quake2.plg 20 KB

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  1. <html>
  2. <body>
  3. <pre>
  4. <h1>Build Log</h1>
  5. <h3>
  6. --------------------Configuration: ctf - Win32 Debug--------------------
  7. </h3>
  8. <h3>Command Lines</h3>
  9. Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB38.tmp" with contents
  10. [
  11. /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR".\debug/" /Fp".\debug/ctf.pch" /YX /Fo".\debug/" /Fd".\debug/" /FD /c
  12. "D:\quake2\code\ctf\g_ai.c"
  13. "D:\quake2\code\ctf\g_chase.c"
  14. "D:\quake2\code\ctf\g_cmds.c"
  15. "D:\quake2\code\ctf\g_combat.c"
  16. "D:\quake2\code\ctf\g_ctf.c"
  17. "D:\quake2\code\ctf\g_func.c"
  18. "D:\quake2\code\ctf\g_items.c"
  19. "D:\quake2\code\ctf\g_main.c"
  20. "D:\quake2\code\ctf\g_misc.c"
  21. "D:\quake2\code\ctf\g_monster.c"
  22. "D:\quake2\code\ctf\g_phys.c"
  23. "D:\quake2\code\ctf\g_save.c"
  24. "D:\quake2\code\ctf\g_spawn.c"
  25. "D:\quake2\code\ctf\g_svcmds.c"
  26. "D:\quake2\code\ctf\g_target.c"
  27. "D:\quake2\code\ctf\g_trigger.c"
  28. "D:\quake2\code\ctf\g_utils.c"
  29. "D:\quake2\code\ctf\g_weapon.c"
  30. "D:\quake2\code\ctf\m_move.c"
  31. "D:\quake2\code\ctf\p_client.c"
  32. "D:\quake2\code\ctf\p_hud.c"
  33. "D:\quake2\code\ctf\p_menu.c"
  34. "D:\quake2\code\ctf\p_trail.c"
  35. "D:\quake2\code\ctf\p_view.c"
  36. "D:\quake2\code\ctf\p_weapon.c"
  37. "D:\quake2\code\ctf\q_shared.c"
  38. ]
  39. Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB38.tmp"
  40. Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB39.tmp" with contents
  41. [
  42. kernel32.lib user32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no /pdb:".\debug/gamex86.pdb" /map:".\debug/gamex86.map" /debug /machine:I386 /def:".\ctf.def" /out:".\debug\gamex86.dll" /implib:".\debug/gamex86.lib" /pdbtype:sept
  43. .\debug\g_ai.obj
  44. .\debug\g_chase.obj
  45. .\debug\g_cmds.obj
  46. .\debug\g_combat.obj
  47. .\debug\g_ctf.obj
  48. .\debug\g_func.obj
  49. .\debug\g_items.obj
  50. .\debug\g_main.obj
  51. .\debug\g_misc.obj
  52. .\debug\g_monster.obj
  53. .\debug\g_phys.obj
  54. .\debug\g_save.obj
  55. .\debug\g_spawn.obj
  56. .\debug\g_svcmds.obj
  57. .\debug\g_target.obj
  58. .\debug\g_trigger.obj
  59. .\debug\g_utils.obj
  60. .\debug\g_weapon.obj
  61. .\debug\m_move.obj
  62. .\debug\p_client.obj
  63. .\debug\p_hud.obj
  64. .\debug\p_menu.obj
  65. .\debug\p_trail.obj
  66. .\debug\p_view.obj
  67. .\debug\p_weapon.obj
  68. .\debug\q_shared.obj
  69. ]
  70. Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB39.tmp"
