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- #ifndef BT_BASIC_GEOMETRY_OPERATIONS_H_INCLUDED
- #define BT_BASIC_GEOMETRY_OPERATIONS_H_INCLUDED
- /*! \file btGeometryOperations.h
- *\author Francisco Leon Najera
- */
- /*
- This source file is part of GIMPACT Library.
- For the latest info, see http://gimpact.sourceforge.net/
- Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
- email: projectileman@yahoo.com
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "btBoxCollision.h"
- #define PLANEDIREPSILON 0.0000001f
- #define PARALELENORMALS 0.000001f
- #define BT_CLAMP(number,minval,maxval) (number<minval?minval:(number>maxval?maxval:number))
- /// Calc a plane from a triangle edge an a normal. plane is a vec4f
- SIMD_FORCE_INLINE void bt_edge_plane(const btVector3 & e1,const btVector3 & e2, const btVector3 & normal,btVector4 & plane)
- {
- btVector3 planenormal = (e2-e1).cross(normal);
- planenormal.normalize();
- plane.setValue(planenormal[0],planenormal[1],planenormal[2],e2.dot(planenormal));
- }
- //***************** SEGMENT and LINE FUNCTIONS **********************************///
- /*! Finds the closest point(cp) to (v) on a segment (e1,e2)
- */
- SIMD_FORCE_INLINE void bt_closest_point_on_segment(
- btVector3 & cp, const btVector3 & v,
- const btVector3 &e1,const btVector3 &e2)
- {
- btVector3 n = e2-e1;
- cp = v - e1;
- btScalar _scalar = cp.dot(n)/n.dot(n);
- if(_scalar <0.0f)
- {
- cp = e1;
- }
- else if(_scalar >1.0f)
- {
- cp = e2;
- }
- else
- {
- cp = _scalar*n + e1;
- }
- }
- //! line plane collision
- /*!
- *\return
- -0 if the ray never intersects
- -1 if the ray collides in front
- -2 if the ray collides in back
- */
- SIMD_FORCE_INLINE int bt_line_plane_collision(
- const btVector4 & plane,
- const btVector3 & vDir,
- const btVector3 & vPoint,
- btVector3 & pout,
- btScalar &tparam,
- btScalar tmin, btScalar tmax)
- {
- btScalar _dotdir = vDir.dot(plane);
- if(btFabs(_dotdir)<PLANEDIREPSILON)
- {
- tparam = tmax;
- return 0;
- }
- btScalar _dis = bt_distance_point_plane(plane,vPoint);
- char returnvalue = _dis<0.0f? 2:1;
- tparam = -_dis/_dotdir;
- if(tparam<tmin)
- {
- returnvalue = 0;
- tparam = tmin;
- }
- else if(tparam>tmax)
- {
- returnvalue = 0;
- tparam = tmax;
- }
- pout = tparam*vDir + vPoint;
- return returnvalue;
- }
- //! Find closest points on segments
- SIMD_FORCE_INLINE void bt_segment_collision(
- const btVector3 & vA1,
- const btVector3 & vA2,
- const btVector3 & vB1,
- const btVector3 & vB2,
- btVector3 & vPointA,
- btVector3 & vPointB)
- {
- btVector3 AD = vA2 - vA1;
- btVector3 BD = vB2 - vB1;
- btVector3 N = AD.cross(BD);
- btScalar tp = N.length2();
- btVector4 _M;//plane
- if(tp<SIMD_EPSILON)//ARE PARALELE
- {
- //project B over A
- bool invert_b_order = false;
- _M[0] = vB1.dot(AD);
- _M[1] = vB2.dot(AD);
- if(_M[0]>_M[1])
- {
- invert_b_order = true;
- BT_SWAP_NUMBERS(_M[0],_M[1]);
- }
- _M[2] = vA1.dot(AD);
- _M[3] = vA2.dot(AD);
- //mid points
- N[0] = (_M[0]+_M[1])*0.5f;
- N[1] = (_M[2]+_M[3])*0.5f;
- if(N[0]<N[1])
- {
- if(_M[1]<_M[2])
- {
- vPointB = invert_b_order?vB1:vB2;
- vPointA = vA1;
- }
- else if(_M[1]<_M[3])
- {
- vPointB = invert_b_order?vB1:vB2;
- bt_closest_point_on_segment(vPointA,vPointB,vA1,vA2);
- }
- else
- {
- vPointA = vA2;
- bt_closest_point_on_segment(vPointB,vPointA,vB1,vB2);
- }
- }
- else
- {
- if(_M[3]<_M[0])
- {
- vPointB = invert_b_order?vB2:vB1;
- vPointA = vA2;
- }
- else if(_M[3]<_M[1])
- {
- vPointA = vA2;
- bt_closest_point_on_segment(vPointB,vPointA,vB1,vB2);
- }
- else
- {
- vPointB = invert_b_order?vB1:vB2;
- bt_closest_point_on_segment(vPointA,vPointB,vA1,vA2);
- }
- }
- return;
- }
- N = N.cross(BD);
- _M.setValue(N[0],N[1],N[2],vB1.dot(N));
- // get point A as the plane collision point
- bt_line_plane_collision(_M,AD,vA1,vPointA,tp,btScalar(0), btScalar(1));
- /*Closest point on segment*/
- vPointB = vPointA - vB1;
- tp = vPointB.dot(BD);
- tp/= BD.dot(BD);
- tp = BT_CLAMP(tp,0.0f,1.0f);
- vPointB = tp*BD + vB1;
- }
- #endif // GIM_VECTOR_H_INCLUDED
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