/*
===========================================================================

Doom 3 BFG Edition GPL Source Code
Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company. 

This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").  

Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code.  If not, see <http://www.gnu.org/licenses/>.

In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code.  If not, please request a copy in writing from id Software at the address below.

If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.

===========================================================================
*/

#pragma hdrstop
#include "../idlib/precompiled.h"

#include "ListGUILocal.h"
#include "DeviceContext.h"
#include "Window.h"
#include "UserInterfaceLocal.h"

extern idCVar r_skipGuiShaders;		// 1 = don't render any gui elements on surfaces

idUserInterfaceManagerLocal	uiManagerLocal;
idUserInterfaceManager *	uiManager = &uiManagerLocal;

// These used to be in every window, but they all pointed at the same one in idUserInterfaceManagerLocal.
// Made a global so it can be switched out dynamically to test optimized versions.
idDeviceContext *dc;

idCVar g_useNewGuiCode(	"g_useNewGuiCode",	"1", CVAR_GAME | CVAR_INTEGER, "use optimized device context code, 2 = toggle on/off every frame" );

extern idCVar sys_lang;




/*
===============================================================================

	idUserInterfaceManagerLocal

===============================================================================
*/

void idUserInterfaceManagerLocal::Init() {
	screenRect = idRectangle(0, 0, 640, 480);
	dcOld.Init();
	dcOptimized.Init();

	SetDrawingDC();

}

void idUserInterfaceManagerLocal::Shutdown() {
	guis.DeleteContents( true );
	demoGuis.DeleteContents( true );
	dcOld.Shutdown();
	dcOptimized.Shutdown();
	mapParser.Clear();
}

void idUserInterfaceManagerLocal::SetDrawingDC() {
	static int toggle;

	// to make it more obvious that there is a difference between the old and
	// new paths, toggle between them every frame if g_useNewGuiCode is set to 2
	toggle++;

	if ( g_useNewGuiCode.GetInteger() == 1 || 
		( g_useNewGuiCode.GetInteger() == 2 && ( toggle & 1 ) ) ) {
		dc = &dcOptimized;
	} else {
		dc = &dcOld;
	}
}

void idUserInterfaceManagerLocal::Touch( const char *name ) {
	idUserInterface *gui = Alloc();
	gui->InitFromFile( name );
//	delete gui;
}

void idUserInterfaceManagerLocal::WritePrecacheCommands( idFile *f ) {

	int c = guis.Num();
	for( int i = 0; i < c; i++ ) {
		char	str[1024];
		sprintf( str, "touchGui %s\n", guis[i]->Name() );
		common->Printf( "%s", str );
		f->Printf( "%s", str );
	}
}

void idUserInterfaceManagerLocal::SetSize( float width, float height ) {
	dc->SetSize( width, height );
}

void idUserInterfaceManagerLocal::Preload( const char *mapName ) {
	if ( mapName != NULL && mapName[ 0 ] != '\0' ) {
		mapParser.LoadFromFile( va( "generated/guis/%s.bgui", mapName ) );
	}
}

void idUserInterfaceManagerLocal::BeginLevelLoad() {
	for ( int i = 0; i < guis.Num(); i++ ) {
		guis[ i ]->ClearRefs();
	}
 }

void idUserInterfaceManagerLocal::EndLevelLoad( const char *mapName ) {
	int c = guis.Num();
	for ( int i = 0; i < c; i++ ) {
		if ( guis[i]->GetRefs() == 0 ) {
			//common->Printf( "purging %s.\n", guis[i]->GetSourceFile() );

			// use this to make sure no materials still reference this gui
			bool remove = true;
			for ( int j = 0; j < declManager->GetNumDecls( DECL_MATERIAL ); j++ ) {
				const idMaterial *material = static_cast<const idMaterial *>(declManager->DeclByIndex( DECL_MATERIAL, j, false ));
				if ( material->GlobalGui() == guis[i] ) {
					remove = false;
					break;
				}
			}
			if ( remove ) {
				delete guis[ i ];
				guis.RemoveIndex( i );
				i--; c--;
			}
		}
		common->UpdateLevelLoadPacifier();
	}
	if ( cvarSystem->GetCVarBool( "fs_buildresources" ) && mapName != NULL && mapName[ 0 ] != '\0' ) {
		mapParser.WriteToFile( va( "generated/guis/%s.bgui", mapName ) );
		idFile *f = fileSystem->OpenFileRead( va( "generated/guis/%s.bgui", mapName ) );
		delete f;
	}