  71. <h3>Output Window</h3>
  72. Compiling...
  73. g_ai.c
  74. g_chase.c
  75. g_cmds.c
  76. g_combat.c
  77. g_ctf.c
  78. g_func.c
  79. g_items.c
  80. g_main.c
  81. g_misc.c
  82. g_monster.c
  83. g_phys.c
  84. g_save.c
  85. g_spawn.c
  86. g_svcmds.c
  87. g_target.c
  88. g_trigger.c
  89. g_utils.c
  90. g_weapon.c
  91. m_move.c
  92. p_client.c
  93. p_hud.c
  94. p_menu.c
  95. p_trail.c
  96. p_view.c
  97. p_weapon.c
  98. q_shared.c
  99. Linking...
  100. LINK : warning LNK4075: ignoring /EDITANDCONTINUE due to /INCREMENTAL:NO specification
  101. Creating library .\debug/gamex86.lib and object .\debug/gamex86.exp
  102. <h3>Results</h3>
  103. gamex86.dll - 0 error(s), 1 warning(s)
  104. <h3>
  105. --------------------Configuration: game - Win32 Debug--------------------
  106. </h3>
  107. <h3>Command Lines</h3>
  108. Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB3E.tmp" with contents
  109. [
  110. /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /FR".\debug/" /Fp".\debug/game.pch" /YX /Fo".\debug/" /Fd".\debug/" /FD /c
  111. "D:\quake2\code\game\g_ai.c"
  112. "D:\quake2\code\game\g_chase.c"
  113. "D:\quake2\code\game\g_cmds.c"
  114. "D:\quake2\code\game\g_combat.c"
  115. "D:\quake2\code\game\g_func.c"
  116. "D:\quake2\code\game\g_items.c"
  117. "D:\quake2\code\game\g_main.c"
  118. "D:\quake2\code\game\g_misc.c"
  119. "D:\quake2\code\game\g_monster.c"
  120. "D:\quake2\code\game\g_phys.c"
  121. "D:\quake2\code\game\g_save.c"
  122. "D:\quake2\code\game\g_spawn.c"
  123. "D:\quake2\code\game\g_svcmds.c"
  124. "D:\quake2\code\game\g_target.c"
  125. "D:\quake2\code\game\g_trigger.c"
  126. "D:\quake2\code\game\g_turret.c"
  127. "D:\quake2\code\game\g_utils.c"
  128. "D:\quake2\code\game\g_weapon.c"
  129. "D:\quake2\code\game\m_actor.c"
  130. "D:\quake2\code\game\m_berserk.c"
  131. "D:\quake2\code\game\m_boss2.c"
  132. "D:\quake2\code\game\m_boss3.c"
  133. "D:\quake2\code\game\m_boss31.c"
  134. "D:\quake2\code\game\m_boss32.c"
  135. "D:\quake2\code\game\m_brain.c"
  136. "D:\quake2\code\game\m_chick.c"
  137. "D:\quake2\code\game\m_flash.c"
  138. "D:\quake2\code\game\m_flipper.c"
  139. "D:\quake2\code\game\m_float.c"
  140. "D:\quake2\code\game\m_flyer.c"
  141. "D:\quake2\code\game\m_gladiator.c"
  142. "D:\quake2\code\game\m_gunner.c"
  143. "D:\quake2\code\game\m_hover.c"
