README.txt 8.8 KB

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  1. Quake III Arena GPL source release
  2. ==================================
  3. This file contains the following sections:
  4. LICENSE
  5. GENERAL NOTES
  6. COMPILING ON WIN32
  7. COMPILING ON GNU/LINUX
  8. COMPILING ON MAC
  9. LICENSE
  10. =======
  11. See COPYING.txt for the GNU GENERAL PUBLIC LICENSE
  12. Some source code in this release is not covered by the GPL:
  13. IO on .zip files using portions of zlib
  14. -----------------------------------------------------------------------------
  15. lines file(s)
  16. 4299 code/qcommon/unzip.c
  17. 4546 libs/pak/unzip.cpp
  18. Copyright (C) 1998 Gilles Vollant
  19. zlib is Copyright (C) 1995-1998 Jean-loup Gailly and Mark Adler
  20. This software is provided 'as-is', without any express or implied
  21. warranty. In no event will the authors be held liable for any damages
  22. arising from the use of this software.
  23. Permission is granted to anyone to use this software for any purpose,
  24. including commercial applications, and to alter it and redistribute it
  25. freely, subject to the following restrictions:
  26. 1. The origin of this software must not be misrepresented; you must not
  27. claim that you wrote the original software. If you use this software
  28. in a product, an acknowledgment in the product documentation would be
  29. appreciated but is not required.
  30. 2. Altered source versions must be plainly marked as such, and must not be
  31. misrepresented as being the original software.
  32. 3. This notice may not be removed or altered from any source distribution.
  33. MD4 Message-Digest Algorithm
  34. -----------------------------------------------------------------------------
  35. lines file(s)
  36. 299 code/qcommon/md4.c
  37. 277 common/md4.c
  38. Copyright (C) 1991-2, RSA Data Security, Inc. Created 1991. All rights reserved.
  39. License to copy and use this software is granted provided that it is identified
  40. as the <93>RSA Data Security, Inc. MD4 Message-Digest Algorithm<94> in all mater
  41. ial mentioning or referencing this software or this function.
  42. License is also granted to make and use derivative works provided that such work
  43. s are identified as <93>derived from the RSA Data Security, Inc. MD4 Message-Dig
  44. est Algorithm<94> in all material mentioning or referencing the derived work.
  45. RSA Data Security, Inc. makes no representations concerning either the merchanta
  46. bility of this software or the suitability of this software for any particular p
  47. urpose. It is provided <93>as is<94> without express or implied warranty of any
  48. kind.
  49. checksums are used to validate pak files
  50. standard C library replacement routines
  51. -----------------------------------------------------------------------------
  52. lines file(s)
  53. 1324 code/game/bg_lib.c
  54. Copyright (c) 1992, 1993
  55. The Regents of the University of California. All rights reserved.
  56. Redistribution and use in source and binary forms, with or without
  57. modification, are permitted provided that the following conditions
  58. are met:
  59. 1. Redistributions of source code must retain the above copyright
  60. notice, this list of conditions and the following disclaimer.
  61. 2. Redistributions in binary form must reproduce the above copyright
  62. notice, this list of conditions and the following disclaimer in the
  63. documentation and/or other materials provided with the distribution.
  64. 3. All advertising materials mentioning features or use of this software
  65. must display the following acknowledgement:
  66. This product includes software developed by the University of
  67. California, Berkeley and its contributors.
  68. 4. Neither the name of the University nor the names of its contributors
  69. may be used to endorse or promote products derived from this software
  70. without specific prior written permission.
  71. THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
  72. ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  73. IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
  74. ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
  75. FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  76. DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
  77. OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
  78. HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
  79. LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
  80. OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
  81. SUCH DAMAGE.
  82. ADPCM coder/decoder
  83. -----------------------------------------------------------------------------
  84. lines file(s)
  85. 330 code/client/snd_adpcm.c
  86. Copyright 1992 by Stichting Mathematisch Centrum, Amsterdam, The
  87. Netherlands.
  88. All Rights Reserved
  89. Permission to use, copy, modify, and distribute this software and its
  90. documentation for any purpose and without fee is hereby granted,
  91. provided that the above copyright notice appear in all copies and that
  92. both that copyright notice and this permission notice appear in
  93. supporting documentation, and that the names of Stichting Mathematisch
  94. Centrum or CWI not be used in advertising or publicity pertaining to
  95. distribution of the software without specific, written prior permission.
