quake2.mak 107 KB

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  1. # Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
  2. # ** DO NOT EDIT **
  3. # TARGTYPE "Win32 (x86) Application" 0x0101
  4. # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
  5. !IF "$(CFG)" == ""
  6. CFG=ref_soft - Win32 Debug
  7. !MESSAGE No configuration specified. Defaulting to ref_soft - Win32 Debug.
  8. !ENDIF
  9. !IF "$(CFG)" != "quake2 - Win32 Release" && "$(CFG)" != "quake2 - Win32 Debug"\
  10. && "$(CFG)" != "ref_soft - Win32 Release" && "$(CFG)" !=\
  11. "ref_soft - Win32 Debug" && "$(CFG)" != "ref_gl - Win32 Release" && "$(CFG)" !=\
  12. "ref_gl - Win32 Debug" && "$(CFG)" != "game - Win32 Release" && "$(CFG)" !=\
  13. "game - Win32 Debug"
  14. !MESSAGE Invalid configuration "$(CFG)" specified.
  15. !MESSAGE You can specify a configuration when running NMAKE on this makefile
  16. !MESSAGE by defining the macro CFG on the command line. For example:
  17. !MESSAGE
  18. !MESSAGE NMAKE /f "quake2.mak" CFG="ref_soft - Win32 Debug"
  19. !MESSAGE
  20. !MESSAGE Possible choices for configuration are:
  21. !MESSAGE
  22. !MESSAGE "quake2 - Win32 Release" (based on "Win32 (x86) Application")
  23. !MESSAGE "quake2 - Win32 Debug" (based on "Win32 (x86) Application")
  24. !MESSAGE "ref_soft - Win32 Release" (based on\
  25. "Win32 (x86) Dynamic-Link Library")
  26. !MESSAGE "ref_soft - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
  27. !MESSAGE "ref_gl - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
  28. !MESSAGE "ref_gl - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
  29. !MESSAGE "game - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
  30. !MESSAGE "game - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
  31. !MESSAGE
  32. !ERROR An invalid configuration is specified.
  33. !ENDIF
  34. !IF "$(OS)" == "Windows_NT"
  35. NULL=
  36. !ELSE
  37. NULL=nul
  38. !ENDIF
  39. ################################################################################
  40. # Begin Project
  41. # PROP Target_Last_Scanned "ref_soft - Win32 Debug"
  42. !IF "$(CFG)" == "quake2 - Win32 Release"
  43. # PROP BASE Use_MFC 0
  44. # PROP BASE Use_Debug_Libraries 0
  45. # PROP BASE Output_Dir "Release"
  46. # PROP BASE Intermediate_Dir "Release"
  47. # PROP BASE Target_Dir ""
  48. # PROP Use_MFC 0
  49. # PROP Use_Debug_Libraries 0
  50. # PROP Output_Dir "Release"
  51. # PROP Intermediate_Dir "Release"
  52. # PROP Target_Dir ""
  53. OUTDIR=.\Release
  54. INTDIR=.\Release
  55. ALL : "$(OUTDIR)\quake2.exe"
  56. CLEAN :
  57. -@erase "$(INTDIR)\cd_win.obj"
  58. -@erase "$(INTDIR)\cl_demo.obj"
  59. -@erase "$(INTDIR)\cl_ents.obj"
  60. -@erase "$(INTDIR)\cl_fx.obj"
  61. -@erase "$(INTDIR)\cl_input.obj"
  62. -@erase "$(INTDIR)\cl_main.obj"
  63. -@erase "$(INTDIR)\cl_parse.obj"
  64. -@erase "$(INTDIR)\cl_tent.obj"
  65. -@erase "$(INTDIR)\cmd.obj"
  66. -@erase "$(INTDIR)\cmodel.obj"
  67. -@erase "$(INTDIR)\common.obj"
  68. -@erase "$(INTDIR)\console.obj"
  69. -@erase "$(INTDIR)\crc.obj"
  70. -@erase "$(INTDIR)\cvar.obj"
  71. -@erase "$(INTDIR)\files.obj"
  72. -@erase "$(INTDIR)\in_win.obj"
  73. -@erase "$(INTDIR)\keys.obj"
  74. -@erase "$(INTDIR)\menu.obj"
  75. -@erase "$(INTDIR)\net_chan.obj"
  76. -@erase "$(INTDIR)\net_wins.obj"
  77. -@erase "$(INTDIR)\q_shared.obj"
  78. -@erase "$(INTDIR)\sbar2.obj"
  79. -@erase "$(INTDIR)\scr_cin.obj"
  80. -@erase "$(INTDIR)\screen.obj"
  81. -@erase "$(INTDIR)\snd_dma.obj"
  82. -@erase "$(INTDIR)\snd_mem.obj"
  83. -@erase "$(INTDIR)\snd_mix.obj"
  84. -@erase "$(INTDIR)\snd_win.obj"
  85. -@erase "$(INTDIR)\sv_ccmds.obj"
  86. -@erase "$(INTDIR)\sv_ents.obj"
  87. -@erase "$(INTDIR)\sv_game.obj"
  88. -@erase "$(INTDIR)\sv_init.obj"
  89. -@erase "$(INTDIR)\sv_main.obj"
  90. -@erase "$(INTDIR)\sv_move.obj"
  91. -@erase "$(INTDIR)\sv_phys.obj"
  92. -@erase "$(INTDIR)\sv_send.obj"
  93. -@erase "$(INTDIR)\sv_user.obj"
  94. -@erase "$(INTDIR)\sv_world.obj"
  95. -@erase "$(INTDIR)\sys_win.obj"
  96. -@erase "$(INTDIR)\vid_dll.obj"
  97. -@erase "$(INTDIR)\view.obj"
  98. -@erase "$(OUTDIR)\quake2.exe"
  99. "$(OUTDIR)" :
  100. if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
  101. CPP=cl.exe
  102. # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
  103. # ADD CPP /nologo /G5 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
  104. CPP_PROJ=/nologo /G5 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
  105. /Fp"$(INTDIR)/quake2.pch" /YX /Fo"$(INTDIR)/" /c
  106. CPP_OBJS=.\Release/
  107. CPP_SBRS=.\.
  108. .c{$(CPP_OBJS)}.obj:
  109. $(CPP) $(CPP_PROJ) $<
  110. .cpp{$(CPP_OBJS)}.obj:
  111. $(CPP) $(CPP_PROJ) $<
  112. .cxx{$(CPP_OBJS)}.obj:
  113. $(CPP) $(CPP_PROJ) $<
  114. .c{$(CPP_SBRS)}.sbr:
  115. $(CPP) $(CPP_PROJ) $<
  116. .cpp{$(CPP_SBRS)}.sbr:
  117. $(CPP) $(CPP_PROJ) $<
  118. .cxx{$(CPP_SBRS)}.sbr:
  119. $(CPP) $(CPP_PROJ) $<
  120. MTL=mktyplib.exe
  121. # ADD BASE MTL /nologo /D "NDEBUG" /win32
  122. # ADD MTL /nologo /D "NDEBUG" /win32
  123. MTL_PROJ=/nologo /D "NDEBUG" /win32
  124. RSC=rc.exe
  125. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  126. # ADD RSC /l 0x409 /d "NDEBUG"
  127. BSC32=bscmake.exe
  128. # ADD BASE BSC32 /nologo
  129. # ADD BSC32 /nologo
  130. BSC32_FLAGS=/nologo /o"$(OUTDIR)/quake2.bsc"
  131. BSC32_SBRS= \
  132. LINK32=link.exe
  133. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
  134. # ADD LINK32 winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
  135. # SUBTRACT LINK32 /incremental:yes /nodefaultlib
  136. LINK32_FLAGS=winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib\
  137. winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib\
  138. uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:no\
  139. /pdb:"$(OUTDIR)/quake2.pdb" /machine:I386 /out:"$(OUTDIR)/quake2.exe"
  140. LINK32_OBJS= \
  141. "$(INTDIR)\cd_win.obj" \
  142. "$(INTDIR)\cl_demo.obj" \
  143. "$(INTDIR)\cl_ents.obj" \
  144. "$(INTDIR)\cl_fx.obj" \
  145. "$(INTDIR)\cl_input.obj" \
