doomexe.vcxproj 29 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup Label="ProjectConfigurations">
  4. <ProjectConfiguration Include="Debug|Win32">
  5. <Configuration>Debug</Configuration>
  6. <Platform>Win32</Platform>
  7. </ProjectConfiguration>
  8. <ProjectConfiguration Include="Release|Win32">
  9. <Configuration>Release</Configuration>
  10. <Platform>Win32</Platform>
  11. </ProjectConfiguration>
  12. <ProjectConfiguration Include="Retail|Win32">
  13. <Configuration>Retail</Configuration>
  14. <Platform>Win32</Platform>
  15. </ProjectConfiguration>
  16. </ItemGroup>
  17. <PropertyGroup Label="Globals">
  18. <ProjectName>Doom3BFG</ProjectName>
  19. <ProjectGuid>{49BEC5C6-B964-417A-851E-808886B57420}</ProjectGuid>
  20. <RootNamespace>DoomEXE</RootNamespace>
  21. <SccProjectName>
  22. </SccProjectName>
  23. <SccLocalPath>
  24. </SccLocalPath>
  25. <SccProvider>
  26. </SccProvider>
  27. <Keyword>Win32Proj</Keyword>
  28. <SccAuxPath>
  29. </SccAuxPath>
  30. </PropertyGroup>
  31. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  32. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
  33. <ConfigurationType>Application</ConfigurationType>
  34. <CharacterSet>MultiByte</CharacterSet>
  35. </PropertyGroup>
  36. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
  37. <ConfigurationType>Application</ConfigurationType>
  38. <CharacterSet>MultiByte</CharacterSet>
  39. <WholeProgramOptimization>false</WholeProgramOptimization>
  40. </PropertyGroup>
  41. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'" Label="Configuration">
  42. <ConfigurationType>Application</ConfigurationType>
  43. <CharacterSet>MultiByte</CharacterSet>
  44. <WholeProgramOptimization>false</WholeProgramOptimization>
  45. </PropertyGroup>
  46. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  47. <ImportGroup Label="ExtensionSettings">
  48. </ImportGroup>
  49. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
  50. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  51. <Import Project="_Common.props" />
  52. <Import Project="_DoomExe.props" />
  53. <Import Project="_Debug.props" />
  54. <Import Project="_WithInlines.props" />
  55. <Import Project="_PCLibs.props" />
  56. </ImportGroup>
  57. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
  58. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  59. <Import Project="_Common.props" />
  60. <Import Project="_DoomExe.props" />
  61. <Import Project="_Release.props" />
  62. <Import Project="_PCLibs.props" />
  63. </ImportGroup>
  64. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'" Label="PropertySheets">
  65. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  66. <Import Project="_Common.props" />
  67. <Import Project="_DoomExe.props" />
  68. <Import Project="_Release.props" />
  69. <Import Project="_PCLibs.props" />
  70. </ImportGroup>
  71. <PropertyGroup Label="UserMacros" />
  72. <PropertyGroup>
  73. <_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
  74. <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
  75. <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
  76. <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
  77. <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
  78. <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
  79. <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
  80. <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'" />
  81. <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
  82. <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'" />
  83. <IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(VCInstallDir)PlatformSDK\include;$(ProjectDir)dxsdk_June2010\include;$(IncludePath)</IncludePath>
