ref_gl.001 16 KB

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  1. # Microsoft Developer Studio Project File - Name="ref_gl" - Package Owner=<4>
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  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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  141. # SUBTRACT BASE LINK32 /debug
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  143. # SUBTRACT LINK32 /debug
  144. !ENDIF
  145. # Begin Target
  146. # Name "ref_gl - Win32 Release"
  147. # Name "ref_gl - Win32 Debug"
  148. # Name "ref_gl - Win32 Debug Alpha"
  149. # Name "ref_gl - Win32 Release Alpha"
  150. # Begin Group "Source Files"
  151. # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
  152. # Begin Source File
  153. SOURCE=.\gl_draw.c
  154. !IF "$(CFG)" == "ref_gl - Win32 Release"
  155. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
  156. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
  157. DEP_CPP_GL_DR=\
  158. "..\client\ref.h"\
  159. "..\game\q_shared.h"\
  160. "..\qcommon\qcommon.h"\
  161. "..\qcommon\qfiles.h"\
  162. ".\gl_local.h"\
  163. ".\gl_model.h"\
  164. ".\qgl.h"\
  165. NODEP_CPP_GL_DR=\
  166. ".\L\gl.h"\
  167. ".\L\glu.h"\
  168. !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
  169. DEP_CPP_GL_DR=\
  170. "..\client\ref.h"\
  171. "..\game\q_shared.h"\
  172. "..\qcommon\qcommon.h"\
  173. "..\qcommon\qfiles.h"\
  174. ".\gl_local.h"\
  175. ".\gl_model.h"\
  176. ".\qgl.h"\
  177. {$(INCLUDE)}"GL\gl.h"\
  178. {$(INCLUDE)}"GL\glu.h"\
  179. !ENDIF
  180. # End Source File
  181. # Begin Source File
  182. SOURCE=.\gl_image.c
  183. !IF "$(CFG)" == "ref_gl - Win32 Release"
  184. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
  185. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
  186. DEP_CPP_GL_IM=\
  187. "..\client\ref.h"\
  188. "..\game\q_shared.h"\
  189. "..\qcommon\qcommon.h"\
  190. "..\qcommon\qfiles.h"\
  191. ".\gl_local.h"\
  192. ".\gl_model.h"\
  193. ".\qgl.h"\
  194. NODEP_CPP_GL_IM=\
  195. ".\L\gl.h"\
  196. ".\L\glu.h"\
  197. !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
  198. DEP_CPP_GL_IM=\
  199. "..\client\ref.h"\
  200. "..\game\q_shared.h"\
  201. "..\qcommon\qcommon.h"\
  202. "..\qcommon\qfiles.h"\
  203. ".\gl_local.h"\
  204. ".\gl_model.h"\
  205. ".\qgl.h"\
  206. {$(INCLUDE)}"GL\gl.h"\
  207. {$(INCLUDE)}"GL\glu.h"\
  208. !ENDIF
  209. # End Source File
  210. # Begin Source File
  211. SOURCE=.\gl_light.c
  212. !IF "$(CFG)" == "ref_gl - Win32 Release"
  213. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
  214. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
  215. DEP_CPP_GL_LI=\
  216. "..\client\ref.h"\
  217. "..\game\q_shared.h"\
  218. "..\qcommon\qcommon.h"\
  219. "..\qcommon\qfiles.h"\
  220. ".\gl_local.h"\
  221. ".\gl_model.h"\
  222. ".\qgl.h"\
  223. NODEP_CPP_GL_LI=\
  224. ".\L\gl.h"\
  225. ".\L\glu.h"\
  226. !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
  227. DEP_CPP_GL_LI=\
  228. "..\client\ref.h"\
  229. "..\game\q_shared.h"\
  230. "..\qcommon\qcommon.h"\
  231. "..\qcommon\qfiles.h"\
  232. ".\gl_local.h"\
  233. ".\gl_model.h"\
  234. ".\qgl.h"\
  235. {$(INCLUDE)}"GL\gl.h"\
  236. {$(INCLUDE)}"GL\glu.h"\
