z.h 1.3 KB

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  1. /*
  2. ===========================================================================
  3. Copyright (C) 1997-2006 Id Software, Inc.
  4. This file is part of Quake 2 Tools source code.
  5. Quake 2 Tools source code is free software; you can redistribute it
  6. and/or modify it under the terms of the GNU General Public License as
  7. published by the Free Software Foundation; either version 2 of the License,
  8. or (at your option) any later version.
  9. Quake 2 Tools source code is distributed in the hope that it will be
  10. useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with Quake 2 Tools source code; if not, write to the Free Software
  15. Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
  16. ===========================================================================
  17. */
  18. // window system independent camera view code
  19. typedef struct
  20. {
  21. int width, height;
  22. qboolean timing;
  23. vec3_t origin; // at center of window
  24. float scale;
  25. } z_t;
  26. extern z_t z;
  27. void Z_Init (void);
  28. void Z_MouseDown (int x, int y, int buttons);
  29. void Z_MouseUp (int x, int y, int buttons);
  30. void Z_MouseMoved (int x, int y, int buttons);
  31. void Z_Draw (void);