// generated file, do not edit

import AetherAnemo_card from "@image/characters/AetherAnemo_card"
// import AetherAnemo_avatar from "@image/characters/AetherAnemo_avatar"
import AetherAnemo_splash from "@image/characters/AetherAnemo_splash"

import Albedo_card from "@image/characters/Albedo_card"
// import Albedo_avatar from "@image/characters/Albedo_avatar"
import Albedo_splash from "@image/characters/Albedo_splash"

import Aloy_card from "@image/characters/Aloy_card"
// import Aloy_avatar from "@image/characters/Aloy_avatar"
import Aloy_splash from "@image/characters/Aloy_splash"

import Amber_card from "@image/characters/Amber_card"
// import Amber_avatar from "@image/characters/Amber_avatar"
import Amber_splash from "@image/characters/Amber_splash"

import AratakiItto_card from "@image/characters/AratakiItto_card"
// import AratakiItto_avatar from "@image/characters/AratakiItto_avatar"
import AratakiItto_splash from "@image/characters/AratakiItto_splash"

import Barbara_card from "@image/characters/Barbara_card"
// import Barbara_avatar from "@image/characters/Barbara_avatar"
import Barbara_splash from "@image/characters/Barbara_splash"

import Beidou_card from "@image/characters/Beidou_card"
// import Beidou_avatar from "@image/characters/Beidou_avatar"
import Beidou_splash from "@image/characters/Beidou_splash"

import Bennett_card from "@image/characters/Bennett_card"
// import Bennett_avatar from "@image/characters/Bennett_avatar"
import Bennett_splash from "@image/characters/Bennett_splash"

import Chongyun_card from "@image/characters/Chongyun_card"
// import Chongyun_avatar from "@image/characters/Chongyun_avatar"
import Chongyun_splash from "@image/characters/Chongyun_splash"

import Diluc_card from "@image/characters/Diluc_card"
// import Diluc_avatar from "@image/characters/Diluc_avatar"
import Diluc_splash from "@image/characters/Diluc_splash"

import Diona_card from "@image/characters/Diona_card"
// import Diona_avatar from "@image/characters/Diona_avatar"
import Diona_splash from "@image/characters/Diona_splash"

import Eula_card from "@image/characters/Eula_card"
// import Eula_avatar from "@image/characters/Eula_avatar"
import Eula_splash from "@image/characters/Eula_splash"

import Fischl_card from "@image/characters/Fischl_card"
// import Fischl_avatar from "@image/characters/Fischl_avatar"
import Fischl_splash from "@image/characters/Fischl_splash"

import Ganyu_card from "@image/characters/Ganyu_card"
// import Ganyu_avatar from "@image/characters/Ganyu_avatar"
import Ganyu_splash from "@image/characters/Ganyu_splash"

import Gorou_card from "@image/characters/Gorou_card"
// import Gorou_avatar from "@image/characters/Gorou_avatar"
import Gorou_splash from "@image/characters/Gorou_splash"

import HuTao_card from "@image/characters/HuTao_card"
// import HuTao_avatar from "@image/characters/HuTao_avatar"
import HuTao_splash from "@image/characters/HuTao_splash"

import Jean_card from "@image/characters/Jean_card"
// import Jean_avatar from "@image/characters/Jean_avatar"
import Jean_splash from "@image/characters/Jean_splash"

import KaedeharaKazuha_card from "@image/characters/KaedeharaKazuha_card"
// import KaedeharaKazuha_avatar from "@image/characters/KaedeharaKazuha_avatar"
import KaedeharaKazuha_splash from "@image/characters/KaedeharaKazuha_splash"

import Kaeya_card from "@image/characters/Kaeya_card"
// import Kaeya_avatar from "@image/characters/Kaeya_avatar"
import Kaeya_splash from "@image/characters/Kaeya_splash"

import KamisatoAyaka_card from "@image/characters/KamisatoAyaka_card"
// import KamisatoAyaka_avatar from "@image/characters/KamisatoAyaka_avatar"
import KamisatoAyaka_splash from "@image/characters/KamisatoAyaka_splash"

import KamisatoAyato_card from "@image/characters/KamisatoAyato_card"
// import KamisatoAyato_avatar from "@image/characters/KamisatoAyato_avatar"
import KamisatoAyato_splash from "@image/characters/KamisatoAyato_splash"

import Keqing_card from "@image/characters/Keqing_card"
// import Keqing_avatar from "@image/characters/Keqing_avatar"
import Keqing_splash from "@image/characters/Keqing_splash"

import Klee_card from "@image/characters/Klee_card"
// import Klee_avatar from "@image/characters/Klee_avatar"
import Klee_splash from "@image/characters/Klee_splash"

import KujouSara_card from "@image/characters/KujouSara_card"
// import KujouSara_avatar from "@image/characters/KujouSara_avatar"
import KujouSara_splash from "@image/characters/KujouSara_splash"

import Lisa_card from "@image/characters/Lisa_card"
// import Lisa_avatar from "@image/characters/Lisa_avatar"
import Lisa_splash from "@image/characters/Lisa_splash"

import Mona_card from "@image/characters/Mona_card"
// import Mona_avatar from "@image/characters/Mona_avatar"
import Mona_splash from "@image/characters/Mona_splash"

import Ningguang_card from "@image/characters/Ningguang_card"
// import Ningguang_avatar from "@image/characters/Ningguang_avatar"
import Ningguang_splash from "@image/characters/Ningguang_splash"

import Noelle_card from "@image/characters/Noelle_card"
// import Noelle_avatar from "@image/characters/Noelle_avatar"
import Noelle_splash from "@image/characters/Noelle_splash"

import Qiqi_card from "@image/characters/Qiqi_card"
// import Qiqi_avatar from "@image/characters/Qiqi_avatar"
import Qiqi_splash from "@image/characters/Qiqi_splash"

import RaidenShogun_card from "@image/characters/RaidenShogun_card"
// import RaidenShogun_avatar from "@image/characters/RaidenShogun_avatar"
import RaidenShogun_splash from "@image/characters/RaidenShogun_splash"

import Razor_card from "@image/characters/Razor_card"
// import Razor_avatar from "@image/characters/Razor_avatar"
import Razor_splash from "@image/characters/Razor_splash"

import Rosaria_card from "@image/characters/Rosaria_card"
// import Rosaria_avatar from "@image/characters/Rosaria_avatar"
import Rosaria_splash from "@image/characters/Rosaria_splash"

import SangonomiyaKokomi_card from "@image/characters/SangonomiyaKokomi_card"
// import SangonomiyaKokomi_avatar from "@image/characters/SangonomiyaKokomi_avatar"
import SangonomiyaKokomi_splash from "@image/characters/SangonomiyaKokomi_splash"

import Sayu_card from "@image/characters/Sayu_card"
// import Sayu_avatar from "@image/characters/Sayu_avatar"
import Sayu_splash from "@image/characters/Sayu_splash"

import Shenhe_card from "@image/characters/Shenhe_card"
// import Shenhe_avatar from "@image/characters/Shenhe_avatar"
import Shenhe_splash from "@image/characters/Shenhe_splash"

import Sucrose_card from "@image/characters/Sucrose_card"
// import Sucrose_avatar from "@image/characters/Sucrose_avatar"
import Sucrose_splash from "@image/characters/Sucrose_splash"

import Tartaglia_card from "@image/characters/Tartaglia_card"
// import Tartaglia_avatar from "@image/characters/Tartaglia_avatar"
import Tartaglia_splash from "@image/characters/Tartaglia_splash"

import Thoma_card from "@image/characters/Thoma_card"
// import Thoma_avatar from "@image/characters/Thoma_avatar"
import Thoma_splash from "@image/characters/Thoma_splash"

import Venti_card from "@image/characters/Venti_card"
// import Venti_avatar from "@image/characters/Venti_avatar"
import Venti_splash from "@image/characters/Venti_splash"

import Xiangling_card from "@image/characters/Xiangling_card"
// import Xiangling_avatar from "@image/characters/Xiangling_avatar"
import Xiangling_splash from "@image/characters/Xiangling_splash"

import Xiao_card from "@image/characters/Xiao_card"
// import Xiao_avatar from "@image/characters/Xiao_avatar"
import Xiao_splash from "@image/characters/Xiao_splash"

import Xingqiu_card from "@image/characters/Xingqiu_card"
// import Xingqiu_avatar from "@image/characters/Xingqiu_avatar"
import Xingqiu_splash from "@image/characters/Xingqiu_splash"

import Xinyan_card from "@image/characters/Xinyan_card"
// import Xinyan_avatar from "@image/characters/Xinyan_avatar"
import Xinyan_splash from "@image/characters/Xinyan_splash"

import YaeMiko_card from "@image/characters/YaeMiko_card"
// import YaeMiko_avatar from "@image/characters/YaeMiko_avatar"
import YaeMiko_splash from "@image/characters/YaeMiko_splash"

import Yanfei_card from "@image/characters/Yanfei_card"
// import Yanfei_avatar from "@image/characters/Yanfei_avatar"
import Yanfei_splash from "@image/characters/Yanfei_splash"

import Yoimiya_card from "@image/characters/Yoimiya_card"
// import Yoimiya_avatar from "@image/characters/Yoimiya_avatar"
import Yoimiya_splash from "@image/characters/Yoimiya_splash"

import Yunjin_card from "@image/characters/Yunjin_card"
// import Yunjin_avatar from "@image/characters/Yunjin_avatar"
import Yunjin_splash from "@image/characters/Yunjin_splash"

import Zhongli_card from "@image/characters/Zhongli_card"
// import Zhongli_avatar from "@image/characters/Zhongli_avatar"
import Zhongli_splash from "@image/characters/Zhongli_splash"


const template = "https://upload-bbs.mihoyo.com/game_record/genshin/character_icon/UI_AvatarIcon_#.png?x-oss-process=image/crop,w_200,h_200,y_5,g_north"

const getName = name => template.replace("#", name)

export default {
    
    AetherAnemo: {
        name: "AetherAnemo",
        chs: "空-风",
        element: "Anemo",
        weapon: "Sword",
        star: 5,
        card: AetherAnemo_card,
        // avatar: AetherAnemo_avatar,
        avatar: getName("PlayerBoy"),
        splash: AetherAnemo_splash,
        skillName1: "普通攻击·异邦铁风",
        skillName2: "风涡剑",
        skillName3: "风息激荡",
        skillMap1: [
            