  146. "$(INTDIR)\cl_main.obj" \
  147. "$(INTDIR)\cl_parse.obj" \
  148. "$(INTDIR)\cl_tent.obj" \
  149. "$(INTDIR)\cmd.obj" \
  150. "$(INTDIR)\cmodel.obj" \
  151. "$(INTDIR)\common.obj" \
  152. "$(INTDIR)\console.obj" \
  153. "$(INTDIR)\crc.obj" \
  154. "$(INTDIR)\cvar.obj" \
  155. "$(INTDIR)\files.obj" \
  156. "$(INTDIR)\in_win.obj" \
  157. "$(INTDIR)\keys.obj" \
  158. "$(INTDIR)\menu.obj" \
  159. "$(INTDIR)\net_chan.obj" \
  160. "$(INTDIR)\net_wins.obj" \
  161. "$(INTDIR)\q_shared.obj" \
  162. "$(INTDIR)\sbar2.obj" \
  163. "$(INTDIR)\scr_cin.obj" \
  164. "$(INTDIR)\screen.obj" \
  165. "$(INTDIR)\snd_dma.obj" \
  166. "$(INTDIR)\snd_mem.obj" \
  167. "$(INTDIR)\snd_mix.obj" \
  168. "$(INTDIR)\snd_win.obj" \
  169. "$(INTDIR)\sv_ccmds.obj" \
  170. "$(INTDIR)\sv_ents.obj" \
  171. "$(INTDIR)\sv_game.obj" \
  172. "$(INTDIR)\sv_init.obj" \
  173. "$(INTDIR)\sv_main.obj" \
  174. "$(INTDIR)\sv_move.obj" \
  175. "$(INTDIR)\sv_phys.obj" \
  176. "$(INTDIR)\sv_send.obj" \
  177. "$(INTDIR)\sv_user.obj" \
  178. "$(INTDIR)\sv_world.obj" \
  179. "$(INTDIR)\sys_win.obj" \
  180. "$(INTDIR)\vid_dll.obj" \
  181. "$(INTDIR)\view.obj"
  182. "$(OUTDIR)\quake2.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
  183. $(LINK32) @<<
  184. $(LINK32_FLAGS) $(LINK32_OBJS)
  185. <<
  186. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  187. # PROP BASE Use_MFC 0
  188. # PROP BASE Use_Debug_Libraries 1
  189. # PROP BASE Output_Dir "Debug"
  190. # PROP BASE Intermediate_Dir "Debug"
  191. # PROP BASE Target_Dir ""
  192. # PROP Use_MFC 0
  193. # PROP Use_Debug_Libraries 1
  194. # PROP Output_Dir "Debug"
  195. # PROP Intermediate_Dir "Debug"
  196. # PROP Target_Dir ""
  197. OUTDIR=.\Debug
  198. INTDIR=.\Debug
  199. ALL : "$(OUTDIR)\quake2.exe" "$(OUTDIR)\quake2.bsc"
  200. CLEAN :
  201. -@erase "$(INTDIR)\cd_win.obj"
  202. -@erase "$(INTDIR)\cd_win.sbr"
  203. -@erase "$(INTDIR)\cl_demo.obj"
  204. -@erase "$(INTDIR)\cl_demo.sbr"
  205. -@erase "$(INTDIR)\cl_ents.obj"
  206. -@erase "$(INTDIR)\cl_ents.sbr"
  207. -@erase "$(INTDIR)\cl_fx.obj"
  208. -@erase "$(INTDIR)\cl_fx.sbr"
  209. -@erase "$(INTDIR)\cl_input.obj"
  210. -@erase "$(INTDIR)\cl_input.sbr"
  211. -@erase "$(INTDIR)\cl_main.obj"
  212. -@erase "$(INTDIR)\cl_main.sbr"
  213. -@erase "$(INTDIR)\cl_parse.obj"
  214. -@erase "$(INTDIR)\cl_parse.sbr"
  215. -@erase "$(INTDIR)\cl_tent.obj"
  216. -@erase "$(INTDIR)\cl_tent.sbr"
  217. -@erase "$(INTDIR)\cmd.obj"
  218. -@erase "$(INTDIR)\cmd.sbr"
  219. -@erase "$(INTDIR)\cmodel.obj"
  220. -@erase "$(INTDIR)\cmodel.sbr"
  221. -@erase "$(INTDIR)\common.obj"
  222. -@erase "$(INTDIR)\common.sbr"
  223. -@erase "$(INTDIR)\console.obj"
  224. -@erase "$(INTDIR)\console.sbr"
  225. -@erase "$(INTDIR)\crc.obj"
  226. -@erase "$(INTDIR)\crc.sbr"
  227. -@erase "$(INTDIR)\cvar.obj"
  228. -@erase "$(INTDIR)\cvar.sbr"
  229. -@erase "$(INTDIR)\files.obj"
  230. -@erase "$(INTDIR)\files.sbr"
  231. -@erase "$(INTDIR)\in_win.obj"
  232. -@erase "$(INTDIR)\in_win.sbr"
  233. -@erase "$(INTDIR)\keys.obj"
  234. -@erase "$(INTDIR)\keys.sbr"
  235. -@erase "$(INTDIR)\menu.obj"
  236. -@erase "$(INTDIR)\menu.sbr"
  237. -@erase "$(INTDIR)\net_chan.obj"
  238. -@erase "$(INTDIR)\net_chan.sbr"
  239. -@erase "$(INTDIR)\net_wins.obj"
  240. -@erase "$(INTDIR)\net_wins.sbr"
  241. -@erase "$(INTDIR)\q_shared.obj"
  242. -@erase "$(INTDIR)\q_shared.sbr"
  243. -@erase "$(INTDIR)\sbar2.obj"
  244. -@erase "$(INTDIR)\sbar2.sbr"
  245. -@erase "$(INTDIR)\scr_cin.obj"
  246. -@erase "$(INTDIR)\scr_cin.sbr"
  247. -@erase "$(INTDIR)\screen.obj"
  248. -@erase "$(INTDIR)\screen.sbr"
  249. -@erase "$(INTDIR)\snd_dma.obj"
  250. -@erase "$(INTDIR)\snd_dma.sbr"
  251. -@erase "$(INTDIR)\snd_mem.obj"
  252. -@erase "$(INTDIR)\snd_mem.sbr"
  253. -@erase "$(INTDIR)\snd_mix.obj"
  254. -@erase "$(INTDIR)\snd_mix.sbr"
  255. -@erase "$(INTDIR)\snd_win.obj"
  256. -@erase "$(INTDIR)\snd_win.sbr"
  257. -@erase "$(INTDIR)\sv_ccmds.obj"
  258. -@erase "$(INTDIR)\sv_ccmds.sbr"
  259. -@erase "$(INTDIR)\sv_ents.obj"
  260. -@erase "$(INTDIR)\sv_ents.sbr"
  261. -@erase "$(INTDIR)\sv_game.obj"
  262. -@erase "$(INTDIR)\sv_game.sbr"
  263. -@erase "$(INTDIR)\sv_init.obj"
  264. -@erase "$(INTDIR)\sv_init.sbr"
  265. -@erase "$(INTDIR)\sv_main.obj"
  266. -@erase "$(INTDIR)\sv_main.sbr"
  267. -@erase "$(INTDIR)\sv_move.obj"
  268. -@erase "$(INTDIR)\sv_move.sbr"
  269. -@erase "$(INTDIR)\sv_phys.obj"
  270. -@erase "$(INTDIR)\sv_phys.sbr"
  271. -@erase "$(INTDIR)\sv_send.obj"
  272. -@erase "$(INTDIR)\sv_send.sbr"
  273. -@erase "$(INTDIR)\sv_user.obj"
  274. -@erase "$(INTDIR)\sv_user.sbr"
  275. -@erase "$(INTDIR)\sv_world.obj"
  276. -@erase "$(INTDIR)\sv_world.sbr"
  277. -@erase "$(INTDIR)\sys_win.obj"
  278. -@erase "$(INTDIR)\sys_win.sbr"
  279. -@erase "$(INTDIR)\vc40.pdb"
  280. -@erase "$(INTDIR)\vid_dll.obj"
  281. -@erase "$(INTDIR)\vid_dll.sbr"
  282. -@erase "$(INTDIR)\view.obj"
  283. -@erase "$(INTDIR)\view.sbr"
  284. -@erase "$(OUTDIR)\quake2.bsc"
  285. -@erase "$(OUTDIR)\quake2.exe"
  286. -@erase "$(OUTDIR)\quake2.pdb"
  287. "$(OUTDIR)" :
  288. if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
  289. CPP=cl.exe
  290. # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
  291. # ADD CPP /nologo /G5 /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /c
  292. # SUBTRACT CPP /Gy
  293. CPP_PROJ=/nologo /G5 /MLd /W3 /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
  294. /FR"$(INTDIR)/" /Fp"$(INTDIR)/quake2.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/"\
  295. /c
  296. CPP_OBJS=.\Debug/
  297. CPP_SBRS=.\Debug/
  298. .c{$(CPP_OBJS)}.obj:
  299. $(CPP) $(CPP_PROJ) $<
  300. .cpp{$(CPP_OBJS)}.obj:
  301. $(CPP) $(CPP_PROJ) $<
  302. .cxx{$(CPP_OBJS)}.obj:
  303. $(CPP) $(CPP_PROJ) $<
  304. .c{$(CPP_SBRS)}.sbr:
  305. $(CPP) $(CPP_PROJ) $<
  306. .cpp{$(CPP_SBRS)}.sbr:
  307. $(CPP) $(CPP_PROJ) $<
  308. .cxx{$(CPP_SBRS)}.sbr:
  309. $(CPP) $(CPP_PROJ) $<
  310. MTL=mktyplib.exe
