// generated file, do not edit
// 
// import MistsplitterReforged_tn from "@image/weapons/MistsplitterReforged_tn"
// 
// import AquilaFavonia_tn from "@image/weapons/AquilaFavonia_tn"
// 
// import SummitShaper_tn from "@image/weapons/SummitShaper_tn"
// 
// import SkywardBlade_tn from "@image/weapons/SkywardBlade_tn"
// 
// import FreedomSworn_tn from "@image/weapons/FreedomSworn_tn"
// 
// import PrimordialJadeCutter_tn from "@image/weapons/PrimordialJadeCutter_tn"
// 
// import TheFlute_tn from "@image/weapons/TheFlute_tn"
// 
// import TheBlackSword_tn from "@image/weapons/TheBlackSword_tn"
// 
// import TheAlleyFlash_tn from "@image/weapons/TheAlleyFlash_tn"
// 
// import SwordOfDescension_tn from "@image/weapons/SwordOfDescension_tn"
// 
// import SacrificialSword_tn from "@image/weapons/SacrificialSword_tn"
// 
// import RoyalLongsword_tn from "@image/weapons/RoyalLongsword_tn"
// 
// import PrototypeRancour_tn from "@image/weapons/PrototypeRancour_tn"
// 
// import AmenomaKageuchi_tn from "@image/weapons/AmenomaKageuchi_tn"
// 
// import LionsRoar_tn from "@image/weapons/LionsRoar_tn"
// 
// import IronSting_tn from "@image/weapons/IronSting_tn"
// 
// import FesteringDesire_tn from "@image/weapons/FesteringDesire_tn"
// 
// import FavoniusSword_tn from "@image/weapons/FavoniusSword_tn"
// 
// import CinnabarSpindle_tn from "@image/weapons/CinnabarSpindle_tn"
// 
// import BlackcliffLongsword_tn from "@image/weapons/BlackcliffLongsword_tn"
// 
// import HarbingerOfDawn_tn from "@image/weapons/HarbingerOfDawn_tn"
// 
// import FilletBlade_tn from "@image/weapons/FilletBlade_tn"
// 
// import SkyriderSword_tn from "@image/weapons/SkyriderSword_tn"
// 
// import DarkIronSword_tn from "@image/weapons/DarkIronSword_tn"
// 
// import CoolSteel_tn from "@image/weapons/CoolSteel_tn"
// 
// import TravelersHandySword_tn from "@image/weapons/TravelersHandySword_tn"
// 
// import SilverSword_tn from "@image/weapons/SilverSword_tn"
// 
// import DullBlade_tn from "@image/weapons/DullBlade_tn"
// 
// import HaranGeppakuFutsu_tn from "@image/weapons/HaranGeppakuFutsu_tn"
// 
// import WolfsGravestone_tn from "@image/weapons/WolfsGravestone_tn"
// 
// import SkywardPride_tn from "@image/weapons/SkywardPride_tn"
// 
// import TheUnforged_tn from "@image/weapons/TheUnforged_tn"
// 
// import SongOfBrokenPines_tn from "@image/weapons/SongOfBrokenPines_tn"
// 
// import RedhornStonethresher_tn from "@image/weapons/RedhornStonethresher_tn"
// 
// import Akuoumaru_tn from "@image/weapons/Akuoumaru_tn"
// 
// import RoyalGreatsword_tn from "@image/weapons/RoyalGreatsword_tn"
// 
// import Whiteblind_tn from "@image/weapons/Whiteblind_tn"
// 
// import TheBell_tn from "@image/weapons/TheBell_tn"
// 
// import SnowTombedStarsilver_tn from "@image/weapons/SnowTombedStarsilver_tn"
// 
// import FavoniusGreatsword_tn from "@image/weapons/FavoniusGreatsword_tn"
// 
// import KatsuragikiriNagamasa_tn from "@image/weapons/KatsuragikiriNagamasa_tn"
// 
// import SacrificialGreatsword_tn from "@image/weapons/SacrificialGreatsword_tn"
// 
// import SerpentSpine_tn from "@image/weapons/SerpentSpine_tn"
// 
// import BlackcliffSlasher_tn from "@image/weapons/BlackcliffSlasher_tn"
// 
// import Rainslasher_tn from "@image/weapons/Rainslasher_tn"
// 
// import PrototypeArchaic_tn from "@image/weapons/PrototypeArchaic_tn"
// 
// import LuxuriousSeaLord_tn from "@image/weapons/LuxuriousSeaLord_tn"
// 
// import LithicBlade_tn from "@image/weapons/LithicBlade_tn"
// 
// import SkyriderGreatsword_tn from "@image/weapons/SkyriderGreatsword_tn"
// 
// import DebateClub_tn from "@image/weapons/DebateClub_tn"
// 
// import BloodstainedGreatsword_tn from "@image/weapons/BloodstainedGreatsword_tn"
// 
// import WhiteIronGreatsword_tn from "@image/weapons/WhiteIronGreatsword_tn"
// 
// import FerrousShadow_tn from "@image/weapons/FerrousShadow_tn"
// 
// import OldMercsPal_tn from "@image/weapons/OldMercsPal_tn"
// 
// import WasterGreatsword_tn from "@image/weapons/WasterGreatsword_tn"
// 
// import EngulfingLightning_tn from "@image/weapons/EngulfingLightning_tn"
// 
// import SkywardSpine_tn from "@image/weapons/SkywardSpine_tn"
// 
// import PrimordialJadeWingedSpear_tn from "@image/weapons/PrimordialJadeWingedSpear_tn"
// 
// import CalamityQueller_tn from "@image/weapons/CalamityQueller_tn"
// 
// import StaffOfHoma_tn from "@image/weapons/StaffOfHoma_tn"
// 
// import VortexVanquisher_tn from "@image/weapons/VortexVanquisher_tn"
// 
// import PrototypeStarglitter_tn from "@image/weapons/PrototypeStarglitter_tn"
// 
// import LithicSpear_tn from "@image/weapons/LithicSpear_tn"
// 
// import KitainCrossSpear_tn from "@image/weapons/KitainCrossSpear_tn"
// 
// import TheCatch_tn from "@image/weapons/TheCatch_tn"
// 
// import FavoniusLance_tn from "@image/weapons/FavoniusLance_tn"
// 
// import DragonspineSpear_tn from "@image/weapons/DragonspineSpear_tn"
// 
// import DragonsBane_tn from "@image/weapons/DragonsBane_tn"
// 
// import Deathmatch_tn from "@image/weapons/Deathmatch_tn"
// 
// import CrescentPike_tn from "@image/weapons/CrescentPike_tn"
// 
// import BlackcliffPole_tn from "@image/weapons/BlackcliffPole_tn"
// 
// import WavebreakersFin_tn from "@image/weapons/WavebreakersFin_tn"
// 
// import RoyalSpear_tn from "@image/weapons/RoyalSpear_tn"
// 
// import Halberd_tn from "@image/weapons/Halberd_tn"
// 
// import BlackTassel_tn from "@image/weapons/BlackTassel_tn"
// 
// import WhiteTassel_tn from "@image/weapons/WhiteTassel_tn"
// 
// import IronPoint_tn from "@image/weapons/IronPoint_tn"
// 
// import BeginnersProtector_tn from "@image/weapons/BeginnersProtector_tn"
// 
// import LostPrayerToTheSacredWinds_tn from "@image/weapons/LostPrayerToTheSacredWinds_tn"
// 
// import SkywardAtlas_tn from "@image/weapons/SkywardAtlas_tn"
// 
// import EverlastingMoonglow_tn from "@image/weapons/EverlastingMoonglow_tn"
// 
// import MemoryOfDust_tn from "@image/weapons/MemoryOfDust_tn"
// 
// import WindAndSong_tn from "@image/weapons/WindAndSong_tn"
// 
// import TheWidsith_tn from "@image/weapons/TheWidsith_tn"
// 
// import SolarPearl_tn from "@image/weapons/SolarPearl_tn"
// 
// import SacrificialFragments_tn from "@image/weapons/SacrificialFragments_tn"
// 
// import RoyalGrimoire_tn from "@image/weapons/RoyalGrimoire_tn"
// 
// import PrototypeAmber_tn from "@image/weapons/PrototypeAmber_tn"
// 
// import MappaMare_tn from "@image/weapons/MappaMare_tn"
// 
// import HakushinRing_tn from "@image/weapons/HakushinRing_tn"
// 
// import Frostbearer_tn from "@image/weapons/Frostbearer_tn"
// 
// import FavoniusCodex_tn from "@image/weapons/FavoniusCodex_tn"
// 
// import EyeOfPerception_tn from "@image/weapons/EyeOfPerception_tn"
// 
// import DodocoTales_tn from "@image/weapons/DodocoTales_tn"
// 
// import BlackcliffAgate_tn from "@image/weapons/BlackcliffAgate_tn"
// 
// import KagurasVerity_tn from "@image/weapons/KagurasVerity_tn"
// 
// import OathswornEye_tn from "@image/weapons/OathswornEye_tn"
// 
// import MagicGuide_tn from "@image/weapons/MagicGuide_tn"
// 
// import OtherworldlyStory_tn from "@image/weapons/OtherworldlyStory_tn"
// 
// import EmeraldOrb_tn from "@image/weapons/EmeraldOrb_tn"
// 
// import ThrillingTalesOfDragonSlayers_tn from "@image/weapons/ThrillingTalesOfDragonSlayers_tn"
// 
// import TwinNephrite_tn from "@image/weapons/TwinNephrite_tn"
// 
// import PocketGrimoire_tn from "@image/weapons/PocketGrimoire_tn"
// 
// import ApprenticesNotes_tn from "@image/weapons/ApprenticesNotes_tn"
// 
// import PolarStar_tn from "@image/weapons/PolarStar_tn"
// 
// import ThunderingPulse_tn from "@image/weapons/ThunderingPulse_tn"
// 
// import ElegyOfTheEnd_tn from "@image/weapons/ElegyOfTheEnd_tn"
// 
// import SkywardHarp_tn from "@image/weapons/SkywardHarp_tn"
// 
// import AmosBow_tn from "@image/weapons/AmosBow_tn"
// 
// import AlleyHunter_tn from "@image/weapons/AlleyHunter_tn"
// 
// import TheViridescentHunt_tn from "@image/weapons/TheViridescentHunt_tn"
// 
// import TheStringless_tn from "@image/weapons/TheStringless_tn"
// 
// import SacrificialBow_tn from "@image/weapons/SacrificialBow_tn"
// 
// import Rust_tn from "@image/weapons/Rust_tn"
// 
// import RoyalBow_tn from "@image/weapons/RoyalBow_tn"
// 
// import Predator_tn from "@image/weapons/Predator_tn"
// 
// import PrototypeCrescent_tn from "@image/weapons/PrototypeCrescent_tn"
// 
// import MouunsMoon_tn from "@image/weapons/MouunsMoon_tn"
// 
// import MitternachtsWaltz_tn from "@image/weapons/MitternachtsWaltz_tn"
// 
// import Hamayumi_tn from "@image/weapons/Hamayumi_tn"
// 
// import FavoniusWarbow_tn from "@image/weapons/FavoniusWarbow_tn"
// 
// import CompoundBow_tn from "@image/weapons/CompoundBow_tn"
// 
// import BlackcliffWarbow_tn from "@image/weapons/BlackcliffWarbow_tn"
// 
// import WindblumeOde_tn from "@image/weapons/WindblumeOde_tn"
// 
// import RavenBow_tn from "@image/weapons/RavenBow_tn"
// 
// import RecurveBow_tn from "@image/weapons/RecurveBow_tn"
// 
// import Messenger_tn from "@image/weapons/Messenger_tn"
// 
// import SharpshootersOath_tn from "@image/weapons/SharpshootersOath_tn"
// 
// import Slingshot_tn from "@image/weapons/Slingshot_tn"
// 
// import SeasonedHuntersBow_tn from "@image/weapons/SeasonedHuntersBow_tn"
// 
// import HuntersBow_tn from "@image/weapons/HuntersBow_tn"
// 

