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- /*! \file btGImpactShape.h
- \author Francisco Leon Najera
- */
- /*
- This source file is part of GIMPACT Library.
- For the latest info, see http://gimpact.sourceforge.net/
- Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
- email: projectileman@yahoo.com
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef BT_GIMPACT_BVH_CONCAVE_COLLISION_ALGORITHM_H
- #define BT_GIMPACT_BVH_CONCAVE_COLLISION_ALGORITHM_H
- #include "BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h"
- #include "BulletCollision/BroadphaseCollision/btDispatcher.h"
- #include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
- #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
- class btDispatcher;
- #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
- #include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
- #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
- #include "LinearMath/btAlignedObjectArray.h"
- #include "btGImpactShape.h"
- #include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
- #include "BulletCollision/CollisionShapes/btCompoundShape.h"
- #include "BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h"
- #include "LinearMath/btIDebugDraw.h"
- #include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
- //! Collision Algorithm for GImpact Shapes
- /*!
- For register this algorithm in Bullet, proceed as following:
- \code
- btCollisionDispatcher * dispatcher = static_cast<btCollisionDispatcher *>(m_dynamicsWorld ->getDispatcher());
- btGImpactCollisionAlgorithm::registerAlgorithm(dispatcher);
- \endcode
- */
- class btGImpactCollisionAlgorithm : public btActivatingCollisionAlgorithm
- {
- protected:
- btCollisionAlgorithm * m_convex_algorithm;
- btPersistentManifold * m_manifoldPtr;
- btManifoldResult* m_resultOut;
- const btDispatcherInfo * m_dispatchInfo;
- int m_triface0;
- int m_part0;
- int m_triface1;
- int m_part1;
- //! Creates a new contact point
- SIMD_FORCE_INLINE btPersistentManifold* newContactManifold(const btCollisionObject* body0,const btCollisionObject* body1)
- {
- m_manifoldPtr = m_dispatcher->getNewManifold(body0,body1);
- return m_manifoldPtr;
- }
- SIMD_FORCE_INLINE void destroyConvexAlgorithm()
- {
- if(m_convex_algorithm)
- {
- m_convex_algorithm->~btCollisionAlgorithm();
- m_dispatcher->freeCollisionAlgorithm( m_convex_algorithm);
- m_convex_algorithm = NULL;
- }
- }
- SIMD_FORCE_INLINE void destroyContactManifolds()
- {
- if(m_manifoldPtr == NULL) return;
- m_dispatcher->releaseManifold(m_manifoldPtr);
- m_manifoldPtr = NULL;
- }
- SIMD_FORCE_INLINE void clearCache()
- {
- destroyContactManifolds();
- destroyConvexAlgorithm();
- m_triface0 = -1;
- m_part0 = -1;
- m_triface1 = -1;
- m_part1 = -1;
- }
- SIMD_FORCE_INLINE btPersistentManifold* getLastManifold()
- {
- return m_manifoldPtr;
- }
- // Call before process collision
- SIMD_FORCE_INLINE void checkManifold(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
- {
- if(getLastManifold() == 0)
- {
- newContactManifold(body0Wrap->getCollisionObject(),body1Wrap->getCollisionObject());
- }
- m_resultOut->setPersistentManifold(getLastManifold());
- }
- // Call before process collision
- SIMD_FORCE_INLINE btCollisionAlgorithm * newAlgorithm(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
- {
- checkManifold(body0Wrap,body1Wrap);
- btCollisionAlgorithm * convex_algorithm = m_dispatcher->findAlgorithm(
- body0Wrap,body1Wrap,getLastManifold(), BT_CONTACT_POINT_ALGORITHMS);
- return convex_algorithm ;
- }
- // Call before process collision
- SIMD_FORCE_INLINE void checkConvexAlgorithm(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
- {
- if(m_convex_algorithm) return;
- m_convex_algorithm = newAlgorithm(body0Wrap,body1Wrap);
- }
- void addContactPoint(const btCollisionObjectWrapper * body0Wrap,
- const btCollisionObjectWrapper * body1Wrap,
- const btVector3 & point,
- const btVector3 & normal,
- btScalar distance);
- //! Collision routines
- //!@{
- void collide_gjk_triangles(const btCollisionObjectWrapper* body0Wrap,
- const btCollisionObjectWrapper* body1Wrap,
- const btGImpactMeshShapePart * shape0,
