// generated file, do not edit
// 
// 
// import Adventurer_flower from "@image/artifacts/Adventurer_flower"
// 
// 
// import Adventurer_feather from "@image/artifacts/Adventurer_feather"
// 
// 
// import Adventurer_sand from "@image/artifacts/Adventurer_sand"
// 
// 
// import Adventurer_goblet from "@image/artifacts/Adventurer_goblet"
// 
// 
// import Adventurer_head from "@image/artifacts/Adventurer_head"
// 
// 
// 
// import ArchaicPetra_flower from "@image/artifacts/ArchaicPetra_flower"
// 
// 
// import ArchaicPetra_feather from "@image/artifacts/ArchaicPetra_feather"
// 
// 
// import ArchaicPetra_sand from "@image/artifacts/ArchaicPetra_sand"
// 
// 
// import ArchaicPetra_goblet from "@image/artifacts/ArchaicPetra_goblet"
// 
// 
// import ArchaicPetra_head from "@image/artifacts/ArchaicPetra_head"
// 
// 
// 
// import Berserker_flower from "@image/artifacts/Berserker_flower"
// 
// 
// import Berserker_feather from "@image/artifacts/Berserker_feather"
// 
// 
// import Berserker_sand from "@image/artifacts/Berserker_sand"
// 
// 
// import Berserker_goblet from "@image/artifacts/Berserker_goblet"
// 
// 
// import Berserker_head from "@image/artifacts/Berserker_head"
// 
// 
// 
// import BlizzardStrayer_flower from "@image/artifacts/BlizzardStrayer_flower"
// 
// 
// import BlizzardStrayer_feather from "@image/artifacts/BlizzardStrayer_feather"
// 
// 
// import BlizzardStrayer_sand from "@image/artifacts/BlizzardStrayer_sand"
// 
// 
// import BlizzardStrayer_goblet from "@image/artifacts/BlizzardStrayer_goblet"
// 
// 
// import BlizzardStrayer_head from "@image/artifacts/BlizzardStrayer_head"
// 
// 
// 
// import BloodstainedChivalry_flower from "@image/artifacts/BloodstainedChivalry_flower"
// 
// 
// import BloodstainedChivalry_feather from "@image/artifacts/BloodstainedChivalry_feather"
// 
// 
// import BloodstainedChivalry_sand from "@image/artifacts/BloodstainedChivalry_sand"
// 
// 
// import BloodstainedChivalry_goblet from "@image/artifacts/BloodstainedChivalry_goblet"
// 
// 
// import BloodstainedChivalry_head from "@image/artifacts/BloodstainedChivalry_head"
// 
// 
// 
// import BraveHeart_flower from "@image/artifacts/BraveHeart_flower"
// 
// 
// import BraveHeart_feather from "@image/artifacts/BraveHeart_feather"
// 
// 
// import BraveHeart_sand from "@image/artifacts/BraveHeart_sand"
// 
// 
// import BraveHeart_goblet from "@image/artifacts/BraveHeart_goblet"
// 
// 
// import BraveHeart_head from "@image/artifacts/BraveHeart_head"
// 
// 
// 
// import CrimsonWitchOfFlames_flower from "@image/artifacts/CrimsonWitchOfFlames_flower"
// 
// 
// import CrimsonWitchOfFlames_feather from "@image/artifacts/CrimsonWitchOfFlames_feather"
// 
// 
// import CrimsonWitchOfFlames_sand from "@image/artifacts/CrimsonWitchOfFlames_sand"
// 
// 
// import CrimsonWitchOfFlames_goblet from "@image/artifacts/CrimsonWitchOfFlames_goblet"
// 
// 
// import CrimsonWitchOfFlames_head from "@image/artifacts/CrimsonWitchOfFlames_head"
// 
// 
// 
// import DefendersWill_flower from "@image/artifacts/DefendersWill_flower"
// 
// 
// import DefendersWill_feather from "@image/artifacts/DefendersWill_feather"
// 
// 
// import DefendersWill_sand from "@image/artifacts/DefendersWill_sand"
// 
// 
// import DefendersWill_goblet from "@image/artifacts/DefendersWill_goblet"
// 
// 
// import DefendersWill_head from "@image/artifacts/DefendersWill_head"
// 
// 
// 
// import EchoesOfAnOffering_flower from "@image/artifacts/EchoesOfAnOffering_flower"
// 
// 
// import EchoesOfAnOffering_feather from "@image/artifacts/EchoesOfAnOffering_feather"
// 
// 
// import EchoesOfAnOffering_sand from "@image/artifacts/EchoesOfAnOffering_sand"
// 
// 
// import EchoesOfAnOffering_goblet from "@image/artifacts/EchoesOfAnOffering_goblet"
// 
// 
// import EchoesOfAnOffering_head from "@image/artifacts/EchoesOfAnOffering_head"
// 
// 
// 
// import EmblemOfSeveredFate_flower from "@image/artifacts/EmblemOfSeveredFate_flower"
// 
// 
// import EmblemOfSeveredFate_feather from "@image/artifacts/EmblemOfSeveredFate_feather"
// 
// 
// import EmblemOfSeveredFate_sand from "@image/artifacts/EmblemOfSeveredFate_sand"
// 
// 
// import EmblemOfSeveredFate_goblet from "@image/artifacts/EmblemOfSeveredFate_goblet"
// 
// 
// import EmblemOfSeveredFate_head from "@image/artifacts/EmblemOfSeveredFate_head"
// 
// 
// 
// import Gambler_flower from "@image/artifacts/Gambler_flower"
// 
// 
// import Gambler_feather from "@image/artifacts/Gambler_feather"
// 
// 
// import Gambler_sand from "@image/artifacts/Gambler_sand"
// 
// 
// import Gambler_goblet from "@image/artifacts/Gambler_goblet"
// 
// 
// import Gambler_head from "@image/artifacts/Gambler_head"
// 
// 
// 
// import GladiatorsFinale_flower from "@image/artifacts/GladiatorsFinale_flower"
// 
// 
// import GladiatorsFinale_feather from "@image/artifacts/GladiatorsFinale_feather"
// 
// 
// import GladiatorsFinale_sand from "@image/artifacts/GladiatorsFinale_sand"
// 
// 
// import GladiatorsFinale_goblet from "@image/artifacts/GladiatorsFinale_goblet"
// 
// 
// import GladiatorsFinale_head from "@image/artifacts/GladiatorsFinale_head"
// 
// 
// 
// import HeartOfDepth_flower from "@image/artifacts/HeartOfDepth_flower"
// 
// 
// import HeartOfDepth_feather from "@image/artifacts/HeartOfDepth_feather"
// 
// 
// import HeartOfDepth_sand from "@image/artifacts/HeartOfDepth_sand"
// 
// 
// import HeartOfDepth_goblet from "@image/artifacts/HeartOfDepth_goblet"
// 
// 
// import HeartOfDepth_head from "@image/artifacts/HeartOfDepth_head"
// 
// 
// 
// import HuskOfOpulentDreams_flower from "@image/artifacts/HuskOfOpulentDreams_flower"
// 
// 
// import HuskOfOpulentDreams_feather from "@image/artifacts/HuskOfOpulentDreams_feather"
// 
// 
// import HuskOfOpulentDreams_sand from "@image/artifacts/HuskOfOpulentDreams_sand"
// 
// 
// import HuskOfOpulentDreams_goblet from "@image/artifacts/HuskOfOpulentDreams_goblet"
// 
// 
// import HuskOfOpulentDreams_head from "@image/artifacts/HuskOfOpulentDreams_head"
// 
// 
// 
// import Instructor_flower from "@image/artifacts/Instructor_flower"
// 
// 
// import Instructor_feather from "@image/artifacts/Instructor_feather"
// 
// 
// import Instructor_sand from "@image/artifacts/Instructor_sand"
// 
// 
// import Instructor_goblet from "@image/artifacts/Instructor_goblet"
// 
// 
// import Instructor_head from "@image/artifacts/Instructor_head"
// 
// 
// 
// import Lavawalker_flower from "@image/artifacts/Lavawalker_flower"
// 
// 
// import Lavawalker_feather from "@image/artifacts/Lavawalker_feather"
// 
// 
// import Lavawalker_sand from "@image/artifacts/Lavawalker_sand"
// 
// 
// import Lavawalker_goblet from "@image/artifacts/Lavawalker_goblet"
// 
// 
// import Lavawalker_head from "@image/artifacts/Lavawalker_head"
// 
// 
// 
// import LuckyDog_flower from "@image/artifacts/LuckyDog_flower"
// 
// 
// import LuckyDog_feather from "@image/artifacts/LuckyDog_feather"
// 
// 
// import LuckyDog_sand from "@image/artifacts/LuckyDog_sand"
// 
// 
// import LuckyDog_goblet from "@image/artifacts/LuckyDog_goblet"
// 
// 
// import LuckyDog_head from "@image/artifacts/LuckyDog_head"
// 
// 
// 
// import MaidenBeloved_flower from "@image/artifacts/MaidenBeloved_flower"
// 
// 
// import MaidenBeloved_feather from "@image/artifacts/MaidenBeloved_feather"
// 
// 
// import MaidenBeloved_sand from "@image/artifacts/MaidenBeloved_sand"
// 
// 
// import MaidenBeloved_goblet from "@image/artifacts/MaidenBeloved_goblet"
// 
// 
// import MaidenBeloved_head from "@image/artifacts/MaidenBeloved_head"
// 
// 
// 
// import MartialArtist_flower from "@image/artifacts/MartialArtist_flower"
// 
// 