const template = "https://upload-bbs.mihoyo.com/game_record/genshin/equip/UI_EquipIcon_#.png"

const imageUrl = name => template.replace("#", name)

export default {

    MistsplitterReforged: {
        name: "MistsplitterReforged",
        internalName: "Sword_Narukami",
        chs: "雾切之回光",
        star: 5,
        // url: MistsplitterReforged_tn,
        url: imageUrl("Sword_Narukami"),
        type: "Sword",

        
        effect: "获得12/15/18/21/24%所有元素伤害加成，并能获得「雾切之巴印」的威势。雾切之巴印：持有1/2/3层雾切之巴印时，获得(8/10/12/14/16%)/(16/20/24/28/32%)/(28/35/42/49/56)%自己的元素类型的元素伤害加成。在下列情况下，角色将各获得1层雾切之巴印：普通攻击造成元素伤害时，持续5秒；施放元素爆发时，持续10秒；此外，角色元素能量低于100%时，将获得1层雾切之巴印，此雾切之巴印会在角色的元素能量充满时消失。每层雾切之巴印的持续时间独立计算。",
        

        
        configs: [
            
            {"default":3,"max":3,"min":0,"name":"emblem_level","title":"「雾切之巴印」层数","type":"int"},
            
        ],
        
    },

    AquilaFavonia: {
        name: "AquilaFavonia",
        internalName: "Sword_Falcon",
        chs: "风鹰剑",
        star: 5,
        // url: AquilaFavonia_tn,
        url: imageUrl("Sword_Falcon"),
        type: "Sword",

        
        effect: "西风之鹰的抗争：攻击力提高20%/25%/30%/35%/40%；受到伤害时触发：高扬抗争旗号的西风鹰之魂苏醒，恢复同等与攻击力的100%/115%/130%/145%/160%生命值，并对周围的敌人造成200%/230%/260%/290%/320%攻击力的伤害。该效果每15秒只能触发一次。",
        

        
        configs: null,
        
    },

    SummitShaper: {
        name: "SummitShaper",
        internalName: "Sword_Kunwu",
        chs: "斫峰之刃",
        star: 5,
        // url: SummitShaper_tn,
        url: imageUrl("Sword_Kunwu"),
        type: "Sword",

        
        effect: "金璋皇极：护盾强效提升20%/25%/30%/35%/40%。攻击命中后的8秒内，攻击力提升4%/5%/6%/7%/8%。该效果至多可叠加5层，每0.3秒只能触发一次。此外，处于护盾庇护下时，该效果的攻击力提升效果提高100%。",
        

        
        configs: [
            
            {"default":0.0,"max":5.0,"min":0.0,"name":"stack","title":"被动等效层数","type":"float"},
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"shield_rate","title":"护盾覆盖率","type":"float"},
            
        ],
        
    },

    SkywardBlade: {
        name: "SkywardBlade",
        internalName: "Sword_Dvalin",
        chs: "天空之刃",
        star: 5,
        // url: SkywardBlade_tn,
        url: imageUrl("Sword_Dvalin"),
        type: "Sword",

        
        effect: "穿刺高天的利齿：暴击率提升4%/5%/6%/7%/8%；施放元素爆发时，获得破空之势：移动速度提升10%，攻击速度提升10%，普通攻击与重击命中时，额外造成20%/25%/30%/35%/40%攻击力的伤害，持续12秒。",
        

        
        configs: null,
        
    },

    FreedomSworn: {
        name: "FreedomSworn",
        internalName: "Sword_Widsith",
        chs: "苍古自由之誓",
        star: 5,
        // url: FreedomSworn_tn,
        url: imageUrl("Sword_Widsith"),
        type: "Sword",

        
        effect: "飘游风中的「千年的大乐章」的一部分。伤害提升10%/12.5%/15%/17.5%/20%；触发元素反应时，角色获得一枚奋起之符，每0.5秒内至多触发一次，角色处于队伍后台也能触发。拥有2枚奋起之符时，将消耗所有奋起之符，使附近队伍中所有角色获得持续12秒的「千年的大乐章·抗争之歌」效果：普通攻击、重击、下落攻击造成的伤害提升16%/20%/24%/28%/32%，攻击力提升20%/25%/30%/35%/40%。触发后20秒内，无法再次获得奋起之符。「千年的大乐章」触发的多种数值效果中，同类数值效果不可叠加。",
        

        
        configs: [
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"rate","title":"被动应用比例","type":"float"},
            
        ],
        
    },

    PrimordialJadeCutter: {
        name: "PrimordialJadeCutter",
        internalName: "Sword_Morax",
        chs: "磐岩结绿",
        star: 5,
        // url: PrimordialJadeCutter_tn,
        url: imageUrl("Sword_Morax"),
        type: "Sword",

        
        effect: "护国的无垢之心：生命值提升20%/25%/30%/35%/40%。此外，基于装备该武器的角色生命值上限的1.2%/1.5%/1.8%/2.1%/2.4%,获得攻击力加成。",
        

        
        configs: null,
        
    },

    TheFlute: {
        name: "TheFlute",
        internalName: "Sword_Troupe",
        chs: "笛剑",
        star: 4,
        // url: TheFlute_tn,
        url: imageUrl("Sword_Troupe"),
        type: "Sword",

        
        effect: "和弦：普通攻击或重击命中时，会获得一个和音。积攒了5个和音后，释放音律的力量，对周围的敌人造成100%/125%/150%/175%/200%攻击力的伤害。和音最多存在30秒，每0.5秒至多获得1个和音。",
        

        
        configs: null,
        
    },

    TheBlackSword: {
        name: "TheBlackSword",
        internalName: "Sword_Bloodstained",
        chs: "黑剑",
        star: 4,
        // url: TheBlackSword_tn,
        url: imageUrl("Sword_Bloodstained"),
        type: "Sword",

        
        effect: "「正义」：普通攻击与重击造成的伤害提升20%/25%/30%/35%/40%；此外普通攻击和重击暴击时，恢复等同于攻击力60/70/80/90/100%的生命值。该效果每5秒至多发动一次。",
        

        
        configs: null,
        
    },

    TheAlleyFlash: {
        name: "TheAlleyFlash",
        internalName: "Sword_Outlaw",
        chs: "暗巷闪光",
        star: 4,
        // url: TheAlleyFlash_tn,
        url: imageUrl("Sword_Outlaw"),
        type: "Sword",

        
        effect: "街巷游侠：造成的伤害提升12%/15%/18%/21%/24%，受到伤害后的5秒内失效。",
        

        
        configs: [
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"rate","title":"被动应用比例","type":"float"},
            
        ],
        
    },

    SwordOfDescension: {
        name: "SwordOfDescension",
        internalName: "Sword_Psalmus",
        chs: "降临之剑",
        star: 4,
        // url: SwordOfDescension_tn,
        url: imageUrl("Sword_Psalmus"),
        type: "Sword",

        
        effect: "降世：仅在\"PlayStation Network\"游玩时生效。普通攻击与重击命中敌人后有50%概率在小范围内造成200%攻击力的伤害。该效果每10秒只能触发一次；此外，旅行者装备降临之剑时，攻击力提升66点。该武器技能效果初始即满级，无法精炼。",
        

        
        configs: null,
        
    },

    SacrificialSword: {
        name: "SacrificialSword",
        internalName: "Sword_Fossil",
        chs: "祭礼剑",
        star: 4,
        // url: SacrificialSword_tn,
        url: imageUrl("Sword_Fossil"),
        type: "Sword",

        
        effect: "气定神闲：元素战技造成伤害时，有40%/50%/60%/70%/80%概率重置该技能的冷却时间，该效果每30/26/22/19/16秒只能触发一次。",
        

        
        configs: null,
        
    },

    RoyalLongsword: {
        name: "RoyalLongsword",
        internalName: "Sword_Theocrat",
        chs: "宗室长剑",
        star: 4,
        // url: RoyalLongsword_tn,
        url: imageUrl("Sword_Theocrat"),
        type: "Sword",

        
        effect: "专注：攻击造成伤害时，暴击率提升8%/10%/12%/14%/16%，最多堆叠5次。攻击造成暴击后，移除已有的专注效果。",
        

        
        configs: null,
        
    },

    PrototypeRancour: {
        name: "PrototypeRancour",
        internalName: "Sword_Proto",
        chs: "试作斩岩",
        star: 4,
        // url: PrototypeRancour_tn,
        url: imageUrl("Sword_Proto"),
        type: "Sword",

        
        effect: "碎石：普通攻击或重击命中时，攻击力（原为基础攻击力）和防御力提高4%/5%/6%/7%/8%，持续6秒，最多叠加4层。该效果每0.3秒只能触发一次。",
        

        
        configs: [
            
            {"default":0.0,"max":4.0,"min":0.0,"name":"stack","title":"被动等效层数","type":"float"},
            
        ],
        
    },

    AmenomaKageuchi: {
        name: "AmenomaKageuchi",
        internalName: "Sword_Bakufu",
        chs: "天目影打刀",
        star: 4,
        // url: AmenomaKageuchi_tn,
        url: imageUrl("Sword_Bakufu"),
        type: "Sword",

        
        effect: "施放元素战技后，获得1个胤种，该效果每5秒至多触发一次。胤种持续30秒，至多同时存在3个。施放元素爆发后，会清除持有的所有胤种，并在2秒之后，基于消耗的胤种数量，每个为该角色恢复6/7.5/9/10.5/12点元素能量",
        

        
        configs: null,
        
    },

    LionsRoar: {
        name: "LionsRoar",
        internalName: "Sword_Rockkiller",
        chs: "匣里龙吟",
        star: 4,
        // url: LionsRoar_tn,
        url: imageUrl("Sword_Rockkiller"),
        type: "Sword",

        
        effect: "踏火息雷：对处于火元素或雷元素影响下的敌人，造成的伤害提高20%/24%/28%/32%/36%。",
        

        
        configs: [
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"rate","title":"被动应用比例","type":"float"},
            
        ],
        
    },

    IronSting: {
        name: "IronSting",
        internalName: "Sword_Exotic",
        chs: "铁蜂刺",
        star: 4,
        // url: IronSting_tn,
        url: imageUrl("Sword_Exotic"),
        type: "Sword",

        
        effect: "注能之刺：造成元素伤害后的6秒内，角色造成的伤害提高6%/7.5%/9%/10.5%/12%，该效果最多叠加2层。该效果每1秒可以触发一次。",
        

        
        configs: [
            
            {"default":0.0,"max":2.0,"min":0.0,"name":"stack","title":"被动等效层数","type":"float"},
            
