GlobalDefinesAlt.xml 31 KB

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  1. <?xml version="1.0"?>
  2. <!-- Created with the FfH editor by Kael -->
  3. <!-- Sid Meier's Civilization 4 -->
  4. <!-- Copyright Firaxis Games 2005 -->
  5. <!-- -->
  6. <!-- Global Defines -->
  7. <Civ4Defines xmlns="x-schema:CIV4GlobalDefinesSchema.xml">
  8. <Define>
  9. <DefineName>MODS_SHOULD_OVERRIDE_GLOBAL_DEFINES_HERE</DefineName>
  10. <iDefineIntVal>0</iDefineIntVal>
  11. </Define>
  12. <Define>
  13. <DefineName>START_YEAR</DefineName>
  14. <iDefineIntVal>0</iDefineIntVal>
  15. </Define>
  16. <Define>
  17. <DefineName>BASE_RESEARCH_RATE</DefineName>
  18. <iDefineIntVal>0</iDefineIntVal>
  19. </Define>
  20. <Define>
  21. <DefineName>NUM_BUILDING_PREREQ_OR_BONUSES</DefineName>
  22. <iDefineIntVal>5</iDefineIntVal>
  23. </Define>
  24. <Define>
  25. <DefineName>MAX_NATIONAL_WONDERS_PER_CITY</DefineName>
  26. <iDefineIntVal>-1</iDefineIntVal>
  27. </Define>
  28. <Define>
  29. <DefineName>MAX_NATIONAL_WONDERS_PER_CITY_FOR_OCC</DefineName>
  30. <iDefineIntVal>-1</iDefineIntVal>
  31. </Define>
  32. <Define>
  33. <DefineName>RIVER_ATTACK_MODIFIER</DefineName>
  34. <iDefineIntVal>-40</iDefineIntVal>
  35. </Define>
  36. <Define>
  37. <DefineName>GREAT_PEOPLE_THRESHOLD_INCREASE</DefineName>
  38. <iDefineIntVal>100</iDefineIntVal>
  39. </Define>
  40. <Define>
  41. <DefineName>GREAT_PEOPLE_THRESHOLD_INCREASE_TEAM</DefineName>
  42. <iDefineIntVal>100</iDefineIntVal>
  43. </Define>
  44. <Define>
  45. <DefineName>BASE_SPY_SABOTAGE_COST</DefineName>
  46. <iDefineIntVal>50</iDefineIntVal>
  47. </Define>
  48. <Define>
  49. <DefineName>BASE_SPY_DESTROY_COST</DefineName>
  50. <iDefineIntVal>25</iDefineIntVal>
  51. </Define>
  52. <Define>
  53. <DefineName>BASE_SPY_STEAL_PLANS_COST</DefineName>
  54. <iDefineIntVal>25</iDefineIntVal>
  55. </Define>
  56. <Define>
  57. <DefineName>ANIMAL_MAX_XP_VALUE</DefineName>
  58. <iDefineIntVal>100</iDefineIntVal>
  59. </Define>
  60. <Define>
  61. <DefineName>BARBARIAN_MAX_XP_VALUE</DefineName>
  62. <iDefineIntVal>100</iDefineIntVal>
  63. </Define>
  64. <Define>
  65. <DefineName>GOLDEN_AGE_LENGTH</DefineName>
  66. <iDefineIntVal>12</iDefineIntVal>
  67. </Define>
  68. <Define>
  69. <DefineName>TECH_COST_EXTRA_TEAM_MEMBER_MODIFIER</DefineName>
  70. <iDefineIntVal>0</iDefineIntVal>
  71. </Define>
  72. <Define>
  73. <DefineName>TECH_COST_TOTAL_KNOWN_TEAM_MODIFIER</DefineName>
  74. <iDefineIntVal>10</iDefineIntVal>
  75. </Define>
  76. <Define>
  77. <DefineName>MIN_REVOLUTION_TURNS</DefineName>
  78. <iDefineIntVal>10</iDefineIntVal>
  79. </Define>
  80. <Define>
  81. <DefineName>MAX_EXPERIENCE_PER_COMBAT</DefineName>
  82. <iDefineIntVal>999</iDefineIntVal>
  83. </Define>
  84. <Define>
  85. <DefineName>MAX_EXPERIENCE_AFTER_UPGRADE</DefineName>
  86. <iDefineIntVal>999</iDefineIntVal>
  87. </Define>
  88. <Define>
  89. <DefineName>BASE_UNIT_UPGRADE_COST</DefineName>
  90. <iDefineIntVal>5</iDefineIntVal>
  91. </Define>
  92. <Define>
  93. <DefineName>UNIT_UPGRADE_COST_PER_PRODUCTION</DefineName>
  94. <iDefineIntVal>2</iDefineIntVal>
  95. </Define>
  96. <Define>
  97. <DefineName>CAMERA_CITY_ZOOM_IN_DISTANCE</DefineName>
  98. <fDefineFloatVal>4250</fDefineFloatVal>
  99. </Define>
  100. <Define>
  101. <DefineName>ADVANCED_START_ALLOWS_UNITS_OUTSIDE_CITIES</DefineName>
  102. <iDefineIntVal>1</iDefineIntVal>
  103. </Define>
  104. <Define>
  105. <DefineName>ADVANCED_START_CITY_COST_INCREASE</DefineName>
  106. <iDefineIntVal>50</iDefineIntVal>
  107. </Define>
  108. <Define>
  109. <DefineName>FIRST_EVENT_DELAY_TURNS</DefineName>
  110. <iDefineIntVal>0</iDefineIntVal>
  111. </Define>
  112. <Define>
  113. <DefineName>NO_ESPIONAGE_CULTURE_LEVEL_MODIFIER</DefineName>
  114. <iDefineIntVal>0</iDefineIntVal>
  115. </Define>
  116. <Define>
  117. <DefineName>ALIGNMENT_ATTITUDE_GOOD_TO_GOOD</DefineName>
  118. <iDefineIntVal>2</iDefineIntVal>
  119. </Define>
  120. <Define>
  121. <DefineName>ALIGNMENT_ATTITUDE_GOOD_TO_NEUTRAL</DefineName>
  122. <iDefineIntVal>0</iDefineIntVal>
  123. </Define>
  124. <Define>
  125. <DefineName>ALIGNMENT_ATTITUDE_GOOD_TO_EVIL</DefineName>
  126. <iDefineIntVal>-5</iDefineIntVal>
  127. </Define>
  128. <Define>
  129. <DefineName>ALIGNMENT_ATTITUDE_NEUTRAL_TO_GOOD</DefineName>
  130. <iDefineIntVal>-2</iDefineIntVal>
  131. </Define>