  237. !ENDIF
  238. # End Source File
  239. # Begin Source File
  240. SOURCE=.\gl_mesh.c
  241. !IF "$(CFG)" == "ref_gl - Win32 Release"
  242. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
  243. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
  244. DEP_CPP_GL_ME=\
  245. "..\client\ref.h"\
  246. "..\game\q_shared.h"\
  247. "..\qcommon\qcommon.h"\
  248. "..\qcommon\qfiles.h"\
  249. ".\anorms.h"\
  250. ".\anormtab.h"\
  251. ".\gl_local.h"\
  252. ".\gl_model.h"\
  253. ".\qgl.h"\
  254. NODEP_CPP_GL_ME=\
  255. ".\L\gl.h"\
  256. ".\L\glu.h"\
  257. !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
  258. DEP_CPP_GL_ME=\
  259. "..\client\ref.h"\
  260. "..\game\q_shared.h"\
  261. "..\qcommon\qcommon.h"\
  262. "..\qcommon\qfiles.h"\
  263. ".\anorms.h"\
  264. ".\anormtab.h"\
  265. ".\gl_local.h"\
  266. ".\gl_model.h"\
  267. ".\qgl.h"\
  268. {$(INCLUDE)}"GL\gl.h"\
  269. {$(INCLUDE)}"GL\glu.h"\
  270. !ENDIF
  271. # End Source File
  272. # Begin Source File
  273. SOURCE=.\gl_model.c
  274. !IF "$(CFG)" == "ref_gl - Win32 Release"
  275. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
  276. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
  277. DEP_CPP_GL_MO=\
  278. "..\client\ref.h"\
  279. "..\game\q_shared.h"\
  280. "..\qcommon\qcommon.h"\
  281. "..\qcommon\qfiles.h"\
  282. ".\gl_local.h"\
  283. ".\gl_model.h"\
  284. ".\qgl.h"\
  285. NODEP_CPP_GL_MO=\
  286. ".\L\gl.h"\
  287. ".\L\glu.h"\
  288. !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
  289. DEP_CPP_GL_MO=\
  290. "..\client\ref.h"\
  291. "..\game\q_shared.h"\
  292. "..\qcommon\qcommon.h"\
  293. "..\qcommon\qfiles.h"\
  294. ".\gl_local.h"\
  295. ".\gl_model.h"\
  296. ".\qgl.h"\
  297. {$(INCLUDE)}"GL\gl.h"\
  298. {$(INCLUDE)}"GL\glu.h"\
  299. !ENDIF
  300. # End Source File
  301. # Begin Source File
  302. SOURCE=.\gl_rmain.c
  303. !IF "$(CFG)" == "ref_gl - Win32 Release"
  304. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
  305. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
  306. DEP_CPP_GL_RM=\
  307. "..\client\ref.h"\
  308. "..\game\q_shared.h"\
  309. "..\qcommon\qcommon.h"\
  310. "..\qcommon\qfiles.h"\
  311. ".\gl_local.h"\
  312. ".\gl_model.h"\
  313. ".\qgl.h"\
  314. NODEP_CPP_GL_RM=\
  315. ".\L\gl.h"\
  316. ".\L\glu.h"\
  317. !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
  318. DEP_CPP_GL_RM=\
  319. "..\client\ref.h"\
  320. "..\game\q_shared.h"\
  321. "..\qcommon\qcommon.h"\
  322. "..\qcommon\qfiles.h"\
  323. ".\gl_local.h"\
  324. ".\gl_model.h"\
  325. ".\qgl.h"\
  326. {$(INCLUDE)}"GL\gl.h"\
  327. {$(INCLUDE)}"GL\glu.h"\
  328. !ENDIF
  329. # End Source File
  330. # Begin Source File
  331. SOURCE=.\gl_rmisc.c
  332. !IF "$(CFG)" == "ref_gl - Win32 Release"
  333. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
  334. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
  335. DEP_CPP_GL_RMI=\
  336. "..\client\ref.h"\
  337. "..\game\q_shared.h"\
  338. "..\qcommon\qcommon.h"\
  339. "..\qcommon\qfiles.h"\
  340. ".\gl_local.h"\
  341. ".\gl_model.h"\
  342. ".\qgl.h"\
  343. NODEP_CPP_GL_RMI=\
  344. ".\L\gl.h"\
  345. ".\L\glu.h"\
  346. !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