// import MartialArtist_feather from "@image/artifacts/MartialArtist_feather"
// 
// 
// import MartialArtist_sand from "@image/artifacts/MartialArtist_sand"
// 
// 
// import MartialArtist_goblet from "@image/artifacts/MartialArtist_goblet"
// 
// 
// import MartialArtist_head from "@image/artifacts/MartialArtist_head"
// 
// 
// 
// import NoblesseOblige_flower from "@image/artifacts/NoblesseOblige_flower"
// 
// 
// import NoblesseOblige_feather from "@image/artifacts/NoblesseOblige_feather"
// 
// 
// import NoblesseOblige_sand from "@image/artifacts/NoblesseOblige_sand"
// 
// 
// import NoblesseOblige_goblet from "@image/artifacts/NoblesseOblige_goblet"
// 
// 
// import NoblesseOblige_head from "@image/artifacts/NoblesseOblige_head"
// 
// 
// 
// import OceanHuedClam_flower from "@image/artifacts/OceanHuedClam_flower"
// 
// 
// import OceanHuedClam_feather from "@image/artifacts/OceanHuedClam_feather"
// 
// 
// import OceanHuedClam_sand from "@image/artifacts/OceanHuedClam_sand"
// 
// 
// import OceanHuedClam_goblet from "@image/artifacts/OceanHuedClam_goblet"
// 
// 
// import OceanHuedClam_head from "@image/artifacts/OceanHuedClam_head"
// 
// 
// 
// import PaleFlame_flower from "@image/artifacts/PaleFlame_flower"
// 
// 
// import PaleFlame_feather from "@image/artifacts/PaleFlame_feather"
// 
// 
// import PaleFlame_sand from "@image/artifacts/PaleFlame_sand"
// 
// 
// import PaleFlame_goblet from "@image/artifacts/PaleFlame_goblet"
// 
// 
// import PaleFlame_head from "@image/artifacts/PaleFlame_head"
// 
// 
// 
// 
// 
// 
// 
// import PrayersForDestiny_head from "@image/artifacts/PrayersForDestiny_head"
// 
// 
// 
// 
// 
// 
// 
// import PrayersForIllumination_head from "@image/artifacts/PrayersForIllumination_head"
// 
// 
// 
// 
// 
// 
// 
// import PrayersForWisdom_head from "@image/artifacts/PrayersForWisdom_head"
// 
// 
// 
// 
// 
// 
// 
// import PrayersToSpringtime_head from "@image/artifacts/PrayersToSpringtime_head"
// 
// 
// 
// import ResolutionOfSojourner_flower from "@image/artifacts/ResolutionOfSojourner_flower"
// 
// 
// import ResolutionOfSojourner_feather from "@image/artifacts/ResolutionOfSojourner_feather"
// 
// 
// import ResolutionOfSojourner_sand from "@image/artifacts/ResolutionOfSojourner_sand"
// 
// 
// import ResolutionOfSojourner_goblet from "@image/artifacts/ResolutionOfSojourner_goblet"
// 
// 
// import ResolutionOfSojourner_head from "@image/artifacts/ResolutionOfSojourner_head"
// 
// 
// 
// import RetracingBolide_flower from "@image/artifacts/RetracingBolide_flower"
// 
// 
// import RetracingBolide_feather from "@image/artifacts/RetracingBolide_feather"
// 
// 
// import RetracingBolide_sand from "@image/artifacts/RetracingBolide_sand"
// 
// 
// import RetracingBolide_goblet from "@image/artifacts/RetracingBolide_goblet"
// 
// 
// import RetracingBolide_head from "@image/artifacts/RetracingBolide_head"
// 
// 
// 
// import Scholar_flower from "@image/artifacts/Scholar_flower"
// 
// 
// import Scholar_feather from "@image/artifacts/Scholar_feather"
// 
// 
// import Scholar_sand from "@image/artifacts/Scholar_sand"
// 
// 
// import Scholar_goblet from "@image/artifacts/Scholar_goblet"
// 
// 
// import Scholar_head from "@image/artifacts/Scholar_head"
// 
// 
// 
// import ShimenawasReminiscence_flower from "@image/artifacts/ShimenawasReminiscence_flower"
// 
// 
// import ShimenawasReminiscence_feather from "@image/artifacts/ShimenawasReminiscence_feather"
// 
// 
// import ShimenawasReminiscence_sand from "@image/artifacts/ShimenawasReminiscence_sand"
// 
// 
// import ShimenawasReminiscence_goblet from "@image/artifacts/ShimenawasReminiscence_goblet"
// 
// 
// import ShimenawasReminiscence_head from "@image/artifacts/ShimenawasReminiscence_head"
// 
// 
// 
// import TenacityOfTheMillelith_flower from "@image/artifacts/TenacityOfTheMillelith_flower"
// 
// 
// import TenacityOfTheMillelith_feather from "@image/artifacts/TenacityOfTheMillelith_feather"
// 
// 
// import TenacityOfTheMillelith_sand from "@image/artifacts/TenacityOfTheMillelith_sand"
// 
// 
// import TenacityOfTheMillelith_goblet from "@image/artifacts/TenacityOfTheMillelith_goblet"
// 
// 
// import TenacityOfTheMillelith_head from "@image/artifacts/TenacityOfTheMillelith_head"
// 
// 
// 
// import TheExile_flower from "@image/artifacts/TheExile_flower"
// 
// 
// import TheExile_feather from "@image/artifacts/TheExile_feather"
// 
// 
// import TheExile_sand from "@image/artifacts/TheExile_sand"
// 
// 
// import TheExile_goblet from "@image/artifacts/TheExile_goblet"
// 
// 
// import TheExile_head from "@image/artifacts/TheExile_head"
// 
// 
// 
// import ThunderingFury_flower from "@image/artifacts/ThunderingFury_flower"
// 
// 
// import ThunderingFury_feather from "@image/artifacts/ThunderingFury_feather"
// 
// 
// import ThunderingFury_sand from "@image/artifacts/ThunderingFury_sand"
// 
// 
// import ThunderingFury_goblet from "@image/artifacts/ThunderingFury_goblet"
// 
// 
// import ThunderingFury_head from "@image/artifacts/ThunderingFury_head"
// 
// 
// 
// import Thundersoother_flower from "@image/artifacts/Thundersoother_flower"
// 
// 
// import Thundersoother_feather from "@image/artifacts/Thundersoother_feather"
// 
// 
// import Thundersoother_sand from "@image/artifacts/Thundersoother_sand"
// 
// 
// import Thundersoother_goblet from "@image/artifacts/Thundersoother_goblet"
// 
// 
// import Thundersoother_head from "@image/artifacts/Thundersoother_head"
// 
// 
// 
// import TinyMiracle_flower from "@image/artifacts/TinyMiracle_flower"
// 
// 
// import TinyMiracle_feather from "@image/artifacts/TinyMiracle_feather"
// 
// 
// import TinyMiracle_sand from "@image/artifacts/TinyMiracle_sand"
// 
// 
// import TinyMiracle_goblet from "@image/artifacts/TinyMiracle_goblet"
// 
// 
// import TinyMiracle_head from "@image/artifacts/TinyMiracle_head"
// 
// 
// 
// import TravelingDoctor_flower from "@image/artifacts/TravelingDoctor_flower"
// 
// 
// import TravelingDoctor_feather from "@image/artifacts/TravelingDoctor_feather"
// 
// 
// import TravelingDoctor_sand from "@image/artifacts/TravelingDoctor_sand"
// 
// 
// import TravelingDoctor_goblet from "@image/artifacts/TravelingDoctor_goblet"
// 
// 
// import TravelingDoctor_head from "@image/artifacts/TravelingDoctor_head"
// 
// 
// 
// import VermillionHereafter_flower from "@image/artifacts/VermillionHereafter_flower"
// 
// 
// import VermillionHereafter_feather from "@image/artifacts/VermillionHereafter_feather"
// 
// 
// import VermillionHereafter_sand from "@image/artifacts/VermillionHereafter_sand"
// 
// 
// import VermillionHereafter_goblet from "@image/artifacts/VermillionHereafter_goblet"
// 
// 
// import VermillionHereafter_head from "@image/artifacts/VermillionHereafter_head"
// 
// 
// 
// import ViridescentVenerer_flower from "@image/artifacts/ViridescentVenerer_flower"
// 
// 
// import ViridescentVenerer_feather from "@image/artifacts/ViridescentVenerer_feather"
// 
// 
// import ViridescentVenerer_sand from "@image/artifacts/ViridescentVenerer_sand"
// 
// 
// import ViridescentVenerer_goblet from "@image/artifacts/ViridescentVenerer_goblet"
// 
// 
// import ViridescentVenerer_head from "@image/artifacts/ViridescentVenerer_head"
// 
// 
// 
// import WanderersTroupe_flower from "@image/artifacts/WanderersTroupe_flower"
// 
// 
// import WanderersTroupe_feather from "@image/artifacts/WanderersTroupe_feather"
// 
// 
// import WanderersTroupe_sand from "@image/artifacts/WanderersTroupe_sand"
// 
// 
// import WanderersTroupe_goblet from "@image/artifacts/WanderersTroupe_goblet"
// 
// 
// import WanderersTroupe_head from "@image/artifacts/WanderersTroupe_head"
// 
// 