  132. <Define>
  133. <DefineName>ALIGNMENT_ATTITUDE_NEUTRAL_TO_NEUTRAL</DefineName>
  134. <iDefineIntVal>0</iDefineIntVal>
  135. </Define>
  136. <Define>
  137. <DefineName>ALIGNMENT_ATTITUDE_NEUTRAL_TO_EVIL</DefineName>
  138. <iDefineIntVal>-2</iDefineIntVal>
  139. </Define>
  140. <Define>
  141. <DefineName>ALIGNMENT_ATTITUDE_EVIL_TO_GOOD</DefineName>
  142. <iDefineIntVal>-4</iDefineIntVal>
  143. </Define>
  144. <Define>
  145. <DefineName>ALIGNMENT_ATTITUDE_EVIL_TO_NEUTRAL</DefineName>
  146. <iDefineIntVal>-2</iDefineIntVal>
  147. </Define>
  148. <Define>
  149. <DefineName>ALIGNMENT_ATTITUDE_EVIL_TO_EVIL</DefineName>
  150. <iDefineIntVal>2</iDefineIntVal>
  151. </Define>
  152. <Define>
  153. <DefineName>APOCALYPSE_KILL_CHANCE</DefineName>
  154. <iDefineIntVal>60</iDefineIntVal>
  155. </Define>
  156. <Define>
  157. <DefineName>BARBARIAN_EXPERIENCE_MODIFIER</DefineName>
  158. <iDefineIntVal>75</iDefineIntVal>
  159. </Define>
  160. <Define>
  161. <DefineName>COMBAT_APPLY_CHANCE</DefineName>
  162. <iDefineIntVal>50</iDefineIntVal>
  163. </Define>
  164. <Define>
  165. <DefineName>CRUSADE_SPAWN_CHANCE</DefineName>
  166. <iDefineIntVal>20</iDefineIntVal>
  167. </Define>
  168. <Define>
  169. <DefineName>FEATURE_REQUIRE_RESIST_AMOUNT</DefineName>
  170. <iDefineIntVal>20</iDefineIntVal>
  171. </Define>
  172. <Define>
  173. <DefineName>FEATURE_UPGRADE_CHANCE</DefineName>
  174. <iDefineIntVal>3</iDefineIntVal>
  175. </Define>
  176. <Define>
  177. <DefineName>FLAMES_EXPIRE_CHANCE</DefineName>
  178. <iDefineIntVal>20</iDefineIntVal>
  179. </Define>
  180. <Define>
  181. <DefineName>FLAMES_SPREAD_CHANCE</DefineName>
  182. <iDefineIntVal>20</iDefineIntVal>
  183. </Define>
  184. <Define>
  185. <DefineName>FREE_XP_MAX</DefineName>
  186. <iDefineIntVal>100</iDefineIntVal>
  187. </Define>
  188. <Define>
  189. <DefineName>GLOBAL_COUNTER_LIMIT_DEFAULT</DefineName>
  190. <iDefineIntVal>50</iDefineIntVal>
  191. </Define>
  192. <Define>
  193. <DefineName>GLOBAL_COUNTER_LIMIT_PER_PLAYER</DefineName>
  194. <iDefineIntVal>12</iDefineIntVal>
  195. </Define>
  196. <Define>
  197. <DefineName>HELLFIRE_CHANCE</DefineName>
  198. <iDefineIntVal>200</iDefineIntVal>
  199. </Define>
  200. <Define>
  201. <DefineName>IMPROVEMENT_UNIQUE_CHANCE</DefineName>
  202. <iDefineIntVal>30</iDefineIntVal>
  203. </Define>
  204. <Define>
  205. <DefineName>MUTATION_CHANCE</DefineName>
  206. <iDefineIntVal>8</iDefineIntVal>
  207. </Define>
  208. <Define>
  209. <DefineName>ORDER_SPAWN_CHANCE</DefineName>
  210. <iDefineIntVal>75</iDefineIntVal>
  211. </Define>
  212. <Define>
  213. <DefineName>PLANAR_GATE_CHANCE</DefineName>
  214. <iDefineIntVal>600</iDefineIntVal>
  215. </Define>
  216. <Define>
  217. <DefineName>RAZE_COST_BASE</DefineName>
  218. <iDefineIntVal>1</iDefineIntVal>
  219. </Define>
  220. <Define>
  221. <DefineName>RAZE_COST_PER_POPULATION</DefineName>
  222. <iDefineIntVal>1</iDefineIntVal>
  223. </Define>
  224. <Define>
  225. <DefineName>RAZE_COST_PER_POPULATION_OVER</DefineName>
  226. <iDefineIntVal>5</iDefineIntVal>
  227. </Define>
  228. <Define>
  229. <DefineName>RELIGION_ADOPTION_CHANCE</DefineName>
  230. <iDefineIntVal>20</iDefineIntVal>
  231. </Define>
  232. <Define>
  233. <DefineName>SOMNIUM_BASE_DELAY_TURNS</DefineName>
  234. <iDefineIntVal>30</iDefineIntVal>
  235. </Define>
  236. <Define>
  237. <DefineName>SPELL_RESIST_CHANCE_BASE</DefineName>
  238. <iDefineIntVal>20</iDefineIntVal>
  239. </Define>
  240. <Define>
  241. <DefineName>SPELL_RESIST_CHANCE_MAX</DefineName>
  242. <iDefineIntVal>100</iDefineIntVal>
  243. </Define>
  244. <Define>
  245. <DefineName>SPELL_RESIST_CHANCE_MIN</DefineName>
  246. <iDefineIntVal>5</iDefineIntVal>
  247. </Define>
  248. <Define>
  249. <DefineName>TREANT_SPAWN_CHANCE</DefineName>
  250. <iDefineIntVal>5</iDefineIntVal>
  251. </Define>
  252. <Define>
  253. <DefineName>WRATH_CONVERT_CHANCE</DefineName>
  254. <iDefineIntVal>50</iDefineIntVal>
  255. </Define>
  256. <Define> <!-- AI variables to allow easy AI tweaking -->
  257. <!-- War success value of capturing a city. BBAI default: 25, BTS 10 -->
  258. <DefineName>WAR_SUCCESS_CITY_CAPTURING</DefineName>
  259. <iDefineIntVal>25</iDefineIntVal>
  260. </Define>
  261. <Define>
  262. <!-- Ratio of enemy power to team power for AI to consider running TURTLE (all out defense, no offensive forays) strategy.