  144. "D:\quake2\code\game\m_infantry.c"
  145. "D:\quake2\code\game\m_insane.c"
  146. "D:\quake2\code\game\m_medic.c"
  147. "D:\quake2\code\game\m_move.c"
  148. "D:\quake2\code\game\m_mutant.c"
  149. "D:\quake2\code\game\m_parasite.c"
  150. "D:\quake2\code\game\m_soldier.c"
  151. "D:\quake2\code\game\m_supertank.c"
  152. "D:\quake2\code\game\m_tank.c"
  153. "D:\quake2\code\game\p_client.c"
  154. "D:\quake2\code\game\p_hud.c"
  155. "D:\quake2\code\game\p_trail.c"
  156. "D:\quake2\code\game\p_view.c"
  157. "D:\quake2\code\game\p_weapon.c"
  158. "D:\quake2\code\game\q_shared.c"
  159. ]
  160. Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB3E.tmp"
  161. Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB3F.tmp" with contents
  162. [
  163. kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"..\debug/gamex86.pdb" /map:".\debug/gamex86.map" /debug /machine:I386 /def:".\game.def" /out:"..\debug\gamex86.dll" /implib:"..\debug/gamex86.lib"
  164. .\debug\g_ai.obj
  165. .\debug\g_chase.obj
  166. .\debug\g_cmds.obj
  167. .\debug\g_combat.obj
  168. .\debug\g_func.obj
  169. .\debug\g_items.obj
  170. .\debug\g_main.obj
  171. .\debug\g_misc.obj
  172. .\debug\g_monster.obj
  173. .\debug\g_phys.obj
  174. .\debug\g_save.obj
  175. .\debug\g_spawn.obj
  176. .\debug\g_svcmds.obj
  177. .\debug\g_target.obj
  178. .\debug\g_trigger.obj
  179. .\debug\g_turret.obj
  180. .\debug\g_utils.obj
  181. .\debug\g_weapon.obj
  182. .\debug\m_actor.obj
  183. .\debug\m_berserk.obj
  184. .\debug\m_boss2.obj
  185. .\debug\m_boss3.obj
  186. .\debug\m_boss31.obj
  187. .\debug\m_boss32.obj
  188. .\debug\m_brain.obj
  189. .\debug\m_chick.obj
  190. .\debug\m_flash.obj
  191. .\debug\m_flipper.obj
  192. .\debug\m_float.obj
  193. .\debug\m_flyer.obj
  194. .\debug\m_gladiator.obj
  195. .\debug\m_gunner.obj
  196. .\debug\m_hover.obj
  197. .\debug\m_infantry.obj
  198. .\debug\m_insane.obj
  199. .\debug\m_medic.obj
  200. .\debug\m_move.obj
  201. .\debug\m_mutant.obj
  202. .\debug\m_parasite.obj
  203. .\debug\m_soldier.obj
  204. .\debug\m_supertank.obj
  205. .\debug\m_tank.obj
  206. .\debug\p_client.obj
  207. .\debug\p_hud.obj
  208. .\debug\p_trail.obj
  209. .\debug\p_view.obj
  210. .\debug\p_weapon.obj
  211. .\debug\q_shared.obj
  212. ]
  213. Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB3F.tmp"