            { index: 0, chs: "一段伤害" },
            
            { index: 1, chs: "二段伤害" },
            
            { index: 2, chs: "三段伤害" },
            
            { index: 3, chs: "四段伤害" },
            
            { index: 4, chs: "五段伤害" },
            
            { index: 5, chs: "重击伤害-1" },
            
            { index: 6, chs: "重击伤害-2" },
            
            { index: 7, chs: "下坠期间伤害" },
            
            { index: 8, chs: "低空坠地冲击伤害" },
            
            { index: 9, chs: "高空坠地冲击伤害" },
            
        ],
        skillMap2: [
            
            { index: 10, chs: "初始切割伤害" },
            
            { index: 11, chs: "最大切割伤害" },
            
            { index: 12, chs: "初始爆风伤害" },
            
            { index: 13, chs: "最大爆风伤害" },
            
        ],
        skillMap3: [
            
            { index: 14, chs: "龙卷风伤害" },
            
            { index: 15, chs: "附加火元素伤害" },
            
            { index: 18, chs: "附加水元素伤害" },
            
            { index: 17, chs: "附加雷元素伤害" },
            
            { index: 16, chs: "附加冰元素伤害" },
            
        ],
        config: [
            
        ],
        configSkill: [
            
        ],
    },
    
    Albedo: {
        name: "Albedo",
        chs: "阿贝多",
        element: "Geo",
        weapon: "Sword",
        star: 5,
        card: Albedo_card,
        // avatar: Albedo_avatar,
        avatar: getName("Albedo"),
        splash: Albedo_splash,
        skillName1: "普通攻击·西风剑术·白",
        skillName2: "创生法·拟造阳华",
        skillName3: "诞生式·大地之潮",
        skillMap1: [
            
            { index: 0, chs: "一段伤害" },
            
            { index: 1, chs: "二段伤害" },
            
            { index: 2, chs: "三段伤害" },
            
            { index: 3, chs: "四段伤害" },
            
            { index: 4, chs: "五段伤害" },
            
            { index: 5, chs: "重击伤害-1" },
            
            { index: 6, chs: "重击伤害-2" },
            
            { index: 7, chs: "下坠期间伤害" },
            
            { index: 8, chs: "低空坠地冲击伤害" },
            
            { index: 9, chs: "高空坠地冲击伤害" },
            
        ],
        skillMap2: [
            
            { index: 10, chs: "技能伤害" },
            
            { index: 11, chs: "刹那之花伤害" },
            
        ],
        skillMap3: [
            
            { index: 12, chs: "爆发伤害" },
            
            { index: 13, chs: "生灭之花" },
            
        ],
        config: [
            
        ],
        configSkill: [
            
        ],
    },
    
    Aloy: {
        name: "Aloy",
        chs: "埃洛伊",
        element: "Cryo",
        weapon: "Bow",
        star: 5,
        card: Aloy_card,
        // avatar: Aloy_avatar,
        avatar: getName("Aloy"),
        splash: Aloy_splash,
        skillName1: "普通攻击·快速射击",
        skillName2: "冰尘雪野",
        skillName3: "曙光预言",
        skillMap1: [
            
            { index: 0, chs: "一段伤害-1" },
            
            { index: 1, chs: "一段伤害-2" },
            
            { index: 2, chs: "二段伤害-1" },
            
            { index: 3, chs: "三段伤害-1" },
            
            { index: 4, chs: "四段伤害-1" },
            
            { index: 5, chs: "瞄准射击" },
            
            { index: 6, chs: "满蓄力瞄准射击" },
            
            { index: 7, chs: "下坠期间伤害" },
            
            { index: 8, chs: "低空坠地冲击伤害" },
            
            { index: 9, chs: "高空坠地冲击伤害" },
            
        ],
        skillMap2: [
            
            { index: 10, chs: "冰尘弹伤害" },
            
            { index: 11, chs: "冷冻炸弹伤害" },
            
        ],
        skillMap3: [
            
            { index: 12, chs: "技能伤害" },
            
        ],
        config: [
            
        ],
        configSkill: [
            
            {"default":4,"max":4,"min":0,"name":"coil_count","title":"线圈层数","type":"int"},
            
        ],
    },
    
    Amber: {
        name: "Amber",
        chs: "安柏",
        element: "Pyro",
        weapon: "Bow",
        star: 4,
        card: Amber_card,
        // avatar: Amber_avatar,
        avatar: getName("Ambor"),
        splash: Amber_splash,
        skillName1: "普通攻击·神射手",
        skillName2: "爆弹玩偶",
        skillName3: "箭雨",
        skillMap1: [
            
            { index: 0, chs: "一段伤害" },
            
            { index: 1, chs: "二段伤害" },
            
            { index: 2, chs: "三段伤害" },
            
            { index: 3, chs: "四段伤害" },
            
            { index: 4, chs: "五段伤害" },
            
            { index: 5, chs: "瞄准射击" },
            
            { index: 6, chs: "满蓄力瞄准射击" },
            
            { index: 7, chs: "下坠期间伤害" },
            
            { index: 8, chs: "低空坠地冲击伤害" },
            
            { index: 9, chs: "高空坠地冲击伤害" },
            
        ],
        skillMap2: [
            
            { index: 10, chs: "爆炸伤害" },
            
        ],
        skillMap3: [
            
            { index: 11, chs: "箭雨单次伤害" },
            
            { index: 12, chs: "箭雨总伤害" },
            
        ],
        config: [
            
        ],
        configSkill: [
            
        ],
    },
    
    AratakiItto: {
        name: "AratakiItto",
        chs: "荒泷一斗",
        element: "Geo",
        weapon: "Claymore",
        star: 5,
        card: AratakiItto_card,
        // avatar: AratakiItto_avatar,
        avatar: getName("Itto"),
        splash: AratakiItto_splash,
        skillName1: "普通攻击•喧哗屋传说",
        skillName2: "魔杀绝技•赤牛发破！",
        skillName3: "最恶鬼王•一斗轰临！！",
        skillMap1: [
            
            { index: 0, chs: "一段伤害" },
            
            { index: 1, chs: "二段伤害" },
            
            { index: 2, chs: "三段伤害" },
            
            { index: 3, chs: "四段伤害" },
            
            { index: 4, chs: "荒泷逆袈裟连斩伤害" },
            
            { index: 5, chs: "荒泷逆袈裟终结伤害" },
            
            { index: 6, chs: "左一文字斩伤害" },
            
            { index: 7, chs: "下坠期间伤害" },
            
            { index: 8, chs: "低空坠地冲击伤害" },
            
            { index: 9, chs: "高空坠地冲击伤害" },
            
        ],
        skillMap2: [
            
            { index: 10, chs: "技能伤害" },
            
        ],
        skillMap3: [
            
        ],
        config: [
            
        ],
        configSkill: [
            
            {"default":true,"name":"after_q","title":"处于「怒目鬼王」","type":"bool"},
            
        ],
    },
    
    Barbara: {
        name: "Barbara",
        chs: "芭芭拉",
        element: "Hydro",
        weapon: "Catalyst",
        star: 4,
        card: Barbara_card,
        // avatar: Barbara_avatar,
        avatar: getName("Barbara"),
        splash: Barbara_splash,
        skillName1: "普通攻击·水之浅唱",
        skillName2: "演唱，开始♪",
        skillName3: "闪耀奇迹♪",
        skillMap1: [
            
            { index: 0, chs: "一段伤害" },
            
            { index: 1, chs: "二段伤害" },
            
            { index: 2, chs: "三段伤害" },
            
            { index: 3, chs: "四段伤害" },
            
            { index: 4, chs: "重击伤害" },
            
            { index: 5, chs: "下坠期间伤害" },
            
            { index: 6, chs: "低空坠地冲击伤害" },
            
            { index: 7, chs: "高空坠地冲击伤害" },
            
        ],
        skillMap2: [
            
            { index: 8, chs: "命中治疗量" },
            
            { index: 10, chs: "持续治疗量" },
            
            { index: 9, chs: "水珠伤害" },
            
        ],
        skillMap3: [
            
            { index: 11, chs: "治疗量" },
            
        ],
        config: [
            
        ],
        configSkill: [
            
        ],
    },
    
    Beidou: {
        name: "Beidou",
        chs: "北斗",
        element: "Electro",
        weapon: "Claymore",
        star: 4,
        card: Beidou_card,
        // avatar: Beidou_avatar,
        avatar: getName("Beidou"),
        splash: Beidou_splash,
        skillName1: "普通攻击·征涛",
        skillName2: "捉浪",
        skillName3: "斫雷",
        skillMap1: [
            
            { index: 0, chs: "一段伤害" },
            
            { index: 1, chs: "二段伤害" },
            
            { index: 2, chs: "三段伤害" },
            
            { index: 3, chs: "四段伤害" },
            
            { index: 4, chs: "五段伤害" },
            
            { index: 5, chs: "重击循环伤害" },
            
            { index: 6, chs: "重击终结伤害" },
            
            { index: 7, chs: "下坠期间伤害" },
            
            { index: 8, chs: "低空坠地冲击伤害" },
            
            { index: 9, chs: "高空坠地冲击伤害" },
            
        ],
        skillMap2: [
            
            { index: 10, chs: "基础伤害" },
            
            { index: 11, chs: "一层伤害" },
            
            { index: 12, chs: "二层伤害" },
            
        ],
        skillMap3: [
            
            { index: 13, chs: "技能伤害" },
            
            { index: 14, chs: "闪电伤害" },
            
        ],
        config: [
            
        ],
        configSkill: [
            
        ],
    },
    
    Bennett: {
        name: "Bennett",
        chs: "班尼特",
        element: "Pyro",
        weapon: "Sword",
        star: 4,
        card: Bennett_card,
        // avatar: Bennett_avatar,
        avatar: getName("Bennett"),
        splash: Bennett_splash,
        skillName1: "普通攻击·好运剑",
        skillName2: "热情过载",
        skillName3: "美妙旅程",
        skillMap1: [
            