  347. DEP_CPP_GL_RMI=\
  348. "..\client\ref.h"\
  349. "..\game\q_shared.h"\
  350. "..\qcommon\qcommon.h"\
  351. "..\qcommon\qfiles.h"\
  352. ".\gl_local.h"\
  353. ".\gl_model.h"\
  354. ".\qgl.h"\
  355. {$(INCLUDE)}"GL\gl.h"\
  356. {$(INCLUDE)}"GL\glu.h"\
  357. !ENDIF
  358. # End Source File
  359. # Begin Source File
  360. SOURCE=.\gl_rsurf.c
  361. !IF "$(CFG)" == "ref_gl - Win32 Release"
  362. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
  363. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
  364. DEP_CPP_GL_RS=\
  365. "..\client\ref.h"\
  366. "..\game\q_shared.h"\
  367. "..\qcommon\qcommon.h"\
  368. "..\qcommon\qfiles.h"\
  369. ".\gl_local.h"\
  370. ".\gl_model.h"\
  371. ".\qgl.h"\
  372. NODEP_CPP_GL_RS=\
  373. ".\L\gl.h"\
  374. ".\L\glu.h"\
  375. !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
  376. DEP_CPP_GL_RS=\
  377. "..\client\ref.h"\
  378. "..\game\q_shared.h"\
  379. "..\qcommon\qcommon.h"\
  380. "..\qcommon\qfiles.h"\
  381. ".\gl_local.h"\
  382. ".\gl_model.h"\
  383. ".\qgl.h"\
  384. {$(INCLUDE)}"GL\gl.h"\
  385. {$(INCLUDE)}"GL\glu.h"\
  386. !ENDIF
  387. # End Source File
  388. # Begin Source File
  389. SOURCE=.\gl_warp.c
  390. !IF "$(CFG)" == "ref_gl - Win32 Release"
  391. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
  392. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
  393. DEP_CPP_GL_WA=\
  394. "..\client\ref.h"\
  395. "..\game\q_shared.h"\
  396. "..\qcommon\qcommon.h"\
  397. "..\qcommon\qfiles.h"\
  398. ".\gl_local.h"\
  399. ".\gl_model.h"\
  400. ".\qgl.h"\
  401. ".\warpsin.h"\
  402. NODEP_CPP_GL_WA=\
  403. ".\L\gl.h"\
  404. ".\L\glu.h"\
  405. !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
  406. DEP_CPP_GL_WA=\
  407. "..\client\ref.h"\
  408. "..\game\q_shared.h"\
  409. "..\qcommon\qcommon.h"\
  410. "..\qcommon\qfiles.h"\
  411. ".\gl_local.h"\
  412. ".\gl_model.h"\
  413. ".\qgl.h"\
  414. ".\warpsin.h"\
  415. {$(INCLUDE)}"GL\gl.h"\
  416. {$(INCLUDE)}"GL\glu.h"\
  417. !ENDIF
  418. # End Source File
  419. # Begin Source File
  420. SOURCE=..\win32\glw_imp.c
  421. !IF "$(CFG)" == "ref_gl - Win32 Release"
  422. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
  423. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
  424. DEP_CPP_GLW_I=\
  425. "..\client\ref.h"\
  426. "..\game\q_shared.h"\
  427. "..\qcommon\qcommon.h"\
  428. "..\qcommon\qfiles.h"\
  429. "..\win32\glw_win.h"\
  430. "..\win32\winquake.h"\
  431. ".\gl_local.h"\
  432. ".\gl_model.h"\
  433. ".\qgl.h"\
  434. NODEP_CPP_GLW_I=\
  435. ".\L\gl.h"\
  436. ".\L\glu.h"\
  437. !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
  438. DEP_CPP_GLW_I=\
  439. "..\client\ref.h"\
  440. "..\game\q_shared.h"\
  441. "..\qcommon\qcommon.h"\
  442. "..\qcommon\qfiles.h"\
  443. "..\win32\glw_win.h"\
  444. "..\win32\winquake.h"\
  445. ".\gl_local.h"\
  446. ".\gl_model.h"\
  447. ".\qgl.h"\
  448. {$(INCLUDE)}"GL\gl.h"\
  449. {$(INCLUDE)}"GL\glu.h"\
  450. !ENDIF
  451. # End Source File
  452. # Begin Source File
  453. SOURCE=..\game\q_shared.c
  454. !IF "$(CFG)" == "ref_gl - Win32 Release"
  455. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
  456. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