  214. <h3>Output Window</h3>
  215. Compiling...
  216. g_ai.c
  217. g_chase.c
  218. g_cmds.c
  219. g_combat.c
  220. g_func.c
  221. g_items.c
  222. g_main.c
  223. g_misc.c
  224. g_monster.c
  225. g_phys.c
  226. g_save.c
  227. g_spawn.c
  228. g_svcmds.c
  229. g_target.c
  230. g_trigger.c
  231. g_turret.c
  232. g_utils.c
  233. g_weapon.c
  234. m_actor.c
  235. m_berserk.c
  236. m_boss2.c
  237. m_boss3.c
  238. m_boss31.c
  239. m_boss32.c
  240. m_brain.c
  241. m_chick.c
  242. m_flash.c
  243. m_flipper.c
  244. m_float.c
  245. m_flyer.c
  246. m_gladiator.c
  247. m_gunner.c
  248. m_hover.c
  249. m_infantry.c
  250. m_insane.c
  251. m_medic.c
  252. m_move.c
  253. m_mutant.c
  254. m_parasite.c
  255. m_soldier.c
  256. m_supertank.c
  257. m_tank.c
  258. p_client.c
  259. p_hud.c
  260. p_trail.c
  261. p_view.c
  262. p_weapon.c
  263. q_shared.c
  264. Linking...
  265. LINK : warning LNK4075: ignoring /EDITANDCONTINUE due to /INCREMENTAL:NO specification
  266. Creating library ..\debug/gamex86.lib and object ..\debug/gamex86.exp
  267. <h3>Results</h3>
  268. gamex86.dll - 0 error(s), 1 warning(s)
  269. <h3>
  270. --------------------Configuration: quake2 - Win32 Debug--------------------
  271. </h3>
  272. <h3>Command Lines</h3>
  273. Creating command line "rc.exe /l 0x409 /fo".\debug/q2.res" /i "win32" /d "_DEBUG" "D:\quake2\code\win32\q2.rc""
  274. Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB44.tmp" with contents
  275. [
  276. /nologo /G5 /MTd /W3 /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR".\debug/" /Fp".\debug/quake2.pch" /YX /Fo".\debug/" /Fd".\debug/" /FD /c
  277. "D:\quake2\code\win32\cd_win.c"
  278. "D:\quake2\code\client\cl_cin.c"
  279. "D:\quake2\code\client\cl_ents.c"
  280. "D:\quake2\code\client\cl_fx.c"
  281. "D:\quake2\code\client\cl_input.c"
  282. "D:\quake2\code\client\cl_inv.c"
  283. "D:\quake2\code\client\cl_main.c"
  284. "D:\quake2\code\client\cl_newfx.c"
  285. "D:\quake2\code\client\cl_parse.c"
  286. "D:\quake2\code\client\cl_pred.c"
  287. "D:\quake2\code\client\cl_scrn.c"
  288. "D:\quake2\code\client\cl_tent.c"
  289. "D:\quake2\code\client\cl_view.c"
  290. "D:\quake2\code\qcommon\cmd.c"
  291. "D:\quake2\code\qcommon\cmodel.c"
  292. "D:\quake2\code\qcommon\common.c"
  293. "D:\quake2\code\win32\conproc.c"
  294. "D:\quake2\code\client\console.c"
  295. "D:\quake2\code\qcommon\crc.c"
  296. "D:\quake2\code\qcommon\cvar.c"
  297. "D:\quake2\code\qcommon\files.c"
  298. "D:\quake2\code\win32\in_win.c"
  299. "D:\quake2\code\client\keys.c"
  300. "D:\quake2\code\game\m_flash.c"
  301. "D:\quake2\code\qcommon\md4.c"
  302. "D:\quake2\code\client\menu.c"
  303. "D:\quake2\code\qcommon\net_chan.c"
  304. "D:\quake2\code\win32\net_wins.c"
  305. "D:\quake2\code\qcommon\pmove.c"
  306. "D:\quake2\code\game\q_shared.c"
  307. "D:\quake2\code\win32\q_shwin.c"
  308. "D:\quake2\code\client\qmenu.c"
  309. "D:\quake2\code\client\snd_dma.c"
  310. "D:\quake2\code\client\snd_mem.c"
  311. "D:\quake2\code\client\snd_mix.c"
  312. "D:\quake2\code\win32\snd_win.c"
  313. "D:\quake2\code\server\sv_ccmds.c"
  314. "D:\quake2\code\server\sv_ents.c"
  315. "D:\quake2\code\server\sv_game.c"