            { index: 0, chs: "一段伤害" },
            
            { index: 1, chs: "二段伤害" },
            
            { index: 2, chs: "三段伤害" },
            
            { index: 3, chs: "四段伤害" },
            
            { index: 4, chs: "五段伤害" },
            
            { index: 5, chs: "重击伤害-1" },
            
            { index: 6, chs: "重击伤害-2" },
            
            { index: 7, chs: "下坠期间伤害" },
            
            { index: 8, chs: "低空坠地冲击伤害" },
            
            { index: 9, chs: "高空坠地冲击伤害" },
            
        ],
        skillMap2: [
            
            { index: 10, chs: "点按伤害" },
            
            { index: 11, chs: "一段蓄力伤害-1" },
            
            { index: 12, chs: "一段蓄力伤害-2" },
            
            { index: 13, chs: "二段蓄力伤害-1" },
            
            { index: 14, chs: "二段蓄力伤害-2" },
            
            { index: 15, chs: "爆炸伤害" },
            
        ],
        skillMap3: [
            
            { index: 16, chs: "技能伤害" },
            
            { index: 17, chs: "持续治疗" },
            
        ],
        config: [
            
        ],
        configSkill: [
            
        ],
    },
    
    Chongyun: {
        name: "Chongyun",
        chs: "重云",
        element: "Cryo",
        weapon: "Claymore",
        star: 4,
        card: Chongyun_card,
        // avatar: Chongyun_avatar,
        avatar: getName("Chongyun"),
        splash: Chongyun_splash,
        skillName1: "普通攻击·灭邪四式",
        skillName2: "灵刃·重华叠霜",
        skillName3: "灵刃·云开星落",
        skillMap1: [
            
            { index: 0, chs: "一段伤害" },
            
            { index: 1, chs: "二段伤害" },
            
            { index: 2, chs: "三段伤害" },
            
            { index: 3, chs: "四段伤害" },
            
            { index: 4, chs: "重击循环伤害" },
            
            { index: 5, chs: "重击终结伤害" },
            
            { index: 6, chs: "下坠期间伤害" },
            
            { index: 7, chs: "低空坠地冲击伤害" },
            
            { index: 8, chs: "高空坠地冲击伤害" },
            
        ],
        skillMap2: [
            
            { index: 9, chs: "技能伤害" },
            
        ],
        skillMap3: [
            
            { index: 10, chs: "技能伤害" },
            
        ],
        config: [
            
        ],
        configSkill: [
            
        ],
    },
    
    Diluc: {
        name: "Diluc",
        chs: "迪卢克",
        element: "Pyro",
        weapon: "Claymore",
        star: 5,
        card: Diluc_card,
        // avatar: Diluc_avatar,
        avatar: getName("Diluc"),
        splash: Diluc_splash,
        skillName1: "普通攻击·淬炼之剑",
        skillName2: "逆焰之刃",
        skillName3: "黎明",
        skillMap1: [
            
            { index: 0, chs: "一段伤害" },
            
            { index: 1, chs: "二段伤害" },
            
            { index: 2, chs: "三段伤害" },
            
            { index: 3, chs: "四段伤害" },
            
            { index: 4, chs: "重击循环伤害" },
            
            { index: 5, chs: "重击终结伤害" },
            
            { index: 6, chs: "下坠期间伤害" },
            
            { index: 7, chs: "低空坠地冲击伤害" },
            
            { index: 8, chs: "高空坠地冲击伤害" },
            
        ],
        skillMap2: [
            
            { index: 9, chs: "一段伤害" },
            
            { index: 10, chs: "二段伤害" },
            
            { index: 11, chs: "三段伤害" },
            
        ],
        skillMap3: [
            
            { index: 12, chs: "斩击伤害" },
            
            { index: 13, chs: "持续伤害" },
            
            { index: 14, chs: "爆裂伤害" },
            
        ],
        config: [
            
        ],
        configSkill: [
            
            {"default":true,"name":"pyro","title":"是否被大招附魔","type":"bool"},
            
        ],
    },
    
    Diona: {
        name: "Diona",
        chs: "迪奥娜",
        element: "Cryo",
        weapon: "Bow",
        star: 4,
        card: Diona_card,
        // avatar: Diona_avatar,
        avatar: getName("Diona"),
        splash: Diona_splash,
        skillName1: "普通攻击·猎人射术",
        skillName2: "猫爪冻冻",
        skillName3: "最烈特调",
        skillMap1: [
            
            { index: 0, chs: "一段伤害" },
            
            { index: 1, chs: "二段伤害" },
            
            { index: 2, chs: "三段伤害" },
            
            { index: 3, chs: "四段伤害" },
            
            { index: 4, chs: "五段伤害" },
            
            { index: 5, chs: "瞄准射击" },
            
            { index: 6, chs: "满蓄力瞄准射击" },
            
            { index: 7, chs: "下坠期间伤害" },
            
            { index: 8, chs: "低空坠地冲击伤害" },
            
            { index: 9, chs: "高空坠地冲击伤害" },
            
        ],
        skillMap2: [
            
            { index: 10, chs: "猫爪伤害" },
            
        ],
        skillMap3: [
            
            { index: 11, chs: "技能伤害" },
            
            { index: 12, chs: "领域持续伤害" },
            
            { index: 13, chs: "持续治疗量" },
            
        ],
        config: [
            
        ],
        configSkill: [
            
        ],
    },
    
    Eula: {
        name: "Eula",
        chs: "优菈",
        element: "Cryo",
        weapon: "Claymore",
        star: 5,
        card: Eula_card,
        // avatar: Eula_avatar,
        avatar: getName("Eula"),
        splash: Eula_splash,
        skillName1: "普通攻击·西风剑术·宗室",
        skillName2: "冰潮的涡旋",
        skillName3: "凝浪之光剑",
        skillMap1: [
            
            { index: 0, chs: "一段伤害" },
            
            { index: 1, chs: "二段伤害" },
            
            { index: 2, chs: "三段伤害-1" },
            
            { index: 3, chs: "三段伤害-2" },
            
            { index: 4, chs: "四段伤害" },
            
            { index: 5, chs: "五段伤害-1" },
            
            { index: 6, chs: "五段伤害-2" },
            
            { index: 7, chs: "重击循环伤害" },
            
            { index: 8, chs: "重击终结伤害" },
            
            { index: 9, chs: "下坠期间伤害" },
            
            { index: 10, chs: "低空坠地冲击伤害" },
            
            { index: 11, chs: "高空坠地冲击伤害" },
            
        ],
        skillMap2: [
            
            { index: 12, chs: "点按伤害" },
            
            { index: 13, chs: "长按伤害" },
            
            { index: 14, chs: "冰涡之剑伤害" },
            
            { index: 15, chs: "残缺光降之剑" },
            
        ],
        skillMap3: [
            
            { index: 16, chs: "技能伤害" },
            
            { index: 17, chs: "光降之剑" },
            
        ],
        config: [
            
        ],
        configSkill: [
            
            {"default":0,"max":30,"min":0,"name":"lightfall_stack","title":"光降之剑能量层数","type":"int"},
            
        ],
    },
    
    Fischl: {
        name: "Fischl",
        chs: "菲谢尔",
        element: "Electro",
        weapon: "Bow",
        star: 4,
        card: Fischl_card,
        // avatar: Fischl_avatar,
        avatar: getName("Fischl"),
        splash: Fischl_splash,
        skillName1: "普通攻击·罪灭之矢",
        skillName2: "夜巡影翼",
        skillName3: "至夜幻现",
        skillMap1: [
            
            { index: 0, chs: "一段伤害" },
            
            { index: 1, chs: "二段伤害" },
            
            { index: 2, chs: "三段伤害" },
            
            { index: 3, chs: "四段伤害" },
            
            { index: 4, chs: "五段伤害" },
            
            { index: 5, chs: "瞄准射击" },
            
            { index: 6, chs: "满蓄力瞄准射击" },
            
            { index: 7, chs: "下坠期间伤害" },
            
            { index: 8, chs: "低空坠地冲击伤害" },
            
            { index: 9, chs: "高空坠地冲击伤害" },
            
        ],
        skillMap2: [
            
            { index: 10, chs: "奥兹攻击伤害" },
            
            { index: 11, chs: "召唤伤害" },
            
        ],
        skillMap3: [
            
            { index: 12, chs: "落雷伤害" },
            
        ],
        config: [
            
        ],
        configSkill: [
            
        ],
    },
    
    Ganyu: {
        name: "Ganyu",
        chs: "甘雨",
        element: "Cryo",
        weapon: "Bow",
        star: 5,
        card: Ganyu_card,
        // avatar: Ganyu_avatar,
        avatar: getName("Ganyu"),
        splash: Ganyu_splash,
        skillName1: "普通攻击·流天射术",
        skillName2: "山泽麟迹",
        skillName3: "降众天华",
        skillMap1: [
            
            { index: 0, chs: "一段伤害" },
            
            { index: 1, chs: "二段伤害" },
            
            { index: 2, chs: "三段伤害" },
            
            { index: 3, chs: "四段伤害" },
            
            { index: 4, chs: "五段伤害" },
            
            { index: 5, chs: "六段伤害" },
            
            { index: 6, chs: "瞄准射击" },
            
            { index: 7, chs: "一段蓄力瞄准射击" },
            
            { index: 8, chs: "霜华矢命中伤害" },
            
            { index: 9, chs: "霜华矢·霜华绽发伤害" },
            
            { index: 10, chs: "下坠期间伤害" },
            
            { index: 11, chs: "低空坠地冲击伤害" },
            
            { index: 12, chs: "高空坠地冲击伤害" },
            
        ],
        skillMap2: [
            
            { index: 13, chs: "技能伤害" },
            
        ],
        skillMap3: [
            
            { index: 14, chs: "冰棱伤害" },
            
        ],
        config: [
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"talent2_rate","title":"天赋「天地交泰」应用比例","type":"float"},
            
        ],
        configSkill: [
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"talent1_rate","title":"天赋「唯此一心」应用比例","type":"float"},
            
        ],
    },
    
    Gorou: {
        name: "Gorou",
        chs: "五郎",
        element: "Geo",
        weapon: "Bow",
        star: 4,
        card: Gorou_card,
        // avatar: Gorou_avatar,
        avatar: getName("Gorou"),
        splash: Gorou_splash,
        skillName1: "普通攻击•呲牙裂扇箭",
        skillName2: "犬坂吠吠方圆阵",
        skillName3: "兽牙逐突形胜战法",
        skillMap1: [
            
