# Skills

Since the time-worn strategy of "spam B to dodge attacks" works so well in this game, skills are a lot less useful here than in previous Fire Emblem games. Abusing the Training Grounds function in the Camp makes the stat-raising skills here functionally useless. But others can be game-breaking in a good way: "Potent Potion", for example, can retrofit ally-healing capabilities onto characters who are not able to equip staffs, and "Iote's Shield" makes flying units massively overpowered by removing their vulnerability to archers.

Note: skills associated with DLC characters will not be available unless the corresponding DLC pack is installed, even if said characters are in the base game but non-playable (such as Owain). This can be checked on the crest page in the "Generic Skills Table".

## Potent Potion

Using medicine on yourself heals nearby allies by the same amount.

## Live to Serve

Using a staff on an ally heals you by the same amount.

## Luna

Lowers enemy's Def and Res on a hit. Increases with Lck.

## Str +10

Increases Str by 10.

## Pavise

Reduces damage from axes, lances, and swords. Increases with Lck.

## Sol

May recover HP by slaying strong enemies. Increases with Lck.

## Solidarity

Increases Vanguard's damage when paired up as a Support unit.

## Awakening

Increases damage dealt during Awakening Mode.

## Astra

Increases the speed of Regular Attacks and Strong Attacks.

## Def +10

Increases Def by 10.

## Skl +10

Increases Skl by 10.

## Max HP +10

Increases max HP by 50.

## Aegis

Reduces damage from bows, lances, and stones. Increases with Lck.

## Trample

Increases damage dealt to foot soldiers.

## Mag +10

Increases Mag by 10.

## Res +10

Increases Res by 10.

## Dracoshield

Decreases damage the Vanguard receives while in Pair Up.

## Paragon

Grants more experience from defeating enemies.

## Sp +10

Increases Sp by 10.

## Armored Blow

Prevents enemy attacks from interrupting your attacks.

## Pass

Prevents enemy attacks from interrupting your movement.

## Lck +20

Increases Lck by 20.

## Payday

Receive more gold. Increases with Lck.

## Amaterasu

Slowly heals the partnet while in Pair Up.

## Counter

Makes blocking powerful attacks sometimes emit shockwaves.

## Lethality

May raise power of critical hits and combos. Increases with Lck.

## Lone Wolf

Increases damage when not paired up with another unit.

## Iote's Shield

Nullifies enemy effectiveness.

## Quick Wit

Critical hits fill Awakening gauge regardless of weapon advantage.

## Resonating Power

Boosts damage dealt based on how close the unit's Str and Mag are.

## Vengeance

HP slowly drains; normal damage rises in proportion to remaining HP.

## Galeforce

Warrior and Awakening Gauges fill when defeating strong enemies.