        ],
        
    },

    FesteringDesire: {
        name: "FesteringDesire",
        internalName: "Sword_Magnum",
        chs: "腐殖之剑",
        star: 4,
        // url: FesteringDesire_tn,
        url: imageUrl("Sword_Magnum"),
        type: "Sword",

        
        effect: "无尽的渴慕：元素战技造成的伤害增加16/20/24/28/32%，元素战技的暴击率提升6/7.5/9/10.5/12%。",
        

        
        configs: null,
        
    },

    FavoniusSword: {
        name: "FavoniusSword",
        internalName: "Sword_Zephyrus",
        chs: "西风剑",
        star: 4,
        // url: FavoniusSword_tn,
        url: imageUrl("Sword_Zephyrus"),
        type: "Sword",

        
        effect: "顺风而行：攻击造成暴击时，有60%/70%/80%/90%/100%的几率产生少量元素微粒，能为角色恢复6点元素能量。该效果每12/10.5/9/7.5/6秒只能触发一次。",
        

        
        configs: null,
        
    },

    CinnabarSpindle: {
        name: "CinnabarSpindle",
        internalName: "Sword_Opus",
        chs: "辰砂之纺锤",
        star: 4,
        // url: CinnabarSpindle_tn,
        url: imageUrl("Sword_Opus"),
        type: "Sword",

        
        effect: "元素战技造成的伤害值提高，提高数值相当于防御力的40/50/60/70/80%。该效果每1.5秒最多触发一次，并将在元素战技造成伤害后的0.1秒后清除效果。",
        

        
        configs: [
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"rate","title":"被动应用比例","type":"float"},
            
        ],
        
    },

    BlackcliffLongsword: {
        name: "BlackcliffLongsword",
        internalName: "Sword_Blackrock",
        chs: "黑岩长剑",
        star: 4,
        // url: BlackcliffLongsword_tn,
        url: imageUrl("Sword_Blackrock"),
        type: "Sword",

        
        effect: "乘胜追击：击败敌人后，攻击力提升12%/15%/18%/21%/24%，持续30秒。该效果至多叠加三层，每层持续时间独立。",
        

        
        configs: [
            
            {"default":0.0,"max":3.0,"min":0.0,"name":"stack","title":"被动等效层数","type":"float"},
            
        ],
        
    },

    HarbingerOfDawn: {
        name: "HarbingerOfDawn",
        internalName: "Sword_Dawn",
        chs: "黎明神剑",
        star: 3,
        // url: HarbingerOfDawn_tn,
        url: imageUrl("Sword_Dawn"),
        type: "Sword",

        
        effect: "激励：生命值高于90%时，暴击率提升14%/17.5%/21%/24.5%/28%",
        

        
        configs: [
            
            {"default":1.0,"max":1.0,"min":0.0,"name":"rate","title":"被动应用比例","type":"float"},
            
        ],
        
    },

    FilletBlade: {
        name: "FilletBlade",
        internalName: "Sword_Sashimi",
        chs: "吃虎鱼刀",
        star: 3,
        // url: FilletBlade_tn,
        url: imageUrl("Sword_Sashimi"),
        type: "Sword",

        
        effect: "决：攻击命中时，有50%的概率对单个敌人造成240%/280%/320%/360%/400%攻击力的伤害。该效果每15/14/13/12/11秒只能触发一次。",
        

        
        configs: null,
        
    },

    SkyriderSword: {
        name: "SkyriderSword",
        internalName: "Sword_Mitsurugi",
        chs: "飞天御剑",
        star: 3,
        // url: SkyriderSword_tn,
        url: imageUrl("Sword_Mitsurugi"),
        type: "Sword",

        
        effect: "决心：施放元素爆发后，提高12%/15%/18%/21%/24%攻击力和移动速度，持续15秒。",
        

        
        configs: [
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"rate","title":"被动应用比例","type":"float"},
            
        ],
        
    },

    DarkIronSword: {
        name: "DarkIronSword",
        internalName: "Sword_Darker",
        chs: "暗铁剑",
        star: 3,
        // url: DarkIronSword_tn,
        url: imageUrl("Sword_Darker"),
        type: "Sword",

        
        effect: "过载：触发超载、超导、感电或雷元素扩散反应后的12秒内，攻击力提高20%/25%/30%/35%/40%。",
        

        
        configs: [
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"rate","title":"被动应用比例","type":"float"},
            
        ],
        
    },

    CoolSteel: {
        name: "CoolSteel",
        internalName: "Sword_Steel",
        chs: "冷刃",
        star: 3,
        // url: CoolSteel_tn,
        url: imageUrl("Sword_Steel"),
        type: "Sword",

        
        effect: "止水融冰：对处于水元素或冰元素影响下的敌人，造成的伤害提高12%/15%/18%/21%/24%。",
        

        
        configs: [
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"rate","title":"被动应用比例","type":"float"},
            
        ],
        
    },

    TravelersHandySword: {
        name: "TravelersHandySword",
        internalName: "Sword_Traveler",
        chs: "旅行剑",
        star: 3,
        // url: TravelersHandySword_tn,
        url: imageUrl("Sword_Traveler"),
        type: "Sword",

        
        effect: "旅程：获得元素晶球或元素微粒时，恢复1%/1.25%/1.5%/1.75%/2%生命值。",
        

        
        configs: null,
        
    },

    SilverSword: {
        name: "SilverSword",
        internalName: "Sword_Silver",
        chs: "银剑",
        star: 2,
        // url: SilverSword_tn,
        url: imageUrl("Sword_Silver"),
        type: "Sword",

        
        effect: null,
        

        
        configs: null,
        
    },

    DullBlade: {
        name: "DullBlade",
        internalName: "Sword_Blunt",
        chs: "无锋剑",
        star: 1,
        // url: DullBlade_tn,
        url: imageUrl("Sword_Blunt"),
        type: "Sword",

        
        effect: null,
        

        
        configs: null,
        
    },

    HaranGeppakuFutsu: {
        name: "HaranGeppakuFutsu",
        internalName: "Sword_Amenoma",
        chs: "波乱月白经津",
        star: 5,
        // url: HaranGeppakuFutsu_tn,
        url: imageUrl("Sword_Amenoma"),
        type: "Sword",

        
        effect: "白刃流转：获得12/15/18/21/24%所有元素伤害加成；队伍中附近的其他角色在施放元素战技时，会为装备该武器的角色产生1层「波穗」效果，至多叠加2层，每0.3秒最多触发1次。装备该武器的角色施放元素战技时，如果有积累的「波穗」效果，则将消耗已有的「波穗」，获得「波乱」：根据消耗的层数，每层提升20/25/30/35/40%普通攻击伤害，持续8秒。",
        

        
        configs: [
            
            {"default":2.0,"max":2.0,"min":0.0,"name":"stack","title":"「波穗」层数","type":"float"},
            
        ],
        
    },

    WolfsGravestone: {
        name: "WolfsGravestone",
        internalName: "Claymore_Wolfmound",
        chs: "狼的末路",
        star: 5,
        // url: WolfsGravestone_tn,
        url: imageUrl("Claymore_Wolfmound"),
        type: "Claymore",

        
        effect: "如狼般狩猎者：攻击力提高20%/25%/30%/35%/40%；攻击命中生命值低于30%的敌人时，队伍中所有成员的攻击力提高40%/50%/60%/70%/80%，持续12秒。该效果30秒只能触发一次。",
        

        
        configs: [
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"rate","title":"被动应用比例","type":"float"},
            
        ],
        
    },

    SkywardPride: {
        name: "SkywardPride",
        internalName: "Claymore_Dvalin",
        chs: "天空之傲",
        star: 5,
        // url: SkywardPride_tn,
        url: imageUrl("Claymore_Dvalin"),
        type: "Claymore",

        
        effect: "斩裂晴空的龙脊：造成的伤害提高8%/10%/12%/14%/16%;施放元素爆发后:普通攻击和重击命中时会发出真空刃，对路径上的敌人造成80%/100%/120%/140%/160%攻击力的伤害，持续20秒或直至发出8次真空刃。",
        

        
        configs: null,
        
    },

    TheUnforged: {
        name: "TheUnforged",
        internalName: "Claymore_Kunwu",
        chs: "无工之剑",
        star: 5,
        // url: TheUnforged_tn,
        url: imageUrl("Claymore_Kunwu"),
        type: "Claymore",

        
        effect: "金璋皇极：护盾强效提升20%/25%/30%/35%/40%。攻击命中后的8秒内，攻击力提升4%/5%/6%/7%/8%。该效果至多可叠加5层，每0.3秒只能触发一次。此外，处于护盾庇护下，该效果的攻击力提升效果提高100%。",
        

        
        configs: [
            
            {"default":0.0,"max":5.0,"min":0.0,"name":"stack","title":"被动等效层数","type":"float"},
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"shield_rate","title":"护盾覆盖率","type":"float"},
            
        ],
        
    },

    SongOfBrokenPines: {
        name: "SongOfBrokenPines",
        internalName: "Claymore_Widsith",
        chs: "松籁响起之时",
        star: 5,
        // url: SongOfBrokenPines_tn,
        url: imageUrl("Claymore_Widsith"),
        type: "Claymore",

        
        effect: "揭旗的叛逆之歌：飘游风中的「千年的大乐章」的一部分。攻击力提升16%/20%/24%/28%/32%（精炼数据为推测，以正式上线数据为准）；普通攻击或重击命中敌人时，角色获得一枚低语之符，每0.3秒内至多触发一次。拥有4枚低语之符时，将消耗所有低语之符，使附近队伍中所有角色获得持续12秒的「千年的大乐章·揭旗之歌」效果：普通攻击速度提升12%/15%/18%/21%/24%，攻击力提升20%/25%/30%/35%/40%（精炼数据为推测，以正式上线数据为准）。触发后20秒内，无法再次获得低语之符。「千年的大乐章」触发的多种数值效果中，同类数值效果不可叠加。",
        

        
        configs: [
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"rate","title":"被动应用比例","type":"float"},
            
        ],
        
    },

    RedhornStonethresher: {
        name: "RedhornStonethresher",
        internalName: "Claymore_Itadorimaru",
        chs: "赤角石溃杵",
        star: 5,
        // url: RedhornStonethresher_tn,
        url: imageUrl("Claymore_Itadorimaru"),
        type: "Claymore",

        
        effect: "防御力提高28/35/42/49/56%；普通攻击与重击造成的伤害值提高，提高数值相当于防御力的40/50/60/70/80%。",
        

        
        configs: null,
        
    },

    Akuoumaru: {
        name: "Akuoumaru",
        internalName: "Claymore_Maria",
        chs: "恶王丸",
        star: 4,
        // url: Akuoumaru_tn,
        url: imageUrl("Claymore_Maria"),
        type: "Claymore",

        
        effect: "队伍中所有角色的元素能量上限的总和，每1点能使装备此武器的角色的元素爆发造成的伤害提高0.12%/0.15%/0.18%/0.21%/0.24%，通过这种方式，元素爆发造成的伤害至多提高40%/50%/60%/70%/80%。",
        

        
        configs: [
            
            {"default":40,"max":400,"min":40,"name":"energy","title":"队伍能量上限总和","type":"int"},
            