  84. <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(VCInstallDir)PlatformSDK\lib;$(ProjectDir)dxsdk_June2010\lib\x86;$(LibraryPath)</LibraryPath>
  85. <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(VCInstallDir)PlatformSDK\lib;$(ProjectDir)dxsdk_June2010\lib\x86;$(LibraryPath)</LibraryPath>
  86. <IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(VCInstallDir)PlatformSDK\include;$(ProjectDir)dxsdk_June2010\include;$(IncludePath)</IncludePath>
  87. <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">$(VCInstallDir)PlatformSDK\lib;$(ProjectDir)dxsdk_June2010\lib\x86;$(LibraryPath)</LibraryPath>
  88. <IncludePath Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">$(VCInstallDir)PlatformSDK\include;$(ProjectDir)dxsdk_June2010\include;$(IncludePath)</IncludePath>
  89. </PropertyGroup>
  90. <ItemDefinitionGroup>
  91. <ProjectReference>
  92. <UseLibraryDependencyInputs>true</UseLibraryDependencyInputs>
  93. </ProjectReference>
  94. <Link>
  95. <GenerateDebugInformation Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</GenerateDebugInformation>
  96. <GenerateDebugInformation Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">true</GenerateDebugInformation>
  97. </Link>
  98. <Deploy />
  99. <Deploy />
  100. <Link />
  101. <ClCompile />
  102. <ClCompile />
  103. <ClCompile>
  104. <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</TreatWarningAsError>
  105. <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(DXSDK_DIR)\Include\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  106. </ClCompile>
  107. <ClCompile>
  108. <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</TreatWarningAsError>
  109. <TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">true</TreatWarningAsError>
  110. <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(DXSDK_DIR)\Include\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  111. <AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">$(DXSDK_DIR)\Include\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  112. <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">NDEBUG;%(PreprocessorDefinitions);ID_RETAIL</PreprocessorDefinitions>
  113. </ClCompile>
  114. <ImageXex />
  115. <ImageXex />
  116. <ImageXex />
  117. <ImageXex />
  118. <Link />
  119. <Link />
  120. <ClCompile />
  121. <Manifest>
  122. <EnableDPIAwareness Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</EnableDPIAwareness>
  123. </Manifest>
  124. <Manifest>
  125. <EnableDPIAwareness Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</EnableDPIAwareness>
  126. </Manifest>
  127. <Manifest>
  128. <EnableDPIAwareness Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">true</EnableDPIAwareness>
  129. </Manifest>
  130. </ItemDefinitionGroup>
  131. <ItemGroup>
  132. <ClInclude Include="aas\AASFile.h" />
  133. <ClInclude Include="aas\AASFileManager.h" />
  134. <ClInclude Include="aas\AASFile_local.h" />
  135. <ClInclude Include="cm\CollisionModel.h" />
  136. <ClInclude Include="cm\CollisionModel_local.h" />
  137. <ClInclude Include="framework\BuildVersion.h" />
  138. <ClInclude Include="framework\CmdSystem.h" />
  139. <ClInclude Include="framework\Common.h" />
  140. <ClInclude Include="framework\Common_dialog.h" />
  141. <ClInclude Include="framework\Common_local.h" />
  142. <ClInclude Include="framework\Compressor.h" />
  143. <ClInclude Include="framework\Console.h" />
  144. <ClInclude Include="framework\ConsoleHistory.h" />
  145. <ClInclude Include="framework\CVarSystem.h" />
  146. <ClInclude Include="framework\DebugGraph.h" />
