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- <?xml version="1.0"?>
- <!-- Created with the FfH editor by Kael -->
- <!-- Sid Meier's Civilization 4 -->
- <!-- Copyright Firaxis Games 2005 -->
- <!-- -->
- <!-- Global Defines -->
- <Civ4Defines xmlns="x-schema:CIV4GlobalDefinesSchema.xml">
- <Define>
- <DefineName>MODS_SHOULD_OVERRIDE_GLOBAL_DEFINES_HERE</DefineName>
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- </Define>
- <Define>
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- <Define>
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- <Define>
- <DefineName>MAX_NATIONAL_WONDERS_PER_CITY</DefineName>
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- <Define>
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- <Define>
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- <Define>
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- <Define>
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- <Define> <!-- AI variables to allow easy AI tweaking -->
- <!-- War success value of capturing a city. BBAI default: 25, BTS 10 -->
- <DefineName>WAR_SUCCESS_CITY_CAPTURING</DefineName>
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- <Define>
- <!-- Ratio of enemy power to team power for AI to consider running TURTLE (all out defense, no offensive forays) strategy.
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- <DefineName>BBAI_TURTLE_ENEMY_POWER_RATIO</DefineName>
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- </Define>
- <Define>
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- <DefineName>BBAI_ATTACK_CITY_STACK_RATIO</DefineName>
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- </Define>
- <Define>
- <!-- Minimum attack odds of best attacker for AI to skip bombarding a city and just attack. BBAI default: 12 -->
- <DefineName>BBAI_SKIP_BOMBARD_BEST_ATTACK_ODDS</DefineName>
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- <Define>
- <!-- Base ratio of stack strengths for AI considering skipping bombard and just attacking enemy city.
- This ratio is reduced by the AI's best attacker odds and how long it will take to bombard the city.
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- <Define>
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- <Define>
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- </Define>
- <Define>
- <DefineName>UNITCLASS_RANTINE</DefineName>
- <DefineTextVal>UNITCLASS_RANTINE</DefineTextVal>
- </Define>
- <Define>
- <DefineName>USE_MODDERS_PLAYEROPTION_1</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>GAMEFONT_TGA_RELIGIONS</DefineName>
- <iDefineIntVal>46</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>RANDOM_PROMOTION_CHANCE_FROM_BONUS</DefineName>
- <iDefineIntVal>3</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>SPELL_ENTERTAIN</DefineName>
- <DefineTextVal>SPELL_ENTERTAIN</DefineTextVal>
- </Define>
- <Define>
- <DefineName>SPELL_GIFT_VAMPIRISM</DefineName>
- <DefineTextVal>SPELL_GIFT_VAMPIRISM</DefineTextVal>
- </Define>
- <Define>
- <DefineName>USE_NEW_AI_FOUNDVALUE_FUNCTION</DefineName>
- <iDefineIntVal>0</iDefineIntVal>
- </Define>
- <Define>
- <!--
- Better BTS AI: Allow AI to use Space victory strategy logic if space race victory is enabled
- -->
- <DefineName>BBAI_VICTORY_STRATEGY_SPACE</DefineName>
- <iDefineIntVal>0</iDefineIntVal>
- </Define>
- <Define>
- <!--
- Better BTS AI: Allow AI to use Conquest victory strategy logic if conquest victory is enabled
- -->
- <DefineName>BBAI_VICTORY_STRATEGY_CONQUEST</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <Define>
- <!--
- Better BTS AI: Allow AI to use Domination victory strategy logic if domination victory is enabled
- -->
- <DefineName>BBAI_VICTORY_STRATEGY_DOMINATION</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <Define>
- <!--
- Better BTS AI: Allow AI to use Culture victory strategy logic if culture victory is enabled
- -->
- <DefineName>BBAI_VICTORY_STRATEGY_CULTURE</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <Define>
- <!--
- Better BTS AI: Allow AI to use Diplomacy victory strategy logic if diplomacy victory is enabled
- -->
- <DefineName>BBAI_VICTORY_STRATEGY_DIPLOMACY</DefineName>
- <iDefineIntVal>0</iDefineIntVal>
- </Define>
- <!-- City Bar -->
- <Define>
- <DefineName>BUG_CITYBAR_AIRPORT_ICONS</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>BUG_CITYBAR_STARVATION_TURNS</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <!-- City Bar Hover -->
- <Define>