	dcOld.Init();
	dcOptimized.Init();
}

void idUserInterfaceManagerLocal::Reload( bool all ) {
	ID_TIME_T ts;

	int c = guis.Num();
	for ( int i = 0; i < c; i++ ) {
		if ( !all ) {
			fileSystem->ReadFile( guis[i]->GetSourceFile(), NULL, &ts );
			if ( ts <= guis[i]->GetTimeStamp() ) {
				continue;
			}
		}

		guis[i]->InitFromFile( guis[i]->GetSourceFile() );
		common->Printf( "reloading %s.\n", guis[i]->GetSourceFile() );
	}
}

void idUserInterfaceManagerLocal::ListGuis() const {
	int c = guis.Num();
	common->Printf( "\n   size   refs   name\n" );
	size_t total = 0;
	int copies = 0;
	int unique = 0;
	for ( int i = 0; i < c; i++ ) {
		idUserInterfaceLocal *gui = guis[i];
		size_t sz = gui->Size();
		bool isUnique = guis[i]->interactive;
		if ( isUnique ) {
			unique++;
		} else {
			copies++;
		}
		common->Printf( "%6.1fk %4i (%s) %s ( %i transitions )\n", sz / 1024.0f, guis[i]->GetRefs(), isUnique ? "unique" : "copy", guis[i]->GetSourceFile(), guis[i]->desktop->NumTransitions() );
		total += sz;
	}
	common->Printf( "===========\n  %i total Guis ( %i copies, %i unique ), %.2f total Mbytes", c, copies, unique, total / ( 1024.0f * 1024.0f ) );
}

bool idUserInterfaceManagerLocal::CheckGui( const char *qpath ) const {
	idFile *file = fileSystem->OpenFileRead( qpath );
	if ( file ) {
		fileSystem->CloseFile( file );
		return true;
	}
	return false;
}

idUserInterface *idUserInterfaceManagerLocal::Alloc() const {
	return new (TAG_OLD_UI) idUserInterfaceLocal();
}

void idUserInterfaceManagerLocal::DeAlloc( idUserInterface *gui ) {
	if ( gui ) {
		int c = guis.Num();
		for ( int i = 0; i < c; i++ ) {
			if ( guis[i] == gui ) {
				delete guis[i];
				guis.RemoveIndex( i );
				return;
			}
		}
	}
}

idUserInterface *idUserInterfaceManagerLocal::FindGui( const char *qpath, bool autoLoad, bool needUnique, bool forceNOTUnique ) {
	int c = guis.Num();

	for ( int i = 0; i < c; i++ ) {
		idUserInterfaceLocal *gui = guis[i];
		if ( gui == NULL ) {
			continue;
		}

		if ( !idStr::Icmp( gui->GetSourceFile(), qpath ) ) {
			if ( !forceNOTUnique && ( needUnique || guis[i]->IsInteractive() ) ) {
				break;
			}
			// Reload the gui if it's been cleared
			if ( guis[i]->GetRefs() == 0 ) {
				guis[i]->InitFromFile( guis[i]->GetSourceFile() );
			}
			guis[i]->AddRef();
			return guis[i];
		}
	}

	if ( autoLoad ) {
		idUserInterface *gui = Alloc();
		if ( gui->InitFromFile( qpath ) ) {
			gui->SetUniqued( forceNOTUnique ? false : needUnique );
			return gui;
		} else {
			delete gui;
		}
	}
	return NULL;
}

idUserInterface *idUserInterfaceManagerLocal::FindDemoGui( const char *qpath ) {
	int c = demoGuis.Num();
	for ( int i = 0; i < c; i++ ) {
		if ( !idStr::Icmp( demoGuis[i]->GetSourceFile(), qpath ) ) {
			return demoGuis[i];
		}
	}
	return NULL;
}

idListGUI *	idUserInterfaceManagerLocal::AllocListGUI() const {
	return new (TAG_OLD_UI) idListGUILocal();
}

void idUserInterfaceManagerLocal::FreeListGUI( idListGUI *listgui ) {
	delete listgui;
}