  147. <ClInclude Include="framework\DeclAF.h" />
  148. <ClInclude Include="framework\DeclEntityDef.h" />
  149. <ClInclude Include="framework\DeclFX.h" />
  150. <ClInclude Include="framework\DeclManager.h" />
  151. <ClInclude Include="framework\DeclParticle.h" />
  152. <ClInclude Include="framework\DeclPDA.h" />
  153. <ClInclude Include="framework\DeclSkin.h" />
  154. <ClInclude Include="framework\DeclTable.h" />
  155. <ClInclude Include="framework\DemoChecksum.h" />
  156. <ClInclude Include="framework\DemoFile.h" />
  157. <ClInclude Include="framework\EditField.h" />
  158. <ClInclude Include="framework\EventLoop.h" />
  159. <ClInclude Include="framework\File.h" />
  160. <ClInclude Include="framework\FileSystem.h" />
  161. <ClInclude Include="framework\File_Manifest.h" />
  162. <ClInclude Include="framework\File_Resource.h" />
  163. <ClInclude Include="framework\File_SaveGame.h" />
  164. <ClInclude Include="framework\KeyInput.h" />
  165. <ClInclude Include="framework\Licensee.h" />
  166. <ClInclude Include="framework\PlayerProfile.h" />
  167. <ClInclude Include="framework\Serializer.h" />
  168. <ClInclude Include="framework\TokenParser.h" />
  169. <ClInclude Include="framework\Unzip.h" />
  170. <ClInclude Include="framework\UsercmdGen.h" />
  171. <ClInclude Include="framework\Zip.h" />
  172. <ClInclude Include="renderer\AutoRender.h" />
  173. <ClInclude Include="renderer\AutoRenderBink.h" />
  174. <ClInclude Include="renderer\BinaryImage.h" />
  175. <ClInclude Include="renderer\BinaryImageData.h" />
  176. <ClInclude Include="renderer\BufferObject.h" />
  177. <ClInclude Include="renderer\Cinematic.h" />
  178. <ClInclude Include="renderer\Color\ColorSpace.h" />
  179. <ClInclude Include="renderer\DXT\DXTCodec.h" />
  180. <ClInclude Include="renderer\DXT\DXTCodec_local.h" />
  181. <ClInclude Include="renderer\Font.h" />
  182. <ClInclude Include="renderer\GLMatrix.h" />
  183. <ClInclude Include="renderer\GLState.h" />
  184. <ClInclude Include="renderer\GraphicsAPIWrapper.h" />
  185. <ClInclude Include="renderer\GuiModel.h" />
  186. <ClInclude Include="renderer\Image.h" />
  187. <ClInclude Include="renderer\ImageOpts.h" />
  188. <ClInclude Include="renderer\Interaction.h" />
  189. <ClInclude Include="renderer\jobs\prelightshadowvolume\PreLightShadowVolume.h" />
  190. <ClInclude Include="renderer\jobs\prelightshadowvolume\PreLightShadowVolume_local.h" />
  191. <ClInclude Include="renderer\jobs\ShadowShared.h" />
  192. <ClInclude Include="renderer\jobs\staticshadowvolume\StaticShadowVolume.h" />
  193. <ClInclude Include="renderer\jobs\staticshadowvolume\StaticShadowVolume_local.h" />
  194. <ClInclude Include="renderer\jobs\dynamicshadowvolume\DynamicShadowVolume.h" />
  195. <ClInclude Include="renderer\jobs\dynamicshadowvolume\DynamicShadowVolume_local.h" />
  196. <ClInclude Include="renderer\Material.h" />
  197. <ClInclude Include="renderer\Model.h" />
  198. <ClInclude Include="renderer\Model_ase.h" />
  199. <ClInclude Include="renderer\Model_local.h" />
  200. <ClInclude Include="renderer\Model_lwo.h" />
  201. <ClInclude Include="renderer\Model_ma.h" />
  202. <ClInclude Include="renderer\Model_md3.h" />
  203. <ClInclude Include="renderer\ModelDecal.h" />
  204. <ClInclude Include="renderer\ModelManager.h" />
  205. <ClInclude Include="renderer\ModelOverlay.h" />
  206. <ClInclude Include="renderer\OpenGL\glext.h" />
  207. <ClInclude Include="renderer\OpenGL\qgl.h" />
  208. <ClInclude Include="renderer\OpenGL\qgl_linked.h" />
  209. <ClInclude Include="renderer\OpenGL\wglext.h" />
  210. <ClInclude Include="renderer\RenderContext.h" />
  211. <ClInclude Include="renderer\RenderLog.h" />