  311. # ADD BASE MTL /nologo /D "_DEBUG" /win32
  312. # ADD MTL /nologo /D "_DEBUG" /win32
  313. MTL_PROJ=/nologo /D "_DEBUG" /win32
  314. RSC=rc.exe
  315. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  316. # ADD RSC /l 0x409 /d "_DEBUG"
  317. BSC32=bscmake.exe
  318. # ADD BASE BSC32 /nologo
  319. # ADD BSC32 /nologo
  320. BSC32_FLAGS=/nologo /o"$(OUTDIR)/quake2.bsc"
  321. BSC32_SBRS= \
  322. "$(INTDIR)\cd_win.sbr" \
  323. "$(INTDIR)\cl_demo.sbr" \
  324. "$(INTDIR)\cl_ents.sbr" \
  325. "$(INTDIR)\cl_fx.sbr" \
  326. "$(INTDIR)\cl_input.sbr" \
  327. "$(INTDIR)\cl_main.sbr" \
  328. "$(INTDIR)\cl_parse.sbr" \
  329. "$(INTDIR)\cl_tent.sbr" \
  330. "$(INTDIR)\cmd.sbr" \
  331. "$(INTDIR)\cmodel.sbr" \
  332. "$(INTDIR)\common.sbr" \
  333. "$(INTDIR)\console.sbr" \
  334. "$(INTDIR)\crc.sbr" \
  335. "$(INTDIR)\cvar.sbr" \
  336. "$(INTDIR)\files.sbr" \
  337. "$(INTDIR)\in_win.sbr" \
  338. "$(INTDIR)\keys.sbr" \
  339. "$(INTDIR)\menu.sbr" \
  340. "$(INTDIR)\net_chan.sbr" \
  341. "$(INTDIR)\net_wins.sbr" \
  342. "$(INTDIR)\q_shared.sbr" \
  343. "$(INTDIR)\sbar2.sbr" \
  344. "$(INTDIR)\scr_cin.sbr" \
  345. "$(INTDIR)\screen.sbr" \
  346. "$(INTDIR)\snd_dma.sbr" \
  347. "$(INTDIR)\snd_mem.sbr" \
  348. "$(INTDIR)\snd_mix.sbr" \
  349. "$(INTDIR)\snd_win.sbr" \
  350. "$(INTDIR)\sv_ccmds.sbr" \
  351. "$(INTDIR)\sv_ents.sbr" \
  352. "$(INTDIR)\sv_game.sbr" \
  353. "$(INTDIR)\sv_init.sbr" \
  354. "$(INTDIR)\sv_main.sbr" \
  355. "$(INTDIR)\sv_move.sbr" \
  356. "$(INTDIR)\sv_phys.sbr" \
  357. "$(INTDIR)\sv_send.sbr" \
  358. "$(INTDIR)\sv_user.sbr" \
  359. "$(INTDIR)\sv_world.sbr" \
  360. "$(INTDIR)\sys_win.sbr" \
  361. "$(INTDIR)\vid_dll.sbr" \
  362. "$(INTDIR)\view.sbr"
  363. "$(OUTDIR)\quake2.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
  364. $(BSC32) @<<
  365. $(BSC32_FLAGS) $(BSC32_SBRS)
  366. <<
  367. LINK32=link.exe
  368. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
  369. # ADD LINK32 winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:no /debug /machine:I386
  370. # SUBTRACT LINK32 /nodefaultlib
  371. LINK32_FLAGS=winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib\
  372. winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib\
  373. uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:no\
  374. /pdb:"$(OUTDIR)/quake2.pdb" /debug /machine:I386 /out:"$(OUTDIR)/quake2.exe"
  375. LINK32_OBJS= \
  376. "$(INTDIR)\cd_win.obj" \
  377. "$(INTDIR)\cl_demo.obj" \
  378. "$(INTDIR)\cl_ents.obj" \
  379. "$(INTDIR)\cl_fx.obj" \
  380. "$(INTDIR)\cl_input.obj" \
  381. "$(INTDIR)\cl_main.obj" \
  382. "$(INTDIR)\cl_parse.obj" \
  383. "$(INTDIR)\cl_tent.obj" \
  384. "$(INTDIR)\cmd.obj" \
  385. "$(INTDIR)\cmodel.obj" \
  386. "$(INTDIR)\common.obj" \
  387. "$(INTDIR)\console.obj" \
  388. "$(INTDIR)\crc.obj" \
  389. "$(INTDIR)\cvar.obj" \
  390. "$(INTDIR)\files.obj" \
  391. "$(INTDIR)\in_win.obj" \
  392. "$(INTDIR)\keys.obj" \
  393. "$(INTDIR)\menu.obj" \
  394. "$(INTDIR)\net_chan.obj" \
  395. "$(INTDIR)\net_wins.obj" \
  396. "$(INTDIR)\q_shared.obj" \
  397. "$(INTDIR)\sbar2.obj" \
  398. "$(INTDIR)\scr_cin.obj" \
  399. "$(INTDIR)\screen.obj" \
  400. "$(INTDIR)\snd_dma.obj" \
  401. "$(INTDIR)\snd_mem.obj" \
  402. "$(INTDIR)\snd_mix.obj" \
  403. "$(INTDIR)\snd_win.obj" \
  404. "$(INTDIR)\sv_ccmds.obj" \
  405. "$(INTDIR)\sv_ents.obj" \
  406. "$(INTDIR)\sv_game.obj" \
  407. "$(INTDIR)\sv_init.obj" \
  408. "$(INTDIR)\sv_main.obj" \
  409. "$(INTDIR)\sv_move.obj" \
  410. "$(INTDIR)\sv_phys.obj" \
  411. "$(INTDIR)\sv_send.obj" \
  412. "$(INTDIR)\sv_user.obj" \
  413. "$(INTDIR)\sv_world.obj" \
  414. "$(INTDIR)\sys_win.obj" \
  415. "$(INTDIR)\vid_dll.obj" \
  416. "$(INTDIR)\view.obj"
  417. "$(OUTDIR)\quake2.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
  418. $(LINK32) @<<
  419. $(LINK32_FLAGS) $(LINK32_OBJS)
  420. <<
  421. !ELSEIF "$(CFG)" == "ref_soft - Win32 Release"
  422. # PROP BASE Use_MFC 0
  423. # PROP BASE Use_Debug_Libraries 0
  424. # PROP BASE Output_Dir "ref_soft\ref_soft"
  425. # PROP BASE Intermediate_Dir "ref_soft\ref_soft"
  426. # PROP BASE Target_Dir "ref_soft"
  427. # PROP Use_MFC 0
  428. # PROP Use_Debug_Libraries 0
  429. # PROP Output_Dir "Release"
  430. # PROP Intermediate_Dir "ref_soft\Release"
  431. # PROP Target_Dir "ref_soft"
  432. OUTDIR=.\Release
  433. INTDIR=.\ref_soft\Release
  434. ALL : "$(OUTDIR)\ref_soft.dll"
  435. CLEAN :
  436. -@erase "$(INTDIR)\q_shared.obj"
  437. -@erase "$(INTDIR)\r_aclip.obj"
  438. -@erase "$(INTDIR)\r_alias.obj"
  439. -@erase "$(INTDIR)\r_bsp.obj"
  440. -@erase "$(INTDIR)\r_draw.obj"
  441. -@erase "$(INTDIR)\r_edge.obj"
  442. -@erase "$(INTDIR)\r_image.obj"
  443. -@erase "$(INTDIR)\r_inter.obj"
  444. -@erase "$(INTDIR)\r_light.obj"
  445. -@erase "$(INTDIR)\r_main.obj"
  446. -@erase "$(INTDIR)\r_misc.obj"
  447. -@erase "$(INTDIR)\r_model.obj"
  448. -@erase "$(INTDIR)\r_part.obj"
  449. -@erase "$(INTDIR)\r_poly.obj"
  450. -@erase "$(INTDIR)\r_polyse.obj"
  451. -@erase "$(INTDIR)\r_rast.obj"
  452. -@erase "$(INTDIR)\r_scan.obj"
  453. -@erase "$(INTDIR)\r_sprite.obj"
  454. -@erase "$(INTDIR)\r_surf.obj"
  455. -@erase "$(INTDIR)\rw_ddraw.obj"
  456. -@erase "$(INTDIR)\rw_dib.obj"
  457. -@erase "$(INTDIR)\rw_imp.obj"
  458. -@erase "$(OUTDIR)\ref_soft.dll"
  459. -@erase "$(OUTDIR)\ref_soft.exp"
  460. -@erase "$(OUTDIR)\ref_soft.lib"
  461. -@erase ".\Release\r_aclipa.obj"
  462. -@erase ".\Release\r_draw16.obj"
  463. -@erase ".\Release\r_drawa.obj"
  464. -@erase ".\Release\r_edgea.obj"
  465. -@erase ".\Release\r_scana.obj"
  466. -@erase ".\Release\r_spr8.obj"
  467. -@erase ".\Release\r_surf8.obj"
  468. -@erase ".\Release\r_varsa.obj"
  469. "$(OUTDIR)" :
  470. if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
  471. "$(INTDIR)" :
  472. if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)"
  473. CPP=cl.exe
  474. # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
  475. # ADD CPP /nologo /G5 /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