/*
===============================================================================

	idUserInterfaceLocal

===============================================================================
*/

idUserInterfaceLocal::idUserInterfaceLocal() {
	cursorX = cursorY = 0.0;
	desktop = NULL;
	loading = false;
	active = false;
	interactive = false;
	uniqued = false;
	bindHandler = NULL;
	//so the reg eval in gui parsing doesn't get bogus values
	time = 0;
	refs = 1;
}

idUserInterfaceLocal::~idUserInterfaceLocal() {
	delete desktop;
	desktop = NULL;
}

const char *idUserInterfaceLocal::Name() const {
	return source;
}

const char *idUserInterfaceLocal::Comment() const {
	if ( desktop ) {
		return desktop->GetComment();
	}
	return "";
}

bool idUserInterfaceLocal::IsInteractive() const {
	return interactive;
}

bool idUserInterfaceLocal::InitFromFile( const char *qpath, bool rebuild, bool cache ) { 

	if ( !( qpath && *qpath ) ) { 
		// FIXME: Memory leak!!
		return false;
	}

	int sz = sizeof( idWindow );
	sz = sizeof( idSimpleWindow );
	loading = true;

	if ( rebuild ) {
		delete desktop;
		desktop = new (TAG_OLD_UI) idWindow( this );
	} else if ( desktop == NULL ) {
		desktop = new (TAG_OLD_UI) idWindow( this );
	}

	// First try loading the localized version
	// Then fall back to the english version
	for ( int i = 0; i < 2; i++ ) {
		source = qpath;
		idStr trySource = qpath;
		trySource.ToLower();
		trySource.BackSlashesToSlashes();
		if ( i == 0 ) {
			trySource.Replace( "guis/", va( "guis/%s/", sys_lang.GetString() ) );
		}
		fileSystem->ReadFile( trySource, NULL, &timeStamp);
		if ( timeStamp != FILE_NOT_FOUND_TIMESTAMP ) {
			source = trySource;
			break;
		}
	}
	state.Set( "text", "Test Text!" );

	idTokenParser &bsrc = uiManagerLocal.GetBinaryParser();
	if ( !bsrc.IsLoaded() || !bsrc.StartParsing( source ) ) {
		idParser src( LEXFL_NOFATALERRORS | LEXFL_NOSTRINGCONCAT | LEXFL_ALLOWMULTICHARLITERALS | LEXFL_ALLOWBACKSLASHSTRINGCONCAT );
		src.LoadFile( source );
		if ( src.IsLoaded() ) {
			bsrc.LoadFromParser( src, source );
			ID_TIME_T ts = fileSystem->GetTimestamp( source );
			bsrc.UpdateTimeStamp( ts );
		}
	}
	if ( bsrc.IsLoaded() && bsrc.StartParsing( source) )  {
		idToken token;
		while( bsrc.ReadToken( &token ) ) {
			if ( idStr::Icmp( token, "windowDef" ) == 0 ) {
				if ( desktop->Parse( &bsrc, rebuild ) ) {
					desktop->SetFlag( WIN_DESKTOP );
					desktop->FixupParms();
				}
				continue;
			}
		}
		state.Set( "name", qpath );	// don't use localized name
		bsrc.DoneParsing();
	} else {
		desktop->SetFlag( WIN_DESKTOP );
		desktop->name = "Desktop";
		desktop->text = va( "Invalid GUI: %s", qpath );
		desktop->rect = idRectangle( 0.0f, 0.0f, 640.0f, 480.0f );
		desktop->drawRect = desktop->rect;
		desktop->foreColor = idVec4( 1.0f, 1.0f, 1.0f, 1.0f );
		desktop->backColor = idVec4( 0.0f, 0.0f, 0.0f, 1.0f );
		desktop->SetupFromState();
		common->Warning( "Couldn't load gui: '%s'", source.c_str() );
	}
	interactive = desktop->Interactive();
	if ( uiManagerLocal.guis.Find( this ) == NULL ) {
		uiManagerLocal.guis.Append( this );
	}
	loading = false;
	return true; 
}

const char *idUserInterfaceLocal::HandleEvent( const sysEvent_t *event, int _time, bool *updateVisuals ) {

	time = _time;

	if ( bindHandler && event->evType == SE_KEY && event->evValue2 == 1 ) {
		const char *ret = bindHandler->HandleEvent( event, updateVisuals );
		bindHandler = NULL;
		return ret;
	}