  212. <ClInclude Include="renderer\RenderProgs.h" />
  213. <ClInclude Include="renderer\RenderSystem.h" />
  214. <ClInclude Include="renderer\RenderTexture.h" />
  215. <ClInclude Include="renderer\RenderWorld.h" />
  216. <ClInclude Include="renderer\RenderWorld_local.h" />
  217. <ClInclude Include="renderer\ResolutionScale.h" />
  218. <ClInclude Include="renderer\ScreenRect.h" />
  219. <ClInclude Include="renderer\simplex.h" />
  220. <ClInclude Include="renderer\tr_local.h" />
  221. <ClInclude Include="renderer\VertexCache.h" />
  222. <ClInclude Include="sound\snd_local.h" />
  223. <ClInclude Include="sound\sound.h" />
  224. <ClInclude Include="swf\SWF.h" />
  225. <ClInclude Include="swf\SWF_Bitstream.h" />
  226. <ClInclude Include="swf\SWF_Enums.h" />
  227. <ClInclude Include="swf\SWF_ParmList.h" />
  228. <ClInclude Include="swf\SWF_ScriptFunction.h" />
  229. <ClInclude Include="swf\SWF_ScriptObject.h" />
  230. <ClInclude Include="swf\SWF_ScriptVar.h" />
  231. <ClInclude Include="swf\SWF_ShapeParser.h" />
  232. <ClInclude Include="swf\SWF_SpriteInstance.h" />
  233. <ClInclude Include="swf\SWF_Sprites.h" />
  234. <ClInclude Include="swf\SWF_TextInstance.h" />
  235. <ClInclude Include="swf\SWF_Types.h" />
  236. <ClInclude Include="sys\LightweightCompression.h" />
  237. <ClInclude Include="sys\PacketProcessor.h" />
  238. <ClInclude Include="sys\Snapshot.h" />
  239. <ClInclude Include="sys\SnapshotProcessor.h" />
  240. <ClInclude Include="sys\Snapshot_Jobs.h" />
  241. <ClInclude Include="sys\sys_achievements.h" />
  242. <ClInclude Include="sys\sys_dedicated_server_search.h" />
  243. <ClInclude Include="sys\sys_lobby.h" />
  244. <ClInclude Include="sys\sys_lobby_backend.h" />
  245. <ClInclude Include="sys\sys_lobby_backend_direct.h" />
  246. <ClInclude Include="sys\sys_local.h" />
  247. <ClInclude Include="sys\sys_localuser.h" />
  248. <ClInclude Include="sys\sys_profile.h" />
  249. <ClInclude Include="sys\sys_public.h" />
  250. <ClInclude Include="sys\sys_savegame.h" />
  251. <ClInclude Include="sys\sys_session.h" />
  252. <ClInclude Include="sys\sys_session_local.h" />
  253. <ClInclude Include="sys\sys_session_savegames.h" />
  254. <ClInclude Include="sys\sys_signin.h" />
  255. <ClInclude Include="sound\SoundVoice.h" />
  256. <ClInclude Include="sound\WaveFile.h" />
  257. <ClInclude Include="sound\XAudio2\XA2_SoundHardware.h" />
  258. <ClInclude Include="sound\XAudio2\XA2_SoundSample.h" />
  259. <ClInclude Include="sound\XAudio2\XA2_SoundVoice.h" />
  260. <ClInclude Include="sys\sys_stats.h" />
  261. <ClInclude Include="sys\sys_stats_misc.h" />
  262. <ClInclude Include="sys\sys_voicechat.h" />
  263. <ClInclude Include="sys\win32\win_input.h" />
  264. <ClInclude Include="sys\win32\win_achievements.h" />
  265. <ClInclude Include="sys\win32\win_local.h" />
  266. <ClInclude Include="sys\win32\rc\doom_resource.h" />
  267. <ClInclude Include="sys\win32\win_localuser.h" />
  268. <ClInclude Include="sys\win32\win_signin.h" />
  269. <ClInclude Include="ui\BindWindow.h" />
  270. <ClInclude Include="ui\ChoiceWindow.h" />
  271. <ClInclude Include="ui\DeviceContext.h" />
  272. <ClInclude Include="ui\EditWindow.h" />
  273. <ClInclude Include="ui\FieldWindow.h" />
  274. <ClInclude Include="ui\GameBearShootWindow.h" />
  275. <ClInclude Include="ui\GameBustOutWindow.h" />
  276. <ClInclude Include="ui\GameSSDWindow.h" />
  277. <ClInclude Include="ui\GuiScript.h" />
  278. <ClInclude Include="ui\ListGUI.h" />
  279. <ClInclude Include="ui\ListGUILocal.h" />
  280. <ClInclude Include="ui\ListWindow.h" />
  281. <ClInclude Include="ui\Rectangle.h" />
