1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351 |
- /*
- * ===========================================================================
- *
- * Wolf3D Browser Version GPL Source Code
- * Copyright (C) 2012 id Software LLC, a ZeniMax Media company.
- *
- * This file is part of the Wolf3D Browser Version GPL Source Code ("Wolf3D Browser Source Code").
- *
- * Wolf3D Browser Source Code is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * Wolf3D Browser Source Code is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License version 2
- * along with Wolf3D Browser Source Code. If not, see <http://www.gnu.org/licenses/>.
- *
- * If you have questions concerning this license, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- *
- * ===========================================================================
- */
-
- /**
- * @namespace
- * @description Game management
- */
- Wolf.Game = (function() {
- Wolf.setConsts({
- BUTTON_ATTACK : 1,
- BUTTON_USE : 2,
- BUTTON_ANY : 128, // any key whatsoever
- BASEMOVE : 35,
- RUNMOVE : 70,
- MOVESCALE : 150,
- BACKMOVESCALE : 100,
- MAXMOUSETURN : 10,
- TURNANGLESCALE : 300,
- MOUSEDEADBAND : 0.2,
-
- gd_baby : 0,
- gd_easy : 1,
- gd_medium : 2,
- gd_hard : 3
- });
- var rendering = false,
- playing = false,
- fsInit = false,
- hndRender = 0,
- hndCycle = 0,
- hndFps = 0,
- lastFPSTime = 0,
- lastFrame = 0,
- frameNum = 0,
- cycleNum = 0,
- mouseEnabled = false,
- paused = false,
- intermissionAnim = 0,
- currentGame = null,
- levelMusic,
- processAI = true,
- keyInputActive = false,
- preloadTextures = {},
- preloadSprites = {},
- controls = {
- up : ["UP"],
- left : ["LEFT"],
- down : ["DOWN"],
- right : ["RIGHT"],
- run : ["SHIFT"],
- attack : ["X"],
- use : ["SPACE"],
- strafe : ["Z"],
- weapon1 : ["1"],
- weapon2 : ["2"],
- weapon3 : ["3"],
- weapon4 : ["4"]
- },
- ticsPerSecond = 70,
- lastTimeCount = 0;
-
- /**
- * @description Build the movement, angles, and buttons for a frame of action:
- * Player.angle
- * Player.cmd.buttons
- * Player.cmd.forwardMove
- * Player.cmd.sideMove
- * @private
- * @param {object} player The player object.
- * @param {number} tics The number of tics since last frame.
- */
- function updatePlayerControls(player, tics) {
- var moveValue,
- running = false,
- strafing = false,
- leftKey = false,
- rightKey = false,
- downKey = false,
- upKey = false,
- changeWeapon = -1,
- mouseMovement,
- mouseCoords;
-
- player.cmd.buttons = 0;
- player.cmd.forwardMove = 0;
- player.cmd.sideMove = 0;
-
- leftKey = Wolf.Input.checkKeys(controls.left);
- rightKey = Wolf.Input.checkKeys(controls.right);
- downKey = Wolf.Input.checkKeys(controls.down);
- upKey = Wolf.Input.checkKeys(controls.up);
-
- running = Wolf.Input.checkKeys(controls.run);
- strafing = Wolf.Input.checkKeys(controls.strafe);
- moveValue = (running ? Wolf.RUNMOVE : Wolf.BASEMOVE);
-
- if (Wolf.Input.checkKeys(controls.attack) || (mouseEnabled && Wolf.Input.leftMouseDown())) {
- player.cmd.buttons |= Wolf.BUTTON_ATTACK;
- }
-
- if (mouseEnabled && Wolf.Input.rightMouseDown()) {
- if (mouseCoords = Wolf.Input.getMouseCoords()) {
- player.cmd.forwardMove += - (mouseCoords.y < 0 ? Wolf.MOVESCALE : Wolf.BACKMOVESCALE) * moveValue * mouseCoords.y;
- }
- } else if (!(upKey && downKey)) {
- if (upKey) {
- player.cmd.forwardMove += moveValue * Wolf.MOVESCALE;
- }
- if (downKey) {
- player.cmd.forwardMove += -moveValue * Wolf.BACKMOVESCALE;
- }
- }
- if (mouseEnabled && Wolf.Input.isPointerLocked()) {
- mouseMovement = Wolf.Input.getMouseMovement();
- player.angle -= (mouseMovement.x * Wolf.TURNANGLESCALE * tics)>>0;
- } else {
- if (leftKey) {
- if (strafing) {
- player.cmd.sideMove += -moveValue * Wolf.MOVESCALE;
- } else {
- player.angle += Wolf.TURNANGLESCALE * tics;
- }
- }
- if (rightKey) {
- if (strafing) {
- player.cmd.sideMove += moveValue * Wolf.MOVESCALE;
- } else {
- player.angle -= Wolf.TURNANGLESCALE * tics;
- }
- }
-
- if (mouseEnabled && (mouseCoords = Wolf.Input.getMouseCoords())) {
- if (Math.abs(mouseCoords.x) > Wolf.MOUSEDEADBAND) {
- player.angle -= (Wolf.TURNANGLESCALE * tics * (mouseCoords.x + (mouseCoords.x < 0 ? 1 : -1) * Wolf.MOUSEDEADBAND))>>0;
- }
- }
- }
-
- // change weapon?
