[
    // Worker
    {
        "name": "Yumi",
        "unitType": "Civilian",
        "replaces": "Worker",
        "uniqueTo": "Logicians",

        "uniques": [
            "Can build [Land] improvements on tiles",
            "Automation is a primary action"],

        "movement": 2,

        "cost": 65
    },

    // Religious units
    {
        "name": "Scapy",
        "unitType": "Civilian",

        "uniques": [
            "Can [Spread Religion] [2] times",
            "Can be purchased with [Science] [in all cities in which the majority religion is a major religion]",
			"[-1] Sight",
            "Unbuildable",
            "Religious Unit",
            "Hidden when religion is disabled"
        ],

        "religiousStrength": 1000,
		"movement": 4,

        "civilopediaText": [
            { "text": "Scapy is very good at analyzing and manipulating others. It can penetrate the inner thoughts and thus spread a certain will." }
        ]
    },

    // Scout
    {
        "name": "Xue",
        "unitType": "Scout",
        "replaces": "Scout",
        "uniqueTo": "Logicians",

        "obsoleteTech": "Scientific Theory",
        "upgradesTo": "Camelia",

        "strength": 4,
        "movement": 2,

        "uniques": ["May capture killed [{Civilian} {Land}] units"],

        "attackSound": "nonmetalhit",
        "promotions": ["Ignore terrain cost", "Scouting I", "Survivalism I"],
        "cost": 20
    },
    {
        "name": "Camelia",
        "unitType": "Scout",
        "uniqueTo": "Logicians",

        "requiredTech": "Scientific Theory",
        "obsoleteTech": "Stealth",
        "upgradesTo": "Spy",

        "strength": 14,
        "movement": 3,

        "uniques": [
            "May capture killed [{Civilian} {Land}] units",
            "Invisible to non-adjacent units",
            "Uncapturable",
            "Unable to capture cities"],

        "attackSound": "nonmetalhit",
        "promotions": ["Ignore terrain cost", "Scouting I", "Survivalism I"],
        "cost": 160
    },
    {
        "name": "Spy",
        "unitType": "Scout",
        "uniqueTo": "Logicians",

        "requiredTech": "Stealth",

        "strength": 50,
        "movement": 4,

        "uniques": [
            "May capture killed [{Civilian}] units",
            "Invisible to non-adjacent units",
            "Can see invisible [{Civilian}] units",
            "Can see invisible [{Scout}] units",
            "Can see invisible [{Barbarian}] units",
            "Uncapturable",
            "Unable to capture cities",
            "Can move after attacking",
            "Can enter ice tiles <during a Golden Age>"],

        "attackSound": "nonmetalhit",
        "promotions": ["Ignore terrain cost", "Scouting I", "Survivalism I"],
        "cost": 300
    },

    // Religious units
    // {
    //     "name": "Religious architect",
    //     "unitType": "Civilian",
    //     "uniqueTo": "Logicians",
    //
    //     "movement": 3,
    //
    //     "uniques": [
    //         "Provides a [Cathedral] in your first [1] cities for free <by consuming this unit>",
    //         "Provides a [Monastery] in your first [1] cities for free <by consuming this unit>",
    //         "Provides a [Mosque] in your first [1] cities for free <by consuming this unit>",
    //         "Provides a [Pagoda] in your first [1] cities for free <by consuming this unit>",
    //         "Religious Unit",
    //         "Unbuildable",
    //         "Hidden when religion is disabled"],
    //
    //     "hurryCostModifier": 100,
    //
    //     "cost": 106
    //
    // }

    // Settler
    {
        "name": "Firefly",
        "unitType": "Civilian",
        "replaces": "Settler",
        "uniqueTo": "Logicians",

        "movement": 3,

        "uniques": [
            "Founds a new city <by consuming this unit>",
            "Excess Food converted to Production when under construction",
            "Requires at least [2] population"],

        "hurryCostModifier": 20,

        "cost": 106
    },

    // Great Units
    {
        "name": "Wilber",
        "unitType": "Civilian",
        "replaces": "Great Artist",
        "uniqueTo": "Logicians",

        "uniques": [
            "Empire enters a [8]-turn Golden Age <by consuming this unit>",
            "Can instantly construct a [Landmark] improvement <by consuming this unit>",
            "Great Person - [Culture]",
            "Unbuildable",
            "Uncapturable"],