  282. <ClInclude Include="ui\RegExp.h" />
  283. <ClInclude Include="ui\RenderWindow.h" />
  284. <ClInclude Include="ui\SimpleWindow.h" />
  285. <ClInclude Include="ui\SliderWindow.h" />
  286. <ClInclude Include="ui\UserInterface.h" />
  287. <ClInclude Include="ui\UserInterfaceLocal.h" />
  288. <ClInclude Include="ui\Window.h" />
  289. <ClInclude Include="ui\Winvar.h" />
  290. </ItemGroup>
  291. <ItemGroup>
  292. <ClCompile Include="aas\AASFile.cpp" />
  293. <ClCompile Include="aas\AASFileManager.cpp" />
  294. <ClCompile Include="aas\AASFile_optimize.cpp" />
  295. <ClCompile Include="aas\AASFile_sample.cpp" />
  296. <ClCompile Include="cm\CollisionModel_contacts.cpp" />
  297. <ClCompile Include="cm\CollisionModel_contents.cpp" />
  298. <ClCompile Include="cm\CollisionModel_debug.cpp" />
  299. <ClCompile Include="cm\CollisionModel_files.cpp" />
  300. <ClCompile Include="cm\CollisionModel_load.cpp" />
  301. <ClCompile Include="cm\CollisionModel_rotate.cpp" />
  302. <ClCompile Include="cm\CollisionModel_trace.cpp" />
  303. <ClCompile Include="cm\CollisionModel_translate.cpp" />
  304. <ClCompile Include="framework\CmdSystem.cpp" />
  305. <ClCompile Include="framework\Common.cpp" />
  306. <ClCompile Include="framework\Common_demos.cpp" />
  307. <ClCompile Include="framework\Common_dialog.cpp" />
  308. <ClCompile Include="framework\common_frame.cpp" />
  309. <ClCompile Include="framework\Common_localize.cpp" />
  310. <ClCompile Include="framework\Common_menu.cpp" />
  311. <ClCompile Include="framework\Common_network.cpp" />
  312. <ClCompile Include="framework\Common_printf.cpp" />
  313. <ClCompile Include="framework\Common_load.cpp" />
  314. <ClCompile Include="framework\Compressor.cpp" />
  315. <ClCompile Include="framework\Console.cpp" />
  316. <ClCompile Include="framework\ConsoleHistory.cpp" />
  317. <ClCompile Include="framework\CVarSystem.cpp" />
  318. <ClCompile Include="framework\DebugGraph.cpp" />
  319. <ClCompile Include="framework\DeclAF.cpp" />
  320. <ClCompile Include="framework\DeclEntityDef.cpp" />
  321. <ClCompile Include="framework\DeclFX.cpp" />
  322. <ClCompile Include="framework\DeclManager.cpp" />
  323. <ClCompile Include="framework\DeclParticle.cpp" />
  324. <ClCompile Include="framework\DeclPDA.cpp" />
  325. <ClCompile Include="framework\DeclSkin.cpp" />
  326. <ClCompile Include="framework\DeclTable.cpp" />
  327. <ClCompile Include="framework\DemoFile.cpp" />
  328. <ClCompile Include="framework\EditField.cpp" />
  329. <ClCompile Include="framework\EventLoop.cpp" />
  330. <ClCompile Include="framework\File.cpp" />
  331. <ClCompile Include="framework\FileSystem.cpp" />
  332. <ClCompile Include="framework\File_Manifest.cpp" />
  333. <ClCompile Include="framework\File_Resource.cpp" />
  334. <ClCompile Include="framework\File_SaveGame.cpp" />
  335. <ClCompile Include="framework\KeyInput.cpp" />
  336. <ClCompile Include="framework\PlayerProfile.cpp" />
  337. <ClCompile Include="framework\precompiled.cpp">
  338. <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
  339. <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
  340. <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">Create</PrecompiledHeader>
  341. </ClCompile>
  342. <ClCompile Include="framework\TokenParser.cpp" />
  343. <ClCompile Include="framework\Unzip.cpp" />
  344. <ClCompile Include="framework\UsercmdGen.cpp" />
  345. <ClCompile Include="framework\Zip.cpp" />
  346. <ClCompile Include="renderer\AutoRender.cpp" />
  347. <ClCompile Include="renderer\AutoRenderBink.cpp" />
  348. <ClCompile Include="renderer\BinaryImage.cpp" />
  349. <ClCompile Include="renderer\BufferObject.cpp" />