  96. STICHTING MATHEMATISCH CENTRUM DISCLAIMS ALL WARRANTIES WITH REGARD TO
  97. THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
  98. FITNESS, IN NO EVENT SHALL STICHTING MATHEMATISCH CENTRUM BE LIABLE
  99. FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
  100. WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
  101. ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT
  102. OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
  103. JPEG library
  104. -----------------------------------------------------------------------------
  105. code/jpeg-6
  106. libs/jpeg6
  107. Copyright (C) 1991-1995, Thomas G. Lane
  108. Permission is hereby granted to use, copy, modify, and distribute this
  109. software (or portions thereof) for any purpose, without fee, subject to these
  110. conditions:
  111. (1) If any part of the source code for this software is distributed, then this
  112. README file must be included, with this copyright and no-warranty notice
  113. unaltered; and any additions, deletions, or changes to the original files
  114. must be clearly indicated in accompanying documentation.
  115. (2) If only executable code is distributed, then the accompanying
  116. documentation must state that "this software is based in part on the work of
  117. the Independent JPEG Group".
  118. (3) Permission for use of this software is granted only if the user accepts
  119. full responsibility for any undesirable consequences; the authors accept
  120. NO LIABILITY for damages of any kind.
  121. These conditions apply to any software derived from or based on the IJG code,
  122. not just to the unmodified library. If you use our work, you ought to
  123. acknowledge us.
  124. NOTE: unfortunately the README that came with our copy of the library has
  125. been lost, so the one from release 6b is included instead. There are a few
  126. 'glue type' modifications to the library to make it easier to use from
  127. the engine, but otherwise the dependency can be easily cleaned up to a
  128. better release of the library.
  129. GENERAL NOTES
  130. =============
  131. A short summary of the file layout:
  132. code/ Quake III Arena source code ( renderer, game code, OS layer etc. )
  133. code/bspc bot routes compiler source code
  134. lcc/ the retargetable C compiler ( produces assembly to be turned into qvm bytecode by q3asm )
  135. q3asm/ assembly to qvm bytecode compiler
  136. q3map/ map compiler ( .map -> .bsp ) - this is the version that comes with Q3Radiant 200f
  137. q3radiant/ Q3Radiant map editor build 200f ( common/ and libs/ are support dirs for radiant )
  138. While we made sure we were still able to compile the game on Windows, GNU/Linux and Mac, this build didn't get any kind of extensive testing so it may not work completely right. Whenever an id game is released under GPL, several projects start making the source code more friendly to nowaday's compilers and environements. If you are picking up this release weeks/months/years after we uploaded it, you probably want to look around on the net for cleaned up versions of this codebase as well.
  139. COMPILING ON WIN32
  140. ==================
  141. VC7 / Visual C++ 2003 project files are provided:
  142. code/quake3.sln
  143. q3radiant/Radiant.sln
  144. To compile the qvms, you need to run some batch files:
  145. you will need to have lcc.exe q3cpp.exe q3rcc.exe and q3asm.exe in your path
  146. ( some precompiled binaries are provided in lcc/bin and code/win32/mod-sdk-setup/bin )
  147. the qvm batch files are in code/game code/cgame code/q3_ui code/ui ..
  148. COMPILING ON GNU/LINUX
  149. ==================
  150. the build system using cons, which may be known as scons's perl ancestor now
  151. you don't have to track it down though, the build script is provided in the tree
  152. you will need nasm and gcc 2.95
  153. make sure you have the X Direct Graphics Access and X Video Mode extensions headers for your X11
  154. a typical compile command goes like this:
  155. [..]/code$ ./unix/cons -- gcc=gcc-2.95 g++=g++-2.95
  156. COMPILING ON MAC
  157. ================
  158. project file for OSX compile is in code/macosx/Quake3.pbproj