  476. CPP_PROJ=/nologo /G5 /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
  477. /Fp"$(INTDIR)/ref_soft.pch" /YX /Fo"$(INTDIR)/" /c
  478. CPP_OBJS=.\ref_soft\Release/
  479. CPP_SBRS=.\.
  480. .c{$(CPP_OBJS)}.obj:
  481. $(CPP) $(CPP_PROJ) $<
  482. .cpp{$(CPP_OBJS)}.obj:
  483. $(CPP) $(CPP_PROJ) $<
  484. .cxx{$(CPP_OBJS)}.obj:
  485. $(CPP) $(CPP_PROJ) $<
  486. .c{$(CPP_SBRS)}.sbr:
  487. $(CPP) $(CPP_PROJ) $<
  488. .cpp{$(CPP_SBRS)}.sbr:
  489. $(CPP) $(CPP_PROJ) $<
  490. .cxx{$(CPP_SBRS)}.sbr:
  491. $(CPP) $(CPP_PROJ) $<
  492. MTL=mktyplib.exe
  493. # ADD BASE MTL /nologo /D "NDEBUG" /win32
  494. # ADD MTL /nologo /D "NDEBUG" /win32
  495. MTL_PROJ=/nologo /D "NDEBUG" /win32
  496. RSC=rc.exe
  497. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  498. # ADD RSC /l 0x409 /d "NDEBUG"
  499. BSC32=bscmake.exe
  500. # ADD BASE BSC32 /nologo
  501. # ADD BSC32 /nologo
  502. BSC32_FLAGS=/nologo /o"$(OUTDIR)/ref_soft.bsc"
  503. BSC32_SBRS= \
  504. LINK32=link.exe
  505. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
  506. # ADD LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 /nodefaultlib:"libc"
  507. # SUBTRACT LINK32 /nodefaultlib
  508. LINK32_FLAGS=winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib\
  509. comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib\
  510. odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /incremental:no\
  511. /pdb:"$(OUTDIR)/ref_soft.pdb" /machine:I386 /nodefaultlib:"libc"\
  512. /def:".\ref_soft\ref_soft.def" /out:"$(OUTDIR)/ref_soft.dll"\
  513. /implib:"$(OUTDIR)/ref_soft.lib"
  514. DEF_FILE= \
  515. ".\ref_soft\ref_soft.def"
  516. LINK32_OBJS= \
  517. "$(INTDIR)\q_shared.obj" \
  518. "$(INTDIR)\r_aclip.obj" \
  519. "$(INTDIR)\r_alias.obj" \
  520. "$(INTDIR)\r_bsp.obj" \
  521. "$(INTDIR)\r_draw.obj" \
  522. "$(INTDIR)\r_edge.obj" \
  523. "$(INTDIR)\r_image.obj" \
  524. "$(INTDIR)\r_inter.obj" \
  525. "$(INTDIR)\r_light.obj" \
  526. "$(INTDIR)\r_main.obj" \
  527. "$(INTDIR)\r_misc.obj" \
  528. "$(INTDIR)\r_model.obj" \
  529. "$(INTDIR)\r_part.obj" \
  530. "$(INTDIR)\r_poly.obj" \
  531. "$(INTDIR)\r_polyse.obj" \
  532. "$(INTDIR)\r_rast.obj" \
  533. "$(INTDIR)\r_scan.obj" \
  534. "$(INTDIR)\r_sprite.obj" \
  535. "$(INTDIR)\r_surf.obj" \
  536. "$(INTDIR)\rw_ddraw.obj" \
  537. "$(INTDIR)\rw_dib.obj" \
  538. "$(INTDIR)\rw_imp.obj" \
  539. ".\Release\r_aclipa.obj" \
  540. ".\Release\r_draw16.obj" \
  541. ".\Release\r_drawa.obj" \
  542. ".\Release\r_edgea.obj" \
  543. ".\Release\r_scana.obj" \
  544. ".\Release\r_spr8.obj" \
  545. ".\Release\r_surf8.obj" \
  546. ".\Release\r_varsa.obj"
  547. "$(OUTDIR)\ref_soft.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
  548. $(LINK32) @<<
  549. $(LINK32_FLAGS) $(LINK32_OBJS)
  550. <<
  551. !ELSEIF "$(CFG)" == "ref_soft - Win32 Debug"
  552. # PROP BASE Use_MFC 0
  553. # PROP BASE Use_Debug_Libraries 1
  554. # PROP BASE Output_Dir "ref_soft\ref_soft"
  555. # PROP BASE Intermediate_Dir "ref_soft\ref_soft"
  556. # PROP BASE Target_Dir "ref_soft"
  557. # PROP Use_MFC 0
  558. # PROP Use_Debug_Libraries 1
  559. # PROP Output_Dir "Debug"
  560. # PROP Intermediate_Dir "ref_soft\Debug"
  561. # PROP Target_Dir "ref_soft"
  562. OUTDIR=.\Debug
  563. INTDIR=.\ref_soft\Debug
  564. ALL : "$(OUTDIR)\ref_soft.dll"
  565. CLEAN :
  566. -@erase "$(INTDIR)\q_shared.obj"
  567. -@erase "$(INTDIR)\r_aclip.obj"
  568. -@erase "$(INTDIR)\r_alias.obj"
  569. -@erase "$(INTDIR)\r_bsp.obj"
  570. -@erase "$(INTDIR)\r_draw.obj"
  571. -@erase "$(INTDIR)\r_edge.obj"
  572. -@erase "$(INTDIR)\r_image.obj"
  573. -@erase "$(INTDIR)\r_inter.obj"
  574. -@erase "$(INTDIR)\r_light.obj"
  575. -@erase "$(INTDIR)\r_main.obj"
  576. -@erase "$(INTDIR)\r_misc.obj"
  577. -@erase "$(INTDIR)\r_model.obj"
  578. -@erase "$(INTDIR)\r_part.obj"
  579. -@erase "$(INTDIR)\r_poly.obj"
  580. -@erase "$(INTDIR)\r_polyse.obj"
  581. -@erase "$(INTDIR)\r_rast.obj"
  582. -@erase "$(INTDIR)\r_scan.obj"
  583. -@erase "$(INTDIR)\r_sprite.obj"
  584. -@erase "$(INTDIR)\r_surf.obj"
  585. -@erase "$(INTDIR)\rw_ddraw.obj"
  586. -@erase "$(INTDIR)\rw_dib.obj"
  587. -@erase "$(INTDIR)\rw_imp.obj"
  588. -@erase "$(INTDIR)\vc40.idb"
  589. -@erase "$(INTDIR)\vc40.pdb"
  590. -@erase "$(OUTDIR)\ref_soft.dll"
  591. -@erase "$(OUTDIR)\ref_soft.exp"
  592. -@erase "$(OUTDIR)\ref_soft.lib"
  593. -@erase "$(OUTDIR)\ref_soft.pdb"
  594. -@erase ".\Debug\r_aclipa.obj"
  595. -@erase ".\Debug\r_draw16.obj"
  596. -@erase ".\Debug\r_drawa.obj"
  597. -@erase ".\Debug\r_edgea.obj"
  598. -@erase ".\Debug\r_scana.obj"
  599. -@erase ".\Debug\r_spr8.obj"
  600. -@erase ".\Debug\r_surf8.obj"
  601. -@erase ".\Debug\r_varsa.obj"
  602. "$(OUTDIR)" :
  603. if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
  604. "$(INTDIR)" :
  605. if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)"
  606. CPP=cl.exe
  607. # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
  608. # ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
  609. CPP_PROJ=/nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D\
  610. "_WINDOWS" /Fp"$(INTDIR)/ref_soft.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
  611. CPP_OBJS=.\ref_soft\Debug/
  612. CPP_SBRS=.\.
  613. .c{$(CPP_OBJS)}.obj:
  614. $(CPP) $(CPP_PROJ) $<
  615. .cpp{$(CPP_OBJS)}.obj:
  616. $(CPP) $(CPP_PROJ) $<
  617. .cxx{$(CPP_OBJS)}.obj:
  618. $(CPP) $(CPP_PROJ) $<
  619. .c{$(CPP_SBRS)}.sbr:
  620. $(CPP) $(CPP_PROJ) $<
  621. .cpp{$(CPP_SBRS)}.sbr:
  622. $(CPP) $(CPP_PROJ) $<
  623. .cxx{$(CPP_SBRS)}.sbr:
  624. $(CPP) $(CPP_PROJ) $<
  625. MTL=mktyplib.exe
  626. # ADD BASE MTL /nologo /D "_DEBUG" /win32
  627. # ADD MTL /nologo /D "_DEBUG" /win32
  628. MTL_PROJ=/nologo /D "_DEBUG" /win32
  629. RSC=rc.exe
  630. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  631. # ADD RSC /l 0x409 /d "_DEBUG"
  632. BSC32=bscmake.exe
  633. # ADD BASE BSC32 /nologo
  634. # ADD BSC32 /nologo
  635. BSC32_FLAGS=/nologo /o"$(OUTDIR)/ref_soft.bsc"
  636. BSC32_SBRS= \
  637. LINK32=link.exe
  638. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
  639. # ADD LINK32 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /incremental:no /debug /machine:I386 /nodefaultlib:"libc"
  640. # SUBTRACT LINK32 /nodefaultlib
  641. LINK32_FLAGS=winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib\
  642. comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib\
  643. odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /incremental:no\
  644. /pdb:"$(OUTDIR)/ref_soft.pdb" /debug /machine:I386 /nodefaultlib:"libc"\
  645. /def:".\ref_soft\ref_soft.def" /out:"$(OUTDIR)/ref_soft.dll"\
  646. /implib:"$(OUTDIR)/ref_soft.lib"
  647. DEF_FILE= \
  648. ".\ref_soft\ref_soft.def"
  649. LINK32_OBJS= \
  650. "$(INTDIR)\q_shared.obj" \
  651. "$(INTDIR)\r_aclip.obj" \
  652. "$(INTDIR)\r_alias.obj" \
  653. "$(INTDIR)\r_bsp.obj" \
  654. "$(INTDIR)\r_draw.obj" \
  655. "$(INTDIR)\r_edge.obj" \
  656. "$(INTDIR)\r_image.obj" \
  657. "$(INTDIR)\r_inter.obj" \
  658. "$(INTDIR)\r_light.obj" \
  659. "$(INTDIR)\r_main.obj" \
  660. "$(INTDIR)\r_misc.obj" \
  661. "$(INTDIR)\r_model.obj" \
  662. "$(INTDIR)\r_part.obj" \
  663. "$(INTDIR)\r_poly.obj" \
  664. "$(INTDIR)\r_polyse.obj" \
  665. "$(INTDIR)\r_rast.obj" \
  666. "$(INTDIR)\r_scan.obj" \
  667. "$(INTDIR)\r_sprite.obj" \
  668. "$(INTDIR)\r_surf.obj" \
  669. "$(INTDIR)\rw_ddraw.obj" \
  670. "$(INTDIR)\rw_dib.obj" \
  671. "$(INTDIR)\rw_imp.obj" \
  672. ".\Debug\r_aclipa.obj" \
  673. ".\Debug\r_draw16.obj" \
  674. ".\Debug\r_drawa.obj" \
  675. ".\Debug\r_edgea.obj" \
  676. ".\Debug\r_scana.obj" \
  677. ".\Debug\r_spr8.obj" \
  678. ".\Debug\r_surf8.obj" \
  679. ".\Debug\r_varsa.obj"
  680. "$(OUTDIR)\ref_soft.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
  681. $(LINK32) @<<
  682. $(LINK32_FLAGS) $(LINK32_OBJS)
  683. <<
  684. !ELSEIF "$(CFG)" == "ref_gl - Win32 Release"
  685. # PROP BASE Use_MFC 0
  686. # PROP BASE Use_Debug_Libraries 0
  687. # PROP BASE Output_Dir "ref_gl\ref_gl__"
  688. # PROP BASE Intermediate_Dir "ref_gl\ref_gl__"
  689. # PROP BASE Target_Dir "ref_gl"
  690. # PROP Use_MFC 0
  691. # PROP Use_Debug_Libraries 0
  692. # PROP Output_Dir "Release"
  693. # PROP Intermediate_Dir "ref_gl\Release"
  694. # PROP Target_Dir "ref_gl"
  695. OUTDIR=.\Release
  696. INTDIR=.\ref_gl\Release
  697. ALL : "$(OUTDIR)\ref_gl.dll"
  698. CLEAN :
  699. -@erase "$(INTDIR)\gl_draw.obj"
  700. -@erase "$(INTDIR)\gl_inter.obj"
  701. -@erase "$(INTDIR)\gl_light.obj"
  702. -@erase "$(INTDIR)\gl_mesh.obj"
  703. -@erase "$(INTDIR)\gl_model.obj"
  704. -@erase "$(INTDIR)\gl_rmain.obj"
  705. -@erase "$(INTDIR)\gl_rmisc.obj"
  706. -@erase "$(INTDIR)\gl_rsurf.obj"
  707. -@erase "$(INTDIR)\gl_textr.obj"
  708. -@erase "$(INTDIR)\gl_warp.obj"
  709. -@erase "$(INTDIR)\glw_imp.obj"
  710. -@erase "$(INTDIR)\q_shared.obj"
  711. -@erase "$(INTDIR)\qgl_win.obj"
  712. -@erase "$(OUTDIR)\ref_gl.dll"
  713. -@erase "$(OUTDIR)\ref_gl.exp"
  714. -@erase "$(OUTDIR)\ref_gl.lib"
  715. "$(OUTDIR)" :
  716. if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
  717. "$(INTDIR)" :
  718. if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)"
  719. CPP=cl.exe
  720. # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
  721. # ADD CPP /nologo /G5 /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