- if (Wolf.Input.checkKeys(controls.weapon1) && player.items & Wolf.ITEM_WEAPON_1) {
- changeWeapon = Wolf.WEAPON_KNIFE;
- } else if (Wolf.Input.checkKeys(controls.weapon2) && player.items & Wolf.ITEM_WEAPON_2 && player.ammo[Wolf.AMMO_BULLETS]) {
- changeWeapon = Wolf.WEAPON_PISTOL;
- } else if (Wolf.Input.checkKeys(controls.weapon3) && player.items & Wolf.ITEM_WEAPON_3 && player.ammo[Wolf.AMMO_BULLETS]) {
- changeWeapon = Wolf.WEAPON_AUTO;
- } else if (Wolf.Input.checkKeys(controls.weapon4) && player.items & Wolf.ITEM_WEAPON_4 && player.ammo[Wolf.AMMO_BULLETS]) {
- changeWeapon = Wolf.WEAPON_CHAIN;
- }
- if (changeWeapon > -1) {
- player.previousWeapon = Wolf.WEAPON_KNIFE;
- player.weapon = player.pendingWeapon = changeWeapon;
- }
-
- if (Wolf.Input.checkKeys(controls.use)) {
- player.cmd.buttons |= Wolf.BUTTON_USE;
- }
- }
- /**
- * @description Initiate the game cycle to process player and world logic
- * @private
- * @param {object} game The game object
- */
- function startGameCycle(game) {
- var deathTics = 0,
- deathTicsMax = ticsPerSecond * 2;
-
- // cancel existing game cycle
- if (hndCycle) {
- clearTimeout(hndCycle);
- hndCycle = 0;
- }
- function nextCycle() {
- if (!playing) {
- return;
- }
-
- hndCycle = setTimeout(nextCycle, 1000 / 30);
- cycleNum++;
- if (paused) {
- return;
- }
-
- var player = game.player,
- level = game.level,
- lives, score,
- tics = calcTics();
-
- if (player.playstate != Wolf.ex_dead) {
- updatePlayerControls(player, tics);
-
- player.angle = Wolf.Math.normalizeAngle(player.angle);
-
- Wolf.Player.process(game, player, tics);
- if (processAI) {
- Wolf.Actors.process(game, tics);
- }
- Wolf.PushWall.process(level, tics);
- Wolf.Doors.process(level, player, tics);
- } else {
-
- if (died(game, tics)) {
- deathTics += tics;
- if (deathTics >= deathTicsMax) {
- deathTics = 0;
- $("#game .renderer .death").css("display", "none");
- if (game.player.lives > 0) {
- lives = game.player.lives;
- score = game.player.startScore;
- game.level = Wolf.Level.reload(level);
- Wolf.Level.scanInfoPlane(game.level, game.skill); // Spawn items/guards
- game.player = Wolf.Player.spawn(game.level.spawn, game.level, game.skill);
- game.player.lives = lives - 1;
- game.player.score = score;
- game.player.startScore = score;
- game.level.state.startTime = (new Date).getTime();
- game.level.state.elapsedTime = 0;
- } else {
- gameOver(game);
- return;
- }
- } else {
- $("#game .renderer .death").css({
- display : "block",
- backgroundColor : "rgba(255,0,0," + (deathTics / deathTicsMax) + ")"
- });
- }
- }
- }
- Wolf.Sprites.clean(level);
- updateHUD(game, tics);
-
- }
-
- lastTimeCount = (new Date).getTime();
- nextCycle();
- }
-
-
- function died(game, tics) {
- var fangle,
- dx, dy,
- iangle, curangle,
- clockwise,
- counter,
- change,
- player = game.player,
- killer = player.lastAttacker;
- //gamestate.weapon = -1; // take away weapon
- //SD_PlaySound (PLAYERDEATHSND);
- // swing around to face attacker
- dx = killer.x - player.position.x;
- dy = player.position.y - killer.y;
- fangle = -Math.atan2(dy,dx); // returns -pi to pi
- if (fangle < 0) {
- fangle = Math.PI * 2 + fangle;
- }
- iangle = Math.round(fangle / (Math.PI * 2) * Wolf.ANGLES);
- curangle = Wolf.FINE2DEG(player.angle);
- if (curangle > iangle) {
- counter = curangle - iangle;
- clockwise = Wolf.ANGLES - curangle + iangle;
- } else {
- clockwise = iangle - curangle;
- counter = curangle + Wolf.ANGLES - iangle;
- }
- if (clockwise < counter) {
- // rotate clockwise
- if (curangle > iangle) {
- curangle -= Wolf.ANGLES;
- }
- if (curangle == iangle) {
- return true;
- } else {
- change = tics * Wolf.DEATHROTATE;
- if (curangle + change > iangle) {
- change = iangle - curangle;
- }
- curangle += change;
- if (curangle >= Wolf.ANGLES) {
- curangle -= Wolf.ANGLES;
- }
- player.angle = Wolf.DEG2FINE(curangle);
- }
- } else {
- // rotate counterclockwise
- if (curangle < iangle) {
- curangle += Wolf.ANGLES;
- }
- if (curangle == iangle) {
- return true;
- } else {
- change = -tics * Wolf.DEATHROTATE;
- if (curangle + change < iangle) {
- change = iangle - curangle;
- }
- curangle += change;
- if (curangle < 0) {
- curangle += Wolf.ANGLES;
- }
- player.angle = Wolf.DEG2FINE(curangle);
- }
- }
- return false;
- }
-
- /**
- * @description Game over. No more lives.
