KeyInput.h 3.1 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273
  1. /*
  2. ===========================================================================
  3. Doom 3 BFG Edition GPL Source Code
  4. Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
  5. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
  6. Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU General Public License as published by
  8. the Free Software Foundation, either version 3 of the License, or
  9. (at your option) any later version.
  10. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU General Public License for more details.
  14. You should have received a copy of the GNU General Public License
  15. along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
  16. In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
  17. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
  18. ===========================================================================
  19. */
  20. #ifndef __KEYINPUT_H__
  21. #define __KEYINPUT_H__
  22. struct keyBindings_t {
  23. idStr keyboard;
  24. idStr mouse;
  25. idStr gamepad;
  26. };
  27. class idSerializer;
  28. // Converts from a USB HID code to a K_ code
  29. int Key_CovertHIDCode( int hid );
  30. class idKeyInput {
  31. public:
  32. static void Init();
  33. static void Shutdown();
  34. static void ArgCompletion_KeyName( const idCmdArgs &args, void(*callback)( const char *s ) );
  35. static void PreliminaryKeyEvent( int keyNum, bool down );
  36. static bool IsDown( int keyNum );
  37. static int GetUsercmdAction( int keyNum );
  38. static bool GetOverstrikeMode();
  39. static void SetOverstrikeMode( bool state );
  40. static void ClearStates();
  41. static keyNum_t StringToKeyNum( const char * str ); // This is used by the "bind" command
  42. static const char * KeyNumToString( keyNum_t keyNum ); // This is the inverse of StringToKeyNum, used for config files
  43. static const char * LocalizedKeyName( keyNum_t keyNum ); // This returns text suitable to print on screen
  44. static void SetBinding( int keyNum, const char *binding );
  45. static const char * GetBinding( int keyNum );
  46. static bool UnbindBinding( const char *bind );
  47. static int NumBinds( const char *binding );
  48. static bool ExecKeyBinding( int keyNum );
  49. static const char * KeysFromBinding( const char *bind );
  50. static const char * BindingFromKey( const char *key );
  51. static bool KeyIsBoundTo( int keyNum, const char *binding );
  52. static void WriteBindings( idFile *f );
  53. static keyBindings_t KeyBindingsFromBinding( const char * bind, bool firstOnly = false, bool localized = false );
  54. };
  55. #endif /* !__KEYINPUT_H__ */