  722. CPP_PROJ=/nologo /G5 /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
  723. /Fp"$(INTDIR)/ref_gl.pch" /YX /Fo"$(INTDIR)/" /c
  724. CPP_OBJS=.\ref_gl\Release/
  725. CPP_SBRS=.\.
  726. .c{$(CPP_OBJS)}.obj:
  727. $(CPP) $(CPP_PROJ) $<
  728. .cpp{$(CPP_OBJS)}.obj:
  729. $(CPP) $(CPP_PROJ) $<
  730. .cxx{$(CPP_OBJS)}.obj:
  731. $(CPP) $(CPP_PROJ) $<
  732. .c{$(CPP_SBRS)}.sbr:
  733. $(CPP) $(CPP_PROJ) $<
  734. .cpp{$(CPP_SBRS)}.sbr:
  735. $(CPP) $(CPP_PROJ) $<
  736. .cxx{$(CPP_SBRS)}.sbr:
  737. $(CPP) $(CPP_PROJ) $<
  738. MTL=mktyplib.exe
  739. # ADD BASE MTL /nologo /D "NDEBUG" /win32
  740. # ADD MTL /nologo /D "NDEBUG" /win32
  741. MTL_PROJ=/nologo /D "NDEBUG" /win32
  742. RSC=rc.exe
  743. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  744. # ADD RSC /l 0x409 /d "NDEBUG"
  745. BSC32=bscmake.exe
  746. # ADD BASE BSC32 /nologo
  747. # ADD BSC32 /nologo
  748. BSC32_FLAGS=/nologo /o"$(OUTDIR)/ref_gl.bsc"
  749. BSC32_SBRS= \
  750. LINK32=link.exe
  751. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
  752. # ADD LINK32 winmm.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
  753. LINK32_FLAGS=winmm.lib opengl32.lib kernel32.lib user32.lib gdi32.lib\
  754. winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib\
  755. uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll\
  756. /incremental:no /pdb:"$(OUTDIR)/ref_gl.pdb" /machine:I386\
  757. /def:".\ref_gl\ref_gl.def" /out:"$(OUTDIR)/ref_gl.dll"\
  758. /implib:"$(OUTDIR)/ref_gl.lib"
  759. DEF_FILE= \
  760. ".\ref_gl\ref_gl.def"
  761. LINK32_OBJS= \
  762. "$(INTDIR)\gl_draw.obj" \
  763. "$(INTDIR)\gl_inter.obj" \
  764. "$(INTDIR)\gl_light.obj" \
  765. "$(INTDIR)\gl_mesh.obj" \
  766. "$(INTDIR)\gl_model.obj" \
  767. "$(INTDIR)\gl_rmain.obj" \
  768. "$(INTDIR)\gl_rmisc.obj" \
  769. "$(INTDIR)\gl_rsurf.obj" \
  770. "$(INTDIR)\gl_textr.obj" \
  771. "$(INTDIR)\gl_warp.obj" \
  772. "$(INTDIR)\glw_imp.obj" \
  773. "$(INTDIR)\q_shared.obj" \
  774. "$(INTDIR)\qgl_win.obj"
  775. "$(OUTDIR)\ref_gl.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
  776. $(LINK32) @<<
  777. $(LINK32_FLAGS) $(LINK32_OBJS)
  778. <<
  779. !ELSEIF "$(CFG)" == "ref_gl - Win32 Debug"
  780. # PROP BASE Use_MFC 0
  781. # PROP BASE Use_Debug_Libraries 1
  782. # PROP BASE Output_Dir "ref_gl\ref_gl__"
  783. # PROP BASE Intermediate_Dir "ref_gl\ref_gl__"
  784. # PROP BASE Target_Dir "ref_gl"
  785. # PROP Use_MFC 0
  786. # PROP Use_Debug_Libraries 1
  787. # PROP Output_Dir "Debug"
  788. # PROP Intermediate_Dir "ref_gl\Debug"
  789. # PROP Target_Dir "ref_gl"
  790. OUTDIR=.\Debug
  791. INTDIR=.\ref_gl\Debug
  792. ALL : "$(OUTDIR)\ref_gl.dll"
  793. CLEAN :
  794. -@erase "$(INTDIR)\gl_draw.obj"
  795. -@erase "$(INTDIR)\gl_inter.obj"
  796. -@erase "$(INTDIR)\gl_light.obj"
  797. -@erase "$(INTDIR)\gl_mesh.obj"
  798. -@erase "$(INTDIR)\gl_model.obj"
  799. -@erase "$(INTDIR)\gl_rmain.obj"
  800. -@erase "$(INTDIR)\gl_rmisc.obj"
  801. -@erase "$(INTDIR)\gl_rsurf.obj"
  802. -@erase "$(INTDIR)\gl_textr.obj"
  803. -@erase "$(INTDIR)\gl_warp.obj"
  804. -@erase "$(INTDIR)\glw_imp.obj"
  805. -@erase "$(INTDIR)\q_shared.obj"
  806. -@erase "$(INTDIR)\qgl_win.obj"
  807. -@erase "$(INTDIR)\vc40.idb"
  808. -@erase "$(INTDIR)\vc40.pdb"
  809. -@erase "$(OUTDIR)\ref_gl.dll"
  810. -@erase "$(OUTDIR)\ref_gl.exp"
  811. -@erase "$(OUTDIR)\ref_gl.lib"
  812. -@erase "$(OUTDIR)\ref_gl.pdb"
  813. "$(OUTDIR)" :
  814. if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
  815. "$(INTDIR)" :
  816. if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)"
  817. CPP=cl.exe
  818. # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
  819. # ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
  820. CPP_PROJ=/nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D\
  821. "_WINDOWS" /Fp"$(INTDIR)/ref_gl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
