tcp_server.cpp 4.2 KB

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  1. /*************************************************************************/
  2. /* tcp_server.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "tcp_server.h"
  31. void TCP_Server::_bind_methods() {
  32. ClassDB::bind_method(D_METHOD("listen", "port", "bind_address"), &TCP_Server::listen, DEFVAL("*"));
  33. ClassDB::bind_method(D_METHOD("is_connection_available"), &TCP_Server::is_connection_available);
  34. ClassDB::bind_method(D_METHOD("take_connection"), &TCP_Server::take_connection);
  35. ClassDB::bind_method(D_METHOD("stop"), &TCP_Server::stop);
  36. }
  37. Error TCP_Server::listen(uint16_t p_port, const IP_Address &p_bind_address) {
  38. ERR_FAIL_COND_V(!_sock.is_valid(), ERR_UNAVAILABLE);
  39. ERR_FAIL_COND_V(_sock->is_open(), ERR_ALREADY_IN_USE);
  40. ERR_FAIL_COND_V(!p_bind_address.is_valid() && !p_bind_address.is_wildcard(), ERR_INVALID_PARAMETER);
  41. Error err;
  42. IP::Type ip_type = IP::TYPE_ANY;
  43. // If the bind address is valid use its type as the socket type
  44. if (p_bind_address.is_valid())
  45. ip_type = p_bind_address.is_ipv4() ? IP::TYPE_IPV4 : IP::TYPE_IPV6;
  46. err = _sock->open(NetSocket::TYPE_TCP, ip_type);
  47. ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
  48. _sock->set_blocking_enabled(false);
  49. _sock->set_reuse_address_enabled(true);
  50. err = _sock->bind(p_bind_address, p_port);
  51. if (err != OK) {
  52. _sock->close();
  53. return ERR_ALREADY_IN_USE;
  54. }
  55. err = _sock->listen(MAX_PENDING_CONNECTIONS);
  56. if (err != OK) {
  57. _sock->close();
  58. return FAILED;
  59. }
  60. return OK;
  61. }
  62. bool TCP_Server::is_connection_available() const {
  63. ERR_FAIL_COND_V(!_sock.is_valid(), false);
  64. if (!_sock->is_open())
  65. return false;
  66. Error err = _sock->poll(NetSocket::POLL_TYPE_IN, 0);
  67. if (err != OK) {
  68. return false;
  69. }
  70. return true;
  71. }
  72. Ref<StreamPeerTCP> TCP_Server::take_connection() {
  73. Ref<StreamPeerTCP> conn;
  74. if (!is_connection_available()) {
  75. return conn;
  76. }
  77. Ref<NetSocket> ns;
  78. IP_Address ip;
  79. uint16_t port = 0;
  80. ns = _sock->accept(ip, port);
  81. if (!ns.is_valid())
  82. return conn;
  83. conn = Ref<StreamPeerTCP>(memnew(StreamPeerTCP));
  84. conn->accept_socket(ns, ip, port);
  85. return conn;
  86. }
  87. void TCP_Server::stop() {
  88. if (_sock.is_valid()) {
  89. _sock->close();
  90. }
  91. }
  92. TCP_Server::TCP_Server() :
  93. _sock(Ref<NetSocket>(NetSocket::create())) {
  94. }
  95. TCP_Server::~TCP_Server() {
  96. stop();
  97. }