editor_resource_preview.h 4.5 KB

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  1. /*************************************************************************/
  2. /* editor_resource_preview.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef EDITORRESOURCEPREVIEW_H
  31. #define EDITORRESOURCEPREVIEW_H
  32. #include "os/semaphore.h"
  33. #include "os/thread.h"
  34. #include "scene/main/node.h"
  35. #include "scene/resources/texture.h"
  36. /* make previews for:
  37. *packdscene
  38. *wav
  39. *image
  40. *mesh
  41. -font
  42. *script
  43. *material
  44. -shader
  45. -shader graph?
  46. -navigation mesh
  47. -collision?
  48. -occluder polygon
  49. -navigation polygon
  50. -tileset
  51. -curve and curve2D
  52. */
  53. class EditorResourcePreviewGenerator : public Reference {
  54. GDCLASS(EditorResourcePreviewGenerator, Reference);
  55. protected:
  56. static void _bind_methods();
  57. public:
  58. virtual bool handles(const String &p_type) const;
  59. virtual Ref<Texture> generate(const RES &p_from);
  60. virtual Ref<Texture> generate_from_path(const String &p_path);
  61. EditorResourcePreviewGenerator();
  62. };
  63. class EditorResourcePreview : public Node {
  64. GDCLASS(EditorResourcePreview, Node);
  65. static EditorResourcePreview *singleton;
  66. struct QueueItem {
  67. Ref<Resource> resource;
  68. String path;
  69. ObjectID id;
  70. StringName function;
  71. Variant userdata;
  72. };
  73. List<QueueItem> queue;
  74. Mutex *preview_mutex;
  75. Semaphore *preview_sem;
  76. Thread *thread;
  77. bool exit;
  78. struct Item {
  79. Ref<Texture> preview;
  80. int order;
  81. uint32_t last_hash;
  82. uint64_t modified_time;
  83. };
  84. int order;
  85. Map<String, Item> cache;
  86. void _preview_ready(const String &p_str, const Ref<Texture> &p_texture, ObjectID id, const StringName &p_func, const Variant &p_ud);
  87. Ref<Texture> _generate_preview(const QueueItem &p_item, const String &cache_base);
  88. static void _thread_func(void *ud);
  89. void _thread();
  90. Vector<Ref<EditorResourcePreviewGenerator> > preview_generators;
  91. protected:
  92. static void _bind_methods();
  93. public:
  94. static EditorResourcePreview *get_singleton();
  95. //callback function is callback(String p_path,Ref<Texture> preview,Variant udata) preview null if could not load
  96. void queue_resource_preview(const String &p_path, Object *p_receiver, const StringName &p_receiver_func, const Variant &p_userdata);
  97. void queue_edited_resource_preview(const Ref<Resource> &p_res, Object *p_receiver, const StringName &p_receiver_func, const Variant &p_userdata);
  98. void add_preview_generator(const Ref<EditorResourcePreviewGenerator> &p_generator);
  99. void remove_preview_generator(const Ref<EditorResourcePreviewGenerator> &p_generator);
  100. void check_for_invalidation(const String &p_path);
  101. EditorResourcePreview();
  102. ~EditorResourcePreview();
  103. };
  104. #endif // EDITORRESOURCEPREVIEW_H