  316. "D:\quake2\code\server\sv_init.c"
  317. "D:\quake2\code\server\sv_main.c"
  318. "D:\quake2\code\server\sv_send.c"
  319. "D:\quake2\code\server\sv_user.c"
  320. "D:\quake2\code\server\sv_world.c"
  321. "D:\quake2\code\win32\sys_win.c"
  322. "D:\quake2\code\win32\vid_dll.c"
  323. "D:\quake2\code\win32\vid_menu.c"
  324. "D:\quake2\code\client\x86.c"
  325. ]
  326. Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB44.tmp"
  327. Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB45.tmp" with contents
  328. [
  329. winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib /nologo /subsystem:windows /incremental:no /pdb:".\debug/quake2.pdb" /map:".\debug/quake2.map" /debug /machine:I386 /out:".\debug/quake2.exe"
  330. .\debug\cd_win.obj
  331. .\debug\cl_cin.obj
  332. .\debug\cl_ents.obj
  333. .\debug\cl_fx.obj
  334. .\debug\cl_input.obj
  335. .\debug\cl_inv.obj
  336. .\debug\cl_main.obj
  337. .\debug\cl_newfx.obj
  338. .\debug\cl_parse.obj
  339. .\debug\cl_pred.obj
  340. .\debug\cl_scrn.obj
  341. .\debug\cl_tent.obj
  342. .\debug\cl_view.obj
  343. .\debug\cmd.obj
  344. .\debug\cmodel.obj
  345. .\debug\common.obj
  346. .\debug\conproc.obj
  347. .\debug\console.obj
  348. .\debug\crc.obj
  349. .\debug\cvar.obj
  350. .\debug\files.obj
  351. .\debug\in_win.obj
  352. .\debug\keys.obj
  353. .\debug\m_flash.obj
  354. .\debug\md4.obj
  355. .\debug\menu.obj
  356. .\debug\net_chan.obj
  357. .\debug\net_wins.obj
  358. .\debug\pmove.obj
  359. .\debug\q_shared.obj
  360. .\debug\q_shwin.obj
  361. .\debug\qmenu.obj
  362. .\debug\snd_dma.obj
  363. .\debug\snd_mem.obj
  364. .\debug\snd_mix.obj
  365. .\debug\snd_win.obj
  366. .\debug\sv_ccmds.obj
  367. .\debug\sv_ents.obj
  368. .\debug\sv_game.obj
  369. .\debug\sv_init.obj
  370. .\debug\sv_main.obj
  371. .\debug\sv_send.obj
  372. .\debug\sv_user.obj
  373. .\debug\sv_world.obj
  374. .\debug\sys_win.obj
  375. .\debug\vid_dll.obj
  376. .\debug\vid_menu.obj
  377. .\debug\x86.obj
  378. .\debug\q2.res
  379. ]
  380. Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB45.tmp"
  381. <h3>Output Window</h3>
  382. Compiling resources...
  383. Compiling...
  384. cd_win.c
  385. cl_cin.c
  386. cl_ents.c
  387. cl_fx.c
  388. cl_input.c
  389. D:\quake2\code\client\cl_input.c(460) : warning C4700: local variable 'buf' used without having been initialized
  390. cl_inv.c
  391. cl_main.c
  392. cl_newfx.c
  393. cl_parse.c
  394. cl_pred.c
  395. cl_scrn.c
  396. cl_tent.c
  397. cl_view.c
  398. cmd.c
  399. cmodel.c
  400. common.c
  401. conproc.c
  402. console.c
  403. crc.c
  404. cvar.c
  405. files.c
  406. in_win.c
  407. d:\quake2\code\win32\in_win.c(555) : warning C4715: 'RawValuePointer' : not all control paths return a value
  408. keys.c
  409. m_flash.c
  410. md4.c
  411. menu.c
  412. d:\quake2\code\client\menu.c(3561) : warning C4715: 'PlayerConfig_ScanDirectories' : not all control paths return a value
  413. net_chan.c
  414. net_wins.c
  415. d:\quake2\code\win32\net_wins.c(105) : warning C4715: 'NET_CompareAdr' : not all control paths return a value
  416. d:\quake2\code\win32\net_wins.c(135) : warning C4715: 'NET_CompareBaseAdr' : not all control paths return a value
