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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef BT_MULTIBODY_DYNAMICS_WORLD_H
- #define BT_MULTIBODY_DYNAMICS_WORLD_H
- #include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
- #define BT_USE_VIRTUAL_CLEARFORCES_AND_GRAVITY
- class btMultiBody;
- class btMultiBodyConstraint;
- class btMultiBodyConstraintSolver;
- struct MultiBodyInplaceSolverIslandCallback;
- ///The btMultiBodyDynamicsWorld adds Featherstone multi body dynamics to Bullet
- ///This implementation is still preliminary/experimental.
- class btMultiBodyDynamicsWorld : public btDiscreteDynamicsWorld
- {
- protected:
- btAlignedObjectArray<btMultiBody*> m_multiBodies;
- btAlignedObjectArray<btMultiBodyConstraint*> m_multiBodyConstraints;
- btAlignedObjectArray<btMultiBodyConstraint*> m_sortedMultiBodyConstraints;
- btMultiBodyConstraintSolver* m_multiBodyConstraintSolver;
- MultiBodyInplaceSolverIslandCallback* m_solverMultiBodyIslandCallback;
- //cached data to avoid memory allocations
- btAlignedObjectArray<btQuaternion> m_scratch_world_to_local;
- btAlignedObjectArray<btVector3> m_scratch_local_origin;
- btAlignedObjectArray<btQuaternion> m_scratch_world_to_local1;
- btAlignedObjectArray<btVector3> m_scratch_local_origin1;
- btAlignedObjectArray<btScalar> m_scratch_r;
- btAlignedObjectArray<btVector3> m_scratch_v;
- btAlignedObjectArray<btMatrix3x3> m_scratch_m;
-
- virtual void calculateSimulationIslands();
- virtual void updateActivationState(btScalar timeStep);
- virtual void solveConstraints(btContactSolverInfo& solverInfo);
-
- virtual void serializeMultiBodies(btSerializer* serializer);
- public:
- btMultiBodyDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btMultiBodyConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration);
- virtual ~btMultiBodyDynamicsWorld ();
- virtual void addMultiBody(btMultiBody* body, int group= btBroadphaseProxy::DefaultFilter, int mask=btBroadphaseProxy::AllFilter);
- virtual void removeMultiBody(btMultiBody* body);
- virtual int getNumMultibodies() const
- {
- return m_multiBodies.size();
- }
- btMultiBody* getMultiBody(int mbIndex)
- {
- return m_multiBodies[mbIndex];
- }
- const btMultiBody* getMultiBody(int mbIndex) const
- {
- return m_multiBodies[mbIndex];
- }
- virtual void addMultiBodyConstraint( btMultiBodyConstraint* constraint);
- virtual int getNumMultiBodyConstraints() const
- {
- return m_multiBodyConstraints.size();
- }
- virtual btMultiBodyConstraint* getMultiBodyConstraint( int constraintIndex)
- {
- return m_multiBodyConstraints[constraintIndex];
- }
- virtual const btMultiBodyConstraint* getMultiBodyConstraint( int constraintIndex) const
- {
- return m_multiBodyConstraints[constraintIndex];
- }
- virtual void removeMultiBodyConstraint( btMultiBodyConstraint* constraint);
- virtual void integrateTransforms(btScalar timeStep);
- virtual void debugDrawWorld();
- virtual void debugDrawMultiBodyConstraint(btMultiBodyConstraint* constraint);
-
- void forwardKinematics();
- virtual void clearForces();
- virtual void clearMultiBodyConstraintForces();
- virtual void clearMultiBodyForces();
- virtual void applyGravity();
-
- virtual void serialize(btSerializer* serializer);
- virtual void setMultiBodyConstraintSolver(btMultiBodyConstraintSolver* solver);
- virtual void setConstraintSolver(btConstraintSolver* solver);
- };
- #endif //BT_MULTIBODY_DYNAMICS_WORLD_H
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