const template = "https://upload-bbs.mihoyo.com/game_record/genshin/equip/#.png"

const getIcon = name => template.replace("#", name)

export default {
    
    "adventurer": {
        eng: "adventurer",
        chs: "冒险家",
        name2: "Adventurer",
        minStar: 1,
        maxStar: 3,
        effect2: "生命值上限提升1000点。",
        effect4: "生命值上限提升1000点。",
        
        flower: {
            chs: "冒险家之花",
            // url: Adventurer_flower,
            url: getIcon("UI_RelicIcon_10010_4")
        },
        
        
        feather: {
            chs: "冒险家尾羽",
            // url: Adventurer_feather,
            url: getIcon("UI_RelicIcon_10010_2")
        },
        
        
        sand: {
            chs: "冒险家怀表",
            // url: Adventurer_sand,
            url: getIcon("UI_RelicIcon_10010_5")
        },
        
        
        cup: {
            chs: "冒险家金杯",
            // url: Adventurer_goblet,
            url: getIcon("UI_RelicIcon_10010_1")
        },
        
        
        head: {
            chs: "冒险家头带",
            // url: Adventurer_head,
            url: getIcon("UI_RelicIcon_10010_3")
        },
        
        config4: [
            
        ],
    },
    
    "archaicPetra": {
        eng: "archaicPetra",
        chs: "悠古的磐岩",
        name2: "ArchaicPetra",
        minStar: 4,
        maxStar: 5,
        effect2: "获得15%岩元素伤害加成。",
        effect4: "获得结晶反应形成的晶片时，队伍中所有角色获得35%对应元素伤害加成，持续10秒。同时只能通过该效果获得一种元素伤害加成。",
        
        flower: {
            chs: "磐陀裂生之花",
            // url: ArchaicPetra_flower,
            url: getIcon("UI_RelicIcon_15014_4")
        },
        
        
        feather: {
            chs: "嵯峨群峰之翼",
            // url: ArchaicPetra_feather,
            url: getIcon("UI_RelicIcon_15014_2")
        },
        
        
        sand: {
            chs: "星罗圭壁之晷",
            // url: ArchaicPetra_sand,
            url: getIcon("UI_RelicIcon_15014_5")
        },
        
        
        cup: {
            chs: "巉岩琢塑之樽",
            // url: ArchaicPetra_goblet,
            url: getIcon("UI_RelicIcon_15014_1")
        },
        
        
        head: {
            chs: "不动玄石之相",
            // url: ArchaicPetra_head,
            url: getIcon("UI_RelicIcon_15014_3")
        },
        
        config4: [
            
            {"default":"Electro","name":"element","title":"元素","type":"element4"},
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"rate","title":"应用比例","type":"float"},
            
        ],
    },
    
    "berserker": {
        eng: "berserker",
        chs: "战狂",
        name2: "Berserker",
        minStar: 3,
        maxStar: 4,
        effect2: "暴击率提高12%。",
        effect4: "生命值低于70%时，暴击率额外提高24%。",
        
        flower: {
            chs: "战狂的蔷薇",
            // url: Berserker_flower,
            url: getIcon("UI_RelicIcon_10005_4")
        },
        
        
        feather: {
            chs: "战狂的翎羽",
            // url: Berserker_feather,
            url: getIcon("UI_RelicIcon_10005_2")
        },
        
        
        sand: {
            chs: "战狂的时计",
            // url: Berserker_sand,
            url: getIcon("UI_RelicIcon_10005_5")
        },
        
        
        cup: {
            chs: "战狂的骨杯",
            // url: Berserker_goblet,
            url: getIcon("UI_RelicIcon_10005_1")
        },
        
        
        head: {
            chs: "战狂的鬼面",
            // url: Berserker_head,
            url: getIcon("UI_RelicIcon_10005_3")
        },
        
        config4: [
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"rate","title":"效果应用比例","type":"float"},
            
        ],
    },
    
    "blizzardStrayer": {
        eng: "blizzardStrayer",
        chs: "冰风迷途的勇士",
        name2: "BlizzardStrayer",
        minStar: 4,
        maxStar: 5,
        effect2: "获得15%冰元素伤害加成",
        effect4: "攻击处于冰元素影响状态下的敌人时，暴击率提高20%；若敌人处于冰冻状态下，暴击率额外提高20%。",
        
        flower: {
            chs: "历经风雪的思念",
            // url: BlizzardStrayer_flower,
            url: getIcon("UI_RelicIcon_14001_4")
        },
        
        
        feather: {
            chs: "摧冰而行的执望",
            // url: BlizzardStrayer_feather,
            url: getIcon("UI_RelicIcon_14001_2")
        },
        
        
        sand: {
            chs: "冰雪故园的终期",
            // url: BlizzardStrayer_sand,
            url: getIcon("UI_RelicIcon_14001_5")
        },
        
        
        cup: {
            chs: "遍结寒霜的傲骨",
            // url: BlizzardStrayer_goblet,
            url: getIcon("UI_RelicIcon_14001_1")
        },
        
        
        head: {
            chs: "破冰踏雪的回音",
            // url: BlizzardStrayer_head,
            url: getIcon("UI_RelicIcon_14001_3")
        },
        
        config4: [
            
            {"default":0.0,"max":0.4,"min":0.0,"name":"critical_bonus","title":"等效暴击率","type":"float"},
            
        ],
    },
    
    "bloodstainedChivalry": {
        eng: "bloodstainedChivalry",
        chs: "染血的骑士道",
        name2: "BloodstainedChivalry",
        minStar: 4,
        maxStar: 5,
        effect2: "造成的物理伤害提高25%。",
        effect4: "击败敌人后的10秒内，施放重击时不消耗体力，且造成的伤害提升50%。",
        
        flower: {
            chs: "染血的铁之心",
            // url: BloodstainedChivalry_flower,
            url: getIcon("UI_RelicIcon_15008_4")
        },
        
        
        feather: {
            chs: "染血的黑之羽",
            // url: BloodstainedChivalry_feather,
            url: getIcon("UI_RelicIcon_15008_2")
        },
        
        
        sand: {
            chs: "骑士染血之时",
            // url: BloodstainedChivalry_sand,
            url: getIcon("UI_RelicIcon_15008_5")
        },
        
        
        cup: {
            chs: "染血骑士之杯",
            // url: BloodstainedChivalry_goblet,
            url: getIcon("UI_RelicIcon_15008_1")
        },
        
        
        head: {
            chs: "染血的铁假面",
            // url: BloodstainedChivalry_head,
            url: getIcon("UI_RelicIcon_15008_3")
        },
        
        config4: [
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"rate","title":"效果应用比例","type":"float"},
            