  350. <ClCompile Include="renderer\Cinematic.cpp" />
  351. <ClCompile Include="renderer\Color\ColorSpace.cpp" />
  352. <ClCompile Include="renderer\DXT\DXTDecoder.cpp" />
  353. <ClCompile Include="renderer\DXT\DXTEncoder.cpp" />
  354. <ClCompile Include="renderer\DXT\DXTEncoder_SSE2.cpp" />
  355. <ClCompile Include="renderer\Font.cpp" />
  356. <ClCompile Include="renderer\GLMatrix.cpp" />
  357. <ClCompile Include="renderer\GuiModel.cpp" />
  358. <ClCompile Include="renderer\Image_files.cpp" />
  359. <ClCompile Include="renderer\ImageManager.cpp" />
  360. <ClCompile Include="renderer\Image_intrinsic.cpp" />
  361. <ClCompile Include="renderer\Image_load.cpp" />
  362. <ClCompile Include="renderer\Image_process.cpp" />
  363. <ClCompile Include="renderer\Image_program.cpp" />
  364. <ClCompile Include="renderer\Interaction.cpp" />
  365. <ClCompile Include="renderer\jobs\prelightshadowvolume\PreLightShadowVolume.cpp">
  366. <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
  367. <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
  368. <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">NotUsing</PrecompiledHeader>
  369. </ClCompile>
  370. <ClCompile Include="renderer\jobs\ShadowShared.cpp">
  371. <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
  372. <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
  373. <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">NotUsing</PrecompiledHeader>
  374. </ClCompile>
  375. <ClCompile Include="renderer\jobs\staticshadowvolume\StaticShadowVolume.cpp">
  376. <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
  377. <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
  378. <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">NotUsing</PrecompiledHeader>
  379. </ClCompile>
  380. <ClCompile Include="renderer\jobs\dynamicshadowvolume\DynamicShadowVolume.cpp">
  381. <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
  382. <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
  383. <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Retail|Win32'">NotUsing</PrecompiledHeader>
  384. </ClCompile>
  385. <ClCompile Include="renderer\Material.cpp" />
  386. <ClCompile Include="renderer\Model.cpp" />
  387. <ClCompile Include="renderer\Model_ase.cpp" />
  388. <ClCompile Include="renderer\Model_beam.cpp" />
  389. <ClCompile Include="renderer\Model_liquid.cpp" />
  390. <ClCompile Include="renderer\Model_lwo.cpp" />
  391. <ClCompile Include="renderer\Model_ma.cpp" />
  392. <ClCompile Include="renderer\Model_md3.cpp" />
  393. <ClCompile Include="renderer\Model_md5.cpp" />
  394. <ClCompile Include="renderer\Model_prt.cpp" />
  395. <ClCompile Include="renderer\Model_sprite.cpp" />
  396. <ClCompile Include="renderer\ModelDecal.cpp" />
  397. <ClCompile Include="renderer\ModelManager.cpp" />
  398. <ClCompile Include="renderer\ModelOverlay.cpp" />
  399. <ClCompile Include="renderer\OpenGL\gl_GraphicsAPIWrapper.cpp" />
  400. <ClCompile Include="renderer\OpenGL\gl_image.cpp" />
  401. <ClCompile Include="renderer\OpenGL\gl_backend.cpp" />
  402. <ClCompile Include="renderer\RenderProgs.cpp" />
  403. <ClCompile Include="renderer\RenderProgs_GLSL.cpp" />
  404. <ClCompile Include="renderer\RenderWorld_defs.cpp" />
  405. <ClCompile Include="renderer\ResolutionScale.cpp" />
  406. <ClCompile Include="renderer\RenderEntity.cpp" />
  407. <ClCompile Include="renderer\RenderLog.cpp" />
  408. <ClCompile Include="renderer\RenderSystem.cpp" />
  409. <ClCompile Include="renderer\RenderSystem_init.cpp" />
  410. <ClCompile Include="renderer\RenderWorld.cpp" />
  411. <ClCompile Include="renderer\RenderWorld_demo.cpp" />