        ],
        
    },

    RoyalGreatsword: {
        name: "RoyalGreatsword",
        internalName: "Claymore_Theocrat",
        chs: "宗室大剑",
        star: 4,
        // url: RoyalGreatsword_tn,
        url: imageUrl("Claymore_Theocrat"),
        type: "Claymore",

        
        effect: "专注：攻击造成伤害时，暴击率提升8%/10%/12%/14%/16%，最多堆叠5次。攻击造成暴击后，移除已有的专注效果。",
        

        
        configs: null,
        
    },

    Whiteblind: {
        name: "Whiteblind",
        internalName: "Claymore_Exotic",
        chs: "白影剑",
        star: 4,
        // url: Whiteblind_tn,
        url: imageUrl("Claymore_Exotic"),
        type: "Claymore",

        
        effect: "注能之锋：普通攻击和重击命中后，攻击力和防御力提高6%/7.5%/9%/10.5%/12%。该效果持续6秒，最多叠加4层，每0.5秒只能触发一次。",
        

        
        configs: [
            
            {"default":0.0,"max":4.0,"min":0.0,"name":"stack","title":"被动等效层数","type":"float"},
            
        ],
        
    },

    TheBell: {
        name: "TheBell",
        internalName: "Claymore_Troupe",
        chs: "钟剑",
        star: 4,
        // url: TheBell_tn,
        url: imageUrl("Claymore_Troupe"),
        type: "Claymore",

        
        effect: "叛逆的守护者：受到伤害时，生成一个伤害吸收等同于生命上限20%/23%/26%/29%/32%的护盾，持续10秒或者直到护盾失效，每45秒只能触发一次。角色处于护盾庇护下时，造成的伤害提升12%/15%/18%/21%/24%。",
        

        
        configs: [
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"rate","title":"被动应用比例","type":"float"},
            
        ],
        
    },

    SnowTombedStarsilver: {
        name: "SnowTombedStarsilver",
        internalName: "Claymore_Dragonfell",
        chs: "雪葬的星银",
        star: 4,
        // url: SnowTombedStarsilver_tn,
        url: imageUrl("Claymore_Dragonfell"),
        type: "Claymore",

        
        effect: "霜葬：普通攻击与重击命中敌人时，有60%/70%/80%/90%/100%概率在敌人上方生成恒冰晶核并坠落，造成80%/95%/110%/125%/140%攻击力的范围伤害。若敌人处于冰元素影响下，则造成200%/240%/280%/320%/360%攻击力的伤害。该效果每10秒至多触发一次。",
        

        
        configs: null,
        
    },

    FavoniusGreatsword: {
        name: "FavoniusGreatsword",
        internalName: "Claymore_Zephyrus",
        chs: "西风大剑",
        star: 4,
        // url: FavoniusGreatsword_tn,
        url: imageUrl("Claymore_Zephyrus"),
        type: "Claymore",

        
        effect: "顺风而行：攻击造成暴击时，有60%/70%/80%/90%/100%的几率产生少量元素微粒，能为角色恢复6点元素能量。该效果每12/10.5/9/7.5/6秒只能触发一次。",
        

        
        configs: null,
        
    },

    KatsuragikiriNagamasa: {
        name: "KatsuragikiriNagamasa",
        internalName: "Claymore_Bakufu",
        chs: "桂木斩长正",
        star: 4,
        // url: KatsuragikiriNagamasa_tn,
        url: imageUrl("Claymore_Bakufu"),
        type: "Claymore",

        
        effect: "元素战技造成的伤害提升6/7.5/9/10.5/12%。元素战技命中后，角色流失3点元素能量，并在此后的6秒内，每2秒恢复3/3.5/4/4.5/5点元素能量。该效果每10秒至多触发一次，角色处于队伍后台也能触发。",
        

        
        configs: null,
        
    },

    SacrificialGreatsword: {
        name: "SacrificialGreatsword",
        internalName: "Claymore_Fossil",
        chs: "祭礼大剑",
        star: 4,
        // url: SacrificialGreatsword_tn,
        url: imageUrl("Claymore_Fossil"),
        type: "Claymore",

        
        effect: "气定神闲：元素战技造成伤害时，有40%/50%/60%/70%/80%概率重置该技能的冷却时间，该效果每30/26/22/19/16秒只能触发一次。",
        

        
        configs: null,
        
    },

    SerpentSpine: {
        name: "SerpentSpine",
        internalName: "Claymore_Kione",
        chs: "螭骨剑",
        star: 4,
        // url: SerpentSpine_tn,
        url: imageUrl("Claymore_Kione"),
        type: "Claymore",

        
        effect: "破浪：角色在场上时，每4秒提升6%/7%/8%/9%/10%造成的伤害，3%/2.7%/2.4%/2.2%/2%受到的伤害。该效果最多叠加5层，不随角色退场重置，受到伤害后会减少1层效果",
        

        
        configs: [
            
            {"default":0.0,"max":5.0,"min":0.0,"name":"stack","title":"被动等效层数","type":"float"},
            
        ],
        
    },

    BlackcliffSlasher: {
        name: "BlackcliffSlasher",
        internalName: "Claymore_Blackrock",
        chs: "黑岩斩刀",
        star: 4,
        // url: BlackcliffSlasher_tn,
        url: imageUrl("Claymore_Blackrock"),
        type: "Claymore",

        
        effect: "乘胜追击：击败敌人后,攻击力提升12%/15%/18%/21%/24%,持续30秒。该效果至多叠加3层，每层持续时间独立。",
        

        
        configs: [
            
            {"default":0.0,"max":3.0,"min":0.0,"name":"stack","title":"被动等效层数","type":"float"},
            
        ],
        
    },

    Rainslasher: {
        name: "Rainslasher",
        internalName: "Claymore_Perdue",
        chs: "雨裁",
        star: 4,
        // url: Rainslasher_tn,
        url: imageUrl("Claymore_Perdue"),
        type: "Claymore",

        
        effect: "止水息雷：对处于水元素或雷元素影响下的敌人，造成的伤害提高20％/24%/28%/32%/36%。",
        

        
        configs: [
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"rate","title":"被动应用比例","type":"float"},
            
        ],
        
    },

    PrototypeArchaic: {
        name: "PrototypeArchaic",
        internalName: "Claymore_Proto",
        chs: "试作古华",
        star: 4,
        // url: PrototypeArchaic_tn,
        url: imageUrl("Claymore_Proto"),
        type: "Claymore",

        
        effect: "粉碎：普通攻击和重击命中时，有50%的概率对小范围内的敌人造成240%/300%/360%/420%/480%攻击力的额外伤害。该效果每15秒只能触发一次。",
        

        
        configs: null,
        
    },

    LuxuriousSeaLord: {
        name: "LuxuriousSeaLord",
        internalName: "Claymore_MillenniaTuna",
        chs: "衔珠海皇",
        star: 4,
        // url: LuxuriousSeaLord_tn,
        url: imageUrl("Claymore_MillenniaTuna"),
        type: "Claymore",

        
        effect: "元素爆发造成的伤害提升12/15/18/21/24%。元素爆发命中敌人时，有100%概率召唤大鲔冲击，造成100/125/150/175/200%攻击力的范围伤害。该效果每15秒至多触发一次。",
        

        
        configs: null,
        
    },

    LithicBlade: {
        name: "LithicBlade",
        internalName: "Claymore_Lapis",
        chs: "千岩古剑",
        star: 4,
        // url: LithicBlade_tn,
        url: imageUrl("Claymore_Lapis"),
        type: "Claymore",

        
        effect: "千岩诀·同心：队伍中每有一位璃月角色，装备该武器的角色便获得7%/8%/9%/10%/11%攻击力提升与3%/4%/5%/6%/7%暴击率提升。至多获得4层提升效果。",
        

        
        configs: [
            
            {"default":0,"max":4,"min":0,"name":"liyue_count","title":"队伍璃月角色数量","type":"int"},
            
        ],
        
    },

    SkyriderGreatsword: {
        name: "SkyriderGreatsword",
        internalName: "Claymore_Mitsurugi",
        chs: "飞天大御剑",
        star: 3,
        // url: SkyriderGreatsword_tn,
        url: imageUrl("Claymore_Mitsurugi"),
        type: "Claymore",

        
        effect: "勇气：普通攻击和重击命中时，攻击力提高6%/7%/8%/9%/10%，持续6秒，最多叠加4层，该效果每0.5秒只能触发一次。",
        

        
        configs: [
            
            {"default":0.0,"max":4.0,"min":0.0,"name":"stack","title":"被动等效层数","type":"float"},
            
        ],
        
    },

    DebateClub: {
        name: "DebateClub",
        internalName: "Claymore_Reasoning",
        chs: "以理服人",
        star: 3,
        // url: DebateClub_tn,
        url: imageUrl("Claymore_Reasoning"),
        type: "Claymore",

        
        effect: "有话直说：施放元素战技后，普通攻击和重击命中时会在小范围内额外造成60%/75%/90%/105%/120%攻击力的伤害。该效果持续15秒，伤害每3秒只能触发一次。",
        

        
        configs: null,
        
    },

    BloodstainedGreatsword: {
        name: "BloodstainedGreatsword",
        internalName: "Claymore_Siegfry",
        chs: "沐浴龙血的剑",
        star: 3,
        // url: BloodstainedGreatsword_tn,
        url: imageUrl("Claymore_Siegfry"),
        type: "Claymore",

        
        effect: "踏火息雷：对处于火元素或雷元素影响下的敌人，造成的伤害提高12%/15%/18%/21%/24%。",
        

        
        configs: [
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"rate","title":"被动应用比例","type":"float"},
            
        ],
        
    },

    WhiteIronGreatsword: {
        name: "WhiteIronGreatsword",
        internalName: "Claymore_Tin",
        chs: "白铁大剑",
        star: 3,
        // url: WhiteIronGreatsword_tn,
        url: imageUrl("Claymore_Tin"),
        type: "Claymore",

        
        effect: "收割：击败敌人时，恢复8%/10%/12%/14%/16%生命值。",
        

        
        configs: null,
        
    },

    FerrousShadow: {
        name: "FerrousShadow",
        internalName: "Claymore_Glaive",
        chs: "铁影阔剑",
        star: 3,
        // url: FerrousShadow_tn,
        url: imageUrl("Claymore_Glaive"),
        type: "Claymore",

        
        effect: "不屈：生命值低于70%/75%/80%/85%/90%时，重击不会轻易被打断，并提高30%/35%/40%/45%/50%重击伤害。",
        

        
        configs: [
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"rate","title":"被动应用比例","type":"float"},
            
        ],
        
    },

    OldMercsPal: {
        name: "OldMercsPal",
        internalName: "Claymore_Oyaji",
        chs: "佣兵重剑",
        star: 2,
        // url: OldMercsPal_tn,
        url: imageUrl("Claymore_Oyaji"),
        type: "Claymore",

        
        effect: null,
        

        
        configs: null,
        
    },

    WasterGreatsword: {
        name: "WasterGreatsword",
        internalName: "Claymore_Aniki",
        chs: "训练大剑",
        star: 1,
        // url: WasterGreatsword_tn,
        url: imageUrl("Claymore_Aniki"),
        type: "Claymore",

        
        effect: null,
        

        
        configs: null,
        
    },

    EngulfingLightning: {
        name: "EngulfingLightning",
        internalName: "Pole_Narukami",
        chs: "薙草之稻光",
        star: 5,
        // url: EngulfingLightning_tn,
        url: imageUrl("Pole_Narukami"),
        type: "Polearm",

        
        effect: "攻击力获得提升，提升程度相当于元素充能效率超出100%部分的28/35/42/49/56%，至多通过这种方式提升80/90/100/110/120%。施放元素爆发后的12秒内，元素充能效率提升30/35/40/45/50%。",
        

        
        configs: [
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"rate","title":"被动应用比例","type":"float"},
            