        ],
    },
    
    "braveHeart": {
        eng: "braveHeart",
        chs: "勇士之心",
        name2: "BraveHeart",
        minStar: 3,
        maxStar: 4,
        effect2: "攻击力提高18%。",
        effect4: "对生命值高于50%的敌人，造成的伤害增加30%。",
        
        flower: {
            chs: "勇士的勋章",
            // url: BraveHeart_flower,
            url: getIcon("UI_RelicIcon_10002_4")
        },
        
        
        feather: {
            chs: "勇士的期许",
            // url: BraveHeart_feather,
            url: getIcon("UI_RelicIcon_10002_2")
        },
        
        
        sand: {
            chs: "勇士的坚毅",
            // url: BraveHeart_sand,
            url: getIcon("UI_RelicIcon_10002_5")
        },
        
        
        cup: {
            chs: "勇士的壮行",
            // url: BraveHeart_goblet,
            url: getIcon("UI_RelicIcon_10002_1")
        },
        
        
        head: {
            chs: "勇士的冠冕",
            // url: BraveHeart_head,
            url: getIcon("UI_RelicIcon_10002_3")
        },
        
        config4: [
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"rate","title":"效果应用比例","type":"float"},
            
        ],
    },
    
    "crimsonWitch": {
        eng: "crimsonWitch",
        chs: "炽烈的炎之魔女",
        name2: "CrimsonWitchOfFlames",
        minStar: 4,
        maxStar: 5,
        effect2: "获得15%火元素伤害加成。",
        effect4: "超载、燃烧反应造成的伤害提升40%，蒸发、融化反应的加成系数提高15%。施放元素战技后的10秒内，二件套的效果提高50%，该效果最多叠加3次。",
        
        flower: {
            chs: "魔女的炎之花",
            // url: CrimsonWitchOfFlames_flower,
            url: getIcon("UI_RelicIcon_15006_4")
        },
        
        
        feather: {
            chs: "魔女常燃之羽",
            // url: CrimsonWitchOfFlames_feather,
            url: getIcon("UI_RelicIcon_15006_2")
        },
        
        
        sand: {
            chs: "魔女破灭之时",
            // url: CrimsonWitchOfFlames_sand,
            url: getIcon("UI_RelicIcon_15006_5")
        },
        
        
        cup: {
            chs: "魔女的心之火",
            // url: CrimsonWitchOfFlames_goblet,
            url: getIcon("UI_RelicIcon_15006_1")
        },
        
        
        head: {
            chs: "焦灼的魔女帽",
            // url: CrimsonWitchOfFlames_head,
            url: getIcon("UI_RelicIcon_15006_3")
        },
        
        config4: [
            
            {"default":0.0,"max":3.0,"min":0.0,"name":"level","title":"效果等效层数","type":"float"},
            
        ],
    },
    
    "defenderWill": {
        eng: "defenderWill",
        chs: "守护之心",
        name2: "DefendersWill",
        minStar: 0,
        maxStar: 0,
        effect2: "防御力提高30%。",
        effect4: "队伍里每有不同一种元素类型的自己的角色，自身获得30%相应的元素抗性。",
        
        flower: {
            chs: "守护之花",
            // url: DefendersWill_flower,
            url: getIcon("UI_RelicIcon_10003_4")
        },
        
        
        feather: {
            chs: "守护徽印",
            // url: DefendersWill_feather,
            url: getIcon("UI_RelicIcon_10003_2")
        },
        
        
        sand: {
            chs: "守护座钟",
            // url: DefendersWill_sand,
            url: getIcon("UI_RelicIcon_10003_5")
        },
        
        
        cup: {
            chs: "守护之皿",
            // url: DefendersWill_goblet,
            url: getIcon("UI_RelicIcon_10003_1")
        },
        
        
        head: {
            chs: "守护束带",
            // url: DefendersWill_head,
            url: getIcon("UI_RelicIcon_10003_3")
        },
        
        config4: [
            
        ],
    },
    
    "EchoesOfAnOffering": {
        eng: "EchoesOfAnOffering",
        chs: "来歆余响",
        name2: "EchoesOfAnOffering",
        minStar: 4,
        maxStar: 5,
        effect2: "攻击力提高18%。",
        effect4: "普通攻击命中敌人时，有36%概率触发「幽谷祝祀」：普通攻击造成的伤害提高，伤害提高值为攻击力的70%，该效果将在普通攻击造成伤害后的0.05秒后清除。普通攻击未触发「幽谷祝祀」时，会使下次触发概率提升20%；0.2秒内至多判定1次触发与否。（注：平均触发比例为50.53%）",
        
        flower: {
            chs: "魂香之花",
            // url: EchoesOfAnOffering_flower,
            url: getIcon("UI_RelicIcon_15024_4")
        },
        
        
        feather: {
            chs: "垂玉之叶",
            // url: EchoesOfAnOffering_feather,
            url: getIcon("UI_RelicIcon_15024_2")
        },
        
        
        sand: {
            chs: "祝祀之凭",
            // url: EchoesOfAnOffering_sand,
            url: getIcon("UI_RelicIcon_15024_5")
        },
        
        
        cup: {
            chs: "涌泉之盏",
            // url: EchoesOfAnOffering_goblet,
            url: getIcon("UI_RelicIcon_15024_1")
        },
        
        
        head: {
            chs: "浮溯之珏",
            // url: EchoesOfAnOffering_head,
            url: getIcon("UI_RelicIcon_15024_3")
        },
        
        config4: [
            
            {"default":0.5053283764473575,"max":1.0,"min":0.0,"name":"rate","title":"平均触发比例","type":"float"},
            
        ],
    },
    
    "emblemOfSeveredFate": {
        eng: "emblemOfSeveredFate",
        chs: "绝缘之旗印",
        name2: "EmblemOfSeveredFate",
        minStar: 4,
        maxStar: 5,
        effect2: "元素充能效率提高20%。",
        effect4: "基于元素充能效率的25%，提高元素爆发造成的伤害。至多通过这种方式获得75%提升。",
        
        flower: {
            chs: "明威之镡",
            // url: EmblemOfSeveredFate_flower,
            url: getIcon("UI_RelicIcon_15020_4")
        },
        
        
        feather: {
            chs: "切落之羽",
            // url: EmblemOfSeveredFate_feather,
            url: getIcon("UI_RelicIcon_15020_2")
        },
        
        
        sand: {
            chs: "雷云之笼",
            // url: EmblemOfSeveredFate_sand,
            url: getIcon("UI_RelicIcon_15020_5")
        },
        
        
        cup: {
            chs: "绯花之壶",
            // url: EmblemOfSeveredFate_goblet,
            url: getIcon("UI_RelicIcon_15020_1")
        },
        
        
        head: {
            chs: "华饰之兜",
            // url: EmblemOfSeveredFate_head,
            url: getIcon("UI_RelicIcon_15020_3")
        },
        
        config4: [
            
        ],
    },
    
    "gambler": {
        eng: "gambler",
        chs: "赌徒",
        name2: "Gambler",
        minStar: 3,
        maxStar: 4,
        effect2: "元素战技造成的伤害提升20%",
        effect4: "击败敌人时，有100%概率清除元素战技的冷却时间。该效果每15秒至多触发一次。",
        
        flower: {
            chs: "赌徒的胸花",
            // url: Gambler_flower,
            url: getIcon("UI_RelicIcon_10008_4")
        },
        
        
        feather: {
            chs: "赌徒的羽饰",
            // url: Gambler_feather,
            url: getIcon("UI_RelicIcon_10008_2")
        },
        
        
        sand: {
            chs: "赌徒的怀表",
            // url: Gambler_sand,
            url: getIcon("UI_RelicIcon_10008_5")
        },
        
        
        cup: {
            chs: "赌徒的骰蛊",
            // url: Gambler_goblet,
            url: getIcon("UI_RelicIcon_10008_1")
        },
        
        
        head: {
            chs: "赌徒的耳环",
            // url: Gambler_head,
            url: getIcon("UI_RelicIcon_10008_3")
        },
        