- * @private
- * @param {object} game The game object
- */
- function gameOver(game) {
- playing = false;
- rendering = false;
-
- $("#game .renderer").hide();
- $("#game .fps").hide();
- $("#game .gameover").show();
- endGame();
-
- function exit() {
- $(document).off("keydown", progress);
- $("#game").fadeOut(null, function() {
- $("#game .gameover").hide();
- Wolf.Menu.show();
- });
- }
- function progress(e) {
- if (!$("#game .gameover").is(":visible")) {
- exit();
- return;
- }
- if (e.keyCode == 13 || e.keyCode == 32) {
- exit();
- }
- }
- $(document).on("keydown", progress);
- }
-
-
- function victory(game) {
- if (game.player.playstate == Wolf.ex_victory) {
- return;
- }
- keyInputActive = false;
- Wolf.log("Victory!");
- $("#game .renderer .player-weapon").hide();
- Wolf.Actors.spawnBJVictory(game.player, game.level, game.skill);
- game.player.playstate = Wolf.ex_victory;
- }
-
- function endEpisode(game) {
- Wolf.Game.startIntermission(game);
- }
-
- /**
- * @description Calculate the number of tics since last time calcTics() was called.
- * Accumulates fractions.
- * @private
- * @returns {number} The number of tics
- */
- function calcTics() {
- var now = (new Date).getTime(),
- delta = (now - lastTimeCount) / 1000,
- tics = Math.floor(ticsPerSecond * delta);
- lastTimeCount += (tics * 1000 / ticsPerSecond) >> 0;
-
- return tics;
- }
- /**
- * @description Update HUD stats
- * @private
- * @param {string} name The name/class of the player stat (health, ammo, etc.)
- * @param {number} value The new value
- */
- function updateStat(name, value) {
- var numdivs = $("#game .hud ." + name + " .number");
- for (var i=numdivs.length-1;i>=0;i--) {
- if (value == 0 && i < numdivs.length-1) {
- numdivs[i].style.backgroundPosition = 16 + "px 0";
- } else {
- numdivs[i].style.backgroundPosition = - (16 * (value % 10)) + "px 0";
- value = (value / 10) >> 0;
- }
- }
- }
-
-
-
-
- /**
- * @description Update the HUD
- * @private
- * @param {object} game The game object
- */
- function updateHUD(game, tics) {
- var player = game.player,
- frame = player.weapon * 4 + player.weaponFrame;
- if (player.playstate == Wolf.ex_dead || player.playstate == Wolf.ex_victory) {
- $("#game .renderer .player-weapon").css("display", "none");
- } else {
- $("#game .renderer .player-weapon").css({
- display : "block",
- backgroundPosition : - (frame * Wolf.HUD_WEAPON_WIDTH) + "px 0"
- });
- }
-
- $("#game .hud .weapon").css({
- backgroundPosition : - (player.weapon * 96) + "px 0"
- });
-
- $("#game .hud .key1").css({
- display : (player.items & Wolf.ITEM_KEY_1) ? "block" : "none"
- });
- $("#game .hud .key2").css({
- display : (player.items & Wolf.ITEM_KEY_2) ? "block" : "none"
- });
-
- updateStat("ammo", player.ammo[Wolf.AMMO_BULLETS]);
- updateStat("health", player.health);
- updateStat("lives", player.lives);
- updateStat("score", player.score);
- updateStat("floor", game.levelNum+1);
-
- drawFace(player, tics);
- }
-
- /**
- * @description Update the game display
- * @private
- * @param {object} game The game object
- */
- function updateScreen(game) {
- var player = game.player,
- level = game.level,
- viewport = {
- x : player.position.x,
- y : player.position.y,
- angle : player.angle
- };
-
- var res = Wolf.Raycaster.traceRays(viewport, level);
-
- Wolf.Renderer.clear();
- Wolf.Renderer.draw(viewport, level, res.tracers, res.visibleTiles);
- }
-
- /**
- * @description Update BJ face pic
- * @private
- * @param {object} player
- * @param {number} tics
- */
- function drawFace(player, tics) {
- var pic;
- // decide on the face
- player.faceCount += tics;
- if (player.faceGotGun && player.faceCount > 0) {
- // gotgun will set facecount to a negative number initially, go back
- // to normal face with random look after expired.