        "movement": 2
    },
    {
        "name": "Kernel",
        "unitType": "Civilian",
        "replaces": "Great General",
        "uniqueTo": "Logicians",

        "uniques": [
            "Empire enters a [8]-turn Golden Age <by consuming this unit>",
            "Can instantly construct a [Citadel] improvement <by consuming this unit>",
            "[+15]% Strength bonus for [Military] units within [2] tiles",
            "[+5]% Defense bonus for [All] units within [2] tiles",
            "[+10]% Defense bonus for [Civilian] units within [3] tiles",
            "Great Person - [War]",
            "Unbuildable",
            "Uncapturable"],

        "movement": 2
    },
    
    // Majors
    // Mayer Bob
    {
        "name": "New Mayor Bob",
        "unitType": "Mayor",
        "uniqueTo": "Logicians",

        "requiredResource": "Foobar",
        "requiredTech": "Agriculture",
        "obsoleteTech": "Sailing",
        "upgradesTo": "Little Mayor Bob",

        "strength": 6,
        "rangedStrength": 4,
        "range": 2,
        "interceptRange": 3,

        "uniques": [
            "Limited to [1] per Civilization"],
        
        "movement": 1,

        "cost": 2400,
        "hurryCostModifier": 100
    },
    {
        "name": "Little Mayor Bob",
        "unitType": "Mayor",
        "uniqueTo": "Logicians",

        "requiredResource": "Foobar",
        "requiredTech": "Sailing",
        "obsoleteTech": "Theology",
        "upgradesTo": "Naive Mayor Bob",

        "strength": 8,
        "rangedStrength": 6,
        "range": 2,
        "interceptRange": 3,

        "uniques": [
            "Limited to [1] per Civilization"],
        
        "movement": 1,

        "cost": 2400,
        "hurryCostModifier": 100
    },
    {
        "name": "Naive Mayor Bob",
        "unitType": "Mayor",
        "uniqueTo": "Logicians",

        "requiredResource": "Foobar",
        "requiredTech": "Theology",
        "obsoleteTech": "Banking",
        "upgradesTo": "Clever Mayor Bob",

        "strength": 10,
        "rangedStrength": 6,
        "range": 2,
        "interceptRange": 3,

        "uniques": [
            "Limited to [1] per Civilization"],
        
        "movement": 2,

        "cost": 2400,
        "hurryCostModifier": 100
    },
    {
        "name": "Clever Mayor Bob",
        "unitType": "Mayor",
        "uniqueTo": "Logicians",

        "requiredResource": "Foobar",
        "requiredTech": "Banking",
        "obsoleteTech": "Rifling",
        "upgradesTo": "Experienced Mayor Bob",

        "strength": 14,
        "rangedStrength": 8,
        "range": 2,
        "interceptRange": 3,

        "uniques": [
            "Limited to [1] per Civilization"],
        
        "movement": 2,

        "cost": 2400,
        "hurryCostModifier": 100
    },
    {
        "name": "Experienced Mayor Bob",
        "unitType": "Mayor",
        "uniqueTo": "Logicians",

        "requiredResource": "Foobar",
        "requiredTech": "Rifling",
        "obsoleteTech": "Railroads",
        "upgradesTo": "Smart Mayor Bob",

        "strength": 17,
        "rangedStrength": 10,
        "range": 3,
        "interceptRange": 5,

        "uniques": [
            "Limited to [1] per Civilization"],
        
        "movement": 3,

        "cost": 2400,
        "hurryCostModifier": 100
    },
    {
        "name": "Smart Mayor Bob",
        "unitType": "Mayor",
        "uniqueTo": "Logicians",

        "requiredResource": "Foobar",
        "requiredTech": "Railroads",
        "obsoleteTech": "Pharmaceuticals",
        "upgradesTo": "Wise Mayor Bob",

        "strength": 30,
        "rangedStrength": 15,
        "range": 3,
        "interceptRange": 6,

        "uniques": [
            "Limited to [1] per Civilization"],
        
        "movement": 3,

        "cost": 2400,
        "hurryCostModifier": 100
    },
    {
        "name": "Wise Mayor Bob",
        "unitType": "Mayor",
        "uniqueTo": "Logicians",

        "requiredResource": "Foobar",
        "requiredTech": "Pharmaceuticals",
        "obsoleteTech": "Globalization",
        "upgradesTo": "Mayor Bob",