- const btGImpactMeshShapePart * shape1,
- const int * pairs, int pair_count);
- void collide_sat_triangles(const btCollisionObjectWrapper* body0Wrap,
- const btCollisionObjectWrapper* body1Wrap,
- const btGImpactMeshShapePart * shape0,
- const btGImpactMeshShapePart * shape1,
- const int * pairs, int pair_count);
- void shape_vs_shape_collision(
- const btCollisionObjectWrapper* body0,
- const btCollisionObjectWrapper* body1,
- const btCollisionShape * shape0,
- const btCollisionShape * shape1);
- void convex_vs_convex_collision(const btCollisionObjectWrapper* body0Wrap,
- const btCollisionObjectWrapper* body1Wrap,
- const btCollisionShape* shape0,
- const btCollisionShape* shape1);
- void gimpact_vs_gimpact_find_pairs(
- const btTransform & trans0,
- const btTransform & trans1,
- const btGImpactShapeInterface * shape0,
- const btGImpactShapeInterface * shape1,btPairSet & pairset);
- void gimpact_vs_shape_find_pairs(
- const btTransform & trans0,
- const btTransform & trans1,
- const btGImpactShapeInterface * shape0,
- const btCollisionShape * shape1,
- btAlignedObjectArray<int> & collided_primitives);
- void gimpacttrimeshpart_vs_plane_collision(
- const btCollisionObjectWrapper * body0Wrap,
- const btCollisionObjectWrapper * body1Wrap,
- const btGImpactMeshShapePart * shape0,
- const btStaticPlaneShape * shape1,bool swapped);
- public:
- btGImpactCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap);
- virtual ~btGImpactCollisionAlgorithm();
- virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
- btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
- virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
- {
- if (m_manifoldPtr)
- manifoldArray.push_back(m_manifoldPtr);
- }
- btManifoldResult* internalGetResultOut()
- {
- return m_resultOut;
- }
- struct CreateFunc :public btCollisionAlgorithmCreateFunc
- {
- virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
- {
- void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btGImpactCollisionAlgorithm));
- return new(mem) btGImpactCollisionAlgorithm(ci,body0Wrap,body1Wrap);
- }
- };
- //! Use this function for register the algorithm externally
- static void registerAlgorithm(btCollisionDispatcher * dispatcher);
- #ifdef TRI_COLLISION_PROFILING
- //! Gets the average time in miliseconds of tree collisions
- static float getAverageTreeCollisionTime();
- //! Gets the average time in miliseconds of triangle collisions
- static float getAverageTriangleCollisionTime();
- #endif //TRI_COLLISION_PROFILING
- //! Collides two gimpact shapes
- /*!
- \pre shape0 and shape1 couldn't be btGImpactMeshShape objects
- */
- void gimpact_vs_gimpact(const btCollisionObjectWrapper* body0Wrap,
- const btCollisionObjectWrapper * body1Wrap,
- const btGImpactShapeInterface * shape0,
- const btGImpactShapeInterface * shape1);
- void gimpact_vs_shape(const btCollisionObjectWrapper* body0Wrap,
- const btCollisionObjectWrapper* body1Wrap,
- const btGImpactShapeInterface * shape0,
- const btCollisionShape * shape1,bool swapped);
- void gimpact_vs_compoundshape(const btCollisionObjectWrapper * body0Wrap,
- const btCollisionObjectWrapper * body1Wrap,
- const btGImpactShapeInterface * shape0,
- const btCompoundShape * shape1,bool swapped);
- void gimpact_vs_concave(
- const btCollisionObjectWrapper * body0Wrap,
- const btCollisionObjectWrapper * body1Wrap,
- const btGImpactShapeInterface * shape0,
- const btConcaveShape * shape1,bool swapped);
- /// Accessor/Mutator pairs for Part and triangleID
- void setFace0(int value)
- {
- m_triface0 = value;
- }
- int getFace0()
- {
- return m_triface0;
- }
- void setFace1(int value)
- {
- m_triface1 = value;
- }
- int getFace1()
- {
- return m_triface1;
- }
- void setPart0(int value)
- {
- m_part0 = value;
- }
- int getPart0()
- {
- return m_part0;
- }
- void setPart1(int value)
- {
- m_part1 = value;
- }
- int getPart1()
- {
- return m_part1;
- }
- };
- //algorithm details
- //#define BULLET_TRIANGLE_COLLISION 1
- #define GIMPACT_VS_PLANE_COLLISION 1
- #endif //BT_GIMPACT_BVH_CONCAVE_COLLISION_ALGORITHM_H
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