  457. DEP_CPP_Q_SHA=\
  458. "..\game\q_shared.h"\
  459. !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
  460. DEP_CPP_Q_SHA=\
  461. "..\game\q_shared.h"\
  462. !ENDIF
  463. # End Source File
  464. # Begin Source File
  465. SOURCE=..\win32\q_shwin.c
  466. !IF "$(CFG)" == "ref_gl - Win32 Release"
  467. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
  468. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
  469. DEP_CPP_Q_SHW=\
  470. "..\game\q_shared.h"\
  471. "..\qcommon\qcommon.h"\
  472. "..\qcommon\qfiles.h"\
  473. "..\win32\winquake.h"\
  474. !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
  475. DEP_CPP_Q_SHW=\
  476. "..\game\q_shared.h"\
  477. "..\qcommon\qcommon.h"\
  478. "..\qcommon\qfiles.h"\
  479. "..\win32\winquake.h"\
  480. !ENDIF
  481. # End Source File
  482. # Begin Source File
  483. SOURCE=..\win32\qgl_win.c
  484. !IF "$(CFG)" == "ref_gl - Win32 Release"
  485. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
  486. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug Alpha"
  487. DEP_CPP_QGL_W=\
  488. "..\client\ref.h"\
  489. "..\game\q_shared.h"\
  490. "..\qcommon\qcommon.h"\
  491. "..\qcommon\qfiles.h"\
  492. "..\win32\glw_win.h"\
  493. ".\gl_local.h"\
  494. ".\gl_model.h"\
  495. ".\qgl.h"\
  496. NODEP_CPP_QGL_W=\
  497. ".\L\gl.h"\
  498. ".\L\glu.h"\
  499. !ELSEIF "$(CFG)" == "ref_gl - Win32 Release Alpha"
  500. DEP_CPP_QGL_W=\
  501. "..\client\ref.h"\
  502. "..\game\q_shared.h"\
  503. "..\qcommon\qcommon.h"\
  504. "..\qcommon\qfiles.h"\
  505. "..\win32\glw_win.h"\
  506. ".\gl_local.h"\
  507. ".\gl_model.h"\
  508. ".\qgl.h"\
  509. {$(INCLUDE)}"GL\gl.h"\
  510. {$(INCLUDE)}"GL\glu.h"\
  511. !ENDIF
  512. # End Source File
  513. # End Group
  514. # Begin Group "Header Files"
  515. # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
  516. # Begin Source File
  517. SOURCE=.\anorms.h
  518. # End Source File
  519. # Begin Source File
  520. SOURCE=.\anormtab.h
  521. # End Source File
  522. # Begin Source File
  523. SOURCE=.\gl_local.h
  524. # End Source File
  525. # Begin Source File
  526. SOURCE=.\gl_model.h
  527. # End Source File
  528. # Begin Source File
  529. SOURCE=..\win32\glw_win.h
  530. # End Source File
  531. # Begin Source File
  532. SOURCE=..\game\q_shared.h
  533. # End Source File
  534. # Begin Source File
  535. SOURCE=..\qcommon\qcommon.h
  536. # End Source File
  537. # Begin Source File
  538. SOURCE=..\qcommon\qfiles.h
  539. # End Source File
  540. # Begin Source File
  541. SOURCE=.\qgl.h
  542. # End Source File
  543. # Begin Source File
  544. SOURCE=.\qmenu.h
  545. # End Source File
  546. # Begin Source File
  547. SOURCE=..\client\ref.h
  548. # End Source File
  549. # Begin Source File
  550. SOURCE=.\ref_gl.h
  551. # End Source File
  552. # Begin Source File
  553. SOURCE=.\warpsin.h
  554. # End Source File
  555. # Begin Source File
  556. SOURCE=..\win32\winquake.h
  557. # End Source File
  558. # End Group
  559. # Begin Group "Resource Files"
  560. # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
  561. # Begin Source File
  562. SOURCE=.\ref_gl.def
  563. # End Source File
  564. # End Group
  565. # End Target
  566. # End Project