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- // This code is in the public domain -- Ignacio Castańo <castano@gmail.com>
- #pragma once
- #ifndef NV_MATH_PLANE_H
- #define NV_MATH_PLANE_H
- #include "nvmath.h"
- #include "Vector.h"
- namespace nv
- {
- class Matrix;
- class NVMATH_CLASS Plane
- {
- public:
- Plane();
- Plane(float x, float y, float z, float w);
- Plane(const Vector4 & v);
- Plane(const Vector3 & v, float d);
- Plane(const Vector3 & normal, const Vector3 & point);
- Plane(const Vector3 & v0, const Vector3 & v1, const Vector3 & v2);
- const Plane & operator=(const Plane & v);
- Vector3 vector() const;
- float offset() const;
- Vector3 normal() const;
- void operator*=(float s);
- Vector4 v;
- };
- Plane transformPlane(const Matrix &, const Plane &);
- Vector3 planeIntersection(const Plane & a, const Plane & b, const Plane & c);
- } // nv namespace
- #endif // NV_MATH_PLANE_H
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