  417. pmove.c
  418. q_shared.c
  419. q_shwin.c
  420. qmenu.c
  421. snd_dma.c
  422. snd_mem.c
  423. snd_mix.c
  424. snd_win.c
  425. sv_ccmds.c
  426. sv_ents.c
  427. sv_game.c
  428. sv_init.c
  429. sv_main.c
  430. sv_send.c
  431. sv_user.c
  432. sv_world.c
  433. sys_win.c
  434. vid_dll.c
  435. vid_menu.c
  436. x86.c
  437. Linking...
  438. LINK : warning LNK4075: ignoring /EDITANDCONTINUE due to /INCREMENTAL:NO specification
  439. <h3>Results</h3>
  440. quake2.exe - 0 error(s), 6 warning(s)
  441. <h3>
  442. --------------------Configuration: ref_gl - Win32 Debug--------------------
  443. </h3>
  444. <h3>Command Lines</h3>
  445. Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB48.tmp" with contents
  446. [
  447. /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /FR".\debug/" /Fp".\debug/ref_gl.pch" /YX /Fo".\debug/" /Fd".\debug/" /FD /c
  448. "D:\quake2\code\ref_gl\gl_draw.c"
  449. "D:\quake2\code\ref_gl\gl_image.c"
  450. "D:\quake2\code\ref_gl\gl_light.c"
  451. "D:\quake2\code\ref_gl\gl_mesh.c"
  452. "D:\quake2\code\ref_gl\gl_model.c"
  453. "D:\quake2\code\ref_gl\gl_rmain.c"
  454. "D:\quake2\code\ref_gl\gl_rmisc.c"
  455. "D:\quake2\code\ref_gl\gl_rsurf.c"
  456. "D:\quake2\code\ref_gl\gl_warp.c"
  457. "D:\quake2\code\win32\glw_imp.c"
  458. "D:\quake2\code\game\q_shared.c"
  459. "D:\quake2\code\win32\q_shwin.c"
  460. "D:\quake2\code\win32\qgl_win.c"
  461. ]
  462. Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB48.tmp"
  463. Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB49.tmp" with contents
  464. [
  465. kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"..\debug/ref_gl.pdb" /map:".\debug/ref_gl.map" /debug /machine:I386 /def:".\ref_gl.def" /out:"..\debug/ref_gl.dll" /implib:"..\debug/ref_gl.lib"
  466. .\debug\gl_draw.obj
  467. .\debug\gl_image.obj
  468. .\debug\gl_light.obj
  469. .\debug\gl_mesh.obj
  470. .\debug\gl_model.obj
  471. .\debug\gl_rmain.obj
  472. .\debug\gl_rmisc.obj
  473. .\debug\gl_rsurf.obj
  474. .\debug\gl_warp.obj
  475. .\debug\glw_imp.obj
  476. .\debug\q_shared.obj
  477. .\debug\q_shwin.obj
  478. .\debug\qgl_win.obj
  479. ]
  480. Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB49.tmp"
  481. <h3>Output Window</h3>
  482. Compiling...
  483. gl_draw.c
  484. gl_image.c
  485. D:\quake2\code\ref_gl\gl_image.c(1204) : warning C4715: 'GL_Upload8' : not all control paths return a value
  486. gl_light.c
  487. gl_mesh.c
  488. gl_model.c
  489. gl_rmain.c
  490. D:\quake2\code\ref_gl\gl_rmain.c(1322) : warning C4715: 'R_Init' : not all control paths return a value
  491. gl_rmisc.c
  492. gl_rsurf.c
  493. gl_warp.c
  494. glw_imp.c
  495. q_shared.c
  496. q_shwin.c
  497. qgl_win.c
  498. Linking...
  499. LINK : warning LNK4075: ignoring /EDITANDCONTINUE due to /INCREMENTAL:NO specification
  500. Creating library ..\debug/ref_gl.lib and object ..\debug/ref_gl.exp
  501. <h3>Results</h3>
  502. ref_gl.dll - 0 error(s), 3 warning(s)
  503. <h3>
  504. --------------------Configuration: ref_soft - Win32 Debug--------------------
  505. </h3>
  506. <h3>Command Lines</h3>
  507. Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB4E.bat" with contents
  508. [
  509. @echo off
  510. ml /c /Cp /coff /Fo.\..\debug\r_varsa.obj /Zm /Zi .\r_varsa.asm
  511. ]
  512. Creating command line "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB4E.bat"