  263. Equal power would be 100. BBAI default: 250 -->
  264. <DefineName>BBAI_TURTLE_ENEMY_POWER_RATIO</DefineName>
  265. <iDefineIntVal>250</iDefineIntVal>
  266. </Define>
  267. <Define>
  268. <!-- Minimum stack strength ratio at which AI will attack enemy city it is next to, higher means less suicide. BTS default: 120 -->
  269. <DefineName>BBAI_ATTACK_CITY_STACK_RATIO</DefineName>
  270. <iDefineIntVal>120</iDefineIntVal>
  271. </Define>
  272. <Define>
  273. <!-- Minimum attack odds of best attacker for AI to skip bombarding a city and just attack. BBAI default: 12 -->
  274. <DefineName>BBAI_SKIP_BOMBARD_BEST_ATTACK_ODDS</DefineName>
  275. <iDefineIntVal>12</iDefineIntVal>
  276. </Define>
  277. <Define>
  278. <!-- Base ratio of stack strengths for AI considering skipping bombard and just attacking enemy city.
  279. This ratio is reduced by the AI's best attacker odds and how long it will take to bombard the city.
  280. Lower means AI will more readily skip bombarding. BBAI default: 300 -->
  281. <DefineName>BBAI_SKIP_BOMBARD_BASE_STACK_RATIO</DefineName>
  282. <iDefineIntVal>300</iDefineIntVal>
  283. </Define>
  284. <Define>
  285. <!-- Minimum stack strength ratio for AI to skip bombarding city and just attack, higher is more conservative. BBAI default: 140 -->
  286. <DefineName>BBAI_SKIP_BOMBARD_MIN_STACK_RATIO</DefineName>
  287. <iDefineIntVal>140</iDefineIntVal>
  288. </Define>
  289. <Define>
  290. <!-- Approximate fraction by number of units of attack stacks which AI aims to consist of bombard units. BBAI default: 20 -->
  291. <DefineName>BBAI_BOMBARD_ATTACK_STACK_FRACTION</DefineName>
  292. <iDefineIntVal>10</iDefineIntVal>
  293. </Define>
  294. <Define>
  295. <DefineName>BONUS_MANA</DefineName>
  296. <DefineTextVal>BONUS_MANA</DefineTextVal>
  297. </Define>
  298. <Define>
  299. <DefineName>BONUSCLASS_MANA</DefineName>
  300. <DefineTextVal>BONUSCLASS_MANA</DefineTextVal>
  301. </Define>
  302. <Define>
  303. <DefineName>BONUSCLASS_MANA_RAW</DefineName>
  304. <DefineTextVal>BONUSCLASS_RAWMANA</DefineTextVal>
  305. </Define>
  306. <Define>
  307. <DefineName>FLAMES_EXPIRE_EFFECT</DefineName>
  308. <DefineTextVal>FEATURE_FOREST_BURNT</DefineTextVal>
  309. </Define>
  310. <Define>
  311. <DefineName>FLAMES_FEATURE</DefineName>
  312. <DefineTextVal>FEATURE_FLAMES</DefineTextVal>
  313. </Define>
  314. <Define>
  315. <DefineName>FLAMES_SPREAD_EFFECT</DefineName>
  316. <DefineTextVal>IMPROVEMENT_SMOKE</DefineTextVal>
  317. </Define>
  318. <Define>
  319. <DefineName>SLAVE_UNIT</DefineName>
  320. <DefineTextVal>UNIT_SLAVE</DefineTextVal>
  321. </Define>
  322. <Define>
  323. <DefineName>GREAT_COMMANDER_PROMOTION</DefineName>
  324. <DefineTextVal>PROMOTION_GREAT_COMMANDER</DefineTextVal>
  325. </Define>
  326. <Define>
  327. <DefineName>HIDDEN_NATIONALITY_PROMOTION</DefineName>
  328. <DefineTextVal>PROMOTION_HIDDEN_NATIONALITY</DefineTextVal>
  329. </Define>
  330. <Define>
  331. <DefineName>INVISIBLE_TYPE</DefineName>
  332. <DefineTextVal>INVISIBLE_LAND</DefineTextVal>
  333. </Define>
  334. <Define>
  335. <DefineName>MUTATED_PROMOTION</DefineName>
  336. <DefineTextVal>PROMOTION_MUTATED</DefineTextVal>
  337. </Define>
  338. <Define>
  339. <DefineName>POISONED_PROMOTION</DefineName>
  340. <DefineTextVal>PROMOTION_POISONED</DefineTextVal>
  341. </Define>
  342. <Define>
  343. <DefineName>RANDOM_CIVILIZATION</DefineName>
  344. <DefineTextVal>CIVILIZATION_RANDOM</DefineTextVal>
  345. </Define>
  346. <Define>
  347. <DefineName>STARTING_SETTLER_PROMOTION</DefineName>
  348. <DefineTextVal>PROMOTION_STARTING_SETTLER</DefineTextVal>
  349. </Define>
  350. <Define>
  351. <DefineName>SPECIALUNIT_SPELL</DefineName>
  352. <DefineTextVal>SPECIALUNIT_SPELL</DefineTextVal>
  353. </Define>
  354. <Define>
  355. <DefineName>WEAPON_PROMOTION_TIER1</DefineName>
  356. <DefineTextVal>PROMOTION_BRONZE_WEAPONS</DefineTextVal>
  357. </Define>
  358. <Define>
  359. <DefineName>WEAPON_PROMOTION_TIER2</DefineName>
  360. <DefineTextVal>PROMOTION_IRON_WEAPONS</DefineTextVal>
  361. </Define>
