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- /*
- ===========================================================================
- Copyright (C) 1997-2006 Id Software, Inc.
- This file is part of Quake 2 Tools source code.
- Quake 2 Tools source code is free software; you can redistribute it
- and/or modify it under the terms of the GNU General Public License as
- published by the Free Software Foundation; either version 2 of the License,
- or (at your option) any later version.
- Quake 2 Tools source code is distributed in the hope that it will be
- useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Quake 2 Tools source code; if not, write to the Free Software
- Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
- ===========================================================================
- */
- // window system independent camera view code
- typedef enum
- {
- cd_wire,
- cd_solid,
- cd_texture,
- cd_blend
- } camera_draw_mode;
- typedef struct
- {
- int width, height;
- qboolean timing;
- vec3_t origin;
- vec3_t angles;
- camera_draw_mode draw_mode;
- vec3_t color; // background
- vec3_t forward, right, up; // move matrix
- vec3_t vup, vpn, vright; // view matrix
- } camera_t;
- extern camera_t camera;
- void Cam_Init ();
- void Cam_KeyDown (int key);
- void Cam_MouseDown (int x, int y, int buttons);
- void Cam_MouseUp (int x, int y, int buttons);
- void Cam_MouseMoved (int x, int y, int buttons);
- void Cam_MouseControl (float dtime);
- void Cam_Draw ();
- void Cam_HomeView ();
- void Cam_ChangeFloor (qboolean up);
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