DeclFX.h 3.1 KB

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  1. /*
  2. ===========================================================================
  3. Doom 3 BFG Edition GPL Source Code
  4. Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
  5. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
  6. Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU General Public License as published by
  8. the Free Software Foundation, either version 3 of the License, or
  9. (at your option) any later version.
  10. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU General Public License for more details.
  14. You should have received a copy of the GNU General Public License
  15. along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
  16. In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
  17. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
  18. ===========================================================================
  19. */
  20. #ifndef __DECLFX_H__
  21. #define __DECLFX_H__
  22. /*
  23. ===============================================================================
  24. idDeclFX
  25. ===============================================================================
  26. */
  27. enum {
  28. FX_LIGHT,
  29. FX_PARTICLE,
  30. FX_DECAL,
  31. FX_MODEL,
  32. FX_SOUND,
  33. FX_SHAKE,
  34. FX_ATTACHLIGHT,
  35. FX_ATTACHENTITY,
  36. FX_LAUNCH,
  37. FX_SHOCKWAVE
  38. };
  39. //
  40. // single fx structure
  41. //
  42. typedef struct {
  43. int type;
  44. int sibling;
  45. idStr data;
  46. idStr name;
  47. idStr fire;
  48. float delay;
  49. float duration;
  50. float restart;
  51. float size;
  52. float fadeInTime;
  53. float fadeOutTime;
  54. float shakeTime;
  55. float shakeAmplitude;
  56. float shakeDistance;
  57. float shakeImpulse;
  58. float lightRadius;
  59. float rotate;
  60. float random1;
  61. float random2;
  62. idVec3 lightColor;
  63. idVec3 offset;
  64. idMat3 axis;
  65. bool soundStarted;
  66. bool shakeStarted;
  67. bool shakeFalloff;
  68. bool shakeIgnoreMaster;
  69. bool bindParticles;
  70. bool explicitAxis;
  71. bool noshadows;
  72. bool particleTrackVelocity;
  73. bool trackOrigin;
  74. } idFXSingleAction;
  75. //
  76. // grouped fx structures
  77. //
  78. class idDeclFX : public idDecl {
  79. public:
  80. virtual size_t Size() const;
  81. virtual const char * DefaultDefinition() const;
  82. virtual bool Parse( const char *text, const int textLength, bool allowBinaryVersion );
  83. virtual void FreeData();
  84. virtual void Print() const;
  85. virtual void List() const;
  86. idList<idFXSingleAction, TAG_FX>events;
  87. idStr joint;
  88. private:
  89. void ParseSingleFXAction( idLexer &src, idFXSingleAction& FXAction );
  90. };
  91. #endif /* !__DECLFX_H__ */