android_gdn.cpp 3.3 KB

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  1. /*************************************************************************/
  2. /* android_gdn.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "modules/gdnative/gdnative.h"
  31. // Code by Paritosh97 with minor tweaks by Mux213
  32. // These entry points are only for the android platform and are simple stubs in all others.
  33. #ifdef __ANDROID__
  34. #include "platform/android/thread_jandroid.h"
  35. #else
  36. #define JNIEnv void
  37. #define jobject void *
  38. #endif
  39. #ifdef __cplusplus
  40. extern "C" {
  41. #endif
  42. JNIEnv *GDAPI godot_android_get_env() {
  43. #ifdef __ANDROID__
  44. return ThreadAndroid::get_env();
  45. #else
  46. return NULL;
  47. #endif
  48. }
  49. jobject GDAPI godot_android_get_activity() {
  50. #ifdef __ANDROID__
  51. JNIEnv *env = ThreadAndroid::get_env();
  52. jclass activityThread = env->FindClass("android/app/ActivityThread");
  53. jmethodID currentActivityThread = env->GetStaticMethodID(activityThread, "currentActivityThread", "()Landroid/app/ActivityThread;");
  54. jobject at = env->CallStaticObjectMethod(activityThread, currentActivityThread);
  55. jmethodID getApplication = env->GetMethodID(activityThread, "getApplication", "()Landroid/app/Application;");
  56. jobject context = env->CallObjectMethod(at, getApplication);
  57. return env->NewGlobalRef(context);
  58. #else
  59. return NULL;
  60. #endif
  61. }
  62. #ifdef __cplusplus
  63. }
  64. #endif