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- /*
- This source file is part of GIMPACT Library.
- For the latest info, see http://gimpact.sourceforge.net/
- Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
- email: projectileman@yahoo.com
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #include "btGImpactShape.h"
- #include "btGImpactMassUtil.h"
- btGImpactMeshShapePart::btGImpactMeshShapePart( btStridingMeshInterface * meshInterface, int part )
- {
- // moved from .h to .cpp because of conditional compilation
- // (The setting of BT_THREADSAFE may differ between various cpp files, so it is best to
- // avoid using it in h files)
- m_primitive_manager.m_meshInterface = meshInterface;
- m_primitive_manager.m_part = part;
- m_box_set.setPrimitiveManager( &m_primitive_manager );
- #if BT_THREADSAFE
- // If threadsafe is requested, this object uses a different lock/unlock
- // model with the btStridingMeshInterface -- lock once when the object is constructed
- // and unlock once in the destructor.
- // The other way of locking and unlocking for each collision check in the narrowphase
- // is not threadsafe. Note these are not thread-locks, they are calls to the meshInterface's
- // getLockedReadOnlyVertexIndexBase virtual function, which by default just returns a couple of
- // pointers. In theory a client could override the lock function to do all sorts of
- // things like reading data from GPU memory, or decompressing data on the fly, but such things
- // do not seem all that likely or useful, given the performance cost.
- m_primitive_manager.lock();
- #endif
- }
- btGImpactMeshShapePart::~btGImpactMeshShapePart()
- {
- // moved from .h to .cpp because of conditional compilation
- #if BT_THREADSAFE
- m_primitive_manager.unlock();
- #endif
- }
- void btGImpactMeshShapePart::lockChildShapes() const
- {
- // moved from .h to .cpp because of conditional compilation
- #if ! BT_THREADSAFE
- // called in the narrowphase -- not threadsafe!
- void * dummy = (void*) ( m_box_set.getPrimitiveManager() );
- TrimeshPrimitiveManager * dummymanager = static_cast<TrimeshPrimitiveManager *>( dummy );
- dummymanager->lock();
- #endif
- }
- void btGImpactMeshShapePart::unlockChildShapes() const
- {
- // moved from .h to .cpp because of conditional compilation
- #if ! BT_THREADSAFE
- // called in the narrowphase -- not threadsafe!
- void * dummy = (void*) ( m_box_set.getPrimitiveManager() );
- TrimeshPrimitiveManager * dummymanager = static_cast<TrimeshPrimitiveManager *>( dummy );
- dummymanager->unlock();
- #endif
- }
- #define CALC_EXACT_INERTIA 1
- void btGImpactCompoundShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
- {
- lockChildShapes();
- #ifdef CALC_EXACT_INERTIA
- inertia.setValue(0.f,0.f,0.f);
- int i = this->getNumChildShapes();
- btScalar shapemass = mass/btScalar(i);
- while(i--)
- {
- btVector3 temp_inertia;
- m_childShapes[i]->calculateLocalInertia(shapemass,temp_inertia);
- if(childrenHasTransform())
- {
- inertia = gim_inertia_add_transformed( inertia,temp_inertia,m_childTransforms[i]);
- }
- else
- {
- inertia = gim_inertia_add_transformed( inertia,temp_inertia,btTransform::getIdentity());
- }
- }
- #else
- // Calc box inertia
- btScalar lx= m_localAABB.m_max[0] - m_localAABB.m_min[0];
- btScalar ly= m_localAABB.m_max[1] - m_localAABB.m_min[1];
- btScalar lz= m_localAABB.m_max[2] - m_localAABB.m_min[2];
- const btScalar x2 = lx*lx;
- const btScalar y2 = ly*ly;
- const btScalar z2 = lz*lz;
- const btScalar scaledmass = mass * btScalar(0.08333333);
- inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2));
- #endif
- unlockChildShapes();
- }
- void btGImpactMeshShapePart::calculateLocalInertia(btScalar mass,btVector3& inertia) const
- {
- lockChildShapes();
- #ifdef CALC_EXACT_INERTIA
- inertia.setValue(0.f,0.f,0.f);
- int i = this->getVertexCount();
- btScalar pointmass = mass/btScalar(i);
