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- --advtrains by orwell96, see readme.txt
- local dir_trans_tbl={
- [0]={x=0, z=1, y=0},
- [1]={x=1, z=2, y=0},
- [2]={x=1, z=1, y=0},
- [3]={x=2, z=1, y=0},
- [4]={x=1, z=0, y=0},
- [5]={x=2, z=-1, y=0},
- [6]={x=1, z=-1, y=0},
- [7]={x=1, z=-2, y=0},
- [8]={x=0, z=-1, y=0},
- [9]={x=-1, z=-2, y=0},
- [10]={x=-1, z=-1, y=0},
- [11]={x=-2, z=-1, y=0},
- [12]={x=-1, z=0, y=0},
- [13]={x=-2, z=1, y=0},
- [14]={x=-1, z=1, y=0},
- [15]={x=-1, z=2, y=0},
- }
- local dir_angle_tbl={}
- for d,v in pairs(dir_trans_tbl) do
- local uvec = vector.normalize(v)
- dir_angle_tbl[d] = math.atan2(-uvec.x, uvec.z)
- end
- function advtrains.dir_to_angle(dir)
- return dir_angle_tbl[dir] or error("advtrains: in helpers.lua/dir_to_angle() given dir="..(dir or "nil"))
- end
- function advtrains.dirCoordSet(coord, dir)
- return vector.add(coord, advtrains.dirToCoord(dir))
- end
- advtrains.pos_add_dir = advtrains.dirCoordSet
- function advtrains.pos_add_angle(pos, ang)
- -- 0 is +Z -> meaning of sin/cos swapped
- return vector.add(pos, {x = -math.sin(ang), y = 0, z = math.cos(ang)})
- end
- function advtrains.dirToCoord(dir)
- return dir_trans_tbl[dir] or error("advtrains: in helpers.lua/dir_to_vector() given dir="..(dir or "nil"))
- end
- advtrains.dir_to_vector = advtrains.dirToCoord
- function advtrains.maxN(list, expectstart)
- local n=expectstart or 0
- while list[n] do
- n=n+1
- end
- return n-1
- end
- function advtrains.minN(list, expectstart)
- local n=expectstart or 0
- while list[n] do
- n=n-1
- end
- return n+1
- end
- function atround(number)
- return math.floor(number+0.5)
- end
- atfloor = math.floor
- function advtrains.round_vector_floor_y(vec)
- return {x=math.floor(vec.x+0.5), y=math.floor(vec.y), z=math.floor(vec.z+0.5)}
- end
- function advtrains.yawToDirection(yaw, conn1, conn2)
- if not conn1 or not conn2 then
- error("given nil to yawToDirection: conn1="..(conn1 or "nil").." conn2="..(conn1 or "nil"))
- end
- local yaw1 = advtrains.dir_to_angle(conn1)
- local yaw2 = advtrains.dir_to_angle(conn2)
- local adiff1 = advtrains.minAngleDiffRad(yaw, yaw1)
- local adiff2 = advtrains.minAngleDiffRad(yaw, yaw2)
-
- if math.abs(adiff2)<math.abs(adiff1) then
- return conn2
- else
- return conn1
- end
- end
- function advtrains.yawToAnyDir(yaw)
- local min_conn, min_diff=0, 10
- for conn, vec in pairs(advtrains.dir_trans_tbl) do
- local yaw1 = advtrains.dir_to_angle(conn)
- local diff = math.abs(advtrains.minAngleDiffRad(yaw, yaw1))
- if diff < min_diff then
- min_conn = conn
- min_diff = diff
- end
- end
- return min_conn
- end
- function advtrains.yawToClosestConn(yaw, conns)
- local min_connid, min_diff=1, 10
- for connid, conn in ipairs(conns) do
- local yaw1 = advtrains.dir_to_angle(conn.c)
- local diff = math.abs(advtrains.minAngleDiffRad(yaw, yaw1))
- if diff < min_diff then
- min_connid = connid
- min_diff = diff
- end
- end
- return min_connid
- end
- local pi, pi2 = math.pi, 2*math.pi
- function advtrains.minAngleDiffRad(r1, r2)
- while r1>pi2 do
- r1=r1-pi2
- end
- while r1<0 do
- r1=r1+pi2
- end
- while r2>pi2 do
- r2=r2-pi2
- end
- while r1<0 do
- r2=r2+pi2
- end
- local try1=r2-r1
- local try2=r2+pi2-r1
- local try3=r2-pi2-r1
-
- local minabs = math.min(math.abs(try1), math.abs(try2), math.abs(try3))
- if minabs==math.abs(try1) then
- return try1
- end
- if minabs==math.abs(try2) then
- return try2
- end
- if minabs==math.abs(try3) then
- return try3
- end
- end
- -- Takes 2 connections (0...AT_CMAX) as argument
- -- Returns the angle median of those 2 positions from the pov
- -- of standing on the cdir1 side and looking towards cdir2
- -- cdir1 - >NODE> - cdir2
- function advtrains.conn_angle_median(cdir1, cdir2)
- local ang1 = advtrains.dir_to_angle(advtrains.oppd(cdir1))
- local ang2 = advtrains.dir_to_angle(cdir2)
- return ang1 + advtrains.minAngleDiffRad(ang1, ang2)/2
- end
- function advtrains.merge_tables(a, ...)