- <DefineName>BUG_CITYBAR_BASE_VALUES</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>BUG_CITYBAR_HEALTH</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>BUG_CITYBAR_HAPPINESS</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>BUG_CITYBAR_HURRY_ANGER</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>BUG_CITYBAR_DRAFT_ANGER</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>BUG_CITYBAR_FOOD_ASSIST</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>BUG_CITYBAR_BASE_PRODUCTION</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>BUG_CITYBAR_BUILDING_ACTUAL_EFFECTS</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>BUG_CITYBAR_HURRY_ASSIST</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>BUG_CITYBAR_HURRY_ASSIST_INCLUDE_CURRENT</DefineName>
- <iDefineIntVal>0</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>BUG_CITYBAR_TRADE_DETAIL</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>BUG_CITYBAR_COMMERCE</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>BUG_CITYBAR_BUILDING_ICONS</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>BUG_CITYBAR_CULTURE_TURNS</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>BUG_CITYBAR_GREAT_PERSON_TURNS</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>BUG_CITYBAR_SPECIALISTS</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>BUG_CITYBAR_REVOLT_CHANCE</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>BUG_CITYBAR_HIDE_INSTRUCTIONS</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <!-- Miscellaneous Hovers -->
- <!-- Production Decay (Buildings/Units) -->
- <Define>
- <DefineName>BUG_PRODUCTION_DECAY_HOVER</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>BUG_PRODUCTION_DECAY_HOVER_BUILDING_THRESHOLD</DefineName>
- <iDefineIntVal>20</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>BUG_PRODUCTION_DECAY_HOVER_UNIT_THRESHOLD</DefineName>
- <iDefineIntVal>5</iDefineIntVal>
- </Define>
- <!-- Leaderhead -->
- <Define>
- <DefineName>BUG_LEADERHEAD_HOVER_HIDDEN_ATTITUDE</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>BUG_LEADERHEAD_HOVER_WORST_ENEMY</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>BUG_LEADERHEAD_HOVER_DEFENSIVE_PACTS</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
-
- <!-- Plot -->
- <Define>
- <DefineName>BUG_PLOT_HOVER_LAT_LONG</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>BUG_PLOT_HOVER_PARTIAL_BUILDS</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <!-- Building -->
- <Define>
- <DefineName>BUG_BUILDING_HOVER_ACTUAL_EFFECTS</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <!-- Unit -->
- <Define>
- <DefineName>BUG_UPDATE_UNIT_NAME_ON_UPGRADE</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>BUG_UNIT_EXPERIENCE_HOVER</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>BUG_UNIT_EXPERIENCE_MODIFIERS_HOVER</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <!-- Specialist -->
- <Define>
- <DefineName>BUG_SPECIALIST_HOVER_ACTUAL_EFFECTS</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <!-- Tech -->
- <Define>
- <DefineName>BUG_SPED_UP_TECHS_HOVER</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>BUG_TECH_TRADE_DENIAL_HOVER</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <!-- Bonus -->
- <Define>
- <DefineName>BUG_BONUS_TRADE_DENIAL_HOVER</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <!-- Action Buttons -->
- <Define>
- <DefineName>BUG_CONSCRIPT_UNIT_HOVER</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>BUG_CONSCRIPT_LIMIT_HOVER</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
-
- <Define>
- <DefineName>BUG_HURRY_OVERFLOW_HOVER</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>BUG_HURRY_OVERFLOW_HOVER_INCLUDE_CURRENT</DefineName>
- <iDefineIntVal>0</iDefineIntVal>
- </Define>
-
- <Define>
- <DefineName>BUG_CITY_SCREEN_REMOVE_SPECIALIST_HOVER</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
-
- <Define>
- <DefineName>BUG_CDA_ZOOM_CITY_DETAILS</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <!-- City Screen -->
- <Define>
- <DefineName>BUG_CITY_SCREEN_BASE_COMMERCE_HOVER</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>BUG_GREAT_PEOPLE_RATE_BREAKDOWN_HOVER</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
-
- <Define>