  362. <Define>
  363. <DefineName>WEAPON_PROMOTION_TIER3</DefineName>
  364. <DefineTextVal>PROMOTION_MITHRIL_WEAPONS</DefineTextVal>
  365. </Define>
  366. <Define>
  367. <DefineName>WEAPON_REQ_BONUS_TIER1</DefineName>
  368. <DefineTextVal>BONUS_COPPER</DefineTextVal>
  369. </Define>
  370. <Define>
  371. <DefineName>WEAPON_REQ_BONUS_TIER2</DefineName>
  372. <DefineTextVal>BONUS_IRON</DefineTextVal>
  373. </Define>
  374. <Define>
  375. <DefineName>WEAPON_REQ_BONUS_TIER3</DefineName>
  376. <DefineTextVal>BONUS_MITHRIL</DefineTextVal>
  377. </Define>
  378. <Define>
  379. <DefineName>SNOW_TEMPLE_BUILDING</DefineName>
  380. <DefineTextVal>BUILDING_TEMPLE_OF_THE_HAND</DefineTextVal>
  381. </Define>
  382. <Define>
  383. <DefineName>BUILD_FORT</DefineName>
  384. <DefineTextVal>BUILD_FORT</DefineTextVal>
  385. </Define>
  386. <Define>
  387. <DefineName>BUILDING_FREAK_SHOW</DefineName>
  388. <DefineTextVal>BUILDING_FREAK_SHOW</DefineTextVal>
  389. </Define>
  390. <Define>
  391. <DefineName>PIRATES</DefineName>
  392. <DefineTextVal>CIVILIZATION_LANUN</DefineTextVal>
  393. </Define>
  394. <Define>
  395. <DefineName>CIVILIZATION_ILLIANS</DefineName>
  396. <DefineTextVal>CIVILIZATION_ILLIANS</DefineTextVal>
  397. </Define>
  398. <Define>
  399. <DefineName>CIVILIZATION_SVARTALFAR</DefineName>
  400. <DefineTextVal>CIVILIZATION_SVARTALFAR</DefineTextVal>
  401. </Define>
  402. <Define>
  403. <DefineName>CIVILIZATION_LJOSALFAR</DefineName>
  404. <DefineTextVal>CIVILIZATION_LJOSALFAR</DefineTextVal>
  405. </Define>
  406. <Define>
  407. <DefineName>CIVILIZATION_KHAZAD</DefineName>
  408. <DefineTextVal>CIVILIZATION_KHAZAD</DefineTextVal>
  409. </Define>
  410. <Define>
  411. <DefineName>FLOOD_PLAINS_FEATURE</DefineName>
  412. <DefineTextVal>FEATURE_FLOOD_PLAINS</DefineTextVal>
  413. </Define>
  414. <Define>
  415. <DefineName>JUNGLE_FEATURE</DefineName>
  416. <DefineTextVal>FEATURE_JUNGLE</DefineTextVal>
  417. </Define>
  418. <Define>
  419. <DefineName>FEATURE_FOREST</DefineName>
  420. <DefineTextVal>FEATURE_FOREST</DefineTextVal>
  421. </Define>
  422. <Define>
  423. <DefineName>FEATURE_FOREST_ANCIENT</DefineName>
  424. <DefineTextVal>FEATURE_FOREST_ANCIENT</DefineTextVal>
  425. </Define>
  426. <Define>
  427. <DefineName>PIRATE_COVE_IMPROVEMENT</DefineName>
  428. <DefineTextVal>IMPROVEMENT_PIRATE_COVE</DefineTextVal>
  429. </Define>
  430. <Define>
  431. <DefineName>PROMOTION_WATER1</DefineName>
  432. <DefineTextVal>PROMOTION_WATER1</DefineTextVal>
  433. </Define>
  434. <Define>
  435. <DefineName>PROMOTION_SUN1</DefineName>
  436. <DefineTextVal>PROMOTION_SUN1</DefineTextVal>
  437. </Define>
  438. <Define>
  439. <DefineName>PROMOTION_LIFE1</DefineName>
  440. <DefineTextVal>PROMOTION_LIFE1</DefineTextVal>
  441. </Define>
  442. <Define>
  443. <DefineName>PIRATE_COVE_SPELL</DefineName>
  444. <DefineTextVal>SPELL_PIRATE_COVE</DefineTextVal>
  445. </Define>
  446. <Define>
  447. <DefineName>PROMOTION_CHANNELING1</DefineName>
  448. <DefineTextVal>PROMOTION_CHANNELING1</DefineTextVal>
  449. </Define>
  450. <Define>
  451. <DefineName>PROMOTION_CHANNELING3</DefineName>
  452. <DefineTextVal>PROMOTION_CHANNELING3</DefineTextVal>
  453. </Define>
  454. <Define>
  455. <DefineName>SPELL_FEAST</DefineName>
  456. <DefineTextVal>SPELL_FEAST</DefineTextVal>
  457. </Define>
  458. <Define>
  459. <DefineName>SPELL_TEACH_SPELLCASTING</DefineName>
  460. <DefineTextVal>SPELL_TEACH_SPELLCASTING</DefineTextVal>
  461. </Define>
  462. <Define>
  463. <DefineName>SPELL_DISRUPT</DefineName>
  464. <DefineTextVal>SPELL_DISRUPT</DefineTextVal>
  465. </Define>
  466. <Define>
  467. <DefineName>SPELL_CONVERT_CITY_RANTINE</DefineName>
  468. <DefineTextVal>SPELL_CONVERT_CITY_RANTINE</DefineTextVal>
  469. </Define>
  470. <Define>
  471. <DefineName>TECH_BRONZE_WORKING</DefineName>
  472. <DefineTextVal>TECH_BRONZE_WORKING</DefineTextVal>
  473. </Define>
  474. <Define>
  475. <DefineName>TERRAIN_TUNDRA</DefineName>
  476. <DefineTextVal>TERRAIN_TUNDRA</DefineTextVal>
  477. </Define>
  478. <Define>