        ],
        
    },

    SkywardSpine: {
        name: "SkywardSpine",
        internalName: "Pole_Dvalin",
        chs: "天空之脊",
        star: 5,
        // url: SkywardSpine_tn,
        url: imageUrl("Pole_Dvalin"),
        type: "Polearm",

        
        effect: "斫断黑翼的利齿：暴击率提升8%/10%/12%/14%/16%， 普通攻击速度提升12%, 此外，普通攻击与重击命中敌人时，有50%概率触发真空刃，在小范围内造成额外40%/55%/70%/85%/100%攻击力的伤害。该效果每2秒至多触发一次。",
        

        
        configs: null,
        
    },

    PrimordialJadeWingedSpear: {
        name: "PrimordialJadeWingedSpear",
        internalName: "Pole_Morax",
        chs: "和璞鸢",
        star: 5,
        // url: PrimordialJadeWingedSpear_tn,
        url: imageUrl("Pole_Morax"),
        type: "Polearm",

        
        effect: "昭理的鸢之枪：命中敌人时自身攻击力提高3.2%/3.9%/4.6%/5.3%/6%，持续6秒，最高可以叠加7层。该效果每0.3秒最多触发一次。满层状态时伤害提升12%/15%/18%/21%/24%。",
        

        
        configs: [
            
            {"default":0.0,"max":7.0,"min":0.0,"name":"stack","title":"被动等效层数","type":"float"},
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"full_rate","title":"满层状态比例","type":"float"},
            
        ],
        
    },

    CalamityQueller: {
        name: "CalamityQueller",
        internalName: "Pole_Santika",
        chs: "息灾",
        star: 5,
        // url: CalamityQueller_tn,
        url: imageUrl("Pole_Santika"),
        type: "Polearm",

        
        effect: "获得12/15/18/21/24%所有元素伤害加成；施放元素战技后，获得持续20秒的「圆顿」，攻击力每1秒提升3.2/4/4.8/5.6/6.4%，该攻击力提升效果至多叠加6次。当装备此武器的角色处于队伍后台时，「圆顿」的攻击力提升效果翻倍。",
        

        
        configs: [
            
            {"default":6.0,"max":6.0,"min":0.0,"name":"stack","title":"「圆顿」等效层数","type":"float"},
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"backend_rate","title":"后台比例","type":"float"},
            
        ],
        
    },

    StaffOfHoma: {
        name: "StaffOfHoma",
        internalName: "Pole_Homa",
        chs: "护摩之杖",
        star: 5,
        // url: StaffOfHoma_tn,
        url: imageUrl("Pole_Homa"),
        type: "Polearm",

        
        effect: "无羁的朱赤之蝶：生命值提升20%/25%/30%/35%/40%。此外，提供基于装备该武器的角色生命值上限的0.8%/1%/1.2%/1.4%/1.6%，获得攻击力加成。当装备该武器的角色生命值低于50%时，进一步获得1%/1.2%/1.4%/1.6%/1.8%最大生命值上限的攻击力提升。",
        

        
        configs: [
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"be50_rate","title":"生命值低于50%时间比例","type":"float"},
            
        ],
        
    },

    VortexVanquisher: {
        name: "VortexVanquisher",
        internalName: "Pole_Kunwu",
        chs: "贯虹之槊",
        star: 5,
        // url: VortexVanquisher_tn,
        url: imageUrl("Pole_Kunwu"),
        type: "Polearm",

        
        effect: "金璋皇极：护盾强效提升20%/25%/30%/35%/40%。攻击命中后的8秒内，攻击力提升4%/5%/6%/7%/8%。该效果至多可叠加5层，每0.3秒只能触发一次。此外，处于护盾庇护下时，该效果的攻击力提升效果提高100%。",
        

        
        configs: [
            
            {"default":0.0,"max":5.0,"min":0.0,"name":"stack","title":"被动等效层数","type":"float"},
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"shield_rate","title":"护盾覆盖率","type":"float"},
            
        ],
        
    },

    PrototypeStarglitter: {
        name: "PrototypeStarglitter",
        internalName: "Pole_Proto",
        chs: "试作星镰",
        star: 4,
        // url: PrototypeStarglitter_tn,
        url: imageUrl("Pole_Proto"),
        type: "Polearm",

        
        effect: "嗜魔：施放元素战技后，普通攻击和重击造成的伤害提高8%/10%/12%/14%/16%。该效果持续12秒，最多叠加2层。",
        

        
        configs: [
            
            {"default":0.0,"max":2.0,"min":0.0,"name":"stack","title":"被动等效层数","type":"float"},
            
        ],
        
    },

    LithicSpear: {
        name: "LithicSpear",
        internalName: "Pole_Lapis",
        chs: "千岩长枪",
        star: 4,
        // url: LithicSpear_tn,
        url: imageUrl("Pole_Lapis"),
        type: "Polearm",

        
        effect: "千岩诀·同心：队伍中每有一位璃月角色，装备该武器的角色便获得7%/8%/9%/10%/11%攻击力提升与3%/4%/5%/6%/7%暴击率提升。至多获得4层提升效果。",
        

        
        configs: [
            
            {"default":0,"max":4,"min":0,"name":"liyue_count","title":"队伍璃月角色数量","type":"int"},
            
        ],
        
    },

    KitainCrossSpear: {
        name: "KitainCrossSpear",
        internalName: "Pole_Bakufu",
        chs: "喜多院十文字",
        star: 4,
        // url: KitainCrossSpear_tn,
        url: imageUrl("Pole_Bakufu"),
        type: "Polearm",

        
        effect: "元素战技造成的伤害提升6/7.5/9/10.5/12%。元素战技命中后，角色流失3点元素能量，并在此后的6秒内，每2秒恢复3/3.5/4/4.5/5点元素能量。该效果每10秒至多触发一次，角色处于队伍后台也能触发。",
        

        
        configs: null,
        
    },

    TheCatch: {
        name: "TheCatch",
        internalName: "Pole_Mori",
        chs: "「渔获」",
        star: 4,
        // url: TheCatch_tn,
        url: imageUrl("Pole_Mori"),
        type: "Polearm",

        
        effect: "元素爆发造成的伤害提升16/20/24/28/32/%，元素爆发的暴击率提升6/7.5/9/10.5/12%。",
        

        
        configs: null,
        
    },

    FavoniusLance: {
        name: "FavoniusLance",
        internalName: "Pole_Zephyrus",
        chs: "西风长枪",
        star: 4,
        // url: FavoniusLance_tn,
        url: imageUrl("Pole_Zephyrus"),
        type: "Polearm",

        
        effect: "顺风而行：攻击造成暴击时，有60%/70%/80%/90%/100%的几率产生少量元素微粒，能为角色恢复6点元素能量。该效果每12/10.5/9/7.5/6秒只能触发一次。",
        

        
        configs: null,
        
    },

    DragonspineSpear: {
        name: "DragonspineSpear",
        internalName: "Pole_Everfrost",
        chs: "龙脊长枪",
        star: 4,
        // url: DragonspineSpear_tn,
        url: imageUrl("Pole_Everfrost"),
        type: "Polearm",

        
        effect: "霜葬：普通攻击与重击命中敌人时，有60%/70%/80%/90%/100%概率在敌人上方生成恒冰晶核并坠落，造成80%/95%/110%/125%/140%攻击力的范围伤害。若敌人处于冰元素影响下，则造成200%/240%/280%/320%/360%攻击力的伤害。该效果每10秒至多触发一次。",
        

        
        configs: null,
        
    },

    DragonsBane: {
        name: "DragonsBane",
        internalName: "Pole_Stardust",
        chs: "匣里灭辰",
        star: 4,
        // url: DragonsBane_tn,
        url: imageUrl("Pole_Stardust"),
        type: "Polearm",

        
        effect: "踏火止水：对于处于水元素或火元素影响下的敌人，造成的伤害提高20%/24%/28%/32%/36%。",
        

        
        configs: [
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"rate","title":"被动应用比例","type":"float"},
            
        ],
        
    },

    Deathmatch: {
        name: "Deathmatch",
        internalName: "Pole_Gladiator",
        chs: "决斗之枪",
        star: 4,
        // url: Deathmatch_tn,
        url: imageUrl("Pole_Gladiator"),
        type: "Polearm",

        
        effect: "角斗士：身边至少有2个敌人时，获得16%/20%/24%/28%/32%攻击力提升与16%/20%/24%/28%/32%防御力提升；身边的敌人少于2个时，获得24%/30%/36%/42%/48%攻击力提升。",
        

        
        configs: [
            
            {"default":true,"name":"ge2","title":"身边至少有2个敌人","type":"bool"},
            
        ],
        
    },

    CrescentPike: {
        name: "CrescentPike",
        internalName: "Pole_Exotic",
        chs: "流月针",
        star: 4,
        // url: CrescentPike_tn,
        url: imageUrl("Pole_Exotic"),
        type: "Polearm",

        
        effect: "注能之针：获得元素微粒或元素晶球后的5秒内，普通攻击和重击额外造成20%/25%/30%/35%/40%攻击力伤害。",
        

        
        configs: null,
        
    },

    BlackcliffPole: {
        name: "BlackcliffPole",
        internalName: "Pole_Blackrock",
        chs: "黑岩刺枪",
        star: 4,
        // url: BlackcliffPole_tn,
        url: imageUrl("Pole_Blackrock"),
        type: "Polearm",

        
        effect: "乘胜追击：击败敌人后，攻击力提升12%/15%/18%/21%/24%，持续30秒。该效果至多叠加3层，每层持续时间独立。",
        

        
        configs: [
            
            {"default":0.0,"max":3.0,"min":0.0,"name":"stack","title":"被动等效层数","type":"float"},
            
        ],
        
    },

    WavebreakersFin: {
        name: "WavebreakersFin",
        internalName: "Pole_Maria",
        chs: "断浪长鳍",
        star: 4,
        // url: WavebreakersFin_tn,
        url: imageUrl("Pole_Maria"),
        type: "Polearm",

        
        effect: "队伍中所有角色的元素能量上限的总和，每1点能使装备此武器的角色的元素爆发造成的伤害提高0.12/0.15/0.18/0.21/0.24%，通过这种方式，元素爆发造成的伤害至多提高40/50/60/70/80%。",
        

        
        configs: [
            
            {"default":40,"max":400,"min":40,"name":"energy","title":"队伍元素能量上限总和","type":"int"},
            
