DeclSkin.h 2.5 KB

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  1. /*
  2. ===========================================================================
  3. Doom 3 BFG Edition GPL Source Code
  4. Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
  5. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
  6. Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU General Public License as published by
  8. the Free Software Foundation, either version 3 of the License, or
  9. (at your option) any later version.
  10. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU General Public License for more details.
  14. You should have received a copy of the GNU General Public License
  15. along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
  16. In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
  17. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
  18. ===========================================================================
  19. */
  20. #ifndef __DECLSKIN_H__
  21. #define __DECLSKIN_H__
  22. /*
  23. ===============================================================================
  24. idDeclSkin
  25. ===============================================================================
  26. */
  27. typedef struct {
  28. const idMaterial * from; // 0 == any unmatched shader
  29. const idMaterial * to;
  30. } skinMapping_t;
  31. class idDeclSkin : public idDecl {
  32. public:
  33. virtual size_t Size() const;
  34. virtual bool SetDefaultText();
  35. virtual const char * DefaultDefinition() const;
  36. virtual bool Parse( const char *text, const int textLength, bool allowBinaryVersion );
  37. virtual void FreeData();
  38. const idMaterial * RemapShaderBySkin( const idMaterial *shader ) const;
  39. // model associations are just for the preview dialog in the editor
  40. const int GetNumModelAssociations() const;
  41. const char * GetAssociatedModel( int index ) const;
  42. private:
  43. idList<skinMapping_t, TAG_IDLIB_LIST_DECL> mappings;
  44. idStrList associatedModels;
  45. };
  46. #endif /* !__DECLSKIN_H__ */