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- /*
- Copyright (c) 2011 Ole Kniemeyer, MAXON, www.maxon.net
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef B3_CONVEX_HULL_COMPUTER_H
- #define B3_CONVEX_HULL_COMPUTER_H
- #include "Bullet3Common/b3Vector3.h"
- #include "Bullet3Common/b3AlignedObjectArray.h"
- /// Convex hull implementation based on Preparata and Hong
- /// See http://code.google.com/p/bullet/issues/detail?id=275
- /// Ole Kniemeyer, MAXON Computer GmbH
- class b3ConvexHullComputer
- {
- private:
- b3Scalar compute(const void* coords, bool doubleCoords, int stride, int count, b3Scalar shrink, b3Scalar shrinkClamp);
- public:
- class Edge
- {
- private:
- int next;
- int reverse;
- int targetVertex;
- friend class b3ConvexHullComputer;
- public:
- int getSourceVertex() const
- {
- return (this + reverse)->targetVertex;
- }
- int getTargetVertex() const
- {
- return targetVertex;
- }
- const Edge* getNextEdgeOfVertex() const // clockwise list of all edges of a vertex
- {
- return this + next;
- }
- const Edge* getNextEdgeOfFace() const // counter-clockwise list of all edges of a face
- {
- return (this + reverse)->getNextEdgeOfVertex();
- }
- const Edge* getReverseEdge() const
- {
- return this + reverse;
- }
- };
- // Vertices of the output hull
- b3AlignedObjectArray<b3Vector3> vertices;
- // Edges of the output hull
- b3AlignedObjectArray<Edge> edges;
- // Faces of the convex hull. Each entry is an index into the "edges" array pointing to an edge of the face. Faces are planar n-gons
- b3AlignedObjectArray<int> faces;
- /*
- Compute convex hull of "count" vertices stored in "coords". "stride" is the difference in bytes
- between the addresses of consecutive vertices. If "shrink" is positive, the convex hull is shrunken
- by that amount (each face is moved by "shrink" length units towards the center along its normal).
- If "shrinkClamp" is positive, "shrink" is clamped to not exceed "shrinkClamp * innerRadius", where "innerRadius"
- is the minimum distance of a face to the center of the convex hull.
- The returned value is the amount by which the hull has been shrunken. If it is negative, the amount was so large
- that the resulting convex hull is empty.
- The output convex hull can be found in the member variables "vertices", "edges", "faces".
- */
- b3Scalar compute(const float* coords, int stride, int count, b3Scalar shrink, b3Scalar shrinkClamp)
- {
- return compute(coords, false, stride, count, shrink, shrinkClamp);
- }
- // same as above, but double precision
- b3Scalar compute(const double* coords, int stride, int count, b3Scalar shrink, b3Scalar shrinkClamp)
- {
- return compute(coords, true, stride, count, shrink, shrinkClamp);
- }
- };
- #endif //B3_CONVEX_HULL_COMPUTER_H
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