        "strength": 40,
        "rangedStrength": 20,
        "range": 3,
        "interceptRange": 6,

        "uniques": [
            "Limited to [1] per Civilization"],
        
        "movement": 3,

        "cost": 2400,
        "hurryCostModifier": 100
    },
    {
        "name": "Mayor Bob",
        "unitType": "Mayor",
        "uniqueTo": "Logicians",

        "requiredResource": "Foobar",
        "requiredTech": "Globalization",

        "strength": 80,
        "rangedStrength": 40,
        "range": 3,
        "interceptRange": 6,

        "uniques": [
            "Limited to [1] per Civilization"],
        
        "movement": 4,

        "cost": 2400,
        "hurryCostModifier": 100
    },
    // Mayor Alice
    {
        "name": "New Mayor Alice",
        "unitType": "Mayor",
        "uniqueTo": "Logicians",

        "requiredResource": "Foobar",
        "requiredTech": "Agriculture",
        "obsoleteTech": "Sailing",
        "upgradesTo": "Little Mayor Alice",

        "strength": 4,
        "rangedStrength": 8,
        "range": 2,
        "interceptRange": 3,

        "uniques": [
            "Limited to [1] per Civilization"],
        
        "movement": 1,

        "cost": 2400,
        "hurryCostModifier": 100
    },
    {
        "name": "Little Mayor Alice",
        "unitType": "Mayor",
        "uniqueTo": "Logicians",

        "requiredResource": "Foobar",
        "requiredTech": "Sailing",
        "obsoleteTech": "Theology",
        "upgradesTo": "Naive Mayor Alice",

        "strength": 6,
        "rangedStrength": 10,
        "range": 2,
        "interceptRange": 3,

        "uniques": [
            "Limited to [1] per Civilization"],
        
        "movement": 1,

        "cost": 2400,
        "hurryCostModifier": 100
    },
    {
        "name": "Naive Mayor Alice",
        "unitType": "Mayor",
        "uniqueTo": "Logicians",

        "requiredResource": "Foobar",
        "requiredTech": "Theology",
        "obsoleteTech": "Banking",
        "upgradesTo": "Clever Mayor Alice",

        "strength": 8,
        "rangedStrength": 13,
        "range": 2,
        "interceptRange": 3,

        "uniques": [
            "Limited to [1] per Civilization"],
        
        "movement": 2,

        "cost": 2400,
        "hurryCostModifier": 100
    },
    {
        "name": "Clever Mayor Alice",
        "unitType": "Mayor",
        "uniqueTo": "Logicians",

        "requiredResource": "Foobar",
        "requiredTech": "Banking",
        "obsoleteTech": "Rifling",
        "upgradesTo": "Experienced Mayor Alice",

        "strength": 12,
        "rangedStrength": 16,
        "range": 3,
        "interceptRange": 3,

        "uniques": [
            "Limited to [1] per Civilization"],
        
        "movement": 2,

        "cost": 2400,
        "hurryCostModifier": 100
    },
    {
        "name": "Experienced Mayor Alice",
        "unitType": "Mayor",
        "uniqueTo": "Logicians",

        "requiredResource": "Foobar",
        "requiredTech": "Rifling",
        "obsoleteTech": "Railroads",
        "upgradesTo": "Smart Mayor Alice",

        "strength": 14,
        "rangedStrength": 19,
        "range": 4,
        "interceptRange": 5,

        "uniques": [
            "Limited to [1] per Civilization"],
        
        "movement": 3,

        "cost": 2400,
        "hurryCostModifier": 100
    },
    {
        "name": "Smart Mayor Alice",
        "unitType": "Mayor",
        "uniqueTo": "Logicians",

        "requiredResource": "Foobar",
        "requiredTech": "Railroads",
        "obsoleteTech": "Pharmaceuticals",
        "upgradesTo": "Wise Mayor Alice",

        "strength": 20,
        "rangedStrength": 40,
        "range": 4,
        "interceptRange": 6,

        "uniques": [
            "Limited to [1] per Civilization"],
        
        "movement": 3,

        "cost": 2400,
        "hurryCostModifier": 100
    },
    {
        "name": "Wise Mayor Alice",
        "unitType": "Mayor",
        "uniqueTo": "Logicians",