  513. Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB4F.bat" with contents
  514. [
  515. @echo off
  516. ml /c /Cp /coff /Fo.\..\debug\r_surf8.obj /Zm /Zi .\r_surf8.asm
  517. ]
  518. Creating command line "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB4F.bat"
  519. Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB50.bat" with contents
  520. [
  521. @echo off
  522. ml /c /Cp /coff /Fo.\..\debug\r_spr8.obj /Zm /Zi .\r_spr8.asm
  523. ]
  524. Creating command line "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB50.bat"
  525. Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB51.bat" with contents
  526. [
  527. @echo off
  528. ml /c /Cp /coff /Fo.\..\debug\r_scana.obj /Zm /Zi .\r_scana.asm
  529. ]
  530. Creating command line "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB51.bat"
  531. Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB52.bat" with contents
  532. [
  533. @echo off
  534. ml /c /Cp /coff /Fo.\..\debug\r_polysa.obj /Zm /Zi .\r_polysa.asm
  535. ]
  536. Creating command line "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB52.bat"
  537. Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB53.bat" with contents
  538. [
  539. @echo off
  540. ml /c /Cp /coff /Fo.\..\debug\r_edgea.obj /Zm /Zi .\r_edgea.asm
  541. ]
  542. Creating command line "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB53.bat"
  543. Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB54.bat" with contents
  544. [
  545. @echo off
  546. ml /c /Cp /coff /Fo.\..\debug\r_drawa.obj /Zm /Zi .\r_drawa.asm
  547. ]
  548. Creating command line "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB54.bat"
  549. Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB55.bat" with contents
  550. [
  551. @echo off
  552. ml /c /Cp /coff /Fo.\..\debug\r_draw16.obj /Zm /Zi .\r_draw16.asm
  553. ]
  554. Creating command line "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB55.bat"
  555. Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB56.bat" with contents
  556. [
  557. @echo off
  558. ml /c /Cp /coff /Fo.\..\debug\r_aclipa.obj /Zm /Zi .\r_aclipa.asm
  559. ]
  560. Creating command line "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB56.bat"
  561. Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB57.tmp" with contents
  562. [
  563. /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /FR".\debug/" /Fp".\debug/ref_soft.pch" /YX /Fo".\debug/" /Fd".\debug/" /FD /c
  564. "D:\quake2\code\game\q_shared.c"
  565. "D:\quake2\code\win32\q_shwin.c"
  566. "D:\quake2\code\ref_soft\r_aclip.c"
  567. "D:\quake2\code\ref_soft\r_alias.c"
  568. "D:\quake2\code\ref_soft\r_bsp.c"
  569. "D:\quake2\code\ref_soft\r_draw.c"
  570. "D:\quake2\code\ref_soft\r_edge.c"
  571. "D:\quake2\code\ref_soft\r_image.c"
  572. "D:\quake2\code\ref_soft\r_light.c"
  573. "D:\quake2\code\ref_soft\r_main.c"
  574. "D:\quake2\code\ref_soft\r_misc.c"
  575. "D:\quake2\code\ref_soft\r_model.c"
  576. "D:\quake2\code\ref_soft\r_part.c"
  577. "D:\quake2\code\ref_soft\r_poly.c"
  578. "D:\quake2\code\ref_soft\r_polyse.c"
  579. "D:\quake2\code\ref_soft\r_rast.c"
  580. "D:\quake2\code\ref_soft\r_scan.c"
  581. "D:\quake2\code\ref_soft\r_sprite.c"
  582. "D:\quake2\code\ref_soft\r_surf.c"
  583. "D:\quake2\code\win32\rw_ddraw.c"
  584. "D:\quake2\code\win32\rw_dib.c"
  585. "D:\quake2\code\win32\rw_imp.c"
  586. ]
  587. Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB57.tmp"