  822. CPP_OBJS=.\ref_gl\Debug/
  823. CPP_SBRS=.\.
  824. .c{$(CPP_OBJS)}.obj:
  825. $(CPP) $(CPP_PROJ) $<
  826. .cpp{$(CPP_OBJS)}.obj:
  827. $(CPP) $(CPP_PROJ) $<
  828. .cxx{$(CPP_OBJS)}.obj:
  829. $(CPP) $(CPP_PROJ) $<
  830. .c{$(CPP_SBRS)}.sbr:
  831. $(CPP) $(CPP_PROJ) $<
  832. .cpp{$(CPP_SBRS)}.sbr:
  833. $(CPP) $(CPP_PROJ) $<
  834. .cxx{$(CPP_SBRS)}.sbr:
  835. $(CPP) $(CPP_PROJ) $<
  836. MTL=mktyplib.exe
  837. # ADD BASE MTL /nologo /D "_DEBUG" /win32
  838. # ADD MTL /nologo /D "_DEBUG" /win32
  839. MTL_PROJ=/nologo /D "_DEBUG" /win32
  840. RSC=rc.exe
  841. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  842. # ADD RSC /l 0x409 /d "_DEBUG"
  843. BSC32=bscmake.exe
  844. # ADD BASE BSC32 /nologo
  845. # ADD BSC32 /nologo
  846. BSC32_FLAGS=/nologo /o"$(OUTDIR)/ref_gl.bsc"
  847. BSC32_SBRS= \
  848. LINK32=link.exe
  849. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
  850. # ADD LINK32 winmm.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /incremental:no /debug /machine:I386
  851. LINK32_FLAGS=winmm.lib opengl32.lib kernel32.lib user32.lib gdi32.lib\
  852. winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib\
  853. uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll\
  854. /incremental:no /pdb:"$(OUTDIR)/ref_gl.pdb" /debug /machine:I386\
  855. /def:".\ref_gl\ref_gl.def" /out:"$(OUTDIR)/ref_gl.dll"\
  856. /implib:"$(OUTDIR)/ref_gl.lib"
  857. DEF_FILE= \
  858. ".\ref_gl\ref_gl.def"
  859. LINK32_OBJS= \
  860. "$(INTDIR)\gl_draw.obj" \
  861. "$(INTDIR)\gl_inter.obj" \
  862. "$(INTDIR)\gl_light.obj" \
  863. "$(INTDIR)\gl_mesh.obj" \
  864. "$(INTDIR)\gl_model.obj" \
  865. "$(INTDIR)\gl_rmain.obj" \
  866. "$(INTDIR)\gl_rmisc.obj" \
  867. "$(INTDIR)\gl_rsurf.obj" \
  868. "$(INTDIR)\gl_textr.obj" \
  869. "$(INTDIR)\gl_warp.obj" \
  870. "$(INTDIR)\glw_imp.obj" \
  871. "$(INTDIR)\q_shared.obj" \
  872. "$(INTDIR)\qgl_win.obj"
  873. "$(OUTDIR)\ref_gl.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
  874. $(LINK32) @<<
  875. $(LINK32_FLAGS) $(LINK32_OBJS)
  876. <<
  877. !ELSEIF "$(CFG)" == "game - Win32 Release"
  878. # PROP BASE Use_MFC 0
  879. # PROP BASE Use_Debug_Libraries 0
  880. # PROP BASE Output_Dir "game\Release"
  881. # PROP BASE Intermediate_Dir "game\Release"
  882. # PROP BASE Target_Dir "game"
  883. # PROP Use_MFC 0
  884. # PROP Use_Debug_Libraries 0
  885. # PROP Output_Dir "Release"
  886. # PROP Intermediate_Dir "game\Release"
  887. # PROP Target_Dir "game"
  888. OUTDIR=.\Release
  889. INTDIR=.\game\Release
  890. ALL : "$(OUTDIR)\game.dll"
  891. CLEAN :
  892. -@erase "$(INTDIR)\g_ai.obj"
  893. -@erase "$(INTDIR)\g_bersrk.obj"
  894. -@erase "$(INTDIR)\g_brain.obj"
  895. -@erase "$(INTDIR)\g_chick.obj"
  896. -@erase "$(INTDIR)\g_client.obj"
  897. -@erase "$(INTDIR)\g_cmds.obj"
  898. -@erase "$(INTDIR)\g_combat.obj"
  899. -@erase "$(INTDIR)\g_flipper.obj"
  900. -@erase "$(INTDIR)\g_float.obj"
  901. -@erase "$(INTDIR)\g_flyer.obj"
  902. -@erase "$(INTDIR)\g_func.obj"
  903. -@erase "$(INTDIR)\g_gladtr.obj"
  904. -@erase "$(INTDIR)\g_gunner.obj"
  905. -@erase "$(INTDIR)\g_hover.obj"
  906. -@erase "$(INTDIR)\g_inftry.obj"
  907. -@erase "$(INTDIR)\g_items.obj"
  908. -@erase "$(INTDIR)\g_main.obj"
  909. -@erase "$(INTDIR)\g_medic.obj"
  910. -@erase "$(INTDIR)\g_misc.obj"
  911. -@erase "$(INTDIR)\g_monster.obj"
  912. -@erase "$(INTDIR)\g_parasite.obj"
  913. -@erase "$(INTDIR)\g_player.obj"
  914. -@erase "$(INTDIR)\g_pmove.obj"
  915. -@erase "$(INTDIR)\g_ptrail.obj"
  916. -@erase "$(INTDIR)\g_pview.obj"
  917. -@erase "$(INTDIR)\g_pweapon.obj"
  918. -@erase "$(INTDIR)\g_soldier.obj"
  919. -@erase "$(INTDIR)\g_tank.obj"
  920. -@erase "$(INTDIR)\g_target.obj"
  921. -@erase "$(INTDIR)\g_trigger.obj"
  922. -@erase "$(INTDIR)\g_utils.obj"
  923. -@erase "$(INTDIR)\g_weapon.obj"
  924. -@erase "$(INTDIR)\q_shared.obj"
  925. -@erase "$(OUTDIR)\game.dll"
  926. -@erase "$(OUTDIR)\game.exp"
  927. -@erase "$(OUTDIR)\game.lib"
  928. "$(OUTDIR)" :
  929. if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
  930. "$(INTDIR)" :
  931. if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)"
  932. CPP=cl.exe
  933. # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
  934. # ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
  935. CPP_PROJ=/nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
  936. /Fp"$(INTDIR)/game.pch" /YX /Fo"$(INTDIR)/" /c
  937. CPP_OBJS=.\game\Release/
  938. CPP_SBRS=.\.
  939. .c{$(CPP_OBJS)}.obj:
  940. $(CPP) $(CPP_PROJ) $<
  941. .cpp{$(CPP_OBJS)}.obj:
  942. $(CPP) $(CPP_PROJ) $<
  943. .cxx{$(CPP_OBJS)}.obj:
  944. $(CPP) $(CPP_PROJ) $<
  945. .c{$(CPP_SBRS)}.sbr:
  946. $(CPP) $(CPP_PROJ) $<
  947. .cpp{$(CPP_SBRS)}.sbr:
  948. $(CPP) $(CPP_PROJ) $<
  949. .cxx{$(CPP_SBRS)}.sbr:
  950. $(CPP) $(CPP_PROJ) $<
  951. MTL=mktyplib.exe
  952. # ADD BASE MTL /nologo /D "NDEBUG" /win32
  953. # ADD MTL /nologo /D "NDEBUG" /win32
  954. MTL_PROJ=/nologo /D "NDEBUG" /win32
  955. RSC=rc.exe
  956. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  957. # ADD RSC /l 0x409 /d "NDEBUG"
  958. BSC32=bscmake.exe
  959. # ADD BASE BSC32 /nologo
  960. # ADD BSC32 /nologo
  961. BSC32_FLAGS=/nologo /o"$(OUTDIR)/game.bsc"
  962. BSC32_SBRS= \
  963. LINK32=link.exe
  964. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
  965. # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /base:0x20000000 /subsystem:windows /dll /machine:I386
  966. LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
  967. advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
  968. odbccp32.lib /nologo /base:0x20000000 /subsystem:windows /dll /incremental:no\
  969. /pdb:"$(OUTDIR)/game.pdb" /machine:I386 /def:".\game\game.def"\
  970. /out:"$(OUTDIR)/game.dll" /implib:"$(OUTDIR)/game.lib"
  971. DEF_FILE= \
  972. ".\game\game.def"
  973. LINK32_OBJS= \
  974. "$(INTDIR)\g_ai.obj" \
  975. "$(INTDIR)\g_bersrk.obj" \
  976. "$(INTDIR)\g_brain.obj" \
  977. "$(INTDIR)\g_chick.obj" \
  978. "$(INTDIR)\g_client.obj" \
  979. "$(INTDIR)\g_cmds.obj" \
  980. "$(INTDIR)\g_combat.obj" \
  981. "$(INTDIR)\g_flipper.obj" \
  982. "$(INTDIR)\g_float.obj" \
  983. "$(INTDIR)\g_flyer.obj" \
  984. "$(INTDIR)\g_func.obj" \
  985. "$(INTDIR)\g_gladtr.obj" \
  986. "$(INTDIR)\g_gunner.obj" \
  987. "$(INTDIR)\g_hover.obj" \
  988. "$(INTDIR)\g_inftry.obj" \
  989. "$(INTDIR)\g_items.obj" \
  990. "$(INTDIR)\g_main.obj" \
  991. "$(INTDIR)\g_medic.obj" \
  992. "$(INTDIR)\g_misc.obj" \
  993. "$(INTDIR)\g_monster.obj" \
  994. "$(INTDIR)\g_parasite.obj" \
  995. "$(INTDIR)\g_player.obj" \
  996. "$(INTDIR)\g_pmove.obj" \
  997. "$(INTDIR)\g_ptrail.obj" \
  998. "$(INTDIR)\g_pview.obj" \
  999. "$(INTDIR)\g_pweapon.obj" \
  1000. "$(INTDIR)\g_soldier.obj" \
  1001. "$(INTDIR)\g_tank.obj" \
  1002. "$(INTDIR)\g_target.obj" \
  1003. "$(INTDIR)\g_trigger.obj" \
  1004. "$(INTDIR)\g_utils.obj" \
  1005. "$(INTDIR)\g_weapon.obj" \
  1006. "$(INTDIR)\q_shared.obj"
  1007. "$(OUTDIR)\game.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