            { index: 0, chs: "一段伤害" },
            
            { index: 1, chs: "二段伤害" },
            
            { index: 2, chs: "三段伤害" },
            
            { index: 3, chs: "四段伤害" },
            
            { index: 4, chs: "瞄准射击" },
            
            { index: 5, chs: "满蓄力瞄准射击" },
            
            { index: 6, chs: "下坠期间伤害" },
            
            { index: 7, chs: "低空坠地冲击伤害" },
            
            { index: 8, chs: "高空坠地冲击伤害" },
            
        ],
        skillMap2: [
            
            { index: 9, chs: "技能伤害" },
            
        ],
        skillMap3: [
            
            { index: 10, chs: "技能伤害" },
            
            { index: 11, chs: "岩晶崩破伤害" },
            
        ],
        config: [
            
        ],
        configSkill: [
            
        ],
    },
    
    HuTao: {
        name: "HuTao",
        chs: "胡桃",
        element: "Pyro",
        weapon: "Polearm",
        star: 5,
        card: HuTao_card,
        // avatar: HuTao_avatar,
        avatar: getName("Hutao"),
        splash: HuTao_splash,
        skillName1: "普通攻击·往生秘传枪法",
        skillName2: "蝶引来生",
        skillName3: "安神秘法",
        skillMap1: [
            
            { index: 0, chs: "一段伤害" },
            
            { index: 1, chs: "二段伤害" },
            
            { index: 2, chs: "三段伤害" },
            
            { index: 3, chs: "四段伤害" },
            
            { index: 4, chs: "五段伤害-1" },
            
            { index: 5, chs: "五段伤害-2" },
            
            { index: 6, chs: "六段伤害" },
            
            { index: 7, chs: "重击伤害" },
            
            { index: 8, chs: "下坠期间伤害" },
            
            { index: 9, chs: "低空坠地冲击伤害" },
            
            { index: 10, chs: "高空坠地冲击伤害" },
            
        ],
        skillMap2: [
            
            { index: 11, chs: "血梅香伤害" },
            
        ],
        skillMap3: [
            
            { index: 12, chs: "技能伤害" },
            
            { index: 13, chs: "低血量时技能伤害" },
            
        ],
        config: [
            
            {"default":true,"name":"le_50","title":"生命值低于50%","type":"bool"},
            
        ],
        configSkill: [
            
            {"default":true,"name":"after_e","title":"彼岸蝶舞","type":"bool"},
            
        ],
    },
    
    Jean: {
        name: "Jean",
        chs: "琴",
        element: "Anemo",
        weapon: "Sword",
        star: 5,
        card: Jean_card,
        // avatar: Jean_avatar,
        avatar: getName("Qin"),
        splash: Jean_splash,
        skillName1: "普通攻击·西风剑术",
        skillName2: "风压剑",
        skillName3: "蒲公英之风",
        skillMap1: [
            
            { index: 0, chs: "一段伤害" },
            
            { index: 1, chs: "二段伤害" },
            
            { index: 2, chs: "三段伤害" },
            
            { index: 3, chs: "四段伤害" },
            
            { index: 4, chs: "五段伤害" },
            
            { index: 5, chs: "重击伤害" },
            
            { index: 6, chs: "下坠期间伤害" },
            
            { index: 7, chs: "低空坠地冲击伤害" },
            
            { index: 8, chs: "高空坠地冲击伤害" },
            
        ],
        skillMap2: [
            
            { index: 9, chs: "技能伤害" },
            
        ],
        skillMap3: [
            
            { index: 10, chs: "爆发伤害" },
            
            { index: 11, chs: "出入领域伤害" },
            
            { index: 12, chs: "领域发动治疗量" },
            
            { index: 13, chs: "持续治疗" },
            
        ],
        config: [
            
        ],
        configSkill: [
            
        ],
    },
    
    KaedeharaKazuha: {
        name: "KaedeharaKazuha",
        chs: "枫原万叶",
        element: "Anemo",
        weapon: "Sword",
        star: 5,
        card: KaedeharaKazuha_card,
        // avatar: KaedeharaKazuha_avatar,
        avatar: getName("Kazuha"),
        splash: KaedeharaKazuha_splash,
        skillName1: "普通攻击·我流剑术",
        skillName2: "千早振",
        skillName3: "万叶之一刀",
        skillMap1: [
            
            { index: 0, chs: "一段伤害" },
            
            { index: 1, chs: "二段伤害" },
            
            { index: 2, chs: "三段伤害-1" },
            
            { index: 3, chs: "三段伤害-2" },
            
            { index: 4, chs: "四段伤害" },
            
            { index: 5, chs: "五段伤害/3" },
            
            { index: 6, chs: "重击伤害-1" },
            
            { index: 6, chs: "重击伤害-2" },
            
            { index: 8, chs: "下坠期间伤害" },
            
            { index: 9, chs: "低空坠地冲击伤害" },
            
            { index: 10, chs: "高空坠地冲击伤害" },
            
        ],
        skillMap2: [
            
            { index: 11, chs: "乱岚拨止：下坠期间伤害" },
            
            { index: 12, chs: "乱岚拨止：低空坠地冲击伤害" },
            
            { index: 13, chs: "乱岚拨止：高空坠地冲击伤害" },
            
            { index: 14, chs: "乱岚拨止：火元素转化伤害" },
            
            { index: 15, chs: "乱岚拨止：水元素转化伤害" },
            
            { index: 16, chs: "乱岚拨止：冰元素转化伤害" },
            
            { index: 17, chs: "乱岚拨止：雷元素转化伤害" },
            
            { index: 18, chs: "点按技能伤害" },
            
            { index: 19, chs: "长按技能伤害" },
            
        ],
        skillMap3: [
            
            { index: 20, chs: "斩击伤害" },
            
            { index: 21, chs: "持续伤害" },
            
            { index: 22, chs: "附加火元素伤害" },
            
            { index: 23, chs: "附加水元素伤害" },
            
            { index: 24, chs: "附加冰元素伤害" },
            
            { index: 25, chs: "附加雷元素伤害" },
            
        ],
        config: [
            
        ],
        configSkill: [
            
            {"default":false,"name":"after_e_or_q","title":"六命：血赤叶红","type":"bool"},
            
        ],
    },
    
    Kaeya: {
        name: "Kaeya",
        chs: "凯亚",
        element: "Cryo",
        weapon: "Sword",
        star: 4,
        card: Kaeya_card,
        // avatar: Kaeya_avatar,
        avatar: getName("Kaeya"),
        splash: Kaeya_splash,
        skillName1: "普通攻击·仪典剑术",
        skillName2: "霜袭",
        skillName3: "凛冽轮舞",
        skillMap1: [
            
            { index: 0, chs: "一段伤害" },
            
            { index: 1, chs: "二段伤害" },
            
            { index: 2, chs: "三段伤害" },
            
            { index: 3, chs: "四段伤害" },
            
            { index: 4, chs: "五段伤害" },
            
            { index: 5, chs: "重击伤害-1" },
            
            { index: 6, chs: "重击伤害-2" },
            
            { index: 7, chs: "下坠期间伤害" },
            
            { index: 8, chs: "低空坠地冲击伤害" },
            
            { index: 9, chs: "高空坠地冲击伤害" },
            
        ],
        skillMap2: [
            
            { index: 10, chs: "技能伤害" },
            
        ],
        skillMap3: [
            
            { index: 11, chs: "技能伤害" },
            
        ],
        config: [
            
        ],
        configSkill: [
            
        ],
    },
    
    KamisatoAyaka: {
        name: "KamisatoAyaka",
        chs: "神里绫华",
        element: "Cryo",
        weapon: "Sword",
        star: 5,
        card: KamisatoAyaka_card,
        // avatar: KamisatoAyaka_avatar,
        avatar: getName("Ayaka"),
        splash: KamisatoAyaka_splash,
        skillName1: "普通攻击·神里流·倾",
        skillName2: "神里流·冰华",
        skillName3: "神里流·霜灭",
        skillMap1: [
            
            { index: 0, chs: "一段伤害" },
            
            { index: 1, chs: "二段伤害" },
            
            { index: 2, chs: "三段伤害" },
            
            { index: 3, chs: "四段伤害/3" },
            
            { index: 5, chs: "五段伤害" },
            
            { index: 6, chs: "重击伤害/3" },
            
            { index: 8, chs: "下坠期间伤害" },
            
            { index: 9, chs: "低空坠地冲击伤害" },
            
            { index: 10, chs: "高空坠地冲击伤害" },
            
        ],
        skillMap2: [
            
            { index: 11, chs: "技能伤害" },
            
        ],
        skillMap3: [
            
            { index: 12, chs: "切割伤害" },
            
            { index: 13, chs: "绽放伤害" },
            
        ],
        config: [
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"talent1_rate","title":"天赋「天罪国罪镇词」应用比例","type":"float"},
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"talent2_rate","title":"天赋「寒天宣命祝词」应用比例","type":"float"},
            
        ],
        configSkill: [
            
            {"default":true,"name":"after_dash","title":"神里流·霰步","type":"bool"},
            
            {"default":false,"name":"use_c6","title":"六命效果","type":"bool"},
            
        ],
    },
    
    KamisatoAyato: {
        name: "KamisatoAyato",
        chs: "神里绫人",
        element: "Hydro",
        weapon: "Sword",
        star: 5,
        card: KamisatoAyato_card,
        // avatar: KamisatoAyato_avatar,
        avatar: getName("Ayato"),
        splash: KamisatoAyato_splash,
        skillName1: "普通攻击·神里流·转",
        skillName2: "神里流·镜花",
        skillName3: "神里流·水囿",
        skillMap1: [
            
            { index: 0, chs: "一段伤害" },
            
            { index: 1, chs: "一段伤害" },
            
            { index: 2, chs: "一段伤害" },
            
            { index: 3, chs: "一段伤害" },
            
            { index: 4, chs: "一段伤害" },
            
            { index: 5, chs: "重击伤害" },
            
            { index: 6, chs: "下坠期间伤害" },
            
            { index: 7, chs: "低空坠地冲击伤害" },
            
            { index: 8, chs: "高空坠地冲击伤害" },
            
        ],
        skillMap2: [
            
            { index: 9, chs: "一段瞬水剑伤害" },
            
            { index: 10, chs: "二段瞬水剑伤害" },
            
            { index: 11, chs: "三段瞬水剑伤害" },
            
            { index: 12, chs: "水影伤害" },
            
        ],
        skillMap3: [
            
            { index: 13, chs: "水花剑伤害" },
            
        ],
        config: [
            
        ],
        configSkill: [
            
            {"default":4,"max":5,"min":0,"name":"e_stack","title":"「浪闪」层数","type":"int"},
            
            {"default":true,"name":"in_q","title":"处于「水囿」","type":"bool"},
            
        ],
    },
    
    Keqing: {
        name: "Keqing",
        chs: "刻晴",
        element: "Electro",
        weapon: "Sword",
        star: 5,
        card: Keqing_card,
        // avatar: Keqing_avatar,
        avatar: getName("Keqing"),
        splash: Keqing_splash,
        skillName1: "普通攻击·云来剑法",
        skillName2: "星斗归位",
        skillName3: "天街巡游",
        skillMap1: [
            