        "requiredResource": "Foobar",
        "requiredTech": "Pharmaceuticals",
        "obsoleteTech": "Globalization",
        "upgradesTo": "Mayor Alice",

        "strength": 30,
        "rangedStrength": 50,
        "range": 4,
        "interceptRange": 6,

        "uniques": [
            "Limited to [1] per Civilization"],
        
        "movement": 3,

        "cost": 2400,
        "hurryCostModifier": 100
    },
    {
        "name": "Mayor Alice",
        "unitType": "Mayor",
        "uniqueTo": "Logicians",

        "requiredResource": "Foobar",
        "requiredTech": "Globalization",

        "strength": 60,
        "rangedStrength": 100,
        "range": 4,
        "interceptRange": 6,

        "uniques": [
            "Limited to [1] per Civilization"],
        
        "movement": 4,

        "cost": 2400,
        "hurryCostModifier": 100
    },

    // Fighter unit 1
    {
        "name": "Gnu",
        "unitType": "Mounted",
        "uniqueTo": "Logicians",

        "requiredTech": "Animal Husbandry",
        "obsoleteTech": "Horseback Riding",
        "upgradesTo": "Slonik",

        "uniques" : [
            "Can move immediately once bought",
            "May upgrade to [Slonik] through ruins-like effects",
            "May capture killed [Land] units"],

        "strength": 10,
        "movement": 2,

        "attackSound": "nonmetalhit",
        "cost": 45
    },
    {
        "name": "Slonik",
        "unitType": "Mounted",
        "uniqueTo": "Logicians",

        "requiredTech": "Horseback Riding",
        "obsoleteTech": "Chivalry",
        "upgradesTo": "Mastodon",

        "uniques" : [
            "Can move immediately once bought",
            "May upgrade to [Mastodon] through ruins-like effects",
            "May capture killed [Land] units"],

        "strength": 13,
        "movement": 2,

        "attackSound": "nonmetalhit",
        "cost": 70
    },
    {
        "name": "Mastodon",
        "unitType": "Mounted",
        "uniqueTo": "Logicians",

        "requiredTech": "Chivalry",
        "obsoleteTech": "Archaeology",
        "upgradesTo": "Dino",

        "uniques" : [
            "Can move immediately once bought",
            "May capture killed [Land] units"],

        "strength": 30,
        "movement": 2,

        "attackSound": "nonmetalhit",
        "cost": 130
    },
    {
        "name": "Dino",
        "unitType": "Armored",
        "uniqueTo": "Logicians",

        "requiredTech": "Archaeology",
        "obsoleteTech": "Refrigeration",
        "upgradesTo": "Angry Dino",

        "uniques" : [
            "May upgrade to [Angry Dino] through ruins-like effects",
            "Can move immediately once bought"],

        "strength": 32,
        "movement": 2,

        "attackSound": "nonmetalhit",
        "cost": 220
    },
    {
        "name": "Angry Dino",
        "unitType": "Armored",
        "uniqueTo": "Logicians",

        "requiredTech": "Refrigeration",
        "obsoleteTech": "Pharmaceuticals",
        "upgradesTo": "Experimental being",

        "strength": 55,
        "movement": 3,

        "attackSound": "nonmetalhit",
        "cost": 320
    },
    {
        "name": "Experimental being",
        "unitType": "Armored",
        "uniqueTo": "Logicians",

        "requiredTech": "Pharmaceuticals",
        "obsoleteTech": "Mobile Tactics",
        "upgradesTo": "Duke",

        "uniques" : [
            "May capture killed [Land] units",
            "May capture killed [Civilian] units",
            "May upgrade to [Duke] through ruins-like effects"],

        "strength": 82,
        "movement": 3,

        "attackSound": "nonmetalhit",
        "cost": 360
    },
    {
        "name": "Duke",
        "unitType": "Armored",
        "uniqueTo": "Logicians",

        "requiredTech": "Mobile Tactics",

        "uniques" : [
            "May capture killed [Land] units",
            "May capture killed [Civilian] units"],

        "strength": 100,
        "movement": 3,

        "attackSound": "nonmetalhit",
        "cost": 380
    }

    // Water units which replaces default ones
    {
        "name": "Ferris",
        "unitType": "Melee Water",
        "replaces": "Trireme",
        "uniqueTo": "Logicians",

        "requiredTech": "Sailing",
        "obsoleteTech": "Astronomy",
        "upgradesTo": "Dolphin",

