KingRainbow44 b5e35f5409 Add legacy documentation on Hide and Seek | 1 year ago | |
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images | 1 year ago | |
README.md | 1 year ago |
Documentation on how the Hide and Seek game works.\
Externally dubbed: Windtrace
.
TODO: Document the map IDs of Windtrace.
TODO: Investigate ServerGlobalValueChangeNotify
DraftOwnerStartInviteReq
DraftOwnerInviteNotify
to all clients.DraftOwnerStartInviteRsp
DraftOwnerInviteNotify
is sent to clients.DraftGuestReplyInviteReq
(client-side)DraftGuestReplyInviteRsp
DraftInviteResultNotify
DraftInviteResultNotify
is a success, the server will send a series of packets.
SceneEntityAppearNotify
packets.NpcTalkStateNotify
PlayerEnterSceneNotify
MultistagePlayInfoNotify
MultistagePlayInfoNotify
to clients.AvatarEquipChangeNotify
packet to clients.SceneTeamUpdateNotify
packet to clients.HideAndSeekPlayerSetAvatarNotify
packet to clients.HideAndSeekSetReadyReq
to the server.HideAndSeekPlayerReadyNotify
to clients.MultistagePlayInfoNotify
to clients.HideAndSeekSetReadyRsp
to the client.GalleryStartNotify
SceneGalleryInfoNotify
MultistagePlayInfoNotify
MultistagePlayStageEndNotify
1.
countdown.GuestReplyInviteRsp
is sent after DraftInviteResultNotify
.DraftOwnerInviteNotify
invite_deadline_time
- This is the time when the invite expires.draft_id
- The value is always 3001
for Windtrace.DraftOwnerStartInviteReq
draft_id
- The value is always 3001
for Windtrace.DraftOwnerStartInviteRsp
draft_id
- The value is always 3001
for Windtrace.invite_fail_info_list
- A list of players who weren't invited.retcode
- The response code.wrong_uid
- Always 0
. (undocumented)DraftGuestReplyInviteReq
draft_id
- The value is always 3001
for Windtrace.is_agree
- A boolean value for whether the client accepts the invite.DraftGuestReplyInviteRsp
draft_id
- The value is always 3001
for Windtrace.retcode
- Response code for the request.is_agree
- A boolean value for whether the server acknowledges the client's invite acceptation.DraftInviteResultNotify
draft_id
- The value is always 3001
for Windtrace.is_all_agree
- A boolean value for whether all clients accepted the invite.NpcTalkStateNotify
is_ban
- This value is always true when entering Windtrace.PlayerEnterSceneNotify
pos
- This is where the player will be teleported to.
MultistagePlayStageEndNotify
play_index
- Value picked by the server. (use 1)group_id
- This value is always 133002121
for Windtrace.MultistagePlayInfoNotify
- Initial + PostEnterSceneReqinfo
- MultistagePlayInfo data.
group_id
- The value is always 133002121
for Windtrace.play_index
- Value picked by the server. (use 1)hide_and_seek_info
- Information about Windtrace.hider_uid_list
- A list of UIDs (ints) of the hiders.hunter_uid
- The UID (int) of the hunter.map_id
- The ID of the Windtrace map.stage_type
- Windtrace state.
HIDE_AND_SEEK_STAGE_TYPE_PREPARE
.battle_info_map
- Contains a dictionary of UID -> HideAndSeekPlayerBattleInfo
objects.
skill_list
- Array of 3 values of skill IDs chosen by the player.avatar_id
- The ID of the avatar the player wants to use.is_ready
- The player's in-game ready state.costume_id
- The costume the player's avatar is wearing.MultistagePlayInfoNotify
- Picking Avatarsinfo.hide_and_seek_info.stage_type
- This will be HIDE_AND_SEEK_STAGE_TYPE_PICK
.MultistagePlayInfoNotify
- Starting Windtraceinfo.hide_and_seek_info.stage_type
- This will be HIDE_AND_SEEK_STAGE_TYPE_HIDE
.MultistagePlayInfoNotify
- Seeking Timeinfo.hide_and_seek_info.stage_type
- This will be HIDE_AND_SEEK_STAGE_TYPE_SEEK
.MultistagePlayInfoNotify
- Finish Windtraceinfo.hide_and_seek_info.stage_type
- This will be HIDE_AND_SEEK_STAGE_TYPE_SETTLE
.HideAndSeekPlayerSetAvatarNotify
avatar_id
- The ID of the new avatar the player wants to use.uid
- The UID of the player who changed their avatar.costume_id
- The costume the player's avatar is wearing.HideAndSeekSetReadyRsp
retcode
- Response code for the request.HideAndSeekPlayerReadyNotify
uid_list
- A list of UIDs (ints) of the players who are ready.GalleryStartNotify
gallery_id
- TODO: Check if this value is always 7056
for Windtrace.start_time
- This value is always 2444
for Windtrace.
200
when displaying game end statistics.owner_uid
- The UID of the player who started the Windtrace game.player_count
- The number of players in the Windtrace game.end_time
- This value is always the same as start_time
.SceneGalleryInfoNotify
- Starting Windtracegallery_info
- SceneGalleryInfo data.
end_time
- This value is always the same as start_time
.start_time
- This value is always 2444
for Windtrace.200
when displaying game end statistics.gallery_id
- This value is always the same as gallery_id
from GalleryStartNotify
.stage
- The current stage of the gallery.GALLERY_STAGE_TYPE_START
.owner_uid
- The UID of the player who started the Windtrace game.hide_and_seek_info
- SceneGalleryHideAndSeekInfovisible_uid_list
- List of UIDs (ints) of the players who were left alive.caught_uid_list
- List of UIDs (ints) of the players who have been caught.player_count
- The amount of players in the Windtrace game.pre_start_end_time
- This value is always 0
for Windtrace.HideAndSeekSettleNotify
reason
- The reason for the game ending.winner_list
- A list of UIDs (ints) of the players who won the game.settle_info_list
- HideAndSeekSettleInfo data.
HideAndSeekSettleInfo
card_list
- A collection of ExhibitionDisplayInfo
uid
- The UID of the player who participated in the game.nickname
- The player's nickname.head_image
- This value is always 0
.online_id
- This value is always blank.profile_picture
- ProfilePicture
object.play_index
- Value picked by the server. (use 1)stage_type
- The stage type. (inconclusive; TODO)cost_time
- The amount of time the player took to complete the game.score_list
- A list of player scores.ExhibitionDisplayInfo
id
- The ID of the reward.param
- The amount of the reward given.detail_param
- This value is mostly 0.