  479. <DefineName>TERRAIN_SNOW</DefineName>
  480. <DefineTextVal>TERRAIN_SNOW</DefineTextVal>
  481. </Define>
  482. <Define>
  483. <DefineName>TERRAIN_GRASS</DefineName>
  484. <DefineTextVal>TERRAIN_GRASS</DefineTextVal>
  485. </Define>
  486. <Define>
  487. <DefineName>TECH_TAXATION</DefineName>
  488. <DefineTextVal>TECH_TAXATION</DefineTextVal>
  489. </Define>
  490. <Define>
  491. <DefineName>TECH_WAY_OF_THE_EARTHMOTHER</DefineName>
  492. <DefineTextVal>TECH_WAY_OF_THE_EARTHMOTHER</DefineTextVal>
  493. </Define>
  494. <Define>
  495. <DefineName>TECH_FESTIVALS</DefineName>
  496. <DefineTextVal>TECH_FESTIVALS</DefineTextVal>
  497. </Define>
  498. <Define>
  499. <DefineName>PYRE_ZOMBIE_UNIT</DefineName>
  500. <DefineTextVal>UNIT_PYRE_ZOMBIE</DefineTextVal>
  501. </Define>
  502. <Define>
  503. <DefineName>UNIT_PRIEST_OF_LEAVES</DefineName>
  504. <DefineTextVal>UNIT_PRIEST_OF_LEAVES</DefineTextVal>
  505. </Define>
  506. <Define>
  507. <DefineName>UNIT_FIREBALL</DefineName>
  508. <DefineTextVal>UNIT_FIREBALL</DefineTextVal>
  509. </Define>
  510. <Define>
  511. <DefineName>UNITCLASS_FREAK</DefineName>
  512. <DefineTextVal>UNITCLASS_FREAK</DefineTextVal>
  513. </Define>
  514. <Define>
  515. <DefineName>UNITCLASS_SCOUT</DefineName>
  516. <DefineTextVal>UNITCLASS_SCOUT</DefineTextVal>
  517. </Define>
  518. <Define>
  519. <DefineName>UNITCLASS_VAMP</DefineName>
  520. <DefineTextVal>UNIT_VAMPIRE</DefineTextVal>
  521. </Define>
  522. <Define>
  523. <DefineName>UNITCLASS_VAMPLORD</DefineName>
  524. <DefineTextVal>UNIT_VAMPIRE_LORD</DefineTextVal>
  525. </Define>
  526. <Define>
  527. <DefineName>UNITCLASS_GOVANNON</DefineName>
  528. <DefineTextVal>UNITCLASS_GOVANNON</DefineTextVal>
  529. </Define>
  530. <Define>
  531. <DefineName>UNITCLASS_LOKI</DefineName>
  532. <DefineTextVal>UNITCLASS_LOKI</DefineTextVal>
  533. </Define>
  534. <Define>
  535. <DefineName>UNITCLASS_RANTINE</DefineName>
  536. <DefineTextVal>UNITCLASS_RANTINE</DefineTextVal>
  537. </Define>
  538. <Define>
  539. <DefineName>USE_MODDERS_PLAYEROPTION_1</DefineName>
  540. <iDefineIntVal>1</iDefineIntVal>
  541. </Define>
  542. <Define>
  543. <DefineName>GAMEFONT_TGA_RELIGIONS</DefineName>
  544. <iDefineIntVal>46</iDefineIntVal>
  545. </Define>
  546. <Define>
  547. <DefineName>RANDOM_PROMOTION_CHANCE_FROM_BONUS</DefineName>
  548. <iDefineIntVal>3</iDefineIntVal>
  549. </Define>
  550. <Define>
  551. <DefineName>SPELL_ENTERTAIN</DefineName>
  552. <DefineTextVal>SPELL_ENTERTAIN</DefineTextVal>
  553. </Define>
  554. <Define>
  555. <DefineName>SPELL_GIFT_VAMPIRISM</DefineName>
  556. <DefineTextVal>SPELL_GIFT_VAMPIRISM</DefineTextVal>
  557. </Define>
  558. <Define>
  559. <DefineName>USE_NEW_AI_FOUNDVALUE_FUNCTION</DefineName>
  560. <iDefineIntVal>0</iDefineIntVal>
  561. </Define>
  562. <Define>
  563. <!--
  564. Better BTS AI: Allow AI to use Space victory strategy logic if space race victory is enabled
  565. -->
  566. <DefineName>BBAI_VICTORY_STRATEGY_SPACE</DefineName>
  567. <iDefineIntVal>0</iDefineIntVal>
  568. </Define>
  569. <Define>
  570. <!--
  571. Better BTS AI: Allow AI to use Conquest victory strategy logic if conquest victory is enabled
  572. -->
  573. <DefineName>BBAI_VICTORY_STRATEGY_CONQUEST</DefineName>
  574. <iDefineIntVal>1</iDefineIntVal>
  575. </Define>
  576. <Define>
  577. <!--
  578. Better BTS AI: Allow AI to use Domination victory strategy logic if domination victory is enabled
  579. -->
  580. <DefineName>BBAI_VICTORY_STRATEGY_DOMINATION</DefineName>
  581. <iDefineIntVal>1</iDefineIntVal>
  582. </Define>
  583. <Define>
  584. <!--
  585. Better BTS AI: Allow AI to use Culture victory strategy logic if culture victory is enabled
  586. -->
  587. <DefineName>BBAI_VICTORY_STRATEGY_CULTURE</DefineName>
  588. <iDefineIntVal>1</iDefineIntVal>
  589. </Define>
  590. <Define>
  591. <!--
  592. Better BTS AI: Allow AI to use Diplomacy victory strategy logic if diplomacy victory is enabled
  593. -->
  594. <DefineName>BBAI_VICTORY_STRATEGY_DIPLOMACY</DefineName>
  595. <iDefineIntVal>0</iDefineIntVal>