            { index: 0, chs: "一段伤害" },
            
            { index: 1, chs: "二段伤害" },
            
            { index: 2, chs: "三段伤害" },
            
            { index: 3, chs: "四段伤害-1" },
            
            { index: 4, chs: "四段伤害-2" },
            
            { index: 5, chs: "五段伤害" },
            
            { index: 6, chs: "重击伤害-1" },
            
            { index: 7, chs: "重击伤害-2" },
            
            { index: 8, chs: "下坠期间伤害" },
            
            { index: 9, chs: "低空坠地冲击伤害" },
            
            { index: 10, chs: "高空坠地冲击伤害" },
            
        ],
        skillMap2: [
            
            { index: 11, chs: "雷楔伤害" },
            
            { index: 12, chs: "斩击伤害" },
            
            { index: 13, chs: "雷暴连斩伤害/2" },
            
        ],
        skillMap3: [
            
            { index: 15, chs: "技能伤害" },
            
            { index: 16, chs: "连斩伤害/8" },
            
            { index: 18, chs: "最后一击伤害" },
            
        ],
        config: [
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"talent2_rate","title":"天赋「玉衡之贵」应用比例","type":"float"},
            
        ],
        configSkill: [
            
            {"default":true,"name":"after_e","title":"E附魔","type":"bool"},
            
        ],
    },
    
    Klee: {
        name: "Klee",
        chs: "可莉",
        element: "Pyro",
        weapon: "Catalyst",
        star: 5,
        card: Klee_card,
        // avatar: Klee_avatar,
        avatar: getName("Klee"),
        splash: Klee_splash,
        skillName1: "普通攻击·砰砰",
        skillName2: "蹦蹦炸弹",
        skillName3: "轰轰火花",
        skillMap1: [
            
            { index: 0, chs: "一段伤害" },
            
            { index: 1, chs: "二段伤害" },
            
            { index: 2, chs: "三段伤害" },
            
            { index: 3, chs: "重击伤害" },
            
            { index: 4, chs: "重击伤害（带天赋）" },
            
            { index: 5, chs: "下坠期间伤害" },
            
            { index: 6, chs: "低空坠地冲击伤害" },
            
            { index: 7, chs: "高空坠地冲击伤害" },
            
        ],
        skillMap2: [
            
            { index: 8, chs: "蹦蹦炸弹伤害" },
            
            { index: 9, chs: "诡雷伤害" },
            
        ],
        skillMap3: [
            
            { index: 10, chs: "轰轰火花伤害" },
            
        ],
        config: [
            
        ],
        configSkill: [
            
        ],
    },
    
    KujouSara: {
        name: "KujouSara",
        chs: "九条裟罗",
        element: "Electro",
        weapon: "Bow",
        star: 4,
        card: KujouSara_card,
        // avatar: KujouSara_avatar,
        avatar: getName("Sara"),
        splash: KujouSara_splash,
        skillName1: "普通攻击•天狗传弓术",
        skillName2: "鸦羽天狗霆雷召咒",
        skillName3: "煌煌千道镇式",
        skillMap1: [
            
            { index: 0, chs: "一段伤害" },
            
            { index: 1, chs: "二段伤害" },
            
            { index: 2, chs: "三段伤害" },
            
            { index: 3, chs: "四段伤害" },
            
            { index: 4, chs: "五段伤害" },
            
            { index: 5, chs: "瞄准射击" },
            
            { index: 6, chs: "满蓄力瞄准射击" },
            
            { index: 7, chs: "下坠期间伤害" },
            
            { index: 8, chs: "低空坠地冲击伤害" },
            
            { index: 9, chs: "高空坠地冲击伤害" },
            
        ],
        skillMap2: [
            
            { index: 10, chs: "天狗咒雷•伏伤害" },
            
        ],
        skillMap3: [
            
            { index: 11, chs: "天狗咒雷•金刚坏伤害" },
            
            { index: 12, chs: "天狗咒雷•雷砾伤害" },
            
        ],
        config: [
            
        ],
        configSkill: [
            
        ],
    },
    
    Lisa: {
        name: "Lisa",
        chs: "丽莎",
        element: "Electro",
        weapon: "Catalyst",
        star: 4,
        card: Lisa_card,
        // avatar: Lisa_avatar,
        avatar: getName("Lisa"),
        splash: Lisa_splash,
        skillName1: "普通攻击·指尖雷暴",
        skillName2: "苍雷",
        skillName3: "蔷薇的雷光",
        skillMap1: [
            
            { index: 0, chs: "一段伤害" },
            
            { index: 1, chs: "二段伤害" },
            
            { index: 2, chs: "三段伤害" },
            
            { index: 3, chs: "四段伤害" },
            
            { index: 4, chs: "重击伤害" },
            
            { index: 5, chs: "下坠期间伤害" },
            
            { index: 6, chs: "低空坠地冲击伤害" },
            
            { index: 7, chs: "高空坠地冲击伤害" },
            
        ],
        skillMap2: [
            
            { index: 8, chs: "点按伤害" },
            
            { index: 9, chs: "无引雷长按伤害" },
            
            { index: 10, chs: "一层引雷长按伤害" },
            
            { index: 11, chs: "二层引雷长按伤害" },
            
            { index: 12, chs: "三层引雷长按伤害" },
            
        ],
        skillMap3: [
            
            { index: 13, chs: "雷光放电伤害" },
            
        ],
        config: [
            
        ],
        configSkill: [
            
        ],
    },
    
    Mona: {
        name: "Mona",
        chs: "莫娜",
        element: "Hydro",
        weapon: "Catalyst",
        star: 5,
        card: Mona_card,
        // avatar: Mona_avatar,
        avatar: getName("Mona"),
        splash: Mona_splash,
        skillName1: "普通攻击·因果点破",
        skillName2: "水中幻愿",
        skillName3: "星命定轨",
        skillMap1: [
            
            { index: 0, chs: "一段伤害" },
            
            { index: 1, chs: "二段伤害" },
            
            { index: 2, chs: "三段伤害" },
            
            { index: 3, chs: "四段伤害" },
            
            { index: 4, chs: "重击伤害" },
            
            { index: 5, chs: "下坠期间伤害" },
            
            { index: 6, chs: "低空坠地冲击伤害" },
            
            { index: 7, chs: "高空坠地冲击伤害" },
            
        ],
        skillMap2: [
            
            { index: 8, chs: "持续伤害" },
            
            { index: 9, chs: "爆裂伤害" },
            
        ],
        skillMap3: [
            
            { index: 10, chs: "泡影破裂伤害" },
            
        ],
        config: [
            
        ],
        configSkill: [
            
        ],
    },
    
    Ningguang: {
        name: "Ningguang",
        chs: "凝光",
        element: "Geo",
        weapon: "Catalyst",
        star: 4,
        card: Ningguang_card,
        // avatar: Ningguang_avatar,
        avatar: getName("Ningguang"),
        splash: Ningguang_splash,
        skillName1: "普通攻击·千金掷",
        skillName2: "璇玑屏",
        skillName3: "天权崩玉",
        skillMap1: [
            
            { index: 0, chs: "普通攻击伤害" },
            
            { index: 1, chs: "重击伤害" },
            
            { index: 2, chs: "星璇伤害" },
            
            { index: 3, chs: "下坠期间伤害" },
            
            { index: 4, chs: "低空坠地冲击伤害" },
            
            { index: 5, chs: "高空坠地冲击伤害" },
            
        ],
        skillMap2: [
            
            { index: 6, chs: "技能伤害" },
            
        ],
        skillMap3: [
            
            { index: 7, chs: "每颗宝石伤害" },
            
        ],
        config: [
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"talent2_rate","title":"天赋「储之千日，用之一刻」应用比例","type":"float"},
            
        ],
        configSkill: [
            
        ],
    },
    
    Noelle: {
        name: "Noelle",
        chs: "诺艾尔",
        element: "Geo",
        weapon: "Claymore",
        star: 4,
        card: Noelle_card,
        // avatar: Noelle_avatar,
        avatar: getName("Noel"),
        splash: Noelle_splash,
        skillName1: "普通攻击·西风剑术·女仆",
        skillName2: "护心铠",
        skillName3: "大扫除",
        skillMap1: [
            
            { index: 0, chs: "一段伤害" },
            
            { index: 1, chs: "二段伤害" },
            
            { index: 2, chs: "三段伤害" },
            
            { index: 3, chs: "四段伤害" },
            
            { index: 4, chs: "重击循环伤害" },
            
            { index: 5, chs: "重击终结伤害" },
            
            { index: 6, chs: "下坠期间伤害" },
            
            { index: 7, chs: "低空坠地冲击伤害" },
            
            { index: 8, chs: "高空坠地冲击伤害" },
            
        ],
        skillMap2: [
            
            { index: 9, chs: "技能伤害" },
            
            { index: 10, chs: "治疗量" },
            
        ],
        skillMap3: [
            
            { index: 11, chs: "爆发伤害" },
            
            { index: 12, chs: "技能伤害" },
            
        ],
        config: [
            
        ],
        configSkill: [
            
            {"default":true,"name":"after_q","title":"Q技能之后","type":"bool"},
            
        ],
    },
    
    Qiqi: {
        name: "Qiqi",
        chs: "七七",
        element: "Cryo",
        weapon: "Sword",
        star: 5,
        card: Qiqi_card,
        // avatar: Qiqi_avatar,
        avatar: getName("Qiqi"),
        splash: Qiqi_splash,
        skillName1: "普通攻击·云来古剑法",
        skillName2: "仙法·寒病鬼差",
        skillName3: "仙法·救苦度厄",
        skillMap1: [
            