- while(i--)
- {
- btVector3 pointintertia;
- this->getVertex(i,pointintertia);
- pointintertia = gim_get_point_inertia(pointintertia,pointmass);
- inertia+=pointintertia;
- }
- #else
- // Calc box inertia
- btScalar lx= m_localAABB.m_max[0] - m_localAABB.m_min[0];
- btScalar ly= m_localAABB.m_max[1] - m_localAABB.m_min[1];
- btScalar lz= m_localAABB.m_max[2] - m_localAABB.m_min[2];
- const btScalar x2 = lx*lx;
- const btScalar y2 = ly*ly;
- const btScalar z2 = lz*lz;
- const btScalar scaledmass = mass * btScalar(0.08333333);
- inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2));
- #endif
- unlockChildShapes();
- }
- void btGImpactMeshShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
- {
- #ifdef CALC_EXACT_INERTIA
- inertia.setValue(0.f,0.f,0.f);
- int i = this->getMeshPartCount();
- btScalar partmass = mass/btScalar(i);
- while(i--)
- {
- btVector3 partinertia;
- getMeshPart(i)->calculateLocalInertia(partmass,partinertia);
- inertia+=partinertia;
- }
- #else
- // Calc box inertia
- btScalar lx= m_localAABB.m_max[0] - m_localAABB.m_min[0];
- btScalar ly= m_localAABB.m_max[1] - m_localAABB.m_min[1];
- btScalar lz= m_localAABB.m_max[2] - m_localAABB.m_min[2];
- const btScalar x2 = lx*lx;
- const btScalar y2 = ly*ly;
- const btScalar z2 = lz*lz;
- const btScalar scaledmass = mass * btScalar(0.08333333);
- inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2));
- #endif
- }
- void btGImpactMeshShape::rayTest(const btVector3& rayFrom, const btVector3& rayTo, btCollisionWorld::RayResultCallback& resultCallback) const
- {
- }
- void btGImpactMeshShapePart::processAllTrianglesRay(btTriangleCallback* callback,const btVector3& rayFrom, const btVector3& rayTo) const
- {
- lockChildShapes();
- btAlignedObjectArray<int> collided;
- btVector3 rayDir(rayTo - rayFrom);
- rayDir.normalize();
- m_box_set.rayQuery(rayDir, rayFrom, collided);
- if(collided.size()==0)
- {
- unlockChildShapes();
- return;
- }
- int part = (int)getPart();
- btPrimitiveTriangle triangle;
- int i = collided.size();
- while(i--)
- {
- getPrimitiveTriangle(collided[i],triangle);
- callback->processTriangle(triangle.m_vertices,part,collided[i]);
- }
- unlockChildShapes();
- }
- void btGImpactMeshShapePart::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
- {
- lockChildShapes();
- btAABB box;
- box.m_min = aabbMin;
- box.m_max = aabbMax;
- btAlignedObjectArray<int> collided;
- m_box_set.boxQuery(box,collided);
- if(collided.size()==0)
- {
- unlockChildShapes();
- return;
- }
- int part = (int)getPart();
- btPrimitiveTriangle triangle;
- int i = collided.size();
- while(i--)
- {
- this->getPrimitiveTriangle(collided[i],triangle);
- callback->processTriangle(triangle.m_vertices,part,collided[i]);
- }
- unlockChildShapes();
- }
- void btGImpactMeshShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
- {
- int i = m_mesh_parts.size();
- while(i--)
- {
- m_mesh_parts[i]->processAllTriangles(callback,aabbMin,aabbMax);
- }
- }
- void btGImpactMeshShape::processAllTrianglesRay(btTriangleCallback* callback,const btVector3& rayFrom, const btVector3& rayTo) const
- {
- int i = m_mesh_parts.size();
- while(i--)
- {
- m_mesh_parts[i]->processAllTrianglesRay(callback, rayFrom, rayTo);
- }
- }
- ///fills the dataBuffer and returns the struct name (and 0 on failure)
- const char* btGImpactMeshShape::serialize(void* dataBuffer, btSerializer* serializer) const
- {
- btGImpactMeshShapeData* trimeshData = (btGImpactMeshShapeData*) dataBuffer;
- btCollisionShape::serialize(&trimeshData->m_collisionShapeData,serializer);
- m_meshInterface->serialize(&trimeshData->m_meshInterface, serializer);
- trimeshData->m_collisionMargin = float(m_collisionMargin);
- localScaling.serializeFloat(trimeshData->m_localScaling);
- trimeshData->m_gimpactSubType = int(getGImpactShapeType());
- return "btGImpactMeshShapeData";
- }
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