- local new={}
- for _,t in ipairs({a,...}) do
- for k,v in pairs(t) do new[k]=v end
- end
- return new
- end
- function advtrains.save_keys(tbl, keys)
- local new={}
- for _,key in ipairs(keys) do
- new[key] = tbl[key]
- end
- return new
- end
- function advtrains.get_real_index_position(path, index)
- if not path or not index then return end
-
- local first_pos=path[math.floor(index)]
- local second_pos=path[math.floor(index)+1]
-
- if not first_pos or not second_pos then return nil end
-
- local factor=index-math.floor(index)
- local actual_pos={x=first_pos.x-(first_pos.x-second_pos.x)*factor, y=first_pos.y-(first_pos.y-second_pos.y)*factor, z=first_pos.z-(first_pos.z-second_pos.z)*factor,}
- return actual_pos
- end
- function advtrains.pos_median(pos1, pos2)
- return {x=pos1.x-(pos1.x-pos2.x)*0.5, y=pos1.y-(pos1.y-pos2.y)*0.5, z=pos1.z-(pos1.z-pos2.z)*0.5}
- end
- function advtrains.abs_ceil(i)
- return math.ceil(math.abs(i))*math.sign(i)
- end
- function advtrains.serialize_inventory(inv)
- local ser={}
- local liszts=inv:get_lists()
- for lisztname, liszt in pairs(liszts) do
- ser[lisztname]={}
- for idx, item in ipairs(liszt) do
- local istring=item:to_string()
- if istring~="" then
- ser[lisztname][idx]=istring
- end
- end
- end
- return minetest.serialize(ser)
- end
- function advtrains.deserialize_inventory(sers, inv)
- local ser=minetest.deserialize(sers)
- if ser then
- inv:set_lists(ser)
- return true
- end
- return false
- end
- --is_protected wrapper that checks for protection_bypass privilege
- function advtrains.is_protected(pos, name)
- if not name then
- error("advtrains.is_protected() called without name parameter!")
- end
- if minetest.check_player_privs(name, {protection_bypass=true}) then
- --player can bypass protection
- return false
- end
- return minetest.is_protected(pos, name)
- end
- function advtrains.is_creative(name)
- if not name then
- error("advtrains.is_creative() called without name parameter!")
- end
- if minetest.check_player_privs(name, {creative=true}) then
- return true
- end
- return minetest.settings:get_bool("creative_mode")
- end
- function advtrains.ms_to_kmh(speed)
- return speed * 3.6
- end
- -- 4 possible inputs:
- -- integer: just do that modulo calculation
- -- table with c set: rotate c
- -- table with tables: rotate each
- -- table with integers: rotate each (probably no use case)
- function advtrains.rotate_conn_by(conn, rotate)
- if tonumber(conn) then
- return (conn+rotate)%AT_CMAX
- elseif conn.c then
- return { c = (conn.c+rotate)%AT_CMAX, y = conn.y}
- end
- local tmp={}
- for connid, data in ipairs(conn) do
- tmp[connid]=advtrains.rotate_conn_by(data, rotate)
- end
- return tmp
- end
- function advtrains.oppd(dir)
- return advtrains.rotate_conn_by(dir, AT_CMAX/2)
- end
- --conn_to_match like rotate_conn_by
- --other_conns have to be a table of conn tables!