            { index: 0, chs: "一段伤害" },
            
            { index: 1, chs: "二段伤害" },
            
            { index: 2, chs: "三段伤害-1" },
            
            { index: 3, chs: "三段伤害-2" },
            
            { index: 4, chs: "四段伤害-1" },
            
            { index: 5, chs: "四段伤害-2" },
            
            { index: 6, chs: "五段伤害" },
            
            { index: 7, chs: "重击伤害-1" },
            
            { index: 8, chs: "重击伤害-2" },
            
            { index: 9, chs: "下坠期间伤害" },
            
            { index: 10, chs: "低空坠地冲击伤害" },
            
            { index: 11, chs: "高空坠地冲击伤害" },
            
        ],
        skillMap2: [
            
            { index: 12, chs: "技能伤害" },
            
            { index: 15, chs: "寒病鬼差伤害" },
            
            { index: 13, chs: "命中治疗量" },
            
            { index: 14, chs: "持续治疗量" },
            
        ],
        skillMap3: [
            
            { index: 16, chs: "技能伤害" },
            
            { index: 17, chs: "治疗量" },
            
        ],
        config: [
            
        ],
        configSkill: [
            
        ],
    },
    
    RaidenShogun: {
        name: "RaidenShogun",
        chs: "雷电将军",
        element: "Electro",
        weapon: "Polearm",
        star: 5,
        card: RaidenShogun_card,
        // avatar: RaidenShogun_avatar,
        avatar: getName("Shougun"),
        splash: RaidenShogun_splash,
        skillName1: "普通攻击•源流",
        skillName2: "神变•恶曜开眼",
        skillName3: "奥义•梦想真说",
        skillMap1: [
            
            { index: 0, chs: "一段伤害" },
            
            { index: 1, chs: "二段伤害" },
            
            { index: 2, chs: "三段伤害" },
            
            { index: 3, chs: "四段伤害-1" },
            
            { index: 4, chs: "四段伤害-2" },
            
            { index: 5, chs: "五段伤害" },
            
            { index: 6, chs: "重击伤害" },
            
            { index: 7, chs: "下坠期间伤害" },
            
            { index: 8, chs: "低空坠地冲击伤害" },
            
            { index: 9, chs: "高空坠地冲击伤害" },
            
        ],
        skillMap2: [
            
            { index: 10, chs: "技能伤害" },
            
            { index: 11, chs: "协同攻击伤害" },
            
        ],
        skillMap3: [
            
            { index: 12, chs: "梦想一刀基础伤害" },
            
            { index: 13, chs: "一段伤害" },
            
            { index: 14, chs: "二段伤害" },
            
            { index: 15, chs: "三段伤害" },
            
            { index: 16, chs: "四段伤害-1" },
            
            { index: 17, chs: "四段伤害-2" },
            
            { index: 18, chs: "五段伤害" },
            
            { index: 19, chs: "重击伤害-1" },
            
            { index: 20, chs: "重击伤害-2" },
            
            { index: 21, chs: "下坠期间伤害" },
            
            { index: 22, chs: "低空坠地冲击伤害" },
            
            { index: 23, chs: "高空坠地冲击伤害" },
            
        ],
        config: [
            
        ],
        configSkill: [
            
            {"default":true,"name":"under_e","title":"处于雷罚恶曜之眼","type":"bool"},
            
            {"default":60,"max":60,"min":0,"name":"resolve_stack","title":"诸愿百眼之愿力层数","type":"int"},
            
        ],
    },
    
    Razor: {
        name: "Razor",
        chs: "雷泽",
        element: "Electro",
        weapon: "Claymore",
        star: 4,
        card: Razor_card,
        // avatar: Razor_avatar,
        avatar: getName("Razor"),
        splash: Razor_splash,
        skillName1: "普通攻击·钢脊",
        skillName2: "利爪与苍雷",
        skillName3: "雷牙",
        skillMap1: [
            
            { index: 0, chs: "一段伤害" },
            
            { index: 1, chs: "二段伤害" },
            
            { index: 2, chs: "三段伤害" },
            
            { index: 3, chs: "四段伤害" },
            
            { index: 4, chs: "重击循环伤害" },
            
            { index: 5, chs: "重击终结伤害" },
            
            { index: 6, chs: "下坠期间伤害" },
            
            { index: 7, chs: "低空坠地冲击伤害" },
            
            { index: 8, chs: "高空坠地冲击伤害" },
            
        ],
        skillMap2: [
            
            { index: 9, chs: "点按技能伤害" },
            
            { index: 10, chs: "长按技能伤害" },
            
        ],
        skillMap3: [
            
            { index: 11, chs: "爆发伤害" },
            
            { index: 12, chs: "狼魂-一段伤害" },
            
            { index: 13, chs: "狼魂-二段伤害" },
            
            { index: 14, chs: "狼魂-三段伤害" },
            
            { index: 15, chs: "狼魂-四段伤害" },
            
        ],
        config: [
            
            {"default":0.0,"max":3.0,"min":0.0,"name":"e_stack","title":"雷之印层数","type":"float"},
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"talent2_ratio","title":"天赋「饥饿」应用比例","type":"float"},
            
        ],
        configSkill: [
            
        ],
    },
    
    Rosaria: {
        name: "Rosaria",
        chs: "罗莎莉亚",
        element: "Cryo",
        weapon: "Polearm",
        star: 4,
        card: Rosaria_card,
        // avatar: Rosaria_avatar,
        avatar: getName("Rosaria"),
        splash: Rosaria_splash,
        skillName1: "普通攻击·教会枪术",
        skillName2: "噬罪的告解",
        skillName3: "终命的圣礼",
        skillMap1: [
            
            { index: 0, chs: "一段伤害" },
            
            { index: 1, chs: "二段伤害" },
            
            { index: 2, chs: "三段伤害/2" },
            
            { index: 3, chs: "四段伤害" },
            
            { index: 4, chs: "五段伤害-1" },
            
            { index: 5, chs: "五段伤害-2" },
            
            { index: 6, chs: "重击伤害" },
            
            { index: 7, chs: "下坠期间伤害" },
            
            { index: 8, chs: "低空坠地冲击伤害" },
            
            { index: 9, chs: "高空坠地冲击伤害" },
            
        ],
        skillMap2: [
            
            { index: 10, chs: "技能伤害-1" },
            
            { index: 11, chs: "技能伤害-2" },
            
        ],
        skillMap3: [
            
            { index: 12, chs: "技能伤害-1" },
            
            { index: 13, chs: "技能伤害-2" },
            
            { index: 14, chs: "冰枪持续伤害" },
            
        ],
        config: [
            
        ],
        configSkill: [
            
            {"default":true,"name":"e_from_behind","title":"应用天赋「聆听忏悔的幽影」效果","type":"bool"},
            
        ],
    },
    
    SangonomiyaKokomi: {
        name: "SangonomiyaKokomi",
        chs: "珊瑚宫心海",
        element: "Hydro",
        weapon: "Catalyst",
        star: 5,
        card: SangonomiyaKokomi_card,
        // avatar: SangonomiyaKokomi_avatar,
        avatar: getName("Kokomi"),
        splash: SangonomiyaKokomi_splash,
        skillName1: "普通攻击•水有常形",
        skillName2: "海月之誓",
        skillName3: "海人化羽",
        skillMap1: [
            
            { index: 0, chs: "一段伤害" },
            
            { index: 1, chs: "二段伤害" },
            
            { index: 2, chs: "三段伤害" },
            
            { index: 3, chs: "重击伤害" },
            
            { index: 4, chs: "下坠期间伤害" },
            
            { index: 5, chs: "低空坠地冲击伤害" },
            
            { index: 6, chs: "高空坠地冲击伤害" },
            
        ],
        skillMap2: [
            
            { index: 8, chs: "波纹伤害" },
            
            { index: 7, chs: "治疗量" },
            
        ],
        skillMap3: [
            
            { index: 9, chs: "技能伤害" },
            
            { index: 10, chs: "命中治疗量" },
            
        ],
        config: [
            
        ],
        configSkill: [
            
            {"default":true,"name":"after_q","title":"「仪来羽衣」状态","type":"bool"},
            
        ],
    },
    
    Sayu: {
        name: "Sayu",
        chs: "早柚",
        element: "Anemo",
        weapon: "Claymore",
        star: 4,
        card: Sayu_card,
        // avatar: Sayu_avatar,
        avatar: getName("Sayu"),
        splash: Sayu_splash,
        skillName1: "普通攻击·忍刀·终末番",
        skillName2: "呜呼流·风隐急进",
        skillName3: "呜呼流·影貉缭乱",
        skillMap1: [
            
            { index: 0, chs: "一段伤害" },
            
            { index: 1, chs: "二段伤害" },
            
            { index: 2, chs: "三段伤害-1" },
            
            { index: 3, chs: "三段伤害-2" },
            
            { index: 4, chs: "四段伤害" },
            
            { index: 5, chs: "重击循环伤害" },
            
            { index: 6, chs: "重击终结伤害" },
            
            { index: 7, chs: "下坠期间伤害" },
            
            { index: 8, chs: "低空坠地冲击伤害" },
            
            { index: 9, chs: "高空坠地冲击伤害" },
            
        ],
        skillMap2: [
            
            { index: 10, chs: "风风轮伤害" },
            
            { index: 11, chs: "风风轮舞踢点按伤害" },
            
            { index: 12, chs: "风风轮舞踢长按伤害" },
            
            { index: 13, chs: "风风轮附带火元素伤害" },
            
            { index: 16, chs: "风风轮附带水元素伤害" },
            
            { index: 15, chs: "风风轮附带冰元素伤害" },
            
            { index: 14, chs: "风风轮附带雷元素伤害" },
            
            { index: 17, chs: "风风轮舞踢长按附带火元素伤害" },
            
            { index: 20, chs: "风风轮舞踢长按附带水元素伤害" },
            
            { index: 19, chs: "风风轮舞踢长按附带冰元素伤害" },
            
            { index: 18, chs: "风风轮舞踢长按附带雷元素伤害" },
            
        ],
        skillMap3: [
            
            { index: 21, chs: "技能发动伤害" },
            
            { index: 22, chs: "技能发动治疗量" },
            
            { index: 23, chs: "不倒貉貉伤害" },
            
            { index: 24, chs: "不倒貉貉治疗量" },
            
        ],
        config: [
            
        ],
        configSkill: [
            
        ],
    },
    
    Shenhe: {
        name: "Shenhe",
        chs: "申鹤",
        element: "Cryo",
        weapon: "Polearm",
        star: 5,
        card: Shenhe_card,
        // avatar: Shenhe_avatar,
        avatar: getName("Shenhe"),
        splash: Shenhe_splash,
        skillName1: "普通攻击•踏辰摄斗",
        skillName2: "仰灵威召将役咒",
        skillName3: "神女遣灵真诀",
        skillMap1: [
            