- <DefineName>BUG_BUILDING_SAVED_MAINTENANCE_HOVER</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>BUG_BUILDING_ADDITIONAL_FOOD_HOVER</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>BUG_BUILDING_ADDITIONAL_PRODUCTION_HOVER</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>BUG_BUILDING_ADDITIONAL_COMMERCE_HOVER</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>BUG_BUILDING_ADDITIONAL_HEALTH_HOVER</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>BUG_BUILDING_ADDITIONAL_HAPPINESS_HOVER</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>BUG_BUILDING_ADDITIONAL_GREAT_PEOPLE_HOVER</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>BUG_BUILDING_ADDITIONAL_DEFENSE_HOVER</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
-
- <!-- Production Popup Unit Training -->
-
- <Define>
- <DefineName>BUG_PRODUCTION_POPUP_TRAIN_CIVILIAN_UNITS_FOREVER</DefineName>
- <iDefineIntVal>0</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>BUG_PRODUCTION_POPUP_TRAIN_MILITARY_UNITS_FOREVER</DefineName>
- <iDefineIntVal>0</iDefineIntVal>
- </Define>
- <!-- Advanced Combat Odds -->
-
- <Define>
- <DefineName>ACO_ENABLED</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>ACO_DEBUG</DefineName>
- <iDefineIntVal>0</iDefineIntVal>
- </Define>
-
- <Define>
- <DefineName>ACO_FORCE_ORIGINAL_ODDS</DefineName>
- <iDefineIntVal>0</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>ACO_IGNORE_BARB_FREE_WINS</DefineName>
- <iDefineIntVal>0</iDefineIntVal>
- </Define>
-
- <Define>
- <DefineName>ACO_SWAP_VIEWS</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>ACO_MERGE_SHORT_BARS</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>ACO_SHOW_MODIFIER_LABELS</DefineName>
- <iDefineIntVal>0</iDefineIntVal>
- </Define>
- <!-- The following use 0 for hidden, 1 for view A, 2 for view B, and 3 for both views -->
- <Define>
- <DefineName>ACO_SHOW_BASIC_INFO</DefineName>
- <iDefineIntVal>3</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>ACO_SHOW_ATTACKER_INFO</DefineName>
- <iDefineIntVal>0</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>ACO_SHOW_DEFENDER_INFO</DefineName>
- <iDefineIntVal>3</iDefineIntVal>
- </Define>
-
- <Define>
- <DefineName>ACO_SHOW_SURVIVAL_ODDS</DefineName>
- <iDefineIntVal>3</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>ACO_SHOW_UNHARMED_ODDS</DefineName>
- <iDefineIntVal>2</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>ACO_SHOW_AVERAGE_HEALTH</DefineName>
- <iDefineIntVal>2</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>ACO_SHOW_ATTACKER_HEALTH_BARS</DefineName>
- <iDefineIntVal>2</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>ACO_SHOW_DEFENDER_HEALTH_BARS</DefineName>
- <iDefineIntVal>2</iDefineIntVal>
- </Define>
-
- <Define>
- <DefineName>ACO_SHOW_UNROUNDED_EXPERIENCE</DefineName>
- <iDefineIntVal>0</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>ACO_SHOW_EXPERIENCE_RANGE</DefineName>
- <iDefineIntVal>2</iDefineIntVal>
- </Define>
-
- <Define>
- <DefineName>ACO_SHOW_DEFENSE_MODIFIERS</DefineName>
- <iDefineIntVal>3</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>ACO_SHOW_TOTAL_DEFENSE_MODIFIER</DefineName>
- <iDefineIntVal>2</iDefineIntVal>
- </Define>
-
- <Define>
- <DefineName>ACO_SHOW_SHIFT_INSTRUCTIONS</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <!-- Dynamic Civ Names-->
- <Define>
- <DefineName>DYNAMIC_CIV_NAMES</DefineName>
- <iDefineIntVal>0</iDefineIntVal>
- </Define>
- <!-- Super Forts begin -->
- <Define>
- <DefineName>AI_WORKER_MAX_DISTANCE_FROM_CITY_OUT_BORDERS</DefineName>
- <iDefineIntVal>10</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>SUPER_FORTS_DURATION_BEFORE_REVOLT</DefineName>
- <iDefineIntVal>5</iDefineIntVal>
- </Define>
- <!-- Super Forts end -->
- <Define>
- <DefineName>COLONY_NUM_FREE_DEFENDERS</DefineName>
- <iDefineIntVal>3</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>PUPPET_CULTURE_MULTIPLIER</DefineName>
- <iDefineIntVal>50</iDefineIntVal>
- </Define>
- <!-- Advanced Diplomacy -->
- <Define>
- <DefineName>EMBASSY_ESPIONAGE_MISSION_COST_MODIFIER</DefineName>
- <iDefineIntVal>25</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>REMEMBER_WAR_ALLY_TURNS</DefineName>
- <iDefineIntVal>15</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>FREE_TRADE_AGREEMENT_ESPIONAGE_MISSION_COST_MODIFIER</DefineName>
- <iDefineIntVal>25</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>FREE_TRADE_AGREEMENT_TRADE_MODIFIER</DefineName>
- <iDefineIntVal>50</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>POW_EXCHANGE_LENGTH</DefineName>
- <iDefineIntVal>5</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>CAN_TRADE_WORKERS</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <Define>
- <DefineName>CAN_TRADE_WAR_REPARATIONS</DefineName>
- <iDefineIntVal>1</iDefineIntVal>
- </Define>
- <!-- Advanced Diplomacy -->
- </Civ4Defines>
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