  1008. $(LINK32) @<<
  1009. $(LINK32_FLAGS) $(LINK32_OBJS)
  1010. <<
  1011. !ELSEIF "$(CFG)" == "game - Win32 Debug"
  1012. # PROP BASE Use_MFC 0
  1013. # PROP BASE Use_Debug_Libraries 1
  1014. # PROP BASE Output_Dir "game\Debug"
  1015. # PROP BASE Intermediate_Dir "game\Debug"
  1016. # PROP BASE Target_Dir "game"
  1017. # PROP Use_MFC 0
  1018. # PROP Use_Debug_Libraries 1
  1019. # PROP Output_Dir "Debug"
  1020. # PROP Intermediate_Dir "game\Debug"
  1021. # PROP Target_Dir "game"
  1022. OUTDIR=.\Debug
  1023. INTDIR=.\game\Debug
  1024. ALL : "$(OUTDIR)\game.dll"
  1025. CLEAN :
  1026. -@erase "$(INTDIR)\g_ai.obj"
  1027. -@erase "$(INTDIR)\g_bersrk.obj"
  1028. -@erase "$(INTDIR)\g_brain.obj"
  1029. -@erase "$(INTDIR)\g_chick.obj"
  1030. -@erase "$(INTDIR)\g_client.obj"
  1031. -@erase "$(INTDIR)\g_cmds.obj"
  1032. -@erase "$(INTDIR)\g_combat.obj"
  1033. -@erase "$(INTDIR)\g_flipper.obj"
  1034. -@erase "$(INTDIR)\g_float.obj"
  1035. -@erase "$(INTDIR)\g_flyer.obj"
  1036. -@erase "$(INTDIR)\g_func.obj"
  1037. -@erase "$(INTDIR)\g_gladtr.obj"
  1038. -@erase "$(INTDIR)\g_gunner.obj"
  1039. -@erase "$(INTDIR)\g_hover.obj"
  1040. -@erase "$(INTDIR)\g_inftry.obj"
  1041. -@erase "$(INTDIR)\g_items.obj"
  1042. -@erase "$(INTDIR)\g_main.obj"
  1043. -@erase "$(INTDIR)\g_medic.obj"
  1044. -@erase "$(INTDIR)\g_misc.obj"
  1045. -@erase "$(INTDIR)\g_monster.obj"
  1046. -@erase "$(INTDIR)\g_parasite.obj"
  1047. -@erase "$(INTDIR)\g_player.obj"
  1048. -@erase "$(INTDIR)\g_pmove.obj"
  1049. -@erase "$(INTDIR)\g_ptrail.obj"
  1050. -@erase "$(INTDIR)\g_pview.obj"
  1051. -@erase "$(INTDIR)\g_pweapon.obj"
  1052. -@erase "$(INTDIR)\g_soldier.obj"
  1053. -@erase "$(INTDIR)\g_tank.obj"
  1054. -@erase "$(INTDIR)\g_target.obj"
  1055. -@erase "$(INTDIR)\g_trigger.obj"
  1056. -@erase "$(INTDIR)\g_utils.obj"
  1057. -@erase "$(INTDIR)\g_weapon.obj"
  1058. -@erase "$(INTDIR)\q_shared.obj"
  1059. -@erase "$(INTDIR)\vc40.idb"
  1060. -@erase "$(INTDIR)\vc40.pdb"
  1061. -@erase "$(OUTDIR)\game.dll"
  1062. -@erase "$(OUTDIR)\game.exp"
  1063. -@erase "$(OUTDIR)\game.lib"
  1064. -@erase "$(OUTDIR)\game.pdb"
  1065. "$(OUTDIR)" :
  1066. if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
  1067. "$(INTDIR)" :
  1068. if not exist "$(INTDIR)/$(NULL)" mkdir "$(INTDIR)"
  1069. CPP=cl.exe
  1070. # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
  1071. # ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
  1072. CPP_PROJ=/nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
  1073. /Fp"$(INTDIR)/game.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
  1074. CPP_OBJS=.\game\Debug/
  1075. CPP_SBRS=.\.
  1076. .c{$(CPP_OBJS)}.obj:
  1077. $(CPP) $(CPP_PROJ) $<
  1078. .cpp{$(CPP_OBJS)}.obj:
  1079. $(CPP) $(CPP_PROJ) $<
  1080. .cxx{$(CPP_OBJS)}.obj:
  1081. $(CPP) $(CPP_PROJ) $<
  1082. .c{$(CPP_SBRS)}.sbr:
  1083. $(CPP) $(CPP_PROJ) $<
  1084. .cpp{$(CPP_SBRS)}.sbr:
  1085. $(CPP) $(CPP_PROJ) $<
  1086. .cxx{$(CPP_SBRS)}.sbr:
  1087. $(CPP) $(CPP_PROJ) $<
  1088. MTL=mktyplib.exe
  1089. # ADD BASE MTL /nologo /D "_DEBUG" /win32
  1090. # ADD MTL /nologo /D "_DEBUG" /win32
  1091. MTL_PROJ=/nologo /D "_DEBUG" /win32
  1092. RSC=rc.exe
  1093. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  1094. # ADD RSC /l 0x409 /d "_DEBUG"
  1095. BSC32=bscmake.exe
  1096. # ADD BASE BSC32 /nologo
  1097. # ADD BSC32 /nologo
  1098. BSC32_FLAGS=/nologo /o"$(OUTDIR)/game.bsc"
  1099. BSC32_SBRS= \
  1100. LINK32=link.exe
  1101. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
  1102. # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /base:0x20000000 /subsystem:windows /dll /incremental:no /debug /machine:I386
  1103. LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
  1104. advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
  1105. odbccp32.lib /nologo /base:0x20000000 /subsystem:windows /dll /incremental:no\
  1106. /pdb:"$(OUTDIR)/game.pdb" /debug /machine:I386 /def:".\game\game.def"\
  1107. /out:"$(OUTDIR)/game.dll" /implib:"$(OUTDIR)/game.lib"
  1108. DEF_FILE= \
  1109. ".\game\game.def"
  1110. LINK32_OBJS= \
  1111. "$(INTDIR)\g_ai.obj" \
  1112. "$(INTDIR)\g_bersrk.obj" \
  1113. "$(INTDIR)\g_brain.obj" \
  1114. "$(INTDIR)\g_chick.obj" \
  1115. "$(INTDIR)\g_client.obj" \
  1116. "$(INTDIR)\g_cmds.obj" \
  1117. "$(INTDIR)\g_combat.obj" \
  1118. "$(INTDIR)\g_flipper.obj" \
  1119. "$(INTDIR)\g_float.obj" \
  1120. "$(INTDIR)\g_flyer.obj" \
  1121. "$(INTDIR)\g_func.obj" \
  1122. "$(INTDIR)\g_gladtr.obj" \
  1123. "$(INTDIR)\g_gunner.obj" \
  1124. "$(INTDIR)\g_hover.obj" \
  1125. "$(INTDIR)\g_inftry.obj" \
  1126. "$(INTDIR)\g_items.obj" \
  1127. "$(INTDIR)\g_main.obj" \
  1128. "$(INTDIR)\g_medic.obj" \
  1129. "$(INTDIR)\g_misc.obj" \
  1130. "$(INTDIR)\g_monster.obj" \
  1131. "$(INTDIR)\g_parasite.obj" \
  1132. "$(INTDIR)\g_player.obj" \
  1133. "$(INTDIR)\g_pmove.obj" \
  1134. "$(INTDIR)\g_ptrail.obj" \
  1135. "$(INTDIR)\g_pview.obj" \
  1136. "$(INTDIR)\g_pweapon.obj" \
  1137. "$(INTDIR)\g_soldier.obj" \
  1138. "$(INTDIR)\g_tank.obj" \
  1139. "$(INTDIR)\g_target.obj" \
  1140. "$(INTDIR)\g_trigger.obj" \
  1141. "$(INTDIR)\g_utils.obj" \
  1142. "$(INTDIR)\g_weapon.obj" \
  1143. "$(INTDIR)\q_shared.obj"
  1144. "$(OUTDIR)\game.dll" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
  1145. $(LINK32) @<<
  1146. $(LINK32_FLAGS) $(LINK32_OBJS)
  1147. <<
  1148. !ENDIF
  1149. ################################################################################
  1150. # Begin Target
  1151. # Name "quake2 - Win32 Release"
  1152. # Name "quake2 - Win32 Debug"
  1153. !IF "$(CFG)" == "quake2 - Win32 Release"
  1154. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  1155. !ENDIF
  1156. ################################################################################
  1157. # Begin Source File
  1158. SOURCE=.\qcommon\cmodel.c
  1159. DEP_CPP_CMODE=\
  1160. ".\qcommon\qcommon.h"\
  1161. ".\qcommon\qfiles.h"\
  1162. !IF "$(CFG)" == "quake2 - Win32 Release"
  1163. "$(INTDIR)\cmodel.obj" : $(SOURCE) $(DEP_CPP_CMODE) "$(INTDIR)"
  1164. $(CPP) $(CPP_PROJ) $(SOURCE)
  1165. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  1166. BuildCmds= \
  1167. $(CPP) $(CPP_PROJ) $(SOURCE) \
  1168. "$(INTDIR)\cmodel.obj" : $(SOURCE) $(DEP_CPP_CMODE) "$(INTDIR)"
  1169. $(BuildCmds)
  1170. "$(INTDIR)\cmodel.sbr" : $(SOURCE) $(DEP_CPP_CMODE) "$(INTDIR)"
  1171. $(BuildCmds)
  1172. !ENDIF
  1173. # End Source File
  1174. ################################################################################
  1175. # Begin Source File
  1176. SOURCE=.\qcommon\common.c
  1177. DEP_CPP_COMMO=\
  1178. ".\qcommon\qcommon.h"\
  1179. ".\qcommon\qfiles.h"\
  1180. !IF "$(CFG)" == "quake2 - Win32 Release"
  1181. "$(INTDIR)\common.obj" : $(SOURCE) $(DEP_CPP_COMMO) "$(INTDIR)"
  1182. $(CPP) $(CPP_PROJ) $(SOURCE)
  1183. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  1184. BuildCmds= \
  1185. $(CPP) $(CPP_PROJ) $(SOURCE) \
  1186. "$(INTDIR)\common.obj" : $(SOURCE) $(DEP_CPP_COMMO) "$(INTDIR)"