- player.faceGotGun = false;
- }
- if (player.faceCount > Wolf.Random.rnd()) {
- player.faceGotGun = player.faceOuch = false;
- player.faceFrame = Wolf.Random.rnd() >> 6;
- if( player.faceFrame == 3) {
- player.faceFrame = 0;
- }
- player.faceCount = 0;
- }
- if (player.health) {
- if (player.faceGotGun) {
- pic = 22;
- } else {
- var h = player.health;
- if (h > 100) {
- h = 100;
- }
- if (h < 0) {
- h = 0;
- }
- pic = (3*((100-h)/16)>>0) + player.faceFrame;
-
- //gsh
- if ((player.flags & Wolf.FL_GODMODE)) {
- pic = 23 + player.faceFrame;
- }
- }
- } else {
- pic = 21;
- }
- $("#game .hud .bj").css({
- backgroundPosition : - (pic * Wolf.HUD_FACE_WIDTH) + "px 0"
- });
- }
-
- /**
- * @description Update the FPS counter
- * @private
- */
- function updateFPS() {
- var now = (new Date).getTime(),
- dt = (now - lastFPSTime) / 1000,
- frames = frameNum - lastFrame;
- lastFPSTime = now;
- lastFrame = frameNum;
-
- $("#game .fps").html((frames / dt).toFixed(2));
- }
- /**
- * @description Initiate the rendering cycle
- * @private
- * @param {object} game The game object
- */
- function startRenderCycle(game) {
- // cancel existing render cycle
- if (hndRender) {
- cancelAnimationFrame(hndRender);
- hndRender = 0;
- }
-
- /*
- if (!hndFps) {
- hndFps = setInterval(updateFPS, 1000);
- }
- $("#game .fps").show();
- */
-
- Wolf.Renderer.init();
-
- $("#game .renderer").show();
-
- function nextFrame() {
- if (!rendering) {
- return;
- }
- if (!paused) {
- updateScreen(game);
- }
- hndRender = requestAnimationFrame(nextFrame);
- frameNum++;
- }
- rendering = true;
- nextFrame();
- }
-
- /**
- * @description Start playing the specified level of the specified episode.
- * @memberOf Wolf.Game
- * @param {object} game The game object.
- * @param {number} episodeNum The episode number.
- * @param {number} levelNum The level number.
- */
- function startLevel(game, episodeNum, levelNum) {
- if (!Wolf.Episodes[episodeNum].enabled) {
- return;
- }
-
- playing = false;
- rendering = false;
-
- game.episodeNum = episodeNum;
- game.levelNum = levelNum;
- var episode = Wolf.Episodes[game.episodeNum];
-
- Wolf.Level.load(episode.levels[game.levelNum].file, function(error, level) {
- if (error) {
- throw error;
- }
-
- $("#game .renderer .floor").css({
- "background-color" : "rgb("
- + level.floor[0] + ","
- + level.floor[1] + ","
- + level.floor[2] + ")"
- });
-
- $("#game .renderer .ceiling").css({
- "background-color" : "rgb("
- + level.ceiling[0] + ","
- + level.ceiling[1] + ","
- + level.ceiling[2] + ")"
- });
-
-
- game.level = level;
-
- levelMusic = level.music;
-
- Wolf.Level.scanInfoPlane(level, game.skill); // Spawn items/guards
-
- /*
- game.player.position.x = 1944862;
- game.player.position.y = 2156427;
- game.player.angle = 8507;
- */
-
- $("#game .loading").show();
- preloadLevelAssets(level, function() {
-
- Wolf.Sound.startMusic(level.music);
-
- game.player = Wolf.Player.spawn(level.spawn, level, game.skill, game.player);
-
- game.player.startScore = game.player.score;
-
- level.state.startTime = (new Date).getTime();
- level.state.elapsedTime = 0;
- playing = true;
- startGameCycle(game);
- startRenderCycle(game);
- Wolf.Input.reset();
- Wolf.Input.lockPointer();
-
- $("#game .loading").hide();
- $("#game").focus();
- $("#game .renderer .player-weapon").show();
- keyInputActive = true;
- });
- });
- }
- /**
- * @description Preload the music and textures for the specified level
- * @private
- * @param {object} level The level object
- * @param {function} callback Called when all files have loaded.