            { index: 0, chs: "一段伤害" },
            
            { index: 1, chs: "二段伤害" },
            
            { index: 2, chs: "三段伤害" },
            
            { index: 3, chs: "四段伤害-1" },
            
            { index: 4, chs: "四段伤害-2" },
            
            { index: 5, chs: "五段伤害" },
            
            { index: 6, chs: "重击伤害" },
            
            { index: 7, chs: "下坠期间伤害" },
            
            { index: 8, chs: "低空坠地冲击伤害" },
            
            { index: 9, chs: "高空坠地冲击伤害" },
            
        ],
        skillMap2: [
            
            { index: 10, chs: "点按技能伤害" },
            
            { index: 11, chs: "长按技能伤害" },
            
        ],
        skillMap3: [
            
            { index: 12, chs: "技能伤害" },
            
            { index: 13, chs: "持续伤害" },
            
        ],
        config: [
            
        ],
        configSkill: [
            
        ],
    },
    
    Sucrose: {
        name: "Sucrose",
        chs: "砂糖",
        element: "Anemo",
        weapon: "Catalyst",
        star: 4,
        card: Sucrose_card,
        // avatar: Sucrose_avatar,
        avatar: getName("Sucrose"),
        splash: Sucrose_splash,
        skillName1: "普通攻击·简式风灵作成",
        skillName2: "风灵作成·陆叁零捌",
        skillName3: "禁·风灵作成·柒伍同构贰型",
        skillMap1: [
            
            { index: 0, chs: "一段伤害" },
            
            { index: 1, chs: "二段伤害" },
            
            { index: 2, chs: "三段伤害" },
            
            { index: 3, chs: "四段伤害" },
            
            { index: 4, chs: "重击伤害" },
            
            { index: 5, chs: "下坠期间伤害" },
            
            { index: 6, chs: "低空坠地冲击伤害" },
            
            { index: 7, chs: "高空坠地冲击伤害" },
            
        ],
        skillMap2: [
            
            { index: 8, chs: "技能伤害" },
            
        ],
        skillMap3: [
            
            { index: 9, chs: "持续伤害" },
            
            { index: 10, chs: "附加火元素伤害" },
            
            { index: 11, chs: "附加水元素伤害" },
            
            { index: 13, chs: "附加冰元素伤害" },
            
            { index: 12, chs: "附加雷元素伤害" },
            
        ],
        config: [
            
        ],
        configSkill: [
            
        ],
    },
    
    Tartaglia: {
        name: "Tartaglia",
        chs: "达达利亚",
        element: "Hydro",
        weapon: "Bow",
        star: 5,
        card: Tartaglia_card,
        // avatar: Tartaglia_avatar,
        avatar: getName("Tartaglia"),
        splash: Tartaglia_splash,
        skillName1: "普通攻击·断雨",
        skillName2: "魔王武装·狂澜",
        skillName3: "极恶技·尽灭闪",
        skillMap1: [
            
            { index: 0, chs: "一段伤害" },
            
            { index: 1, chs: "二段伤害" },
            
            { index: 2, chs: "三段伤害" },
            
            { index: 3, chs: "四段伤害" },
            
            { index: 4, chs: "五段伤害" },
            
            { index: 5, chs: "六段伤害" },
            
            { index: 6, chs: "瞄准射击" },
            
            { index: 7, chs: "满蓄力瞄准射击" },
            
            { index: 8, chs: "断流·闪伤害" },
            
            { index: 9, chs: "断流·破伤害" },
            
            { index: 10, chs: "下坠期间伤害" },
            
            { index: 11, chs: "低空坠地冲击伤害" },
            
            { index: 12, chs: "高空坠地冲击伤害" },
            
        ],
        skillMap2: [
            
            { index: 13, chs: "状态爆发伤害" },
            
            { index: 14, chs: "一段伤害" },
            
            { index: 15, chs: "二段伤害" },
            
            { index: 16, chs: "三段伤害" },
            
            { index: 17, chs: "四段伤害" },
            
            { index: 18, chs: "五段伤害" },
            
            { index: 19, chs: "六段伤害-1" },
            
            { index: 20, chs: "六段伤害-2" },
            
            { index: 21, chs: "重击伤害-1" },
            
            { index: 22, chs: "重击伤害-2" },
            
            { index: 23, chs: "断流·斩伤害" },
            
        ],
        skillMap3: [
            
            { index: 24, chs: "技能伤害·近战" },
            
            { index: 25, chs: "技能伤害·远程" },
            
            { index: 26, chs: "断流·爆伤害" },
            
        ],
        config: [
            
        ],
        configSkill: [
            
        ],
    },
    
    Thoma: {
        name: "Thoma",
        chs: "托马",
        element: "Pyro",
        weapon: "Polearm",
        star: 4,
        card: Thoma_card,
        // avatar: Thoma_avatar,
        avatar: getName("Tohma"),
        splash: Thoma_splash,
        skillName1: "普通攻击·迅破枪势",
        skillName2: "烈烧佑命之侍护",
        skillName3: "真红炽火之大铠",
        skillMap1: [
            
            { index: 0, chs: "一段伤害" },
            
            { index: 1, chs: "二段伤害" },
            
            { index: 2, chs: "三段伤害/2" },
            
            { index: 4, chs: "四段伤害" },
            
            { index: 5, chs: "重击伤害" },
            
            { index: 6, chs: "下坠期间伤害" },
            
            { index: 7, chs: "低空坠地冲击伤害" },
            
            { index: 8, chs: "高空坠地冲击伤害" },
            
        ],
        skillMap2: [
            
            { index: 9, chs: "技能伤害" },
            
        ],
        skillMap3: [
            
            { index: 10, chs: "技能伤害" },
            
            { index: 11, chs: "炽火崩破伤害" },
            
        ],
        config: [
            
        ],
        configSkill: [
            
        ],
    },
    
    Venti: {
        name: "Venti",
        chs: "温迪",
        element: "Anemo",
        weapon: "Bow",
        star: 5,
        card: Venti_card,
        // avatar: Venti_avatar,
        avatar: getName("Venti"),
        splash: Venti_splash,
        skillName1: "普通攻击·神代射术",
        skillName2: "高天之歌",
        skillName3: "风神之诗",
        skillMap1: [
            
            { index: 0, chs: "一段伤害-1" },
            
            { index: 1, chs: "一段伤害-2" },
            
            { index: 3, chs: "二段伤害" },
            
            { index: 4, chs: "三段伤害" },
            
            { index: 5, chs: "四段伤害-1" },
            
            { index: 6, chs: "四段伤害-2" },
            
            { index: 8, chs: "五段伤害" },
            
            { index: 9, chs: "六段伤害" },
            
            { index: 10, chs: "瞄准射击" },
            
            { index: 11, chs: "满蓄力瞄准射击" },
            
            { index: 12, chs: "下坠期间伤害" },
            
            { index: 13, chs: "低空坠地冲击伤害" },
            
            { index: 14, chs: "高空坠地冲击伤害" },
            
        ],
        skillMap2: [
            
            { index: 15, chs: "点按伤害" },
            
            { index: 16, chs: "长按伤害" },
            
        ],
        skillMap3: [
            
            { index: 17, chs: "持续伤害" },
            
            { index: 18, chs: "附加火元素伤害" },
            
            { index: 20, chs: "附加水元素伤害" },
            
            { index: 21, chs: "附加冰元素伤害" },
            
            { index: 19, chs: "附加雷元素伤害" },
            
        ],
        config: [
            
        ],
        configSkill: [
            
        ],
    },
    
    Xiangling: {
        name: "Xiangling",
        chs: "香菱",
        element: "Pyro",
        weapon: "Polearm",
        star: 4,
        card: Xiangling_card,
        // avatar: Xiangling_avatar,
        avatar: getName("Xiangling"),
        splash: Xiangling_splash,
        skillName1: "普通攻击·白案功夫",
        skillName2: "锅巴出击",
        skillName3: "旋火轮",
        skillMap1: [
            
            { index: 0, chs: "一段伤害" },
            
            { index: 1, chs: "二段伤害" },
            
            { index: 2, chs: "三段伤害-1" },
            
            { index: 3, chs: "三段伤害-2" },
            
            { index: 5, chs: "四段伤害/4" },
            
            { index: 7, chs: "五段伤害" },
            
            { index: 8, chs: "重击伤害" },
            
            { index: 9, chs: "下坠期间伤害" },
            
            { index: 10, chs: "低空坠地冲击伤害" },
            
            { index: 11, chs: "高空坠地冲击伤害" },
            
        ],
        skillMap2: [
            
            { index: 12, chs: "喷火伤害" },
            
        ],
        skillMap3: [
            
            { index: 13, chs: "一段挥舞伤害" },
            
            { index: 14, chs: "二段挥舞伤害" },
            
            { index: 15, chs: "三段挥舞伤害" },
            
            { index: 16, chs: "旋火轮伤害" },
            
        ],
        config: [
            
        ],
        configSkill: [
            
        ],
    },
    
    Xiao: {
        name: "Xiao",
        chs: "魈",
        element: "Anemo",
        weapon: "Polearm",
        star: 5,
        card: Xiao_card,
        // avatar: Xiao_avatar,
        avatar: getName("Xiao"),
        splash: Xiao_splash,
        skillName1: "普通攻击·卷积微尘",
        skillName2: "风轮两立",
        skillName3: "靖妖傩舞",
        skillMap1: [
            
            { index: 0, chs: "一段伤害-1" },
            
            { index: 1, chs: "一段伤害-2" },
            
            { index: 3, chs: "二段伤害" },
            
            { index: 4, chs: "三段伤害" },
            
            { index: 5, chs: "四段伤害-2" },
            
            { index: 6, chs: "四段伤害-1" },
            
            { index: 8, chs: "五段伤害" },
            
            { index: 9, chs: "六段伤害" },
            
            { index: 10, chs: "重击伤害" },
            
            { index: 11, chs: "下坠期间伤害" },
            
            { index: 12, chs: "低空坠地冲击伤害" },
            
            { index: 13, chs: "高空坠地冲击伤害" },
            
        ],
        skillMap2: [
            
            { index: 14, chs: "技能伤害" },
            
        ],
        skillMap3: [
            
        ],
        config: [
            
        ],
        configSkill: [
            
            {"default":true,"name":"after_q","title":"靖妖傩舞","type":"bool"},
            
            {"default":4.0,"max":4.0,"min":0.0,"name":"talent1_stack","title":"天赋「降魔·平妖大圣」应用层数","type":"float"},
            