  412. <ClCompile Include="renderer\RenderWorld_load.cpp" />
  413. <ClCompile Include="renderer\RenderWorld_portals.cpp" />
  414. <ClCompile Include="renderer\ScreenRect.cpp" />
  415. <ClCompile Include="renderer\tr_backend_draw.cpp" />
  416. <ClCompile Include="renderer\tr_backend_rendertools.cpp" />
  417. <ClCompile Include="renderer\tr_frontend_addlights.cpp" />
  418. <ClCompile Include="renderer\tr_frontend_addmodels.cpp" />
  419. <ClCompile Include="renderer\tr_frontend_deform.cpp" />
  420. <ClCompile Include="renderer\tr_frontend_guisurf.cpp" />
  421. <ClCompile Include="renderer\tr_frontend_main.cpp" />
  422. <ClCompile Include="renderer\tr_frontend_subview.cpp" />
  423. <ClCompile Include="renderer\tr_trace.cpp" />
  424. <ClCompile Include="renderer\tr_trisurf.cpp" />
  425. <ClCompile Include="renderer\VertexCache.cpp" />
  426. <ClCompile Include="sound\snd_emitter.cpp" />
  427. <ClCompile Include="sound\snd_shader.cpp" />
  428. <ClCompile Include="sound\snd_system.cpp" />
  429. <ClCompile Include="sound\snd_world.cpp" />
  430. <ClCompile Include="swf\SWF_Bitstream.cpp" />
  431. <ClCompile Include="swf\SWF_Dictionary.cpp" />
  432. <ClCompile Include="swf\SWF_Events.cpp" />
  433. <ClCompile Include="swf\SWF_Image.cpp" />
  434. <ClCompile Include="swf\SWF_Load.cpp" />
  435. <ClCompile Include="swf\SWF_Main.cpp" />
  436. <ClCompile Include="swf\SWF_Names.cpp" />
  437. <ClCompile Include="swf\SWF_ParmList.cpp" />
  438. <ClCompile Include="swf\SWF_PlaceObject.cpp" />
  439. <ClCompile Include="swf\SWF_Render.cpp" />
  440. <ClCompile Include="swf\SWF_ScriptFunction.cpp" />
  441. <ClCompile Include="swf\SWF_ScriptObject.cpp" />
  442. <ClCompile Include="swf\SWF_ScriptVar.cpp" />
  443. <ClCompile Include="swf\SWF_ShapeParser.cpp" />
  444. <ClCompile Include="swf\SWF_Shapes.cpp" />
  445. <ClCompile Include="swf\SWF_Sounds.cpp" />
  446. <ClCompile Include="swf\SWF_SpriteInstance.cpp" />
  447. <ClCompile Include="swf\SWF_Sprites.cpp" />
  448. <ClCompile Include="swf\SWF_Text.cpp" />
  449. <ClCompile Include="swf\SWF_TextInstance.cpp" />
  450. <ClCompile Include="swf\SWF_Zlib.cpp" />
  451. <ClCompile Include="sys\LightweightCompression.cpp" />
  452. <ClCompile Include="sys\PacketProcessor.cpp" />
  453. <ClCompile Include="sys\Snapshot.cpp" />
  454. <ClCompile Include="sys\SnapshotProcessor.cpp" />
  455. <ClCompile Include="sys\Snapshot_Jobs.cpp" />
  456. <ClCompile Include="sys\sys_achievements.cpp" />
  457. <ClCompile Include="sys\sys_dedicated_server_search.cpp" />
  458. <ClCompile Include="sys\sys_lobby.cpp" />
  459. <ClCompile Include="sys\sys_lobby_backend_direct.cpp" />
  460. <ClCompile Include="sys\sys_lobby_migrate.cpp" />
  461. <ClCompile Include="sys\sys_lobby_snapshot.cpp" />
  462. <ClCompile Include="sys\sys_lobby_users.cpp" />
  463. <ClCompile Include="sys\sys_local.cpp" />
  464. <ClCompile Include="sys\sys_localuser.cpp" />
  465. <ClCompile Include="sys\sys_profile.cpp" />
  466. <ClCompile Include="sys\sys_savegame.cpp" />
  467. <ClCompile Include="sys\sys_session_callbacks.cpp" />
  468. <ClCompile Include="sys\sys_session_local.cpp" />
  469. <ClCompile Include="sys\sys_session_savegames.cpp" />
  470. <ClCompile Include="sys\sys_signin.cpp" />
  471. <ClCompile Include="sound\SoundVoice.cpp" />
  472. <ClCompile Include="sound\WaveFile.cpp" />
  473. <ClCompile Include="sound\XAudio2\XA2_SoundHardware.cpp" />
  474. <ClCompile Include="sound\XAudio2\XA2_SoundSample.cpp" />
  475. <ClCompile Include="sound\XAudio2\XA2_SoundVoice.cpp" />
  476. <ClCompile Include="sys\sys_voicechat.cpp" />
  477. <ClCompile Include="sys\win32\win_achievements.cpp" />
