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dummy
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acf439e96d
Keep processing Graphics if there are pending operations
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2 napja |
environment
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836705d7a9
Reset SDFGI when changing editor scene tabs
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1 éve |
renderer_rd
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ef3086bcdb
Merge pull request #94947 from ChrisBase/issue_94946
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2 napja |
storage
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6e9d31f602
Implemented multimesh_get_buffer_rd_rid function into RenderingServer.
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4 hete |
SCsub
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9f9ee0c813
SCons: Add unobtrusive type hints in SCons files
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2 hónapja |
renderer_canvas_cull.cpp
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3ded11d0bc
Merge pull request #85359 from miv391/faster-exit-from-cull_canvas_item
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3 hete |
renderer_canvas_cull.h
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c170f1afd2
Don't recalculate final render transforms for Y-sorted canvas items
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3 hónapja |
renderer_canvas_render.cpp
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34ecfff672
Avoid crashes when engine leaks canvas items and friends
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1 éve |
renderer_canvas_render.h
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e2c6daf7ef
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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2 hónapja |
renderer_compositor.cpp
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6adcb1373a
fix missing cleanup and null checks for various singletons
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5 hónapja |
renderer_compositor.h
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acf439e96d
Keep processing Graphics if there are pending operations
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2 napja |
renderer_geometry_instance.cpp
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d95794ec8a
One Copyright Update to rule them all
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1 éve |
renderer_geometry_instance.h
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6dd47e232b
Expose RD::texture_native_handle
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1 éve |
renderer_scene_cull.cpp
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9320865796
Avoid calculating dynamic lights when lights are baked into LightmapGI using the static bake mode
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1 hete |
renderer_scene_cull.h
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d58b2e879f
Get rid of easily removable uses of const_cast
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1 hete |
renderer_scene_occlusion_cull.cpp
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691854d589
Jitter raster occlusion camera to reduce false positives.
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8 hónapja |
renderer_scene_occlusion_cull.h
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b7a0971ad2
Merge pull request #97934 from adamscott/give-AThousandShips-a-break
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1 hónapja |
renderer_scene_render.cpp
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88d9903f6d
Merge pull request #86138 from EnlightenedOne/master
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1 hónapja |
renderer_scene_render.h
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88d9903f6d
Merge pull request #86138 from EnlightenedOne/master
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1 hónapja |
renderer_viewport.cpp
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1bd66af54c
Apply snap 2D transforms to pixel to viewport
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2 hónapja |
renderer_viewport.h
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3b9d074fd7
Ensure MovieWriter output is in gamma space when using HDR 2D
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6 hónapja |
rendering_context_driver.cpp
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59d0422dcd
Disable extra memory tracking by default
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3 hónapja |
rendering_context_driver.h
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59d0422dcd
Disable extra memory tracking by default
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3 hónapja |
rendering_device.compat.inc
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6d5ac8f7ef
Resolve load and store ops automatically for render passes for discardable textures.
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2 hete |
rendering_device.cpp
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23afda44e4
Merge pull request #100257 from darksylinc/matias-minimize-leak
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2 napja |
rendering_device.h
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23afda44e4
Merge pull request #100257 from darksylinc/matias-minimize-leak
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2 napja |
rendering_device_binds.cpp
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b5c31ebb41
Add contains_char() for single-character 'contains' calls.
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1 hete |
rendering_device_binds.h
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6d5ac8f7ef
Resolve load and store ops automatically for render passes for discardable textures.
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2 hete |
rendering_device_commons.cpp
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e2c6daf7ef
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
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2 hónapja |
rendering_device_commons.h
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c77cbf096b
Improvements from TheForge (see description)
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5 napja |
rendering_device_driver.cpp
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5216ef5f9c
Add dependency detection improvements to the render graph.
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1 hónapja |
rendering_device_driver.h
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c77cbf096b
Improvements from TheForge (see description)
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5 napja |
rendering_device_graph.cpp
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cf038deb10
Merge pull request #100222 from DarioSamo/partial-coverage-fix
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3 napja |
rendering_device_graph.h
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c77cbf096b
Improvements from TheForge (see description)
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5 napja |
rendering_light_culler.cpp
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a76243a549
Tighter light culling - fix directional lights colinear case
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7 hónapja |
rendering_light_culler.h
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512b0f16a3
Tight shadow culling - increase epsilon to prevent flickering
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7 hónapja |
rendering_method.cpp
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d95794ec8a
One Copyright Update to rule them all
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1 éve |
rendering_method.h
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6f846eb5c5
Added external camera feed from external plugin on Android
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1 hónapja |
rendering_server_constants.h
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2f8ab4a654
Fixed Timestep Interpolation (3D)
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5 hónapja |
rendering_server_default.cpp
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acf439e96d
Keep processing Graphics if there are pending operations
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2 napja |
rendering_server_default.h
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acf439e96d
Keep processing Graphics if there are pending operations
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2 napja |
rendering_server_globals.cpp
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d95794ec8a
One Copyright Update to rule them all
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1 éve |
rendering_server_globals.h
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d95794ec8a
One Copyright Update to rule them all
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1 éve |
shader_compiler.cpp
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3dacc5fb7f
Merge pull request #95737 from Chaosus/shader_fix_varyings
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2 napja |
shader_compiler.h
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4a16a0d60c
Fix broken sky shader
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3 hónapja |
shader_include_db.cpp
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1bffefb346
Adding ability to include build-in include files (precursor to custom shader templates)
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2 hete |
shader_include_db.h
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1bffefb346
Adding ability to include build-in include files (precursor to custom shader templates)
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2 hete |
shader_language.cpp
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3dacc5fb7f
Merge pull request #95737 from Chaosus/shader_fix_varyings
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2 napja |
shader_language.h
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a7bb85d2b7
Fix shader crash when using varyings with non-`flat` integer type
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5 napja |
shader_preprocessor.cpp
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5a48e527b2
Fix orphan strings in shader preprocessor
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2 hete |
shader_preprocessor.h
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5a48e527b2
Fix orphan strings in shader preprocessor
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2 hete |
shader_types.cpp
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a64b3fd3f8
Allow `SCREEN_UV` to be used in light function of spatial shader
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3 hete |
shader_types.h
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d95794ec8a
One Copyright Update to rule them all
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1 éve |
shader_warnings.cpp
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2f83b400a8
Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes
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8 hónapja |
shader_warnings.h
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2f83b400a8
Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes
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8 hónapja |