            {"default":0.0,"max":3.0,"min":0.0,"name":"talent2_stack","title":"天赋「坏劫·国土碾尘」应用层数","type":"float"},
            
        ],
    },
    
    Xingqiu: {
        name: "Xingqiu",
        chs: "行秋",
        element: "Hydro",
        weapon: "Sword",
        star: 4,
        card: Xingqiu_card,
        // avatar: Xingqiu_avatar,
        avatar: getName("Xingqiu"),
        splash: Xingqiu_splash,
        skillName1: "普通攻击·古华剑法",
        skillName2: "古华剑·画雨笼山",
        skillName3: "古华剑·裁雨留虹",
        skillMap1: [
            
            { index: 0, chs: "一段伤害" },
            
            { index: 1, chs: "二段伤害" },
            
            { index: 2, chs: "三段伤害-1" },
            
            { index: 3, chs: "三段伤害-2" },
            
            { index: 5, chs: "四段伤害" },
            
            { index: 6, chs: "五段伤害-1" },
            
            { index: 7, chs: "五段伤害-2" },
            
            { index: 9, chs: "重击伤害-1" },
            
            { index: 10, chs: "重击伤害-2" },
            
            { index: 12, chs: "下坠期间伤害" },
            
            { index: 13, chs: "低空坠地冲击伤害" },
            
            { index: 14, chs: "高空坠地冲击伤害" },
            
        ],
        skillMap2: [
            
            { index: 15, chs: "技能伤害-1" },
            
            { index: 16, chs: "技能伤害-2" },
            
        ],
        skillMap3: [
            
            { index: 17, chs: "剑雨伤害" },
            
        ],
        config: [
            
        ],
        configSkill: [
            
            {"default":false,"name":"c4","title":"应用4命效果","type":"bool"},
            
        ],
    },
    
    Xinyan: {
        name: "Xinyan",
        chs: "辛焱",
        element: "Pyro",
        weapon: "Claymore",
        star: 4,
        card: Xinyan_card,
        // avatar: Xinyan_avatar,
        avatar: getName("Xinyan"),
        splash: Xinyan_splash,
        skillName1: "普通攻击·炎舞",
        skillName2: "热情拂扫",
        skillName3: "叛逆刮弦",
        skillMap1: [
            
            { index: 0, chs: "一段伤害" },
            
            { index: 1, chs: "二段伤害" },
            
            { index: 2, chs: "三段伤害" },
            
            { index: 3, chs: "四段伤害" },
            
            { index: 4, chs: "重击循环伤害" },
            
            { index: 5, chs: "重击终结伤害" },
            
            { index: 6, chs: "下坠期间伤害" },
            
            { index: 7, chs: "低空坠地冲击伤害" },
            
            { index: 8, chs: "高空坠地冲击伤害" },
            
        ],
        skillMap2: [
            
            { index: 9, chs: "挥舞伤害" },
            
            { index: 10, chs: "持续伤害" },
            
        ],
        skillMap3: [
            
            { index: 11, chs: "技能伤害" },
            
            { index: 12, chs: "火元素持续伤害" },
            
        ],
        config: [
            
        ],
        configSkill: [
            
        ],
    },
    
    YaeMiko: {
        name: "YaeMiko",
        chs: "八重神子",
        element: "Electro",
        weapon: "Catalyst",
        star: 5,
        card: YaeMiko_card,
        // avatar: YaeMiko_avatar,
        avatar: getName("Yae"),
        splash: YaeMiko_splash,
        skillName1: "普通攻击·狐灵食罪式",
        skillName2: "野干役咒·杀生樱",
        skillName3: "大密法·天狐显真",
        skillMap1: [
            
            { index: 0, chs: "一段伤害" },
            
            { index: 1, chs: "二段伤害" },
            
            { index: 2, chs: "三段伤害" },
            
            { index: 3, chs: "重击伤害" },
            
            { index: 4, chs: "下坠期间伤害" },
            
            { index: 5, chs: "低空坠地冲击伤害" },
            
            { index: 6, chs: "高空坠地冲击伤害" },
            
        ],
        skillMap2: [
            
            { index: 7, chs: "杀生樱伤害·壹阶" },
            
            { index: 8, chs: "杀生樱伤害·贰阶" },
            
            { index: 9, chs: "杀生樱伤害·叁阶" },
            
            { index: 10, chs: "杀生樱伤害·肆阶" },
            
        ],
        skillMap3: [
            
            { index: 11, chs: "技能伤害" },
            
            { index: 12, chs: "天狐霆雷伤害" },
            
        ],
        config: [
            
        ],
        configSkill: [
            
        ],
    },
    
    Yanfei: {
        name: "Yanfei",
        chs: "烟绯",
        element: "Pyro",
        weapon: "Catalyst",
        star: 4,
        card: Yanfei_card,
        // avatar: Yanfei_avatar,
        avatar: getName("Feiyan"),
        splash: Yanfei_splash,
        skillName1: "普通攻击·火漆制印",
        skillName2: "丹书立约",
        skillName3: "凭此结契",
        skillMap1: [
            
            { index: 0, chs: "一段伤害" },
            
            { index: 1, chs: "二段伤害" },
            
            { index: 2, chs: "三段伤害" },
            
            { index: 3, chs: "重击-无印伤害" },
            
            { index: 4, chs: "重击-1层伤害" },
            
            { index: 5, chs: "重击-2层伤害" },
            
            { index: 6, chs: "重击-3层伤害" },
            
            { index: 7, chs: "重击-4层伤害" },
            
            { index: 8, chs: "天赋2额外伤害" },
            
            { index: 9, chs: "下坠期间伤害" },
            
            { index: 10, chs: "低空坠地冲击伤害" },
            
            { index: 11, chs: "高空坠地冲击伤害" },
            
        ],
        skillMap2: [
            
            { index: 12, chs: "技能伤害" },
            
        ],
        skillMap3: [
            
            { index: 13, chs: "技能伤害" },
            
        ],
        config: [
            
        ],
        configSkill: [
            
            {"default":true,"name":"after_q","title":"灼灼","type":"bool"},
            
        ],
    },
    
    Yoimiya: {
        name: "Yoimiya",
        chs: "宵宫",
        element: "Pyro",
        weapon: "Bow",
        star: 5,
        card: Yoimiya_card,
        // avatar: Yoimiya_avatar,
        avatar: getName("Yoimiya"),
        splash: Yoimiya_splash,
        skillName1: "普通攻击·烟火打扬",
        skillName2: "焰硝庭火舞",
        skillName3: "琉金云间草",
        skillMap1: [
            
            { index: 0, chs: "一段伤害/2" },
            
            { index: 1, chs: "二段伤害" },
            
            { index: 2, chs: "三段伤害" },
            
            { index: 3, chs: "四段伤害/2" },
            
            { index: 4, chs: "五段伤害" },
            
            { index: 5, chs: "瞄准射击" },
            
            { index: 6, chs: "满蓄力瞄准射击" },
            
            { index: 7, chs: "焰硝矢伤害" },
            
            { index: 8, chs: "下坠期间伤害" },
            
            { index: 9, chs: "低空坠地冲击伤害" },
            
            { index: 10, chs: "高空坠地冲击伤害" },
            
        ],
        skillMap2: [
            
        ],
        skillMap3: [
            
            { index: 11, chs: "技能伤害" },
            
            { index: 12, chs: "琉金火光爆炸伤害" },
            
        ],
        config: [
            
            {"default":8.0,"max":10.0,"min":0.0,"name":"talent1_level","title":"天赋「袖火百景图」应用层数","type":"float"},
            
        ],
        configSkill: [
            
            {"default":true,"name":"after_e","title":"庭火焰硝","type":"bool"},
            
        ],
    },
    
    Yunjin: {
        name: "Yunjin",
        chs: "云堇",
        element: "Geo",
        weapon: "Polearm",
        star: 4,
        card: Yunjin_card,
        // avatar: Yunjin_avatar,
        avatar: getName("Yunjin"),
        splash: Yunjin_splash,
        skillName1: "普通攻击·拂云出手",
        skillName2: "旋云开相",
        skillName3: "破嶂见旌仪",
        skillMap1: [
            
            { index: 0, chs: "一段伤害" },
            
            { index: 1, chs: "二段伤害" },
            
            { index: 2, chs: "三段伤害-1" },
            
            { index: 3, chs: "三段伤害-2" },
            
            { index: 4, chs: "四段伤害-1" },
            
            { index: 5, chs: "四段伤害-2" },
            
            { index: 6, chs: "五段伤害" },
            
            { index: 7, chs: "重击伤害" },
            
            { index: 8, chs: "下坠期间伤害" },
            
            { index: 9, chs: "低空坠地冲击伤害" },
            
            { index: 10, chs: "高空坠地冲击伤害" },
            
        ],
        skillMap2: [
            
            { index: 11, chs: "点按伤害" },
            
            { index: 12, chs: "一段蓄力伤害" },
            
            { index: 13, chs: "二段蓄力伤害" },
            
        ],
        skillMap3: [
            
            { index: 14, chs: "技能伤害" },
            
        ],
        config: [
            
        ],
        configSkill: [
            
        ],
    },
    
    Zhongli: {
        name: "Zhongli",
        chs: "钟离",
        element: "Geo",
        weapon: "Polearm",
        star: 5,
        card: Zhongli_card,
        // avatar: Zhongli_avatar,
        avatar: getName("Zhongli"),
        splash: Zhongli_splash,
        skillName1: "普通攻击·岩雨",
        skillName2: "地心",
        skillName3: "天星",
        skillMap1: [
            
            { index: 0, chs: "一段伤害" },
            
            { index: 1, chs: "二段伤害" },
            
            { index: 2, chs: "三段伤害" },
            
            { index: 3, chs: "四段伤害" },
            
            { index: 4, chs: "五段伤害/4" },
            
            { index: 5, chs: "六段伤害" },
            
            { index: 6, chs: "重击伤害" },
            
            { index: 7, chs: "下坠期间伤害" },
            
            { index: 8, chs: "低空坠地冲击伤害" },
            
            { index: 9, chs: "高空坠地冲击伤害" },
            
        ],
        skillMap2: [
            
            { index: 10, chs: "岩脊伤害" },
            
            { index: 11, chs: "共鸣伤害" },
            
            { index: 12, chs: "长按伤害" },
            
        ],
        skillMap3: [
            
            { index: 13, chs: "技能伤害" },
            
        ],
        config: [
            
        ],
        configSkill: [
            
        ],
    },
    
}