        ],
        
    },

    RoyalSpear: {
        name: "RoyalSpear",
        internalName: "Pole_Theocrat",
        chs: "宗室猎枪",
        star: 4,
        // url: RoyalSpear_tn,
        url: imageUrl("Pole_Theocrat"),
        type: "Polearm",

        
        effect: "专注：攻击造成伤害时，暴击率提升8%/10%/12%/14%/16%,最多堆叠5次。攻击造成暴击后，移除已有的专注效果。",
        

        
        configs: null,
        
    },

    Halberd: {
        name: "Halberd",
        internalName: "Pole_Halberd",
        chs: "钺矛",
        star: 3,
        // url: Halberd_tn,
        url: imageUrl("Pole_Halberd"),
        type: "Polearm",

        
        effect: "沉重：对普通攻击命中的敌人造成160%/200%/240%/280%/320%攻击力的额外伤害。该效果每10秒只能触发一次。",
        

        
        configs: null,
        
    },

    BlackTassel: {
        name: "BlackTassel",
        internalName: "Pole_Noire",
        chs: "黑缨枪",
        star: 3,
        // url: BlackTassel_tn,
        url: imageUrl("Pole_Noire"),
        type: "Polearm",

        
        effect: "克柔：对史莱姆类敌人造成的伤害增加40%/50%/60%/70%/80%。",
        

        
        configs: [
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"rate","title":"被动应用比例","type":"float"},
            
        ],
        
    },

    WhiteTassel: {
        name: "WhiteTassel",
        internalName: "Pole_Ruby",
        chs: "白缨枪",
        star: 3,
        // url: WhiteTassel_tn,
        url: imageUrl("Pole_Ruby"),
        type: "Polearm",

        
        effect: "锐利：普通攻击造成的伤害提升24%/30%/36%/42%/48%。",
        

        
        configs: null,
        
    },

    IronPoint: {
        name: "IronPoint",
        internalName: "Pole_Rod",
        chs: "铁尖枪",
        star: 2,
        // url: IronPoint_tn,
        url: imageUrl("Pole_Rod"),
        type: "Polearm",

        
        effect: null,
        

        
        configs: null,
        
    },

    BeginnersProtector: {
        name: "BeginnersProtector",
        internalName: "Pole_Gewalt",
        chs: "新手长枪",
        star: 1,
        // url: BeginnersProtector_tn,
        url: imageUrl("Pole_Gewalt"),
        type: "Polearm",

        
        effect: null,
        

        
        configs: null,
        
    },

    LostPrayerToTheSacredWinds: {
        name: "LostPrayerToTheSacredWinds",
        internalName: "Catalyst_Fourwinds",
        chs: "四风原典",
        star: 5,
        // url: LostPrayerToTheSacredWinds_tn,
        url: imageUrl("Catalyst_Fourwinds"),
        type: "Catalyst",

        
        effect: "无边际的眷顾：移动速度提高10%；在场上每4秒获得8%/10%/12%/14%/16%元素伤害加成。该效果最多叠加4层，角色倒下或离场后清空。",
        

        
        configs: [
            
            {"default":0.0,"max":4.0,"min":0.0,"name":"stack","title":"被动等效层数","type":"float"},
            
        ],
        
    },

    SkywardAtlas: {
        name: "SkywardAtlas",
        internalName: "Catalyst_Dvalin",
        chs: "天空之卷",
        star: 5,
        // url: SkywardAtlas_tn,
        url: imageUrl("Catalyst_Dvalin"),
        type: "Catalyst",

        
        effect: "浮游四方的灵云：元素伤害加成提升12%/15%/18%/21%/24%；普通攻击命中时，有50%的概率获得高天流云的青睐，在15秒内主动攻击附近的敌人，造成等同于160%/200%/240%/280%/320%攻击力的伤害。该效果每30秒只能触发一次。",
        

        
        configs: null,
        
    },

    EverlastingMoonglow: {
        name: "EverlastingMoonglow",
        internalName: "Catalyst_Kaleido",
        chs: "不灭月华",
        star: 5,
        // url: EverlastingMoonglow_tn,
        url: imageUrl("Catalyst_Kaleido"),
        type: "Catalyst",

        
        effect: "治疗加成提升10/12.5/15/17.5/20%；普通攻击造成的伤害增加，增加值为装备该武器的角色生命值上限的1/1.5/2/2.5/3%。在施放元素爆发后的12秒内，普通攻击命中敌人时恢复0.6点元素能量，每0.1秒至多通过这种方式恢复一次元素能量。",
        

        
        configs: null,
        
    },

    MemoryOfDust: {
        name: "MemoryOfDust",
        internalName: "Catalyst_Kunwu",
        chs: "尘世之锁",
        star: 5,
        // url: MemoryOfDust_tn,
        url: imageUrl("Catalyst_Kunwu"),
        type: "Catalyst",

        
        effect: "金璋皇极：护盾强效提升20%/25%/30%/35%/40%。攻击命中后的8秒内，攻击力提升4%/5%/6%/7%/8%。该效果至多可叠加5层，每0.3秒只能触发一次。此外，处于护盾庇护下时，该效果的攻击力提升效果提高100%。",
        

        
        configs: [
            
            {"default":0.0,"max":5.0,"min":0.0,"name":"stack","title":"被动等效层数","type":"float"},
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"shield_rate","title":"护盾覆盖率","type":"float"},
            
        ],
        
    },

    WindAndSong: {
        name: "WindAndSong",
        internalName: "Catalyst_Outlaw",
        chs: "暗巷的酒与诗",
        star: 4,
        // url: WindAndSong_tn,
        url: imageUrl("Catalyst_Outlaw"),
        type: "Catalyst",

        
        effect: "变化万端：普通攻击命中敌人后，冲刺或替代冲刺的能力消耗的体力降低14%/16%/18%/20%/22%，持续5秒。此外，使用冲刺或替代冲刺的能力后，攻击力提升20%/25%/30%/35%/40%，持续5秒。",
        

        
        configs: [
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"rate","title":"被动应用比例","type":"float"},
            
        ],
        
    },

    TheWidsith: {
        name: "TheWidsith",
        internalName: "Catalyst_Troupe",
        chs: "流浪乐章",
        star: 4,
        // url: TheWidsith_tn,
        url: imageUrl("Catalyst_Troupe"),
        type: "Catalyst",

        
        effect: "登场乐：角色登场时，随机获得一个主题曲，持续10秒。每30秒只能触发一次。宣叙调：攻击力提升60%/75%/90%/105%/120%；咏叹调：全元素伤害提升48%/60％/72%/84%/96%；间奏曲：元素精通提升240/300/360/420/480。",
        

        
        configs: [
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"t1_rate","title":"宣叙调比例","type":"float"},
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"t2_rate","title":"咏叹调比例","type":"float"},
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"t3_rate","title":"间奏曲比例","type":"float"},
            
        ],
        
    },

    SolarPearl: {
        name: "SolarPearl",
        internalName: "Catalyst_Resurrection",
        chs: "匣里日月",
        star: 4,
        // url: SolarPearl_tn,
        url: imageUrl("Catalyst_Resurrection"),
        type: "Catalyst",

        
        effect: "日月辉：①普通攻击命中后的6秒内，元素战技与元素爆发的伤害提高20%/25%/30%/35%/40%；②元素战技与元素爆发命中后的6秒内，普通攻击的伤害提高20%/25%/30%/35%/40%。",
        

        
        configs: [
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"rate1","title":"效果①比例","type":"float"},
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"rate2","title":"效果②比例","type":"float"},
            
        ],
        
    },

    SacrificialFragments: {
        name: "SacrificialFragments",
        internalName: "Catalyst_Fossil",
        chs: "祭礼残章",
        star: 4,
        // url: SacrificialFragments_tn,
        url: imageUrl("Catalyst_Fossil"),
        type: "Catalyst",

        
        effect: "气定神闲：元素战技造成伤害时，有40%/50%/60%/70%/80%的概率重置该技能的冷却时间，该效果每30/26/22/19/16秒只能触发1次。",
        

        
        configs: null,
        
    },

    RoyalGrimoire: {
        name: "RoyalGrimoire",
        internalName: "Catalyst_Theocrat",
        chs: "宗室秘法录",
        star: 4,
        // url: RoyalGrimoire_tn,
        url: imageUrl("Catalyst_Theocrat"),
        type: "Catalyst",

        
        effect: "专注：攻击造成伤害时，暴击率提升8%/10%/12%/14%/16%，最多堆叠5次。攻击造成暴击后，移除已有的专注效果。",
        

        
        configs: null,
        
    },

    PrototypeAmber: {
        name: "PrototypeAmber",
        internalName: "Catalyst_Proto",
        chs: "试作金珀",
        star: 4,
        // url: PrototypeAmber_tn,
        url: imageUrl("Catalyst_Proto"),
        type: "Catalyst",

        
        effect: "炊金：施放元素爆发后6秒内，每2秒恢复4/4.5/5/5.5/6点元素能量，队伍中的所有角色每2秒恢复4%/4.5%/5%/5.5%/6%生命值。",
        

        
        configs: null,
        
    },

    MappaMare: {
        name: "MappaMare",
        internalName: "Catalyst_Exotic",
        chs: "万国诸海图谱",
        star: 4,
        // url: MappaMare_tn,
        url: imageUrl("Catalyst_Exotic"),
        type: "Catalyst",

        
        effect: "注能之卷：触发元素反应后的10秒内，获得8%/10%/12%/14%/16%元素伤害加成，该效果最多可叠加2层",
        

        
        configs: [
            
            {"default":0.0,"max":2.0,"min":0.0,"name":"stack","title":"被动等效层数","type":"float"},
            
        ],
        
    },

    HakushinRing: {
        name: "HakushinRing",
        internalName: "Catalyst_Bakufu",
        chs: "白辰之环",
        star: 4,
        // url: HakushinRing_tn,
        url: imageUrl("Catalyst_Bakufu"),
        type: "Catalyst",

        
        effect: "装备该武器的角色触发雷元素相关反应后，队伍中附近的与该元素反应相关的元素类型的角色，获得10/12.5/15/17.5/20%对应元素的元素伤害加成，持续6秒。通过这种方式，角色获得的元素伤害加成无法叠加。",
        

        
        configs: null,
        
    },

    Frostbearer: {
        name: "Frostbearer",
        internalName: "Catalyst_Everfrost",
        chs: "忍冬之果",
        star: 4,
        // url: Frostbearer_tn,
        url: imageUrl("Catalyst_Everfrost"),
        type: "Catalyst",

        
        effect: "霜葬：普通攻击与重击命中敌人时，有60%/70%/80%/90/100%概率在敌人上方生成恒冰晶核并坠落，造成80%/95%/110%/125%/140%攻击力的范围伤害。若敌人处于冰元素影响下，则造成200%/240%/280%/320%/360%攻击力的伤害。该效果每10秒至多触发一次。",
        

        
        configs: null,
        
    },

    FavoniusCodex: {
        name: "FavoniusCodex",
        internalName: "Catalyst_Zephyrus",
        chs: "西风秘典",
        star: 4,
        // url: FavoniusCodex_tn,
        url: imageUrl("Catalyst_Zephyrus"),
        type: "Catalyst",

        
        effect: "顺风而行：攻击造成暴击时，有60%/70%/80%/90%/100%的几率产生少量元素微粒，能为角色恢复6点元素能量。该效果每12/10.5/9/7.5/6秒只能触发一次",
        

        
        configs: null,
        
    },

    EyeOfPerception: {
        name: "EyeOfPerception",
        internalName: "Catalyst_Truelens",
        chs: "昭心",
        star: 4,
        // url: EyeOfPerception_tn,
        url: imageUrl("Catalyst_Truelens"),
        type: "Catalyst",

        
        effect: "回响：普通攻击与重击命中时，有50%几率发射一枚昭心法球，造成240%/270%/300%/330%/360%攻击力伤害，至多在敌人之间弹射4次。该效果每12/11/10/9/8秒至多触发一次。",
        

        
        configs: null,
        
    },

    DodocoTales: {
        name: "DodocoTales",
        internalName: "Catalyst_Ludiharpastum",
        chs: "嘟嘟可故事集",
        star: 4,
        // url: DodocoTales_tn,
        url: imageUrl("Catalyst_Ludiharpastum"),
        type: "Catalyst",

        
        effect: "普通攻击命中敌人后的6秒内，重击造成的伤害提升16/20/24/28/32%；重击命中敌人后的6秒内，攻击力提升8/10/12/14/16%。",
        

        
        configs: [
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"rate1","title":"效果1比例","type":"float"},
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"rate2","title":"效果2比例","type":"float"},
            