        config4: [
            
        ],
    },
    
    "gladiatorFinale": {
        eng: "gladiatorFinale",
        chs: "角斗士的终幕礼",
        name2: "GladiatorsFinale",
        minStar: 4,
        maxStar: 5,
        effect2: "攻击力提高18%。",
        effect4: "装备该圣遗物套装的角色为单手剑、双手剑、长柄武器角色时，角色普通攻击造成的伤害提高35%。",
        
        flower: {
            chs: "角斗士的留恋",
            // url: GladiatorsFinale_flower,
            url: getIcon("UI_RelicIcon_15001_4")
        },
        
        
        feather: {
            chs: "角斗士的归宿",
            // url: GladiatorsFinale_feather,
            url: getIcon("UI_RelicIcon_15001_2")
        },
        
        
        sand: {
            chs: "角斗士的希冀",
            // url: GladiatorsFinale_sand,
            url: getIcon("UI_RelicIcon_15001_5")
        },
        
        
        cup: {
            chs: "角斗士的酣醉",
            // url: GladiatorsFinale_goblet,
            url: getIcon("UI_RelicIcon_15001_1")
        },
        
        
        head: {
            chs: "角斗士的凯旋",
            // url: GladiatorsFinale_head,
            url: getIcon("UI_RelicIcon_15001_3")
        },
        
        config4: [
            
        ],
    },
    
    "heartOfDepth": {
        eng: "heartOfDepth",
        chs: "沉沦之心",
        name2: "HeartOfDepth",
        minStar: 4,
        maxStar: 5,
        effect2: "获得15%水元素伤害加成。",
        effect4: "施放元素战技后的15秒内，普通攻击与重击造成的伤害提高30%。",
        
        flower: {
            chs: "饰金胸花",
            // url: HeartOfDepth_flower,
            url: getIcon("UI_RelicIcon_15016_4")
        },
        
        
        feather: {
            chs: "追忆之风",
            // url: HeartOfDepth_feather,
            url: getIcon("UI_RelicIcon_15016_2")
        },
        
        
        sand: {
            chs: "坚铜罗盘",
            // url: HeartOfDepth_sand,
            url: getIcon("UI_RelicIcon_15016_5")
        },
        
        
        cup: {
            chs: "沉波之盏",
            // url: HeartOfDepth_goblet,
            url: getIcon("UI_RelicIcon_15016_1")
        },
        
        
        head: {
            chs: "酒渍船帽",
            // url: HeartOfDepth_head,
            url: getIcon("UI_RelicIcon_15016_3")
        },
        
        config4: [
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"rate","title":"效果应用比例","type":"float"},
            
        ],
    },
    
    "huskOfOpulentDreams": {
        eng: "huskOfOpulentDreams",
        chs: "华馆梦醒形骸记",
        name2: "HuskOfOpulentDreams",
        minStar: 4,
        maxStar: 5,
        effect2: "防御力提高30%。",
        effect4: "装备此圣遗物套装的角色在以下情况下，将获得「问答」效果：在场上用岩元素攻击命中敌人后获得一层，每0.3秒至多触发一次；在队伍后台中，每3秒获得一层。问答至多叠加4层，每层能提供6%防御力与6%岩元素伤害加成。每6秒，若未获得问答效果，将损失一层。",
        
        flower: {
            chs: "荣花之期",
            // url: HuskOfOpulentDreams_flower,
            url: getIcon("UI_RelicIcon_15021_4")
        },
        
        
        feather: {
            chs: "华馆之羽",
            // url: HuskOfOpulentDreams_feather,
            url: getIcon("UI_RelicIcon_15021_2")
        },
        
        
        sand: {
            chs: "众生之谣",
            // url: HuskOfOpulentDreams_sand,
            url: getIcon("UI_RelicIcon_15021_5")
        },
        
        
        cup: {
            chs: "梦醒之瓢",
            // url: HuskOfOpulentDreams_goblet,
            url: getIcon("UI_RelicIcon_15021_1")
        },
        
        
        head: {
            chs: "形骸之笠",
            // url: HuskOfOpulentDreams_head,
            url: getIcon("UI_RelicIcon_15021_3")
        },
        
        config4: [
            
            {"default":0.0,"max":4.0,"min":0.0,"name":"level","title":"「问答」效果等效层数","type":"float"},
            
        ],
    },
    
    "instructor": {
        eng: "instructor",
        chs: "教官",
        name2: "Instructor",
        minStar: 3,
        maxStar: 4,
        effect2: "元素精通提高80点。",
        effect4: "触发元素反应后。队伍中所有角色元素精通提高120点，持续8秒。",
        
        flower: {
            chs: "教官的胸花",
            // url: Instructor_flower,
            url: getIcon("UI_RelicIcon_10007_4")
        },
        
        
        feather: {
            chs: "教官的羽饰",
            // url: Instructor_feather,
            url: getIcon("UI_RelicIcon_10007_2")
        },
        
        
        sand: {
            chs: "教官的怀表",
            // url: Instructor_sand,
            url: getIcon("UI_RelicIcon_10007_5")
        },
        
        
        cup: {
            chs: "教官的茶杯",
            // url: Instructor_goblet,
            url: getIcon("UI_RelicIcon_10007_1")
        },
        
        
        head: {
            chs: "教官的帽子",
            // url: Instructor_head,
            url: getIcon("UI_RelicIcon_10007_3")
        },
        
        config4: [
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"rate","title":"效果应用比例","type":"float"},
            
        ],
    },
    
    "lavaWalker": {
        eng: "lavaWalker",
        chs: "渡过烈火的贤人",
        name2: "Lavawalker",
        minStar: 4,
        maxStar: 5,
        effect2: "火元素抗性提高40%。",
        effect4: "对处于火元素影响下的敌人造成的伤害提升35%。",
        
        flower: {
            chs: "渡火者的决绝",
            // url: Lavawalker_flower,
            url: getIcon("UI_RelicIcon_14003_4")
        },
        
        
        feather: {
            chs: "渡火者的解脱",
            // url: Lavawalker_feather,
            url: getIcon("UI_RelicIcon_14003_2")
        },
        
        
        sand: {
            chs: "渡火者的煎熬",
            // url: Lavawalker_sand,
            url: getIcon("UI_RelicIcon_14003_5")
        },
        
        
        cup: {
            chs: "渡火者的醒悟",
            // url: Lavawalker_goblet,
            url: getIcon("UI_RelicIcon_14003_1")
        },
        
        
        head: {
            chs: "渡火者的智慧",
            // url: Lavawalker_head,
            url: getIcon("UI_RelicIcon_14003_3")
        },
        
        config4: [
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"rate","title":"敌人火元素覆盖率","type":"float"},
            
        ],
    },
    
    "luckyDog": {
        eng: "luckyDog",
        chs: "幸运儿",
        name2: "LuckyDog",
        minStar: 1,
        maxStar: 3,
        effect2: "防御力提高100点。",
        effect4: "拾取摩拉时，恢复300点生命值。",
        
        flower: {
            chs: "幸运儿绿花",
            // url: LuckyDog_flower,
            url: getIcon("UI_RelicIcon_10011_4")
        },
        
        
        feather: {
            chs: "幸运儿鹰羽",
            // url: LuckyDog_feather,
            url: getIcon("UI_RelicIcon_10011_2")
        },
        
        
        sand: {
            chs: "幸运儿沙漏",
            // url: LuckyDog_sand,
            url: getIcon("UI_RelicIcon_10011_5")
        },
        
        
        cup: {
            chs: "幸运儿之杯",
            // url: LuckyDog_goblet,
            url: getIcon("UI_RelicIcon_10011_1")
        },
        
        
        head: {
            chs: "幸运儿银冠",
            // url: LuckyDog_head,
            url: getIcon("UI_RelicIcon_10011_3")
        },
        
        config4: [
            
        ],
    },
    
    "maidenBeloved": {
        eng: "maidenBeloved",
        chs: "被怜爱的少女",
        name2: "MaidenBeloved",
        minStar: 4,
        maxStar: 5,
        effect2: "角色造成的治疗效果提升15%",
        effect4: "施放元素战技或元素爆发后的10秒内，队伍中所有角色受治疗效果加成提高20%。",
        
        flower: {
            chs: "远方的少女的心",
            // url: MaidenBeloved_flower,
            url: getIcon("UI_RelicIcon_14004_4")
        },
        