  478. <ClCompile Include="sys\win32\win_cpu.cpp" />
  479. <ClCompile Include="sys\win32\win_glimp.cpp" />
  480. <ClCompile Include="sys\win32\win_input.cpp" />
  481. <ClCompile Include="sys\win32\win_localuser.cpp" />
  482. <ClCompile Include="sys\win32\win_main.cpp" />
  483. <ClCompile Include="sys\win32\win_net.cpp" />
  484. <ClCompile Include="sys\win32\win_qgl.cpp" />
  485. <ClCompile Include="sys\win32\win_savegame.cpp" />
  486. <ClCompile Include="sys\win32\win_session_local.cpp" />
  487. <ClCompile Include="sys\win32\win_shared.cpp" />
  488. <ClCompile Include="sys\win32\win_signin.cpp" />
  489. <ClCompile Include="sys\win32\win_snd.cpp" />
  490. <ClCompile Include="sys\win32\win_syscon.cpp" />
  491. <ClCompile Include="sys\win32\win_taskkeyhook.cpp" />
  492. <ClCompile Include="sys\win32\win_wndproc.cpp" />
  493. <ClCompile Include="ui\BindWindow.cpp" />
  494. <ClCompile Include="ui\ChoiceWindow.cpp" />
  495. <ClCompile Include="ui\DeviceContext.cpp" />
  496. <ClCompile Include="ui\EditWindow.cpp" />
  497. <ClCompile Include="ui\FieldWindow.cpp" />
  498. <ClCompile Include="ui\GameBearShootWindow.cpp" />
  499. <ClCompile Include="ui\GameBustOutWindow.cpp" />
  500. <ClCompile Include="ui\GameSSDWindow.cpp" />
  501. <ClCompile Include="ui\GuiScript.cpp" />
  502. <ClCompile Include="ui\ListGUI.cpp" />
  503. <ClCompile Include="ui\ListWindow.cpp" />
  504. <ClCompile Include="ui\RegExp.cpp" />
  505. <ClCompile Include="ui\RenderWindow.cpp" />
  506. <ClCompile Include="ui\SimpleWindow.cpp" />
  507. <ClCompile Include="ui\SliderWindow.cpp" />
  508. <ClCompile Include="ui\UserInterface.cpp" />
  509. <ClCompile Include="ui\Window.cpp" />
  510. <ClCompile Include="ui\Winvar.cpp" />
  511. </ItemGroup>
  512. <ItemGroup>
  513. <None Include="sys\win32\rc\res\doom.ico" />
  514. <None Include="sys\win32\rc\res\doom3bfg.bin" />
  515. </ItemGroup>
  516. <ItemGroup>
  517. <ResourceCompile Include="sys\win32\rc\doom.rc" />
  518. </ItemGroup>
  519. <ItemGroup>
  520. <ProjectReference Include="..\doomclassic\doomclassic.vcxproj" Condition="'$(Platform)'=='Win32'">
  521. <Project>{d87adc61-3968-4a89-824f-01365ab6bd88}</Project>
  522. <Private>false</Private>
  523. <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
  524. <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
  525. <LinkLibraryDependencies>true</LinkLibraryDependencies>
  526. <UseLibraryDependencyInputs>false</UseLibraryDependencyInputs>
  527. </ProjectReference>
  528. <ProjectReference Include="..\doomclassic\timidity\timidity.vcxproj" Condition="'$(Platform)'=='Win32'">
  529. <Project>{3267f0ed-fe57-4348-91d7-aa8a4976750f}</Project>
  530. <Private>false</Private>
  531. <ReferenceOutputAssembly>true</ReferenceOutputAssembly>
  532. <CopyLocalSatelliteAssemblies>false</CopyLocalSatelliteAssemblies>
  533. <LinkLibraryDependencies>true</LinkLibraryDependencies>
  534. <UseLibraryDependencyInputs>false</UseLibraryDependencyInputs>
  535. </ProjectReference>
  536. <ProjectReference Include="external.vcxproj">
  537. <Project>{b679fda2-cb76-4348-906b-4caa294195fd}</Project>
  538. </ProjectReference>
  539. <ProjectReference Include="game-d3xp.vcxproj">
  540. <Project>{0bc6fcc9-c65e-4b1f-9a58-0b9399987c9f}</Project>
  541. </ProjectReference>
  542. <ProjectReference Include="idlib.vcxproj">
  543. <Project>{49bec5c6-b964-417a-851e-808886b57400}</Project>
  544. <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
  545. </ProjectReference>
  546. </ItemGroup>
  547. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  548. <ImportGroup Label="ExtensionTargets">
  549. </ImportGroup>
  550. </Project>