- */
- function preloadLevelAssets(level, callback) {
- var files = [],
- tx, ty, texture, x, y, f, i, numFiles,
- texturePath = "art/walls-shaded/" + Wolf.TEXTURERESOLUTION + "/",
- spritePath = "art/sprites/" + Wolf.TEXTURERESOLUTION + "/";
- function addTexture(texture) {
- if (texture > 0) {
- if (texture % 2 == 0) {
- texture--;
- }
- f = texturePath + "w_" + texture + ".png";
- if (!preloadTextures[f]) {
- files.push(f);
- preloadTextures[f] = true;
- }
- }
- }
-
- for (x=0;x<64;++x) {
- for (y=0;y<64;++y) {
- addTexture(level.wallTexX[x][y]);
- addTexture(level.wallTexY[x][y]);
- }
- }
-
- // static sprites
- f = spritePath + "002_053.png";
- if (!preloadSprites[f]) {
- files.push(f);
- preloadSprites[f] = true
- }
-
- /*
- for (i=0;i<level.state.guards.length;++i) {
- texture = level.state.guards[i].sprite;
- if (texture) {
- f = spritePath + Wolf.Sprites.getTexture(texture).sheet;
- if (!preloadSprites[f]) {
- files.push(f);
- preloadSprites[f] = true;
- }
- }
- }
- */
-
- for (i=0;i<files.length;++i) {
- files[i] = "preload!timeout=5!" + files[i];
- }
-
- if (files.length) {
- Modernizr.load({
- load : files,
- complete : callback
- });
- } else {
- callback();
- }
- }
-
-
- /**
- * @description Start a new game with the specified skill level.
- * @memberOf Wolf.Game
- * @param {number} skill The difficulty level.
- */
- function startGame(skill) {
- if (isPlaying()) {
- endGame();
- levelMusic = null;
- Wolf.Sound.stopAllSounds();
- }
-
- $("#game .renderer .death").hide();
- $("#game .renderer .damage-flash").hide();
- $("#game .renderer .bonus-flash").hide();
- $("#game").show();
-
- var game = {
- episode : -1,
- level : -1,
- skill : skill,
- killRatios : [],
- secretRatios : [],
- treasureRatios : [],
- totalTime : 0
- };
- currentGame = game; // for debugging only
-
- return game;
- }
-
- function endGame() {
- // cancel game cycle
- if (hndCycle) {
- clearTimeout(hndCycle);
- hndCycle = 0;
- }
- // cancel render cycle
- if (hndRender) {
- cancelAnimationFrame(hndRender);
- hndRender = 0;
- }
- playing = false;
- rendering = false;
- Wolf.Renderer.reset();
- if (paused) {
- togglePause();
- }
- }
-
- function startVictoryText(game) {
- endGame();
- $("#game").fadeOut(null, function() {
- var name = "victory" + (game.episodeNum+1),
- num = (game.episodeNum == 2) ? 1 : 2;
-
- Wolf.Menu.showText(name, num, function() {
- Wolf.Menu.show("main");
- });
- });
- }
-
- /**
- * @description Start the post-level intermission.
- * @memberOf Wolf.Game
- * @param {object} game The game object.