        
        feather: {
            chs: "少女飘摇的思念",
            // url: MaidenBeloved_feather,
            url: getIcon("UI_RelicIcon_14004_2")
        },
        
        
        sand: {
            chs: "少女苦短的良辰",
            // url: MaidenBeloved_sand,
            url: getIcon("UI_RelicIcon_14004_5")
        },
        
        
        cup: {
            chs: "少女片刻的闲暇",
            // url: MaidenBeloved_goblet,
            url: getIcon("UI_RelicIcon_14004_1")
        },
        
        
        head: {
            chs: "少女易逝的芳颜",
            // url: MaidenBeloved_head,
            url: getIcon("UI_RelicIcon_14004_3")
        },
        
        config4: [
            
        ],
    },
    
    "martialArtist": {
        eng: "martialArtist",
        chs: "武人",
        name2: "MartialArtist",
        minStar: 3,
        maxStar: 4,
        effect2: "普通攻击与重击造成的伤害提高15%。",
        effect4: "施放元素战技后的8秒内，普通攻击和重击造成的伤害提升25%。",
        
        flower: {
            chs: "武人的红花",
            // url: MartialArtist_flower,
            url: getIcon("UI_RelicIcon_10006_4")
        },
        
        
        feather: {
            chs: "武人的羽饰",
            // url: MartialArtist_feather,
            url: getIcon("UI_RelicIcon_10006_2")
        },
        
        
        sand: {
            chs: "武人的水漏",
            // url: MartialArtist_sand,
            url: getIcon("UI_RelicIcon_10006_5")
        },
        
        
        cup: {
            chs: "武人的酒杯",
            // url: MartialArtist_goblet,
            url: getIcon("UI_RelicIcon_10006_1")
        },
        
        
        head: {
            chs: "武人的头巾",
            // url: MartialArtist_head,
            url: getIcon("UI_RelicIcon_10006_3")
        },
        
        config4: [
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"rate","title":"效果应用比例","type":"float"},
            
        ],
    },
    
    "noblesseOblige": {
        eng: "noblesseOblige",
        chs: "昔日宗室之仪",
        name2: "NoblesseOblige",
        minStar: 4,
        maxStar: 5,
        effect2: "元素爆发造成的伤害提升20％。",
        effect4: "施放元素爆发后，队伍中所有角色攻击力提升20％，持续12秒。该效果不可叠加。",
        
        flower: {
            chs: "宗室之花",
            // url: NoblesseOblige_flower,
            url: getIcon("UI_RelicIcon_15007_4")
        },
        
        
        feather: {
            chs: "宗室之翎",
            // url: NoblesseOblige_feather,
            url: getIcon("UI_RelicIcon_15007_2")
        },
        
        
        sand: {
            chs: "宗室时计",
            // url: NoblesseOblige_sand,
            url: getIcon("UI_RelicIcon_15007_5")
        },
        
        
        cup: {
            chs: "宗室银瓮",
            // url: NoblesseOblige_goblet,
            url: getIcon("UI_RelicIcon_15007_1")
        },
        
        
        head: {
            chs: "宗室面具",
            // url: NoblesseOblige_head,
            url: getIcon("UI_RelicIcon_15007_3")
        },
        
        config4: [
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"rate","title":"效果应用比例","type":"float"},
            
        ],
    },
    
    "oceanHuedClam": {
        eng: "oceanHuedClam",
        chs: "海染砗磲",
        name2: "OceanHuedClam",
        minStar: 4,
        maxStar: 5,
        effect2: "治疗加成提高15%。",
        effect4: "装备此圣遗物套装的角色对队伍中的角色进行治疗时，将产生持续3秒的海染泡沫，记录治疗的生命值回复量（包括溢出值）。持续时间结束时，海染泡沫将会爆炸，对周围的敌人造成90%累计回复量的伤害（该伤害结算方式同感电、超导等元素反应，但不受元素精通、等级或反应伤害加成效果影响）。每3.5秒至多产生一个海染泡沫；海染泡沫至多记录30000点回复量，含溢出部分的治疗量；自己的队伍中同时至多存在一个海染泡沫。装备此圣遗物套装的角色处于队伍后台时，依然能触发该效果。",
        
        flower: {
            chs: "海染之花",
            // url: OceanHuedClam_flower,
            url: getIcon("UI_RelicIcon_15022_4")
        },
        
        
        feather: {
            chs: "渊宫之羽",
            // url: OceanHuedClam_feather,
            url: getIcon("UI_RelicIcon_15022_2")
        },
        
        
        sand: {
            chs: "离别之贝",
            // url: OceanHuedClam_sand,
            url: getIcon("UI_RelicIcon_15022_5")
        },
        
        
        cup: {
            chs: "真珠之笼",
            // url: OceanHuedClam_goblet,
            url: getIcon("UI_RelicIcon_15022_1")
        },
        
        
        head: {
            chs: "海祇之冠",
            // url: OceanHuedClam_head,
            url: getIcon("UI_RelicIcon_15022_3")
        },
        
        config4: [
            
        ],
    },
    
    "paleFlame": {
        eng: "paleFlame",
        chs: "苍白之火",
        name2: "PaleFlame",
        minStar: 4,
        maxStar: 5,
        effect2: "造成的物理伤害提高25%。",
        effect4: "元素战技命中敌人后，①攻击力提升9%。该效果持续7秒，至多叠加2层，每0.3秒至多触发一次。叠满2层时，②2件套的效果提升100%。",
        
        flower: {
            chs: "无垢之花",
            // url: PaleFlame_flower,
            url: getIcon("UI_RelicIcon_15018_4")
        },
        
        
        feather: {
            chs: "贤医之羽",
            // url: PaleFlame_feather,
            url: getIcon("UI_RelicIcon_15018_2")
        },
        
        
        sand: {
            chs: "停摆之刻",
            // url: PaleFlame_sand,
            url: getIcon("UI_RelicIcon_15018_5")
        },
        
        
        cup: {
            chs: "超越之盏",
            // url: PaleFlame_goblet,
            url: getIcon("UI_RelicIcon_15018_1")
        },
        
        
        head: {
            chs: "嗤笑之面",
            // url: PaleFlame_head,
            url: getIcon("UI_RelicIcon_15018_3")
        },
        
        config4: [
            
            {"default":0.0,"max":2.0,"min":0.0,"name":"avg_level","title":"效果①等效层数","type":"float"},
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"full_rate","title":"满层效果比例","type":"float"},
            
        ],
    },
    
    "prayersForDestiny": {
        eng: "prayersForDestiny",
        chs: "祭水之人",
        name2: "PrayersForDestiny",
        minStar: 3,
        maxStar: 4,
        effect2: "",
        effect4: "",
        
        
        
        
        
        head: {
            chs: "祭水礼冠",
            // url: PrayersForDestiny_head,
            url: getIcon("UI_RelicIcon_15010_3")
        },
        
        config4: [
            
        ],
    },
    
    "prayersForIllumination": {
        eng: "prayersForIllumination",
        chs: "祭火之人",
        name2: "PrayersForIllumination",
        minStar: 3,
        maxStar: 4,
        effect2: "",
        effect4: "",
        
        
        
        
        
        head: {
            chs: "祭火礼冠",
            // url: PrayersForIllumination_head,
            url: getIcon("UI_RelicIcon_15009_3")
        },
        
        config4: [
            
        ],
    },
    
    "prayersForWisdom": {
        eng: "prayersForWisdom",
        chs: "祭雷之人",
        name2: "PrayersForWisdom",
        minStar: 3,
        maxStar: 4,
        effect2: "",
        effect4: "",
        
        
        
        
        
        head: {
            chs: "祭雷礼冠",
            // url: PrayersForWisdom_head,
            url: getIcon("UI_RelicIcon_15011_3")
        },
        
        config4: [
            
        ],
    },
    
    "prayersToSpringtime": {
        eng: "prayersToSpringtime",
        chs: "祭冰之人",
        name2: "PrayersToSpringtime",
        minStar: 3,
        maxStar: 4,
        effect2: "",
        effect4: "",
        
        
        