	if ( event->evType == SE_MOUSE ) {
		cursorX += event->evValue;
		cursorY += event->evValue2;

		if (cursorX < 0) {
			cursorX = 0;
		}
		if (cursorY < 0) {
			cursorY = 0;
		}
	}

	if ( desktop ) {
		return desktop->HandleEvent( event, updateVisuals );
	} 

	return "";
}

void idUserInterfaceLocal::HandleNamedEvent ( const char* eventName ) {
	desktop->RunNamedEvent( eventName );
}

void idUserInterfaceLocal::Redraw( int _time, bool hud ) {
	if ( r_skipGuiShaders.GetInteger() > 5 ) {
		return;
	}
	if ( !loading && desktop ) {
		time = _time;
		dc->PushClipRect( uiManagerLocal.screenRect );
		desktop->Redraw( 0, 0, hud );
		dc->PopClipRect();
	}
}

void idUserInterfaceLocal::DrawCursor() {
	if ( !desktop || desktop->GetFlags() & WIN_MENUGUI ) {
		dc->DrawCursor(&cursorX, &cursorY, 32.0f );
	} else {
		dc->DrawCursor(&cursorX, &cursorY, 56.0f );
	}
}

const idDict &idUserInterfaceLocal::State() const {
	return state;
}

void idUserInterfaceLocal::DeleteStateVar( const char *varName ) {
	state.Delete( varName );
}

void idUserInterfaceLocal::SetStateString( const char *varName, const char *value ) {
	state.Set( varName, value );
}

void idUserInterfaceLocal::SetStateBool( const char *varName, const bool value ) {
	state.SetBool( varName, value );
}

void idUserInterfaceLocal::SetStateInt( const char *varName, const int value ) {
	state.SetInt( varName, value );
}

void idUserInterfaceLocal::SetStateFloat( const char *varName, const float value ) {
	state.SetFloat( varName, value );
}

const char* idUserInterfaceLocal::GetStateString( const char *varName, const char* defaultString ) const {
	return state.GetString(varName, defaultString);
}

bool idUserInterfaceLocal::GetStateBool( const char *varName, const char* defaultString ) const {
	return state.GetBool(varName, defaultString); 
}

int idUserInterfaceLocal::GetStateInt( const char *varName, const char* defaultString ) const {
	return state.GetInt(varName, defaultString);
}

float idUserInterfaceLocal::GetStateFloat( const char *varName, const char* defaultString ) const {
	return state.GetFloat(varName, defaultString);
}

void idUserInterfaceLocal::StateChanged( int _time, bool redraw ) {
	time = _time;
	if (desktop) {
		desktop->StateChanged( redraw );
	}
	if ( state.GetBool( "noninteractive" ) ) {
		interactive = false;
	}
	else {
		if (desktop) {
			interactive = desktop->Interactive();
		} else {
			interactive = false;
		}
	}
}

const char *idUserInterfaceLocal::Activate(bool activate, int _time) {
	time = _time;
	active = activate;
	if ( desktop ) {
		activateStr = "";
		desktop->Activate( activate, activateStr );
		return activateStr;
	}
	return "";
}

void idUserInterfaceLocal::Trigger(int _time) {
	time = _time;
	if ( desktop ) {
		desktop->Trigger();
	}
}

void idUserInterfaceLocal::ReadFromDemoFile( class idDemoFile *f ) {
	idStr work;
	f->ReadDict( state );
	source = state.GetString("name");

	if (desktop == NULL) {
		f->Log("creating new gui\n");
		desktop = new (TAG_OLD_UI) idWindow(this);
	   	desktop->SetFlag( WIN_DESKTOP );
		desktop->ReadFromDemoFile(f);
	} else {
		f->Log("re-using gui\n");
		desktop->ReadFromDemoFile(f, false);
	}

	f->ReadFloat( cursorX );
	f->ReadFloat( cursorY );

	bool add = true;
	int c = uiManagerLocal.demoGuis.Num();
	for ( int i = 0; i < c; i++ ) {
		if ( uiManagerLocal.demoGuis[i] == this ) {
			add = false;
			break;
		}
	}

	if (add) {
		uiManagerLocal.demoGuis.Append(this);
	}
}

void idUserInterfaceLocal::WriteToDemoFile( class idDemoFile *f ) {
	idStr work;
	f->WriteDict( state );
	if (desktop) {
		desktop->WriteToDemoFile(f);
	}