  588. Performing Custom Build Step on .\r_varsa.asm
  589. Microsoft (R) Macro Assembler Version 6.15.8803
  590. Copyright (C) Microsoft Corp 1981-2000. All rights reserved.
  591. Assembling: .\r_varsa.asm
  592. Performing Custom Build Step on .\r_surf8.asm
  593. Microsoft (R) Macro Assembler Version 6.15.8803
  594. Copyright (C) Microsoft Corp 1981-2000. All rights reserved.
  595. Assembling: .\r_surf8.asm
  596. Performing Custom Build Step on .\r_spr8.asm
  597. Microsoft (R) Macro Assembler Version 6.15.8803
  598. Copyright (C) Microsoft Corp 1981-2000. All rights reserved.
  599. Assembling: .\r_spr8.asm
  600. Performing Custom Build Step on .\r_scana.asm
  601. Microsoft (R) Macro Assembler Version 6.15.8803
  602. Copyright (C) Microsoft Corp 1981-2000. All rights reserved.
  603. Assembling: .\r_scana.asm
  604. Performing Custom Build Step on .\r_polysa.asm
  605. Microsoft (R) Macro Assembler Version 6.15.8803
  606. Copyright (C) Microsoft Corp 1981-2000. All rights reserved.
  607. Assembling: .\r_polysa.asm
  608. Performing Custom Build Step on .\r_edgea.asm
  609. Microsoft (R) Macro Assembler Version 6.15.8803
  610. Copyright (C) Microsoft Corp 1981-2000. All rights reserved.
  611. Assembling: .\r_edgea.asm
  612. Performing Custom Build Step on .\r_drawa.asm
  613. Microsoft (R) Macro Assembler Version 6.15.8803
  614. Copyright (C) Microsoft Corp 1981-2000. All rights reserved.
  615. Assembling: .\r_drawa.asm
  616. Performing Custom Build Step on .\r_draw16.asm
  617. Microsoft (R) Macro Assembler Version 6.15.8803
  618. Copyright (C) Microsoft Corp 1981-2000. All rights reserved.
  619. Assembling: .\r_draw16.asm
  620. Performing Custom Build Step on .\r_aclipa.asm
  621. Microsoft (R) Macro Assembler Version 6.15.8803
  622. Copyright (C) Microsoft Corp 1981-2000. All rights reserved.
  623. Assembling: .\r_aclipa.asm
  624. Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB58.tmp" with contents
  625. [
  626. kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"..\debug/ref_soft.pdb" /map:".\debug/ref_soft.map" /debug /machine:I386 /nodefaultlib:"libc" /def:".\ref_soft.def" /out:"..\debug/ref_soft.dll" /implib:"..\debug/ref_soft.lib"
  627. .\debug\q_shared.obj
  628. .\debug\q_shwin.obj
  629. .\debug\r_aclip.obj
  630. .\debug\r_alias.obj
  631. .\debug\r_bsp.obj
  632. .\debug\r_draw.obj
  633. .\debug\r_edge.obj
  634. .\debug\r_image.obj
  635. .\debug\r_light.obj
  636. .\debug\r_main.obj
  637. .\debug\r_misc.obj
  638. .\debug\r_model.obj
  639. .\debug\r_part.obj
  640. .\debug\r_poly.obj
  641. .\debug\r_polyse.obj
  642. .\debug\r_rast.obj
  643. .\debug\r_scan.obj
  644. .\debug\r_sprite.obj
  645. .\debug\r_surf.obj
  646. .\debug\rw_ddraw.obj
  647. .\debug\rw_dib.obj
  648. .\debug\rw_imp.obj
  649. \quake2\code\debug\r_aclipa.obj
  650. \quake2\code\debug\r_draw16.obj
  651. \quake2\code\debug\r_drawa.obj
  652. \quake2\code\debug\r_edgea.obj
  653. \quake2\code\debug\r_polysa.obj
  654. \quake2\code\debug\r_scana.obj
  655. \quake2\code\debug\r_spr8.obj
  656. \quake2\code\debug\r_surf8.obj
  657. \quake2\code\debug\r_varsa.obj
  658. ]
  659. Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSPB58.tmp"
  660. <h3>Output Window</h3>
  661. Compiling...
  662. q_shared.c
  663. q_shwin.c
  664. r_aclip.c
  665. r_alias.c
  666. r_bsp.c
  667. r_draw.c
  668. r_edge.c
  669. r_image.c
  670. r_light.c
  671. r_main.c
  672. r_misc.c
  673. r_model.c
  674. r_part.c
  675. r_poly.c
  676. r_polyse.c
  677. r_rast.c
  678. r_scan.c
  679. r_sprite.c
  680. r_surf.c
  681. rw_ddraw.c
  682. rw_dib.c
  683. rw_imp.c
  684. Linking...
  685. LINK : warning LNK4075: ignoring /EDITANDCONTINUE due to /INCREMENTAL:NO specification
  686. Creating library ..\debug/ref_soft.lib and object ..\debug/ref_soft.exp
  687. <h3>Results</h3>
  688. ref_soft.dll - 0 error(s), 1 warning(s)
  689. </pre>
  690. </body>
  691. </html>