digraph "Call Graph"{
label="Call Graph";
Noded4dag___splay_tree_insert [shape=record, label="{d4dag___splay_tree_insert}"];
Nodesplay_tree_xmalloc_allocate [shape=record, label="{splay_tree_xmalloc_allocate}"];
Nodesplay_tree_new_with_allocator [shape=record, label="{splay_tree_new_with_allocator}"];
Nodesplay_tree_splay [shape=record, label="{splay_tree_splay}"];
Noderotate_left [shape=record, label="{rotate_left}"];
Noded4d_init [shape=record, label="{d4d_init}"];
Nodesplay_tree_new_typed_alloc [shape=record, label="{splay_tree_new_typed_alloc}"];
Noderotate_right [shape=record, label="{rotate_right}"];
Nodesplay_tree_new [shape=record, label="{splay_tree_new}"];
Noded4dag___splay_tree_delete [shape=record, label="{d4dag___splay_tree_delete}"];
Noded4d_deinit [shape=record, label="{d4d_deinit}"];
Nodesplay_tree_compare_ints [shape=record, label="{splay_tree_compare_ints}"];
Noded4d__memzero [shape=record, label="{d4d__memzero}"];
Nodesplay_tree_xmalloc_deallocate [shape=record, label="{splay_tree_xmalloc_deallocate}"];
Noded4d_version [shape=record, label="{d4d_version}"];
Nodesplay_tree_delete_helper [shape=record, label="{splay_tree_delete_helper}"];
Noded4d_init -> Noded4d__memzero;
Noded4d_init -> Nodesplay_tree_new;
Noded4d_init -> Nodesplay_tree_compare_ints;
Noded4d_init -> Noded4dag___splay_tree_insert;
Noded4d_init -> Noded4dag___splay_tree_delete;
Nodesplay_tree_new -> Nodesplay_tree_new_with_allocator;
Nodesplay_tree_new -> Nodesplay_tree_xmalloc_allocate;
Nodesplay_tree_new -> Nodesplay_tree_xmalloc_deallocate;
Noded4dag___splay_tree_insert -> Nodesplay_tree_splay;
Noded4dag___splay_tree_delete -> Nodesplay_tree_delete_helper;
Nodesplay_tree_new_with_allocator -> Nodesplay_tree_new_typed_alloc;
Nodesplay_tree_xmalloc_allocate -> Noded4d__memzero;
Nodesplay_tree_splay -> Noderotate_left;
Nodesplay_tree_splay -> Noderotate_right;
Nodesplay_tree_splay -> Noderotate_left;
Nodesplay_tree_splay -> Noderotate_left;
Nodesplay_tree_splay -> Noderotate_right;
Nodesplay_tree_splay -> Noderotate_right;
Nodesplay_tree_splay -> Noderotate_right;
Nodesplay_tree_splay -> Noderotate_left;
Nodesplay_tree_splay -> Noderotate_left;
Nodesplay_tree_splay -> Noderotate_right;
}
