomb_inertion - 1;
- end
- elseif self.bomb_punched ~= nil then
- self.object:setacceleration( self.bomb_punched );
- self.bomb_punched = nil;
- elseif self.object:getacceleration() ~= {x=0, y=-10, z=0} then
- self.object:setacceleration({x=0, y=-10, z=0});
- end
- end,
- on_activate = function(self, staticdata, dtime_s)
- self.object:setvelocity({x=0, y=0, z=0});
- self.object:setacceleration({x=0, y=-5, z=0});
- end,
- on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
- if time_from_last_punch > 1 then
- self.bomb_punched = {x=dir.x*100, y=-10, z=dir.z*100};
- end
- end,
- bomb_explode = function(self)
- local pos = self.object:get_pos();
- local def = {
- radius = 2,
- damage_radius = 10,
- ignore_protection = false,
- disable_drops = false,
- ignore_on_blast = false,
- name = self.owner,
- from_arrow = true,
- }
- tnt.boom(pos, def)
- self.object:remove();
- -- Disable lag's griefer-friendly code.
- --[[
- pos = vector_round(pos);
- minetest.sound_play("tnt_explode", {pos=pos, gain=1.5, max_hear_distance=30}, true);
- entity_physics(pos, 4);
- add_effects(pos, 2);
- --destroys only stone and cobble nodes. Check protection only once.
- if not minetest.test_protection(pos, "") then
- local stonenodes = minetest.find_nodes_in_area(vector.subtract(pos, 2), vector.add(pos, 2), {"default:stone"});
- for _, p in ipairs(stonenodes) do
- if math_random(1, 100) > 10 then
- minetest.remove_node(p);
- end
- end
- end
- self.object:remove();
- --]]
- end
- })
- minetest.register_craftitem("cobble_bomb:cobblebomb", {
- description = "Cobble Molotov\n\nThis device is dedicated to Lag, the creator of the original Just Test.\nExcellent for anyone who wants to explode mobs and others.",
- inventory_image = "cobble_bomb.png",
- on_use = function(itemstack, user, pointed_thing)
- if not user or not user:is_player() then
- return
- end
- local pname = user:get_player_name()
- local pos = user:get_pos();
- local dir = user:get_look_dir();
- --if minetest.get_node( vector.add( vector.add(pos, dir), {x=0, y=1, z=0}) ).name == "air" then
- -- pos = vector.add( vector.add(pos, dir), {x=0, y=1, z=0});
- --else
- -- return;
- --end
- pos = vector.add( vector.add(pos, dir), {x=0, y=1, z=0})
- minetest.sound_play("rolling_test", {pos=pos, gain=1.5, max_hear_distance=20}, true);
- local tmp_bomb = minetest.add_entity(pos, "cobble_bomb:cobblebomb");
- tmp_bomb:setvelocity( vector.add(vector.multiply(dir, 5), {x=0,y=2.5,z=0}) );
- local luaent = tmp_bomb:get_luaentity()
- if luaent then
- luaent.owner = pname
- end
- itemstack:take_item();
- return itemstack;
- end,
- })
- minetest.register_craft({
- output = "cobble_bomb:cobblebomb 2",
- recipe = {
- {"default:clay_lump", "default:cobble", "default:clay_lump"},
- {"default:cobble", "tnt:gunpowder", "default:cobble"},
- {"default:clay_lump", "default:cobble", "default:clay_lump"},
- }
- })
- --if minetest.setting_get("log_mods") then
- -- minetest.log("action", "cobblebomb loaded");
- --end
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