- */
- function startIntermission(game, delay) {
- var episode = Wolf.Episodes[game.episodeNum],
- parTime = episode.levels[game.levelNum].partime * 60,
- bonus = 0,
- parBonusAmount = 500,
- ratioBonusAmount = 10000,
- levelState = game.level.state,
- killRatio = levelState.totalMonsters ? ((levelState.killedMonsters / levelState.totalMonsters * 100) >> 0) : 0,
- secretRatio = levelState.totalSecrets ? ((levelState.foundSecrets / levelState.totalSecrets * 100) >> 0) : 0,
- treasureRatio = levelState.totalTreasure ? ((levelState.foundTreasure / levelState.totalTreasure * 100) >> 0) : 0,
- time = levelState.elapsedTime + ((new Date).getTime() - levelState.startTime),
- totalTime, i,
- avgKill = 0, avgSecret = 0, avgTreasure = 0;
-
- playing = false;
- Wolf.Sound.startMusic("music/URAHERO.ogg");
-
- $("#game .renderer").hide();
- $("#game .fps").hide();
- $("#game .intermission .digit").hide();
- $("#game .intermission").show();
-
- $("#game .intermission .background").hide();
- $("#game .intermission .background-secret").hide();
- $("#game .intermission .background-victory").hide();
- $("#game .intermission .stat").hide();
- $("#game .intermission .victory-stat").hide();
- $("#game .intermission .bj").hide();
-
- // 99 mins max
- time = Math.min(99*60, Math.round(time / 1000));
-
- killRatio = Math.min(killRatio, 100);
- secretRatio = Math.min(secretRatio, 100);
- treasureRatio = Math.min(treasureRatio, 100);
- game.killRatios.push(killRatio);
- game.secretRatios.push(secretRatio);
- game.treasureRatios.push(treasureRatio);
- game.totalTime += time;
-
- // secret level
- if (game.levelNum == 9) {
- $("#game .intermission .background-secret").show();
- $("#game .intermission .bj").show();
- bonus = 15000;
-
- // boss level
- } else if (game.levelNum == 8) {
- $("#game .intermission .background-victory").show();
- $("#game .intermission .victory-stat").show();
-
- totalTime = Math.min(99*60, game.totalTime);
- for (i=0;i<game.killRatios.length;i++) {
- avgKill += game.killRatios[i];
- }
- for (i=0;i<game.secretRatios.length;i++) {
- avgSecret += game.secretRatios[i];
- }
- for (i=0;i<game.treasureRatios.length;i++) {
- avgTreasure += game.treasureRatios[i];
- }
- avgKill = Math.round(avgKill / game.killRatios.length);
- avgSecret = Math.round(avgSecret / game.secretRatios.length);
- avgTreasure = Math.round(avgTreasure / game.treasureRatios.length);
-
- setIntermissionNumber("total-time-minutes", (totalTime / 60) >> 0, true);
- setIntermissionNumber("total-time-seconds", ((totalTime / 60) % 1) * 60, true);
-
- setIntermissionNumber("avg-kill-ratio", avgKill, false);
- setIntermissionNumber("avg-secret-ratio", avgSecret, false);
- setIntermissionNumber("avg-treasure-ratio", avgTreasure, false);
- // regular level
- } else {
- $("#game .intermission .background").show();
- $("#game .intermission .bj").show();
- $("#game .intermission .stat").show();
-
-
- if (parTime && parTime > time) {
- bonus += (parTime - time) * parBonusAmount;
- }
- if (killRatio == 100) {
- bonus += ratioBonusAmount;
- }
- if (secretRatio == 100) {
- bonus += ratioBonusAmount;
- }
- if (treasureRatio == 100) {
- bonus += ratioBonusAmount;
- }
- time = time / 60;
- parTime = parTime / 60;
-
- setIntermissionNumber("floor", game.levelNum + 1, false);
-
- setIntermissionNumber("bonus", bonus, false);
-
- setIntermissionNumber("time-minutes", time >> 0, true);
- setIntermissionNumber("time-seconds", (time % 1) * 60, true);
- setIntermissionNumber("par-minutes", parTime >> 0, true);
- setIntermissionNumber("par-seconds", (parTime % 1) * 60, true);
-
- setIntermissionNumber("kill-ratio", killRatio, false);
- setIntermissionNumber("secret-ratio", secretRatio, false);
- setIntermissionNumber("treasure-ratio", treasureRatio, false);
-
- }
-
- function anim() {
- var now = (new Date).getTime(),
- bjFrame = Math.floor(now / 500) % 2;
- $("#game .intermission .bj").css({
- backgroundPosition : - (162 * bjFrame) + "px 0px"
- });
- intermissionAnim = requestAnimationFrame(anim);
- }
-
- if (game.levelNum != 8) {
- if (!intermissionAnim) {
- anim();
- }
- }
-
- function exitIntermission() {
- if (intermissionAnim) {
- cancelAnimationFrame(intermissionAnim);
- intermissionAnim = 0;
- }
- $(document).off("keydown", progress);
- $("#game .intermission").hide();
- }
-
- function progress(e) {
- var nextLevel;
- if (!$("#game .intermission").is(":visible")) {
- exitIntermission();
- return;
- }
- if (e.keyCode == 13 || e.keyCode == 32) {
- exitIntermission();
- if (game.player.playstate == Wolf.ex_secretlevel) {
- nextLevel = 9;
- } else {
- if (game.levelNum == 8) { // Level was boss level - end of episode.
- $("#game").fadeOut(1000, function() {
- startVictoryText(game);
- });
- return;
- } else if (game.levelNum == 9) { // Level was secret level - go to previous level + 1
- // yuck
- switch (game.episodeNum) {
- case 0: nextLevel = 1; break;
- case 1: nextLevel = 1; break;
- case 2: nextLevel = 7; break;
- case 3: nextLevel = 3; break;
- case 4: nextLevel = 4; break;
- case 5: nextLevel = 3; break;
- default: nextLevel = game.levelNum + 1; break;
- }
- } else {
- nextLevel = game.levelNum + 1;
- }
- }
- Wolf.Player.givePoints(game.player, bonus);
- startLevel(game, game.episodeNum, nextLevel);
- }
- }
-
- $(document).on("keydown", progress);
- }
-
-
- /**
- * @description Update an intermission screen stat.