  596. </Define>
  597. <!-- City Bar -->
  598. <Define>
  599. <DefineName>BUG_CITYBAR_AIRPORT_ICONS</DefineName>
  600. <iDefineIntVal>1</iDefineIntVal>
  601. </Define>
  602. <Define>
  603. <DefineName>BUG_CITYBAR_STARVATION_TURNS</DefineName>
  604. <iDefineIntVal>1</iDefineIntVal>
  605. </Define>
  606. <!-- City Bar Hover -->
  607. <Define>
  608. <DefineName>BUG_CITYBAR_BASE_VALUES</DefineName>
  609. <iDefineIntVal>1</iDefineIntVal>
  610. </Define>
  611. <Define>
  612. <DefineName>BUG_CITYBAR_HEALTH</DefineName>
  613. <iDefineIntVal>1</iDefineIntVal>
  614. </Define>
  615. <Define>
  616. <DefineName>BUG_CITYBAR_HAPPINESS</DefineName>
  617. <iDefineIntVal>1</iDefineIntVal>
  618. </Define>
  619. <Define>
  620. <DefineName>BUG_CITYBAR_HURRY_ANGER</DefineName>
  621. <iDefineIntVal>1</iDefineIntVal>
  622. </Define>
  623. <Define>
  624. <DefineName>BUG_CITYBAR_DRAFT_ANGER</DefineName>
  625. <iDefineIntVal>1</iDefineIntVal>
  626. </Define>
  627. <Define>
  628. <DefineName>BUG_CITYBAR_FOOD_ASSIST</DefineName>
  629. <iDefineIntVal>1</iDefineIntVal>
  630. </Define>
  631. <Define>
  632. <DefineName>BUG_CITYBAR_BASE_PRODUCTION</DefineName>
  633. <iDefineIntVal>1</iDefineIntVal>
  634. </Define>
  635. <Define>
  636. <DefineName>BUG_CITYBAR_BUILDING_ACTUAL_EFFECTS</DefineName>
  637. <iDefineIntVal>1</iDefineIntVal>
  638. </Define>
  639. <Define>
  640. <DefineName>BUG_CITYBAR_HURRY_ASSIST</DefineName>
  641. <iDefineIntVal>1</iDefineIntVal>
  642. </Define>
  643. <Define>
  644. <DefineName>BUG_CITYBAR_HURRY_ASSIST_INCLUDE_CURRENT</DefineName>
  645. <iDefineIntVal>0</iDefineIntVal>
  646. </Define>
  647. <Define>
  648. <DefineName>BUG_CITYBAR_TRADE_DETAIL</DefineName>
  649. <iDefineIntVal>1</iDefineIntVal>
  650. </Define>
  651. <Define>
  652. <DefineName>BUG_CITYBAR_COMMERCE</DefineName>
  653. <iDefineIntVal>1</iDefineIntVal>
  654. </Define>
  655. <Define>
  656. <DefineName>BUG_CITYBAR_BUILDING_ICONS</DefineName>
  657. <iDefineIntVal>1</iDefineIntVal>
  658. </Define>
  659. <Define>
  660. <DefineName>BUG_CITYBAR_CULTURE_TURNS</DefineName>
  661. <iDefineIntVal>1</iDefineIntVal>
  662. </Define>
  663. <Define>
  664. <DefineName>BUG_CITYBAR_GREAT_PERSON_TURNS</DefineName>
  665. <iDefineIntVal>1</iDefineIntVal>
  666. </Define>
  667. <Define>
  668. <DefineName>BUG_CITYBAR_SPECIALISTS</DefineName>
  669. <iDefineIntVal>1</iDefineIntVal>
  670. </Define>
  671. <Define>
  672. <DefineName>BUG_CITYBAR_REVOLT_CHANCE</DefineName>
  673. <iDefineIntVal>1</iDefineIntVal>
  674. </Define>
  675. <Define>
  676. <DefineName>BUG_CITYBAR_HIDE_INSTRUCTIONS</DefineName>
  677. <iDefineIntVal>1</iDefineIntVal>
  678. </Define>
  679. <!-- Miscellaneous Hovers -->
  680. <!-- Production Decay (Buildings/Units) -->
  681. <Define>
  682. <DefineName>BUG_PRODUCTION_DECAY_HOVER</DefineName>
  683. <iDefineIntVal>1</iDefineIntVal>
  684. </Define>
  685. <Define>
  686. <DefineName>BUG_PRODUCTION_DECAY_HOVER_BUILDING_THRESHOLD</DefineName>
  687. <iDefineIntVal>20</iDefineIntVal>
  688. </Define>
  689. <Define>
  690. <DefineName>BUG_PRODUCTION_DECAY_HOVER_UNIT_THRESHOLD</DefineName>
  691. <iDefineIntVal>5</iDefineIntVal>
  692. </Define>
  693. <!-- Leaderhead -->
  694. <Define>
  695. <DefineName>BUG_LEADERHEAD_HOVER_HIDDEN_ATTITUDE</DefineName>
  696. <iDefineIntVal>1</iDefineIntVal>
  697. </Define>
  698. <Define>
  699. <DefineName>BUG_LEADERHEAD_HOVER_WORST_ENEMY</DefineName>
  700. <iDefineIntVal>1</iDefineIntVal>
  701. </Define>
  702. <Define>
  703. <DefineName>BUG_LEADERHEAD_HOVER_DEFENSIVE_PACTS</DefineName>
  704. <iDefineIntVal>1</iDefineIntVal>
  705. </Define>
  706. <!-- Plot -->
  707. <Define>
  708. <DefineName>BUG_PLOT_HOVER_LAT_LONG</DefineName>
  709. <iDefineIntVal>1</iDefineIntVal>
  710. </Define>
  711. <Define>
  712. <DefineName>BUG_PLOT_HOVER_PARTIAL_BUILDS</DefineName>
  713. <iDefineIntVal>1</iDefineIntVal>
  714. </Define>
  715. <!-- Building -->
  716. <Define>
  717. <DefineName>BUG_BUILDING_HOVER_ACTUAL_EFFECTS</DefineName>
  718. <iDefineIntVal>1</iDefineIntVal>