  1187. $(BuildCmds)
  1188. "$(INTDIR)\common.sbr" : $(SOURCE) $(DEP_CPP_COMMO) "$(INTDIR)"
  1189. $(BuildCmds)
  1190. !ENDIF
  1191. # End Source File
  1192. ################################################################################
  1193. # Begin Source File
  1194. SOURCE=.\qcommon\cvar.c
  1195. DEP_CPP_CVAR_=\
  1196. ".\qcommon\qcommon.h"\
  1197. ".\qcommon\qfiles.h"\
  1198. !IF "$(CFG)" == "quake2 - Win32 Release"
  1199. "$(INTDIR)\cvar.obj" : $(SOURCE) $(DEP_CPP_CVAR_) "$(INTDIR)"
  1200. $(CPP) $(CPP_PROJ) $(SOURCE)
  1201. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  1202. BuildCmds= \
  1203. $(CPP) $(CPP_PROJ) $(SOURCE) \
  1204. "$(INTDIR)\cvar.obj" : $(SOURCE) $(DEP_CPP_CVAR_) "$(INTDIR)"
  1205. $(BuildCmds)
  1206. "$(INTDIR)\cvar.sbr" : $(SOURCE) $(DEP_CPP_CVAR_) "$(INTDIR)"
  1207. $(BuildCmds)
  1208. !ENDIF
  1209. # End Source File
  1210. ################################################################################
  1211. # Begin Source File
  1212. SOURCE=.\qcommon\files.c
  1213. DEP_CPP_FILES=\
  1214. ".\qcommon\qcommon.h"\
  1215. ".\qcommon\qfiles.h"\
  1216. !IF "$(CFG)" == "quake2 - Win32 Release"
  1217. "$(INTDIR)\files.obj" : $(SOURCE) $(DEP_CPP_FILES) "$(INTDIR)"
  1218. $(CPP) $(CPP_PROJ) $(SOURCE)
  1219. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  1220. BuildCmds= \
  1221. $(CPP) $(CPP_PROJ) $(SOURCE) \
  1222. "$(INTDIR)\files.obj" : $(SOURCE) $(DEP_CPP_FILES) "$(INTDIR)"
  1223. $(BuildCmds)
  1224. "$(INTDIR)\files.sbr" : $(SOURCE) $(DEP_CPP_FILES) "$(INTDIR)"
  1225. $(BuildCmds)
  1226. !ENDIF
  1227. # End Source File
  1228. ################################################################################
  1229. # Begin Source File
  1230. SOURCE=.\qcommon\net_chan.c
  1231. DEP_CPP_NET_C=\
  1232. ".\qcommon\qcommon.h"\
  1233. ".\qcommon\qfiles.h"\
  1234. !IF "$(CFG)" == "quake2 - Win32 Release"
  1235. "$(INTDIR)\net_chan.obj" : $(SOURCE) $(DEP_CPP_NET_C) "$(INTDIR)"
  1236. $(CPP) $(CPP_PROJ) $(SOURCE)
  1237. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  1238. BuildCmds= \
  1239. $(CPP) $(CPP_PROJ) $(SOURCE) \
  1240. "$(INTDIR)\net_chan.obj" : $(SOURCE) $(DEP_CPP_NET_C) "$(INTDIR)"
  1241. $(BuildCmds)
  1242. "$(INTDIR)\net_chan.sbr" : $(SOURCE) $(DEP_CPP_NET_C) "$(INTDIR)"
  1243. $(BuildCmds)
  1244. !ENDIF
  1245. # End Source File
  1246. ################################################################################
  1247. # Begin Source File
  1248. SOURCE=.\qcommon\cmd.c
  1249. DEP_CPP_CMD_C=\
  1250. ".\qcommon\qcommon.h"\
  1251. ".\qcommon\qfiles.h"\
  1252. !IF "$(CFG)" == "quake2 - Win32 Release"
  1253. "$(INTDIR)\cmd.obj" : $(SOURCE) $(DEP_CPP_CMD_C) "$(INTDIR)"
  1254. $(CPP) $(CPP_PROJ) $(SOURCE)
  1255. !ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
  1256. BuildCmds= \
  1257. $(CPP) $(CPP_PROJ) $(SOURCE) \
  1258. "$(INTDIR)\cmd.obj" : $(SOURCE) $(DEP_CPP_CMD_C) "$(INTDIR)"
  1259. $(BuildCmds)
  1260. "$(INTDIR)\cmd.sbr" : $(SOURCE) $(DEP_CPP_CMD_C) "$(INTDIR)"
  1261. $(BuildCmds)
  1262. !ENDIF
  1263. # End Source File
  1264. ################################################################################
  1265. # Begin Source File
  1266. SOURCE=.\client\view.c
  1267. DEP_CPP_VIEW_=\
  1268. ".\client\cdaudio.h"\
  1269. ".\client\console.h"\
  1270. ".\client\input.h"\
  1271. ".\client\keys.h"\
  1272. ".\client\ref.h"\
  1273. ".\client\sbar.h"\
  1274. ".\client\screen.h"\
  1275. ".\client\sound.h"\
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  1387. ".\client\sound.h"\
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  3244. "$(INTDIR)\g_ptrail.obj" : $(SOURCE) $(DEP_CPP_G_PTR) "$(INTDIR)"
  3245. $(CPP) $(CPP_PROJ) $(SOURCE)
  3246. # End Source File
  3247. ################################################################################
  3248. # Begin Source File
  3249. SOURCE=.\game\g_hover.c
  3250. DEP_CPP_G_HOV=\
  3251. ".\game\g_hover.h"\
  3252. ".\game\g_local.h"\
  3253. ".\game\game.h"\
  3254. ".\qcommon\qcommon.h"\
  3255. ".\qcommon\qfiles.h"\
  3256. ".\server\server.h"\
  3257. "$(INTDIR)\g_hover.obj" : $(SOURCE) $(DEP_CPP_G_HOV) "$(INTDIR)"
  3258. $(CPP) $(CPP_PROJ) $(SOURCE)
  3259. # End Source File
  3260. ################################################################################
  3261. # Begin Source File
  3262. SOURCE=.\game\g_float.c
  3263. DEP_CPP_G_FLO=\
  3264. ".\game\g_float.h"\
  3265. ".\game\g_local.h"\
  3266. ".\game\game.h"\
  3267. ".\qcommon\qcommon.h"\
  3268. ".\qcommon\qfiles.h"\
  3269. ".\server\server.h"\
  3270. "$(INTDIR)\g_float.obj" : $(SOURCE) $(DEP_CPP_G_FLO) "$(INTDIR)"
  3271. $(CPP) $(CPP_PROJ) $(SOURCE)
  3272. # End Source File
  3273. ################################################################################
  3274. # Begin Source File
  3275. SOURCE=.\game\g_brain.c
  3276. DEP_CPP_G_BRA=\
  3277. ".\game\g_brain.h"\
  3278. ".\game\g_local.h"\
  3279. ".\game\game.h"\
  3280. ".\qcommon\qcommon.h"\
  3281. ".\qcommon\qfiles.h"\
  3282. ".\server\server.h"\
  3283. "$(INTDIR)\g_brain.obj" : $(SOURCE) $(DEP_CPP_G_BRA) "$(INTDIR)"
  3284. $(CPP) $(CPP_PROJ) $(SOURCE)
  3285. # End Source File
  3286. ################################################################################
  3287. # Begin Source File
  3288. SOURCE=.\game\g_cmds.c
  3289. DEP_CPP_G_CMD=\
  3290. ".\game\g_local.h"\
  3291. ".\game\game.h"\
  3292. ".\qcommon\qcommon.h"\
  3293. ".\qcommon\qfiles.h"\
  3294. ".\server\server.h"\
  3295. "$(INTDIR)\g_cmds.obj" : $(SOURCE) $(DEP_CPP_G_CMD) "$(INTDIR)"
  3296. $(CPP) $(CPP_PROJ) $(SOURCE)
  3297. # End Source File
  3298. ################################################################################
  3299. # Begin Source File
  3300. SOURCE=.\game\g_player.c
  3301. DEP_CPP_G_PLA=\
  3302. ".\game\g_local.h"\
  3303. ".\game\game.h"\
  3304. ".\qcommon\qcommon.h"\
  3305. ".\qcommon\qfiles.h"\
  3306. ".\server\server.h"\
  3307. "$(INTDIR)\g_player.obj" : $(SOURCE) $(DEP_CPP_G_PLA) "$(INTDIR)"
  3308. $(CPP) $(CPP_PROJ) $(SOURCE)
  3309. # End Source File
  3310. ################################################################################
  3311. # Begin Source File
  3312. SOURCE=.\game\g_pview.c
  3313. DEP_CPP_G_PVI=\
  3314. ".\game\g_local.h"\
  3315. ".\game\game.h"\
  3316. ".\qcommon\qcommon.h"\
  3317. ".\qcommon\qfiles.h"\
  3318. ".\server\server.h"\
  3319. "$(INTDIR)\g_pview.obj" : $(SOURCE) $(DEP_CPP_G_PVI) "$(INTDIR)"
  3320. $(CPP) $(CPP_PROJ) $(SOURCE)
  3321. # End Source File
  3322. ################################################################################
  3323. # Begin Source File
  3324. SOURCE=.\qcommon\q_shared.c
  3325. DEP_CPP_Q_SHA=\
  3326. ".\qcommon\qcommon.h"\
  3327. ".\qcommon\qfiles.h"\
  3328. "$(INTDIR)\q_shared.obj" : $(SOURCE) $(DEP_CPP_Q_SHA) "$(INTDIR)"
  3329. $(CPP) $(CPP_PROJ) $(SOURCE)
  3330. # End Source File
  3331. # End Target
  3332. # End Project
  3333. ################################################################################