	f->WriteFloat( cursorX );
	f->WriteFloat( cursorY );
}

bool idUserInterfaceLocal::WriteToSaveGame( idFile *savefile ) const {
	int len;
	const idKeyValue *kv;
	const char *string;

	int num = state.GetNumKeyVals();
	savefile->Write( &num, sizeof( num ) );

	for( int i = 0; i < num; i++ ) {
		kv = state.GetKeyVal( i );
		len = kv->GetKey().Length();
		string = kv->GetKey().c_str();
		savefile->Write( &len, sizeof( len ) );
		savefile->Write( string, len );

		len = kv->GetValue().Length();
		string = kv->GetValue().c_str();
		savefile->Write( &len, sizeof( len ) );
		savefile->Write( string, len );
	}

	savefile->Write( &active, sizeof( active ) );
	savefile->Write( &interactive, sizeof( interactive ) );
	savefile->Write( &uniqued, sizeof( uniqued ) );
	savefile->Write( &time, sizeof( time ) );
	len = activateStr.Length();
	savefile->Write( &len, sizeof( len ) );
	savefile->Write( activateStr.c_str(), len );
	len = pendingCmd.Length();
	savefile->Write( &len, sizeof( len ) );
	savefile->Write( pendingCmd.c_str(), len );
	len = returnCmd.Length();
	savefile->Write( &len, sizeof( len ) );
	savefile->Write( returnCmd.c_str(), len );

	savefile->Write( &cursorX, sizeof( cursorX ) );
	savefile->Write( &cursorY, sizeof( cursorY ) );

	desktop->WriteToSaveGame( savefile );

	return true;
}

bool idUserInterfaceLocal::ReadFromSaveGame( idFile * savefile ) {
	int num;
	int i, len;
	idStr key;
	idStr value;

	savefile->Read( &num, sizeof( num ) );

	state.Clear();
	for( i = 0; i < num; i++ ) {
		savefile->Read( &len, sizeof( len ) );
		key.Fill( ' ', len );
		savefile->Read( &key[0], len );

		savefile->Read( &len, sizeof( len ) );
		value.Fill( ' ', len );
		savefile->Read( &value[0], len );
		
		state.Set( key, value );
	}

	savefile->Read( &active, sizeof( active ) );
	savefile->Read( &interactive, sizeof( interactive ) );
	savefile->Read( &uniqued, sizeof( uniqued ) );
	savefile->Read( &time, sizeof( time ) );

	savefile->Read( &len, sizeof( len ) );
	activateStr.Fill( ' ', len );
	savefile->Read( &activateStr[0], len );
	savefile->Read( &len, sizeof( len ) );
	pendingCmd.Fill( ' ', len );
	savefile->Read( &pendingCmd[0], len );
	savefile->Read( &len, sizeof( len ) );
	returnCmd.Fill( ' ', len );
	savefile->Read( &returnCmd[0], len );

	savefile->Read( &cursorX, sizeof( cursorX ) );
	savefile->Read( &cursorY, sizeof( cursorY ) );

	desktop->ReadFromSaveGame( savefile );

	return true;
}

size_t idUserInterfaceLocal::Size() {
	size_t sz = sizeof(*this) + state.Size() + source.Allocated();
	if ( desktop ) {
		sz += desktop->Size();
	}
	return sz;
}

void idUserInterfaceLocal::RecurseSetKeyBindingNames( idWindow *window ) {
	int i;
	idWinVar *v = window->GetWinVarByName( "bind" );
	if ( v ) {
		SetStateString( v->GetName(), idKeyInput::KeysFromBinding( v->GetName() ) );
	}
	i = 0;
	while ( i < window->GetChildCount() ) {
		idWindow *next = window->GetChild( i );
		if ( next ) {
			RecurseSetKeyBindingNames( next );
		}
		i++;
	}
}

/*
==============
idUserInterfaceLocal::SetKeyBindingNames
==============
*/
void idUserInterfaceLocal::SetKeyBindingNames() {
	if ( !desktop ) {
		return;
	}
	// walk the windows
	RecurseSetKeyBindingNames( desktop );
}

/*
==============
idUserInterfaceLocal::SetCursor
==============
*/
void idUserInterfaceLocal::SetCursor( float x, float y ) {
	cursorX = x;
	cursorY = y;
}