  719. </Define>
  720. <!-- Unit -->
  721. <Define>
  722. <DefineName>BUG_UPDATE_UNIT_NAME_ON_UPGRADE</DefineName>
  723. <iDefineIntVal>1</iDefineIntVal>
  724. </Define>
  725. <Define>
  726. <DefineName>BUG_UNIT_EXPERIENCE_HOVER</DefineName>
  727. <iDefineIntVal>1</iDefineIntVal>
  728. </Define>
  729. <Define>
  730. <DefineName>BUG_UNIT_EXPERIENCE_MODIFIERS_HOVER</DefineName>
  731. <iDefineIntVal>1</iDefineIntVal>
  732. </Define>
  733. <!-- Specialist -->
  734. <Define>
  735. <DefineName>BUG_SPECIALIST_HOVER_ACTUAL_EFFECTS</DefineName>
  736. <iDefineIntVal>1</iDefineIntVal>
  737. </Define>
  738. <!-- Tech -->
  739. <Define>
  740. <DefineName>BUG_SPED_UP_TECHS_HOVER</DefineName>
  741. <iDefineIntVal>1</iDefineIntVal>
  742. </Define>
  743. <Define>
  744. <DefineName>BUG_TECH_TRADE_DENIAL_HOVER</DefineName>
  745. <iDefineIntVal>1</iDefineIntVal>
  746. </Define>
  747. <!-- Bonus -->
  748. <Define>
  749. <DefineName>BUG_BONUS_TRADE_DENIAL_HOVER</DefineName>
  750. <iDefineIntVal>1</iDefineIntVal>
  751. </Define>
  752. <!-- Action Buttons -->
  753. <Define>
  754. <DefineName>BUG_CONSCRIPT_UNIT_HOVER</DefineName>
  755. <iDefineIntVal>1</iDefineIntVal>
  756. </Define>
  757. <Define>
  758. <DefineName>BUG_CONSCRIPT_LIMIT_HOVER</DefineName>
  759. <iDefineIntVal>1</iDefineIntVal>
  760. </Define>
  761. <Define>
  762. <DefineName>BUG_HURRY_OVERFLOW_HOVER</DefineName>
  763. <iDefineIntVal>1</iDefineIntVal>
  764. </Define>
  765. <Define>
  766. <DefineName>BUG_HURRY_OVERFLOW_HOVER_INCLUDE_CURRENT</DefineName>
  767. <iDefineIntVal>0</iDefineIntVal>
  768. </Define>
  769. <Define>
  770. <DefineName>BUG_CITY_SCREEN_REMOVE_SPECIALIST_HOVER</DefineName>
  771. <iDefineIntVal>1</iDefineIntVal>
  772. </Define>
  773. <Define>
  774. <DefineName>BUG_CDA_ZOOM_CITY_DETAILS</DefineName>
  775. <iDefineIntVal>1</iDefineIntVal>
  776. </Define>
  777. <!-- City Screen -->
  778. <Define>
  779. <DefineName>BUG_CITY_SCREEN_BASE_COMMERCE_HOVER</DefineName>
  780. <iDefineIntVal>1</iDefineIntVal>
  781. </Define>
  782. <Define>
  783. <DefineName>BUG_GREAT_PEOPLE_RATE_BREAKDOWN_HOVER</DefineName>
  784. <iDefineIntVal>1</iDefineIntVal>
  785. </Define>
  786. <Define>
  787. <DefineName>BUG_BUILDING_SAVED_MAINTENANCE_HOVER</DefineName>
  788. <iDefineIntVal>1</iDefineIntVal>
  789. </Define>
  790. <Define>
  791. <DefineName>BUG_BUILDING_ADDITIONAL_FOOD_HOVER</DefineName>
  792. <iDefineIntVal>1</iDefineIntVal>
  793. </Define>
  794. <Define>
  795. <DefineName>BUG_BUILDING_ADDITIONAL_PRODUCTION_HOVER</DefineName>
  796. <iDefineIntVal>1</iDefineIntVal>
  797. </Define>
  798. <Define>
  799. <DefineName>BUG_BUILDING_ADDITIONAL_COMMERCE_HOVER</DefineName>
  800. <iDefineIntVal>1</iDefineIntVal>
  801. </Define>
  802. <Define>
  803. <DefineName>BUG_BUILDING_ADDITIONAL_HEALTH_HOVER</DefineName>
  804. <iDefineIntVal>1</iDefineIntVal>
  805. </Define>
  806. <Define>
  807. <DefineName>BUG_BUILDING_ADDITIONAL_HAPPINESS_HOVER</DefineName>
  808. <iDefineIntVal>1</iDefineIntVal>
  809. </Define>
  810. <Define>
  811. <DefineName>BUG_BUILDING_ADDITIONAL_GREAT_PEOPLE_HOVER</DefineName>
  812. <iDefineIntVal>1</iDefineIntVal>
  813. </Define>
  814. <Define>
  815. <DefineName>BUG_BUILDING_ADDITIONAL_DEFENSE_HOVER</DefineName>
  816. <iDefineIntVal>1</iDefineIntVal>
  817. </Define>
  818. <!-- Production Popup Unit Training -->
  819. <Define>
  820. <DefineName>BUG_PRODUCTION_POPUP_TRAIN_CIVILIAN_UNITS_FOREVER</DefineName>
  821. <iDefineIntVal>0</iDefineIntVal>
  822. </Define>
  823. <Define>
  824. <DefineName>BUG_PRODUCTION_POPUP_TRAIN_MILITARY_UNITS_FOREVER</DefineName>
  825. <iDefineIntVal>0</iDefineIntVal>
  826. </Define>
  827. <!-- Advanced Combat Odds -->
  828. <Define>
  829. <DefineName>ACO_ENABLED</DefineName>
  830. <iDefineIntVal>1</iDefineIntVal>
  831. </Define>
  832. <Define>
  833. <DefineName>ACO_DEBUG</DefineName>
  834. <iDefineIntVal>0</iDefineIntVal>
  835. </Define>
  836. <Define>
  837. <DefineName>ACO_FORCE_ORIGINAL_ODDS</DefineName>
  838. <iDefineIntVal>0</iDefineIntVal>
  839. </Define>
  840. <Define>
