ConsoleHistory.h 2.9 KB

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  1. /*
  2. ===========================================================================
  3. Doom 3 BFG Edition GPL Source Code
  4. Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
  5. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
  6. Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU General Public License as published by
  8. the Free Software Foundation, either version 3 of the License, or
  9. (at your option) any later version.
  10. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU General Public License for more details.
  14. You should have received a copy of the GNU General Public License
  15. along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
  16. In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
  17. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
  18. ===========================================================================
  19. */
  20. #ifndef __CONSOLEHISTORY_H__
  21. #define __CONSOLEHISTORY_H__
  22. /*
  23. This should behave like the windows command prompt, with the addition
  24. of a persistant history file.
  25. Note that commands bound to keys do not go through the console history.
  26. */
  27. class idConsoleHistory {
  28. public:
  29. idConsoleHistory() :
  30. upPoint( 0 ),
  31. downPoint( 0 ),
  32. returnLine( 0 ),
  33. numHistory( 0 )
  34. { ClearHistory(); }
  35. void LoadHistoryFile();
  36. // the line should not have a \n
  37. // Empty lines are never added to the history.
  38. // If the command is the same as the last returned history line, nothing is changed.
  39. void AddToHistory( const char *line, bool writeHistoryFile = true );
  40. // the string will not have a \n
  41. // Returns an empty string if there is nothing to retrieve in that
  42. // direction.
  43. idStr RetrieveFromHistory( bool backward );
  44. // console commands
  45. void PrintHistory();
  46. void ClearHistory();
  47. private:
  48. int upPoint; // command to be retrieved with next up-arrow
  49. int downPoint; // command to be retrieved with next down-arrow
  50. int returnLine; // last returned by RetrieveFromHistory()
  51. int numHistory;
  52. static const int COMMAND_HISTORY = 64;
  53. idArray<idStr,COMMAND_HISTORY> historyLines;
  54. compile_time_assert( CONST_ISPOWEROFTWO( COMMAND_HISTORY ) ); // we use the binary 'and' operator for wrapping
  55. };
  56. extern idConsoleHistory consoleHistory;
  57. #endif // !__CONSOLEHISTORY_H__