        ],
        
    },

    BlackcliffAgate: {
        name: "BlackcliffAgate",
        internalName: "Catalyst_Blackrock",
        chs: "黑岩绯玉",
        star: 4,
        // url: BlackcliffAgate_tn,
        url: imageUrl("Catalyst_Blackrock"),
        type: "Catalyst",

        
        effect: "乘胜追击：击败敌人后，攻击力提升12%/15%/18%/21%/24%，续30秒。该效果至多叠加3层，每层持续时间独立。",
        

        
        configs: [
            
            {"default":0.0,"max":3.0,"min":0.0,"name":"stack","title":"被动等效层数","type":"float"},
            
        ],
        
    },

    KagurasVerity: {
        name: "KagurasVerity",
        internalName: "Catalyst_Narukami",
        chs: "神乐之真意",
        star: 5,
        // url: KagurasVerity_tn,
        url: imageUrl("Catalyst_Narukami"),
        type: "Catalyst",

        
        effect: "神樱神游神乐舞：施放元素战技时，将获得「神乐舞」的效果，使装备该武器的角色的元素战技造成的伤害提高12%/15%/18%/21%/24%，该效果持续16秒，至多叠加3层。持有3层时，该角色获得12%/15%/18%/21%/24%所有元素伤害加成。",
        

        
        configs: [
            
            {"default":3.0,"max":3.0,"min":0.0,"name":"stack","title":"被动等效层数","type":"float"},
            
            {"default":1.0,"max":1.0,"min":0.0,"name":"full_rate","title":"满层比例","type":"float"},
            
        ],
        
    },

    OathswornEye: {
        name: "OathswornEye",
        internalName: "Catalyst_Jyanome",
        chs: "证誓之明瞳",
        star: 4,
        // url: OathswornEye_tn,
        url: imageUrl("Catalyst_Jyanome"),
        type: "Catalyst",

        
        effect: "微光的海渊民：施放元素战技后，元素充能效率提升24%/30%/36%/42%/48%，持续10秒",
        

        
        configs: [
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"rate","title":"被动应用比例","type":"float"},
            
        ],
        
    },

    MagicGuide: {
        name: "MagicGuide",
        internalName: "Catalyst_Intro",
        chs: "魔导绪论",
        star: 3,
        // url: MagicGuide_tn,
        url: imageUrl("Catalyst_Intro"),
        type: "Catalyst",

        
        effect: "止水息雷：对处于水元素或雷元素影响下的敌人，造成的伤害提高12%/15%/18%/21%/24%。",
        

        
        configs: [
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"rate","title":"被动应用比例","type":"float"},
            
        ],
        
    },

    OtherworldlyStory: {
        name: "OtherworldlyStory",
        internalName: "Catalyst_Lightnov",
        chs: "异世界行记",
        star: 3,
        // url: OtherworldlyStory_tn,
        url: imageUrl("Catalyst_Lightnov"),
        type: "Catalyst",

        
        effect: "能量沐浴：获得元素微粒或元素晶球时，恢复1%/1.25%/1.5%/1.75%/2%生命值。",
        

        
        configs: null,
        
    },

    EmeraldOrb: {
        name: "EmeraldOrb",
        internalName: "Catalyst_Jade",
        chs: "翡玉法球",
        star: 3,
        // url: EmeraldOrb_tn,
        url: imageUrl("Catalyst_Jade"),
        type: "Catalyst",

        
        effect: "激流：触发蒸发、感电、冰冻、或水元素扩散反应后的12秒内，攻击力提高20%/25%/30%/35%/40%。",
        

        
        configs: [
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"rate","title":"被动应用比例","type":"float"},
            
        ],
        
    },

    ThrillingTalesOfDragonSlayers: {
        name: "ThrillingTalesOfDragonSlayers",
        internalName: "Catalyst_Pulpfic",
        chs: "讨龙英杰谭",
        star: 3,
        // url: ThrillingTalesOfDragonSlayers_tn,
        url: imageUrl("Catalyst_Pulpfic"),
        type: "Catalyst",

        
        effect: "传承：主动切换角色时，新登场的角色攻击力提升24%/30%/36%/42%/48%，持续10秒。该效果每20秒只能触发一次。",
        

        
        configs: null,
        
    },

    TwinNephrite: {
        name: "TwinNephrite",
        internalName: "Catalyst_Phoney",
        chs: "甲级宝珏",
        star: 3,
        // url: TwinNephrite_tn,
        url: imageUrl("Catalyst_Phoney"),
        type: "Catalyst",

        
        effect: "奔袭战术：击败敌人后的15秒内，移动速度和攻击力提升12%/14%/16%/18%/20%。",
        

        
        configs: [
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"rate","title":"被动应用比例","type":"float"},
            
        ],
        
    },

    PocketGrimoire: {
        name: "PocketGrimoire",
        internalName: "Catalyst_Pocket",
        chs: "口袋魔导书",
        star: 2,
        // url: PocketGrimoire_tn,
        url: imageUrl("Catalyst_Pocket"),
        type: "Catalyst",

        
        effect: null,
        

        
        configs: null,
        
    },

    ApprenticesNotes: {
        name: "ApprenticesNotes",
        internalName: "Catalyst_Apprentice",
        chs: "学徒笔记",
        star: 1,
        // url: ApprenticesNotes_tn,
        url: imageUrl("Catalyst_Apprentice"),
        type: "Catalyst",

        
        effect: null,
        

        
        configs: null,
        
    },

    PolarStar: {
        name: "PolarStar",
        internalName: "Bow_Worldbane",
        chs: "冬极白星",
        star: 5,
        // url: PolarStar_tn,
        url: imageUrl("Bow_Worldbane"),
        type: "Bow",

        
        effect: "元素战技和元素爆发造成的伤害提高12%/15%/18%/21%/24%；普通攻击、重击、元素战技或元素爆发命中敌人后，将产生1层持续12秒的「白夜极星」效果。处于1/2/3/4层「白夜极星」效果下时，攻击力将提高(10/20/30/48%)/(12.5/25/37.5/60%)/(15/30/45/72%)/(17.5/35/52.5/84%)/(20/40/60/96%)。由普通攻击、重击、元素战技或元素爆发产生的「白夜极星」将分别独立存在。",
        

        
        configs: [
            
            {"default":0,"max":4,"min":0,"name":"stack","title":"「白夜极星」层数","type":"int"},
            
        ],
        
    },

    ThunderingPulse: {
        name: "ThunderingPulse",
        internalName: "Bow_Narukami",
        chs: "飞雷之弦振",
        star: 5,
        // url: ThunderingPulse_tn,
        url: imageUrl("Bow_Narukami"),
        type: "Bow",

        
        effect: "攻击力提高20/25/30/35/40%，并能获得「飞雷之巴印」的威势。飞雷之巴印：持有1/2/3层飞雷之巴印时，普通攻击造成的伤害提高(12/24/40%)/(15/30/50%)/(18/36/60%)/(21/42/70%)/(24/48/80%)。在下列情况下，角色将各获得1层飞雷之巴印：普通攻击造成伤害时，持续5秒；施放元素战技时，持续10秒；此外，角色元素能量低于100%时，将获得1层飞雷之巴印，此飞雷之巴印会在角色的元素能量充满时消失。每层飞雷之巴印的持续时间独立计算。",
        

        
        configs: [
            
            {"default":0,"max":3,"min":0,"name":"stack","title":"「飞雷之巴印」层数","type":"int"},
            
        ],
        
    },

    ElegyOfTheEnd: {
        name: "ElegyOfTheEnd",
        internalName: "Bow_Widsith",
        chs: "终末嗟叹之诗",
        star: 5,
        // url: ElegyOfTheEnd_tn,
        url: imageUrl("Bow_Widsith"),
        type: "Bow",

        
        effect: "离别的思念之歌：飘游风中的「千年的大乐章」的一部分。元素精通提高60/75/90/105/120点；元素战技或元素爆发命中敌人时，角色获得一枚追思之符，每0.2秒内至多触发一次，角色处于队伍后台也能触发。拥有4枚追思之符时，将消耗所有追思之符，使附近的队伍中所有角色获得持续12秒的「千年的大乐章·别离之歌」效果：元素精通提高100/125/150/175/200点，攻击力提升20%/25%/30%/35%/40%。触发后20秒内，无法再次获得追思之符。「千年的大乐章」触发的多种数值效果中，同类数值效果不可叠加。",
        

        
        configs: [
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"rate","title":"被动应用比例","type":"float"},
            
        ],
        
    },

    SkywardHarp: {
        name: "SkywardHarp",
        internalName: "Bow_Dvalin",
        chs: "天空之翼",
        star: 5,
        // url: SkywardHarp_tn,
        url: imageUrl("Bow_Dvalin"),
        type: "Bow",

        
        effect: "回响长天的诗歌：暴击伤害提高20%/25%/30%/35%/40%；攻击命中时有60%/70%/80%/90%/100%概率造成125%攻击力的小范围物理伤害，该效果每4秒/3.5秒/3秒/2.5秒/2秒只能触发一次。",
        

        
        configs: null,
        
    },

    AmosBow: {
        name: "AmosBow",
        internalName: "Bow_Amos",
        chs: "阿莫斯之弓",
        star: 5,
        // url: AmosBow_tn,
        url: imageUrl("Bow_Amos"),
        type: "Bow",

        
        effect: "矢志不忘：普通攻击和重击造成的伤害提升12%/15%/18%/21%/24%；箭矢发射后每经过0.1秒，伤害还会提升8%/10%/12%/14%/16%。至多提升5次。",
        

        
        configs: [
            
            {"default":0.0,"max":5.0,"min":0.0,"name":"stack","title":"被动等效层数","type":"float"},
            
        ],
        
    },

    AlleyHunter: {
        name: "AlleyHunter",
        internalName: "Bow_Outlaw",
        chs: "暗巷猎手",
        star: 4,
        // url: AlleyHunter_tn,
        url: imageUrl("Bow_Outlaw"),
        type: "Bow",

        
        effect: "街巷伏击：装备该武器的角色处于队伍后台时，每1秒角色造成的伤害提升2%/2.5%/3%/3.5%/4%,最多通过这种方式获得20%/25%/30%/35%/40%的伤害提升；在场上超过4秒后，上述伤害提升效果每1秒会流失4%/5%/6%/7%/8%，直到降低至0%。",
        

        
        configs: [
            
            {"default":0.0,"max":10.0,"min":0.0,"name":"stack","title":"被动等效层数","type":"float"},
            