  841. <DefineName>ACO_IGNORE_BARB_FREE_WINS</DefineName>
  842. <iDefineIntVal>0</iDefineIntVal>
  843. </Define>
  844. <Define>
  845. <DefineName>ACO_SWAP_VIEWS</DefineName>
  846. <iDefineIntVal>1</iDefineIntVal>
  847. </Define>
  848. <Define>
  849. <DefineName>ACO_MERGE_SHORT_BARS</DefineName>
  850. <iDefineIntVal>1</iDefineIntVal>
  851. </Define>
  852. <Define>
  853. <DefineName>ACO_SHOW_MODIFIER_LABELS</DefineName>
  854. <iDefineIntVal>0</iDefineIntVal>
  855. </Define>
  856. <!-- The following use 0 for hidden, 1 for view A, 2 for view B, and 3 for both views -->
  857. <Define>
  858. <DefineName>ACO_SHOW_BASIC_INFO</DefineName>
  859. <iDefineIntVal>3</iDefineIntVal>
  860. </Define>
  861. <Define>
  862. <DefineName>ACO_SHOW_ATTACKER_INFO</DefineName>
  863. <iDefineIntVal>0</iDefineIntVal>
  864. </Define>
  865. <Define>
  866. <DefineName>ACO_SHOW_DEFENDER_INFO</DefineName>
  867. <iDefineIntVal>3</iDefineIntVal>
  868. </Define>
  869. <Define>
  870. <DefineName>ACO_SHOW_SURVIVAL_ODDS</DefineName>
  871. <iDefineIntVal>3</iDefineIntVal>
  872. </Define>
  873. <Define>
  874. <DefineName>ACO_SHOW_UNHARMED_ODDS</DefineName>
  875. <iDefineIntVal>2</iDefineIntVal>
  876. </Define>
  877. <Define>
  878. <DefineName>ACO_SHOW_AVERAGE_HEALTH</DefineName>
  879. <iDefineIntVal>2</iDefineIntVal>
  880. </Define>
  881. <Define>
  882. <DefineName>ACO_SHOW_ATTACKER_HEALTH_BARS</DefineName>
  883. <iDefineIntVal>2</iDefineIntVal>
  884. </Define>
  885. <Define>
  886. <DefineName>ACO_SHOW_DEFENDER_HEALTH_BARS</DefineName>
  887. <iDefineIntVal>2</iDefineIntVal>
  888. </Define>
  889. <Define>
  890. <DefineName>ACO_SHOW_UNROUNDED_EXPERIENCE</DefineName>
  891. <iDefineIntVal>0</iDefineIntVal>
  892. </Define>
  893. <Define>
  894. <DefineName>ACO_SHOW_EXPERIENCE_RANGE</DefineName>
  895. <iDefineIntVal>2</iDefineIntVal>
  896. </Define>
  897. <Define>
  898. <DefineName>ACO_SHOW_DEFENSE_MODIFIERS</DefineName>
  899. <iDefineIntVal>3</iDefineIntVal>
  900. </Define>
  901. <Define>
  902. <DefineName>ACO_SHOW_TOTAL_DEFENSE_MODIFIER</DefineName>
  903. <iDefineIntVal>2</iDefineIntVal>
  904. </Define>
  905. <Define>
  906. <DefineName>ACO_SHOW_SHIFT_INSTRUCTIONS</DefineName>
  907. <iDefineIntVal>1</iDefineIntVal>
  908. </Define>
  909. <!-- Dynamic Civ Names-->
  910. <Define>
  911. <DefineName>DYNAMIC_CIV_NAMES</DefineName>
  912. <iDefineIntVal>0</iDefineIntVal>
  913. </Define>
  914. <!-- Super Forts begin -->
  915. <Define>
  916. <DefineName>AI_WORKER_MAX_DISTANCE_FROM_CITY_OUT_BORDERS</DefineName>
  917. <iDefineIntVal>10</iDefineIntVal>
  918. </Define>
  919. <Define>
  920. <DefineName>SUPER_FORTS_DURATION_BEFORE_REVOLT</DefineName>
  921. <iDefineIntVal>5</iDefineIntVal>
  922. </Define>
  923. <!-- Super Forts end -->
  924. <Define>
  925. <DefineName>COLONY_NUM_FREE_DEFENDERS</DefineName>
  926. <iDefineIntVal>3</iDefineIntVal>
  927. </Define>
  928. <Define>
  929. <DefineName>PUPPET_CULTURE_MULTIPLIER</DefineName>
  930. <iDefineIntVal>50</iDefineIntVal>
  931. </Define>
  932. <!-- Advanced Diplomacy -->
  933. <Define>
  934. <DefineName>EMBASSY_ESPIONAGE_MISSION_COST_MODIFIER</DefineName>
  935. <iDefineIntVal>25</iDefineIntVal>
  936. </Define>
  937. <Define>
  938. <DefineName>REMEMBER_WAR_ALLY_TURNS</DefineName>
  939. <iDefineIntVal>15</iDefineIntVal>
  940. </Define>
  941. <Define>
  942. <DefineName>FREE_TRADE_AGREEMENT_ESPIONAGE_MISSION_COST_MODIFIER</DefineName>
  943. <iDefineIntVal>25</iDefineIntVal>
  944. </Define>
  945. <Define>
  946. <DefineName>FREE_TRADE_AGREEMENT_TRADE_MODIFIER</DefineName>
  947. <iDefineIntVal>50</iDefineIntVal>
  948. </Define>
  949. <Define>
  950. <DefineName>POW_EXCHANGE_LENGTH</DefineName>
  951. <iDefineIntVal>5</iDefineIntVal>
  952. </Define>
  953. <Define>
  954. <DefineName>CAN_TRADE_WORKERS</DefineName>
  955. <iDefineIntVal>1</iDefineIntVal>
  956. </Define>
  957. <Define>
  958. <DefineName>CAN_TRADE_WAR_REPARATIONS</DefineName>
  959. <iDefineIntVal>1</iDefineIntVal>
  960. </Define>
  961. <!-- Advanced Diplomacy -->
  962. </Civ4Defines>