- * @private
- * @param {object} name The name (and CSS class) of the stat
- * @param {number} value The value.
- * @param {boolean} zeros If true, leading zeros are displayed.
- */
- function setIntermissionNumber(name, value, zeros) {
- var digits = $("#game .intermission ." + name + " .digit"),
- i, digit, v;
- for (i=0;i<10;i++) {
- digits.removeClass("num-" + i);
- }
- value = value >> 0;
- v = value;
- for (i=0;i<digits.length;i++) {
- digit = v % 10;
- if (v > 0 || zeros || (value == 0 && i == 0)) {
- digits.eq(digits.length - 1 - i).addClass("num-" + digit);
- }
- v = (v / 10) >> 0;
- }
- digits.show();
- }
-
- /**
- * @description Start red damage flash.
- * @memberOf Wolf.Game
- */
- function startDamageFlash() {
- $("#game .renderer .damage-flash").show().fadeOut(300);
- }
-
- /**
- * @description Start bonus flash.
- * @memberOf Wolf.Game
- */
- function startBonusFlash() {
- $("#game .renderer .bonus-flash").show().fadeOut(300);
- }
-
- /**
- * @description Show a notification.
- * @memberOf Wolf.Game
- * @param {string} text The notification
- */
- function notify(text) {
- Wolf.log(text);
- }
-
- /**
- * @description Query fullscreen.
- * @memberOf Wolf.Game
- * @returns boolean True if browser is in fullscreen mode, otherwise false.
- */
- function isFullscreen() {
- if ("webkitIsFullScreen" in document) {
- return document.webkitIsFullScreen;
- } else if ("mozFullScreen" in document) {
- return document.mozFullScreen;
- } else if ($("#main").data("scale") > 1) {
- return true;
- }
- return false;
- }
-
- /**
- * @description Fullscreen event handler.
- * @private
- * @param {object} e Event object.
- */
- function fullscreenChange(e) {
- if (isFullscreen()) {
- enterFullscreen();
- } else {
- exitFullscreen();
- }
- }
-
- /**
- * @description Toggle the fullscreen state
- * @private
- */
- function toggleFullscreen() {
- var main = $("#main")[0],
- ret = false;
- if (isFullscreen()) {
- if (document.exitFullscreen) {
- document.exitFullscreen();
- return true;
- } else if (document.webkitCancelFullscreen) {
- document.webkitCancelFullscreen();
- return true;
- } else if (document.mozCancelFullscreen) {
- document.mozCancelFullscreen();
- return true;
- }
- } else {
- if (main.requestFullScreenWithKeys) {
- main.requestFullScreenWithKeys();
- return true;
- } else if (main.requestFullScreen) {
- main.requestFullScreen(true);
- return true;
- } else if (main.webkitRequestFullScreen) {
- main.webkitRequestFullScreen(true);
- return true;
- } else if (document.body.mozRequestFullScreenWithKeys) {
- document.body.mozRequestFullScreenWithKeys();
- return true;
- } else if (document.body.mozRequestFullScreen) {
- document.body.mozRequestFullScreen();
- return true;
- }
- }
- return false;
- }
-
-
- /**
- * @description Scale the game to fit fullscreen mode
- * @private
- */
- function enterFullscreen() {
- var ratio = window.innerWidth / 640,
- sliceZoom = Math.floor(Wolf.SLICE_WIDTH * ratio),
- zoom = sliceZoom / Wolf.SLICE_WIDTH,
- transform = "scale(" + zoom + ")";
- $("#main").css({
- "transform" : transform,
- "-webkit-transform" : transform,
- "-moz-transform" : transform,
- "-ms-transform" : transform,
- "-o-transform" : transform
- }).data("scale", zoom);
- }
-
- /**
- * @description Scale the game to fit windowed mode
- * @private
- */
- function exitFullscreen() {
- $("#main").css({
- "transform" : "",
- "-webkit-transform" : "",
- "-moz-transform" : "",
- "-ms-transform" : "",
- "-o-transform" : ""
- }).data("scale", 1);
- }
-
-
- /**
- * @description Initialize the game module
- * @memberOf Wolf.Game
- */
- function init() {
- $(document)
- .on("mozfullscreenchange", fullscreenChange)
- .on("webkitfullscreenchange", fullscreenChange)
- .on("fullscreenchange", fullscreenChange);
-
- Wolf.Input.bindKey("F11", function(e) {
- if (!keyInputActive) {
- return;
- }
- if (toggleFullscreen()) {
- e.preventDefault();
- } else {
- if (isFullscreen()) {
- exitFullscreen();
- } else {
- enterFullscreen();
- }
- }
- });
-
- Wolf.Input.bindKey("P", function(e) {
- if (!keyInputActive) {
- return;
- }
- togglePause();
- });
-
- Wolf.Input.bindKey("ESC", function(e) {
- if (!keyInputActive) {
- return;
- }
- exitToMenu();
- });
-
- if (!isFullscreen() && (window.fullScreen || (window.innerWidth == screen.width && window.innerHeight == screen.height))) {
- toggleFullscreen();
- }
- }
-
- /**
- * @description Exit to main menu
- * @memberOf Wolf.Game
- */
- function exitToMenu() {
- if (!paused) {
- togglePause();
- }
- $("#game").hide();
- keyInputActive = false;
- Wolf.Menu.show("main");
- }
-
- /**
- * @description Resume game after coming from menu
- * @memberOf Wolf.Game
- */
- function resume() {
- $("#game").show();
- if (paused) {
- togglePause();
- }
- keyInputActive = true;
- if (levelMusic) {
- Wolf.Sound.startMusic(levelMusic);
- }
- }
-
-
- /**
- * @description Query the game state
- * @memberOf Wolf.Game
- * @returns {boolean} True if the is currently playing
- */
- function isPlaying() {
- return playing;
- }
-
-
- /**
- * @description Toggle the pause state.