        
        
        head: {
            chs: "祭冰礼冠",
            // url: PrayersToSpringtime_head,
            url: getIcon("UI_RelicIcon_15013_3")
        },
        
        config4: [
            
        ],
    },
    
    "resolutionOfSojourner": {
        eng: "resolutionOfSojourner",
        chs: "行者之心",
        name2: "ResolutionOfSojourner",
        minStar: 3,
        maxStar: 4,
        effect2: "攻击力提高18%。",
        effect4: "重击的暴击率提高30%。",
        
        flower: {
            chs: "故人之心",
            // url: ResolutionOfSojourner_flower,
            url: getIcon("UI_RelicIcon_10001_4")
        },
        
        
        feather: {
            chs: "归乡之羽",
            // url: ResolutionOfSojourner_feather,
            url: getIcon("UI_RelicIcon_10001_2")
        },
        
        
        sand: {
            chs: "逐光之石",
            // url: ResolutionOfSojourner_sand,
            url: getIcon("UI_RelicIcon_10001_5")
        },
        
        
        cup: {
            chs: "异国之盏",
            // url: ResolutionOfSojourner_goblet,
            url: getIcon("UI_RelicIcon_10001_1")
        },
        
        
        head: {
            chs: "感别之冠",
            // url: ResolutionOfSojourner_head,
            url: getIcon("UI_RelicIcon_10001_3")
        },
        
        config4: [
            
        ],
    },
    
    "retracingBolide": {
        eng: "retracingBolide",
        chs: "逆飞的流星",
        name2: "RetracingBolide",
        minStar: 4,
        maxStar: 5,
        effect2: "护盾强效提高35%",
        effect4: "处于护盾庇护下时，额外获得40%普通攻击和重击伤害加成。",
        
        flower: {
            chs: "夏祭之花",
            // url: RetracingBolide_flower,
            url: getIcon("UI_RelicIcon_15015_4")
        },
        
        
        feather: {
            chs: "夏祭终末",
            // url: RetracingBolide_feather,
            url: getIcon("UI_RelicIcon_15015_2")
        },
        
        
        sand: {
            chs: "夏祭之刻",
            // url: RetracingBolide_sand,
            url: getIcon("UI_RelicIcon_15015_5")
        },
        
        
        cup: {
            chs: "夏祭水玉",
            // url: RetracingBolide_goblet,
            url: getIcon("UI_RelicIcon_15015_1")
        },
        
        
        head: {
            chs: "夏祭之面",
            // url: RetracingBolide_head,
            url: getIcon("UI_RelicIcon_15015_3")
        },
        
        config4: [
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"rate","title":"护盾覆盖率","type":"float"},
            
        ],
    },
    
    "scholar": {
        eng: "scholar",
        chs: "学士",
        name2: "Scholar",
        minStar: 3,
        maxStar: 4,
        effect2: "元素充能效率提高20%",
        effect4: "获得元素微粒或元素晶球时，队伍中所有弓箭和法器角色额外恢复3点元素能量。该效果每3秒只能触发一次。",
        
        flower: {
            chs: "学士的书签",
            // url: Scholar_flower,
            url: getIcon("UI_RelicIcon_10012_4")
        },
        
        
        feather: {
            chs: "学士的羽笔",
            // url: Scholar_feather,
            url: getIcon("UI_RelicIcon_10012_2")
        },
        
        
        sand: {
            chs: "学士的时钟",
            // url: Scholar_sand,
            url: getIcon("UI_RelicIcon_10012_5")
        },
        
        
        cup: {
            chs: "学士的墨杯",
            // url: Scholar_goblet,
            url: getIcon("UI_RelicIcon_10012_1")
        },
        
        
        head: {
            chs: "学士的镜片",
            // url: Scholar_head,
            url: getIcon("UI_RelicIcon_10012_3")
        },
        
        config4: [
            
        ],
    },
    
    "shimenawaReminiscence": {
        eng: "shimenawaReminiscence",
        chs: "追忆之注连",
        name2: "ShimenawasReminiscence",
        minStar: 4,
        maxStar: 5,
        effect2: "攻击力提高18%。",
        effect4: "施放元素战技时，如果角色的元素能量高于或等于15点，则会流失15点元素能量，使接下来的10秒内，普通攻击、重击、下落攻击造成的伤害提高50%。",
        
        flower: {
            chs: "羁缠之花",
            // url: ShimenawasReminiscence_flower,
            url: getIcon("UI_RelicIcon_15019_4")
        },
        
        
        feather: {
            chs: "思忆之矢",
            // url: ShimenawasReminiscence_feather,
            url: getIcon("UI_RelicIcon_15019_2")
        },
        
        
        sand: {
            chs: "朝露之时",
            // url: ShimenawasReminiscence_sand,
            url: getIcon("UI_RelicIcon_15019_5")
        },
        
        
        cup: {
            chs: "祈望之心",
            // url: ShimenawasReminiscence_goblet,
            url: getIcon("UI_RelicIcon_15019_1")
        },
        
        
        head: {
            chs: "无常之面",
            // url: ShimenawasReminiscence_head,
            url: getIcon("UI_RelicIcon_15019_3")
        },
        
        config4: [
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"rate","title":"效果应用比例","type":"float"},
            
        ],
    },
    
    "tenacityOfTheMillelith": {
        eng: "tenacityOfTheMillelith",
        chs: "千岩牢固",
        name2: "TenacityOfTheMillelith",
        minStar: 4,
        maxStar: 5,
        effect2: "生命值提升20%",
        effect4: "元素战技命中敌人后，使队伍中附近的所有角色攻击力提升20%，护盾强效提升30%，持续3秒。该效果每0.5秒至多触发一次。装备此圣遗物套装效果的角色处于队伍后台时，依然能触发该效果。",
        
        flower: {
            chs: "勋绩之花",
            // url: TenacityOfTheMillelith_flower,
            url: getIcon("UI_RelicIcon_15017_4")
        },
        
        
        feather: {
            chs: "昭武翎羽",
            // url: TenacityOfTheMillelith_feather,
            url: getIcon("UI_RelicIcon_15017_2")
        },
        
        
        sand: {
            chs: "金铜时晷",
            // url: TenacityOfTheMillelith_sand,
            url: getIcon("UI_RelicIcon_15017_5")
        },
        
        
        cup: {
            chs: "盟誓金爵",
            // url: TenacityOfTheMillelith_goblet,
            url: getIcon("UI_RelicIcon_15017_1")
        },
        
        
        head: {
            chs: "将帅兜鍪",
            // url: TenacityOfTheMillelith_head,
            url: getIcon("UI_RelicIcon_15017_3")
        },
        
        config4: [
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"rate","title":"效果应用比例","type":"float"},
            
        ],
    },
    
    "exile": {
        eng: "exile",
        chs: "流放者",
        name2: "TheExile",
        minStar: 3,
        maxStar: 4,
        effect2: "元素充能效率提高20%",
        effect4: "施放元素爆发后，每2秒为队伍中所有角色（不包括自己）恢复2点元素能量。该效果持续6秒，无法叠加。",
        
        flower: {
            chs: "流放者之花",
            // url: TheExile_flower,
            url: getIcon("UI_RelicIcon_10009_4")
        },
        
        
        feather: {
            chs: "流放者之羽",
            // url: TheExile_feather,
            url: getIcon("UI_RelicIcon_10009_2")
        },
        
        
        sand: {
            chs: "流放者怀表",
            // url: TheExile_sand,
            url: getIcon("UI_RelicIcon_10009_5")
        },
        
        
        cup: {
            chs: "流放者之杯",
            // url: TheExile_goblet,
            url: getIcon("UI_RelicIcon_10009_1")
        },
        
        
        head: {
            chs: "流放者头冠",
            // url: TheExile_head,
            url: getIcon("UI_RelicIcon_10009_3")
        },
        
        config4: [
            
        ],
    },
    
    "thunderingFury": {
        eng: "thunderingFury",
        chs: "如雷的盛怒",
        name2: "ThunderingFury",
        minStar: 4,
        maxStar: 5,
        effect2: "获得15%雷元素伤害加成。",
        effect4: "超载、感电、超导反应造成的伤害提升40%。触发这些元素反应时，元素战技冷却时间减少1秒。该效果每0.8秒最多触发一次。",
        
        flower: {
            chs: "雷鸟的怜悯",
            // url: ThunderingFury_flower,
            url: getIcon("UI_RelicIcon_15005_4")
        },
        
        
        feather: {
            chs: "雷灾的孑遗",
            // url: ThunderingFury_feather,
            url: getIcon("UI_RelicIcon_15005_2")
        },
        