- function advtrains.conn_matches_to(conn, other_conns)
- if tonumber(conn) then
- for connid, data in ipairs(other_conns) do
- if advtrains.oppd(conn) == data.c then return connid end
- end
- return false
- elseif conn.c then
- for connid, data in ipairs(other_conns) do
- local cmp = advtrains.oppd(conn)
- if cmp.c == data.c and (cmp.y or 0) == (data.y or 0) then return connid end
- end
- return false
- end
- local tmp={}
- for connid, data in ipairs(conn) do
- local backmatch = advtrains.conn_matches_to(data, other_conns)
- if backmatch then return backmatch, connid end --returns <connid of other rail> <connid of this rail>
- end
- return false
- end
- -- returns: <adjacent pos>, <conn index of adjacent>, <my conn index>, <railheight of adjacent>
- function advtrains.get_adjacent_rail(this_posnr, this_conns_p, conn_idx, drives_on)
- local this_pos = advtrains.round_vector_floor_y(this_posnr)
- local this_conns = this_conns_p
- if not this_conns then
- _, this_conns = advtrains.get_rail_info_at(this_pos)
- end
- if not conn_idx then
- for coni, _ in ipairs(this_conns) do
- local adj_pos, adj_conn_idx, _, nry, nco = advtrains.get_adjacent_rail(this_pos, this_conns, coni)
- if adj_pos then return adj_pos,adj_conn_idx,coni,nry, nco end
- end
- return nil
- end
-
- local conn = this_conns[conn_idx]
- local conn_y = conn.y or 0
- local adj_pos = advtrains.dirCoordSet(this_pos, conn.c);
-
- while conn_y>=1 do
- conn_y = conn_y - 1
- adj_pos.y = adj_pos.y + 1
- end
-
- local nextnode_ok, nextconns, nextrail_y=advtrains.get_rail_info_at(adj_pos, drives_on)
- if not nextnode_ok then
- adj_pos.y = adj_pos.y - 1
- conn_y = conn_y + 1
- nextnode_ok, nextconns, nextrail_y=advtrains.get_rail_info_at(adj_pos, drives_on)
- if not nextnode_ok then
- return nil
- end
- end
- local adj_connid = advtrains.conn_matches_to({c=conn.c, y=conn_y}, nextconns)
- if adj_connid then
- return adj_pos, adj_connid, conn_idx, nextrail_y, nextconns
- end
- return nil
- end
- local connlku={[2]={2,1}, [3]={2,1,1}, [4]={2,1,4,3}}
- function advtrains.get_matching_conn(conn, nconns)
- return connlku[nconns][conn]
- end
- function advtrains.random_id()
- local idst=""
- for i=0,5 do
- idst=idst..(math.random(0,9))
- end
- return idst
- end
- -- Shorthand for pos_to_string and round_vector_floor_y
- function advtrains.roundfloorpts(pos)
- return minetest.pos_to_string(advtrains.round_vector_floor_y(pos))
- end
- -- insert an element into a table if it does not yet exist there
- -- equalfunc is a function to compare equality, defaults to ==
- -- returns true if the element was inserted
- function advtrains.insert_once(tab, elem, equalfunc)
- for _,e in pairs(tab) do
- if equalfunc and equalfunc(elem, e) or e==elem then return false end
- end
- tab[#tab+1] = elem
- return true
- end
- local hext = { [0]="0",[1]="1",[2]="2",[3]="3",[4]="4",[5]="5",[6]="6",[7]="7",[8]="8",[9]="9",[10]="A",[11]="B",[12]="C",[13]="D",[14]="E",[15]="F"}
- local dect = { ["0"]=0,["1"]=1,["2"]=2,["3"]=3,["4"]=4,["5"]=5,["6"]=6,["7"]=7,["8"]=8,["9"]=9,["A"]=10,["B"]=11,["C"]=12,["D"]=13,["E"]=14,["F"]=15}
- -- Hex functions changed for 8bit
- function advtrains.hex(i)
- local x=math.floor(i)
- local c2 = x % 16
- x = math.floor(x / 16)
- local c1 = x % 16
- return (hext[c1]) .. (hext[c2])
- end
- local function c(s,i) return dect[string.sub(s,i,i)] end
- function advtrains.dec(s)
- return (c(s,1)*16 + c(s,2))
- end
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