- * @private
- */
- function togglePause() {
- paused = !paused;
- if (paused) {
- Wolf.Sound.pauseMusic(true);
- } else {
- Wolf.Sound.pauseMusic(false);
- lastTimeCount = (new Date).getTime();
- }
- $("#game .renderer div.pause.overlay").toggle(paused);
- }
-
-
- function enableMouse(enable) {
- mouseEnabled = enable;
- }
- function isMouseEnabled() {
- return mouseEnabled;
- }
- function getControls() {
- var c = {};
- for (var a in controls) {
- if (controls.hasOwnProperty(a)) {
- c[a] = controls[a];
- }
- }
- return c;
- }
-
- function bindControl(action, keys) {
- controls[action] = keys;
- }
-
- /*
- function dump() {
- console.log(currentGame);
- window.open("data:text/plain," + JSON.stringify(currentGame), "dump");
- }
-
- function debugGodMode(enable) {
- if (currentGame && currentGame.player) {
- if (enable) {
- currentGame.player.flags |= Wolf.FL_GODMODE;
- } else {
- currentGame.player.flags &= ~Wolf.FL_GODMODE;
- }
- Wolf.log("God mode " + (enable ? "enabled" : "disabled"));
- }
- }
-
- function debugNoTarget(enable) {
- if (currentGame && currentGame.player) {
- if (enable) {
- currentGame.player.flags |= Wolf.FL_NOTARGET;
- } else {
- currentGame.player.flags &= ~Wolf.FL_NOTARGET;
- }
- Wolf.log("No target " + (enable ? "enabled" : "disabled"));
- }
- }
-
- function debugVictory() {
- if (currentGame && currentGame.player) {
- Wolf.log("Winning!");
- Wolf.Game.startIntermission(currentGame);
- }
- }
-
- function debugEndEpisode() {
- if (currentGame && currentGame.player) {
- victory(currentGame);
- }
- }
-
- function debugToggleAI(enable) {
- processAI = !!enable;
- }
-
- function debugGiveAll() {
- if (currentGame && currentGame.player) {
- Wolf.Player.givePoints(currentGame.player, 10000);
- Wolf.Player.giveHealth(currentGame.player, 100, 100);
- Wolf.Player.giveKey(currentGame.player, 0);
- Wolf.Player.giveKey(currentGame.player, 1);
- Wolf.Player.giveWeapon(currentGame.player, 2);
- Wolf.Player.giveWeapon(currentGame.player, 3);
- Wolf.Player.giveAmmo(currentGame.player, Wolf.AMMO_BULLETS, 99);
- Wolf.log("Giving keys, weapons, ammo, health and 10000 points");
- }
- }
- */
-
- return {
- startGame : startGame,
- startLevel : startLevel,
- startIntermission : startIntermission,
- startDamageFlash : startDamageFlash,
- startBonusFlash : startBonusFlash,
- enableMouse : enableMouse,
- isMouseEnabled : isMouseEnabled,
- isPlaying : isPlaying,
- notify : notify,
- isFullscreen : isFullscreen,
- init : init,
- getControls : getControls,
- bindControl : bindControl,
- resume : resume,
- victory : victory,
- endEpisode : endEpisode
-
- /*
- dump : dump,
- debugGodMode : debugGodMode,
- debugNoTarget : debugNoTarget,
- debugToggleAI : debugToggleAI,
- debugGiveAll : debugGiveAll,
- debugVictory : debugVictory,
- debugEndEpisode : debugEndEpisode
- */
- };
- })();
|