        
        sand: {
            chs: "雷霆的时计",
            // url: ThunderingFury_sand,
            url: getIcon("UI_RelicIcon_15005_5")
        },
        
        
        cup: {
            chs: "降雷的凶兆",
            // url: ThunderingFury_goblet,
            url: getIcon("UI_RelicIcon_15005_1")
        },
        
        
        head: {
            chs: "唤雷的头冠",
            // url: ThunderingFury_head,
            url: getIcon("UI_RelicIcon_15005_3")
        },
        
        config4: [
            
        ],
    },
    
    "thunderSmoother": {
        eng: "thunderSmoother",
        chs: "平息鸣雷的尊者",
        name2: "Thundersoother",
        minStar: 4,
        maxStar: 5,
        effect2: "雷元素抗性提高40%。",
        effect4: "对处于雷元素影响下的敌人造成的伤害提升35%。",
        
        flower: {
            chs: "平雷之心",
            // url: Thundersoother_flower,
            url: getIcon("UI_RelicIcon_14002_4")
        },
        
        
        feather: {
            chs: "平雷之羽",
            // url: Thundersoother_feather,
            url: getIcon("UI_RelicIcon_14002_2")
        },
        
        
        sand: {
            chs: "平雷之刻",
            // url: Thundersoother_sand,
            url: getIcon("UI_RelicIcon_14002_5")
        },
        
        
        cup: {
            chs: "平雷之器",
            // url: Thundersoother_goblet,
            url: getIcon("UI_RelicIcon_14002_1")
        },
        
        
        head: {
            chs: "平雷之冠",
            // url: Thundersoother_head,
            url: getIcon("UI_RelicIcon_14002_3")
        },
        
        config4: [
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"rate","title":"敌方雷元素覆盖率","type":"float"},
            
        ],
    },
    
    "tinyMiracle": {
        eng: "tinyMiracle",
        chs: "奇迹",
        name2: "TinyMiracle",
        minStar: 3,
        maxStar: 4,
        effect2: "所有元素抗性提高20%。",
        effect4: "受到某个元素类型的伤害后，相应的抗性提升30%，持续10秒。该效果每10秒只能触发一次。",
        
        flower: {
            chs: "奇迹之花",
            // url: TinyMiracle_flower,
            url: getIcon("UI_RelicIcon_10004_4")
        },
        
        
        feather: {
            chs: "奇迹之羽",
            // url: TinyMiracle_feather,
            url: getIcon("UI_RelicIcon_10004_2")
        },
        
        
        sand: {
            chs: "奇迹之沙",
            // url: TinyMiracle_sand,
            url: getIcon("UI_RelicIcon_10004_5")
        },
        
        
        cup: {
            chs: "奇迹之杯",
            // url: TinyMiracle_goblet,
            url: getIcon("UI_RelicIcon_10004_1")
        },
        
        
        head: {
            chs: "奇迹耳坠",
            // url: TinyMiracle_head,
            url: getIcon("UI_RelicIcon_10004_3")
        },
        
        config4: [
            
        ],
    },
    
    "travelingDoctor": {
        eng: "travelingDoctor",
        chs: "游医",
        name2: "TravelingDoctor",
        minStar: 1,
        maxStar: 3,
        effect2: "角色受到的治疗效果提高20%。",
        effect4: "施放元素爆发时，恢复20%生命值。",
        
        flower: {
            chs: "游医的银莲",
            // url: TravelingDoctor_flower,
            url: getIcon("UI_RelicIcon_10013_4")
        },
        
        
        feather: {
            chs: "游医的枭羽",
            // url: TravelingDoctor_feather,
            url: getIcon("UI_RelicIcon_10013_2")
        },
        
        
        sand: {
            chs: "游医的怀钟",
            // url: TravelingDoctor_sand,
            url: getIcon("UI_RelicIcon_10013_5")
        },
        
        
        cup: {
            chs: "游医的药壶",
            // url: TravelingDoctor_goblet,
            url: getIcon("UI_RelicIcon_10013_1")
        },
        
        
        head: {
            chs: "游医的方巾",
            // url: TravelingDoctor_head,
            url: getIcon("UI_RelicIcon_10013_3")
        },
        
        config4: [
            
        ],
    },
    
    "VermillionHereafter": {
        eng: "VermillionHereafter",
        chs: "辰砂往生录",
        name2: "VermillionHereafter",
        minStar: 4,
        maxStar: 5,
        effect2: "攻击力提高18%。",
        effect4: "施放元素爆发后，将产生持续16秒的「潜光」效果：攻击力提升8%；并在角色的生命值降低时，攻击力进一步提升10%，至多通过这种方式提升4次，每0.8秒至多触发一次。「潜光」效果将在角色退场时消失；持续期间再次施放元素爆发，将移除原有的「潜光」。",
        
        flower: {
            chs: "生灵之华",
            // url: VermillionHereafter_flower,
            url: getIcon("UI_RelicIcon_15023_4")
        },
        
        
        feather: {
            chs: "潜光片羽",
            // url: VermillionHereafter_feather,
            url: getIcon("UI_RelicIcon_15023_2")
        },
        
        
        sand: {
            chs: "阳辔之遗",
            // url: VermillionHereafter_sand,
            url: getIcon("UI_RelicIcon_15023_5")
        },
        
        
        cup: {
            chs: "结契之刻",
            // url: VermillionHereafter_goblet,
            url: getIcon("UI_RelicIcon_15023_1")
        },
        
        
        head: {
            chs: "虺雷之姿",
            // url: VermillionHereafter_head,
            url: getIcon("UI_RelicIcon_15023_3")
        },
        
        config4: [
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"rate_q","title":"元素爆发频率","type":"float"},
            
            {"default":0.0,"max":4.0,"min":0.0,"name":"stack","title":"平均层数","type":"float"},
            
        ],
    },
    
    "viridescentVenerer": {
        eng: "viridescentVenerer",
        chs: "翠绿之影",
        name2: "ViridescentVenerer",
        minStar: 4,
        maxStar: 5,
        effect2: "获得15%风元素伤害加成。",
        effect4: "扩散反应造成的伤害提升60%，根据扩散的元素类型，降低受到影响的敌人40%的对应元素抗性，持续10秒。",
        
        flower: {
            chs: "野花记忆的绿野",
            // url: ViridescentVenerer_flower,
            url: getIcon("UI_RelicIcon_15002_4")
        },
        
        
        feather: {
            chs: "猎人青翠的箭羽",
            // url: ViridescentVenerer_feather,
            url: getIcon("UI_RelicIcon_15002_2")
        },
        
        
        sand: {
            chs: "翠绿猎人的笃定",
            // url: ViridescentVenerer_sand,
            url: getIcon("UI_RelicIcon_15002_5")
        },
        
        
        cup: {
            chs: "翠绿猎人的容器",
            // url: ViridescentVenerer_goblet,
            url: getIcon("UI_RelicIcon_15002_1")
        },
        
        
        head: {
            chs: "翠绿的猎人之冠",
            // url: ViridescentVenerer_head,
            url: getIcon("UI_RelicIcon_15002_3")
        },
        
        config4: [
            
        ],
    },
    
    "wandererTroupe": {
        eng: "wandererTroupe",
        chs: "流浪大地的乐团",
        name2: "WanderersTroupe",
        minStar: 4,
        maxStar: 5,
        effect2: "元素精通提高80点。",
        effect4: "装备该圣遗物套装的角色为法器、弓箭角色时，角色重击造成的伤害提高35%。",
        
        flower: {
            chs: "乐团的晨光",
            // url: WanderersTroupe_flower,
            url: getIcon("UI_RelicIcon_15003_4")
        },
        
        
        feather: {
            chs: "琴师的箭羽",
            // url: WanderersTroupe_feather,
            url: getIcon("UI_RelicIcon_15003_2")
        },
        
        
        sand: {
            chs: "终幕的时计",
            // url: WanderersTroupe_sand,
            url: getIcon("UI_RelicIcon_15003_5")
        },
        
        
        cup: {
            chs: "吟游者之壶",
            // url: WanderersTroupe_goblet,
            url: getIcon("UI_RelicIcon_15003_1")
        },
        
        
        head: {
            chs: "指挥的礼帽",
            // url: WanderersTroupe_head,
            url: getIcon("UI_RelicIcon_15003_3")
        },
        
        config4: [
            
        ],
    },
    
}