        ],
        
    },

    TheViridescentHunt: {
        name: "TheViridescentHunt",
        internalName: "Bow_Viridescent",
        chs: "苍翠猎弓",
        star: 4,
        // url: TheViridescentHunt_tn,
        url: imageUrl("Bow_Viridescent"),
        type: "Bow",

        
        effect: "苍翠之风：普通攻击与重击命中时，有50%几率生成一个风之眼，持续吸引周围敌人，并对其中的敌人每0.5秒造成40%/50%/60%/70%/80%攻击力的伤害。该效果持续4秒，每14/13/12/11/10秒至多触发一次。",
        

        
        configs: null,
        
    },

    TheStringless: {
        name: "TheStringless",
        internalName: "Bow_Troupe",
        chs: "绝弦",
        star: 4,
        // url: TheStringless_tn,
        url: imageUrl("Bow_Troupe"),
        type: "Bow",

        
        effect: "无矢之歌：元素战技与元素爆发的伤害提高24％/30%/36%/42%/48%。",
        

        
        configs: null,
        
    },

    SacrificialBow: {
        name: "SacrificialBow",
        internalName: "Bow_Fossil",
        chs: "祭礼弓",
        star: 4,
        // url: SacrificialBow_tn,
        url: imageUrl("Bow_Fossil"),
        type: "Bow",

        
        effect: "气定神闲：元素战技造成伤害时，有40%/50%/60%/70%/80%的概率重置该技能的冷却时间，该效果每30/26/22/19/16秒只能触发一次。",
        

        
        configs: null,
        
    },

    Rust: {
        name: "Rust",
        internalName: "Bow_Recluse",
        chs: "弓藏",
        star: 4,
        // url: Rust_tn,
        url: imageUrl("Bow_Recluse"),
        type: "Bow",

        
        effect: "速射弓斗：普通攻击伤害提升40%/50%/60%/70%/80%，重击伤害下降10%。",
        

        
        configs: null,
        
    },

    RoyalBow: {
        name: "RoyalBow",
        internalName: "Bow_Theocrat",
        chs: "宗室长弓",
        star: 4,
        // url: RoyalBow_tn,
        url: imageUrl("Bow_Theocrat"),
        type: "Bow",

        
        effect: "专注：攻击造成伤害时，暴击率提升8%/10%/12%/14%/16%，最多堆叠5次。攻击造成暴击后，移除已有的专注效果。",
        

        
        configs: null,
        
    },

    Predator: {
        name: "Predator",
        internalName: "Bow_Predator",
        chs: "掠食者",
        star: 4,
        // url: Predator_tn,
        url: imageUrl("Bow_Predator"),
        type: "Bow",

        
        effect: "对敌人造成冰元素伤害后，普通攻击与重击造成的伤害提高10%，效果持续6秒，至多叠加2次；此外，埃洛伊装备掠食者时，攻击力提升66点。",
        

        
        configs: [
            
            {"default":0.0,"max":2.0,"min":0.0,"name":"stack","title":"被动等效层数","type":"float"},
            
        ],
        
    },

    PrototypeCrescent: {
        name: "PrototypeCrescent",
        internalName: "Bow_Proto",
        chs: "试作澹月",
        star: 4,
        // url: PrototypeCrescent_tn,
        url: imageUrl("Bow_Proto"),
        type: "Bow",

        
        effect: "离簇不归：瞄准射击时，若命中要害，则提升10%移动速度与36%/45%/54%/63%/72%攻击力，持续10秒。",
        

        
        configs: [
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"rate","title":"被动应用比例","type":"float"},
            
        ],
        
    },

    MouunsMoon: {
        name: "MouunsMoon",
        internalName: "Bow_Maria",
        chs: "曚云之月",
        star: 4,
        // url: MouunsMoon_tn,
        url: imageUrl("Bow_Maria"),
        type: "Bow",

        
        effect: "队伍中所有角色的元素能量上限的总和，每1点能使装备此武器的角色的元素爆发造成的伤害提高0.12/0.15/0.18/0.21/0.24%，通过这种方式，元素爆发造成的伤害至多提高40/50/60/70/80%。",
        

        
        configs: [
            
            {"default":40,"max":400,"min":40,"name":"energy","title":"队伍元素能量上限总和","type":"int"},
            
        ],
        
    },

    MitternachtsWaltz: {
        name: "MitternachtsWaltz",
        internalName: "Bow_Nachtblind",
        chs: "幽夜华尔兹",
        star: 4,
        // url: MitternachtsWaltz_tn,
        url: imageUrl("Bow_Nachtblind"),
        type: "Bow",

        
        effect: "普通攻击命中敌人后的5秒内，元素战技造成的伤害提升20%/25%/30%/35%/40%；元素战技命中敌人后的5秒内，普通攻击造成的伤害提升20%/25%/30%/35%/40%。",
        

        
        configs: [
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"rate1","title":"效果1比例","type":"float"},
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"rate2","title":"效果2比例","type":"float"},
            
        ],
        
    },

    Hamayumi: {
        name: "Hamayumi",
        internalName: "Bow_Bakufu",
        chs: "破魔之弓",
        star: 4,
        // url: Hamayumi_tn,
        url: imageUrl("Bow_Bakufu"),
        type: "Bow",

        
        effect: "普通攻击造成的伤害提升16/20/24/28/32%，重击造成的伤害提升12/15/18/21/24%。当装备该武器的角色元素能量等于100%时，这个效果提升100%。",
        

        
        configs: [
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"rate","title":"被动应用比例","type":"float"},
            
        ],
        
    },

    FavoniusWarbow: {
        name: "FavoniusWarbow",
        internalName: "Bow_Zephyrus",
        chs: "西风猎弓",
        star: 4,
        // url: FavoniusWarbow_tn,
        url: imageUrl("Bow_Zephyrus"),
        type: "Bow",

        
        effect: "顺风而行：攻击造成暴击时，有60%/70%/80%/90%/100%的几率产生少量元素微粒，能为角色恢复6点元素能量。该效果每12/10.5/9/7.5/6秒只能触发一次。",
        

        
        configs: null,
        
    },

    CompoundBow: {
        name: "CompoundBow",
        internalName: "Bow_Exotic",
        chs: "钢轮弓",
        star: 4,
        // url: CompoundBow_tn,
        url: imageUrl("Bow_Exotic"),
        type: "Bow",

        
        effect: "注能之矢：普通攻击和瞄准攻击命中时，提升4%/5%/6%/7%/8%攻击力与1.2%/1.5%/1.8%/2.1%/2.4%普通攻击速度。该效果持续6秒，最多可以叠加4层，每0.3秒只能触发一次。",
        

        
        configs: [
            
            {"default":0.0,"max":4.0,"min":0.0,"name":"stack","title":"被动等效层数","type":"float"},
            
        ],
        
    },

    BlackcliffWarbow: {
        name: "BlackcliffWarbow",
        internalName: "Bow_Blackrock",
        chs: "黑岩战弓",
        star: 4,
        // url: BlackcliffWarbow_tn,
        url: imageUrl("Bow_Blackrock"),
        type: "Bow",

        
        effect: "乘胜追击：击败敌人后,攻击力提升12%/15%/18%/21%/24%,持续30秒。该效果至多叠加3层,每层持续时间独立。",
        

        
        configs: [
            
            {"default":0.0,"max":3.0,"min":0.0,"name":"stack","title":"被动等效层数","type":"float"},
            
        ],
        
    },

    WindblumeOde: {
        name: "WindblumeOde",
        internalName: "Bow_Fleurfair",
        chs: "风花之颂",
        star: 4,
        // url: WindblumeOde_tn,
        url: imageUrl("Bow_Fleurfair"),
        type: "Bow",

        
        effect: "风花之愿：施放元素战技时，获得风之花的悠古愿望加持，攻击力提升16%/20%/24%/28%/32%，持续6秒",
        

        
        configs: [
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"rate","title":"被动应用比例","type":"float"},
            
        ],
        
    },

    RavenBow: {
        name: "RavenBow",
        internalName: "Bow_Crowfeather",
        chs: "鸦羽弓",
        star: 3,
        // url: RavenBow_tn,
        url: imageUrl("Bow_Crowfeather"),
        type: "Bow",

        
        effect: "踏火止水：对处于火元素或水元素影响下的敌人，造成的伤害提高12%/15%/18%/21%/24%。",
        

        
        configs: [
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"rate","title":"被动应用比例","type":"float"},
            
        ],
        
    },

    RecurveBow: {
        name: "RecurveBow",
        internalName: "Bow_Curve",
        chs: "反曲弓",
        star: 3,
        // url: RecurveBow_tn,
        url: imageUrl("Bow_Curve"),
        type: "Bow",

        
        effect: "收割：击败敌人时，恢复8%/10%/12%/14%/16%生命值。",
        

        
        configs: null,
        
    },

    Messenger: {
        name: "Messenger",
        internalName: "Bow_Msg",
        chs: "信使",
        star: 3,
        // url: Messenger_tn,
        url: imageUrl("Bow_Msg"),
        type: "Bow",

        
        effect: "飞矢传书：瞄准射击时，若命中要害，则额外造成100%/125%/150%/175%/200%攻击力的伤害，该伤害必定暴击。此效果每10秒只能触发一次。",
        

        
        configs: null,
        
    },

    SharpshootersOath: {
        name: "SharpshootersOath",
        internalName: "Bow_Arjuna",
        chs: "神射手之誓",
        star: 3,
        // url: SharpshootersOath_tn,
        url: imageUrl("Bow_Arjuna"),
        type: "Bow",

        
        effect: "精准：针对要害造成的伤害提升24%/30%/36%/42%/48%。",
        

        
        configs: [
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"rate","title":"被动应用比例","type":"float"},
            
        ],
        
    },

    Slingshot: {
        name: "Slingshot",
        internalName: "Bow_Sling",
        chs: "弹弓",
        star: 3,
        // url: Slingshot_tn,
        url: imageUrl("Bow_Sling"),
        type: "Bow",

        
        effect: "弹弓：普通攻击和瞄准射击时，箭矢若在发射后的0.3秒内击中敌人，则造成的伤害增加36%/42%/48%/54%/60%；否则，造成的伤害下降10%。",
        

        
        configs: [
            
            {"default":true,"name":"is_effect","title":"0.3秒内命中","type":"bool"},
            
            {"default":0.0,"max":1.0,"min":0.0,"name":"rate","title":"被动应用比例","type":"float"},
            
        ],
        
    },

    SeasonedHuntersBow: {
        name: "SeasonedHuntersBow",
        internalName: "Bow_Old",
        chs: "历练的猎弓",
        star: 2,
        // url: SeasonedHuntersBow_tn,
        url: imageUrl("Bow_Old"),
        type: "Bow",

        
        effect: null,
        

        
        configs: null,
        
    },

    HuntersBow: {
        name: "HuntersBow",
        internalName: "Bow_Hunters",
        chs: "猎弓",
        star: 1,
        // url: HuntersBow_tn,
        url: imageUrl("Bow_Hunters"),
        type: "Bow",

        
        effect: null,
        

        
        configs: null,
        
    },

}