        "uniques" : [
            "Cannot enter ocean tiles",
            "Can move immediately once bought"],

        "strength": 10,
        "movement": 4,

        "attackSound": "nonmetalhit",
        "cost": 40
    },
    {
        "name": "Dolphin",
        "unitType": "Melee Water",
        "replaces": "Caravel",
        "uniqueTo": "Logicians",

        "requiredTech": "Astronomy",
        "obsoleteTech": "Steam Power",
        "upgradesTo": "Sakila",

        "uniques" : [
            "Can move immediately once bought",
            "May withdraw before melee ([80]%)",
            "[+1] Sight"],

        "hurryCostModifier": 20,
        "strength": 25,
        "movement": 4,

        "attackSound": "cannon",
        "cost": 115
    },
    {
        "name": "Sakila",
        "unitType": "Melee Water",
        "replaces": "Ironclad",
        "uniqueTo": "Logicians",

        "requiredTech": "Steam Power",
        "obsoleteTech": "Combustion",
        "upgradesTo": "Gooey",

        "uniques" : [
            "Can move immediately once bought",
            "May withdraw before melee ([80]%)",
            "[+33]% Strength <vs cities>",
            "Double movement in [Coast]",
            "[+1] Sight"],

        "strength": 25,
        "movement": 4,

        "attackSound": "shipguns",
        "cost": 240
    },
    {
        "name": "Gooey",
        "unitType": "Melee Water",
        "replaces": "Destroyer",
        "uniqueTo": "Logicians",

        "requiredTech": "Combustion",

        "uniques" : [
            "Can move immediately once bought",
            "May withdraw before melee ([80]%)",
            "[+33]% Strength <vs cities>",
            "Double movement in [Coast]",
            "Can see invisible [Submarine] units",
            "[40]% chance to intercept air attacks",
            "[+100]% Strength <vs [Submarine] units>",
            "[+1] Sight"],

        "strength": 60,
        "interceptRange": 2,
        "movement": 6,

        "attackSound": "shipguns",
        "cost": 365
    },
    // Submarine replacements
    {
        "name": "U-Boot",
        "unitType": "Submarine",
        "replaces": "Submarine",
        "uniqueTo": "Logicians",

        "requiredTech": "Refrigeration",
		"upgradesTo": "Nuclear U-Boot",

        "uniques" : [
            "Can move immediately once bought",
            "[+75]% Strength <when attacking>",
            "Can only attack [Water] tiles"],

        "strength": 35,
        "rangedStrength": 60,
        "movement": 6,

        "attackSound": "torpedo",
        "cost": 320
    },
    {
        "name": "Nuclear U-Boot",
        "unitType": "Submarine",
        "replaces": "Nuclear Submarine",
        "uniqueTo": "Logicians",

        "requiredTech": "Telecommunications",

        "uniques" : [
            "Can move immediately once bought",
            "[+75]% Strength <when attacking>",
            "Can only attack [Water] tiles",
            "[+2] Sight",
            "Can carry [2] [Missile] units"],

        "strength": 50,
        "range": 3,
        "rangedStrength": 85,
        "movement": 6,

        "attackSound": "torpedo",
        "cost": 420
    },

    // Water 2
    {
        "name": "Moby",
        "unitType": "Ranged Water",
        "uniqueTo": "Logicians",

        "requiredTech": "Navigation",
        "obsoleteTech": "Electronics",
        "upgradesTo": "Improved Moby",

        "uniques" : [
            "[1] additional attacks per turn",
            "Can move immediately once bought",
            "Can carry [1] [Missile] units",
            "Can carry [2] [Air] units"],

        "strength": 15,
        "rangedStrength": 30,
        "range": 3,
        "movement": 6,

        "attackSound": "cannon",
        "cost": 180
    },
    {
        "name": "Improved Moby",
        "unitType": "Ranged Water",
        "uniqueTo": "Logicians",

        "requiredTech": "Electronics",

        "uniques" : [
            "[1] additional attacks per turn",
            "Can move immediately once bought",
            "Can carry [2] [Missile] units",
            "Can carry [2] [Air] units",
            "Can carry [1] extra [Nuclear Weapon] units"],

        "strength": 30,
        "rangedStrength": 50,
        "range": 3,
        "movement": 6,

        "attackSound": "shipguns",
        "cost": 370
    }
]
